Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.10 @ 14:20:42

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (307)     1535
Value Destroyed (12042)    12042
Prototype IDs (56)         1120
Alien Tech Used (3)        600
Bonus (6227)               6227
              TOTAL SCORE: 30624

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1671
Follower Combat Kills      2132
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      618
Friendly Fire              -894

 Cogmind 
---------
Core Integrity             1028/1300
Matter                     290/300
Energy                     268/615
System Corruption          21%
Temperature                Cool (0)
Movement                   Walking (198) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
     Reinforced Antimatter Reactor
                Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION (5) ---
       Advanced VSS Leg
        Zionite Composite Leg II
        Zionite Composite Leg II
                Biometal Leg
        Zionite Supercomposite Leg
>               --- UTILITY (11) -----
       Advanced Cooling System
                Coolant Network
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Transmission Jammer
        Zionite Shade Armor
       Advanced Force Field
>               --- WEAPON (3) -------
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Nova Cannon
>               --- INVENTORY (20) ---
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
                Coolant Network
       Advanced Energy Well (500)
        Zionite Biocell (600)
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
                Graphene Brace
       Advanced Force Field
       Advanced Remote Shield
          Heavy Plasma Cannon
         Cooled Plasma Cannon
        Zionite Alpha Cannon Mk. II
                Plasma Cutter
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
       Advanced VSS Leg
        Zionite Composite Leg II
        Zionite Composite Leg II
                Biometal Leg
        Zionite Supercomposite Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Coolant Network
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Transmission Jammer
        Zionite Shade Armor
       Advanced Force Field
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Plasma Cannon
                Nova Cannon
>               --- INVENTORY --------
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
        Zionite Supercomposite Leg
                Coolant Network
       Advanced Energy Well
        Zionite Biocell
                Weapon Cycler
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
                Graphene Brace
       Advanced Force Field
       Advanced Remote Shield
          Heavy Plasma Cannon
          Heavy Plasma Cannon
         Cooled Plasma Cannon
        Zionite Alpha Cannon Mk. II
                Plasma Cutter
                CR-A16's Behemoth Slayer
[Rating: 178]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             341  | 6   22  .   22  1   1   2   29  18  8   2   3   21  26  .   11  8   6   9   6   10  32  4   16  10  6   4   4   54  
  Power                    23   | 1   2   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   .   4   .   1   .   .   .   .   7   
    Engine                 8    | 1   2   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   3   .   1   .   .   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Propulsion               71   | 2   11  .   5   1   .   1   8   2   1   .   .   4   5   .   3   .   .   2   1   1   6   .   6   3   .   .   .   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    71   | 2   11  .   5   1   .   1   8   2   1   .   .   4   5   .   3   .   .   2   1   1   6   .   6   3   .   .   .   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  171  | 1   4   .   7   .   1   1   12  11  5   2   .   11  17  .   6   5   6   6   1   5   12  4   7   4   4   4   4   31  
    Device                 112  | .   2   .   5   .   .   1   4   7   5   2   .   8   11  .   5   1   5   4   1   4   9   3   6   2   3   .   2   22  
    Storage                11   | 1   2   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
    Processor              10   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             37   | .   .   .   1   .   .   .   7   2   .   .   .   2   2   .   1   .   1   2   .   1   3   1   .   1   1   3   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   5   .   7   .   .   .   7   4   2   .   3   6   4   .   2   3   .   .   3   4   10  .   2   3   2   .   .   7   
    Energy Gun             27   | 1   4   .   7   .   .   .   6   2   1   .   2   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          40   | .   1   .   .   .   .   .   .   2   .   .   1   2   4   .   2   3   .   .   2   4   9   .   1   2   1   .   .   6   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   2   .   .   .   2   2   .   .   .   2   2   .   .   4   .   1   1   .   4   .   .   3   .   3   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 33   | .   1   .   2   .   .   .   11  .   .   .   .   6   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   9   
  Power                    5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Weapon                   10   | .   .   .   1   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   1   .   1   .   .   .   3   .   .   .   .   4   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   93  100 98  100 100 100 99  98  92  92  71  91  92  93  92  90  93  100 99  99  99  100 99  99  100 99  100 96  
  Engine                   3    | .   14  14  10  11  11  11  9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   2   7   7   7   7   6   6   6   6   6   11  11  16  13  11  10  10  10  10  10  2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   8   
  Leg                      25   | .   27  28  22  22  22  22  26  23  23  23  23  23  25  26  25  26  26  29  28  26  27  27  25  24  25  25  25  21  
  Device                   17   | .   9   14  21  22  22  22  17  21  15  15  15  21  14  13  13  12  13  17  16  15  15  15  19  20  19  20  19  22  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   8   
  Processor                7    | .   .   .   .   .   .   .   .   7   7   7   7   1   11  13  13  13  13  11  11  11  11  11  15  15  15  15  15  12  
