Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 21:51:15 // Winter2019/RPGLIKE

Player: MoYuYu

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (2919)     2919
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (635)                635
              TOTAL SCORE: 6764

 Bonus
-------
High Alert Combat Kills    284
Follower Combat Kills      397
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1800
Matter                     239/300
Energy                     340/340
System Corruption          5%
Temperature                Cool (19)
Movement                   Walking (195) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
           Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Kinecellerator
  Improved Medium Armor Plating
           Reactive Plating
>          --- WEAPON (4) -------
  Improved Assault Rifle
           Gauss Cannon
     Heavy Mass Driver
>          --- INVENTORY (3) ----
  Improved Sensor Array
           Recoil Stabilizer
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Weight Redist. System
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Kinecellerator
  Improved Medium Armor Plating
           Reactive Plating
>          --- WEAPON -----------
  Improved Assault Rifle
           Gauss Cannon
     Heavy Mass Driver
>          --- INVENTORY --------
           Recoil Stabilizer
  Hardened Light Armor Plating
[Rating: 59]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Reactive Plating
  Device                   Improved Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
  Protection               Reactive Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              12   | 3   1   3   2   2   .   1   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   1   .   .   
  Utility                  5    | .   .   1   2   1   .   1   
  Weapon                   3    | 2   .   1   .   .   .   .   
Parts Attached             62   | 6   12  13  10  4   3   14  
  Power                    9    | 1   2   2   1   .   2   1   
    Engine                 8    | 1   2   2   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               12   | 2   4   1   .   .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   .   .   4   
    Wheel                  6    | .   4   1   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | .   1   3   6   2   .   6   
    Device                 8    | .   .   .   2   2   .   4   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              4    | .   .   1   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   2   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 3   5   7   3   2   1   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   4   6   2   1   .   .   
    Ballistic Cannon       5    | .   .   .   1   1   1   2   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  99  92  87  89  
  Engine                   15   | .   18  20  15  13  12  12  
  Leg                      5    | .   15  .   .   .   .   10  
  Wheel                    18   | .   11  24  23  20  20  12  
  Device                   7    | .   .   .   6   9   13  15  
  Storage                  2    | .   12  .   .   .   .   .   
  Processor                3    | .   .   5   2   6   6   6   
  Protection               11   | .   .   6   20  13  13  12  
  Energy Gun               1    | .   7   .   .   .   .   .   
  Ballistic Gun            23   | .   28  38  28  20  15  9   
  Ballistic Cannon         3    | .   .   .   1   6   6   8   
Peak Build Rating          59   | 6   11  26  35  41  46  59  
  Average Rating           33   | 4   8   20  33  37  43  53  
  On Entrance              23   | .   6   11  26  35  41  45  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 10  19  39  46  52  62  72  
  Greatest Support         71   | 20  32  36  41  41  41  71  
  Greatest Overweight (x)  1    | 1   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 3    | .   2   2   2   2   2   3   
  Average Capacity         2    | .   1   2   2   2   2   2   
  Most Carried             3    | .   2   2   2   2   2   3   
  Average Carried          1    | .   1   1   1   1   1   2   
  Final Capacity           3    | .   2   2   2   2   2   3   
  Final Carried            3    | .   2   2   2   2   2   3   

 Class Distribution 
--------------------
 37% | Gunner
 34% | Tank
 15% | Scavenger-Gunner
  6% | Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Gunner | -10/Materials
           Gunner | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac 
Matter Collected           3123 | 260 409 639 663 108 99  945 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2711 | .   462 763 554 65  .   867 
  Parts                    188  | .   33  41  45  13  .   56  
Haulers Intercepted        2    | .   .   1   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  67   | .   15  12  13  5   .   22  
  Melee                    1    | .   1   .   .   .   .   .   
  Guns                     47   | .   12  12  12  3   .   8   
  Cannons                  17   | .   .   .   1   2   .   14  
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          13   | .   4   5   .   1   .   3   
  Worker                   4    | .   1   .   1   .   .   2   
  Builder                  3    | .   .   .   .   .   .   3   
  Hauler                   2    | .   .   1   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  12   | .   2   4   5   .   .   1   
  Swarmer                  18   | .   6   .   3   4   .   5   
  Grunt                    33   | .   9   6   6   .   .   12  
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   4   3   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   1   .   3   
Best Kill Streak           7    | .   3   4   2   4   .   7   
  Combat Bots Only         6    | .   3   2   2   4   .   6   
Max Kills in Single Turn   2    | .   1   2   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        282  | .    75   38   34   19   .    116  
  Missed                   81   | .    23   12   10   4    .    32   
Damage Taken               2531 | .    638  375  273  169  .    1076 
  Core                     1809 | .    509  305  186  113  .    696  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Core       1497 | .    418  216  164  89   .    610  
  Ignored by Resistances   247  | .    .    .    30   49   .    168  
  Regen/Repaired (Parts)   166  | .    17   .    .    .    .    149  
Core Remaining (%)         45   | 100  49   18   16   .    .    .    
