Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 23:58:58

Player: alice_fexa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (351)     1755
Value Destroyed (14320)    14320
Prototype IDs (71)         1420
Alien Tech Used (1)        200
Bonus (11572)              11572
              TOTAL SCORE: 38567

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    3396
Follower Combat Kills      443
Aligned with FarCom        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      502
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -369

 Cogmind 
---------
Core Integrity             1413/1600
Matter                     300/300
Energy                     436/448
System Corruption          11%
Temperature                Cool (1)
Movement                   Walking (67)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Quantum-Particle Reactor
>               --- PROPULSION (6) ---
                Myomer Exoskeleton
>               --- UTILITY (13) -----
        Armored Scrap Engine
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
                Centrium Medium Armor Plating
>               --- WEAPON (4) -------
                Helical Railgun
        Compact Linear Accelerator
                Hpw. Accelerated HMG Construct/G
                Hpw. EM Gamma Construct/G
>               --- INVENTORY (20) ---
       Advanced Power Amplifier
   Experimental Heat Sink
   Experimental Coolant Injector
       Improved Energy Well (400)
       Advanced Energy Well (500)
                Recoil Nullifier
       Advanced Kinecellerator
                Centrium Light Armor Plating
                Graphene Brace
   Experimental Thermal Shield
       Advanced Shield Generator
                Antimissile System
                Antimissile System
     Long-range Tractor Beam
                Transdimensional Reconstructor
  Hypervelocity Railgun
        Compact Linear Accelerator
           Mini Smartbomb Launcher
                Tiamat Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum-Particle Reactor
>               --- PROPULSION -------
                Myomer Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
   Experimental Heat Sink
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Phase Shifter
                Centrium Heavy Armor Plating
>               --- WEAPON -----------
                Helical Railgun
        Compact Linear Accelerator
                Hpw. Accelerated HMG Construct/G
                Hpw. EM Gamma Construct/G
>               --- INVENTORY --------
       Advanced Power Amplifier
   Experimental Coolant Injector
       Improved Energy Well
       Advanced Energy Well
       Advanced Kinecellerator
       Advanced Transmission Jammer
        Layered Heavy Armor Plating
                Centrium Light Armor Plating
                Centrium Medium Armor Plating
                Graphene Brace
   Experimental Thermal Shield
       Advanced Shield Generator
                Antimissile System
     Long-range Tractor Beam
                Transdimensional Reconstructor
        Compact Linear Accelerator
           Mini Smartbomb Launcher
                Tiamat Missile Launcher
[Rating: 212]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Centrium Heavy Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Constructs
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   4   .   .   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   .   .   .   3   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             288  | 6   15  4   .   3   51  38  12  4   8   2   8   7   3   4   3   8   3   2   18  6   29  1   28  25  
  Power                    16   | 1   2   1   .   .   4   2   2   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Engine                 8    | 1   2   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   2   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               27   | 2   .   1   .   .   10  12  1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 12   | 2   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | .   .   1   .   .   4   8   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  140  | 1   6   .   .   3   12  8   1   3   7   1   1   4   2   4   1   5   2   2   15  2   19  1   21  19  
    Device                 89   | .   3   .   .   2   5   3   1   3   5   1   .   2   2   3   1   4   1   1   9   2   14  .   11  16  
    Storage                7    | 1   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
    Processor              13   | .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             30   | .   1   .   .   .   6   3   .   .   1   .   1   1   .   1   .   1   1   .   4   .   5   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   7   2   .   .   25  16  8   1   1   .   5   3   1   .   2   3   1   .   3   4   8   .   7   6   
    Energy Gun             31   | .   1   .   .   .   16  8   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Ballistic Cannon       22   | .   .   .   .   .   2   6   1   .   1   .   2   .   .   .   .   .   1   .   2   1   3   .   3   .   
    Launcher               31   | .   2   1   .   .   7   2   3   .   .   .   2   2   1   .   2   1   .   .   .   2   3   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   1   2   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   1   4   .   2   .   .   1   1   1   .   3   .   1   .   .   6   1   4   .   7   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   3   .   .   .   
Parts Lost                 38   | .   1   1   .   .   8   6   2   .   .   .   3   1   1   .   .   2   1   .   .   2   2   3   1   4   
  Power                    5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               10   | .   .   1   .   .   5   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   1   .   .   .   2   1   1   .   .   .   1   .   1   .   .   1   .   .   .   1   1   2   .   4   
  Weapon                   7    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   1   1   .   
  Highest Loss Streak      3    | .   1   1   .   .   3   3   2   .   .   .   2   1   1   .   .   1   1   .   .   1   2   3   1   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     77   | .   99  99  100 100 93  97  91  74  75  82  73  70  70  70  70  69  68  68  72  72  60  60  64  67  
  Engine                   2    | .   14  14  14  14  4   1   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   4   .   .   
  Core                     3    | .   .   .   .   .   4   5   6   6   5   11  8   7   11  11  11  7   5   5   4   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   3   4   
  Treads                   6    | .   28  17  14  14  15  14  14  .   .   2   2   5   5   4   5   1   .   .   .   .   .   4   1   .   
  Wheel                    3    | .   .   10  14  14  8   12  7   7   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   5   5   3   .   1   1   
  Device                   14   | .   9   14  14  14  17  15  15  15  16  16  14  13  17  17  17  20  12  11  14  9   14  18  10  16  
  Storage                  6    | .   14  14  14  14  9   7   7   7   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                13   | .   .   .   .   .   1   13  15  15  11  17  17  17  17  17  17  15  15  15  15  15  13  9   18  19  
  Protection               5    | .   3   .   .   .   14  8   6   .   4   .   2   2   .   .   .   .   7   8   5   9   3   4   4   4   
  Energy Gun               5    | .   6   .   .   .   15  13  11  13  6   5   2   .   .   .   .   1   .   2   5   5   2   .   1   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   5   10  7   .   .   .   .   5   .   
