Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 03:42:46 Player: sormi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (99) 495 Value Destroyed (3795) 3795 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4047) 4047 TOTAL SCORE: 16437 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 579 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -231 Cogmind --------- Core Integrity 53/1600 Matter 265/300 Energy 29/100 System Corruption 21% Temperature Hot (206) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Impulse Thruster Array > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Myomer Leg Quantum Rifle HERF Cannon HERF Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Wheel Zionite Glidesys I Zionite Glidesys I Xenon Bombardment Thruster Diametric Drive > --- UTILITY ---------- Large Storage Unit Triangulator Improved Targeting Computer Energy Filter Advanced Phase Shifter Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-M Long-range Proton Cannon Improved Matter Neutralizer > --- INVENTORY -------- Quantum Reactor Myomer Leg Quantum Rifle HERF Cannon HERF Cannon [Rating: 155] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Linear Gravjet Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Minigun Energy Gun Thermic Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . . . . . 2 2 2 2 . 2 Power 2 | . . . 1 . . . . . . . . . . 1 . . . Propulsion 8 | . . . 1 1 1 . . . . . . 1 1 . 1 . 2 Utility 6 | . . 2 . . 1 . . . . . . 1 . 1 1 . . Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . Parts Attached 172 | . 2 13 17 16 2 1 10 . 1 8 8 15 18 22 3 2 34 Power 25 | . . 2 5 3 . . . . . 2 1 2 2 3 1 . 4 Engine 9 | . . 2 3 3 . . . . . . . . . . 1 . . Core 10 | . . . 2 . . . . . . 2 1 2 1 2 . . . Reactor 6 | . . . . . . . . . . . . . 1 1 . . 4 Propulsion 51 | . . 2 6 1 1 . 4 . . . 3 7 3 5 1 2 16 Treads 9 | . . . 3 . . . . . . . 3 . . 3 . . . Leg 9 | . . . 1 1 . . . . . . . . . . . . 7 Wheel 8 | . . 2 2 . 1 . 2 . . . . . . . . . 1 Hover 13 | . . . . . . . . . . . . 7 3 1 . . 2 Flight 12 | . . . . . . . 2 . . . . . . 1 1 2 6 Utility 43 | . 1 4 2 4 1 1 3 . 1 3 4 2 2 5 1 . 9 Device 26 | . 1 1 1 2 1 . 1 . 1 2 2 2 2 3 1 . 6 Storage 5 | . . 1 . . . 1 1 . . 1 . . . . . . 1 Processor 2 | . . 1 . . . . . . . . . . . . . . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . Protection 9 | . . 1 1 2 . . . . . . 2 . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | . 1 5 4 8 . . 3 . . 3 . 4 11 9 . . 5 Energy Gun 9 | . . 1 . 3 . . . . . 1 . 1 . 1 . . 2 Energy Cannon 16 | . 1 3 2 . . . . . . 2 . 1 2 2 . . 3 Ballistic Gun 7 | . . . 2 1 . . . . . . . 1 2 1 . . . Ballistic Cannon 7 | . . 1 . 3 . . 2 . . . . . 1 . . . . Launcher 6 | . . . . 1 . . . . . . . . 3 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 1 . . . . . 3 2 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . 1 . . . . 1 . . . 1 6 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . System Corruption 5 | . . . . . . . . . . . 5 . . . . . . Parts Lost 93 | . . 5 5 18 1 1 5 1 1 . . . 9 18 . 5 24 Power 14 | . . 1 2 3 . . . . . . . . . 3 . 1 4 Propulsion 31 | . . 1 2 4 . 1 2 1 1 . . . 3 4 . 3 9 Utility 24 | . . 1 . 5 1 . 1 . . . . . 3 5 . 1 7 Weapon 24 | . . 2 1 6 . . 2 . . . . . 3 6 . . 4 Highest Loss Streak 15 | . . 3 3 6 1 1 5 1 2 . . . 5 14 . 3 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 97 96 97 85 6 7 39 18 2 22 57 98 97 61 17 19 48 Engine 4 | . 