Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 09:57:34 Player: Goblaz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2426) 2426 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 5771 Bonus ------- High Alert Combat Kills 570 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 285/285 System Corruption 5% Temperature Cool (0) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Small Battery Melee Analysis Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Particle Charger Hacking Suite Component Analysis Suite Field Laser Heavy Particle Cannon Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Minigun Mini Grenade Launcher > --- INVENTORY -------- Light Treads Titanium Leg Improved Carbon-fiber Leg Small Battery Improved Targeting Computer Core Shielding Component Analysis Suite Field Laser Ion Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 96 | 5 16 22 2 3 4 44 Power 15 | 1 1 1 . 2 1 9 Engine 11 | 1 1 1 . 2 1 5 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 24 | 2 4 3 . . 3 12 Treads 6 | . . . . . 1 5 Leg 18 | 2 4 3 . . 2 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | . 7 9 2 1 . 14 Device 3 | . . 1 1 . . 1 Storage 15 | . 6 4 1 . . 4 Processor 7 | . 1 2 . . . 4 Hackware . | . . . . . . . Protection 8 | . . 2 . 1 . 5 Artifact . | . . . . . . . Weapon 24 | 2 4 9 . . . 9 Energy Gun 9 | 1 2 4 . . . 2 Energy Cannon 6 | . . 3 . . . 3 Ballistic Gun 5 | 1 2 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 1 2 . 1 27 Power 8 | . . 1 1 . . 6 Propulsion 9 | . . . . . 1 8 Utility 7 | . . . 1 . . 6 Weapon 7 | . . . . . . 7 Highest Loss Streak 6 | . . 1 2 . 1 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 84 | . 98 97 82 96 96 73 Engine 6 | . 14 10 2 11 11 3 Core 3 | . . . . . . 7 Treads 4 | . . . . . 2 8 Leg 15 | . 27 21 22 22 16 7 Device 4 | . . 4 11 11 11 1 Storage 13 | . 17 11 11 11 11 15 Processor 11 | . 9 22 11 11 11 10 Protection 5 | . . 5 2 7 11 6 Energy Gun 3 | . 14 5 . . . 2 Energy Cannon 1 | . . 5 . . . 1 Ballistic Gun 6 | . 13 5 11 11 11 1 Launcher 5 | . . 6 11 11 11 2 Slashing Weapon 2 | . . . . . . 5 Peak Build Rating 34 | 5 9 20 20 20 21 34 Average Rating 16 | 4 8 16 16 19 19 22 On Entrance 13 | . 5 9 20 16 20 21 Naked Turns . | . . . . . . . Heaviest Build 35 | 7 22 31 31 21 21 35 Greatest Support 60 | 20 20 26 26 26 30 60 Greatest Overweight (x) 8 | . 1 1 1 . 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 10 10 10 Average Capacity 8 | 5 8 10 10 10 10 9 Most Carried 10 | 3 9 10 10 9 10 10 Average Carried 6 | . 6 8 8 8 8 6 Final Capacity 15 | 5 8 15 10 10 10 10 Final Carried 10 | 3 7 7 9 8 9 10 Class Distribution -------------------- 74% | Mutant 18% | Gladiator 3% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gladiator | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 2032 | 253 224 242 169 . 158 986 Remotely . | . . . . . . . Salvage Created 2621 | 46 352 299 43 . 66 1815 Parts 177 | 3 32 19 9 . 19 95 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . 2 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 80 | 1 11 11 4 . 11 42 Melee 15 | . . . . . . 15 Guns 21 | 1 11 4 . . 1 4 Cannons 6 | . . 3 . . . 3 AOE 38 | . . 4 4 . 10 20 Classes Destroyed 13 | 1 2 . 1 . . 9 Worker 7 | . . . 1 . . 6 Builder 5 | . . . . . . 5 Tunneler 3 | . . . . . . 3 Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . . . . . . 1 Watcher 3 | . 2 . . . . 1 Swarmer 34 | . 6 4 4 . 11 9 Grunt 36 | 1 5 7 . . . 23 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 7 | . . . . . . 7 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 1 3 4 2 . 7 7 Combat Bots Only 7 | 1 3 4 2 . 7 5 Max Kills in Single Turn 3 | 1 1 1 2 . 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . 1 2 . 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 458 | 2 47 57 21 . 19 312 Missed 123 | 1 12 16 2 . 11 81 Damage Taken 5021 | 10 357 471 210 . 108 3865 Core 734 | . 77 78 22 . 7 550 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 69 . . . 73 . Volleys Fired 139 | 1 31 24 4 . 7 72 Largest 2 | 2 2 2 2 . 2 2 Hottest 128 | 70 85 113 55 . 55 128 Shots Fired 247 | 2 57 44 8 . 14 122 Gun 123 | 2 57 21 4 . 7 32 Cannon 57 | . . 15 . . . 42 Launcher 67 | . . 8 4 . 7 48 Special . | . . . . . . . Kinetic 80 | 1 31 9 4 . 