Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 19:18:17 Player: b00n1n Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (86) 430 Value Destroyed (3063) 3063 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 9616 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/1300 Matter 179/300 Energy 92/100 System Corruption 40% Temperature Cool (4) Movement Walking (140) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Heavy Armored Exoskeleton > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Graphene Brace Advanced System Restoration Module > --- WEAPON ----------- Gamma Rifle Quantum Rifle Quantum Rifle Compact HERF Cannon > --- INVENTORY -------- Hybrid Antimatter Reactor Particle Reactor Armored Heavy Treads Advanced Recalibrator [Rating: 155] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Combat Airjet Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . 2 . . 1 . 1 . . . . 1 Utility 6 | . . . 2 2 . 1 1 . . . . . Weapon 2 | . . . . . 1 1 . . . . . . Parts Attached 203 | 7 6 24 24 20 31 17 8 1 16 10 . 39 Power 25 | 1 2 2 1 1 6 . . . 4 1 . 7 Engine 7 | 1 1 1 . 1 2 . . . 1 . . . Core 11 | . 1 1 1 . 4 . . . 2 1 . 1 Reactor 7 | . . . . . . . . . 1 . . 6 Propulsion 65 | 2 1 8 4 6 10 10 1 1 3 1 . 18 Treads 9 | . . . . 2 1 . . . . . . 6 Leg 19 | 2 1 8 4 . 2 . . . 1 . . 1 Wheel 8 | . . . . 1 . . . . . 1 . 6 Hover 27 | . . . . 1 7 10 1 1 2 . . 5 Flight 2 | . . . . 2 . . . . . . . . Utility 76 | 2 3 9 15 11 8 4 6 . 5 3 . 10 Device 52 | 1 2 9 9 4 4 2 5 . 4 2 . 10 Storage 8 | 1 1 . 2 1 2 1 . . . . . . Processor 5 | . . . 3 . . . 1 . . 1 . . Hackware 4 | . . . . 2 . 1 . . 1 . . . Protection 7 | . . . 1 4 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 . 5 4 2 7 3 1 . 4 5 . 4 Energy Gun 11 | 2 . 3 1 . . . . . 1 3 . 1 Energy Cannon 24 | . . 2 3 2 7 3 1 . 3 1 . 2 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 1 1 . 1 . . . Parts Lost 51 | . . 3 1 6 2 . . . 16 . . 23 Power 6 | . . . . . 1 . . . 2 . . 3 Propulsion 17 | . . 1 1 4 . . . . 5 . . 6 Utility 15 | . . . . 2 1 . . . 4 . . 8 Weapon 13 | . . 2 . . . . . . 5 . . 6 Highest Loss Streak 21 | . . 3 1 3 1 . . . 11 . . 21 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 98 98 99 96 93 98 100 100 90 69 78 80 Engine 2 | . 11 . . 3 2 5 5 5 3 . . . Core 3 | . 2 9 8 3 3 . . . . 5 5 . Reactor 1 | . . . . . . . . . 1 . . 6 Treads 4 | . . . . 5 9 . . . . . . 12 Leg 10 | . 26 43 35 15 3 . . . . . . . Wheel 1 | . . . . 1 4 . . . . 2 5 3 Hover 8 | . . . . 1 8 28 31 31 26 5 5 3 Device 15 | . 11 11 9 12 11 16 15 15 14 20 15 19 Storage 5 | . 16 11 9 7 6 5 5 5 3 . . . Processor 12 | . . . 13 15 13 11 15 15 15 15 21 14 Hackware 3 | . . . . 7 6 4 5 5 5 5 5 1 Energy Gun 5 | . 28 10 . . . . . . . 5 15 11 Energy Cannon 12 | . . 10 17 15 19 22 21 21 16 5 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 12 15 21 28 34 49 58 62 62 63 48 44 69 Greatest Support 215 | 20 20 30 33 40 60 61 62 62 73 12 10 215 Greatest Overweight (x) 8 | 1 . 1 1 8 3 5 . . 1 4 4 5 Average Overweight (x) . | . . . . . . . . . . 2 4 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 8 8 10 10 10 10 10 8 5 5 5 Most Carried 10 | 8 8 8 10 10 10 10 10 10 10 5 5 5 Average Carried 7 | 6 7 7 8 9 9 9 9 10 8 3 5 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 8 8 8 10 10 10 10 10 10 5 5 5 . Class Distribution -------------------- 32% | Scavenger-Mutant 21% | Scavenger-Gunner 17% | Mutant 12% | Gunner 10% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Matter Collected 2130 | 256 115 235 196 200 301 145 110 20 124 119 17 292 Remotely . | . . . . . . . . . . . . . Salvage Created 4761 | 110 141 751 524 644 258 124 179 791 483 162 . 594 Parts 191 | 5 8 39 19 23 9 1 11 12 20 7 . 37 Haulers Intercepted 4 | . . 2 2 . . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . 2 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Combat Hostiles Destroyed 61 | . 