Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.10 @ 14:20:42 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (307) 1535 Value Destroyed (12042) 12042 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (6227) 6227 TOTAL SCORE: 30624 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1671 Follower Combat Kills 2132 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 618 Friendly Fire -894 Cogmind --------- Core Integrity 1028/1300 Matter 290/300 Energy 268/615 System Corruption 21% Temperature Cool (0) Movement Walking (198) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION (5) --- Advanced VSS Leg Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Zionite Supercomposite Leg > --- UTILITY (11) ----- Advanced Cooling System Coolant Network High-capacity Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Zionite Shade Armor Advanced Force Field > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Plasma Cannon Nova Cannon > --- INVENTORY (20) --- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Coolant Network Advanced Energy Well (500) Zionite Biocell (600) Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Graphene Brace Advanced Force Field Advanced Remote Shield Heavy Plasma Cannon Cooled Plasma Cannon Zionite Alpha Cannon Mk. II Plasma Cutter CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced VSS Leg Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Cooling System Coolant Network High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Nova Cannon > --- INVENTORY -------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Coolant Network Advanced Energy Well Zionite Biocell Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Graphene Brace Advanced Force Field Advanced Remote Shield Heavy Plasma Cannon Heavy Plasma Cannon Cooled Plasma Cannon Zionite Alpha Cannon Mk. II Plasma Cutter CR-A16's Behemoth Slayer [Rating: 178] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Plasma Cannon Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Utility 9 | . . . 1 . . . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 341 | 6 22 . 22 1 1 2 29 18 8 2 3 21 26 . 11 8 6 9 6 10 32 4 16 10 6 4 4 54 Power 23 | 1 2 . 3 . . . 2 1 . . . . . . . . . 1 1 . 4 . 1 . . . . 7 Engine 8 | 1 2 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . 1 . . . . . . . . . 1 1 . 3 . 1 . . . . 1 Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Propulsion 71 | 2 11 . 5 1 . 1 8 2 1 . . 4 5 . 3 . . 2 1 1 6 . 6 3 . . . 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 71 | 2 11 . 5 1 . 1 8 2 1 . . 4 5 . 3 . . 2 1 1 6 . 6 3 . . . 9 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 171 | 1 4 . 7 . 1 1 12 11 5 2 . 11 17 . 6 5 6 6 1 5 12 4 7 4 4 4 4 31 Device 112 | . 2 . 5 . . 1 4 7 5 2 . 8 11 . 5 1 5 4 1 4 9 3 6 2 3 . 2 22 Storage 11 | 1 2 . 1 . 1 . . 1 . . . 1 . . . . . . . . . . . 1 . 1 . 2 Processor 10 | . . . . . . . . 1 . . . . 4 . . 4 . . . . . . 1 . . . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 37 | . . . 1 . . . 7 2 . . . 2 2 . 1 . 1 2 . 1 3 1 . 1 1 3 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 5 . 7 . . . 7 4 2 . 3 6 4 . 2 3 . . 3 4 10 . 2 3 2 . . 7 Energy Gun 27 | 1 4 . 7 . . . 6 2 1 . 2 3 . . . . . . . . . . . 1 . . . . Energy Cannon 40 | . 1 . . . . . . 2 . . 1 2 4 . 2 3 . . 2 4 9 . 1 2 1 . . 6 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . 1 . . 1 . . . . . . 1 . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 2 . . . 2 2 . . . 2 2 . . 4 . 1 1 . 4 . . 3 . 3 . 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Lost 33 | . 1 . 2 . . . 11 . . . . 6 . . 1 . . . 1 2 . . . . . . . 9 Power 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Propulsion 6 | . . . . . . . 3 . . . . . . . 1 . . . 1 1 . . . . . . . . Utility 12 | . . . . . . . 3 . . . . 3 . . . . . . . 1 . . . . . . . 5 Weapon 10 | . . . 1 . . . 4 . . . . 3 . . . . . . . . . . . . . . . 2 Highest Loss Streak 4 | . 1 . 1 . . . 3 . . . . 4 . . 1 . . . 1 1 . . . . . . . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 93 100 98 100 100 100 99 98 92 92 71 91 92 93 92 90 93 100 99 99 99 100 99 99 100 99 100 96 Engine 3 | . 14 14 10 11 11 11 9 4 . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 2 7 7 7 7 6 6 6 6 6 11 11 16 13 11 10 10 10 10 10 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 8 Leg 25 | . 27 28 22 22 22 22 26 23 23 23 23 23 25 26 25 26 26 29 28 26 27 27 25 24 25 25 25 21 Device 17 | . 9 14 21 22 22 22 17 21 15 15 15 21 14 13 13 12 13 17 16 15 15 15 19 20 19 20 19 22 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 8 Processor 7 | . . . . . . . . 