Volleys Fired              182  | .    42   36   36   8    .    60   
  Largest                  4    | .    3    4    4    4    .    3    
  Hottest                  146  | .    110  100  117  124  .    146  
Shots Fired                566  | .    120  130  144  32   .    140  
  Gun                      483  | .    120  129  133  24   .    77   
  Cannon                   82   | .    .    .    11   8    .    63   
  Launcher                 1    | .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  534  | .    89   129  144  32   .    140  
  Thermal                  22   | .    22   .    .    .    .    .    
  Explosive                1    | .    .    1    .    .    .    .    
  Electromagnetic          9    | .    9    .    .    .    .    .    
  Robot Hit Streak         13   | .    9    12   13   4    .    6    
  Robot Miss Streak        6    | .    5    5    4    6    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    1    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           321  | .    79   66   82   13   .    81   
  Core Hits                140  | .    32   27   34   9    .    38   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    .    .    .    
  Critical Strikes         9    | .    1    2    .    2    .    4    
    Destroy                3    | .    .    2    .    1    .    .    
    Blast                  5    | .    .    .    .    1    .    4    
    Smash                  1    | .    1    .    .    .    .    .    
Melee Attacks              13   | .    11   2    .    .    .    .    
  Impact                   13   | .    11   2    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7232 | .    971  1287 1429 264  .    3281 
  Guns                     4510 | .    673  1182 1307 202  .    1146 
  Cannons                  2100 | .    .    .    122  62   .    1916 
  Explosions               283  | .    35   29   .    .    .    219  
  Melee                    339  | .    263  76   .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  6365 | .    428  1182 1429 264  .    3062 
  Thermal                  313  | .    199  .    .    .    .    114  
  Explosive                134  | .    .    29   .    .    .    105  
  Electromagnetic          81   | .    81   .    .    .    .    .    
  Impact                   339  | .    263  76   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    2    .    .    .    5    
  Average Corruption       4    | .    .    2    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  27   | .    .    1    .    .    .    26   
    Message Errors         8    | .    .    1    .    .    .    7    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            558  | .    39   9    .    .    .    510  
  Projectiles              401  | .    .    .    .    .    .    401  
  Explosions               109  | .    .    .    .    .    .    109  
  Melee                    48   | .    39   9    .    .    .    .    
Knockbacks                 11   | .    3    .    .    .    .    8    
  Impact                   3    | .    3    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    8    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    37   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        373  | .    346  225  326  360  .    373  
  Average Temperature      102  | .    117  74   92   147  .    110  
  Received Heat Transfer   777  | .    270  120  108  .    .    279  
  Effects                  8    | .    1    .    3    2    .    2    
    Energy Bleed           3    | .    .    .    .    1    .    2    
    Interference           4    | .    1    .    3    .    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    2    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         531  | .    481  .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Peak Influence             883  | .   245 374 375 161 10  883 
  Initial                  94   | .   .   24  94  53  10  7   
  Average                  195  | .   60  165 126 64  10  459 
Maximum Alert Level        3    | .   1   1   1   .   .   3   
  Low Security (%)         70   | 100 97  60  82  100 100 26  
  Level 1                  15   | .   2   39  17  .   .   22  
  Level 2                  6    | .   .   .   .   .   .   23  
  Level 3                  7    | .   .   .   .   .   .   28  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   1   1   2   .   14  
  Investigation            7    | .   1   .   1   1   .   4   
  Extermination            3    | .   .   .   .   1   .   2   
  Reinforcement            5    | .   1   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           7    | .   1   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              118  | .   27  20  25  6   .   40  
  Peak Tracking Total      4    | .   4   3   4   4   .   4   
  Tactical Retreats        8    | .   2   1   1   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            11   | .   2   1   1   1   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          13   | .   .   1   1   .   .   11  
  Max in Single Turn       3    | .   .   1   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          18   | .   5   4   3   2   .   4   
  Terminals                15   | .   4   3   3   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                44   | .   14  7   6   6   .   11  
  Successful               20   | .   6   4   3   3   .   4   
  Failed                   24   | .   8   3   3   3   .   7   
    Catastrophic           4    | .   .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   6   1   .   .   .   3   
  Terminals                34   | .   12  5   6   6   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             13   | .   4   3   3   3   .   .   
