Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 19:51:48

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (360)      360
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-142)               -142
              TOTAL SCORE: 1408

 Bonus
-------
Follower Combat Kills      40
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             305/400
Matter                     231/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (4) ---
          Aluminum Leg
  Compact Wheel
>         --- UTILITY (2) ------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON (2) -------
    Light Assault Rifle
>         --- INVENTORY (15) ---
          Ion Engine
    Light Nuclear Core
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Small Storage Unit
          Utility Shielding
          Spread Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
          EM Pulse Gun
          Rocket Launcher
>         --- INVENTORY --------
          Ion Engine
    Light Nuclear Core
    Light Treads
    Light Treads
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
  Compact Wheel
    Small Storage Unit
          Utility Shielding
    Light Assault Rifle
    Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 8   3   6   4   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   2   2   
    Treads                 1    | 1   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  6    | 1   2   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   1   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   .   2   2   
    Energy Gun             4    | 3   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   5   5   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      5    | .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   100 93  98  
  Engine                   12   | .   14  12  11  
  Treads                   2    | .   9   .   .   
  Wheel                    25   | .   18  28  33  
  Device                   8    | .   14  6   .   
  Storage                  13   | .   14  14  11  
  Processor                5    | .   .   6   11  
  Energy Gun               21   | .   28  20  8   
  Launcher                 2    | .   .   3   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 14  29  31  31  
  Greatest Support         42   | 10  32  32  42  
  Greatest Overweight (x)  2    | 1   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   13  15  15  
  Most Carried             15   | 6   13  15  13  
  Average Carried          12   | 4   9   14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 6   13  14  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           419  | 280 30  53  56  
  Remotely                 .    | .   .   .   .   
Salvage Created            608  | 116 166 259 67  
  Parts                    27   | 5   7   11  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  12   | .   6   6   .   
  Guns                     9    | .   5   4   .   
  AOE                      2    | .   .   2   .   
Classes Destroyed          6    | 2   2   .   2   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   .   1   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  5    | .   3   2   .   
  Grunt                    8    | .   3   4   1   
Best Kill Streak           3    | 2   3   2   2   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               814  | .   195 280 339 
  Core                     173  | .   17  61  95  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         84   | 100 .   68  .   
Volleys Fired              53   | 8   15  18  12  
  Largest                  2    | 2   2   2   2   
  Hottest                  90   | 90  90  90  73  
Shots Fired                102  | 16  30  36  20  
  Gun                      98   | 16  30  35  17  
  Cannon                   .    | .   .   .   .   
  Launcher                 4    | .   .   1   3   
  Special                  .    | .   .   .   .   
  Kinetic                  11   | .   .   .   11  
  Thermal                  73   | 16  30  27  .   
  Explosive                4    | .   .   1   3   
  Electromagnetic          14   | .   .   8   6   
  Robot Hit Streak         16   | 7   16  16  6   
  Robot Miss Streak        6    | 3   2   3   6   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           69   | 10  21  28  10  
  Core Hits                34   | 3   8   15  8   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   1   .   
    Burn                   1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1166 | 119 251 495 301 
  Guns                     827  | 119 251 350 107 
  Cannons                  .    | .   .   .   .   
  Explosions               305  | .   .   111 194 
  Melee                    .    | .   .   .   .   
  Ramming                  34   | .   .   34  .   
  Kinetic                  62   | .   .   .   62  
  Thermal                  656  | 119 251 286 .   
  Explosive                305  | .   .   111 194 
  Electromagnetic          109  | .   .   64  45  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         7    | .   2   7   .   
  Average Corruption       4    | .   2   4   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  17   | .   .   17  .   
    Message Errors         2    | .   .   2   .   
    Matter Fused           7    | .   .   7   .   
    Heat Flow Errors       3    | .   .   3   .   
    Energy Discharges      2    | .   .   2   .   
    Data Loss (minor)      1    | .   .   1   .   
    Misfires               1    | .   .   1   .   
    Alerts                 1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            20   | .   .   7   13  
  Projectiles              .    | .   .   .   .   
  Explosions               20   | .   .   7   13  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      81   | .   .   43  38  
  Shots                    2    | .   .   1   1   
  Rammed                   3    | .   .   3   .   
Targets Rammed             3    | .   .   3   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        324  | 150 324 224 27  
  Average Temperature      84   | 63  135 72  7   
  Received Heat Transfer   282  | .   66  123 93  
  Effects                  2    | .   2   .   .   