7 7 7 7 1 11 13 13 13 13 11 11 11 11 11 15 15 15 15 15 12 Protection 5 | . . . . . . . 8 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 4 5 3 Energy Gun 9 | . 16 14 31 33 33 33 26 21 15 15 1 15 2 . . . . . . . . . . . . . . . Energy Cannon 10 | . 5 14 1 . . . . 1 7 7 1 6 16 20 20 18 20 17 16 16 15 16 14 15 14 15 15 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 14 31 31 41 41 41 41 51 63 63 63 63 63 74 74 74 73 73 70 81 88 104 103 101 101 101 101 108 171 Greatest Support 137 | 20 20 20 23 25 25 30 45 45 45 45 45 63 81 81 81 81 81 101 101 79 111 111 121 131 121 121 121 137 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . 1 1 . . . . . . 1 Average Overweight (x) . | . . 1 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 Most Carried 20 | 2 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Carried 14 | 1 8 13 14 15 15 14 14 14 15 15 15 14 14 15 14 15 14 14 14 14 14 15 13 15 15 15 15 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 18 | 2 13 15 15 15 15 15 15 15 15 15 15 11 15 15 15 15 14 15 13 15 15 15 15 15 15 15 15 18 Class Distribution -------------------- 39% | Scavenger-Skirmisher 24% | Scavenger-Tank 20% | Scavenger-Gunner 7% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 4001 | 230 289 5 217 10 . 30 303 188 108 102 . 237 249 13 111 5 146 80 99 143 325 40 165 100 51 101 40 614 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16115 | . 556 240 1236 . . 160 2549 673 188 207 . 273 1774 . 590 . 197 1010 172 417 284 319 841 46 53 210 103 4017 Parts 635 | . 29 9 59 . . 7 120 20 8 3 . 16 84 . 20 . 9 46 9 11 4 9 13 1 4 1 5 148 Haulers Intercepted 17 | . 1 . 3 . . . 6 2 . . . . 3 . . . . 1 . . . . 1 . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . . . 5 3 . 27 . . 17 . 9 . 5 8 . 11 . 6 2 1 5 . Prevented 14 | . . . . . . . . . . . . . . . . . 7 . . . . 5 . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 224 | . 11 6 23 . . 4 38 8 6 4 . 7 17 . 9 . 3 9 6 6 5 5 1 2 5 . 3 46 Guns 83 | . 6 6 20 . . 3 32 8 1 4 . 3 . . . . . . . . . . . . . . . . Cannons 94 | . 4 . . . . . . . 1 . . 3 15 . 9 . 3 7 2 3 3 5 1 2 2 . 3 31 AOE 17 | . . . . . . . 3 . 3 . . 1 2 . . . . 1 4 . . . . . 3 . . . Classes Destroyed 22 | . 4 3 4 . . . 2 1 . . . 1 1 . . . . 1 1 . 1 . . . . . . 3 Worker 10 | . 1 . . . . . 1 1 . . . . 4 . . . . . . . . . 1 . . . . 2 Builder 12 | . . . 1 . . . 3 . . . . . 3 . . . . 2 . . . . 1 . . . . 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . 3 . . . 6 2 . . . . 3 . . . . 1 . . . . 1 . . . . . Recycler 21 | . . 2 . . . . 3 1 . . . . 3 . . . . 1 . . . . 4 . . . . 7 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . Watcher 16 | . . . 3 . . . 5 1 . . . . 3 . . . . 2 . . . . 1 . . . . 1 Swarmer 50 | . . 3 4 . . 1 6 . 3 . . 4 3 . . . . . 5 . . . . 2 5 . 3 11 Grunt 103 | . 11 . 13 . . 3 19 4 3 4 . 2 8 . 6 . 1 5 . 3 4 4 . . . . . 13 Brawler 5 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 3 Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 24 | . . . 6 . . . 7 2 . . . . . . . . 1 2 1 1 . 1 1 . . . . 2 Specialist 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . 2 1 . . . . . . 2 . 1 . . 2 . . . . . . . 2 Programmer 19 | . . . . . . . . 1 . . . . 5 . . . . 2 . . . . . . . . . 11 Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 5 5 . . 2 7 5 3 3 . 3 8 . 4 . 1 7 5 3 3 2 5 2 5 . 2 14 Combat Bots Only 11 | . 3 3 4 . . 2 6 4 3 3 . 3 5 . 4 . 1 3 5 3 3 2 1 2 5 . 2 11 Max Kills in Single Turn 4 | . 1 1 2 . . 1 3 1 2 1 . 1 3 . 1 . 1 4 2 1 1 1 2 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 2 . . 1 2 . . . . 1 2 . . . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 11922 | . 487 124 675 . . 132 1595 400 327 206 . 1272 366 . 703 . 187 272 118 844 381 186 22 33 227 . 68 3297 Core 1106 | . 57 39 158 . . 24 252 25 17 46 . 64 . . 20 . . . . 176 41 . . 15 15 . . 157 Absorbed by Shields 2198 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2198 Regen/Repaired (Parts) 1269 | . . . 127 . . . 339 . . . . . 413 . . 156 . . . . 234 . . . . . . . Core Remaining (%) 77 | 100 . 61 . . . 54 54 . . . . 78 . . . . 97 . . . . 78 . . . . 97 . Volleys Fired 695 | . 50 18 59 . . 10 115 26 9 9 . 27 61 1 17 . 6 32 18 17 13 14 17 4 14 4 10 144 Largest 3 | . 2 2 3 . . 3 3 3 3 3 . 3 3 2 3 . 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 316 | . 110 110 187 . . 187 200 194 185 185 . 185 210 120 185 . 200 200 205 210 270 270 270 270 270 270 270 316 Shots Fired 1889 | . 99 36 171 . . 30 341 77 23 27 . 78 170 2 51 . 18 90 49 51 31 40 45 12 34 12 30 372 Gun 820 | . 