14 11 16 11 . . . . . . . . . . 3 2 . Core 2 | . . . 1 1 . . . . . 4 6 11 8 4 . . . Reactor 1 | . . . . . . . . . . . . . 1 4 . . 8 Treads 4 | . . . 10 9 . . . . . . 10 12 . 3 . . . Leg 5 | . 28 14 3 10 . . . . . . . . . . . . 13 Wheel 2 | . . 6 11 . 5 3 10 . . . . . . . . . 3 Hover 7 | . . . . . . . . . . 11 13 20 34 12 . . 2 Device 9 | . 12 13 9 10 . . 3 . . . 6 20 20 13 3 3 6 Storage 5 | . 14 11 9 6 . 3 5 . . 4 6 5 5 3 . . 2 Processor 3 | . . 11 9 6 . . . . . . . . . . . . 2 Protection 3 | . . 6 8 3 . . . . . . 6 7 5 3 . . . Energy Gun 2 | . 1 2 . 7 . . . . . . 6 4 2 1 . . 1 Energy Cannon 3 | . 12 12 8 1 . . . . . . . 5 5 1 . . 3 Ballistic Gun 3 | . 14 6 7 4 . . . . . . . 4 6 4 . . . Ballistic Cannon 1 | . . . 1 4 . . 5 . . . . . . 3 . . . Peak Build Rating 155 | 6 10 14 28 43 6 4 29 12 11 28 52 92 110 120 36 51 155 Average Rating 43 | 6 9 12 21 33 2 2 20 11 2 11 34 76 102 83 28 35 87 On Entrance 22 | 6 6 10 13 28 1 2 2 12 7 1 19 52 92 96 22 36 2 Naked Turns 427 | . . . . 38 23 19 45 . 73 87 . . . 43 . 14 85 Heaviest Build 111 | 12 16 38 48 62 1 10 31 . 6 31 44 72 79 84 12 12 111 Greatest Support 180 | 20 20 32 48 40 16 16 32 9 4 16 90 90 67 180 26 41 152 Greatest Overweight (x) 18 | . . 3 1 18 . . 7 . 1 2 1 1 1 2 . 1 4 Average Overweight (x) . | . . 1 . 1 . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 10 10 5 5 15 15 15 15 15 5 5 15 Average Capacity 12 | 8 8 13 15 14 5 8 9 5 5 12 15 15 15 12 5 5 11 Most Carried 15 | 6 8 11 15 15 5 5 5 5 5 9 9 15 15 15 5 5 6 Average Carried 8 | 6 7 7 13 13 5 4 3 5 4 6 7 8 14 10 4 4 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 15 15 15 15 5 5 5 5 Final Carried 15 | 6 8 11 14 5 5 5 5 5 4 9 6 15 15 5 5 5 4 Class Distribution -------------------- 57% | Mutant 12% | Tank 8% | Derelict-Tank 6% | Gunner 6% | Scavenger-Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Tank | -5/Factory Derelict-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Matter Collected 2832 | 200 24 150 398 376 . . 163 . . 139 146 185 400 132 31 256 232 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4034 | . 89 597 714 919 . . 181 . . . . 97 823 115 31 256 212 Parts 182 | . 4 39 36 43 . . 5 . . . . 6 19 1 5 8 16 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 . . . . . . Prevented 7 | . . . . . . . . . . . 7 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 79 | . 2 16 16 25 . . 2 . . . . . 12 2 . . 4 Melee 1 | . . . . . . . 1 . . . . . . . . . . Guns 26 | . 2 4 7 7 . . . . . . . . 3 2 . . 1 Cannons 37 | . . 12 8 7 . . 1 . . . . . 7 . . . 2 AOE 13 | . . . . 11 . . . . . . . . 2 . . . . Classes Destroyed 14 | . 1 3 1 6 . . . . . . . 1 . . . . 2 Worker 4 | . . . . 1 . . . . . . . . 1 . 1 . 1 Builder 5 | . . . . 2 . . . . . . . . 1 . 1 1 . Recycler 6 | . . . . 2 . . 1 . . . . . 1 . . 2 . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . 1 . . . . . . . 1 1 . . . . Swarmer 22 | . . 6 3 5 . . 2 . . . . . 3 . . . 3 Grunt 32 | . 2 4 8 14 . . . . . . . . 4 . . . . Brawler 2 | . . 1 . 1 . . . . . . . . . . . . . Sentry 12 | . . 5 4 1 . . . . . . . . 2 . . . . Hunter 3 | . . . 1 . . . . . . . . . 2 . . . . Programmer 6 | . . . . 3 . . . . . . . . 1 2 . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | . 2 5 4 13 . . 2 . . . . 1 6 1 2 2 2 Combat Bots Only 10 | . 2 5 4 10 . . 2 . . . . . 4 1 . . 1 Max Kills in Single Turn 4 | . 1 1 1 4 . . 1 . . . . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . 1 . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Hostile Shots Fired 1351 | . 7 108 73 160 5 2 70 5 41 . 21 . 108 277 10 31 433 Missed 472 | . 2 31 20 51 2 . 18 2 13 . 10 . 33 96 5 15 174 Damage Taken 16558 | . 67 821 844 2201 62 91 790 55 430 . 191 . 1448 3552 118 383 5505 Core 4076 | . 10 161 173 455 19 91 228 37 351 . 91 . 98 641 74 100 1547 Absorbed by Shields 96 | . . . . . . . . . . . . . . . . . 96 Reduced by Siege Mode 224 | . . . . . . . . . . . . . . 224 . . . Redirected to Shielding 69 | . . . . . . . . . . . . . . 69 . . . Core Remaining (%) 63 | 100 96 59 68 35 . . . . . . 3 100 91 50 . 88 3 Volleys Fired 251 | . 6 44 51 43 . . 11 . . . . 2 29 25 . . 40 Largest 4 | . 2 2 2 3 . . 1 . . . . 3 4 4 . . 3 Hottest 267 | . 88 124 93 179 . . 66 . . . . 187 229 220 . . 267 Shots Fired 521 | . 12 88 94 119 . . 11 . . . 1 6 81 60 . . 49 Gun 247 | . 6 43 51 67 . . . . . . 1 4 43 24 . . 8 Cannon 255 | . 6 45 43 39 . . 11 . . . . 2 34 34 . . 41 Launcher 19 | . . . . 13 . . . . . . . . 4 2 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 225 | . 6 30 51 58 . . 11 . . . . 2 42 25 . . . Thermal 201 | . 6 58 43 24 . . . . . . 1 2 28 13 . . 26 Explosive 19 | . . . . 13 . . . . . . . . 4 2 . . . Electromagnetic 76 | . . . . 24 . . . . . . . 2 7 20 . . 23 Robot Hit Streak 22 | . 3 22 8 12 . . 11 . . . . 1 12 13 . . 4 Robot Miss Streak 7 | . 2 4 2 6 . . 5 . . . 2 4 4 4 . . 7 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 332 | . 7 51 63 84 . . 7 . . . . 2 48 45 2 4 19 Core Hits 173 | . 5 23 26 63 . . 3 . 1 . . 2 31 8 . 2 9 Critical Kills 5 | . . . 1 . . . 2 . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 1 1 . . . Critical Strikes 20 | . . 1 1 3 . . 2 . . . . . 7 6 . . . Burn 5 | . . 1 . . . . . . . . . . 2 2 . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . Destroy 5 | . . . . . . . 2 . . . . . 2 1 . . . Blast 7 | . . . . 3 . . . . . . . . 2 2 . . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 54 | . . . . . . . 16 . . . . 3 4 14 9 8 . Impact 28 | . . . . . . . 16 . . . . . 4 8 . . . Slashing 3 | . . . . . . . . . . . . 3 . . . . . Piercing 23 | . . . . . . . . . . . . . . 6 9 8 . Sneak Attacks 7 | . . . . . . . . . . . . . 1 . 2 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10563 | . 80 786 1223 3400 7 . 173 . 14 . . 73 1975 1263 143 470 956 Guns 3080 | . 39 208 510 1000 . . . . . . . 41 621 593 . . 68 Cannons 4032 | . 41 578 638 664 . . 84 . . . . 32 813 515 . . 667 Explosions 2318 | . . . . 1732 . . . . . . . . 431 155 . . . Melee 812 | . . . . . . . 89 . . . . . 110 . 143 470 . Ramming 321 | . . . 75 4 7 . . . 14 . . . . . . . 221 Kinetic 3027 | . 39 148 510 894 . . 84 . . . . 23 642 687 . . . Thermal 3414 | . 41 638 638 800 . . . . . . . 18 595 328 . . 356 Explosive 1978 | . . . . 1392 . . . . . . . . 431 155 . . . Electromagnetic 1011 | . . . . 310 . . . . . . . 32 197 93 . . 379 Impact 199 | . . . . . . . 89 . . . . . 110 . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 613 | . . . . . . . . . . . . . . . 143 470 . Highest Corruption 21 | . . 2 6 10 . . . . . . 5 . . 20 . 2 21 Average Corruption 6 | . . 2 5 6 . . . . . . 5 . . 18 . 1 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 85 | . . 7 15 30 . . . . . . 6 . . 19 . . 8 Message Errors 23 | . . 1 2 9 . . . . . . 3 . . 7 . . 1 Matter Fused 19 | . . 2 6 6 . . . . . . 2 . . 3 . . . Heat Flow Errors 9 | . . . . 5 . . . . . . . . . 2 . . 2 Energy Discharges 11 | . . 