  Ballistic Gun            4    | .   20  27  28  28  1   .   .   .   3   5   1   .   .   .   .   .   .   .   .   .   3   3   6   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   1   .   .   5   5   7   5   5   5   5   2   2   5   9   9   3   4   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 12  30  29  28  48  74  67  64  59  76  84  86  79  70  70  70  81  91  81  77  79  96  98  142 122 
  Greatest Support         299  | 40  40  40  16  16  60  68  38  38  28  28  101 101 101 130 130 175 136 136 91  91  96  96  299 273 
  Greatest Overweight (x)  6    | 3   .   1   1   2   6   6   2   2   3   2   2   .   .   .   .   1   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   3   2   1   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   11  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   15  15  15  15  20  20  20  20  20  20  20  18  18  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   9   14  15  14  19  19  19  13  17  19  19  17  16  19  19  18  19  20  19  19  19  19  19  19  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   15  15  15  15  20  20  20  14  20  20  18  17  18  20  20  20  20  20  20  20  20  18  20  19  
Scrap Engine Consumption   421  | .   .   .   .   .   .   .   .   23  22  1   16  6   1   4   1   19  5   2   34  .   25  5   198 59  
  Constructs Created       10   | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   1   .   .   .   .   .   .   4   .   
  Constructs Modified      178  | .   .   .   .   .   .   .   .   3   8   1   8   .   .   2   .   11  .   5   5   .   17  .   85  33  

 Class Distribution 
--------------------
 45% | Construct
 24% | Mutant
 13% | Scavenger-Mutant
 12% | Scavenger-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
              Mutant | -7/Storage
           Construct | -7/Recycling
              Mutant | -5/Factory
              Mutant | -5/Waste
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
              Mutant | -3/Quarantine
           Construct | -2/Research
 Scavenger-Construct | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           9577  | 201  309  130  .    22   802  653  211  58   80   .    485  410  74   127  71   217  198  28   490  62   1665 16   1204 2064 
  Remotely                 2016  | .    .    .    .    .    .    119  81   20   .    .    .    41   .    .    52   189  .    .    280  .    240  .    110  884  
Salvage Created            13584 | .    429  107  .    .    1762 1099 638  191  88   .    623  320  23   412  156  433  197  80   137  206  2041 40   1726 2876 
  Parts                    692   | .    34   18   .    .    104  55   32   8    5    .    32   12   4    3    8    18   6    2    2    12   107  5    76   149  
Haulers Intercepted        16    | .    1    .    .    .    5    1    1    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    1    3    
Recyclers Shooed           19    | .    1    1    .    .    1    3    .    3    .    .    5    .    .    .    .    .    .    .    .    .    2    .    1    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33    | .    .    .    .    .    .    .    .    .    .    .    .    4    3    1    7    .    2    8    .    8    .    .    .    .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  230  | .   11  5   .   .   34  21  13  1   2   .   12  8   4   .   10  3   2   1   3   12  25  .   23  40  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     72   | .   6   3   .   .   15  5   4   1   1   .   .   .   .   .   .   .   .   .   2   1   7   .   11  16  
  Cannons                  55   | .   .   .   .   .   .   2   .   .   1   .   7   1   .   .   .   2   2   .   1   1   11  .   12  15  
  AOE                      93   | .   5   2   .   .   18  10  7   .   .   .   5   7   4   .   9   .   .   .   .   10  7   .   .   9   
Classes Destroyed          21   | .   7   .   .   .   7   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   2   1   
  Worker                   27   | .   1   .   .   .   9   2   1   .   1   .   6   .   .   .   .   .   .   .   .   .   3   .   .   4   
  Builder                  24   | .   .   .   .   .   6   3   4   .   .   .   2   .   .   .   .   .   .   .   .   .   5   1   .   3   
  Tunneler                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Hauler                   16   | .   1   .   .   .   5   1   1   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   3   
  Recycler                 19   | .   1   1   .   .   1   3   1   2   .   .   2   .   .   .   .   1   .   .   .   .   6   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Watcher                  24   | .   3   .   .   .   4   3   1   .   .   .   2   .   .   .   .   .   .   .   .   .   4   1   .   6   
  Swarmer                  79   | .   5   5   .   .   7   7   7   .   .   .   5   7   4   .   9   .   .   .   .   12  7   .   .   4   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    47   | .   6   .   .   .   14  9   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   11  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   .   .   .   6   2   1   1   .   .   1   .   .   .   .   1   .   1   .   .   2   .   .   3   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   2   .   6   6   
  Programmer               39   | .   .   .   .   .   .   3   .   .   2   .   4   1   .   .   1   .   .   .   .   .   14  .   .   14  
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   
  Executioner              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   6   3   .   .   11  9   8   3   1   .   11  5   4   .   5   1   1   1   1   5   7   2   4   13  
  Combat Bots Only         13   | .   5   3   .   .   9   7   4   1   1   .   4   5   4   .   5   1   1   1   1   5   7   .   4   13  
Max Kills in Single Turn   5    | .   4   2   .   .   4   3   5   2   1   .   4   3   2   .   4   1   1   1   1   4   2   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   .   .   4   3   3   .   .   .   2   3   2   .   4   .   .   .   .   4   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Damage Taken               16845 | .    570  45   .    .    1913 1315 576  47   179  .    1570 176  158  .    283  400  230  68   193  753  2414 556  2015 3384 
  Core                     1725  | .    86   .    .    .    186  131  111  5    14   .    282  .    24   .    14   69   .    .    .    64   83   115  354  187  
