Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.29 @ 14:56:04 Player: Chemicalhorse Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (922) 922 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 3341 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 390/725 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (3) ------ Large Storage Unit Improved Energy Well Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Heavy Hammer > --- INVENTORY (10) --- Precision Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Energy Well Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Assault Rifle Precision Grenade Launcher Datajack Heavy Hammer [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 7 6 5 8 . 10 Power 5 | 1 1 1 . . 2 Engine 4 | 1 . 1 . . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 4 . 2 Treads . | . . . . . . Leg 9 | 2 . 1 4 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 4 2 2 . 2 Device 2 | . 1 1 . . . Storage 4 | 1 2 . . . 1 Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 1 1 . 1 Artifact . | . . . . . . Weapon 10 | 2 1 1 2 . 4 Energy Gun 2 | 1 1 . . . . Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 4 | 1 . . 1 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 23 | . 1 4 6 . 12 Power 3 | . . 1 . . 2 Propulsion 7 | . . . 3 . 4 Utility 6 | . 1 1 2 . 2 Weapon 7 | . . 2 1 . 4 Highest Loss Streak 11 | . 1 2 5 . 11 Average Slot Usage (%) 99 | . 100 98 99 100 97 Engine 10 | . 11 9 11 11 11 Leg 32 | . 28 33 32 33 30 Device 2 | . 2 11 4 . . Storage 11 | . 16 11 11 11 12 Processor 7 | . . . 6 11 11 Protection 10 | . 8 11 10 11 9 Energy Gun 2 | . 14 6 . . . Energy Cannon 7 | . . 3 6 11 10 Ballistic Gun 11 | . 14 11 15 11 11 Naked Turns . | . . . . . . Heaviest Build 33 | 13 29 33 33 33 33 Greatest Support 48 | 20 20 30 30 30 48 Greatest Overweight (x) 2 | 2 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 2 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 902 | 247 233 206 131 . 85 Remotely 142 | . 142 . . . . Salvage Created 1214 | 76 360 477 159 . 142 Parts 100 | 3 31 44 17 . 5 Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 6 9 5 . 3 Guns 20 | . 6 9 4 . 1 Cannons 3 | . . . 1 . 2 Classes Destroyed 10 | 2 3 3 . . 2 Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 4 | . 2 2 . . . Recycler 1 | 1 . . . . . Watcher 4 | . 1 3 . . . Swarmer 6 | . . 3 3 . . Grunt 9 | . 6 3 . . . Sentry 5 | . . 3 2 . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 3 | 1 2 3 3 . 2 Combat Bots Only 3 | . 2 3 3 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2581 | . 168 773 343 . 1297 Core 430 | . 24 180 45 . 181 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 127 | 6 29 58 13 . 21 Largest 2 | 2 2 2 2 . 2 Hottest 91 | 70 70 88 91 . 91 Shots Fired 245 | 12 58 112 24 . 39 Gun 194 | 12 58 80 23 . 21 Cannon 51 | . . 32 1 . 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 137 | 6 29 58 23 . 21 Thermal 108 | 6 29 54 1 . 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 5 8 10 11 . 14 Robot Miss Streak 5 | 2 4 5 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 155 | 7 35 68 14 . 31 Core Hits 60 | 3 18 22 7 . 10 Critical Hits 5 | . 2 3 . . . Critical Kills 3 | . 2 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2282 | 89 430 1033 198 . 532 Guns 1499 | 89 422 663 176 . 149 Cannons 738 | . . 370 21 . 347 Explosions . | . . . . . . Melee 36 | . . . . . 36 Ramming 9 | . 8 . 1 . . Kinetic 1138 | 63 260 490 176 . 149 Thermal 1099 | 26 162 543 21 . 347 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 36 | . . . . . 36 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . 15 . . 14 Projectiles 29 | . . 15 . . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 456 | 27 114 456 52 . 215 Average Temperature 82 | 14 31 117 10 . 77 Received Heat Transfer 453 | . 96 267 90 . . Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 2257 | 74 481 1073 37 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 185 | 10 98 185 127 . . Initial 52 | . 6 22 52 . . Average 59 | 4 41 93 49 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 9 23 7 . 6 Peak Tracking Total 3 | . 2 3 3 . 3 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 8 2 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 19 7 . . . Successful 13 | . 9 4 . . . Failed 13 | . 10 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 22 | . 15 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 4 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 2 Highest-Rated Group 484 | . . . . 484 125 Highest-Rated Ally 94 | . . . . 94 94 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 549 | . . . . . 549 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 8157 | 116 1113 1063 1027 4422 416 Spaces Moved 5039 | 71 672 481 638 2945 232 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 5025 | 57 672 481 638 2945 232 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 Average Speed 146 | 115 142 140 149 150 134 Slowest Speed 150 | 150 150 150 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 5 62 46 92 93 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . . 2 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 5566 | 89 775 763 691 2950 298 Wait 299 | 4 43 193 24 3 32 Move 5034 | 70 671 480 637 2944 232 Hop . | . . . . . . Pick Up 44 | 2 16 16 7 2 1 Fast Attach 10 | 7 1 . . . 2 Attach 21 | . 1 5 7 . 8 Detach . | . . . . . . Swap 5 | . 4 . 1 . . Drop 23 | . 9 11 1 1 1 Fire 127 | 6 29 58 13 . 21 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Min x2] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 6) 757 | -10/Materials | Discovered new exit (range 11) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Discovered new exit (range 6) 1762 | -9/Materials | Discovered new exit (range 9) 2020 | -9/Materials | Discovered new exit (range 7) 2293 | -9/Materials | Entered Mines 2341 | -9/Mines | Assembled infested the area 2346 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2400 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2450 | -9/Mines | Learned Materials trap positions 2683 | -9/Mines | Core integrity fell below 50% 2745 | -9/Mines | Lost 5 parts (2n2u1w) 3018 | -9/Mines | Build established: Scavenger-Mutant 3100 | -9/Mines | Discovered new exit (range 4) 3106 | -9/Mines | Identified exit to Materials 3251 | -9/Mines | Identified exit to Zion 3320 | -9/Mines | Entered Zion 3496 | -7/Zion | Learned Factory scanalyzer intel 3515 | -7/Zion | Identified exit to Deep Caves 3744 | -7/Zion | Imprinted 3746 | -7/Zion | Declared Zion's savior 4044 | -7/Zion | Gained Derelict followers 4233 | -7/Zion | Given A8's code to call for help 4650 | -7/Zion | Learned location of Warlord (-5) 4919 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4922 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6052 | -7/Zion | Gained Derelict followers 7719 | -7/Zion | Discovered new exit (range 16) 7740 | -7/Zion | Identified exit to Proximity Caves 7742 | -7/Zion | Entered Proximity Caves 7742 | -6/Proximity Caves | Accompanied by 2 allies 7978 | -6/Proximity Caves | Learned location of Extension (-4) 8120 | -6/Proximity Caves | Core integrity fell below 20% 8158 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- H-66 Slayer heat short circuits Gauss Rifle. Slug penetrates Wall. Destroyed Phase Shifter. Aluminum Leg destroyed. Slug penetrates Wall. H-66 Slayer destroyed. Slug penetrates Wall. Flexi-carbon Leg fries itself beyond repair. Acquired Flexi-carbon Leg. Acquired 52 matter. Slug penetrates Wall. Targeting Computer fries itself beyond repair. Penetrated by Slug. Adv. Beam Cannon destroyed. Penetrated by Slug. Hvy. Assault Rifle destroyed. Penetrated by Slug. Flexi-carbon Leg destroyed. H-66 Slayer knocked back. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####?????###??????????????????????????????? | | ?????## ##???## ##?????????????????????????????? | | ?????# #??## ##????????????????????????????? | | ????## #### ###??????????????????????????? | | ???## ##?????????????????????????? | | ???# ##????????????????????????? | | ??## ##???????????????????????? | | #?# ######### #???????????????????????? | | ### ##??????# #???????????????????????? | | ##?????# ##???????????????????????? | | ###?### #????????????????????????? | | #### ### ##????????????????????????? | | ###??## ## ##?????????????????????????? | | ###?????## ### #??????????????????????????? | | ##???????# #?### ##??????????????????????????? | | #???????## #??## ##??????###??????????????????? | | ##????????###?## ##??????## ##?????????????????? | | #?????????????# ###???????# #?????????????????? | | ##????????????## ########?## #?????????????????? | | #?????????????#### ## #?????????????????? | | #??????????????## h ##????????????????? | | ##?????????###### ##???????????????? | | #????###???# @### #???????????????? | | #?#### ##??# ### #???????????????? | | ### ##??# ## ##??????????????? | | ## #??## ### ####???????????? | | #??## ??## ## #???????????? | | #### ###### ## ##???????????? | | ## ## ### ##????????????? | | ### ## ##?????????????? | | #?## ###??????????????? | | ## #?## ##????????????????? | | ## ##?# ##?????????????????? | | # #??# ##??????????????????? | | #?# ###### #???????????????????? | | ##?#######????# ## #??????????????? | | ###????????????# ###### ### ????????????? | | ???????????????## ##????#####????### ???????????? | | ????????????????####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 725 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 60 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed HeavySmallFacilitator Manual? 0 Play Time 00:52:01 Cumulative 18.3 hours Start 2021.06.29 @ 13:45:53 End 2021.06.29 @ 14:56:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc647334-5d99-4e76-a14b-0528bf0ea1eb