Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 14:30:47 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (133) 665 Value Destroyed (5052) 5052 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 12432 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 320 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 51/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Treading (200) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (7) ------ Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (20) --- Micro Fission Core Long-range Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Nuclear Pulse Array High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Advanced Terrain Scanner Improved Terrain Scan Processor Improved Weapon Cycler Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Focal Shield Advanced Shield Generator Improved Hacking Suite Magnetic Acceleration Cannon Mass Driver Long-range Missile Launcher Powered Hammer [Rating: 90] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 . . Utility 5 | . . . 1 2 . . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 197 | 7 6 9 40 6 10 2 5 20 73 11 8 Power 14 | 1 1 1 2 1 2 . . 3 2 . 1 Engine 7 | 1 1 1 1 . . . . 3 . . . Core 6 | . . . 1 1 1 . . . 2 . 1 Reactor 1 | . . . . . 1 . . . . . . Propulsion 37 | 2 1 1 14 1 1 . 1 2 12 1 1 Treads 16 | . . . 6 . 1 . . . 8 . 1 Leg 4 | . . . 3 . . . . . 1 . . Wheel 16 | 2 1 1 5 1 . . 1 2 3 . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 73 | 2 . 2 6 4 . 2 3 7 39 5 3 Device 42 | . . . . 2 . 1 3 4 27 4 1 Storage 12 | 2 . 2 3 1 . . . . 2 . 2 Processor 4 | . . . 1 1 . 1 . . 1 . . Hackware . | . . . . . . . . . . . . Protection 15 | . . . 2 . . . . 3 9 1 . Artifact . | . . . . . . . . . . . . Weapon 73 | 2 4 5 18 . 7 . 1 8 20 5 3 Energy Gun 10 | 1 . 2 5 . . . . . 2 . . Energy Cannon 4 | . . 1 1 . . . . . . 1 1 Ballistic Gun 22 | 1 3 2 5 . 4 . . 5 1 1 . Ballistic Cannon 18 | . . . 2 . 2 . . 1 9 3 1 Launcher 1 | . . . . . 1 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 12 | . . . . . . . 1 2 8 . 1 Slashing Weapon 5 | . . . 5 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . 4 . . Parts Lost 51 | . . 6 12 . 1 . . 5 5 18 4 Power 4 | . . 1 1 . 1 . . . . . 1 Propulsion 12 | . . 2 3 . . . . . 3 4 . Utility 14 | . . . 1 . . . . 4 1 7 1 Weapon 21 | . . 3 7 . . . . 1 1 7 2 Highest Loss Streak 17 | . . 2 6 . 1 . . 2 3 17 4 Average Slot Usage (%) 88 | . 100 92 92 100 91 92 92 92 86 75 38 Engine 2 | . 14 9 6 . . . . 2 . . . Core 2 | . . . 2 7 2 . . . 4 4 3 Reactor 1 | . . . . . 3 7 6 3 . . . Treads 9 | . . . 11 7 7 7 6 6 13 13 4 Wheel 7 | . 28 19 11 15 10 7 6 6 1 . . Device 9 | . . . . 7 7 7 19 10 15 9 6 Storage 14 | . 28 22 17 15 15 15 13 13 11 9 7 Processor 10 | . . . 8 15 15 15 13 12 10 9 5 Protection 2 | . . . 1 . . . . 8 1 4 . Energy Gun 2 | . 6 8 6 7 5 . . . . . . Ballistic Gun 14 | . 21 32 15 15 16 23 20 24 2 1 . Ballistic Cannon 6 | . . . 4 . 3 7 1 . 15 17 4 Impact Weapon 1 | . . . . . . . 4 1 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 16 17 47 60 67 86 87 89 98 116 116 98 Greatest Support 170 | 32 32 32 40 26 70 16 16 70 170 170 30 Greatest Overweight (x) 14 | . . 2 14 3 4 5 5 9 7 1 3 Average Overweight (x) 2 | . . . 2 1 1 5 5 5 2 . 