  Absorbed by Shields      150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    99   
  Reduced by Siege Mode    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Regen/Repaired (Parts)   4509  | .    .    .    .    .    .    .    .    16   47   .    96   84   .    350  .    384  .    166  9    .    1181 .    1091 1085 
Core Remaining (%)         77    | 100  .    .    .    65   66   .    .    64   .    .    .    .    .    .    66   .    .    .    .    88   .    84   75   88   
Volleys Fired              832   | .    53   7    .    .    144  89   36   11   17   .    80   13   2    .    3    22   24   5    30   17   90   7    63   119  
  Largest                  4     | .    2    2    .    .    2    2    2    2    3    .    3    1    1    .    1    2    3    2    3    3    3    1    4    4    
  Hottest                  240   | .    85   40   .    .    122  122  122  110  144  .    105  46   46   .    46   145  202  145  240  240  183  70   237  235  
Shots Fired                1737  | .    101  13   .    .    256  157  65   18   25   .    124  13   2    .    3    42   35   8    72   23   212  8    218  342  
  Gun                      993   | .    97   12   .    .    218  120  58   18   12   .    22   .    .    .    .    9    .    .    21   3    111  .    117  175  
  Cannon                   672   | .    .    .    .    .    23   28   1    .    13   .    96   9    .    .    .    33   35   8    51   13   92   8    101  161  
  Launcher                 72    | .    4    1    .    .    15   9    6    .    .    .    6    4    2    .    3    .    .    .    .    7    9    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1004  | .    86   12   .    .    30   28   1    7    20   .    84   9    .    .    .    23   21   1    72   16   156  8    150  280  
  Thermal                  576   | .    11   .    .    .    211  119  58   3    1    .    14   .    .    .    .    .    .    .    .    .    47   .    58   54   
  Explosive                72    | .    4    1    .    .    15   9    6    .    .    .    6    4    2    .    3    .    .    .    .    7    9    .    .    6    
  Electromagnetic          85    | .    .    .    .    .    .    1    .    8    4    .    20   .    .    .    .    19   14   7    .    .    .    .    10   2    
  Robot Hit Streak         26    | .    12   8    .    .    15   13   26   6    4    .    11   6    7    .    10   18   7    5    7    8    21   4    13   17   
  Robot Miss Streak        4     | .    3    1    .    .    4    3    2    2    3    .    3    2    .    .    .    4    2    2    4    2    3    .    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1107  | .    73   8    .    .    163  106  50   12   11   .    79   15   2    11   11   37   12   5    41   10   132  3    140  186  
  Core Hits                601   | .    32   7    .    .    89   59   27   4    4    .    54   16   5    4    10   14   6    2    10   16   59   1    57   125  
  Critical Kills           17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    6    3    
  Critical Parts Destroyed 39    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    11   .    12   .    12   1    
  Critical Strikes         114   | .    1    .    .    .    17   15   4    .    .    .    4    .    .    .    2    .    2    .    16   .    23   1    19   10   
    Burn                   37    | .    .    .    .    .    17   13   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                60    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    14   .    20   .    19   4    
    Blast                  15    | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    2    .    3    1    .    3    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Melee Attacks              69    | .    .    .    .    .    .    .    .    .    .    .    3    5    .    11   9    16   3    .    .    .    19   .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 69    | .    .    .    .    .    .    .    .    .    .    .    3    5    .    11   9    16   3    .    .    .    19   .    3    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    9    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44137 | .    957  158  .    .    4896 3198 1748 265  306  .    3368 1192 387  726  1255 1048 389  120  1118 1770 7196 166  4884 8990 
  Guns                     15334 | .    677  92   .    .    2892 1697 878  265  115  .    356  .    .    .    .    190  .    .    335  28   2388 .    2329 3092 
  Cannons                  12969 | .    .    .    .    .    98   304  .    .    191  .    1767 125  .    .    .    572  250  120  783  121  2479 138  2293 3728 
  Explosions               12622 | .    280  66   .    .    1906 1197 870  .    .    .    1245 741  387  .    951  48   .    .    .    1621 1140 .    .    2170 
  Melee                    3184  | .    .    .    .    .    .    .    .    .    .    .    .    326  .    726  304  238  139  .    .    .    1189 .    262  .    
  Ramming                  28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Kinetic                  17699 | .    563  92   .    .    147  304  .    111  258  .    1597 125  .    .    .    457  80   .    1118 149  3704 138  3028 5828 
  Thermal                  9761  | .    114  .    .    .    3082 1697 878  20   21   .    281  .    .    .    .    48   .    .    .    .    1163 .    1509 948  
  Explosive                12172 | .    280  66   .    .    1639 1197 870  .    .    .    1110 741  387  .    951  .    .    .    .    1621 1140 .    .    2170 
  Electromagnetic          1293  | .    .    .    .    .    28   .    .    134  27   .    380  .    .    .    .    305  170  120  .    .    .    .    85   44   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3184  | .    .    .    .    .    .    .    .    .    .    .    .    326  .    726  304  238  139  .    .    .    1189 .    262  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    1    2    2    2    1    .    6    6    6    6    7    1    2    2    8    9    18   21   .    11   
  Average Corruption       4     | .    .    .    .    .    1    1    2    1    1    .    3    6    6    6    6    1    1    1    8    8    9    18   .    5    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Corruption Blocked       133   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    107  .    
