Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 16:03:52

Player: Azken Zutik

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (5285)               5285
              TOTAL SCORE: 11405

 Bonus
-------
Pacifist                   4085
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     285/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>         --- POWER (4) --------
              (None)
>         --- PROPULSION (11) --
              (None)
>         --- UTILITY (4) ------
          Power Shielding
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
    Light Treads
  Compact Wheel
  Compact Wheel
          Assault Rifle

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
   Cooled VTOL Module
   Cooled VTOL Module
>         --- UTILITY ----------
          Power Shielding
>         --- WEAPON -----------
              (None)
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
  Compact Wheel
  Compact Wheel
          Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      None
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Flight Unit              Cooled VTOL Module
Utility                    Power Shielding
  Protection               Power Shielding
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   .   2   .   .   
  Power                    3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Propulsion               9    | .   .   2   1   2   .   .   1   .   1   .   2   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             4    | .   .   .   1   .   .   .   .   2   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     5    | .   .   .   3   7   7   7   6   9   15  15  14  8   4   
  Protection               4    | .   .   .   3   7   7   7   6   5   5   5   4   4   4   
Naked Turns                192  | .   25  140 27  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             1    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   
  Greatest Support         20   | 3   3   3   3   3   3   3   3   10  10  10  10  20  3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   5   5   5   5   5   5   5   5   5   5   5   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
   Mutant | -7/Factory
   Mutant | -7/Waste
   Mutant | -7/Factory
   Mutant | -6/Factory
   Mutant | -5/Factory
 Sprinter | -4/Factory
 Sprinter | -4/DSF
 Sprinter | -3/Research
   Mutant | -3/Garrison
   Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Matter Collected           222  | 200 .   .   .   .   .   .   .   .   .   7   .   .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  DSF  Res  Gar  Res  
Damage Taken               2808 | .    24   203  10   .    104  227  472  192  .    164  92   1027 293  
  Core                     2630 | .    24   203  10   .    104  223  472  154  .    121  58   968  293  
  Absorbed by Shields      7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Core Remaining (%)         75   | 100  90   49   98   .    .    53   44   84   .    89   .    .    .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           43   | .    .    33   .    .    .    9    1    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43   | .    .    33   .    .    .    9    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    2    .    .    9    9    .    .    .    .    .    1    1    
  Average Corruption       5    | .    .    2    .    .    9    9    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    1    .    .    1    7    .    .    .    .    .    .    1    
    Message Errors         4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    15   .    .    .    4    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    7    .    .    .    1    1    .    .    .    .    .    .    
Targets Rammed             9    | .    .    7    .    .    .    1    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        241  | .    .    .    .    .    .    241  .    .    .    .    .    .    .    
  Average Temperature      112  | .    .    .    .    .    .    112  .    .    .    .    .    .    .    
  Received Heat Transfer   579  | .    15   66   .    .    .    84   231  45   .    42   24   72   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Peak Influence             163  | .   15  80  42  18  21  74  125 60  34  23  27  163 91  
  Initial                  91   | .   .   5   33  18  6   14  35  60  29  23  12  23  91  
  Average                  45   | .   4   35  40  18  15  39  45  60  29  23  16  92  91  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Investigation            5    | .   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Distress Signals           4    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              82   | .   3   9   4   1   6   7   7   7   .   2   5   25  6   
  Peak Tracking Total      19   | .   4   7   4   1   6   5   7   7   1   2   5   19  8   
  Tactical Retreats        6    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Traps Triggered            3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Machines Accessed          8    | .   .   1   1   1   .   1   .   1   1   .   2   .   .   
  Terminals                7    | .   .   1   1   1   .   1   .   1   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                19   | .   .   4   2   2   .   4   .   2   1   .   4   .   .   
  Successful               3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Failed                   16   | .   .   4   1   2   .   4   .   2   .   .   3   .   .   
    Catastrophic           7    | .   .   2   .   1   .   2   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   4   2   .   .   4   .   .   .   .   .   .   .   
  Terminals                18   | .   .   4   2   2   .   4   .   2   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   1   1   .   1   .   1   .   .   1   .   .   
  Full Trace Events        5    | .   .   1   .   1   .   1   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Turns Passed               845  | .   25  140 44  49  35  215 132 34  15  10  12  102 32  
Spaces Moved               1751 | 1   49  265 85  98  69  427 261 70  45  30  37  251 63  
  Core                     1426 | 1   49  265 85  98  69  427 261 47  .   .   .   61  63  