81 18 164 . . 30 339 71 14 18 . 59 26 . . . . . . . . . . . . . . . Cannon 1058 | . 18 18 7 . . . . 6 7 9 . 18 144 2 51 . 18 90 47 51 31 40 44 12 31 12 30 372 Launcher 10 | . . . . . . . 2 . 2 . . 1 . . . . . . 2 . . . . . 3 . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 18 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1860 | . 81 36 171 . . 30 339 77 21 27 . 77 170 2 51 . 18 90 47 51 31 40 44 12 31 12 30 372 Explosive 10 | . . . . . . . 2 . 2 . . 1 . . . . . . 2 . . . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 9 6 16 . . 6 12 18 12 7 . 9 27 . 22 . 7 13 12 10 7 9 10 3 3 10 12 25 Robot Miss Streak 5 | . 3 3 3 . . 2 5 2 1 1 . 3 4 . 1 . 1 2 1 2 4 1 2 . 2 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 3 . . 1 4 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1129 | . 66 20 116 . . 20 222 55 17 18 . 54 107 . 36 . 12 48 12 34 18 18 24 2 6 7 6 211 Core Hits 518 | . 25 12 39 1 . 6 90 25 10 7 . 25 66 . 18 . 6 33 10 11 7 9 14 2 10 4 3 85 Critical Kills 18 | . 1 . . . . . . . . . . . 1 . . . . 1 . 3 1 . . . . . . 11 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 74 | . 3 . 13 . . 1 30 3 2 . . 2 4 . . . . 1 . 3 1 . . . . . . 11 Burn 56 | . 2 . 13 . . 1 30 3 2 . . 2 3 . . . . . . . . . . . . . . . Meltdown 17 | . . . . . . . . . . . . . 1 . . . . 1 . 3 1 . . . . . . 11 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31319 | . 959 343 2047 8 . 379 4177 1018 460 376 . 1100 3258 . 1074 . 372 2327 708 1108 572 573 799 128 488 217 192 8636 Guns 9565 | . 701 156 1982 . . 379 4021 948 184 254 . 659 281 . . . . . . . . . . . . . . . Cannons 19371 | . 245 162 53 . . . . 70 122 122 . 323 2602 . 1074 . 372 1626 360 1108 508 573 799 128 195 217 192 8520 Explosions 1967 | . . . . . . . 129 . 154 . . 118 347 . . . . 578 348 . . . . . 293 . . . Melee 64 | . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . Ramming 352 | . 13 25 12 8 . . 27 . . . . . 28 . . . . 123 . . . . . . . . . 116 Kinetic 164 | . 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 29256 | . 782 318 2035 . . 379 4021 1018 306 376 . 982 2883 . 1074 . 372 2110 360 1108 508 573 799 128 195 217 192 8520 Explosive 1335 | . . . . . . . 129 . 154 . . 118 199 . . . . 94 348 . . . . . 293 . . . Electromagnetic 148 | . . . . . . . . . . . . . 148 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 64 | . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . Highest Corruption 21 | . . . . . . . 1 4 4 4 4 4 1 1 1 3 . 2 2 2 2 . . . . . . 21 Average Corruption 3 | . . . . . . . 1 1 4 4 4 4 1 1 1 2 . 1 2 2 2 . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Effects 192 | . . . . . . . 20 7 15 11 3 18 5 6 7 1 . 1 10 11 1 . . . . . . 76 Message Errors 52 | . . . . . . . 5 3 4 5 . 9 . 1 2 . . . 3 2 . . . . . . . 18 Matter Fused 47 | . . . . . . . 8 1 4 2 . 2 1 1 2 1 . . 3 3 1 . . . . . . 18 Heat Flow Errors 34 | . . . . . . . 3 1 4 . 3 1 1 2 2 . . . 1 2 . . . . . . . 14 Energy Discharges 8 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 3 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 27 | . . . . . . . 1 1 2 3 . 5 3 . 1 . . 1 1 1 . . . . . . . 8 Data Loss (major) 5 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Alerts 5 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 683 | . . . . . . . . . . . . 35 42 . 11 . . 112 13 9 9 . 12 . 8 25 3 404 Projectiles 523 | . . . . . . . . . . . . . 42 . 11 . . 39 . 9 4 . 12 . 8 25 3 370 Explosions 102 | . . . . . . . . . . . . 35 . . . . . 54 13 . . . . . . . . . Melee 58 | . . . . . . . . . . . . . . . . . . 19 . . 5 . . . . . . 34 Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . . . . 12 . . . . . . . . . . . 42 . . . Shots 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | . 2 3 3 1 . . 6 . . . . . 5 . . . . 6 . . . . . . . . . 8 Kicked 34 | . 2 3 3 1 . . 6 . . . . . 5 . . . . 6 . . . . . . . . . 8 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 150 36 184 . . 199 223 335 302 239 207 165 288 167 194 . 92 96 108 329 78 201 186 72 102 . . 250 Average Temperature 54 | . 34 13 48 . . 82 24 120 102 111 88 30 81 65 67 . 40 30 25 100 31 77 67 33 34 . . 74 Received Heat Transfer 2805 | . 285 20 228 . . 63 693 180 126 108 . 216 117 . 171 . 18 27 . 219 78 60 . . . . . 196 Effects 10 | . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . 5 Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Robots Melted 32 | . 1 . 3 . . 1 4 . 1 . . . 1 . . . . 1 . 3 1 . . . . . . 16 Combat Hostiles 28 | . 1 . 3 . . 1 3 . 1 . . . . . . . . 1 . 3 1 . . . . . . 14 Parts Melted 154 | . 3 1 19 . . 