  Effects                  158   | .    .    .    .    .    4    9    8    1    1    .    12   8    3    6    7    2    .    5    2    12   39   7    .    32   
    Message Errors         47    | .    .    .    .    .    .    3    .    1    .    .    6    1    1    1    1    1    .    2    .    4    14   2    .    10   
    Matter Fused           42    | .    .    .    .    .    1    3    4    .    .    .    3    3    1    3    2    .    .    .    1    3    9    1    .    8    
    Heat Flow Errors       14    | .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    2    1    .    .    1    1    4    1    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    2    2    .    .    .    .    2    .    1    1    .    .    1    .    .    2    1    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    1    1    1    .    1    .    1    .    .    1    .    .    .    1    .    2    4    .    .    4    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    1    .    1    
    Alerts                 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2109  | .    17   .    .    .    83   67   58   .    15   .    124  154  48   130  149  27   42   16   .    195  664  16   59   245  
  Projectiles              355   | .    .    .    .    .    .    .    .    .    15   .    40   .    .    .    .    .    .    16   .    8    110  16   10   140  
  Explosions               959   | .    17   .    .    .    83   67   58   .    .    .    84   90   48   .    92   .    .    .    .    187  128  .    .    105  
  Melee                    795   | .    .    .    .    .    .    .    .    .    .    .    .    64   .    130  57   27   42   .    .    .    426  .    49   .    
Knockbacks                 105   | .    .    .    .    .    .    5    .    .    3    .    32   2    .    .    .    .    2    .    3    2    19   1    6    30   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99    | .    .    .    .    .    .    5    .    .    3    .    30   2    .    .    .    .    2    .    3    2    18   1    6    27   
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    3    
Self-Inflicted Damage      653   | .    40   .    .    .    213  60   57   .    .    .    160  18   .    .    17   .    .    .    .    26   62   .    .    .    
  Shots                    20    | .    1    .    .    .    5    2    2    .    .    .    4    1    .    .    1    .    .    .    .    1    3    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        346   | .    83   .    .    .    138  15   198  120  .    .    .    65   61   .    165  212  136  8    259  279  263  104  346  297  
  Average Temperature      78    | .    26   .    .    .    49   6    84   44   .    .    .    40   36   .    83   132  63   6    74   132  51   80   94   95   
  Received Heat Transfer   1924  | .    240  .    .    .    648  294  156  12   .    .    30   .    21   .    .    82   9    18   .    9    90   45   18   252  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Longest Duration         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              7     | .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             60    | .    .    .    .    .    27   12   12   .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    3    
  Heat Transferred         18245 | .    296  .    .    .    7217 4181 2072 37   37   .    322  .    .    .    .    50   .    .    .    .    1184 .    1369 1480 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Peak Influence             1772 | .    326  123  .    .    779  640  465  205  67   22   429  .    .    .    .    315  .    .    .    .    689  1772 1151 1746 
  Initial                  1100 | .    .    24   .    .    .    354  248  181  50   22   15   .    .    .    .    144  .    .    .    .    171  387  1100 633  
  Average                  481  | .    125  40   .    .    411  466  307  94   32   22   231  .    .    .    .    219  .    .    .    .    338  1675 772  940  
Maximum Alert Level        5    | .    1    .    .    .    3    2    2    1    .    .    2    .    .    .    .    1    .    .    .    .    2    5    4    5    
  Low Security (%)         29   | 100  85   100  .    100  32   1    24   76   100  100  46   .    .    .    .    37   .    .    .    .    37   .    .    .    
  Level 1                  13   | .    14   .    .    .    6    21   60   23   .    .    50   .    .    .    .    62   .    .    .    .    25   .    .    .    
  Level 2                  32   | .    .    .    .    .    46   77   15   .    .    .    2    .    .    .    .    .    .    .    .    .    37   .    46   21   
  Level 3                  19   | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   54   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   .    .    
Squads Dispatched          57   | .    3    .    .    .    7    6    6    .    3    .    3    .    .    .    .    3    .    .    .    .    7    6    2    11   
  Investigation            6    | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            19   | .    .    .    .    .    .    3    .    .    1    .    2    .    .    .    .    1    .    .    .    .    6    .    .    6    
  Reinforcement            19   | .    1    .    .    .    6    1    1    .    2    .    1    .    .    .    .    2    .    .    .    .    1    .    2    2    
  Assault                  10   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    3    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           20   | .   1   .   .   .   7   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   6   1   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   1   
  Distress Signals         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   1   
Times Spotted              470  | .   21  6   .   .   54  33  14  1   5   6   21  9   11  .   10  12  3   1   93  13  32  28  43  54  
  Peak Tracking Total      21   | .   6   3   .   .   7   7   4   1   2   6   5   5   7   .   5   5   2   1   19  5   5   21  5   8   
  Tactical Retreats        22   | .   .   .   .   .   .   2   .   .   .   .   4   1   3   .   .   1   .   .   5   1   .   2   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            7    | .   2   .   .   .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   13  .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          27   | .   .   .   .   .   7   1   3   .   .   .   6   .   .   .   .   4   1   .   .   .   .   .   .   5   
  Max in Single Turn       4    | .   .   .   .   .   4   1   1   .   .   .   3   .   .   .   .   4   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          67   | .   3   .   2   .   5   15  4   9   4   .   3   .   .   4   .   6   1   .   4   .   3   .   .   4   
  Terminals                41   | .   3   .   .   .   4   9   4   5   2   .   3   .   .   .   .   4   .   .   .   .   3   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                141  | .   7   .   2   .   9   31  6   20  9   .   6   .   .   17  .   12  1   .   10  .   3   .   .   8   
  Successful               66   | .   4   .   2   .   4   10  1   7   .   .   4   .   .   17  .   5   1   .   10  .   .   .   .   1   
  Failed                   75   | .   3   .   .   .   5   21  5   13  9   .   2   .   .   .   .   7   .   .   .   .   3   .   .   7   
    Catastrophic           26   | .   .   .   .   .   3   9   2   3   1   .   .   .   .   .   .   3   .   .   .   .   2   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   6   .   1   .   7   18  6   10  4   .   3   .   .   .   .   8   .   .   1   .   2   .   .   5   
  Terminals                82   | .   7   .   .   .   8   19  6   12  4   .   6   .   .   .   .   9   .   .   .   .   3   .   .   8   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   .   .   .   .   .   5   .   8   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   2   .   2   .   2   3   1   2   .   .   3   .   .   17  .   2   1   .   10  .   .   .   .   .   