  Protection               5    | .   .   .   .   .   .   .   8   7   7   7   7   7   5   6   6   6   6   5   5   5   5   5   5   5   5   4   5   3   
  Energy Gun               9    | .   16  14  31  33  33  33  26  21  15  15  1   15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   5   14  1   .   .   .   .   1   7   7   1   6   16  20  20  18  20  17  16  16  15  16  14  15  14  15  15  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             171  | 14  31  31  41  41  41  41  51  63  63  63  63  63  74  74  74  73  73  70  81  88  104 103 101 101 101 101 108 171 
  Greatest Support         137  | 20  20  20  23  25  25  30  45  45  45  45  45  63  81  81  81  81  81  101 101 79  111 111 121 131 121 121 121 137 
  Greatest Overweight (x)  2    | 2   1   1   1   1   1   1   1   1   1   1   1   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Capacity         15   | 6   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  
  Most Carried             20   | 2   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Carried          14   | 1   8   13  14  15  15  14  14  14  15  15  15  14  14  15  14  15  14  14  14  14  14  15  13  15  15  15  15  16  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Final Carried            18   | 2   13  15  15  15  15  15  15  15  15  15  15  11  15  15  15  15  14  15  13  15  15  15  15  15  15  15  15  18  

 Class Distribution 
--------------------
 39% | Scavenger-Skirmisher
 24% | Scavenger-Tank
 20% | Scavenger-Gunner
  7% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
     Scavenger-Gunner | -8/Mines
       Scavenger-Tank | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
       Scavenger-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
 Scavenger-Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Upper Caves
 Scavenger-Skirmisher | -4/Zhirov
 Scavenger-Skirmisher | -3/Proximity Caves
       Scavenger-Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           4001  | 230  289  5    217  10   .    30   303  188  108  102  .    237  249  13   111  5    146  80   99   143  325  40   165  100  51   101  40   614  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16115 | .    556  240  1236 .    .    160  2549 673  188  207  .    273  1774 .    590  .    197  1010 172  417  284  319  841  46   53   210  103  4017 
  Parts                    635   | .    29   9    59   .    .    7    120  20   8    3    .    16   84   .    20   .    9    46   9    11   4    9    13   1    4    1    5    148  
Haulers Intercepted        17    | .    1    .    3    .    .    .    6    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      99    | .    .    .    .    .    .    .    .    .    5    3    .    27   .    .    17   .    9    .    5    8    .    11   .    6    2    1    5    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    5    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  224  | .   11  6   23  .   .   4   38  8   6   4   .   7   17  .   9   .   3   9   6   6   5   5   1   2   5   .   3   46  
  Guns                     83   | .   6   6   20  .   .   3   32  8   1   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  94   | .   4   .   .   .   .   .   .   .   1   .   .   3   15  .   9   .   3   7   2   3   3   5   1   2   2   .   3   31  
  AOE                      17   | .   .   .   .   .   .   .   3   .   3   .   .   1   2   .   .   .   .   1   4   .   .   .   .   .   3   .   .   .   
Classes Destroyed          22   | .   4   3   4   .   .   .   2   1   .   .   .   1   1   .   .   .   .   1   1   .   1   .   .   .   .   .   .   3   
  Worker                   10   | .   1   .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Builder                  12   | .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   1   .   3   .   .   .   6   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 21   | .   .   2   .   .   .   .   3   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   .   .   .   7   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   3   .   .   .   5   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  50   | .   .   3   4   .   .   1   6   .   3   .   .   4   3   .   .   .   .   .   5   .   .   .   .   2   5   .   3   11  
  Grunt                    103  | .   11  .   13  .   .   3   19  4   3   4   .   2   8   .   6   .   1   5   .   3   4   4   .   .   .   .   .   13  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   24   | .   .   .   6   .   .   .   7   2   .   .   .   .   .   .   .   .   1   2   1   1   .   1   1   .   .   .   .   2   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   1   .   .   2   .   .   .   .   .   .   .   2   
  Programmer               19   | .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   11  
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   4   5   5   .   .   2   7   5   3   3   .   3   8   .   4   .   1   7   5   3   3   2   5   2   5   .   2   14  
  Combat Bots Only         11   | .   3   3   4   .   .   2   6   4   3   3   .   3   5   .   4   .   1   3   5   3   3   2   1   2   5   .   2   11  
Max Kills in Single Turn   4    | .   1   1   2   .   .   1   3   1   2   1   .   1   3   .   1   .   1   4   2   1   1   1   2   1   2   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   2   .   .   1   2   .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   
Damage Taken               11922 | .     487   124   675   .     .     132   1595  400   327   206   .     1272  366   .     703   .     187   272   118   844   381   186   22    33    227   .     68    3297  
  Core                     1106  | .     57    39    158   .     .     24    252   25    17    46    .     64    .     .     20    .     .     .     .     176   41    .     .     15    15    .     .     157   
  Absorbed by Shields      2198  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2198  
  Regen/Repaired (Parts)   1269  | .     .     .     127   .     .     .     339   .     .     .     .     .     413   .     .     156   .     .     .     .     234   .     .     .     .     .     .     .     
Core Remaining (%)         77    | 100   .     61    .     .     .     54    54    .     .     .     .     78    .     .     .     .     97    .     .     .     .     78    .     .     .     .     97    .     