7 28 Thermal 88 | 1 26 15 . . . 46 Explosive 67 | . . 8 4 . 7 48 Electromagnetic 12 | . . 12 . . . . Robot Hit Streak 12 | 2 8 5 1 . 1 12 Robot Miss Streak 5 | . 3 5 2 . 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 165 | 2 26 28 1 . 2 106 Core Hits 143 | 2 18 17 4 . 14 88 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 . . . . 8 Burn 1 | . 1 . . . . . Sever 8 | . . . . . . 8 Melee Attacks 55 | . . . . . . 55 Impact . | . . . . . . . Slashing 55 | . . . . . . 55 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8029 | 27 356 783 430 . 520 5913 Guns 965 | 27 348 219 37 . 15 319 Cannons 670 | . . 145 . . . 525 Explosions 3629 | . . 405 377 . 503 2344 Melee 2715 | . . . . . . 2715 Ramming 50 | . 8 14 16 . 2 10 Kinetic 607 | 14 172 82 37 . 15 287 Thermal 891 | 13 176 145 . . . 557 Explosive 3629 | . . 405 377 . 503 2344 Electromagnetic 137 | . . 137 . . . . Impact . | . . . . . . . Slashing 2715 | . . . . . . 2715 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 8 | . . . . . . 8 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 662 | . . . 25 . 9 628 Projectiles 8 | . . . . . . 8 Explosions 110 | . . . 25 . 9 76 Melee 544 | . . . . . . 544 Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 537 | . . 84 67 . 48 338 Shots 17 | . . 2 2 . 1 12 Rammed 1 | . . . . . 1 . Targets Rammed 14 | . 5 2 3 . 1 3 Kicked 13 | . 5 2 3 . . 3 Crushed . | . . . . . . . Highest Temperature 311 | 9 120 252 12 . 12 311 Average Temperature 80 | 6 32 66 9 . 9 115 Received Heat Transfer 1848 | 6 66 120 . . . 1656 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1776 | 37 555 259 . . . 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 936 | 20 185 189 158 . 324 936 Initial 126 | . . 31 20 . . 126 Average 330 | 7 49 52 33 . 277 705 Maximum Alert Level 3 | . . . . . 1 3 Low Security (%) 54 | 100 100 100 100 . 5 1 Level 1 4 | . . . . . 94 2 Level 2 14 | . . . . . . 33 Level 3 26 | . . . . . . 62 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 4 . . . 12 Investigation 7 | . 1 1 . . . 5 Extermination . | . . . . . . . Reinforcement 9 | . . 3 . . . 6 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . . 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | 1 15 16 9 . 10 64 Peak Tracking Total 6 | 1 4 6 3 . 6 5 Tactical Retreats 13 | . . 1 4 . 1 7 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused 4 | . 3 . 1 . . . Traps Extracted . | . . . . . . . Installed 4 | . . . 2 . . 2 Triggered 4 | . 3 . 1 . . . Most Traps Carried 3 | . . . 3 2 2 2 Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 9 | . . 3 . . . 6 Max in Single Turn 2 | . . 1 . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 18 | . 6 4 . 1 . 7 Terminals 13 | . 6 3 . . . 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 87 | . 17 24 . 23 . 23 Successful 64 | . 9 21 . 23 . 11 Failed 23 | . 8 3 . . . 12 Catastrophic 3 | . 1 . . . . 2 Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 35 | . 17 8 . . . 10 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . . 6 Recycling Units 3 | . . . . . . 3 Scanalyzers 20 | . . 16 . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 42 | . 9 6 . 23 . 4 Record 26 | . 1 1 . 23 . 1 Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 4 | . 1 1 . . . 2 Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . . 1 Transport Status 2 | . 2 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 19 | . . 15 . . . 4 Insert Component 9 | . . 7 . . . 2 Analyze 10 | . . 8 . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 4 . . . 6 Full Trace Events 11 | . 4 2 . . . 5 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 6 . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 6 . . . 2 Part Schematics Acquired 7 | . . 6 . . . 1 Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 8985 | 1096 1035 928 1316 793 326 3491 Spaces Moved 5144 | 236 731 614 1043 648 204 1668 Core 90 | 19 . . . . . 71 Treads 1005 | . . . . . 28 977 Legs 4049 | 217 731 614 1043 648 176 620 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 120 Average Speed 139 | 114 121 127 120 120 145 174 Slowest Speed 450 | 120 190 190 190 120 240 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 11 76 41 99 77 40 43 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . . 1 . 2 . Spaces Dug 17 | . . . . . 8 9 Terrain Destroyed 491 | . . 73 36 . 68 314 Melee 1 | . . . . . . 1 Projectile 4 | . . . . . . 4 AOE 486 | . . 73 36 . 68 309 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 6621 | 1057 826 730 1097 665 220 2026 Wait 984 | 813 12 4 35 1 1 118 Move 5138 | 235 730 613 1042 647 203 1668 Hop . | . . . . . . . Pick Up 87 | 3 15 25 6 3 1 34 Fast Attach 38 | 5 4 10 . . 1 18 Attach 43 | . 5 12 2 3 2 19 Detach 30 | . 6 13 1 1 2 7 Swap 15 | . 7 . . . 1 7 Drop 66 | . 11 27 2 2 1 23 Fire 139 | 1 31 24 4 . 7 72 Melee 55 | . . . . . . 55 Ram . | . . . . . . . Kick 13 | . 5 2 3 . . 3 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 8 | . . . . 8 . . Trap 4 | . . . 2 . . 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 1097 | -11/Scrapyard | Entered Materials 1098 | -10/Materials | Build established: Mutant 1615 | -10/Materials | Discovered new exit (range 7) 1741 | -10/Materials | Discovered new exit (range 17) 2029 | -10/Materials | Discovered new exit (range 18) 2132 | -10/Materials | Entered another Materials area 2132 | -9/Materials | Evolved 2 slots: Utility x2 2230 | -9/Materials | Discovered new exit (range 18) 2356 | -9/Materials | Identified exit to Mines 2548 | -9/Materials | Discovered new exit (range 3) 2631 | -9/Materials | Build established: Scavenger-Mutant 2975 | -9/Materials | Build established: Mutant 3060 | -9/Materials | Entered Mines 3061 | -9/Mines | Assembled infested the area 3066 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3083 | -9/Mines | Learned location of Zion (-6) 3293 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3294 | -9/Mines | Discovered new exit (range 5) 3326 | -9/Mines | Found a hidden stash of uninstalled traps 3440 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3592 | -9/Mines | Discovered new exit (range 9) 3724 | -9/Mines | Discovered new exit (range 4) 4376 | -9/Mines | Entered Exiles 4434 | -9/Exiles | Met 8R-AWN 4471 | -9/Exiles | Met EX-HEX 4519 | -9/Exiles | Met EX-DEC 4642 | -9/Exiles | Discovered new exit (range 12) 4787 | -9/Exiles | Visited The Gauntlet 5145 | -9/Exiles | Discovered new exit (range 15) 5169 | -9/Exiles | Entered Mines 5196 | -8/Mines | Destroyed 7 combat bots 5325 | -8/Mines | Discovered new exit (range 8) 5458 | -8/Mines | Discovered new exit (range 4) 5495 | -8/Mines | Entered Materials 5495 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5843 | -8/Materials | Discovered new exit (range 5) 5976 | -8/Materials | Lost 3 parts (2n1u) 6486 | -8/Materials | Lost 5 parts (2p1n2w) 6501 | -8/Materials | Core integrity fell below 50% 6583 | -8/Materials | Lost 6 parts (3n1u2w) 7271 | -8/Materials | Build established: Gladiator 8230 | -8/Materials | Core integrity fell below 20% 8695 | -8/Materials | First assault squad dispatched 8816 | -8/Materials | Lost 3 parts (2p1u) 8986 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 08954_ Lgt. Treads destroyed. 08954_ Acquired Hacking Suite. 08956_ K-01 Serf collects debris. 08957_ R-06 Scavenger collects System Restoration Module. 08960_ Destroyed Imp. Heat Sink. 08963_ System corrupted: Matter fused (-6). 08963_ G-47 Trooper destroyed. 08963_ K-01 Serf collects debris. 08967_ Sneak attack on K-01 Serf. 08967_ Destroyed Wheel. 08967_ Destroyed Lgt. Ion Engine. 08967_ K-01 Serf destroyed. 08972_ Acquired 6 matter. 08979_ Dropped Med. Matter Pod. 08984_ C-30 ARC bursts open, deploying its payload. 08984_ S-10 Pest unfolds itself. 08986_ Dropped Lgt. Ion Engine. 08986_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | # """ ## ###?# # #????#! # | | ## """ ############### # ##???#!! / # | | ## """ ## !! 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Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Greatsword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Librarian Novice Programmer Oops Remodeling Significant Disruption Challenges ------------ None Game ------ Seed CompactCoilTrap Manual? 0 Play Time 01:58:08 Cumulative 4.1 hours Start 2025.02.05 @ 23:28:10 End 2025.02.07 @ 09:57:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 159b8a72-a884-48b7-a620-36aa6cd7dd58