5 12 9 11 3 . 3 3 9 . . 6 Guns 18 | . 5 9 . . . . . . . . . 4 Cannons 33 | . . 3 7 9 1 . 2 2 7 . . 2 Classes Destroyed 13 | 2 2 3 . 1 2 . . 1 . 1 . 1 Worker 5 | . . . . . 1 . . . 1 . . 3 Tunneler 3 | 1 . . . . . . . . 1 . . 1 Hauler 4 | . . 2 2 . . . . . . . . . Recycler 6 | 1 . 2 1 1 . 1 . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 6 | . . 2 1 . 1 . . . . . . 2 Swarmer 18 | . 3 3 4 4 . . . . 4 . . . Grunt 11 | . 2 5 3 . . . . . 1 . . . Sentry 15 | . . 4 2 5 1 . 1 . . . . 2 Hunter 6 | . . . . . 2 . . . 2 . . 2 Programmer 8 | . . . . 2 . . 2 . 2 . . 2 Compactor 3 | . . . . . . . . 3 . . . . Decomposer 3 | . . . . . . . . . . 3 . . Samaritan 2 | . . . . . . . . . . 2 . . Best Kill Streak 6 | 1 3 4 5 6 2 1 2 3 4 . . 3 Combat Bots Only 6 | . 3 4 4 6 1 . 2 3 4 . . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Hostile Shots Fired 1086 | . 12 94 36 176 39 . 4 . 193 . . 532 Missed 357 | . 3 33 4 62 12 . 2 . 78 . . 163 Damage Taken 12171 | . 95 723 369 1095 360 36 40 . 2271 . . 7182 Core 2053 | . 41 131 14 161 29 . . . 362 . . 1315 Absorbed by Shields 6 | . . . . . . . . . . . . 6 Ignored by Resistances 154 | . . . . 23 . . . . 122 . . 9 Regen/Repaired (Parts) 24 | . 24 . . . . . . . . . . . Core Remaining (%) 86 | 100 83 67 97 77 96 100 . . . . 68 . Volleys Fired 225 | 6 17 47 31 31 11 3 4 5 22 3 . 45 Largest 4 | 2 2 2 2 2 3 4 4 4 4 2 . 4 Hottest 357 | 90 90 136 136 136 201 278 278 238 278 138 . 357 Shots Fired 561 | 12 34 89 62 62 33 12 16 18 64 6 . 153 Gun 213 | 12 34 65 . . . . . . 2 3 . 97 Cannon 348 | . . 24 62 62 33 12 16 18 62 3 . 56 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 10 Thermal 534 | 12 34 89 62 62 33 12 16 18 64 6 . 126 Explosive . | . . . . . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . . . 17 Robot Hit Streak 33 | 6 7 33 13 10 14 4 8 9 9 14 . 11 Robot Miss Streak 6 | 1 3 6 2 1 3 2 1 2 3 . . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 379 | 9 20 70 44 46 25 8 10 13 38 9 . 87 Core Hits 152 | 4 8 28 15 20 8 2 3 7 20 5 . 32 Critical Kills 9 | . . . 2 2 1 . 1 1 2 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . . 2 2 2 1 . 1 1 2 . . 1 Burn 2 | . . 2 . . . . . . . . . . Meltdown 9 | . . . 2 2 1 . 1 1 2 . . . Blast 1 | . . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . 4 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9332 | 113 234 961 934 1039 604 307 372 516 1292 413 . 2547 Guns 2613 | 105 233 614 . . . . . . 35 38 . 1588 Cannons 6305 | . . 347 927 1036 604 234 372 516 1228 90 . 951 Explosions . | . . . . . . . . . . . . . Melee 285 | . . . . . . . . . . 285 . . Ramming 129 | 8 1 . 7 3 . 73 . . 29 . . 8 Kinetic 273 | . . . . . . . . . . . . 273 Thermal 8443 | 105 233 961 927 1036 604 234 372 516 1263 128 . 2064 Explosive . | . . . . . . . . . . . . . Electromagnetic 202 | . . . . . . . . . . . . 202 Impact . | . . . . . . . . . . . . . Slashing 285 | . . . . . . . . . . 285 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 40 | . . . 2 2 3 . . 17 22 22 22 40 Average Corruption 12 | . . . 2 1 3 . . 9 18 22 22 9 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 106 | . . . 2 4 3 . . 4 28 37 7 21 Message Errors 32 | . . . 2 2 1 . . 2 5 14 2 4 Matter Fused 23 | . . . . 2 1 . . . 6 9 . 5 Heat Flow Errors 11 | . . . . . 1 . . . 1 8 . 1 Energy Discharges 10 | . . . . . . . . 1 4 1 3 1 Parts Rejected 6 | . . . . . . . . 1 3 . . 2 Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . . . . 2 4 1 4 Data Loss (major) 4 | . . . . . . . . . . 1 1 2 Misdirections 3 | . . . . . . . . . 2 . . 1 Weapon Failures 5 | . . . . . . . . . 4 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 132 | . . . 18 . . 24 . . 12 78 . . Projectiles 43 | . . . 18 . . . . . 9 16 . . Explosions . | . . . . . . . . . . . . . Melee 89 | . . . . . . 24 . . 3 62 . . Knockbacks 5 | . . . . . . 1 . . . . . 4 Impact 1 | . . . . . . 1 . . . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 36 . . 14 . . . Shots . | . . . . . . . . . . . . . Rammed 9 | . . . . 3 . 2 . . 2 . . 2 Targets Rammed 17 | 4 1 . 3 3 . 2 . . 2 . . 2 Kicked 8 | 4 1 . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 390 | 90 120 138 382 222 156 109 116 48 336 248 . 390 Average Temperature 87 | 37 52 30 116 71 65 52 50 24 108 128 . 125 Received Heat Transfer 903 | . 27 273 126 222 30 . . . 144 . . 81 Effects 4 | . . . 1 . . . . . . 2 . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . 2 . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . 1 . . . Robots Melted 10 | . . . 2 2 2 . 1 1 2 . . . Combat Hostiles 10 | . . . 2 2 2 . 1 1 2 . . . Parts Melted 44 | 1 . 5 9 9 2 2 4 1 9 1 . 1 Heat Transferred 13897 | 261 608 2366 1665 1739 990 361 461 709 1814 185 . 2738 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Peak Influence 437 | 10 252 354 437 241 92 23 152 17 255 . . 122 Initial 123 | . 6 105 86 123 44 . 9 . 11 . . . Average 100 | 4 109 192 284 140 65 12 62 14 113 . . 26 Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 . . . Low Security (%) 81 | 100 77 59 10 77 100 100 100 100 81 . . 100 Level 1 17 | . 22 40 79 22 . . . . 18 . . . Level 2 1 | . . . 9 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . . 4 2 . 1 1 . 2 . . 6 Investigation 2 | . . . 1 . . 1 . . . . . . Extermination 7 | . . . . 2 . . 1 . 2 . . 2 Reinforcement 1 | . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Distress Signals 8 | . 2 2 . . 1 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 12 22 13 17 7 1 3 6 23 . . 22 Peak Tracking Total 10 | . 5 7 6 6 3 2 1 5 10 . . 8 Tactical Retreats 8 | . 2 3 1 . . . . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Traps Triggered 9 | . . . 2 . 3 1 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Machines Disabled 9 | . . 1 3 . . . 1 . 3 . . 1 Max in Single Turn 2 | . . 1 1 . . . 1 . 2 . . 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Machines Accessed 36 | . 3 4 4 4 4 5 6 . 3 1 . 2 Terminals 20 | . 2 4 3 1 2 . 4 . 2 . . 2 Fabricators 2 | . . . . . 1 1 . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . . . . . . Recycling Units 6 | . . . . 1 . 2 2 . 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 82 | . 8 12 9 17 6 7 10 . 5 1 . 7 Successful 42 | . 6 7 4 12 1 5 3 . . 1 . 3 Failed 40 | . 2 5 5 5 5 2 7 . 5 . . 4 Catastrophic 11 | . 1 1 1 2 3 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 50 | . 6 12 7 4 3 . 7 . 4 . . 7 Fabricators 2 | . . . . . 1 1 . . . . . . Repair Stations 6 | . 2 . 2 . 2 . . . . . . . Recycling Units 9 | . . . . 2 . 3 3 . 1 . . . Scanalyzers 11 | . . . . 9 . 2 . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . . . Terminal Hacks 22 | . 4 7 3 1 1 . 2 . . 1 . 3 Record 2 | . . . . . 1 . 1 . . . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . 1 Open Door 2 | . . . . . . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 6 | . . 2 2 1 . . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 3 | . . 2 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 1 1 . . . . . Report Inventory 3 | . . . . 1 . 1 1 . . . . . Scanalyzer 11 | . . . . 9 . 2 . . . . . . Insert Component 6 | . . . . 5 . 1 . . . . . . Analyze 5 | . . . . 4 . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 29 | . 3 4 4 3 4 3 3 . 3 . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 4 . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 139 | . . . . . . 139 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 4 . 1 . . . . . . Part Schematics Acquired 5 | . . . . 4 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Turns Passed 7579 | 124 394 603 685 898 809 570 440 153 534 800 133 1436 Spaces Moved 5429 | 68 244 318 422 509 543 678 590 188 576 421 96 776 Core 53 | 12 . . . . . . . . . . . 41 Treads 1034 | . . . . 180 304 . . . . . . 550 Legs 1377 | 56 244 318 422 322 3 . . . . . . 