Volleys Fired              695   | .     50    18    59    .     .     10    115   26    9     9     .     27    61    1     17    .     6     32    18    17    13    14    17    4     14    4     10    144   
  Largest                  3     | .     2     2     3     .     .     3     3     3     3     3     .     3     3     2     3     .     3     3     3     3     3     3     3     3     3     3     3     3     
  Hottest                  316   | .     110   110   187   .     .     187   200   194   185   185   .     185   210   120   185   .     200   200   205   210   270   270   270   270   270   270   270   316   
Shots Fired                1889  | .     99    36    171   .     .     30    341   77    23    27    .     78    170   2     51    .     18    90    49    51    31    40    45    12    34    12    30    372   
  Gun                      820   | .     81    18    164   .     .     30    339   71    14    18    .     59    26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1058  | .     18    18    7     .     .     .     .     6     7     9     .     18    144   2     51    .     18    90    47    51    31    40    44    12    31    12    30    372   
  Launcher                 10    | .     .     .     .     .     .     .     2     .     2     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  18    | .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1860  | .     81    36    171   .     .     30    339   77    21    27    .     77    170   2     51    .     18    90    47    51    31    40    44    12    31    12    30    372   
  Explosive                10    | .     .     .     .     .     .     .     2     .     2     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     3     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         27    | .     9     6     16    .     .     6     12    18    12    7     .     9     27    .     22    .     7     13    12    10    7     9     10    3     3     10    12    25    
  Robot Miss Streak        5     | .     3     3     3     .     .     2     5     2     1     1     .     3     4     .     1     .     1     2     1     2     4     1     2     .     2     .     2     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        9     | .     1     .     3     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1129  | .     66    20    116   .     .     20    222   55    17    18    .     54    107   .     36    .     12    48    12    34    18    18    24    2     6     7     6     211   
  Core Hits                518   | .     25    12    39    1     .     6     90    25    10    7     .     25    66    .     18    .     6     33    10    11    7     9     14    2     10    4     3     85    
  Critical Kills           18    | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     3     1     .     .     .     .     .     .     11    
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         74    | .     3     .     13    .     .     1     30    3     2     .     .     2     4     .     .     .     .     1     .     3     1     .     .     .     .     .     .     11    
    Burn                   56    | .     2     .     13    .     .     1     30    3     2     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               17    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     3     1     .     .     .     .     .     .     11    
    Destroy                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31319 | .     959   343   2047  8     .     379   4177  1018  460   376   .     1100  3258  .     1074  .     372   2327  708   1108  572   573   799   128   488   217   192   8636  
  Guns                     9565  | .     701   156   1982  .     .     379   4021  948   184   254   .     659   281   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  19371 | .     245   162   53    .     .     .     .     70    122   122   .     323   2602  .     1074  .     372   1626  360   1108  508   573   799   128   195   217   192   8520  
  Explosions               1967  | .     .     .     .     .     .     .     129   .     154   .     .     118   347   .     .     .     .     578   348   .     .     .     .     .     293   .     .     .     
  Melee                    64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     .     .     .     .     
  Ramming                  352   | .     13    25    12    8     .     .     27    .     .     .     .     .     28    .     .     .     .     123   .     .     .     .     .     .     .     .     .     116   
  Kinetic                  164   | .     164   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  29256 | .     782   318   2035  .     .     379   4021  1018  306   376   .     982   2883  .     1074  .     372   2110  360   1108  508   573   799   128   195   217   192   8520  
  Explosive                1335  | .     .     .     .     .     .     .     129   .     154   .     .     118   199   .     .     .     .     94    348   .     .     .     .     .     293   .     .     .     
  Electromagnetic          148   | .     .     .     .     .     .     .     .     .     .     .     .     .     148   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     .     .     .     .     
Highest Corruption         21    | .     .     .     .     .     .     .     1     4     4     4     4     4     1     1     1     3     .     2     2     2     2     .     .     .     .     .     .     21    
  Average Corruption       3     | .     .     .     .     .     .     .     1     1     4     4     4     4     1     1     1     2     .     1     2     2     2     .     .     .     .     .     .     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  192   | .     .     .     .     .     .     .     20    7     15    11    3     18    5     6     7     1     .     1     10    11    1     .     .     .     .     .     .     76    
    Message Errors         52    | .     .     .     .     .     .     .     5     3     4     5     .     9     .     1     2     .     .     .     3     2     .     .     .     .     .     .     .     18    
    Matter Fused           47    | .     .     .     .     .     .     .     8     1     4     2     .     2     1     1     2     1     .     .     3     3     1     .     .     .     .     .     .     18    
    Heat Flow Errors       34    | .     .     .     .     .     .     .     3     1     4     .     3     1     1     2     2     .     .     .     1     2     .     .     .     .     .     .     .     14    
    Energy Discharges      8     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     .     .     1     3     .     .     .     .     .     .     .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      27    | .     .     .     .     .     .     .     1     1     2     3     .     5     3     .     1     .     .     1     1     1     .     .     .     .     .     .     .     8     
    Data Loss (major)      5     | .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        9     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            683   | .     .     .     .     .     .     .     .     .     .     .     .     35    42    .     11    .     .     112   13    9     9     .     12    .     8     25    3     404   
  Projectiles              523   | .     .     .     .     .     .     .     .     .     .     .     .     .     42    .     11    .     .     39    .     9     4     .     12    .     8     25    3     370   
  Explosions               102   | .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     54    13    .     .     .     .     .     .     .     .     .     