  Record                   2    | .   .   .   .   2   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Alert Level              4    | .   1   1   1   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   4   
  Scan Component           3    | .   1   .   .   .   .   2   
  Repair                   3    | .   1   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   2   2   2   .   4   
  Full Trace Events        3    | .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   2   
  Time                     138  | .   26  .   .   .   .   112 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    .    20   19   
  Highest-Rated Group      545  | .    .    .    .    .    545  514  
  Highest-Rated Ally       35   | .    .    .    .    .    35   35   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               71   | .    .    .    .    .    .    71   
  Total Damage             2137 | .    .    .    .    .    .    2137 
  Kills                    22   | .    .    .    .    .    .    22   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               6707 | 72   1124 833  1834 898  172  1774 
Spaces Moved               3770 | 57   811  703  634  440  152  973  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     731  | 45   365  .    .    .    .    321  
  Wheels                   3027 | .    446  703  634  440  152  652  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   105  105  102  
  Average Speed            108  | 112  106  94   103  105  105  127  
  Slowest Speed            200  | 120  120  105  105  105  105  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    94   45   39   10   77   36   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          120  | .    2    9    1    2    .    106  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    1    2    .    33   
  AOE                      84   | .    2    9    .    .    .    73   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      6001 | 62   979  807  1744 860  165  1384 
  Wait                     1900 | .    89   41   1052 403  3    312  
  Move                     3765 | 56   810  702  633  440  151  973  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  20   | .    4    4    3    1    2    6    
  Fast Attach              35   | 6    8    3    6    3    3    6    
  Attach                   7    | .    .    3    1    .    .    3    
  Detach                   1    | .    .    1    .    .    .    .    
  Swap                     20   | .    4    7    3    1    .    5    
  Drop                     50   | .    11   8    10   4    6    11   
  Fire                     182  | .    42   36   36   8    .    60   
  Melee                    13   | .    11   2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Upgraded with Weapon slot (x2)
   17 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  443 | -10/Materials | Discovered new exit (range 16)
  661 | -10/Materials | Reached level 2
  664 | -10/Materials | Upgraded with Power slot (x1)
  691 | -10/Materials | Discovered new exit (range 16)
  722 | -10/Materials | Discovered new exit (range 14)
  762 | -10/Materials | Build established: Gunner
 1028 | -10/Materials | Discovered new exit (range 14)
 1095 | -10/Materials | Core integrity fell below 50%
 1153 | -10/Materials | Repaired Ion Engine
 1197 | -10/Materials | Entered another Materials area
 1198 | -9/Materials  | Core integrity fell below 50%
 1199 | -9/Materials  | Reached level 3
 1199 | -9/Materials  | Upgraded with Weapon slot (x1)
 1598 | -9/Materials  | Discovered new exit (range 11)
 1745 | -9/Materials  | Reached level 4
 1748 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1862 | -9/Materials  | Upgraded with Utility slot (x1)
 1917 | -9/Materials  | Discovered new exit (range 6)
 1954 | -9/Materials  | Core integrity fell below 20%
 2030 | -9/Materials  | Entered another Materials area
 2031 | -8/Materials  | Core integrity fell below 50%
 2031 | -8/Materials  | Core integrity fell below 20%
 2032 | -8/Materials  | Reached level 5
 2039 | -8/Materials  | Upgraded with Utility slot (x1)
 2182 | -8/Materials  | Reached level 6
 2184 | -8/Materials  | Upgraded with Utility slot (x1)
 2598 | -8/Materials  | Build established: Tank
 3740 | -8/Materials  | Discovered new exit (range 17)
 3864 | -8/Materials  | Entered Factory
 3865 | -7/Factory    | Core integrity fell below 50%
 3865 | -7/Factory    | Core integrity fell below 20%
 3866 | -7/Factory    | Reached level 7
 3866 | -7/Factory    | Upgraded with Propulsion slot (x1)
 3913 | -7/Factory    | Discovered new exit (range 17)
 3943 | -7/Factory    | Reached level 8
 4361 | -7/Factory    | Upgraded with Utility slot (x1)
 4762 | -7/Factory    | Sucked down chute
 4762 | -7/Factory    | Entered Waste
 4763 | -7/Waste      | Joined by Warlord forces that had cleared the area
 4870 | -7/Waste      | Build established: Gunner
 4907 | -7/Waste      | Discovered new exit (range 13)
 4934 | -7/Waste      | Entered Factory
 4934 | -7/Factory    | Accompanied by 19 allies
 5006 | -7/Factory    | Repaired Imp. Kinecellerator
 5064 | -7/Factory    | Repaired Hvy. Mass Driver
 5240 | -7/Factory    | Reached level 9
 5270 | -7/Factory    | Lost 6 allies
 5435 | -7/Factory    | Lost 11 allies
 5440 | -7/Factory    | Reached level 10
 5443 | -7/Factory    | Upgraded with Utility slot (x1)
 5510 | -7/Factory    | Garrison activated, responded to threat
 5931 | -7/Factory    | Reached level 11
 5968 | -7/Factory    | Build established: Scavenger-Gunner
 6437 | -7/Factory    | Garrison activated, responded to threat
 6437 | -7/Factory    | Reached level 12
 6534 | -7/Factory    | First assault squad dispatched
 6708 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
06587_ K-01 Serf collects debris.
