Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 22:48:06 Player: Basking Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (38) 190 Value Destroyed (950) 950 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 2124 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 180/400 Matter 288/300 Energy 94/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Transport Network Coupler Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Signal Interpreter Transport Network Coupler EM Pulse Gun EM Pulse Gun [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 33 | 6 8 19 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 4 3 Treads . | . . . Leg 6 | . 3 3 Wheel 3 | 2 1 . Hover . | . . . Flight . | . . . Utility 7 | 1 1 5 Device 1 | . . 1 Storage 2 | 1 1 . Processor 2 | . . 2 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 14 | 2 2 10 Energy Gun 11 | 2 2 7 Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 2 7 Power 1 | . . 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon 6 | . 1 5 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 92 | . 98 90 Engine 11 | . 14 10 Leg 16 | . 7 22 Wheel 7 | . 21 . Device 4 | . . 7 Storage 23 | . 27 22 Processor 1 | . . 2 Protection 2 | . . 3 Energy Gun 19 | . 26 16 Ballistic Gun 2 | . . 4 Naked Turns . | . . . Heaviest Build 23 | 10 17 23 Greatest Support 32 | 32 32 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 6 8 8 Average Carried 6 | 3 7 6 Final Capacity 8 | 6 8 8 Final Carried 6 | 5 6 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 621 | 253 87 281 Remotely . | . . . Salvage Created 1528 | 60 279 1189 Parts 83 | 2 15 66 Haulers Intercepted 1 | . . 1 Recyclers Shooed 2 | . . 2 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 27 | . 7 20 Guns 26 | . 7 19 AOE 1 | . . 1 Classes Destroyed 8 | 1 3 4 Worker 3 | . . 3 Builder 1 | . . 1 Hauler 1 | . . 1 Recycler 3 | 1 . 2 Watcher 3 | . 1 2 Swarmer 6 | . 3 3 Grunt 17 | . 4 13 Sentry 4 | . . 4 Best Kill Streak 8 | 1 2 8 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1542 | . 368 1174 Core 301 | . 81 220 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 67 . Volleys Fired 112 | 2 30 80 Largest 2 | 1 2 2 Hottest 90 | 40 80 90 Shots Fired 197 | 2 54 141 Gun 197 | 2 54 141 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 40 | . . 40 Thermal 27 | . . 27 Explosive . | . . . Electromagnetic 130 | 2 54 74 Robot Hit Streak 17 | 2 7 17 Robot Miss Streak 8 | . 6 8 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 130 | 2 27 101 Core Hits 56 | 1 14 41 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2090 | 30 366 1694 Guns 1877 | 30 366 1481 Cannons . | . . . Explosions 213 | . . 213 Melee . | . . . Ramming . | . . . Kinetic 441 | . . 441 Thermal 536 | . . 536 Explosive . | . . . Electromagnetic 1113 | 30 366 717 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 1 | . . 1 Message Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage 31 | . . 31 Projectiles . | . . . Explosions 31 | . . 31 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 71 | . . 71 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 200 | . 200 90 Average Temperature 37 | . 51 22 Received Heat Transfer 600 | . 150 450 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . 3 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1264 | . . 1264 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 489 | 5 255 489 Initial 44 | . 3 44 Average 216 | 1 107 295 Maximum Alert Level 2 | . 1 2 Low Security (%) 44 | 100 69 26 Level 1 44 | . 30 56 Level 2 10 | . . 17 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 47 | . 12 35 Peak Tracking Total 6 | . 3 6 Tactical Retreats 6 | . 3 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . . 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 2 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 10 | . 7 3 Terminals 8 | . 7 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 36 | . 23 13 Successful 22 | . 13 9 Failed 14 | . 10 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 14 | . 9 5 Terminals 28 | . 23 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . . 5 Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 13 | . 10 3 Record 5 | . 4 1 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . . 1 Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Retrieve Matter 1 | . . 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 3 3 Terminals 3 | . 3 . Track 1 | . 1 . Disrupt 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Monitor 1 | . . 1 Reject 1 | . . 1 Scanalyzers 1 | . . 1 Researchers 1 | . . 1 Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 7 2 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1148 | 66 378 704 Spaces Moved 588 | 47 241 300 Core 4 | 4 . . Treads . | . . . Legs 362 | . 62 300 Wheels 222 | 43 179 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 115 | 95 105 126 Slowest Speed 150 | 100 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 39 36 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 5 | . . 5 Melee . | . . . Projectile . | . . . AOE 5 | . . 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 861 | 64 314 483 Wait 81 | . 17 64 Move 586 | 46 240 300 Hop . | . . . Pick Up 28 | 8 11 9 Fast Attach 10 | 5 . 5 Attach 11 | 1 4 6 Detach 1 | . . 1 Swap 12 | . 4 8 Drop 20 | 2 8 10 Fire 112 | 2 30 80 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 523 | -9/Materials | Discovered new exit (range 15) 775 | -9/Materials | Discovered new exit (range 16) 967 | -9/Materials | Identified exit to Mines 1141 | -9/Materials | Core integrity fell below 50% 1149 | -9/Materials | Self-destructed Last Messages --------------- 01120_ W-16 Scout destroyed. 01124_ K-01 Serf cleans the Electrolysis Chamber. 01134_ Chain reaction triggered in Lgt. Ion Engine. 01134_ S-10 Pest destroyed. 01134_ EM Shotgun destroyed. 01134_ Destroyed EM Shotgun. 01134_ Ion Engine destroyed. 01134_ Destroyed Ion Engine. 01137_ Electrolysis Chamber disabled. 01138_ EM Pulse Gun destroyed. 01141_ Acquired Lgt. Assault Rifle. 01142_ R-06 Scavenger collects Hover Unit. 01143_ S-10 Pest destroyed. 01144_ U-05 Engineer lays Concrete. 01145_ S-10 Pest destroyed. 01146_ R-06 Scavenger collects Lgt. Ion Engine. 01146_ U-05 Engineer lays Concrete. 01148_ U-05 Engineer builds a Wall. 01149_ R-06 Scavenger collects Lgt. Assault Rifle. 01149_ R-06 Scavenger collects Lgt. Ion Engine. 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Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker root@ Challenges ------------ None Game ------ Seed RiotResetTorch Manual? 0 Play Time 00:20:10 Cumulative 8.1 hours Start 2020.10.09 @ 22:27:36 End 2020.10.09 @ 22:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14fabb39-075d-4ce0-a43a-4b70daaea419