3 35 7 . 2 . 3 16 . 6 . 1 5 . 6 1 4 4 . . . 1 37 Heat Transferred 50802 | . 2257 777 5173 . . 851 10545 2368 740 740 . 2220 4518 . 1460 . 481 2261 444 1423 761 900 1250 200 300 450 300 10383 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 1937 | . 205 119 300 162 . 140 688 348 . . . . 608 . . . . 318 . . . . 296 . . . . 1937 Initial 303 | . . 39 . 117 . . 19 303 . . . . 119 . . . . 12 . . . . . . . . . 57 Average 290 | . 81 30 121 135 . 81 319 230 . . . . 305 . . . . 133 . . . . 154 . . . . 632 Maximum Alert Level 5 | . 1 . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . 5 Low Security (%) 46 | 100 95 100 70 100 . 100 20 45 . . . . 41 . . . . 81 . . . . 70 . . . . 5 Level 1 30 | . 4 . 29 . . . 55 54 . . . . 6 . . . . 18 . . . . 29 . . . . 44 Level 2 16 | . . . . . . . 23 . . . . . 51 . . . . . . . . . . . . . . 19 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 . 8 1 . . 7 3 . . . . 8 . . . . 2 . . . . . . . . . 14 Investigation 11 | . 3 . 4 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . Extermination 10 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . 5 Reinforcement 17 | . 1 . 4 . . . 5 2 . . . . 3 . . . . . . . . . . . . . . 2 Assault 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 Communications Jammed 29 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 18 Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 17 Times Spotted 385 | . 20 6 30 1 . 9 50 9 6 4 . 17 24 . 9 . 6 13 4 6 39 13 5 4 5 . 4 101 Peak Tracking Total 11 | . 4 3 4 1 . 3 6 2 3 3 . 4 3 . 4 . 4 4 3 3 11 5 2 4 4 . 1 10 Tactical Retreats 22 | . 1 . . . . . 1 . . 1 . 1 1 . . . . . . . 6 3 . 1 . . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 9 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 2 . . 1 1 . . . . . . 14 1 . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 39 | . . . . . . . 8 . . . . . 17 . . . . 5 . . . . 4 . . . . 5 Max in Single Turn 7 | . . . . . . . 1 . . . . . 7 . . . . 2 . . . . 3 . . . . 2 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 56 | . 6 1 10 1 1 . 11 3 . . 4 . 6 . 1 1 . 1 . 1 . . 1 1 1 4 . 2 Terminals 26 | . 5 . 7 1 . . 7 2 . . . . 4 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 5 | . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Total Hacks 214 | . 19 1 43 3 4 . 38 12 . . 31 . 20 . 1 4 . 2 . 1 . . 2 10 1 17 . 5 Successful 146 | . 8 1 22 1 4 . 22 7 . . 31 . 11 . 1 4 . 1 . 1 . . 1 10 1 17 . 3 Failed 68 | . 11 . 21 2 . . 16 5 . . . . 9 . . . . 1 . . . . 1 . . . . 2 Catastrophic 9 | . 1 . 2 . . . 2 1 . . . . 2 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 18 . 22 3 . . 23 12 . . . . 11 . . . . 17 . . 1 . 4 . . . . 16 Terminals 95 | . 18 . 28 3 . . 23 11 . . . . 12 . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . Repair Stations 24 | . . . 6 . . . 11 . . . . . 4 . . . . . . . . . . . . . . 3 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 9 . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 Terminal Hacks 90 | . 4 1 6 1 4 . 2 5 . . 31 . 2 . 1 4 . . . 1 . . . 10 1 17 . . Record 30 | . . . . . 4 . . . . . 11 . . . . . . . . . . . . 10 . 5 . . Part Schematic 19 | . . . . . . . . . . . 11 . . . . 4 . . . . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . 1 . 2 1 . . . . . . 3 . . . . . . . . . . . . . . 4 . . Open Door 4 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Branch Access Points 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Station Hacks 22 | . . . 6 . . . 10 . . . . . 4 . . . . . . . . . . . . . . 2 Scan Component 11 | . . . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . 1 Repair 11 | . . . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 21 | . 4 . 5 . . . 7 2 . . . . 3 . . . . . . . . . . . . . . . Terminals 19 | . 3 . 5 . . . 7 2 . . . . 2 . . . . . . . . . . . . . . . Botnet 19 | . 3 . 5 . . . 7 2 . . . . 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 10 1 . . 9 3 . . . . 6 . . . . 1 . . . . 1 . . . . . Full Trace Events 8 | . 2 . 2 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . 1 . . . 11 . . . . 4 . . . . . . . . . 4 . 14 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . . Time 643 | . . . 102 . . . 300 . . . . . 133 . . . . . . . . . . . . . . 108 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 23 | . . . . 5 . . . . . . . 1 . . . 4 . 3 . . . . 2 2 . . . 6 Largest Group 5 | . . . . 5 5 3 . . . . . 1 . . . 4 4 3 . . . . 2 3 1 . . 4 Highest-Rated Group 386 | . . . . 85 85 40 . . . . . 96 . . . 157 157 210 . . . . 206 152 29 . . 386 Highest-Rated Ally 269 | . . . . 31 31 16 . . . . . 96 . . . 