1 Largest Inventory Capacity 20 | 8 8 16 16 18 18 18 18 18 20 20 20 Average Capacity 16 | 7 8 10 14 16 18 18 18 18 18 18 15 Most Carried 20 | 8 8 14 16 13 18 18 18 18 20 20 4 Average Carried 15 | 6 7 9 13 11 16 17 17 17 17 17 3 Final Capacity 20 | 8 8 16 16 18 18 18 18 18 20 4 20 Final Carried 20 | 8 8 13 13 13 18 18 18 18 20 4 3 Class Distribution -------------------- 20% | Mutant 16% | Gunner 15% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Skirmisher 9% | Skirmisher 5% | Scavenger-Tank 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Gunner | -7/Factory Assassin | -6/Factory Scavenger-Gunner | -6/Garrison Mutant | -5/Factory Hauler-Gunner | -5/Garrison Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Matter Collected 5342 | 457 74 286 1166 71 359 317 . 1024 1049 384 155 Remotely . | . . . . . . . . . . . . Salvage Created 6458 | 312 225 437 1071 . 1428 211 . 1551 801 267 155 Parts 268 | 40 21 19 61 . 8 9 . 53 41 14 2 Haulers Intercepted 7 | . 1 . 2 . . 1 . . 3 . . Recyclers Shooed 4 | . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 95 | . 3 10 19 . 6 3 . 23 20 8 3 Melee 1 | . . . . . . . . . 1 . . Guns 60 | . 3 8 16 . 5 3 . 22 2 1 . Cannons 33 | . . 2 3 . . . . 1 17 7 3 AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 15 | 3 4 1 1 . 1 . . 2 3 . . Worker 11 | 4 1 . 4 . . . . . 2 . . Builder 2 | . . . . . . . . . 2 . . Tunneler 9 | 9 . . . . . . . . . . . Hauler 7 | . 1 . 2 . . 1 . . 3 . . Recycler 3 | 1 . . 2 . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . Watcher 4 | . 1 1 2 . . . . . . . . Swarmer 5 | . . . . . . . . . 4 1 . Grunt 51 | . 3 9 13 . . 1 . 16 4 3 2 Duelist 4 | . . . 2 . . . . . 1 1 . Sentry 16 | . . 1 4 . . 2 . 5 2 1 1 Hunter 4 | . . . . . . . . . 3 1 . Programmer 8 | . . . . . . . . 1 6 1 . Behemoth 1 | . . . . . . . . 1 . . . Compactor 6 | . . . . . 6 . . . . . . Best Kill Streak 8 | 3 4 4 6 . 1 1 . 8 8 4 2 Combat Bots Only 8 | . 2 4 4 . 1 1 . 8 6 4 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Damage Taken 11126 | . 140 552 1825 31 104 60 . 1839 2295 3177 1103 Core 1582 | . 32 106 303 . 19 5 . 109 192 562 254 Absorbed by Shields 446 | . . . . . . . . 271 135 40 . Reduced by Siege Mode 217 | . . . . . . . . 47 59 111 . Core Remaining (%) 81 | 100 87 73 44 . . 96 . 87 . . . Volleys Fired 403 | 48 18 35 99 . 48 9 . 57 51 18 20 Largest 4 | 2 2 4 4 . 4 4 . 4 4 4 2 Hottest 214 | 70 100 167 173 . 141 156 . 152 214 211 147 Shots Fired 1076 | 96 34 123 216 . 128 36 . 225 138 55 25 Gun 788 | 96 32 120 160 . 111 27 . 220 16 6 . Cannon 269 | . . 3 56 . . 9 . 5 122 49 25 Launcher 17 | . . . . . 17 . . . . . . Special 2 | . 2 . . . . . . . . . . Kinetic 869 | 48 22 97 167 . 74 36 . 225 133 49 18 Thermal 173 | 48 12 26 38 . 37 . . . 5 . 7 Explosive 17 | . . . . . 17 . . . . . . Electromagnetic 17 | . . . 11 . . . . . . 6 . Robot Hit Streak 81 | 8 9 10 11 . 22 5 . 81 27 19 8 Robot Miss Streak 10 | 5 2 7 5 . 2 4 . 10 4 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 2 . . . 1 . . 5 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . . Shots Hit Robots 734 | 58 22 70 166 . 96 16 . 155 87 39 25 Core Hits 336 | 20 13 27 76 . 26 6 . 100 41 17 10 Critical Hits 12 | 1 . . . . . . . 2 7 1 1 Critical Kills 4 | . . . . . . . . 1 3 . . Critical Parts Destroyed 7 | 1 . . . . . . . 1 3 1 1 Melee Attacks 67 | . . . 10 6 . . 6 10 28 . 7 Impact 51 | . . . . . . . 6 10 28 . 7 Slashing 16 | . . . 10 6 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17494 | 575 227 870 2707 . 3034 402 . 3700 3767 1354 858 Guns 8867 | 575 227 830 1805 . 1574 339 . 3102 348 67 . Cannons 5830 | . . 40 651 . . 63 . 53 3073 1287 663 Explosions 1640 | . . . 115 . 1460 . . . 65 . . Melee 1074 | . . . 127 . . . . 545 223 . 179 Ramming 83 | . . . 