Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.14 @ 20:02:09

Player: Problob

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1269)     1269
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-42)                -42
              TOTAL SCORE: 3342

 Bonus
-------
High Alert Combat Kills    142
Follower Combat Kills      14
Friendly Fire              -198

 Cogmind 
---------
Core Integrity             64/550
Matter                     262/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Aluminum Leg
>       --- UTILITY (4) ------
  Small Storage Unit
        Terrain Scan Processor
>       --- WEAPON (3) -------
  Light Assault Rifle
>       --- INVENTORY (8) ----
  Heavy Ion Engine
  Light Nuclear Core
        ECM Suite
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
           Terrain Scan Processor
  Improved Utility Shielding
>          --- WEAPON -----------
           EM Shotgun
           Ion Cannon
           Grenade Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Deuterium Engine
           Wheel
           ECM Suite
           Grenade Launcher
           Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Utility Shielding
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             53   | 8   5   16  11  13  
  Power                    10   | 1   2   3   1   3   
    Engine                 9    | 1   2   3   1   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   2   3   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  11   | 2   2   2   3   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 3   .   5   3   1   
    Device                 5    | 1   .   3   1   .   
    Storage                4    | 2   .   1   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   6   4   5   
    Energy Gun             11   | 2   1   4   2   2   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 26   | .   .   12  .   14  
  Power                    3    | .   .   2   .   1   
  Propulsion               9    | .   .   4   .   5   
  Utility                  4    | .   .   2   .   2   
  Weapon                   10   | .   .   4   .   6   
  Highest Loss Streak      11   | .   .   11  .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  83  90  84  
  Engine                   10   | .   14  9   11  7   
  Wheel                    25   | .   28  26  25  19  
  Device                   12   | .   14  14  11  8   
  Storage                  11   | .   14  11  11  9   
  Processor                5    | .   .   .   11  9   
  Protection               2    | .   .   4   .   7   
  Energy Gun               14   | .   27  10  11  6   
  Energy Cannon            1    | .   .   2   .   6   
  Ballistic Cannon         1    | .   .   4   .   .   
  Launcher                 4    | .   .   .   9   7   
Peak Build Rating          22   | 9   9   12  14  22  
  Average Rating           11   | 5   8   9   12  18  
  On Entrance              7    | .   9   9   3   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 16  14  21  19  28  
  Greatest Support         48   | 26  32  48  30  36  
  Greatest Overweight (x)  5    | 1   .   3   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   8   7   4   6   
  Average Carried          4    | 1   7   5   2   4   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            6    | 4   6   4   4   4   