40 40 70 . . . . 103 94 29 . . 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 211 | . . . . 4 . 28 . . . . . 32 . . . . 24 14 . . . . 10 5 . . . 94 Total Damage 9728 | . . . . 54 . 332 . . . . . 1506 . . . . 650 202 . . . . 687 181 . . . 6116 Kills 59 | . . . . 1 . 5 . . . . . 10 . . . . 4 . . . . . 3 3 . . . 33 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 7 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 19 | . . 2 . . . . . . 3 1 . 3 . 1 1 2 1 . 2 1 . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 26297 | 68 886 1061 1330 340 294 535 3440 877 747 596 157 791 2167 694 666 1447 515 775 564 736 1693 672 487 425 472 188 796 2878 Spaces Moved 13778 | 54 460 459 455 171 153 242 1279 348 359 289 80 426 1158 575 466 1109 354 485 348 309 934 497 301 321 359 144 545 1098 Core 20 | 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 13758 | 34 460 459 455 171 153 242 1279 348 359 289 80 426 1158 575 466 1109 354 485 348 309 934 497 301 321 359 144 545 1098 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 120 190 190 190 190 120 120 120 120 120 120 120 120 190 114 114 114 112 112 112 112 106 Average Speed 147 | 107 143 190 190 190 190 190 189 190 190 190 190 150 120 120 120 120 120 120 120 190 136 114 114 113 112 112 112 184 Slowest Speed 204 | 150 190 190 190 190 190 190 190 190 190 190 190 190 120 120 190 120 120 120 120 190 190 114 114 118 112 112 112 204 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 3 76 82 45 24 54 58 83 12 61 53 69 56 28 67 65 88 58 15 51 42 79 68 8 60 61 60 75 37 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 13 | . 1 1 . . 1 . . . . 1 1 1 . . 1 3 . . . . . . . . . 3 . . Known Exits Taken 16 | . . . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . 2 . 1 . . 1 1 . 3 . 3 1 4 2 . 1 3 . 2 . 1 . . 2 . Spaces Dug 215 | . . . . . . . 4 . 9 . . 8 9 2 . . . 9 20 3 . 13 47 6 18 . 18 49 Terrain Destroyed 445 | . . . . . . . 7 . 19 . . 8 35 2 13 . 2 58 52 13 3 20 56 8 34 . 24 91 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 286 | . . . . . . . . . . . . . 22 2 13 . 2 23 28 13 3 20 16 8 21 . 24 91 AOE 159 | . . . . . . . 7 . 19 . . 8 13 . . . . 35 24 . . . 40 . 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 18220 | 61 586 615 792 186 157 295 2040 505 404 315 85 511 1805 577 529 1225 430 609 456 418 1315 572 418 375 399 161 707 1672 Wait 3084 | . 29 125 230 12 3 39 575 94 28 16 . 29 526 2 27 99 61 70 82 76 303 58 72 29 19 3 147 330 Move 13750 | 53 459 458 454 170 152 241 1278 347 358 288 79 425 1157 574 465 1108 353 484 347 308 933 496 300 320 358 143 544 1098 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 2 13 6 8 1 . 1 23 6 . . . 3 14 . 3 1 1 3 . 4 4 . 2 2 . 1 . 18 Fast Attach 106 | 6 11 . 7 . . 1 7 5 . . 3 3 8 . 1 8 1 1 2 1 14 . 4 5 2 5 2 9 Attach 56 | . 1 . 5 . . . 14 2 . . . 4 3 . . . 1 3 2 2 . . 4 . . . . 15 Detach 9 | . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 Swap 182 | . 10 . 10 1 1 1 8 11 8 2 . 14 15 . 10 . 4 5 3 7 18 4 8 5 4 . 2 31 Drop 182 | . 11 5 15 1 1 2 14 12 1 . 3 6 15 . 6 9 3 3 2 3 26 . 9 10 2 5 2 16 Fire 695 | . 50 18 59 . . 10 115 26 9 9 . 27 61 1 17 . 6 32 18 17 13 14 17 4 14 4 10 144 Melee 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 34 | . 2 3 3 1 . . 6 . . . . . 5 . . . . 6 . . . . . . . . . 8 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Discovered new exit (range 10) 940 | -10/Materials | Discovered new exit (range 9) 955 | -10/Materials | Entered Mines 999 | -10/Mines | Discovered new exit (range 6) 1113 | -10/Mines | Learned Materials terminal intel 1495 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1499 | -10/Mines | Found Prototype Device 1588 | -10/Mines | Found the Drone Emporium 1592 | -10/Mines | Assembled infested the area 1597 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1597 | -10/Mines | Found Prototype Device 1653 | -10/Mines | Learned location of Mines (-8) 2016 | -10/Mines | Entered Materials 2016 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2017 | -9/Materials | Loaded intel: 12 terminal locations 2020 | -9/Materials | Identified Decoy Drone Bay 2215 | -9/Materials | Discovered new exit (range 16) 2331 | -9/Materials | Build established: Scavenger-Gunner 2608 | -9/Materials | Discovered new exit (range 14) 2659 | -9/Materials | Repaired Imp. Heat Sink 2712 | -9/Materials | Repaired Imp. Heat Sink 2739 | -9/Materials | Repaired Med. Laser 3007 | -9/Materials | Identified Exp. Sensor Array 3346 | -9/Materials | Entered Mines 3440 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3604 