06588_ U-05 Engineer works on Assembly Bed.
06591_ K-01 Serf collects debris.
06594_ U-05 Engineer works on Assembly Bed.
06594_ K-01 Serf collects debris.
06599_ U-05 Engineer works on Assembly Bed. <x2>
06623_ System corrupted: Matter fused (-6).
06642_ System corrupted: Energy discharge (-78).
06666_ A %DBZ%L1V,BJF<RZKOMM4WDAW
06707_ C-30 ARC knocked back.
06708_ C-30 ARC bursts open, deploying its
  payload.
06708_ G-50 Soldier unfolds itself.
06708_ G-47 Trooper unfolds itself.
06708_ L-41 Fighter unfolds itself.
06708_ G-47 Trooper unfolds itself.
06708_ I-36 Angel unfolds itself.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????###?##########?????????????? |
| ??????????????????????#            #?????????????? |
| ??????????????????????#  """"""    #?????????????? |
| ??????????????????????#  """"""    #?????????????? |
| ??????????????????????#  """"""    #?????????????? |
| ####??????????????????#  """"""    #?????????????? |
|    #??????????????????#            #?????????????? |
|    #??????????????????#[ """"""   =#?????????????? |
|    #?????####+#########  """"""    #?????????????? |
|    ##????#            +  """"""    #?????????????? |
|    ##????#^     ^   ! #  """"""    #?????????????? |
|    #?????#  """     %li            #?????????????? |
|    #?????#  """  =!! gg  @         #?????????????? |
|    #?????#  """  =!  g####+######+##?????????????? |
|    #?????#      ^!!   #         # #??????????????? |
| ##########  """       #         # #??????????????? |
| %           """       #         # #??????????????? |
|    %        """       # """"    + +??????????????? |
|                       # """"    # #??????????????? |
|  ""%"                 + """"    # #??????????????? |
| """""     [        !  # """"    # #??????????????? |
| """""   ####+####     #         # #??????????????? |
| """""   #?     ?#     ########### ######?????????? |
| """""   # ""G"" #                       ?????????? |
| """""   +  " "  #                       ?????????? |
| """""   #       #  """"                 ?????????? |
| """""   #       #   F "                 ?????????? |
| "?"""   #!      #  u  u            """ ??????????? |
| ???     #########                  """ ??????????? |
| ???""   #??#T ###                  """   ? #?????? |
| ???""              t%%            """"     #?????? |
| ????"                %             """     +?????? |
| ????"                              ""      #?????? |
| ?????                    !                 #?????? |
| ???????                                    #?????? |
| ??????  ###########+######################???????? |
| ??????????????????   ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            430
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           21
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             20
Resistance: TH             5
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
Significant Disruption
We Are Legion

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Levels Raised              11    | .    1    2    2    2    .    4    
  XP Earned                20148 | 3000 1870 3360 3350 2100 200  6268 
  XP Spent                 19475 | 2455 1970 2400 2570 3820 .    6260 
Upgrades                   59    | 14   7    3    8    11   .    16   
  Power Slot               1     | .    1    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    1    .    .    
  Utility Slot             5     | .    .    1    2    1    .    1    
  Weapon Slot              3     | 2    .    1    .    .    .    .    
  Core Integrity           24    | 8    .    .    4    6    .    6    
  Heat Dissipation         6     | .    2    .    1    1    .    2    
  Mass Support             1     | .    .    .    1    .    .    .    
  Inventory Capacity       3     | .    2    .    .    .    .    1    
  Sensor Range             3     | 2    .    .    .    1    .    .    
  Terrain Scan Density     2     | 1    .    .    .    1    .    .    
  Ranged Accuracy          1     | .    1    .    .    .    .    .    
  Melee Accuracy           1     | .    1    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    4    
  TH Resistance %          1     | .    .    .    .    .    .    1    
  KI Damage %              1     | .    .    .    .    .    .    1    
Protomatter Created        838   | .    160  118  266  72   .    222  
Protomatter Decayed        1089  | .    160  81   221  19   271  337  

 Game 
------
Seed              CloakingResetRipper
  Manual?         0
Play Time         01:56:45
  Cumulative      16.9 hours
  Start           2025.01.01 @ 17:45:56
  End             2025.01.01 @ 21:51:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          14
  Rogue           5
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a08ae24-343a-46c7-aa95-cab5dd6497a5