 Class Distribution 
--------------------
 65% | Mutant
 24% | Scavenger-Mutant
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           751  | 278 40  172 141 120 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1491 | 109 203 282 61  836 
  Parts                    111  | 7   13  19  12  60  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  36   | .   7   7   3   19  
  Guns                     15   | .   7   3   1   4   
  Cannons                  8    | .   .   3   .   5   
  AOE                      13   | .   .   1   2   10  
Classes Destroyed          9    | 2   2   2   1   2   
  Worker                   2    | .   .   .   1   1   
  Builder                  4    | .   .   .   .   4   
  Tunneler                 2    | 1   .   .   1   .   
  Recycler                 2    | 1   .   .   .   1   
  Watcher                  4    | .   .   2   .   2   
  Swarmer                  14   | .   3   2   3   6   
  Grunt                    15   | .   4   1   .   10  
  Sentry                   7    | .   .   4   .   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           12   | 1   2   2   4   12  
  Combat Bots Only         8    | .   2   2   3   8   
Max Kills in Single Turn   4    | 1   1   2   3   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        351  | .    28   169  5    149  
  Missed                   85   | .    10   40   .    35   
Damage Taken               2855 | 2    157  1206 51   1439 
  Core                     919  | .    85   335  13   486  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  118  | .    .    13   .    105  
  Ignored by Resistances   839  | .    46   358  14   421  
Core Remaining (%)         59   | 100  66   .    13   .    
Volleys Fired              103  | 2    16   31   8    46   
  Largest                  3    | 2    2    2    1    3    
  Hottest                  135  | 90   90   112  45   135  
Shots Fired                174  | 4    31   61   9    69   
  Gun                      105  | 4    31   34   7    29   
  Cannon                   58   | .    .    27   .    31   
  Launcher                 11   | .    .    .    2    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  19   | .    .    16   .    3    
  Thermal                  105  | 4    31   26   5    39   
  Explosive                11   | .    .    .    2    9    
  Electromagnetic          39   | .    .    19   2    18   
  Robot Hit Streak         29   | 3    12   29   5    13   
  Robot Miss Streak        3    | .    2    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           140  | 3    25   49   7    56   
  Core Hits                92   | 3    13   15   9    52   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | 1    1    2    .    .    
    Burn                   3    | 1    1    1    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3590 | 41   274  978  253  2044 
  Guns                     1128 | 37   274  351  66   400  
  Cannons                  995  | .    .    462  .    533  
  Explosions               1408 | .    .    135  162  1111 
  Melee                    .    | .    .    .    .    .    
  Ramming                  59   | 4    .    30   25   .    
  Kinetic                  247  | .    .    231  .    16   
  Thermal                  1489 | 37   274  409  50   719  
  Explosive                1211 | .    .    .    162  1049 
  Electromagnetic          584  | .    .    308  16   260  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    3    5    .    
    Message Errors         2    | .    .    1    1    .    
    Matter Fused           2    | .    .    .    2    .    
    Heat Flow Errors       3    | .    .    2    1    .    
    Misfires               1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            44   | .    .    2    .    42   
  Projectiles              7    | .    .    2    .    5    
  Explosions               37   | .    .    .    .    37   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      250  | 2    .    44   23   181  
  Shots                    10   | .    .    1    1    8    
  Rammed                   13   | 1    .    9    3    .    
Targets Rammed             13   | 1    .    9    3    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        351  | 30   120  238  120  351  
  Average Temperature      75   | 17   53   62   39   100  
  Received Heat Transfer   1539 | .    72   603  .    864  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | 1    1    .    .    2    
  Heat Transferred         3217 | 173  817  955  125  1147 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    .    1    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             766  | 10  147 240 195 766 
  Initial                  74   | .   5   23  74  .   
  Average                  122  | 3   72  116 69  337 
Maximum Alert Level        3    | .   .   1   .   3   
  Low Security (%)         87   | 100 100 88  100 39  
  Level 1                  5    | .   .   11  .   19  
  Level 2                  3    | .   .   .   .   20  
  Level 3                  3    | .   .   .   .   20  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              76   | .   9   27  4   36  
  Peak Tracking Total      10   | .   3   10  4   9   
  Tactical Retreats        12   | .   1   6   .   5   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   6   2   .   1   
  Terminals                9    | .   6   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   12  4   .   4   
  Successful               14   | .   9   2   .   3   
  Failed                   6    | .   3   2   .   1   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   5   2   .   1   
  Terminals                20   | .   12  4   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   9   2   .   3   
  Record                   2    | .   2   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   1   .   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   2   11  
  Total Damage             110  | .   .   .   25  85  
  Kills                    3    | .   .   .   1   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               2120 | 96  486 501 689 348 
Spaces Moved               1775 | 83  415 343 753 181 
  Core                     179  | 13  .   83  77  6   
  Treads                   .    | .   .   .   .   .   
  Legs                     12   | .   .   .   .   12  