9 . . . . . 58 . 16 Kinetic 12333 | 196 141 629 1815 . 1048 402 . 3155 3255 1253 439 Thermal 2212 | 379 86 241 525 . 526 . . . 231 . 224 Explosive 1460 | . . . . . 1460 . . . . . . Electromagnetic 332 | . . . 231 . . . . . . 101 . Impact 947 | . . . . . . . . 545 223 . 179 Slashing 127 | . . . 127 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 3 . . . . 1 . 1 8 8 8 Average Corruption 3 | . 1 . . . . 1 . 1 5 8 8 Corruption Purged . | . . . . . . . . . . . . Effects 100 | . 2 . . . . 2 . 9 57 15 15 Message Errors 19 | . 1 . . . . 2 . 4 8 1 3 Matter Fused 16 | . . . . . . . . . 11 1 4 Heat Flow Errors 12 | . . . . . . . . . 9 3 . Energy Discharges 16 | . 1 . . . . . . 2 10 2 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . 2 7 . 1 Data Loss (major) 3 | . . . . . . . . . 1 . 2 Misfires 3 | . . . . . . . . . 2 1 . Targeting Errors 14 | . . . . . . . . 1 6 5 2 Weapon Failures 6 | . . . . . . . . . 3 1 2 Overload Shots 4 | . . . . . . . . . 4 . . Overflow Damage 453 | . . . 2 . . . . 101 315 31 4 Projectiles 161 | . . . 2 . . . . . 124 31 4 Explosions 25 | . . . . . . . . . 25 . . Melee 267 | . . . . . . . . 101 166 . . Knockbacks 60 | . . . 16 . . . . . 26 15 3 Impact 1 | . . . . . . . . . 1 . . Kinetic 53 | . . . 14 . . . . . 22 14 3 Secondary 6 | . . . 2 . . . . . 3 1 . Self-Inflicted Damage 186 | . . . 40 . 59 . . . 87 . . Shots 5 | . . . 1 . 3 . . . 1 . . Rammed 19 | . . . 1 . . . . . 11 . 7 Targets Rammed 20 | . . . 1 . . . . . 12 . 7 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 551 | 150 158 389 551 . 93 162 . 27 198 198 193 Average Temperature 107 | 56 57 101 226 . 27 71 . 10 87 110 88 Received Heat Transfer 2853 | . 60 246 891 . . 6 . 636 306 222 486 Effects 40 | . . 1 39 . . . . . . . . Shutdowns 7 | . . . 7 . . . . . . . . Energy Bleed 5 | . . . 5 . . . . . . . . Interference 13 | . . . 13 . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . 1 1 . . . . . . . . Damage (minor) 4 | . . . 4 . . . . . . . . Damage (major) 8 | . . . 8 . . . . . . . . Siege Activations 11 | . . . . . 1 . . 4 3 3 . Total Turns 193 | . . . . . 1 . . 99 56 37 . Longest Duration 48 | . . . . . 1 . . 48 22 32 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . Impact Corruptions 11 | . . . . . . . . 3 7 . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | 2 . 1 . . . . . . 1 . . Heat Transferred 4570 | 1110 259 592 927 . 1295 . . . 237 . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Peak Influence 805 | 70 188 368 248 77 63 269 72 805 436 409 235 Average Influence 205 | 33 128 240 110 73 20 120 57 455 251 327 190 Maximum Alert Level 3 | . . 1 1 . . 1 . 3 2 2 1 Low Security (%) 60 | 100 100 33 93 100 100 77 100 16 35 . 79 Level 1 27 | . . 66 6 . . 22 . 30 50 93 20 Level 2 8 | . . . . . . . . 30 13 6 . Level 3 3 | . . . . . . . . 23 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 4 2 5 1 . 9 . . 6 . 1 Investigation 10 | . 1 1 1 . . 4 . . 3 . . Extermination 6 | . . . . 1 . 1 . . 3 . 1 Reinforcement 7 | . 3 1 1 . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 3 . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Distress Signals 10 | . 2 3 4 . . . . . 1 . . Communications Jammed 14 | . . . . . . . . . 14 . . Distress Signals 13 | . . . . . . . . . 13 . . Times Spotted 171 | . 12 26 32 1 6 10 . 25 36 18 5 Peak Tracking Total 9 | . 3 7 4 1 5 2 . 6 5 9 4 Tactical Retreats 17 | . 1 2 4 . . . . 2 5 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Traps Triggered 17 | . 3 2 1 1 . 