  Record                   15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   9   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   .   .   2   3   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Terminals                10   | .   2   .   .   .   2   1   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   2   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   3   .   .   .   5   15  4   8   4   .   3   .   .   .   .   6   .   .   .   .   3   .   .   4   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmers              9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total Allies               9    | .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Largest Group            5    | .    .    1    1    .    .    1    2    2    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Highest-Rated Group      284  | .    .    31   31   .    .    26   62   57   26   .    .    .    .    .    .    .    .    .    284  .    .    .    .    .    
  Highest-Rated Ally       68   | .    .    31   31   .    .    26   31   31   26   .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               56   | .    .    14   .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    
  Total Damage             2474 | .    .    274  .    .    .    .    20   84   .    .    .    .    .    .    .    .    .    .    2096 .    .    .    .    .    
  Kills                    11   | .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       7    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               25408 | 79   904  827  340  225  3059 2161 772  830  995  193  939  382  217  210  215  836  327  535  1256 372  1759 125  5819 2031 
Spaces Moved               16077 | 45   407  596  217  176  1289 1361 262  568  660  141  533  481  276  159  269  608  330  351  1116 493  1303 144  3002 1290 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3696  | 33   407  132  .    .    168  69   .    .    .    .    311  481  276  157  269  303  .    .    .    .    53   144  759  134  
  Legs                     1953  | .    .    .    .    .    .    .    .    .    14   .    112  .    .    2    .    67   .    .    .    .    .    .    1204 554  
  Wheels                   4937  | .    .    464  217  176  1121 1292 262  568  646  141  50   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4211  | .    .    .    .    .    .    .    .    .    .    .    60   .    .    .    .    164  .    1    1116 493  1250 .    840  287  
  Flight                   1268  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   330  350  .    .    .    .    199  315  
  Fastest Speed            50    | 50   160  115  115  115  125  95   105  105  130  130  67   67   67   65   65   53   63   63   63   63   63   68   68   61   
  Average Speed            110   | 148  160  124  115  115  156  118  126  126  133  130  100  67   67   66   65   90   63   63   63   63   89   70   137  113  
  Slowest Speed            400   | 200  160  160  115  130  400  240  130  130  288  130  154  67   67   81   65   133  63   63   63   63   117  106  220  198  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 3    69   96   61   46   89   45   41   94   21   82   20   67   53   60   54   16   41   49   91   68   22   25   48   31   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     10    | .    .    1    1    1    .    .    .    .    .    .    .    1    .    3    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    .    1    1    .    .    .    1    1    1    1    .    1    1    1    1    1    1    .    .    
Scrap Searched             11    | .    .    2    .    1    .    .    .    .    .    .    .    3    1    .    .    .    2    2    .    .    .    .    .    .    
Spaces Dug                 109   | .    7    .    .    .    2    8    8    .    .    .    13   .    .    .    .    10   17   .    .    3    19   5    4    13   
Terrain Destroyed          1023  | .    21   3    .    .    120  48   31   1    5    .    86   71   21   .    57   55   18   1    9    104  153  5    56   158  
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    10   .    .    .    .    9    .    1    .    
  Projectile               256   | .    .    .    .    .    2    12   .    1    5    .    17   .    .    .    .    2    18   1    9    9    59   5    55   61   
  AOE                      744   | .    21   3    .    .    118  36   31   .    .    .    66   71   21   .    57   43   .    .    .    95   85   .    .    97   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      22090 | 54   588  663  307  199  2088 1746 639  668  750  150  816  518  305  246  292  832  412  657  1617 529  1686 160  4555 1613 
  Wait                     4418  | .    70   57   91   14   516  228  316  61   55   7    179  10   23   66   7    161  47   300  386  13   227  8    1405 171  
  Move                     16049 | 44   406  595  216  175  1288 1360 261  567  660  140  532  480  275  158  268  607  329  348  1113 492  1302 143  3001 1289 
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Pick Up                  163   | 4    23   .    .    2    41   12   7    5    8    1    5    .    1    2    .    6    3    .    9    1    7    .    20   6    
  Fast Attach              95    | 6    2    .    .    2    13   11   2    2    3    .    3    .    .    5    .    5    .    .    13   1    6    .    17   4    
  Attach                   55    | .    2    1    .    .    8    5    2    1    2    1    3    3    2    .    2    2    .    .    .    1    8    1    5    6    
  Detach                   15    | .    2    .    .    .    1    .    .    1    .    .    .    2    1    .    2    2    .    .    .    .    3    .    1    .    