1 4 3 . . . . . . . . . 3 . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 7 | . . 2 . 4 . . . . . . . . . . . . 1 Data Loss (major) 5 | . . . . 1 . . . . . . . . . 2 . . 2 Misfires 3 | . . 1 . 1 . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . 1 . . 1 Weapon Failures 3 | . . . 2 . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 533 | . . 24 22 98 . . 14 . . . . . 131 95 73 68 8 Projectiles 178 | . . 24 22 8 . . . . . . . . 21 95 . . 8 Explosions 90 | . . . . 90 . . . . . . . . . . . . . Melee 265 | . . . . . . . 14 . . . . . 110 . 73 68 . Knockbacks 18 | . . . 1 5 . . 2 . . . . . 2 7 . . 1 Impact 4 | . . . 1 . . . 1 . . . . . 1 . . . 1 Kinetic 13 | . . . . 4 . . 1 . . . . . 1 7 . . . Secondary 1 | . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 423 | . . . 35 245 3 . . . 7 . . . . 123 . . 10 Shots 8 | . . . . 6 . . . . . . . . . 2 . . . Rammed 18 | . . . 6 2 1 . . . 3 . . . . . . . 6 Targets Rammed 36 | . 1 . 6 3 1 . . . 3 . . . . . . . 22 Kicked 18 | . 1 . . 1 . . . . . . . . . . . . 16 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 665 | . 131 198 315 665 . . . . . . 316 87 552 395 . . 499 Average Temperature 152 | . 63 98 118 269 . . . . . . 138 35 158 139 . . 159 Received Heat Transfer 1635 | . 42 216 279 417 27 . 27 27 9 . 354 . 102 63 . 9 63 Effects 48 | . . . . 25 . . . . . . . . 8 2 . . 13 Shutdowns 13 | . . . . 3 . . . . . . . . 2 2 . . 6 Energy Bleed 6 | . . . . 5 . . . . . . . . . . . . 1 Interference 7 | . . . . 4 . . . . . . . . 1 . . . 2 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . 1 Damage (minor) 3 | . . . . 2 . . . . . . . . . . . . 1 Damage (major) 15 | . . . . 9 . . . . . . . . 4 . . . 2 Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . Total Turns 66 | . . . . . . . . . . . . . . 66 . . . Longest Duration 66 | . . . . . . . . . . . . . . 66 . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 9 | . . . . . . . . . . . . . 3 . . . 6 Impact Corruptions 5 | . . . . . . . 2 . . . . . 3 . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . Parts Melted 16 | . . 5 2 1 . . . . . . . . 4 4 . . . Heat Transferred 6103 | . 74 1258 1184 1386 . . . . . . . 50 1018 800 . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Peak Influence 506 | . 50 240 408 506 243 100 110 . . . . 177 416 353 247 194 433 Initial 238 | . . 20 101 126 238 85 63 . . . . 79 . 213 146 137 104 Average 157 | . 21 113 241 185 236 89 68 . . . . 75 77 206 196 151 180 Maximum Alert Level 2 | . . 1 2 2 1 . . . . . . . 2 1 1 . 2 Low Security (%) 68 | 100 100 85 32 66 . 100 100 . . . . 100 92 39 50 100 61 Level 1 25 | . . 14 64 12 100 . . . . . . . 6 60 50 . 37 Level 2 5 | . . . 2 20 . . . . . . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 2 10 . . 1 . . . . 1 1 1 . . 3 Investigation 1 | . . . 1 . . . . . . . . . . . . . . Extermination 8 | . . . . 4 . . . . . . . . 1 1 . . 2 Reinforcement 9 | . . 1 1 5 . . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Distress Signals 18 | . . 3 3 5 1 . 2 . . . . . 1 1 . . 2 Communications Jammed 14 | . . . . . . . . . . . . . 13 1 . . . Distress Signals 14 | . . . . . . . . . . . . . 13 1 . . . Times Spotted 228 | . 6 20 28 30 2 5 13 4 6 . 5 3 20 22 7 10 47 Peak Tracking Total 15 | . 4 6 5 7 2 6 5 3 4 . 4 2 7 6 4 8 15 Tactical Retreats 35 | . . 1 3 1 1 . 3 . 1 . . . 2 7 2 2 12 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Traps Triggered 8 | . . 1 1 1 1 . 