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3606 | -9/Mines | Discovered new exit (range 5) 3686 | -9/Mines | Entered Exiles 3686 | -9/Exiles | Accompanied by 5 allies 3716 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3732 | -9/Exiles | Met 8R-AWN 3764 | -9/Exiles | Met EX-HEX 3863 | -9/Exiles | Met EX-DEC 3895 | -9/Exiles | Learned location of Zion (-6) 3962 | -9/Exiles | Discovered new exit (range 10) 3980 | -9/Exiles | Entered Mines 3980 | -8/Mines | Accompanied by 3 allies 4509 | -8/Mines | Discovered new exit (range 3) 4515 | -8/Mines | Entered Materials 4515 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4788 | -8/Materials | Build established: Scavenger-Tank 5213 | -8/Materials | Lost 3 parts (1n1u1w) 5216 | -8/Materials | Discovered new exit (range 15) 5770 | -8/Materials | Repaired Broken Exp. Sensor Array 6364 | -8/Materials | Discovered new exit (range 4) 7315 | -8/Materials | First assault squad dispatched 7655 | -8/Materials | Lost 3 parts (1u2w) 7716 | -8/Materials | Discovered new exit (range 16) 7808 | -8/Materials | Repaired Carbon-fiber Leg 7847 | -8/Materials | Repaired Carbon-fiber Leg 7887 | -8/Materials | Repaired Hrd. Medium Armor Plating 7938 | -8/Materials | Repaired Adv. Heat Sink 7955 | -8/Materials | Entered Factory 7955 | -7/Factory | Evolved 2 slots: Utility x2 8228 | -7/Factory | Build established: Scavenger-Gunner 8595 | -7/Factory | Identified exit to Storage 8595 | -7/Factory | Identified exit to Lower Caves 8832 | -7/Factory | Entered Lower Caves 8835 | -7/Lower Caves | Learned Factory emergency access door positions 9271 | -7/Lower Caves | Learned location of 1 exit from Factory 9380 | -7/Lower Caves | Encountered a Warlord checkpoint 9517 | -7/Lower Caves | Discovered new exit (range 14) 9579 | -7/Lower Caves | Entered another Lower Caves area 9624 | -7/Lower Caves | Encountered a Warlord checkpoint 10154 | -7/Lower Caves | Discovered new exit (range 11) 10175 | -7/Lower Caves | Entered Data Miner 10175 | -7/Data Miner | Discovered new exit (range 6) 10213 | -7/Data Miner | Met Data Miner 10249 | -7/Data Miner | Learned location of Section 7 (-2) 10249 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10276 | -7/Data Miner | Received God Mode back door access code from Data Miner 10332 | -7/Data Miner | Entered Proximity Caves 10398 | -6/Proximity Caves | Escorted by Enhanced Grunt 10750 | -6/Proximity Caves | Build established: Scavenger-Tank 10878 | -6/Proximity Caves | Learned Factory trap positions 10934 | -6/Proximity Caves | Spotted B-75 Beast 10960 | -6/Proximity Caves | Destroyed B-75 Beast 10989 | -6/Proximity Caves | Lost 4 parts (2u2w) 11076 | -6/Proximity Caves | Discovered new exit (range 10) 11123 | -6/Proximity Caves | Entered Factory 11123 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11124 | -6/Factory | Identified exit to Extension 11125 | -6/Factory | Identified exit to Factory 11126 | -6/Factory | Loaded intel: 88 trap records 11256 | -6/Factory | Repaired Hrd. Heavy Armor Plating 11347 | -6/Factory | Repaired Enh. Flexi-carbon Leg 11686 | -6/Factory | Build established: Scavenger-Skirmisher 12620 | -6/Factory | Incoming investigation squad redirected 12641 | -6/Factory | Incoming investigation squad redirected 12712 | -6/Factory | Found Prototype Processor 12712 | -6/Factory | Identified Exp. Targeting Computer 12751 | -6/Factory | Identified exit to Lower Caves 13203 | -6/Factory | Cargo convoy interrupted 13249 | -6/Factory | Incoming assault squad redirected 13290 | -6/Factory | Entered Lower Caves 13706 | -6/Lower Caves | Discovered new exit (range 15) 13722 | -6/Lower Caves | Identified exit to Lower Caves 13785 | -6/Lower Caves | Learned Factory terminal intel 13984 | -6/Lower Caves | Entered another Lower Caves area 14642 | -6/Lower Caves | Discovered new exit (range 8) 14649 | -6/Lower Caves | Identified exit to Zion 14650 | -6/Lower Caves | Entered Zion 14668 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14692 | -6/Zion | System corruption cleaned by Quarantine Array 14722 | -6/Zion | Learned location of Extension (-6) 14740 | -6/Zion | Discovered new exit (range 15) 14958 | -6/Zion | Learned Factory terminal intel 15070 | -6/Zion | Found CR-A16's Pointy Stick 15119 | -6/Zion | Given the Hacking Drone Bay 15169 | -6/Zion | Learned Factory emergency access door positions 15175 | -6/Zion | Learned location of Armory (-4) 15349 | -6/Zion | Learned location of Warlord (-5) 15422 | -6/Zion | Found Prototype Processor 15422 | -6/Zion | Identified