1 . 6 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Machines Disabled 7 | . . . . . . 1 . . 5 1 . Max in Single Turn 1 | . . . . . . 1 . . 1 1 . Garrison Access 2 | . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Machines Accessed 32 | . 3 3 6 1 . 4 1 . 13 . 1 Terminals 20 | . 3 3 5 1 . 2 . . 6 . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 4 | . . . 1 . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 2 . 1 Total Hacks 85 | . 10 10 14 2 . 12 2 . 34 . 1 Successful 43 | . 5 5 10 1 . 1 1 . 19 . 1 Failed 42 | . 5 5 4 1 . 11 1 . 15 . . Catastrophic 9 | . 1 1 . . . 1 . . 6 . . Database Lockouts . | . . . . . . . . . . . . Manual 60 | . 10 9 12 2 . 9 . . 18 . . Terminals 64 | . 10 10 13 2 . 9 . . 20 . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 5 | . . . . . . . . . 5 . . Recycling Units 8 | . . . 1 . . . . . 7 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . 2 . 1 Terminal Hacks 8 | . 2 1 2 . . . . . 3 . . Record 1 | . . . . . . . . . 1 . . Part Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 8 | . . . 1 . . . . . 7 . . Process 2 | . . . . . . . . . 2 . . Report Inventory 2 | . . . . . . . . . 2 . . Retrieve Matter 2 | . . . . . . . . . 2 . . Retrieve Components 2 | . . . 1 . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 2 . 1 Unlock Access 2 | . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . 1 . 1 Unauthorized Hacks 21 | . 3 4 7 1 . 1 . . 5 . . Terminals 21 | . 3 4 7 1 . 1 . . 5 . . Track 6 | . 1 2 2 . . . . . 1 . . Botnet 15 | . 2 2 5 1 . 1 . . 4 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 3 5 1 . 4 1 . 9 . . Full Trace Events 7 | . 1 1 . . . 2 . . 3 . . Feedback Events 2 | . 1 . . . . 1 . . . . . Corruption 2 | . 1 . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 80 | . . . . . . . . . 80 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 281 | . . . . . . . . . 281 . . Retrieved Matter 666 | . . . . . . . . . 666 . . Retrieved Components 13 | . . . 10 . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . 1 . 1 . Patrol Navigation 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Total Allies 19 | . . . . . 19 . . . . . . Largest Group 19 | . . . . . 19 16 5 5 . . . Highest-Rated Group 477 | . . . . . 477 391 146 146 . . . Highest-Rated Ally 35 | . . . . . 35 35 33 33 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 134 | . . . . . . 121 . 13 . . . Total Damage 2065 | . . . . . . 1836 . 229 . . . Kills 15 | . . . . . . 15 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Turns Passed 10347 | 359 322 457 1531 317 923 809 501 1666 2881 221 360 Spaces Moved 5412 | 203 234 278 686 201 520 501 292 789 1442 114 152 Core 85 | 1 . . 6 . . . . . . 51 27 Treads 1818 | . . . 168 68 248 . . 233 913 63 125 Legs 88 | . . . 88 . . . . . . . . Wheels 3421 | 202 234 278 424 133 272 501 292 556 529 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 110 150 150 150 150 50 50 Average Speed 146 | 99 90 99 154 137 143 150 150 167 158 111 168 Slowest Speed 750 | 100 100 120 750 200 180 150 150 180 200 180 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 7 31 32 45 7 95 14 9 64 35 42 3 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 34 | . 2 . 8 6 . . 5 . 13 . . Terrain Destroyed 192 | . 2 . 11 6 60 7 5 . 90 3 8 Melee 32 | . . . 8 6 . . 5 . 13 . . Projectile 65 | . 2 . 1 . . 7 . . 44 3 8 AOE 95 | . . . 2 . 60 . . . 33 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Gar Fac Gar Fac Total 6934 | 279 311 380 987 232 605 538 348 983 1889 172 210 Wait 615 | . 