3 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Disabled 15 | . . . . 8 . . 1 . . . . 1 3 . . . 2 Max in Single Turn 3 | . . . . 3 . . 1 . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Machines Accessed 8 | . . . 2 3 1 . 1 . . . . 1 . . . . . Terminals 8 | . . . 2 3 1 . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 13 | . . . 4 4 2 . 2 . . . . 1 . . . . . Successful 7 | . . . 2 2 1 . 1 . . . . 1 . . . . . Failed 6 | . . . 2 2 1 . 1 . . . . . . . . . . Catastrophic 2 | . . . 1 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . . . . 1 . . . . . 1 . 9 3 . 6 9 12 Terminals 13 | . . . 4 4 2 . 2 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 7 | . . . 2 2 1 . 1 . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . Alert Level 6 | . . . 2 2 1 . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 2 . . 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . 1 . 3 . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total Allies 20 | . . . . . . . . . . 4 . 4 . . 6 . 6 Largest Group 6 | . . . . . . . . . . 4 4 6 6 . 6 . 4 Highest-Rated Group 376 | . . . . . . . . . . 158 158 188 187 . 348 . 376 Highest-Rated Ally 115 | . . . . . . . . . . 41 41 41 40 . 96 . 115 Zionite Dispatches 6 | . . . . . . . . . . . . 2 . . 1 . 3 Light 1 | . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . 1 . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . 2 . . . . 1 1 . . . 2 STAY 1 | . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . 1 . . . . DROP 2 | . . . . . . . . . . . . 1 . . . . 1 EXPLORE 2 | . . . . . . . 2 . . . . . . . . . . Ally Attacks 89 | . . . . . . . . . . . 21 12 22 . 10 . 24 Total Damage 3322 | . . . . . . . . . . . 811 331 284 . 260 . 1636 Kills 14 | . . . . . . . . . . . 5 2 3 . . . 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 . . . . . . . Drone Launches 7 | . . . . . . . 3 . 2 . . . . . . . 2 Drone Recoveries 2 | . . . . . . . 1 . 1 . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 1 . 1 1 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Turns Passed 9740 | 12 207 614 844 1965 127 50 483 59 90 1235 519 611 726 773 226 138 1061 Spaces Moved 7126 | 11 148 261 380 799 146 65 415 180 164 1009 310 407 600 683 389 290 869 Core 900 | . . . . 131 45 36 91 . 143 186 . . . 81 . 30 157 Treads 653 | . . . 151 109 . . . . . . 164 139 . 90 . . . Legs 1386 | 11 148 155 . 559 . . . . . . . . . . . . 513 Wheels 947 | . . 106 229 . 101 29 314 . . . . . . . . . 168 Hover 2117 | . . . . . . . . . . 823 146 268 600 279 . . 1 Flight 1123 | . . . . . . . 10 180 21 . . . . 233 389 260 30 Fastest Speed 23 | 120 120 115 100 50 50 50 32 32 35 50 156 23 89 40 37 28 45 Average Speed 114 | 120 120 167 160 218 84 72 90 32 52 117 158 132 92 86 38 37 100 Slowest Speed 950 | 120 120 330 250 950 100 100 400 35 115 156 240 160 98 250 40 110 385 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . 1 . . . . . . 5 . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 35 25 41 26 5 70 14 42 32 88 56 12 19 17 10 42 20 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 . . 1 . . 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 . . . . . . . Spaces Dug 37 | . . . . . . . 7 . . . . 3 2 12 7 4 2 Terrain Destroyed 282 | . . . . 114 . . 8 . . . . 3 73 63 7 4 10 Melee 35 | . . . . . . . 7 . . . . 3 2 12 7 4 . Projectile 29 | . . . . . . . 1 . . . . . 14 4 . . 10 AOE 218 | . . . . 114 . . . . . . . . 