  Swap                     140   | .    11   3    .    1    30   22   8    1    3    1    2    4    1    .    1    2    3    2    5    4    15   .    6    15   
  Drop                     213   | .    19   .    .    5    47   19   7    19   2    .    9    1    .    4    .    9    3    1    22   .    9    .    34   3    
  Fire                     832   | .    53   7    .    .    144  89   36   11   17   .    80   13   2    .    3    22   24   5    30   17   90   7    63   119  
  Melee                    69    | .    .    .    .    .    .    .    .    .    .    .    3    5    .    11   9    16   3    .    .    .    19   .    3    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Acc x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    40 | -11/Junkyard       | Discovered new exit (range 16)
    80 | -11/Junkyard       | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   479 | -10/Materials      | Discovered new exit (range 6)
   586 | -10/Materials      | Discovered new exit (range 13)
   783 | -10/Materials      | Discovered new exit (range 14)
   984 | -10/Materials      | Entered Mines
  1014 | -10/Mines          | Learned location of Zion (-6)
  1347 | -10/Mines          | Discovered new exit (range 5)
  1648 | -10/Mines          | Discovered new exit (range 8)
  1661 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1662 | -10/Mines          | Discovered new exit (range 5)
  1719 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1811 | -10/Mines          | Entered Exiles
  1811 | -10/Exiles         | Accompanied by 1 ally
  1840 | -10/Exiles         | Met 8R-AWN
  1860 | -10/Exiles         | Met EX-HEX
  1890 | -10/Exiles         | Met EX-BIN
  1907 | -10/Exiles         | Aligned with FarCom system
  1908 | -10/Exiles         | Given EX-Vault access code
  1936 | -10/Exiles         | Opened EX-Vault
  1963 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1983 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2053 | -10/Exiles         | Discovered new exit (range 14)
  2151 | -10/Exiles         | Entered Mines
  2320 | -9/Mines           | Discovered new exit (range 10)
  2324 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2329 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2331 | -9/Mines           | Found Prototype Device
  2331 | -9/Mines           | Identified Exp. Sensor Array
  2376 | -9/Mines           | Entered Materials
  2376 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3053 | -8/Materials       | Discovered new exit (range 4)
  3522 | -8/Materials       | Destroyed 9 combat bots
  3529 | -8/Materials       | Lost 3 parts (1p2n)
  4040 | -8/Materials       | Build established: Scavenger-Mutant
  4296 | -8/Materials       | Discovered new exit (range 16)
  5435 | -8/Materials       | Entered Factory
  5435 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5900 | -7/Factory         | Destroyed 7 combat bots
  5926 | -7/Factory         | Lost 3 parts (1p1n1w)
  6015 | -7/Factory         | Discovered new exit (range 18)
  6229 | -7/Factory         | Identified exit to Storage
  6229 | -7/Factory         | Identified exit to Lower Caves
  7408 | -7/Factory         | Build established: Mutant
  7596 | -7/Factory         | Entered Storage
  7690 | -7/Storage         | Garrison activated, responded to threat
  8317 | -7/Storage         | Met a pair of Derelict thieves
  8361 | -7/Storage         | Used back door to open Recycling access
  8361 | -7/Storage         | Discovered new exit (range 5)
  8368 | -7/Storage         | Entered Recycling
  8368 | -7/Recycling       | Accompanied by 2 allies
  8369 | -7/Recycling       | Joined Warlord attack on 0b10 via Recycling
  8371 | -7/Recycling       | Found Scrap Engine
  8818 | -7/Recycling       | Discovered new exit (range 3)
  8866 | -7/Recycling       | Build established: Construct
  9198 | -7/Recycling       | Entered Factory
  9198 | -5/Factory         | Accompanied by 1 ally
  9198 | -5/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  9499 | -5/Factory         | Build established: Skirmisher
  9970 | -5/Factory         | Cargo convoy interrupted
  9981 | -5/Factory         | Build established: Mutant
 10193 | -5/Factory         | Sucked down chute
 10193 | -5/Factory         | Entered Waste
 10200 | -5/Waste           | Found Prototype Device
 10224 | -5/Waste           | Spotted C-40 Crusher
 10227 | -5/Waste           | Spotted C-40 Crusher
 10228 | -5/Waste           | Identified Adv. Kinecellerator
 10233 | -5/Waste           | Spotted C-40 Crusher
 10302 | -5/Waste           | Spotted C-40 Crusher
 10305 | -5/Waste           | Spotted C-40 Crusher
 10329 | -5/Waste           | Spotted C-40 Crusher
 10374 | -5/Waste           | Discovered new exit (range 10)
 10386 | -5/Waste           | Entered Factory
 10730 | -5/Factory         | Identified exit to Upper Caves
 10792 | -5/Factory         | Build established: Construct
 11173 | -5/Factory         | Spotted B-75 Beast
 11325 | -5/Factory         | Entered Upper Caves
 11368 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11545 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11669 | -5/Upper Caves     | Learned location of Armory (-4)
 11677 | -5/Upper Caves     | Discovered new exit (range 8)
 11707 | -5/Upper Caves     | Entered another Upper Caves area
 11769 | -5/Upper Caves     | Discovered new exit (range 9)
 11821 | -5/Upper Caves     | Spotted B-75 Beast
 11908 | -5/Upper Caves     | Discovered new exit (range 6)
 11924 | -5/Upper Caves     | Entered Zhirov
 11924 | -5/Zhirov          | Discovered new exit (range 3)
 11937 | -5/Zhirov          | Met Zhirov
 11951 | -5/Zhirov          | Learned location of Quarantine (-3)
 11951 | -5/Zhirov          | Learned location of Testing (-2)
 11951 | -5/Zhirov          | Learned location of Command (-1)
 11955 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11965 | -5/Zhirov          | Found Alien Artifact
 11965 | -5/Zhirov          | Identified Integrated Reactor
 11965 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 11976 | -5/Zhirov          | Found Alien Artifact