  Melee                    58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     5     .     .     .     .     .     .     34    
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      54    | .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     42    .     .     .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             34    | .     2     3     3     1     .     .     6     .     .     .     .     .     5     .     .     .     .     6     .     .     .     .     .     .     .     .     .     8     
  Kicked                   34    | .     2     3     3     1     .     .     6     .     .     .     .     .     5     .     .     .     .     6     .     .     .     .     .     .     .     .     .     8     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        335   | .     150   36    184   .     .     199   223   335   302   239   207   165   288   167   194   .     92    96    108   329   78    201   186   72    102   .     .     250   
  Average Temperature      54    | .     34    13    48    .     .     82    24    120   102   111   88    30    81    65    67    .     40    30    25    100   31    77    67    33    34    .     .     74    
  Received Heat Transfer   2805  | .     285   20    228   .     .     63    693   180   126   108   .     216   117   .     171   .     18    27    .     219   78    60    .     .     .     .     .     196   
  Effects                  10    | .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     5     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     
Robots Melted              32    | .     1     .     3     .     .     1     4     .     1     .     .     .     1     .     .     .     .     1     .     3     1     .     .     .     .     .     .     16    
  Combat Hostiles          28    | .     1     .     3     .     .     1     3     .     1     .     .     .     .     .     .     .     .     1     .     3     1     .     .     .     .     .     .     14    
  Parts Melted             154   | .     3     1     19    .     .     3     35    7     .     2     .     3     16    .     6     .     1     5     .     6     1     4     4     .     .     .     1     37    
  Heat Transferred         50802 | .     2257  777   5173  .     .     851   10545 2368  740   740   .     2220  4518  .     1460  .     481   2261  444   1423  761   900   1250  200   300   450   300   10383 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Peak Influence             1937 | .    205  119  300  162  .    140  688  348  .    .    .    .    608  .    .    .    .    318  .    .    .    .    296  .    .    .    .    1937 
  Initial                  303  | .    .    39   .    117  .    .    19   303  .    .    .    .    119  .    .    .    .    12   .    .    .    .    .    .    .    .    .    57   
  Average                  290  | .    81   30   121  135  .    81   319  230  .    .    .    .    305  .    .    .    .    133  .    .    .    .    154  .    .    .    .    632  
Maximum Alert Level        5    | .    1    .    1    .    .    .    2    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    5    
  Low Security (%)         46   | 100  95   100  70   100  .    100  20   45   .    .    .    .    41   .    .    .    .    81   .    .    .    .    70   .    .    .    .    5    
  Level 1                  30   | .    4    .    29   .    .    .    55   54   .    .    .    .    6    .    .    .    .    18   .    .    .    .    29   .    .    .    .    44   
  Level 2                  16   | .    .    .    .    .    .    .    23   .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    4    .    8    1    .    .    7    3    .    .    .    .    8    .    .    .    .    2    .    .    .    .    .    .    .    .    .    14   
  Investigation            11   | .    3    .    4    1    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    
  Reinforcement            17   | .    1    .    4    .    .    .    5    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Assault                  8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Distress Signals           5    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   18  
  Distress Signals         28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   17  
Times Spotted              385  | .   20  6   30  1   .   9   50  9   6   4   .   17  24  .   9   .   6   13  4   6   39  13  5   4   5   .   4   101 
  Peak Tracking Total      11   | .   4   3   4   1   .   3   6   2   3   3   .   4   3   .   4   .   4   4   3   3   11  5   2   4   4   .   1   10  
  Tactical Retreats        22   | .   1   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   6   3   .   1   .   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Traps Triggered            9    | .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   14  1   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Disabled          39   | .   .   .   .   .   .   .   8   .   .   .   .   .   17  .   .   .   .   5   .   .   .   .   4   .   .   .   .   5   
  Max in Single Turn       7    | .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Machines Accessed          56   | .   6   1   10  1   1   .   11  3   .   .   4   .   6   .   1   1   .   1   .   1   .   .   1   1   1   4   .   2   
  Terminals                26   | .   5   .   7   1   .   .   7   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                214  | .   19  1   43  3   4   .   38  12  .   .   31  .   20  .   1   4   .   2   .   1   .   .   2   10  1   17  .   5   
  Successful               146  | .   8   1   22  1   4   .   22  7   .   .   31  .   11  .   1   4   .   1   .   1   .   .   1   10  1   17  .   3   
  Failed                   68   | .   11  .   21  2   .   .   16  5   .   .   .   .   9   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
    Catastrophic           9    | .   1   .   2   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   127  | .   18  .   22  3   .   .   23  12  .   .   .   .   11  .   .   .   .   17  .   .   1   .   4   .   .   .   .   16  
  Terminals                95   | .   18  .   28  3   .   .   23  11  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          24   | .   .   .   6   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   9   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             90   | .   4   1   6   1   4   .   2   5   .   .   31  .   2   .   1   4   .   .   .   1   .   .   .   10  1   17  .   .   
