Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 10:35:01 Player: Alvin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1814) 1814 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4959 Bonus ------- None Cogmind --------- Core Integrity 260/700 Matter 195/300 Energy 92/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Large Storage Unit Visual Processing Unit Microactuators Transmission Jammer Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Large Storage Unit Visual Processing Unit Microactuators Transmission Jammer Gauss Rifle EMP Blaster Scythe [Rating: 46] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 48 | 3 6 6 26 2 . 3 2 Power 6 | . 1 1 4 . . . . Engine 4 | . 1 1 2 . . . . Core 2 | . . . 2 . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 8 1 . . . Treads . | . . . . . . . . Leg 6 | . . . 6 . . . . Wheel 6 | 2 . 1 2 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 3 5 1 . 1 1 Device 4 | . 1 . 3 . . . . Storage 4 | 1 2 . . . . 1 . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . . 3 2 1 . . . Artifact . | . . . . . . . . Weapon 15 | . 2 1 9 . . 2 1 Energy Gun 5 | . . 1 4 . . . . Energy Cannon 2 | . 1 . 1 . . . . Ballistic Gun 5 | . 1 . 2 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 28 | . . . 19 . . . 9 Power 2 | . . . 1 . . . 1 Propulsion 6 | . . . 4 . . . 2 Utility 8 | . . . 6 . . . 2 Weapon 12 | . . . 8 . . . 4 Highest Loss Streak 8 | . . . 8 . . . 8 To Critical Strikes . | . . . . . . . . Average Backups 11 | 4 8 13 11 7 7 9 12 Power 2 | 1 1 1 2 1 1 1 2 Propulsion 2 | 1 2 2 2 4 4 4 4 Utility 2 | . . 2 2 2 2 2 4 Weapon 3 | 1 4 8 4 . . 1 2 Tool/Special . | . . . . . . . . Unused Backups 12 | . 1 . 5 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . Utility 4 | . . . . . . . 4 Weapon 5 | . 1 . 3 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 87 97 90 53 61 68 69 Engine 4 | . 12 11 1 7 7 7 6 Core 3 | . . . 6 . . . . Leg 5 | . . . 10 1 . . . Wheel 17 | . 28 32 14 12 15 15 14 Device 6 | . 7 6 7 7 7 7 5 Storage 9 | . 14 11 9 7 7 7 7 Protection 12 | . . 14 16 . 7 7 6 Energy Gun 7 | . . 5 8 7 7 7 6 Energy Cannon 4 | . 12 11 4 . . . . Ballistic Gun 9 | . 12 5 10 . . 11 13 Launcher 1 | . . . . 7 7 2 . Peak Build Rating 46 | 3 10 15 33 37 37 45 46 Average Rating 24 | 2 8 13 21 29 37 42 41 On Entrance 21 | . 3 10 15 21 37 37 45 Avg Prop Armor Cover (%) 4 | . . . 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 117 | 5 33 43 47 53 53 117 117 Greatest Support 56 | 26 26 42 48 56 56 56 56 Greatest Overweight (x) 27 | . 1 1 2 . . 2 27 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 Average Capacity 16 | 7 9 15 15 15 15 24 25 Most Carried 15 | 7 11 15 15 10 7 12 14 Average Carried 11 | 4 8 13 11 7 7 10 12 Final Capacity 25 | 8 15 15 15 15 15 25 25 Final Carried 15 | 7 11 15 8 7 7 12 11 Class Distribution -------------------- 38% | Mutant 32% | Tank 20% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 1212 | 183 95 108 680 . . 98 48 Remotely . | . . . . . . . . Salvage Created 1913 | . 91 246 1211 . . 193 172 Parts 104 | . 6 18 64 . . 7 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 42 | . 2 6 27 . . 4 3 Melee 1 | . . . 1 . . . . Guns 22 | . 1 1 15 . . 4 1 Cannons 9 | . 1 4 4 . . . . AOE 10 | . . 1 7 . . . 2 Classes Destroyed 7 | . 1 2 3 . . 1 . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 6 | . . 2 4 . . . . Grunt 25 | . 2 2 18 . . 3 . Brawler 1 | . . . 1 . . . . Sentry 6 | . . 2 4 . . . . Hunter 2 | . . . . . . 1 1 Thug 2 | . . . . . . . 2 Best Kill Streak 6 | . 2 3 6 . . 3 2 Combat Bots Only 6 | . 2 3 6 . . 3 2 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . 1 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 335 | . 2 20 191 . 1 25 96 Missed 85 | . 2 5 48 . 1 5 24 Hits 250 | . . 15 143 . . 20 72 Melee 4 | . . . 4 . . . . Projectile 246 | . . 15 139 . . 20 72 AOE 2 | . . . 2 . . . . Critical Strikes 14 | . . . 6 . . . 8 Damage Taken 4775 | . 2 221 2519 . . 459 1574 Core 930 | . . 38 452 . . . 440 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 170 | . . 5 165 . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . . Core Remaining (%) 76 | 100 100 90 17 . . . . Volleys Fired 115 | . 2 13 81 . . 12 7 Largest 3 | . 2 2 3 . . 3 3 Hottest 186 | . 79 101 186 . . 