 12134 | -5/Zhirov          | Entered Proximity Caves
 12304 | -4/Proximity Caves | Spotted B-86 Titan
 12336 | -4/Proximity Caves | Discovered new exit (range 12)
 12349 | -4/Proximity Caves | Entered Factory
 12349 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12636 | -4/Factory         | Identified exit to Upper Caves
 12636 | -4/Factory         | Identified exit to Armory
 13185 | -4/Factory         | Entered Upper Caves
 13228 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 13304 | -4/Upper Caves     | Spotted B-86 Titan
 13508 | -4/Upper Caves     | Discovered new exit (range 7)
 13512 | -4/Upper Caves     | Entered another Upper Caves area
 13524 | -4/Upper Caves     | Discovered new exit (range 6)
 13605 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13840 | -4/Upper Caves     | Discovered new exit (range 5)
 14047 | -4/Upper Caves     | Entered Warlord
 14370 | -4/Warlord         | Learned Research terminal intel
 14370 | -4/Warlord         | Learned 4 Armory zone layouts
 14370 | -4/Warlord         | Learned 4 Armory zone layouts
 14370 | -4/Warlord         | Learned 4 Testing zone layouts
 14370 | -4/Warlord         | Learned 4 Command zone layouts
 14371 | -4/Warlord         | Learned Research trap positions
 14407 | -4/Warlord         | Met Warlord
 14416 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14470 | -4/Warlord         | Found Prototype Energy Gun
 14470 | -4/Warlord         | Identified Vortex Rail
 14554 | -4/Warlord         | P-80 Master assimilated allied CH-6DV(m)
 14617 | -4/Warlord         | Warlord forces counterattacked
 14627 | -4/Warlord         | Build established: Commander-Construct
 14716 | -4/Warlord         | Spotted Striker
 14716 | -4/Warlord         | Spotted B-90 Cyclops
 14724 | -4/Warlord         | Spotted Striker
 14816 | -4/Warlord         | Spotted Striker
 14946 | -4/Warlord         | Build established: Construct
 14985 | -4/Warlord         | Spotted Striker
 15004 | -4/Warlord         | Spotted Striker
 15087 | -4/Warlord         | Spotted Executioner
 15091 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 15111 | -4/Warlord         | Spotted Striker
 15122 | -4/Warlord         | Spotted Executioner
 15129 | -4/Warlord         | Found Prototype Device
 15129 | -4/Warlord         | Identified Exp. Shock Absorption System
 15134 | -4/Warlord         | Spotted Striker
 15138 | -4/Warlord         | Spotted Striker
 15138 | -4/Warlord         | Spotted Executioner
 15148 | -4/Warlord         | Destroyed Striker
 15148 | -4/Warlord         | Spotted Executioner
 15152 | -4/Warlord         | Spotted Executioner
 15216 | -4/Warlord         | Spotted Executioner
 15216 | -4/Warlord         | Spotted Executioner
 15216 | -4/Warlord         | Spotted Executioner
 15221 | -4/Warlord         | P-80 Master assimilated allied BD-MD7(K)
 15221 | -4/Warlord         | Spotted BD-MD7(K)
 15236 | -4/Warlord         | Found Corrupted Prototype Slashing Weapon
 15241 | -4/Warlord         | Found Corrupted Prototype Device
 15268 | -4/Warlord         | Discovered new exit (range 8)
 15303 | -4/Warlord         | Entered Proximity Caves
 15425 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15479 | -3/Proximity Caves | Spotted B-86 Titan
 15657 | -3/Proximity Caves | Discovered new exit (range 10)
 15667 | -3/Proximity Caves | Identified Particle Cleaver
 15675 | -3/Proximity Caves | Entered Research
 15675 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15676 | -3/Research        | Loaded intel: 90 trap records
 15677 | -3/Research        | Loaded intel: 23 terminal locations
 16068 | -3/Research        | Found Prototype Launcher
 16214 | -3/Research        | Identified Mni. Smartbomb Launcher
 16253 | -3/Research        | Spotted B-86 Titan
 16496 | -3/Research        | Destroyed 7 combat bots
 16529 | -3/Research        | Found Prototype Protection
 16529 | -3/Research        | Identified Centrium Heavy Armor Plating
 16724 | -3/Research        | System corruption reached 10%
 17160 | -3/Research        | Discovered new exit (range 15)
 17431 | -3/Research        | Identified Exp. Thermal Shield
 17434 | -3/Research        | Entered Quarantine
 17435 | -3/Quarantine      | Maximum security lockdown engaged
 17535 | -3/Quarantine      | Discovered new exit (range 11)
 17541 | -3/Quarantine      | Spotted Striker
 17542 | -3/Quarantine      | Spotted Striker
 17544 | -3/Quarantine      | Cryocooling Duct disabled
 17559 | -3/Quarantine      | Ambient heat levels rising (+20)
 17559 | -3/Quarantine      | Entered Research
 17559 | -2/Research        | Warlord forces began assault on 0b10
 17559 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17579 | -2/Research        | Lost 3 parts (2u1w)
 17669 | -2/Research        | Research machine network offline
 17723 | -2/Research        | Found Antimissile System
 18073 | -2/Research        | Borebot progress halted
 18104 | -2/Research        | Found Prototype Device
 18104 | -2/Research        | Identified Exp. EM Disruption Field
 18438 | -2/Research        | Discovered new exit (range 11)
 19159 | -2/Research        | Identified exit to Access
 19361 | -2/Research        | Discovered exit to Access (range 5)
 19404 | -2/Research        | Found Prototype Processor
 19404 | -2/Research        | Identified Exp. Targeting Computer
 19520 | -2/Research        | Spotted Striker
 19535 | -2/Research        | Spotted Striker
 19610 | -2/Research        | Spotted Striker
 19853 | -2/Research        | Met up with Warlord
 20060 | -2/Research        | Spotted Striker
 20060 | -2/Research        | Spotted Striker
 20403 | -2/Research        | Spotted Executioner
 20421 | -2/Research        | Destroyed Executioner
 20436 | -2/Research        | Found Prototype Processor
 20436 | -2/Research        | Identified Exp. Core Analyzer
 20686 | -2/Research        | Spotted Striker
 20689 | -2/Research        | Spotted Striker
 20695 | -2/Research        | Destroyed Striker
 20703 | -2/Research        | Destroyed Striker
 21113 | -2/Research        | Spotted Executioner
 21414 | -2/Research        | Spotted Executioner