  Record                   30   | .   .   .   .   .   4   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   10  .   5   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        11   | .   1   .   2   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       22   | .   .   .   6   .   .   .   10  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           11   | .   .   .   3   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   11   | .   .   .   3   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         21   | .   4   .   5   .   .   .   7   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   3   .   5   .   .   .   7   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   3   .   5   .   .   .   7   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   10  1   .   .   9   3   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        8    | .   2   .   2   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   34   | .   .   .   .   .   .   .   1   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   14  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   3   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     643  | .   .   .   102 .   .   .   300 .   .   .   .   .   133 .   .   .   .   .   .   .   .   .   .   .   .   .   .   108 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total Allies               23   | .    .    .    .    5    .    .    .    .    .    .    .    1    .    .    .    4    .    3    .    .    .    .    2    2    .    .    .    6    
  Largest Group            5    | .    .    .    .    5    5    3    .    .    .    .    .    1    .    .    .    4    4    3    .    .    .    .    2    3    1    .    .    4    
  Highest-Rated Group      386  | .    .    .    .    85   85   40   .    .    .    .    .    96   .    .    .    157  157  210  .    .    .    .    206  152  29   .    .    386  
  Highest-Rated Ally       269  | .    .    .    .    31   31   16   .    .    .    .    .    96   .    .    .    40   40   70   .    .    .    .    103  94   29   .    .    269  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               211  | .    .    .    .    4    .    28   .    .    .    .    .    32   .    .    .    .    24   14   .    .    .    .    10   5    .    .    .    94   
  Total Damage             9728 | .    .    .    .    54   .    332  .    .    .    .    .    1506 .    .    .    .    650  202  .    .    .    .    687  181  .    .    .    6116 
  Kills                    59   | .    .    .    .    1    .    5    .    .    .    .    .    10   .    .    .    .    4    .    .    .    .    .    3    3    .    .    .    33   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    19   | .   .   2   .   .   .   .   .   .   3   1   .   3   .   1   1   2   1   .   2   1   .   1   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               26297 | 68   886  1061 1330 340  294  535  3440 877  747  596  157  791  2167 694  666  1447 515  775  564  736  1693 672  487  425  472  188  796  2878 
Spaces Moved               13778 | 54   460  459  455  171  153  242  1279 348  359  289  80   426  1158 575  466  1109 354  485  348  309  934  497  301  321  359  144  545  1098 
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     13758 | 34   460  459  455  171  153  242  1279 348  359  289  80   426  1158 575  466  1109 354  485  348  309  934  497  301  321  359  144  545  1098 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  190  190  120  190  190  190  190  120  120  120  120  120  120  120  120  190  114  114  114  112  112  112  112  106  
  Average Speed            147   | 107  143  190  190  190  190  190  189  190  190  190  190  150  120  120  120  120  120  120  120  190  136  114  114  113  112  112  112  184  
  Slowest Speed            204   | 150  190  190  190  190  190  190  190  190  190  190  190  190  120  120  190  120  120  120  120  190  190  114  114  118  112  112  112  204  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       53    | 3    76   82   45   24   54   58   83   12   61   53   69   56   28   67   65   88   58   15   51   42   79   68   8    60   61   60   75   37   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     13    | .    1    1    .    .    1    .    .    .    .    1    1    1    .    .    1    3    .    .    .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        16    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    .    2    .    1    .    .    1    1    .    3    .    3    1    4    2    .    1    3    .    2    .    1    .    .    2    .    
Spaces Dug                 215   | .    .    .    .    .    .    .    4    .    9    .    .    8    9    2    .    .    .    9    20   3    .    13   47   6    18   .    18   49   
Terrain Destroyed          445   | .    .    .    .    .    .    .    7    .    19   .    .    8    35   2    13   .    2    58   52   13   3    20   56   8    34   .    24   91   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               286   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   2    13   .    2    23   28   13   3    20   16   8    21   .    24   91   
  AOE                      159   | .    .    .    .    .    .    .    7    .    19   .    .    8    13   .    .    .    .    35   24   .    .    .    40   .    13   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      18220 | 61   586  615  792  186  157  295  2040 505  404  315  85   511  1805 577  529  1225 430  609  456  418  1315 572  418  375  399  161  707  1672 
  Wait                     3084  | .    29   125  230  12   3    39   575  94   28   16   .    29   526  2    27   99   61   70   82   76   303  58   72   29   19   3    147  330  
  Move                     13750 | 53   459  458  454  170  152  241  1278 347  358  288  79   425  1157 574  465  1108 353  484  347  308  933  496  300  320  358  143  544  1098 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | 2    13   6    8    1    .    1    23   6    .    .    .    3    14   .    3    1    1    3    .    4    4    .    2    2    .    1    .    18   
  Fast Attach              106   | 6    11   .    7    .    .    1    7    5    .    .    3    3    8    .    1    8    1    1    2    1    14   .    4    5    2    5    2    9    