57 47 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Tes Acc Total 8110 | 10 168 355 527 925 149 68 479 179 167 1063 336 472 698 780 444 299 991 Wait 293 | . . 25 59 39 . . . . . 36 14 20 32 24 23 1 20 Move 7095 | 10 147 260 379 799 146 64 412 179 163 1008 309 406 599 672 388 286 868 Hop 7 | . . . . . . . 1 . . . . . . 5 . 1 . Pick Up 99 | . 7 9 11 13 . 2 3 . . 6 3 16 10 10 2 1 6 Fast Attach 59 | . 1 2 1 2 2 . 6 . . 2 4 2 2 7 3 1 24 Attach 73 | . . 6 7 8 . 1 4 . 1 6 4 4 8 14 . 1 9 Detach 14 | . . 1 . . . . 1 . . 5 . 2 1 3 . . 1 Swap 40 | . 1 5 9 6 . . . . . . . 9 8 1 . . 1 Drop 48 | . 5 3 4 13 . 1 1 . . . 2 8 5 5 1 . . Fire 251 | . 6 44 51 43 . . 11 . . . . 2 29 25 . . 40 Melee 54 | . . . . . . . 16 . . . . 3 4 14 9 8 . Ram 17 | . . . 6 1 1 . . . 3 . . . . . . . 6 Kick 18 | . 1 . . 1 . . . . . . . . . . . . 16 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . 24 . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 632 | -9/Materials | Lost 3 parts (1n1u1w) 802 | -9/Materials | Discovered new exit (range 16) 818 | -9/Materials | Identified exit to Materials 834 | -9/Materials | Entered another Materials area 834 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1242 | -8/Materials | Lost 3 parts (1p2n) 1663 | -8/Materials | Discovered new exit (range 7) 1675 | -8/Materials | Identified exit to Factory 1678 | -8/Materials | Entered Factory 1678 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2343 | -7/Factory | Build established: Tank 2565 | -7/Factory | Cargo convoy interrupted 2716 | -7/Factory | Lost 3 parts (1n2u) 2973 | -7/Factory | Build established: Gunner 3215 | -7/Factory | Garrison activated, responded to threat 3257 | -7/Factory | Destroyed 10 combat bots 3257 | -7/Factory | Lost 6 parts (3n3w) 3603 | -7/Factory | Build established: Mutant 3603 | -7/Factory | System corruption reached 10% 3605 | -7/Factory | Released all parts (3) 3615 | -7/Factory | Lost 6 parts (2p2u2w) 3615 | -7/Factory | Core integrity fell below 50% 3640 | -7/Factory | Discovered new exit (range 5) 3643 | -7/Factory | Entered another Factory area 3643 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3770 | -6/Factory | Sucked down chute 3770 | -6/Factory | Entered Waste 3779 | -6/Waste | Spotted C-40 Crusher 3791 | -6/Waste | Spotted C-40 Crusher 3797 | -6/Waste | Spotted C-40 Crusher 3798 | -6/Waste | Spotted C-40 Crusher 3801 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3804 | -6/Waste | Spotted C-40 Crusher 3804 | -6/Waste | Spotted C-40 Crusher 3809 | -6/Waste | Discovered new exit (range 16) 3820 | -6/Waste | Entered Factory 4299 | -6/Factory | Discovered new exit (range 8) 4303 | -6/Factory | Entered Lower Caves 4323 | -6/Lower Caves | Learned 4 Factory zone layouts 4328 | -6/Lower Caves | Lost 5 parts (2n1u2w) 4356 | -6/Lower Caves | Discovered new exit (range 15) 4362 | -6/Lower Caves | Entered another Lower Caves area 4373 | -6/Lower Caves | Core integrity fell below 50% 4379 | -6/Lower Caves | Released all parts (2) 4401 | -6/Lower Caves | Core integrity fell below 20% 4422 | -6/Lower Caves | Learned location of 1 exit from Factory 4447 | -6/Lower Caves | Discovered new exit (range 10) 4452 | -6/Lower Caves | Entered Zion 4468 | -6/Zion | Discovered new exit (range 15) 4475 | -6/Zion | Given A8's code to call for help 4637 | -6/Zion | Learned location of Extension (-5) 4754 | -6/Zion | Learned Factory stockpile data 5031 | -6/Zion | Met Imprinter 5061 | -6/Zion | Imprinted 5063 | -6/Zion | Declared Zion's savior 5294 | -6/Zion | Received a visual enhancement algorithm 5687 | -6/Zion | Entered Proximity Caves 5687 | -5/Proximity Caves | Accompanied by 4 allies 5875 | -5/Proximity Caves | Spotted B-75 Beast 6179 | -5/Proximity Caves | Discovered new exit (range 7) 6206 | -5/Proximity Caves | Entered Factory 6206 | -5/Factory | Accompanied by 4 allies 6206 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6207 | -5/Factory | Identified exit to Factory 6208 | -5/Factory | Identified exit to Extension 6228 | -5/Factory | Build established: Derelict-Mutant 6637 | -5/Factory | Zion Fire squad teleported in 6794 | -5/Factory | Zion Melee Resupply teleported in 6817 | -5/Factory | Entered another Factory area 6817 | -4/Factory | Accompanied by 6 allies 6817 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6890 | -4/Factory | Build established: Derelict-Tank 7211 | -4/Factory | Retrieved Zion intel report: Branch Access 7211 | -4/Factory | Identified exit to Upper Caves 7211 | -4/Factory | Identified exit to Armory 7291 | -4/Factory | Lost 5 parts (2n2u1w) 7538 | -4/Factory | Discovered new exit (range 5) 7543 | -4/Factory | Entered Research 7543 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7818 | -3/Research | Found Fusion Bomb Launcher 7853 | -3/Research | Build established: Scavenger-Tank 7909 | -3/Research | System corruption reached 10% 7975 | -3/Research | Lost 14 parts (3p2n5u4w) 8157 | -3/Research | Released all parts (13) 8311 | -3/Research | Discovered new exit (range 12) 8316 | -3/Research | Entered another Research area 8316 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8363 | -2/Research | Build established: Mutant 8427 | -2/Research | Enhanced Grunt warped into view, answering call for help 8433 | -2/Research | Enhanced Grunt warped into view, answering call for help 8458 | -2/Research | Retrieved Zion intel report: Trap Installations 8459 | -2/Research | Zion Fire squad teleported in 8468 | -2/Research | Spotted B-90 Cyclops 8512 | -2/Research | Discovered new exit (range 16) 8516 | -2/Research | Discovered new exit (range 15) 8531 | -2/Research | P-80 Master assimilated allied YD-G56(i) 8539 | -2/Research | P-80 Master assimilated allied SB-MZJ(i) 8542 | -2/Research | Entered Testing 8603 | -2/Testing | Spotted Striker 8603 | -2/Testing | Spotted Striker 8605 | -2/Testing | Retrieved Zion intel report: Active Garrisons 8666 | -2/Testing | Released all parts (2) 8673 | -2/Testing | Discovered new exit (range 15) 8680 | -2/Testing | Entered Access 8680 | -1/Access | Evolved 2 slots: Propulsion x2 8696 | -1/Access | Lost 3 parts (2n1u) 8765 | -1/Access | Retrieved Zion intel report: Emergency Access 9170 | -1/Access | Zion Light squad teleported in 9199 | -1/Access | Zion Zionite Resupply teleported in 9236 | -1/Access | P-80 Master assimilated allied 3G-X3K(z) 9416 | -1/Access | Lost 3 parts (2u1w) 9584 | -1/Access | System corruption reached 10% 9619 | -1/Access | Released all parts (5) 9635 | -1/Access | Lost 15 parts (4p7n2u2w) 9653 | -1/Access | Core integrity fell below 50% 9686 | -1/Access | Zion Demo squad teleported in 9686 | -1/Access | Garrison activated, responded to threat 9701 | -1/Access | Spotted B-99 Colossus 9702 | -1/Access | Spotted B-99 Colossus 9717 | -1/Access | Core integrity fell below 20% 9737 | -1/Access | Lost 4 allies 9740 | -1/Access | Discovered new exit (range 3) 9741 | *** | Escaped! Last Messages --------------- 09719_ Impulse Thruster Array destroyed. 