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   323  | .   .   .   .   .   .   .   .   23  45  30  37  188 .   
  Fastest Speed            32   | 50  50  50  50  50  50  50  50  32  32  32  32  35  50  
  Average Speed            47   | 50  50  50  50  50  50  50  50  44  32  32  32  39  50  
  Slowest Speed            160  | 50  50  50  50  50  50  50  50  50  32  32  35  160 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            10   | .   .   .   .   .   .   .   .   .   .   .   3   7   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 2   15  25  15  5   71  16  9   4   2   39  1   64  6   
  Regions Visited          13
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   .   .   1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac DSF Res Gar Res 
Total                      1744 | .   48  271 85  98  68  427 261 71  44  29  34  245 63  
  Wait                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Move                     1720 | .   48  264 84  98  68  426 260 69  44  29  31  236 63  
  Hop                      8    | .   .   .   .   .   .   .   .   .   .   .   3   5   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Attach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   .   7   .   .   .   1   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Garrison (discovered 3 exits: [*Res x3])
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   23 | -10/Materials | Discovered new exit (range 5)
   26 | -10/Materials | Entered another Materials area
   26 | -9/Materials  | Evolved 2 slots: Propulsion x2
  157 | -9/Materials  | Core integrity fell below 50%
  164 | -9/Materials  | Discovered new exit (range 3)
  166 | -9/Materials  | Entered another Materials area
  166 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  171 | -8/Materials  | Identified exit to Factory
  210 | -8/Materials  | Entered Factory
  210 | -7/Factory    | Evolved 2 slots: Propulsion x2
  259 | -7/Factory    | Sucked down chute
  259 | -7/Factory    | Entered Waste
  271 | -7/Waste      | Spotted C-40 Crusher
  272 | -7/Waste      | Spotted C-40 Crusher
  273 | -7/Waste      | Spotted C-40 Crusher
  274 | -7/Waste      | EMP discharged
  274 | -7/Waste      | Spotted C-40 Crusher
  278 | -7/Waste      | Spotted C-40 Crusher
  282 | -7/Waste      | Spotted C-40 Crusher
  289 | -7/Waste      | Discovered new exit (range 11)
  294 | -7/Waste      | Entered Factory
  309 | -7/Factory    | Build established: Mutant
  502 | -7/Factory    | Discovered new exit (range 15)
  509 | -7/Factory    | Entered another Factory area
  509 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  605 | -6/Factory    | Core integrity fell below 50%
  638 | -6/Factory    | Discovered new exit (range 5)
  641 | -6/Factory    | Entered another Factory area
  641 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  673 | -5/Factory    | Discovered new exit (range 9)
  675 | -5/Factory    | Entered another Factory area
  675 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  689 | -4/Factory    | Identified exit to DSF
  690 | -4/Factory    | Entered DSF
  695 | -4/DSF        | Discovered new exit (range 15)
  700 | -4/DSF        | Entered Research
  700 | -3/Research   | Evolved 2 slots: Propulsion x2
  712 | -3/Research   | Identified exit to Garrison
  712 | -3/Research   | Entered Garrison
  724 | -3/Garrison   | Spotted B-86 Titan
  725 | -3/Garrison   | Triggered checkpoint
  736 | -3/Garrison   | Discovered new exit (range 14)
  740 | -3/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  766 | -3/Garrison   | Discovered new exit (range 8)
  769 | -3/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  782 | -3/Garrison   | Core integrity fell below 50%
  806 | -3/Garrison   | Discovered new exit (range 8)
  812 | -3/Garrison   | Installed Relay Interface Framework
  814 | -3/Garrison   | Entered Research
  827 | -3/Research   | Core integrity fell below 20%
  846 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
00776_ A bubble of rippling energy engulfs the area.
00776_ Field strength at 95.
00777_ Field strength at 65.
00778_ Field strength at 35.
00779_ Stasis field depleted.
00783_ P-80 Master resets P-80 Master, system corruption cleaned.
00784_ Cld. VTOL Module destroyed.
00787_ Penetrated by Slug.
Garrison Door activated.
00806_ EXIT=FOUND
00812_ Initiating installation procedure...
00812_ Relay Interface Framework installed.
LOCATION=UNKNOWN
GOAL=ESCAPE
00832_ U-05 Engineer destroyed.
00834_ K-01 Serf collects debris. <x2>
00835_ System corrupted: Matter fused (-7).
00835_ Acquired 15 matter.
00839_ K-01 Serf collects debris.
00846_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????    h                           ???????? |
| ??????????      h        @               ????????? |
| ?????????????????#########    ####???????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| ?????????????????????????#    #??????????????????? |
| #?????####???????????????#    #??????????????????? |
| # ????  =#???????????????#    #??????????????????? |
| ?  ?     #???????????????#    #??????????????????? |
| ?        #???????????????#    #??????????????????? |
| ?? """   ????????????????#    #????"   #?????????? |
| ?? """   ????????????????#    #??"""   +?????????? |
| ???"""  ?????????????????#    #        #?????????? |
| #??     ?????????????????+    /        #?????????? |
| +???   ??????????????????#    #        #?????????? |
| #???   ??????????????????#    #        #?????????? |
| #####+####################    ##########?????????? |
|                      ! |             #???????????? |
|                       *!             #???????????? |
|                                      #???????????? |
|                                         ?????????? |
|   ###+#############    ####+######+#####?????????? |
|   #?    ??????????#    #?????????????????????????? |
|   #      ?????????#    #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothLongswordCorpse
  Manual?         0
Play Time         00:13:41
  Cumulative      344.2 hours
  Start           2022.05.04 @ 15:50:41
  End             2022.05.04 @ 16:03:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/2/0/0/0/0
Lore%             66
Gallery%          79
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2966be1c-ddca-4b66-998f-89b3e997aea1