Exp. Armor Integrity Analyzer 15425 | -6/Zion | Found Prototype Processor 15425 | -6/Zion | Identified Spectral Analyzer 15503 | -6/Zion | System corruption cleaned by Quarantine Array 15567 | -6/Zion | Found Prototype Processor 15567 | -6/Zion | Identified Exp. Terrain Scan Processor 15727 | -6/Zion | Build established: Scavenger-Mutant 15816 | -6/Zion | Imprinted 15818 | -6/Zion | Declared Zion's savior 16009 | -6/Zion | Identified exit to Proximity Caves 16097 | -6/Zion | Entered Proximity Caves 16097 | -5/Proximity Caves | Accompanied by 4 allies 16165 | -5/Proximity Caves | Learned location of 1 exit from Factory 16446 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 16557 | -5/Proximity Caves | Discovered exit to Factory (range 9) 16585 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16612 | -5/Proximity Caves | Entered Factory 16612 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16613 | -5/Factory | Identified exit to Factory 16615 | -5/Factory | Loaded intel: 26 terminal locations 16675 | -5/Factory | Zion Light squad teleported in 16705 | -5/Factory | Found Prototype Protection 16705 | -5/Factory | Identified Zio. Weapon Casing 16799 | -5/Factory | Retrieved Zion intel report: Branch Access 16799 | -5/Factory | Identified exit to Upper Caves 17106 | -5/Factory | Garrison activated, responded to threat 17269 | -5/Factory | Retrieved Zion intel report: Guard Positions 17300 | -5/Factory | Retrieved Zion intel report: Trap Installations 17387 | -5/Factory | Entered Upper Caves 17497 | -5/Upper Caves | Identified exit to Upper Caves 17741 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17810 | -5/Upper Caves | Learned 4 Factory zone layouts 17907 | -5/Upper Caves | Found Alien Artifact 17907 | -5/Upper Caves | Identified Core Expander 17907 | -5/Upper Caves | Installed Core Expander, added new Power slot 17951 | -5/Upper Caves | Entered another Upper Caves area 18549 | -5/Upper Caves | Discovered new exit (range 16) 18659 | -5/Upper Caves | Identified exit to Warlord 18664 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18674 | -5/Upper Caves | Learned Factory emergency access door positions 18687 | -5/Upper Caves | Entered Warlord 18750 | -5/Warlord | System corruption cleaned by Quarantine Array 19454 | -5/Warlord | Rebuked by Warlord 19465 | -5/Warlord | Opened Warlord's prototype stash 19471 | -5/Warlord | Found Prototype Reactor 19477 | -5/Warlord | Found Prototype Device 19477 | -5/Warlord | Identified Exp. Phase Shifter 19479 | -5/Warlord | Warlord's base attacked by MAIN.C 19600 | -5/Warlord | Spotted B-86 Titan 19611 | -5/Warlord | Spotted B-75 Beast 19631 | -5/Warlord | Revealed the true nature of CR-A16's Pointy Stick 19634 | -5/Warlord | Destroyed B-75 Beast 19826 | -5/Warlord | Spotted Striker 19829 | -5/Warlord | Warlord forces counterattacked 19842 | -5/Warlord | Spotted Executioner 19920 | -5/Warlord | Spotted Executioner 19996 | -5/Warlord | Spotted Executioner 20087 | -5/Warlord | Spotted Striker 20154 | -5/Warlord | Warlord base infiltrated, sounded retreat 20266 | -5/Warlord | Discovered new exit (range 15) 20374 | -5/Warlord | Identified exit to Proximity Caves 20380 | -5/Warlord | Entered Proximity Caves 20660 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20940 | -4/Proximity Caves | Learned Research emergency access door positions 21045 | -4/Proximity Caves | Discovered exit to Factory (range 7) 21052 | -4/Proximity Caves | Entered Factory 21052 | -4/Factory | Evolved 2 slots: Utility x2 21055 | -4/Factory | Loaded intel: 25 terminal locations 21109 | -4/Factory | Zion Heavy squad teleported in 21507 | -4/Factory | Discovered new exit (range 11) 21520 | -4/Factory | Identified exit to Upper Caves 21539 | -4/Factory | Entered Upper Caves 21539 | -4/Upper Caves | Accompanied by 1 ally 21784 | -4/Upper Caves | Learned 8 Factory zone layouts 21784 | -4/Upper Caves | Learned Extension trap positions 21784 | -4/Upper Caves | Learned Factory security intel 21784 | -4/Upper Caves | Learned Extension garrison access intel 21784 | -4/Upper Caves | Learned Factory garrison access intel 21784 | -4/Upper Caves | Learned Extension emergency access door positions 21786 | -4/Upper Caves | A Commander dispatched an escort 21905 | -4/Upper Caves | Encountered a Warlord checkpoint 21953 | -4/Upper Caves | Discovered new exit (range 3) 21961 | -4/Upper Caves | Identified exit to Upper Caves 21964 | -4/Upper Caves | Entered another Upper Caves area 21964 | -4/Upper Caves | Accompanied by 1 ally 21965 | -4/Upper