 21438 | -2/Research        | Destroyed Executioner
 21445 | -2/Research        | Found Exp. Core Analyzer
 21562 | -2/Research        | Spotted Executioner
 21593 | -2/Research        | Destroyed Executioner
 21617 | -2/Research        | Found Adv. Kinecellerator
 22122 | -2/Research        | Spotted Striker
 22142 | -2/Research        | Destroyed Striker
 22174 | -2/Research        | Spotted Striker
 22183 | -2/Research        | Destroyed Striker
 22254 | -2/Research        | Spotted Executioner
 22301 | -2/Research        | Spotted Executioner
 22305 | -2/Research        | Spotted Executioner
 22313 | -2/Research        | Destroyed Executioner
 22326 | -2/Research        | Destroyed Executioner
 22630 | -2/Research        | Build established: Scavenger-Construct
 22888 | -2/Research        | Borebot progress halted
 23158 | -2/Research        | Spotted Striker
 23167 | -2/Research        | Spotted Striker
 23172 | -2/Research        | Destroyed Striker
 23186 | -2/Research        | Spotted Executioner
 23259 | -2/Research        | Spotted Striker
 23259 | -2/Research        | Spotted Executioner
 23259 | -2/Research        | Spotted Striker
 23259 | -2/Research        | Spotted Executioner
 23295 | -2/Research        | Destroyed Striker
 23305 | -2/Research        | Destroyed Striker
 23315 | -2/Research        | Destroyed Executioner
 23328 | -2/Research        | Found Exp. Core Analyzer
 23342 | -2/Research        | Spotted Striker
 23364 | -2/Research        | Spotted Executioner
 23366 | -2/Research        | Borebot progress halted
 23372 | -2/Research        | Destroyed Executioner
 23378 | -2/Research        | Entered Access
 23378 | -1/Access          | Evolved 2 slots: Utility x2
 23582 | -1/Access          | Energy Cycler disabled
 24876 | -1/Access          | Discovered new exit (range 6)
 24878 | -1/Access          | First assault squad dispatched
 24983 | -1/Access          | System corruption reached 10%
 25017 | -1/Access          | Lost 3 parts (3u)
 25040 | -1/Access          | Destroyed 13 combat bots
 25261 | -1/Access          | Found Antimissile System
 25409 | ***                | Escaped!

 Last Messages 
---------------
25342_ Acquired 3 matter.
25345_ Acquired 24 matter.
25352_ ,3 X&ZMRPKRPICKOGJVX&%IGKT NK
25352_ Acquired 5 matter.
25355_ Scrap Engine modifies Treaded Biometal-Impulse Exoskeleton:
  Max Integrity +857, Support -33, -Siege
  Renamed Centrium-Impulse Exoskeleton.
25367_ KRHP,K/Q|>:G03ZWVAS>B1HGX7#ZVUQE,MHE0=GT
25378_ ALERT: Rogue bot located, Programmers report to Access Zone 9O.
25379_ Scrap Engine modifies Hpw. Thermic Phase Construct/G:
  Min Damage +5, Max Damage -9, Max Integrity -48, +Penetration
  Renamed Hpw. Accelerated HMG Construct/G.
25388_ Scrap Engine modifies Centrium-Impulse Exoskeleton:
  Move Heat -3, Time/Move +6
  Renamed Myomer-Impulse Exoskeleton.
25394_ Acquired 54 matter.
25398_ Scrap Engine modifies Myomer-Impulse Exoskeleton:
  Move Heat -2, Support +37
  Renamed Myomer Exoskeleton.
25406_ ALERT: Significant disruption in Zone 8M, assault force dispatched.

 Map 
-----
+----------------------------------------------------+
|     #???#  #########+#??#    """""   #  ########## |
|     #???#  #  !!     ####    """""   #% #          |
|     #####  #  !!     ## #    """""   #  #          |
|            #  !      ## #    """""   #  #          |
|            +         ## #    """""   #% #      = " |
| ##+##+###  #         ## #           !#  #          |
|        ##  #         ## #            #  #          |
|        ##  #         ## #            +  +          |
|  "     ##  #         #  "    ]       #  #          |
| """    ##  ###########   "############  #          |
|  """   #    ##########################  #  "" ""   |
|   "    #                                #  ""T""   |
|        #               %     %%      %  #    ""    |
|        #    #########      % % ###########+####### |
| ######## ####??????##    %   %"#?#       # #?????# |
| ??????   ?????????###     %  %"#?#       # #?????# |
| ????#    ?????????# #         T#?#       # #?????# |
| ???      ??????????##         "#?#       # ####### |
| ??###    ?????????# #         "#?#       +         |
| ????#    ?????????###          ###       #         |
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| ???????????????????##          ###       #?????    |
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| ????????????????????#          #?#       #???#     |
| ????????????????????#          #?#       #???# "   |
| ????????????????????#    @"    #?#########???#"""  |
| ????????????????????#    ""    #?????????????# """ |
| ????????????????????#          #?????????????#  "  |
| ?? #????????????????#          #?????????????#     |
| =  ##???????????????#          #?????????????#     |
| |   #???????????????#""""""""""#?????????????##### |
|  "  #????????????????????????????????????????????? |
| *"  +????????????????????????????????????????????? |
| *   #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|   ###?????????????????BB????BB???????????????????? |
|   #???????????????????BB????BB???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          72
Energy Capacity            993
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       150
Armor Coverage             1200
Resistance: TH             10
Resistance: EX             75
Resistance: EM             25
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         20
Core Analysis              8
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            50

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableCommNanoactuators
  Manual?         0
Play Time         02:54:57
  Cumulative      1227.0 hours
  Start           2023.05.05 @ 16:57:14
  End             2023.05.05 @ 23:58:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          887
  Rogue           847
  Adventurer      40
  Explorer        0
Win Type          0
  Total           144
  Types           71/7/42/2/1/4/14/2/1
Lore%             95
Gallery%          96
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c36e748-5c0c-4362-bac8-0ee10faac631