44 44 101 18 10 17 42 79 224 22 14 Move 5402 | 202 233 277 685 201 519 500 291 788 1441 113 152 Hop . | . . . . . . . . . . . . Pick Up 96 | 15 4 9 18 . 6 5 2 8 25 2 2 Fast Attach 69 | 7 1 5 24 . 7 . . 4 16 . 5 Attach 38 | . 1 2 8 2 1 . 2 4 5 10 3 Detach 10 | . . 1 4 . 2 . . 1 1 1 . Swap 90 | . 4 2 8 4 2 2 3 12 52 1 . Drop 115 | 7 6 5 29 1 10 5 2 13 32 5 . Fire 403 | 48 18 35 99 . 48 9 . 57 51 18 20 Melee 67 | . . . 10 6 . . 6 10 28 . 7 Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush 19 | . . . . . . . . . 12 . 7 Escape Stasis 9 | . . . . . . . . 7 2 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 360 | -11/Scrapyard | Entered Materials 361 | -10/Materials | Build established: Mutant 537 | -10/Materials | Identified exit to Materials 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Weapon x2 955 | -9/Materials | Build established: Gunner 1119 | -9/Materials | Discovered new exit (range 16) 1139 | -9/Materials | Entered another Materials area 1139 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -8/Materials | Identified exit to Factory 1486 | -8/Materials | Lost 3 parts (3w) 1632 | -8/Materials | Garrison activated, responded to threat 1865 | -8/Materials | Discovered new exit (range 15) 2121 | -8/Materials | Lost 6 parts (2n1u3w) 2327 | -8/Materials | Core integrity fell below 50% 2670 | -8/Materials | Entered Factory 2670 | -7/Factory | Evolved 2 slots: Utility x2 2926 | -7/Factory | Build established: Scavenger-Mutant 2987 | -7/Factory | Sucked down chute 2987 | -7/Factory | Entered Waste 3006 | -7/Waste | Spotted C-40 Crusher 3045 | -7/Waste | Destroyed C-40 Crusher 3057 | -7/Waste | Spotted C-40 Crusher 3060 | -7/Waste | Spotted C-40 Crusher 3077 | -7/Waste | Spotted C-40 Crusher 3114 | -7/Waste | Spotted C-40 Crusher 3116 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3206 | -7/Waste | Destroyed C-40 Crusher 3253 | -7/Waste | Destroyed C-40 Crusher 3307 | -7/Waste | Destroyed C-40 Crusher 3356 | -7/Waste | Build established: Scavenger-Skirmisher 3400 | -7/Waste | Destroyed C-40 Crusher 3428 | -7/Waste | Destroyed C-40 Crusher 3592 | -7/Waste | Warlord forces began an assault 3822 | -7/Waste | Discovered new exit (range 18) 3910 | -7/Waste | Entered Factory 3910 | -7/Factory | Accompanied by 16 allies 3998 | -7/Factory | Build established: Skirmisher 4260 | -7/Factory | Discovered new exit (range 11) 4518 | -7/Factory | Build established: Gunner 4606 | -7/Factory | Garrison activated, responded to threat 4719 | -7/Factory | Entered another Factory area 4719 | -6/Factory | Accompanied by 5 allies 4719 | -6/Factory | Evolved 2 slots: Utility x2 5182 | -6/Factory | Build established: Assassin 5214 | -6/Factory | Identified exit to Garrison 5220 | -6/Factory | Entered Garrison 5220 | -6/Garrison | Accompanied by 5 allies 5276 | -6/Garrison | Triggered checkpoint 5297 | -6/Garrison | Triggered checkpoint 5376 | -6/Garrison | Destroyed 8 combat bots 5414 | -6/Garrison | Spotted B-75 Beast 5628 | -6/Garrison | Destroyed B-75 Beast 5689 | -6/Garrison | Build established: Scavenger-Tank 5710 | -6/Garrison | Discovered new exit (range 21) 6030 | -6/Garrison | Discovered new exit (range 12) 6098 | -6/Garrison | Triggered checkpoint 6384 | -6/Garrison | Triggered checkpoint 6414 | -6/Garrison | Build established: Scavenger-Gunner 6817 | -6/Garrison | Discovered new exit (range 21) 6880 | -6/Garrison | Installed Relay Interface Framework 6886 | -6/Garrison | Entered Factory 6886 | -5/Factory | Evolved 2 slots: Propulsion x2 8076 | -5/Factory | Lost 3 parts (2n1w) 9376 | -5/Factory | Discovered new exit (range 15) 9566 | -5/Factory | Identified exit to Factory 9666 | -5/Factory | Repaired Antimatter Cannon 9693 | -5/Factory | Identified exit to Garrison 9767 | -5/Factory | Entered Garrison 9822 | -5/Garrison | Triggered checkpoint 9864 | -5/Garrison | Triggered checkpoint 9904 | -5/Garrison | Triggered checkpoint 9952 | -5/Garrison | Core integrity fell below 50% 9977 | -5/Garrison | Discovered new exit (range 15) 9983 | -5/Garrison | Identified exit to Factory 9986 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 9988 | -5/Garrison | Entered Factory 9997 | -5/Factory | Lost 17 parts (4n7u6w) 10291 | -5/Factory | Core integrity fell below 20% 10348 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10291_ EM Shield destroyed. 10292_ Neutrino Core destroyed. 10295_ G-50 Soldier destroyed. 10303_ Slammed into G-50 Soldier. 10304_ System corrupted: Matter fused (-6). 10304_ Acquired 68 matter. 10305_ Slug penetrates Wall. 10307_ G-50 Soldier knocked back. 10309_ Destroyed Hvy. Laser. 10309_ G-50 Soldier knocked back. 10313_ ALERT: Rogue bot located, Programmers report to Factory Zone 7I. 10317_ System corrupted: Mass Driver jammed. 10320_ Mass Driver destroyed. 10321_ Slammed into G-50 Soldier. 10322_ Acquired 15 matter. 10323_ Slammed into G-50 Soldier. 10333_ System corrupted: Component data lost. 10341_ Destroyed Carbon-fiber Leg. 10341_ G-50 Soldier system corrupted by crushing effect. 10343_ System corrupted: Powered Hammer targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????# """"""" ## "" #???? | | ?????????????????????# """"""" ## G #???? | | ?????????????????????# """"""" ## "" #???? | | ?????????????????????# """"""" ## " #???? | | ?????????????????????# ## #???? | | ?????????????????###########+#############+##### | | ?????????????????# | | ?????????????????# | | ?????????????????# """ | | ?????????????????# "R | | ?????????????????# """ " | | ?????????????????###########+####### """ " ## | | ??????????????????????# # " #? | | ??????????????????????# """"""" # " #? | | ??????????????????????# """"""" # " #? | | ??????????????????????# """"""" # " #? | | ??????????????????????# """"""" # " #? | | ??????????????????????# # " #? | | ??????????????????????# """"""" # "? #? | | ??????????????????????# """"""" # ??! #? | | ??????????????????????# """"""" # " " ?? #? | | ??????????????????????# """"""" # ??? ?? ??? | | ??????????????????????# #???????????? | | ????????????????????###! #???????????? | | ????????????????????# ;/;###########???????????? | | ????????????????????##g@##?????????????????????? | | ?????????????????????#; ;#?????????????????????? | | ?????????????????????## ;#######???????????????? | | ??????????????????????# g "????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????+ ?????????? | | ??????????????????????#### ####?????????? | | ??????????????????????????####### #????????????? | | ??????????????????????????????????#????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 900 Resistance: EM 25 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapDispersionAutocannon Manual? 0 Play Time 02:06:28 Cumulative 176.6 hours Start 2020.04.17 @ 18:46:38 End 2020.04.18 @ 14:30:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 221 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d816ee5f-eca7-4224-99ed-c1fbeda2dbc7