Caves | Commander's escort returned to base 21965 | -4/Upper Caves | Identified exit to Research 22018 | -4/Upper Caves | Encountered a Warlord checkpoint 22077 | -4/Upper Caves | Learned Research interactive machine intel 22424 | -4/Upper Caves | Discovered new exit (range 10) 22434 | -4/Upper Caves | Identified exit to Zhirov 22436 | -4/Upper Caves | Entered Zhirov 22436 | -4/Zhirov | Discovered new exit (range 3) 22457 | -4/Zhirov | Met Zhirov 22477 | -4/Zhirov | Learned location of Quarantine (-2) 22477 | -4/Zhirov | Learned location of Testing (-3) 22477 | -4/Zhirov | Learned location of Command (-1) 22487 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22504 | -4/Zhirov | Found Alien Artifact 22504 | -4/Zhirov | Identified Integrated Dissipator 22504 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22521 | -4/Zhirov | Found Alien Artifact 22623 | -4/Zhirov | Identified exit to Proximity Caves 22624 | -4/Zhirov | Entered Proximity Caves 23407 | -3/Proximity Caves | Discovered exit to Research (range 8) 23420 | -3/Proximity Caves | Entered Research 23420 | -3/Research | Evolved 2 slots: Utility x2 23422 | -3/Research | Loaded intel: 42 interactive machine locations 23541 | -3/Research | Zion Heavy squad teleported in 23704 | -3/Research | Found Zio. Weapon Casing 23776 | -3/Research | Identified Transdimensional Reconstructor 23776 | -3/Research | Warped through subspace 23798 | -3/Research | Build established: Scavenger-Tank 23978 | -3/Research | Spotted B-86 Titan 24006 | -3/Research | Destroyed B-86 Titan 24541 | -3/Research | Retrieved Zion intel report: Component Schematics 24542 | -3/Research | Zion Experimental squad teleported in 24624 | -3/Research | Retrieved Zion intel report: Component Stockpiles 24625 | -3/Research | Zion Fire squad teleported in 24625 | -3/Research | Identified Vortex Chain Reactor 24789 | -3/Research | Terminal network hard line cut 25138 | -3/Research | Found Adv. Powered Armor 25420 | -3/Research | First assault squad dispatched 25438 | -3/Research | Incoming assault squad redirected 25792 | -3/Research | System corruption reached 10% 25888 | -3/Research | Lost 3 parts (2u1w) 25894 | -3/Research | Destroyed 11 combat bots 25922 | -3/Research | Found Zio. Weapon Casing 25925 | -3/Research | Found Prototype Protection 25926 | -3/Research | Identified Zio. Shade Armor 25945 | -3/Research | Found Corrupted Prototype Energy Cannon 26150 | -3/Research | High security lockdown imminent 26230 | -3/Research | High security lockdown engaged 26231 | -3/Research | Build established: Generator-Tank 26263 | -3/Research | Spotted Executioner 26263 | -3/Research | Spotted Striker 26298 | -3/Research | Self-destructed Last Messages --------------- 26280_ Identified Mic. Antimatter Reactor. 26282_ EIB:TY7FI| P4XL7GRM4U#RYW4XU UD 26283_ Penetrated by Slug. 26283_ P-80 Master destroyed. 26290_ Weapon Cycler destroyed. 26291_ System corrupted: Hvy. Plasma Cannon failed to cycle. 26291_ Penetrated by Slug. 26291_ Slug penetrates Wall. 26294_ Exp. Sensor Array destroyed. 26295_ C-30 ARC bursts open, deploying its payload. 26295_ G-73 Enforcer unfolds itself. 26295_ G-67 Veteran unfolds itself. 26295_ B-74 Champion unfolds itself. 26295_ I-47 Archangel unfolds itself. 26295_ I-47 Archangel distress signal jammed. 26295_ Critical hit (Impale). 26296_ I-47 Archangel distress signal jammed. 26297_ Penetrated by Slug. 26297_ Slug penetrates Earth. 26298_ A-15 Conveyor suffers critical hit (Burn). 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Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Thermal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Dispersion Rifle | -3/Research | Z-intel Imp. Heavy Siege Treads | -3/Research | Z-intel Imp. System Shield | -3/Research | Z-intel Lgt. Particle Reactor | -3/Research | Z-intel Core Analyzer | -3/Research | Z-intel Adv. Terrain Scanner | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Stasis Canceller | -3/Research | Z-intel Imp. Utility Shielding | -3/Research | Z-intel Imp. Coolant Injector | -3/Research | Z-intel Point Defense Array | -3/Research | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessHackingMatter Manual? 0 Play Time 02:36:02 Cumulative 1572.8 hours Start 2022.08.09 @ 23:02:42 End 2022.08.10 @ 14:20:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 552 Rogue 552 Adventurer 0 Explorer 0 Win Type - Total 113 Types 25/12/46/6/1/2/19/1/1 Lore% 98 Gallery% 97 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb240014-5570-48bb-922c-f4b7aac84270