  Attach                   56    | .    1    .    5    .    .    .    14   2    .    .    .    4    3    .    .    .    1    3    2    2    .    .    4    .    .    .    .    15   
  Detach                   9     | .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    
  Swap                     182   | .    10   .    10   1    1    1    8    11   8    2    .    14   15   .    10   .    4    5    3    7    18   4    8    5    4    .    2    31   
  Drop                     182   | .    11   5    15   1    1    2    14   12   1    .    3    6    15   .    6    9    3    3    2    3    26   .    9    10   2    5    2    16   
  Fire                     695   | .    50   18   59   .    .    10   115  26   9    9    .    27   61   1    17   .    6    32   18   17   13   14   17   4    14   4    10   144  
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     34    | .    2    3    3    1    .    .    6    .    .    .    .    .    5    .    .    .    .    6    .    .    .    .    .    .    .    .    .    8    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    69 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Discovered new exit (range 9)
   316 | -10/Materials      | Build established: Mutant
   331 | -10/Materials      | Discovered new exit (range 8)
   509 | -10/Materials      | Discovered new exit (range 10)
   940 | -10/Materials      | Discovered new exit (range 9)
   955 | -10/Materials      | Entered Mines
   999 | -10/Mines          | Discovered new exit (range 6)
  1113 | -10/Mines          | Learned Materials terminal intel
  1495 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1499 | -10/Mines          | Found Prototype Device
  1588 | -10/Mines          | Found the Drone Emporium
  1592 | -10/Mines          | Assembled infested the area
  1597 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1597 | -10/Mines          | Found Prototype Device
  1653 | -10/Mines          | Learned location of Mines (-8)
  2016 | -10/Mines          | Entered Materials
  2016 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2017 | -9/Materials       | Loaded intel: 12 terminal locations
  2020 | -9/Materials       | Identified Decoy Drone Bay
  2215 | -9/Materials       | Discovered new exit (range 16)
  2331 | -9/Materials       | Build established: Scavenger-Gunner
  2608 | -9/Materials       | Discovered new exit (range 14)
  2659 | -9/Materials       | Repaired Imp. Heat Sink
  2712 | -9/Materials       | Repaired Imp. Heat Sink
  2739 | -9/Materials       | Repaired Med. Laser
  3007 | -9/Materials       | Identified Exp. Sensor Array
  3346 | -9/Materials       | Entered Mines
  3440 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3604 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3606 | -9/Mines           | Discovered new exit (range 5)
  3686 | -9/Mines           | Entered Exiles
  3686 | -9/Exiles          | Accompanied by 5 allies
  3716 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3732 | -9/Exiles          | Met 8R-AWN
  3764 | -9/Exiles          | Met EX-HEX
  3863 | -9/Exiles          | Met EX-DEC
  3895 | -9/Exiles          | Learned location of Zion (-6)
  3962 | -9/Exiles          | Discovered new exit (range 10)
  3980 | -9/Exiles          | Entered Mines
  3980 | -8/Mines           | Accompanied by 3 allies
  4509 | -8/Mines           | Discovered new exit (range 3)
  4515 | -8/Mines           | Entered Materials
  4515 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4788 | -8/Materials       | Build established: Scavenger-Tank
  5213 | -8/Materials       | Lost 3 parts (1n1u1w)
  5216 | -8/Materials       | Discovered new exit (range 15)
  5770 | -8/Materials       | Repaired Broken Exp. Sensor Array
  6364 | -8/Materials       | Discovered new exit (range 4)
  7315 | -8/Materials       | First assault squad dispatched
  7655 | -8/Materials       | Lost 3 parts (1u2w)
  7716 | -8/Materials       | Discovered new exit (range 16)
  7808 | -8/Materials       | Repaired Carbon-fiber Leg
  7847 | -8/Materials       | Repaired Carbon-fiber Leg
  7887 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  7938 | -8/Materials       | Repaired Adv. Heat Sink
  7955 | -8/Materials       | Entered Factory
  7955 | -7/Factory         | Evolved 2 slots: Utility x2
  8228 | -7/Factory         | Build established: Scavenger-Gunner
  8595 | -7/Factory         | Identified exit to Storage
  8595 | -7/Factory         | Identified exit to Lower Caves
  8832 | -7/Factory         | Entered Lower Caves
  8835 | -7/Lower Caves     | Learned Factory emergency access door positions
  9271 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9380 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9517 | -7/Lower Caves     | Discovered new exit (range 14)
  9579 | -7/Lower Caves     | Entered another Lower Caves area
  9624 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10154 | -7/Lower Caves     | Discovered new exit (range 11)
 10175 | -7/Lower Caves     | Entered Data Miner
 10175 | -7/Data Miner      | Discovered new exit (range 6)
 10213 | -7/Data Miner      | Met Data Miner
 10249 | -7/Data Miner      | Learned location of Section 7 (-2)
 10249 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10276 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10332 | -7/Data Miner      | Entered Proximity Caves
 10398 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10750 | -6/Proximity Caves | Build established: Scavenger-Tank
 10878 | -6/Proximity Caves | Learned Factory trap positions
 10934 | -6/Proximity Caves | Spotted B-75 Beast
 10960 | -6/Proximity Caves | Destroyed B-75 Beast
 10989 | -6/Proximity Caves | Lost 4 parts (2u2w)
 11076 | -6/Proximity Caves | Discovered new exit (range 10)
 11123 | -6/Proximity Caves | Entered Factory
 11123 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11124 | -6/Factory         | Identified exit to Extension
 11125 | -6/Factory         | Identified exit to Factory
 11126 | -6/Factory         | Loaded intel: 88 trap records
 11256 | -6/Factory         | Repaired Hrd. Heavy Armor Plating
 11347 | -6/Factory         | Repaired Enh. Flexi-carbon Leg
 11686 | -6/Factory         | Build established: Scavenger-Skirmisher
 12620 | -6/Factory         | Incoming investigation squad redirected
 12641 | -6/Factory         | Incoming investigation squad redirected
 12712 | -6/Factory         | Found Prototype Processor
