Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 21:51:15 // Winter2019/RPGLIKE Player: MoYuYu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2919) 2919 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 6764 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 397 Friendly Fire -46 Cogmind --------- Core Integrity 0/1800 Matter 239/300 Energy 340/340 System Corruption 5% Temperature Cool (19) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating Reactive Plating > --- WEAPON (4) ------- Improved Assault Rifle Gauss Cannon Heavy Mass Driver > --- INVENTORY (3) ---- Improved Sensor Array Recoil Stabilizer Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Kinecellerator Improved Medium Armor Plating Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Cannon Heavy Mass Driver > --- INVENTORY -------- Recoil Stabilizer Hardened Light Armor Plating [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Reactive Plating Device Improved Sensor Array Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Reactive Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 12 | 3 1 3 2 2 . 1 Power 1 | . 1 . . . . . Propulsion 3 | 1 . 1 . 1 . . Utility 5 | . . 1 2 1 . 1 Weapon 3 | 2 . 1 . . . . Parts Attached 62 | 6 12 13 10 4 3 14 Power 9 | 1 2 2 1 . 2 1 Engine 8 | 1 2 2 1 . 1 1 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 4 1 . . . 5 Treads . | . . . . . . . Leg 6 | 2 . . . . . 4 Wheel 6 | . 4 1 . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | . 1 3 6 2 . 6 Device 8 | . . . 2 2 . 4 Storage 1 | . 1 . . . . . Processor 4 | . . 1 2 . . 1 Hackware . | . . . . . . . Protection 5 | . . 2 2 . . 1 Artifact . | . . . . . . . Weapon 23 | 3 5 7 3 2 1 2 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 4 6 2 1 . . Ballistic Cannon 5 | . . . 1 1 1 2 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 92 87 89 Engine 15 | . 18 20 15 13 12 12 Leg 5 | . 15 . . . . 10 Wheel 18 | . 11 24 23 20 20 12 Device 7 | . . . 6 9 13 15 Storage 2 | . 12 . . . . . Processor 3 | . . 5 2 6 6 6 Protection 11 | . . 6 20 13 13 12 Energy Gun 1 | . 7 . . . . . Ballistic Gun 23 | . 28 38 28 20 15 9 Ballistic Cannon 3 | . . . 1 6 6 8 Peak Build Rating 59 | 6 11 26 35 41 46 59 Average Rating 33 | 4 8 20 33 37 43 53 On Entrance 23 | . 6 11 26 35 41 45 Naked Turns . | . . . . . . . Heaviest Build 72 | 10 19 39 46 52 62 72 Greatest Support 71 | 20 32 36 41 41 41 71 Greatest Overweight (x) 1 | 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 3 | . 2 2 2 2 2 3 Average Capacity 2 | . 1 2 2 2 2 2 Most Carried 3 | . 2 2 2 2 2 3 Average Carried 1 | . 1 1 1 1 1 2 Final Capacity 3 | . 2 2 2 2 2 3 Final Carried 3 | . 2 2 2 2 2 3 Class Distribution -------------------- 37% | Gunner 34% | Tank 15% | Scavenger-Gunner 6% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 3123 | 260 409 639 663 108 99 945 Remotely . | . . . . . . . Salvage Created 2711 | . 462 763 554 65 . 867 Parts 188 | . 33 41 45 13 . 56 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 67 | . 15 12 13 5 . 22 Melee 1 | . 1 . . . . . Guns 47 | . 12 12 12 3 . 8 Cannons 17 | . . . 1 2 . 14 AOE 1 | . 1 . . . . . Classes Destroyed 13 | . 4 5 . 1 . 3 Worker 4 | . 1 . 1 . . 2 Builder 3 | . . . . . . 3 Hauler 2 | . . 1 . . . 1 Recycler 1 | . . . . . . 1 Mechanic 1 | . . 1 . . . . Watcher 12 | . 2 4 5 . . 1 Swarmer 18 | . 6 . 3 4 . 5 Grunt 33 | . 9 6 6 . . 12 Brawler 2 | . . 1 1 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 4 3 . . 1 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . 1 . 3 Best Kill Streak 7 | . 3 4 2 4 . 7 Combat Bots Only 6 | . 3 2 2 4 . 6 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 282 | . 75 38 34 19 . 116 Missed 81 | . 23 12 10 4 . 32 Damage Taken 2531 | . 638 375 273 169 . 1076 Core 1809 | . 509 305 186 113 . 696 Absorbed by Shields . | . . . . . . . Redirected to Core 1497 | . 418 216 164 89 . 610 Ignored by Resistances 247 | . . . 30 49 . 168 Regen/Repaired (Parts) 166 | . 17 . . . . 149 Core Remaining (%) 45 | 100 49 18 16 . . . Volleys Fired 182 | . 42 36 36 8 . 60 Largest 4 | . 3 4 4 4 . 3 Hottest 146 | . 110 100 117 124 . 146 Shots Fired 566 | . 120 130 144 32 . 140 Gun 483 | . 120 129 133 24 . 77 Cannon 82 | . . . 11 8 . 63 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 534 | . 89 129 144 32 . 140 Thermal 22 | . 22 . . . . . Explosive 1 | . . 1 . . . . Electromagnetic 9 | . 9 . . . . . Robot Hit Streak 13 | . 9 12 13 4 . 6 Robot Miss Streak 6 | . 5 5 4 6 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 321 | . 79 66 82 13 . 81 Core Hits 140 | . 32 27 34 9 . 38 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . 1 2 . . . . Critical Strikes 9 | . 1 2 . 2 . 4 Destroy 3 | . . 2 . 1 . . Blast 5 | . . . . 1 . 4 Smash 1 | . 1 . . . . . Melee Attacks 13 | . 11 2 . . . . Impact 13 | . 