09719_ Slug penetrates Sealed Heavy Doors. 09722_ Penetrated by Slug. 09722_ Slug penetrates Sealed Heavy Doors. 09725_ Penetrated by Slug. 09729_ Slug penetrates Sealed Heavy Doors. 09729_ Penetrated by Slug. 09732_ Slug penetrates Sealed Heavy Doors. 09732_ Penetrated by Slug. 09732_ Slug penetrates Sealed Heavy Doors. 09732_ Penetrated by Slug. 09738_ Main Access Shell breached. 09739_ Slug penetrates Sealed Heavy Doors. 09739_ Impulse Thruster Array destroyed. 09740_ System corrupted: Heat flow error (+235). 09740_ EXIT=FOUND [Achievement: Epsilon Run] [Achievement: Derelict Escape] [Achievement: By A Hair] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????# ###########???????????? | | ??????????????????????# # #?##+##?????? | | ??????????????????????# # #?# #?????# | | ??????????????????????# # ### #???? | | ??????????????????????# # = / #### | | ??????????????????????# # = ## | | ??????????????????????# %+ % = #" | | ??????????????????????# # #" | | ??????????? ?????????# # # "" | | ??????????? "??????#### ########### """ | | ???????????"%??????# #??????# "F ! | | ??????????# "??????# #??????#" """ | | ??????????# ??????# % #??????#" """ | | ??????????# ??????# #??????## """ | | ??????????# ??????# ]% #???????# | | ??????????# #?????# #???????# | | ??????????# #?????# % #???????# | | ??????????# =#?????#""""""""" #???####### # | | ??????????#=%#?????????????" "#???# | | ??????????# !#?????????????" "????# # # | | ??????????# #?????#"""""""" "#???# ### | | ??????????# #?????# p #???# #?# | | ??####????# #?????# """ "" #???# #?# | | ? +????# #????????" " #???# #####+# | | ???# #????# #????????" "" " #???# # | | ####+###### #????????" "@ " #???# # | | # #????????" " #???# # | | # #????????"""""" #???####+##### ! | | # #????????????? #??????# ##### | | # #????????????? #??????# + ! | | # #?????""""""""""""??????############# | | / #?????#"" #??????????????????? | | # #?????#"" #??????????????????? | | #==#?????#"" #??????????????????? | | #%[#?????#T #??????????????????? | | # #?????#"" #??????????????????? | | # =#?????#"" #??????????????????? | | #[%####### " ! #################### | | ###########=* = == | | ??????????# = | | ??????????####/####################+########+##### | | ???????????? ?????????????????????????????????? | | ?????????? ????????????????????????????????? | | ????????? " #???????????????????????????????? | | ???????# """ #???????????????????????????????+ | | ???????# """ #???????????????????????????????? | | ???????# " #???????????????????????????????? | | ???????# ? #???????????????????????????????? | | ???????# ?? #???????????????????????????????? | | ???????##+???#####???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 400 Core Shielding 30 Power Shielding 66 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 73 Targeting Accuracy 6 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Remote Force Field | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever By A Hair Close Call Denied? Derelict Escape Epsilon Run Help From High Places I'm Back, Baby! Rockin' Loadout Challenges ------------ None Game ------ Seed RestorationShieldSegregator Manual? 0 Play Time 03:16:08 Cumulative 35.5 hours Start 2024.09.16 @ 23:41:43 End 2024.09.17 @ 03:42:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cbb7e50-f769-4b83-8b9f-d578b2be4781