 12712 | -6/Factory         | Identified Exp. Targeting Computer
 12751 | -6/Factory         | Identified exit to Lower Caves
 13203 | -6/Factory         | Cargo convoy interrupted
 13249 | -6/Factory         | Incoming assault squad redirected
 13290 | -6/Factory         | Entered Lower Caves
 13706 | -6/Lower Caves     | Discovered new exit (range 15)
 13722 | -6/Lower Caves     | Identified exit to Lower Caves
 13785 | -6/Lower Caves     | Learned Factory terminal intel
 13984 | -6/Lower Caves     | Entered another Lower Caves area
 14642 | -6/Lower Caves     | Discovered new exit (range 8)
 14649 | -6/Lower Caves     | Identified exit to Zion
 14650 | -6/Lower Caves     | Entered Zion
 14668 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 14692 | -6/Zion            | System corruption cleaned by Quarantine Array
 14722 | -6/Zion            | Learned location of Extension (-6)
 14740 | -6/Zion            | Discovered new exit (range 15)
 14958 | -6/Zion            | Learned Factory terminal intel
 15070 | -6/Zion            | Found CR-A16's Pointy Stick
 15119 | -6/Zion            | Given the Hacking Drone Bay
 15169 | -6/Zion            | Learned Factory emergency access door positions
 15175 | -6/Zion            | Learned location of Armory (-4)
 15349 | -6/Zion            | Learned location of Warlord (-5)
 15422 | -6/Zion            | Found Prototype Processor
 15422 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 15425 | -6/Zion            | Found Prototype Processor
 15425 | -6/Zion            | Identified Spectral Analyzer
 15503 | -6/Zion            | System corruption cleaned by Quarantine Array
 15567 | -6/Zion            | Found Prototype Processor
 15567 | -6/Zion            | Identified Exp. Terrain Scan Processor
 15727 | -6/Zion            | Build established: Scavenger-Mutant
 15816 | -6/Zion            | Imprinted
 15818 | -6/Zion            | Declared Zion's savior
 16009 | -6/Zion            | Identified exit to Proximity Caves
 16097 | -6/Zion            | Entered Proximity Caves
 16097 | -5/Proximity Caves | Accompanied by 4 allies
 16165 | -5/Proximity Caves | Learned location of 1 exit from Factory
 16446 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 16557 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 16585 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16612 | -5/Proximity Caves | Entered Factory
 16612 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 16613 | -5/Factory         | Identified exit to Factory
 16615 | -5/Factory         | Loaded intel: 26 terminal locations
 16675 | -5/Factory         | Zion Light squad teleported in
 16705 | -5/Factory         | Found Prototype Protection
 16705 | -5/Factory         | Identified Zio. Weapon Casing
 16799 | -5/Factory         | Retrieved Zion intel report: Branch Access
 16799 | -5/Factory         | Identified exit to Upper Caves
 17106 | -5/Factory         | Garrison activated, responded to threat
 17269 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 17300 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 17387 | -5/Factory         | Entered Upper Caves
 17497 | -5/Upper Caves     | Identified exit to Upper Caves
 17741 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17810 | -5/Upper Caves     | Learned 4 Factory zone layouts
 17907 | -5/Upper Caves     | Found Alien Artifact
 17907 | -5/Upper Caves     | Identified Core Expander
 17907 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 17951 | -5/Upper Caves     | Entered another Upper Caves area
 18549 | -5/Upper Caves     | Discovered new exit (range 16)
 18659 | -5/Upper Caves     | Identified exit to Warlord
 18664 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18674 | -5/Upper Caves     | Learned Factory emergency access door positions
 18687 | -5/Upper Caves     | Entered Warlord
 18750 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19454 | -5/Warlord         | Rebuked by Warlord
 19465 | -5/Warlord         | Opened Warlord's prototype stash
 19471 | -5/Warlord         | Found Prototype Reactor
 19477 | -5/Warlord         | Found Prototype Device
 19477 | -5/Warlord         | Identified Exp. Phase Shifter
 19479 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19600 | -5/Warlord         | Spotted B-86 Titan
 19611 | -5/Warlord         | Spotted B-75 Beast
 19631 | -5/Warlord         | Revealed the true nature of CR-A16's Pointy Stick
 19634 | -5/Warlord         | Destroyed B-75 Beast
 19826 | -5/Warlord         | Spotted Striker
 19829 | -5/Warlord         | Warlord forces counterattacked
 19842 | -5/Warlord         | Spotted Executioner
 19920 | -5/Warlord         | Spotted Executioner
 19996 | -5/Warlord         | Spotted Executioner
 20087 | -5/Warlord         | Spotted Striker
 20154 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 20266 | -5/Warlord         | Discovered new exit (range 15)
 20374 | -5/Warlord         | Identified exit to Proximity Caves
 20380 | -5/Warlord         | Entered Proximity Caves
 20660 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20940 | -4/Proximity Caves | Learned Research emergency access door positions
 21045 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 21052 | -4/Proximity Caves | Entered Factory
 21052 | -4/Factory         | Evolved 2 slots: Utility x2
 21055 | -4/Factory         | Loaded intel: 25 terminal locations
 21109 | -4/Factory         | Zion Heavy squad teleported in
 21507 | -4/Factory         | Discovered new exit (range 11)
 21520 | -4/Factory         | Identified exit to Upper Caves
 21539 | -4/Factory         | Entered Upper Caves
 21539 | -4/Upper Caves     | Accompanied by 1 ally
 21784 | -4/Upper Caves     | Learned 8 Factory zone layouts
 21784 | -4/Upper Caves     | Learned Extension trap positions
 21784 | -4/Upper Caves     | Learned Factory security intel
 21784 | -4/Upper Caves     | Learned Extension garrison access intel
 21784 | -4/Upper Caves     | Learned Factory garrison access intel
 21784 | -4/Upper Caves     | Learned Extension emergency access door positions
 21786 | -4/Upper Caves     | A Commander dispatched an escort
 21905 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21953 | -4/Upper Caves     | Discovered new exit (range 3)
 21961 | -4/Upper Caves     | Identified exit to Upper Caves