    Interference           2    | .   2   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              1    | .   1   .   .   
  Combat Hostiles          1    | .   1   .   .   
  Parts Melted             4    | .   3   1   .   
  Heat Transferred         1821 | 322 633 866 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             177  | 10  167 149 177 
  Initial                  64   | .   6   64  49  
  Average                  85   | 2   63  100 105 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   11  7   6   
  Peak Tracking Total      5    | .   3   3   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   2   2   .   
  Successful               1    | .   1   .   .   
  Failed                   3    | .   1   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   2   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   2   18  
  Total Damage             181  | .   .   16  165 
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1178 | 85  275 730 88  
Spaces Moved               864  | 49  191 586 38  
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   861  | 46  191 586 38  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  100 93  
  Average Speed            104  | 87  100 108 93  
  Slowest Speed            115  | 95  110 115 93  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       36   | 4   36  99  8   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          28   | .   .   10  18  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      28   | .   .   10  18  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1033 | 70  242 649 72  
  Wait                     73   | .   29  27  17  
  Move                     861  | 48  190 585 38  
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 6   5   8   1   
  Fast Attach              7    | 7   .   .   .   
  Attach                   9    | .   .   5   4   
  Detach                   .    | .   .   .   .   
  Swap                     5    | 1   3   1   .   
  Drop                     2    | .   .   2   .   
  Fire                     53   | 8   15  18  12  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   3   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Entered Mines
  504 | -10/Mines     | Discovered new exit (range 6)
  563 | -10/Mines     | Identified exit to Materials
  569 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  867 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1091 | -10/Mines     | Entered Materials
 1091 | -9/Materials  | Accompanied by 3 allies
 1091 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1101 | -9/Materials  | Discovered new exit (range 16)
 1152 | -9/Materials  | Identified exit to Storage
 1179 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01159_ Destroyed EM Pulse Gun.
01159_ Mercenary 1a destroyed.
01161_ Rocket Launcher destroyed.
01162_ The unstable cave ceiling collapses.
01164_ U-05 Engineer lays Concrete.
01165_ Trooper 1b destroyed.
01166_ U-05 Engineer lays Concrete. <x3>
01168_ U-05 Engineer builds a Wall.
01168_ U-05 Engineer lays Concrete. <x2>
01169_ Destroyed Imp. Ion Engine.
01170_ U-05 Engineer builds a Wall.
01172_ R-06 Scavenger collects Wheel.
01173_ U-05 Engineer lays Concrete. <x2>
01175_ U-05 Engineer builds a Wall.
01175_ R-06 Scavenger collects Sensor Array.
01176_ U-05 Engineer lays Concrete. <x2>
01177_ Com. Wheel destroyed.
01177_ Lgt. Assault Rifle destroyed.
01177_ Wheel destroyed.
01178_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????###########??????????????????????????????? |
| ????????#         #####??????????????????????????? |
| ????????#         #   #??????????????????????????? |
| ????????#         #   #??????????????????????????? |
| ????????#         # ==#??????????????????????????? |
| ????????#  !      # = #??????????????????????????? |
| ????????#         #   #??????????????????????????? |
| ?????????         # ! #??????????????????????????? |
| ???????????     ??#   ########???????????????????? |
| ??###########+######+###     #???????????????????? |
| ??#                   !%!*   #???????????????????? |
| ??#                   g[=@>  #???????????????????? |
| ??#                    =[l   #???????????????????? |
| ??####+################ g    #???????????????????? |
| ???#     #????????????#      #???????????????????? |
| ???#     #????????????         ??????????????????? |
| ???#     #???????????"          ?????????????????? |
| ???#     #??????????""          "????????????????? |
| ???# """ #?????????""" g    #   ""???????????????? |
| ???# """ #?????????        r    ""???????????????? |
| ???# """ #??????????T"  #  u ?    ???????????????? |
| ???#######??????????#    u %#?####???????????????? |
| ????????????????????    #   ##???????????????????? |
| ????????????????????    ?   ##???????????????????? |
| ????????????????????    ?    ????????????????????? |
| ?????????????????????   ? o  ????????????????????? |
| ?????????????????????????  "?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodNodeInjector
  Manual?         0
Play Time         00:08:34
  Cumulative      46.4 hours
  Start           2022.03.27 @ 19:44:13
  End             2022.03.27 @ 19:51:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a523c49-e304-469e-b95a-6cd57726dc62