  Wheels                   1584 | 70  415 260 676 163 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  50  50  80  
  Average Speed            87   | 88  93  91  81  94  
  Slowest Speed            300  | 100 100 200 100 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       43   | 5   58  26  97  33  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   .   2   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             4    | .   .   .   4   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          74   | .   .   4   16  54  
  Melee                    .    | .   .   .   .   .   
  Projectile               6    | .   .   .   .   6   
  AOE                      68   | .   .   4   16  48  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2148 | 98  483 465 815 287 
  Wait                     169  | .   37  55  35  42  
  Move                     1771 | 82  414 342 752 181 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 4   6   4   3   2   
  Fast Attach              29   | 8   3   5   5   8   
  Attach                   10   | .   .   4   4   2   
  Detach                   1    | .   .   .   .   1   
  Swap                     14   | .   2   7   2   3   
  Drop                     19   | 1   5   8   3   2   
  Fire                     103  | 2   16  31  8   46  
  Melee                    .    | .   .   .   .   .   
  Ram                      13   | 1   .   9   3   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  573 | -10/Materials | Discovered new exit (range 11)
  583 | -10/Materials | Entered another Materials area
  583 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  629 | -9/Materials  | Discovered new exit (range 16)
 1029 | -9/Materials  | Core integrity fell below 50%
 1052 | -9/Materials  | Core integrity fell below 20%
 1057 | -9/Materials  | Lost 11 parts (2p4n2u3w)
 1084 | -9/Materials  | Entered Mines
 1138 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1380 | -9/Mines      | Discovered new exit (range 10)
 1396 | -9/Mines      | Learned 2 Materials zone layouts
 1420 | -9/Mines      | Learned location of 2 exits from Materials
 1424 | -9/Mines      | Learned location of Storage (-9)
 1445 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1468 | -9/Mines      | Discovered new exit (range 3)
 1678 | -9/Mines      | Build established: Scavenger-Mutant
 1773 | -9/Mines      | Entered Materials
 1773 | -8/Materials  | Accompanied by 3 allies
 1773 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1774 | -8/Materials  | Identified exit to Factory
 2072 | -8/Materials  | Destroyed 8 combat bots
 2081 | -8/Materials  | Lost 4 parts (2n2w)
 2088 | -8/Materials  | Core integrity fell below 50%
 2100 | -8/Materials  | Garrison activated, responded to threat
 2114 | -8/Materials  | Core integrity fell below 20%
 2121 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02091_ U-05 Engineer lays Concrete.
02091_ Acquired 30 matter.
02093_ U-05 Engineer lays Concrete. <x*>
02100_ G-47 Trooper calls for garrison reinforcements.
02100_ ALERT: Activating Garrison Access M001.
02101_ U-05 Engineer builds a Wall.
02101_ Field Laser destroyed.
02101_ U-05 Engineer lays Concrete.
02102_ Imp. Terrain Scanner destroyed.
02103_ U-05 Engineer lays Concrete.
02104_ Acquired Aluminum Leg.
02104_ U-05 Engineer lays Concrete. <x2>
02105_ M-13 Machinist repairs G-47 Trooper.
02105_ U-05 Engineer lays Concrete. <x5>
02109_ U-05 Engineer builds a Wall.
02109_ U-05 Engineer lays Concrete.
02109_ Imp. Utility Shielding destroyed.
02110_ U-05 Engineer lays Concrete. <x8>
02114_ Acquired Lgt. Assault Rifle.
02115_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????<???????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ?????????#????????????????????????????????         |
| ##???????#????????????????????????????????         |
| ????#???????#???????#?????????????????????         |
| ?#?????????#??????????????????????????????         |
| ??????#######??#?##?#?#??#????????????????         |
| ? ? ?       #?????????####?##  ???????????         |
| ???????     ###?####?#??#???# ????????????         |
| ????????    #???##?####?###?#????#????????         |
| ????????#   ##############?#??????#???????         |
| #########   #*       #?###?#? ? #?????????         |
|         #   #        ###?#?##?  #?? ??????         |
|         +   #   """  ###?##??   # ""? ????         |
|         #   #   """  ##?#?###   # """?  ??         |
|         #   +   """  #####?# !    """   ??         |
|   ! *   #   #   """**# ######%u         ??         |
|         #   #   """=!#       g=   =  "????         |
|         #   # =  |%* +=[  au%=% #    "G???         |
|         #   #     ===#%%g@  **    %  ""???         |
|      [  #   ###########m##gg#   #        ?         |
| ##/######   ###### !  =%    #? ##?#?#???#?         |
| ## #????#   ####### * [ !   #??????????#??         |
| ## #?####   #######    *    #??????  ?????         |
| ## #??## !  *######         #???? ?  ??#??         |
| ?# #??##     ######         #??#?#?###?#??         |
| ?# #?###     #?#??#         #? ?#?###?????         |
| ?# #####     ##??#"         #??###  ??????         |
| ?#           ###### ]    ]  ## ???? ??????         |
| ##   #####+##################? #???? ?????         |
|      # !*%[=      ###  ??? #  ? ??   ?????         |
|      # %"""=!!    ###? ?? ?# ?? ??????????         |
|      #  """ !! =   #? "" ??? "T ?+ ??"????         |
|      #  """       ### ?Y???#?? ? ?? ??????         |
|      #            #?# ?"?? ?  ?  #????????         |
|   !  ###/###########??? ?  ????#??????????         |
|          #??####?##?######????#???????????         |
|     ######??#??####??#?#????#?????????????         |
|     ####?#??#??#??????#?????#?????????????         |
|     #???#?###????##?????#?????????????????         |
|     ######?#????#?????#???????????????????         |
|     ########??????????????????????????????         |
|  !  #      #??????????????????????????????         |
|     #   "" #????????#?????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              PersonalVisualFlail
  Manual?         0
Play Time         00:57:31
  Cumulative      9.6 hours
  Start           2024.08.14 @ 18:54:55
  End             2024.08.14 @ 20:02:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          59%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb729bd7-b467-4be6-92a3-9cbc0089d7db