12 Wheels 526 | . . . . . . . . . . 300 96 130 Hover 2432 | . . . . . 236 678 590 188 576 121 . 43 Flight 7 | . . . . 7 . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 71 63 63 68 60 125 140 50 Average Speed 110 | 108 120 121 121 144 123 65 67 68 69 164 140 148 Slowest Speed 685 | 120 120 190 190 685 290 360 68 68 141 290 140 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 42 30 39 13 15 23 14 80 22 60 24 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 7 | . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 19 | . . . . . 2 3 . 1 9 . . 4 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . 2 3 . 1 9 . . 4 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Upp Res Total 6508 | 102 315 444 528 604 661 805 625 200 659 515 95 955 Wait 404 | 9 29 31 29 29 35 75 12 7 31 66 . 51 Move 5418 | 67 243 317 421 508 542 677 590 187 575 420 95 776 Hop . | . . . . . . . . . . . . . Pick Up 89 | 9 7 11 9 6 13 10 5 . 4 7 . 8 Fast Attach 84 | 6 4 2 2 6 16 12 2 1 5 4 . 24 Attach 44 | 1 1 5 3 4 4 5 2 . 9 5 . 5 Detach 15 | . 2 . . . 3 2 1 . 3 . . 4 Swap 75 | . 1 17 19 10 11 . 4 . 2 1 . 10 Drop 133 | . 10 14 11 7 26 19 5 . 6 5 . 30 Fire 225 | 6 17 47 31 31 11 3 4 5 22 3 . 45 Melee 4 | . . . . . . . . . . 4 . . Ram 4 | . . . . . . 2 . . 2 . . . Kick 8 | 4 1 . 3 . . . . . . . . . Crush 5 | . . . . 3 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 421 | -10/Materials | Repaired Aluminum Leg 501 | -10/Materials | Discovered new exit (range 8) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x2 820 | -9/Materials | Lost 3 parts (1n2w) 876 | -9/Materials | Discovered new exit (range 15) 934 | -9/Materials | Build established: Scavenger-Mutant 1100 | -9/Materials | Discovered new exit (range 10) 1122 | -9/Materials | Entered another Materials area 1122 | -8/Materials | Evolved 2 slots: Utility x2 1148 | -8/Materials | Discovered new exit (range 8) 1241 | -8/Materials | Garrison activated, responded to threat 1766 | -8/Materials | Discovered new exit (range 9) 1806 | -8/Materials | Identified exit to Factory 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Evolved 2 slots: Utility x2 2431 | -7/Factory | Lost 3 parts (1n2u) 2687 | -7/Factory | Discovered new exit (range 11) 2703 | -7/Factory | Identified exit to Factory 2705 | -7/Factory | Entered another Factory area 2705 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3031 | -6/Factory | Discovered new exit (range 4) 3036 | -6/Factory | Identified exit to Lower Caves 3156 | -6/Factory | Build established: Scavenger-Skirmisher 3423 | -6/Factory | Discovered new exit (range 5) 3426 | -6/Factory | Identified exit to Factory 3514 | -6/Factory | Entered another Factory area 3514 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3605 | -5/Factory | Build established: Skirmisher 4015 | -5/Factory | Noticed a derelict Sapper rigging charges 4039 | -5/Factory | Discovered new exit (range 15) 4050 | -5/Factory | Identified exit to Factory 4081 | -5/Factory | Fabricated Cmb. Linear Gravjet? 4084 | -5/Factory | Entered another Factory area 4084 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4233 | -4/Factory | Discovered new exit (range 10) 4238 | -4/Factory | Identified exit to Extension 4381 | -4/Factory | Build established: Gunner 4524 | -4/Factory | Sucked down chute 4524 | -4/Factory | Entered Waste 4529 | -4/Waste | Spotted C-40 Crusher 4538 | -4/Waste | Spotted C-40 Crusher 4539 | -4/Waste | EMP discharged 4540 | -4/Waste | Spotted C-40 Crusher 4555 | -4/Waste | Spotted C-40 Crusher 4556 | -4/Waste | Spotted C-40 Crusher 4612 | -4/Waste | Destroyed C-40 Crusher 4616 | -4/Waste | Destroyed C-40 Crusher 4619 | -4/Waste | Destroyed C-40 Crusher 4639 | -4/Waste | EMP discharged 4639 | -4/Waste | System corruption reached 10% 4650 | -4/Waste | Spotted C-40 Crusher 4667 | -4/Waste | Discovered new exit (range 16) 4676 | -4/Waste | Identified exit to Factory 4677 | -4/Waste | Entered Factory 4935 | -4/Factory | Spotted B-86 Titan 5144 | -4/Factory | Lost 11 parts (1p3n3u4w) 5205 | -4/Factory | Discovered new exit (range 10) 5210 | -4/Factory | Identified exit to Upper Caves 5211 | -4/Factory | Entered Upper Caves 5235 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 5349 | -4/Upper Caves | Build established: Mutant 5778 | -4/Upper Caves | Learned location of Quarantine (-2) 5825 | -4/Upper Caves | Spotted B-86 Titan 5919 | -4/Upper Caves | Build established: Scavenger-Mutant 5959 | -4/Upper Caves | Discovered new exit (range 5) 5962 | -4/Upper Caves | Identified exit to Upper Caves 6011 | -4/Upper Caves | Entered another Upper Caves area 6050 | -4/Upper Caves | Encountered a Warlord checkpoint 6137 | -4/Upper Caves | Discovered new exit (range 6) 6143 | -4/Upper Caves | Identified exit to Research 6144 | -4/Upper Caves | Entered Research 6144 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6276 | -3/Research | Build established: Scavenger-Gunner 6797 | -3/Research | Garrison activated, responded to threat 7433 | -3/Research | System corruption reached 10% 7512 | -3/Research | System corruption reached 30% 7541 | -3/Research | Core integrity fell below 50% 7550 | -3/Research | Core integrity fell below 20% 7580 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07535_ Acquired Imp. Hardlight Generator. 07540_ Slug penetrates Wall. 07540_ Imp. Hardlight Generator destroyed. 07542_ Slug penetrates P-80 Master. 07543_ System corrupted: Heat flow error (+239). 07543_ Imp. Hardlight Generator destroyed. 07544_ M-28 Smith repairs Imp. Antigrav System. 07546_ M-28 Smith repairs Gamma Rifle. 07547_ Penetrated by Slug. 07547_ Slug penetrates P-80 Master. 07549_ Penetrated by Slug. 07549_ Slug penetrates Wall. 07552_ Imp. Armor Integrity Analyzer destroyed. 07562_ System corrupted: Matter fused (-9). 07563_ Acquired Hvy. Armored Exoskeleton. 07572_ Slug penetrates Wall. 07572_ Slug penetrates Door. 07572_ Slug penetrates Wall. 07579_ System corrupted: Graphene Brace rejected. Map ----- +----------------------------------------------------+ | ???????????????????# # # | | ???????????????????# + # | | ???????????????????# # !!! # | | ???????????????????# # !! # | | ???????????????????# ## # !! # | | ???????????????????# ?# # # | | ???????????????????? ?# ########## | | ???????????????????? ?# #????????? | | ??????????????????????# #????????? | | ??????????????????????### ###????????? | | ????????????????????????#h#??????????? | | ??????????????????????### ###????????? | | ??????????????????????# m #????????? | | ??????????????????????# h #????????? | | ??????????????????????# [ +????????? | | ??????????????????????# #????????? | | ??????????????????????# p #????????? | | ??????????????????????##p ########??? | | ???????????????????????# p# #??? | | ???????????????????##### + #??? | | ???????????????????+ # #??? | | ???????????????????##### # #??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# ! ########??? | | ???????????????????????# @ #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????+ +?????????? | | ???????????????????????# #?????????? | | ???????????????????????+ #?????????? | | ???????????????????????##+##?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 39 Energy Capacity 1340 Matter Stores 328 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 7 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Adv. Beam Cannon | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Cmb. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Rockin' Loadout Challenges ------------ None Game ------ Seed SystemChainSpear Manual? 0 Play Time 01:56:42 Cumulative 85.4 hours Start 2024.05.16 @ 20:00:37 End 2024.05.17 @ 19:18:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67685217-834a-456c-8416-e644eddbe9e1