119 124 Shots Fired 255 | . 4 26 169 . . 35 21 Gun 201 | . 2 13 132 . . 35 19 Cannon 45 | . 2 13 30 . . . . Launcher 9 | . . . 7 . . . 2 Special . | . . . . . . . . Kinetic 127 | . 2 3 87 . . 23 12 Thermal 61 | . . . 42 . . 12 7 Explosive 6 | . . . 6 . . . . Electromagnetic 61 | . 2 23 34 . . . 2 Robot Hit Streak 16 | . 3 11 16 . . 12 4 Robot Miss Streak 16 | . . 5 16 . . 2 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 165 | . 3 18 110 . . 24 10 Core Hits 97 | . 4 9 64 . . 9 11 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 5 | . . . 3 . . 2 . Critical Strikes 9 | . . . 4 . . 4 1 Burn 3 | . . . 1 . . 2 . Destroy 6 | . . . 3 . . 2 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4192 | . 66 391 2745 . . 537 453 Guns 2207 | . 12 167 1341 . . 479 208 Cannons 824 | . 50 177 597 . . . . Explosions 1089 | . . 31 787 . . 58 213 Melee 32 | . . . . . . . 32 Ramming 40 | . 4 16 20 . . . . Kinetic 1364 | . 12 13 838 . . 327 174 Thermal 930 | . . 31 610 . . 210 79 Explosive 625 | . . . 625 . . . . Electromagnetic 1201 | . 50 331 652 . . . 168 Impact . | . . . . . . . . Slashing 32 | . . . . . . . 32 Piercing . | . . . . . . . . Highest Corruption 8 | . . . 1 . 8 8 8 Average Corruption 7 | . . . 1 . 8 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 1 . 2 9 12 Message Errors 7 | . . . . . 1 2 4 Matter Fused 3 | . . . 1 . . 2 . Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 98 | . . 13 42 . . 28 15 Projectiles 23 | . . 13 10 . . . . Explosions 61 | . . . 32 . . 28 1 Melee 14 | . . . . . . . 14 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 393 | . 2 44 142 . . 144 61 Shots 11 | . . 1 5 . . 2 3 Rammed 3 | . 1 1 1 . . . . Targets Rammed 9 | . 1 1 7 . . . . Kicked 6 | . . . 6 . . . . Crushed . | . . . . . . . . Highest Temperature 485 | . 56 133 485 . . 249 387 Average Temperature 108 | . 31 51 107 . . 124 176 Received Heat Transfer 1872 | . . 54 1044 . . 126 648 Effects 6 | . . . 3 . . . 3 Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . 2 . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . 1 4 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2008 | . . . 1303 . . 531 174 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 2 . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 71 | 100 100 100 54 100 100 100 . Level 1 28 | . . . 45 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 307 | . 50 105 307 88 20 133 . Initial 88 | . . 3 39 88 20 . . Average 99 | . 17 33 143 76 6 19 . Influence Increases 1222 | . 50 207 747 . . 188 30 Destroy 0b10 Robot/C 800 | . 40 120 540 . . 80 20 Destroy 0b10 Robot/NC 15 | . . . 15 . . . . Destroy Leader 194 | . 10 50 114 . . 10 10 Successful Hack 4 | . . 2 2 . . . . Disable Machine 45 | . . 15 . . . 30 . Destroy Structure 89 | . . 5 46 . . 38 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 60 | . . 15 30 . . 15 . Influence Decreases 1222 | . 40 122 648 136 58 65 153 Entered New Map 253 | . . 7 56 106 38 . 46 Time Decay 784 | . 40 115 414 30 20 65 100 Lost Part 185 | . . . 178 . . . 7 Squads Dispatched 8 | . . 2 5 . . 1 . Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 1 4 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 3 9 43 . 3 6 7 Peak Tracking Total 6 | . 2 3 6 . 3 4 6 Tactical Retreats 5 | . . 1 2 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 3 | . . 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 3 | . . 1 . . . 2 . Max in Single Turn 2 | . . 1 . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 2 | . . 1 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 4 | . . 2 2 . . . . Successful 4 | . . 2 2 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Active Infowar (turns) 629 | . . . 629 . . . . Sensors 629 | . . . 629 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 2828 | 59 154 332 1591 64 92 246 290 Spaces Moved 1720 | 54 141 233 822 59 92 137 182 Core 6 | 5 . . . . . . 1 Treads . | . . . . . . . . Legs 241 | . . . 241 . . . . Wheels 1473 | 49 141 233 581 59 92 137 181 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 93 93 100 100 100 130 Average Speed 117 | 86 92 94 128 100 100 126 136 Slowest Speed 1400 | 90 105 108 193 100 100 130 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 24 20 50 2 79 4 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . 3 62 . . 37 3 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 105 | . . 3 62 . . 37 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 2317 | 66 159 320 1227 66 91 184 204 Wait 324 | . 2 53 237 . . 24 8 Move 1714 | 53 140 232 821 59 91 136 182 Hop . | . . . . . . . . Pick Up 59 | 10 6 9 24 1 . 7 2 Fast Attach 4 | . 3 1 . . . . . Attach 43 | 3 1 3 27 3 . 3 3 Detach 9 | . . . 5 3 . 1 . Swap 17 | . 2 4 11 . . . . Drop 21 | . 2 4 14 . . 1 . Fire 115 | . 2 13 81 . . 12 7 Melee 2 | . . . . . . . 2 Ram 3 | . 1 1 1 . . . . Kick 6 | . . . 6 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 14) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 541 | -9/Materials | Discovered new exit (range 4) 546 | -9/Materials | Entered another Materials area 546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 901 | -8/Materials | Repaired Lgt. Armor Plating 944 | -8/Materials | Build established: Tank 1440 | -8/Materials | Lost 5 parts (1n1u3w) 1691 | -8/Materials | Build established: Scavenger-Tank 1985 | -8/Materials | Core integrity fell below 50% 2029 | -8/Materials | Lost 8 parts (1p2n2u3w) 2118 | -8/Materials | Core integrity fell below 20% 2119 | -8/Materials | Discovered new exit (range 16) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2201 | -7/Factory | Sucked down chute 2201 | -7/Factory | Entered Waste 2216 | -7/Waste | EMP discharged 2224 | -7/Waste | Spotted C-40 Crusher 2225 | -7/Waste | Spotted C-40 Crusher 2226 | -7/Waste | Spotted C-40 Crusher 2256 | -7/Waste | Spotted C-40 Crusher 2275 | -7/Waste | Build established: Mutant 2277 | -7/Waste | Discovered new exit (range 16) 2293 | -7/Waste | Entered Factory 2520 | -7/Factory | Discovered new exit (range 8) 2539 | -7/Factory | Entered Lower Caves 2726 | -7/Lower Caves | Attacked by a faux Warlord 2825 | -7/Lower Caves | Core integrity fell below 50% 2829 | -7/Lower Caves | Self-destructed Last Messages --------------- 02806_ Field Laser broken. 02806_ Overheating: Short circuit. 02806_ Gauss Rifle destroyed. 02807_ DI-188(g) heat damages Beamcaster. 02807_ L6-DH1(g) knocked back. 02807_ Broken Field Laser destroyed. 02808_ Overheating: Matter decay (-30). 02809_ Destroyed Lgt. Angular Momentum Engine. 02809_ Knocked back. 02810_ DI-188(g) heat damages Carbon-fiber Leg. 02810_ Critical hit (Burn: +37). 02814_ Overheating: Energy bleed (-2). 02814_ Arm. Huge Wheel destroyed. 02816_ L6-DH1(g) IFF system glitched. 02816_ DI-188(g) destroyed. 02816_ Critical hit (Burn: +37). 02821_ System corrupted: Scythe rejected. 02821_ Knocked back. 02822_ L6-DH1(g) misfires. 02828_ I3-SWF(g) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????## ##??????????????????? | | ????????????????????????## ##?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## ##????????????????? | | ???????????????????????#; #????????????????? | | ??????????????????????## ##??????#####??##? | | ??????????????????????# % ##?????# ### #? | | ?????????????????????## =%= ####### ## | | ????????????????????## g[% ## # | | ????????????????????# % %!= M | | ????????????????????# @/%! ## | | ????????????????????## % ####### #? | | ????????????????????## % ;#?????## #? | | ???????????????????## ##??????## ## | | ???????????????????# ##??????# | | ???????????????????###### #?????# | | ????????????????????????# #???# ####" # | | ????????????????????????## ##???# #?#"" # | | ?????????????????????????###????## """""" ## | | ?????????????????????????????????#### """ #? | | ????????????????????????????????????# " """ #? | | ????????????????????????????????????# """""" ? | | ???????????????????????????????????? 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"??"" | | ???????????????????????????????????? ????" ## | | ???????????????????????????????????? ????### #? | | ???????????????????????????????????? ??????# #? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 63% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Organ Harvest Overwhelming Challenges ------------ None Game ------ Seed ShrapnelAnalysisSystem Manual? 0 Play Time 00:49:29 Cumulative 34.3 hours Start 2026.06.26 @ 22:32:07 End 2026.06.27 @ 10:35:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: ca5d8961-7250-455f-a3df-3a07baa1a2d3