 21964 | -4/Upper Caves     | Entered another Upper Caves area
 21964 | -4/Upper Caves     | Accompanied by 1 ally
 21965 | -4/Upper Caves     | Commander's escort returned to base
 21965 | -4/Upper Caves     | Identified exit to Research
 22018 | -4/Upper Caves     | Encountered a Warlord checkpoint
 22077 | -4/Upper Caves     | Learned Research interactive machine intel
 22424 | -4/Upper Caves     | Discovered new exit (range 10)
 22434 | -4/Upper Caves     | Identified exit to Zhirov
 22436 | -4/Upper Caves     | Entered Zhirov
 22436 | -4/Zhirov          | Discovered new exit (range 3)
 22457 | -4/Zhirov          | Met Zhirov
 22477 | -4/Zhirov          | Learned location of Quarantine (-2)
 22477 | -4/Zhirov          | Learned location of Testing (-3)
 22477 | -4/Zhirov          | Learned location of Command (-1)
 22487 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 22504 | -4/Zhirov          | Found Alien Artifact
 22504 | -4/Zhirov          | Identified Integrated Dissipator
 22504 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 22521 | -4/Zhirov          | Found Alien Artifact
 22623 | -4/Zhirov          | Identified exit to Proximity Caves
 22624 | -4/Zhirov          | Entered Proximity Caves
 23407 | -3/Proximity Caves | Discovered exit to Research (range 8)
 23420 | -3/Proximity Caves | Entered Research
 23420 | -3/Research        | Evolved 2 slots: Utility x2
 23422 | -3/Research        | Loaded intel: 42 interactive machine locations
 23541 | -3/Research        | Zion Heavy squad teleported in
 23704 | -3/Research        | Found Zio. Weapon Casing
 23776 | -3/Research        | Identified Transdimensional Reconstructor
 23776 | -3/Research        | Warped through subspace
 23798 | -3/Research        | Build established: Scavenger-Tank
 23978 | -3/Research        | Spotted B-86 Titan
 24006 | -3/Research        | Destroyed B-86 Titan
 24541 | -3/Research        | Retrieved Zion intel report: Component Schematics
 24542 | -3/Research        | Zion Experimental squad teleported in
 24624 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 24625 | -3/Research        | Zion Fire squad teleported in
 24625 | -3/Research        | Identified Vortex Chain Reactor
 24789 | -3/Research        | Terminal network hard line cut
 25138 | -3/Research        | Found Adv. Powered Armor
 25420 | -3/Research        | First assault squad dispatched
 25438 | -3/Research        | Incoming assault squad redirected
 25792 | -3/Research        | System corruption reached 10%
 25888 | -3/Research        | Lost 3 parts (2u1w)
 25894 | -3/Research        | Destroyed 11 combat bots
 25922 | -3/Research        | Found Zio. Weapon Casing
 25925 | -3/Research        | Found Prototype Protection
 25926 | -3/Research        | Identified Zio. Shade Armor
 25945 | -3/Research        | Found Corrupted Prototype Energy Cannon
 26150 | -3/Research        | High security lockdown imminent
 26230 | -3/Research        | High security lockdown engaged
 26231 | -3/Research        | Build established: Generator-Tank
 26263 | -3/Research        | Spotted Executioner
 26263 | -3/Research        | Spotted Striker
 26298 | -3/Research        | Self-destructed

 Last Messages 
---------------
26280_ Identified Mic. Antimatter Reactor.
26282_  EIB:TY7FI| P4XL7GRM4U#RYW4XU UD
26283_ Penetrated by Slug.
26283_ P-80 Master destroyed.
26290_ Weapon Cycler destroyed.
26291_ System corrupted: Hvy. Plasma Cannon failed to cycle.
26291_ Penetrated by Slug.
26291_ Slug penetrates Wall.
26294_ Exp. Sensor Array destroyed.
26295_ C-30 ARC bursts open, deploying its payload.
26295_ G-73 Enforcer unfolds itself.
26295_ G-67 Veteran unfolds itself.
26295_ B-74 Champion unfolds itself.
26295_ I-47 Archangel unfolds itself.
26295_ I-47 Archangel distress signal jammed.
26295_ Critical hit (Impale).
26296_ I-47 Archangel distress signal jammed.
26297_ Penetrated by Slug.
26297_ Slug penetrates Earth.
26298_ A-15 Conveyor suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           187
Energy Generation          73
Energy Capacity            1440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         12

 Item Schematics 
-----------------
            Exp. Sensor Array | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
              Com. Ion Cannon | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
         Imp. Remote Datajack | -7/Data Miner | Free
               Thermal Shield | -7/Data Miner | Free
                     Wave Gun | -7/Data Miner | Free
             Hvy. Mass Driver | -7/Data Miner | Free
                     Riot Gun | -6/Zion       | Free
                  Barrage Gun | -6/Zion       | Free
                       Flamer | -6/Zion       | Free
                       Ripper | -6/Zion       | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free
             Dispersion Rifle | -3/Research   | Z-intel
      Imp. Heavy Siege Treads | -3/Research   | Z-intel
           Imp. System Shield | -3/Research   | Z-intel
        Lgt. Particle Reactor | -3/Research   | Z-intel
                Core Analyzer | -3/Research   | Z-intel
         Adv. Terrain Scanner | -3/Research   | Z-intel
 Imp. Reaction Control System | -3/Research   | Z-intel
            Hvy. Siege Treads | -3/Research   | Z-intel
            Adv. Recalibrator | -3/Research   | Z-intel
               Adv. ECM Suite | -3/Research   | Z-intel
             Stasis Canceller | -3/Research   | Z-intel
       Imp. Utility Shielding | -3/Research   | Z-intel
        Imp. Coolant Injector | -3/Research   | Z-intel
          Point Defense Array | -3/Research   | Z-intel

 Robot Schematics 
------------------
  G-47 Trooper | -7/Data Miner | Free
 H-55 Commando | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
 X-62 Marksman | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BottomlessHackingMatter
  Manual?         0
Play Time         02:36:02
  Cumulative      1572.8 hours
  Start           2022.08.09 @ 23:02:42
  End             2022.08.10 @ 14:20:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          552
  Rogue           552
  Adventurer      0
  Explorer        0
Win Type          -
  Total           113
  Types           25/12/46/6/1/2/19/1/1
Lore%             98
Gallery%          97
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb240014-5570-48bb-922c-f4b7aac84270