11 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7232 | . 971 1287 1429 264 . 3281 Guns 4510 | . 673 1182 1307 202 . 1146 Cannons 2100 | . . . 122 62 . 1916 Explosions 283 | . 35 29 . . . 219 Melee 339 | . 263 76 . . . . Ramming . | . . . . . . . Kinetic 6365 | . 428 1182 1429 264 . 3062 Thermal 313 | . 199 . . . . 114 Explosive 134 | . . 29 . . . 105 Electromagnetic 81 | . 81 . . . . . Impact 339 | . 263 76 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . . . 5 Average Corruption 4 | . . 2 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 1 . . . 26 Message Errors 8 | . . 1 . . . 7 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 558 | . 39 9 . . . 510 Projectiles 401 | . . . . . . 401 Explosions 109 | . . . . . . 109 Melee 48 | . 39 9 . . . . Knockbacks 11 | . 3 . . . . 8 Impact 3 | . 3 . . . . . Kinetic 8 | . . . . . . 8 Secondary . | . . . . . . . Self-Inflicted Damage 37 | . 37 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | . 346 225 326 360 . 373 Average Temperature 102 | . 117 74 92 147 . 110 Received Heat Transfer 777 | . 270 120 108 . . 279 Effects 8 | . 1 . 3 2 . 2 Energy Bleed 3 | . . . . 1 . 2 Interference 4 | . 1 . 3 . . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . 2 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 531 | . 481 . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 883 | . 245 374 375 161 10 883 Initial 94 | . . 24 94 53 10 7 Average 195 | . 60 165 126 64 10 459 Maximum Alert Level 3 | . 1 1 1 . . 3 Low Security (%) 70 | 100 97 60 82 100 100 26 Level 1 15 | . 2 39 17 . . 22 Level 2 6 | . . . . . . 23 Level 3 7 | . . . . . . 28 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 1 1 2 . 14 Investigation 7 | . 1 . 1 1 . 4 Extermination 3 | . . . . 1 . 2 Reinforcement 5 | . 1 1 . . . 3 Assault 1 | . . . . . . 1 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 7 | . 1 2 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 118 | . 27 20 25 6 . 40 Peak Tracking Total 4 | . 4 3 4 4 . 4 Tactical Retreats 8 | . 2 1 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 11 | . 2 1 1 1 . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 13 | . . 1 1 . . 11 Max in Single Turn 3 | . . 1 1 . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 18 | . 5 4 3 2 . 4 Terminals 15 | . 4 3 3 2 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 14 7 6 6 . 11 Successful 20 | . 6 4 3 3 . 4 Failed 24 | . 8 3 3 3 . 7 Catastrophic 4 | . . . . 1 . 3 Database Lockouts . | . . . . . . . Manual 10 | . 6 1 . . . 3 Terminals 34 | . 12 5 6 6 . 5 Fabricators . | . . . . . . . Repair Stations 8 | . 2 . . . . 6 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 4 3 3 3 . . Record 2 | . . . . 2 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 4 | . 1 1 1 1 . . Unreport Threat 1 | . 1 . . . . . Zone Layout 4 | . 1 1 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . . . 4 Scan Component 3 | . 1 . . . . 2 Repair 3 | . 1 . . . . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 2 2 . 4 Full Trace Events 3 | . . . . 1 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . . . 2 Time 138 | . 26 . . . . 112 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 19 Highest-Rated Group 545 | . . . . . 545 514 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 71 | . . . . . . 71 Total Damage 2137 | . . . . . . 2137 Kills 22 | . . . . . . 22 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 6707 | 72 1124 833 1834 898 172 1774 Spaces Moved 3770 | 57 811 703 634 440 152 973 Core 12 | 12 . . . . . . Treads . | . . . . . . . Legs 731 | 45 365 . . . . 321 Wheels 3027 | . 446 703 634 440 152 652 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 105 105 102 Average Speed 108 | 112 106 94 103 105 105 127 Slowest Speed 200 | 120 120 105 105 105 105 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 94 45 39 10 77 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 120 | . 2 9 1 2 . 106 Melee . | . . . . . . . Projectile 36 | . . . 1 2 . 33 AOE 84 | . 2 9 . . . 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 6001 | 62 979 807 1744 860 165 1384 Wait 1900 | . 89 41 1052 403 3 312 Move 3765 | 56 810 702 633 440 151 973 Hop . | . . . . . . . Pick Up 20 | . 4 4 3 1 2 6 Fast Attach 35 | 6 8 3 6 3 3 6 Attach 7 | . . 3 1 . . 3 Detach 1 | . . 1 . . . . Swap 20 | . 4 7 3 1 . 5 Drop 50 | . 11 8 10 4 6 11 Fire 182 | . 42 36 36 8 . 60 Melee 13 | . 11 2 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 443 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Reached level 2 664 | -10/Materials | Upgraded with Power slot (x1) 691 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Discovered new exit (range 14) 762 | -10/Materials | Build established: Gunner 1028 | -10/Materials | Discovered new exit (range 14) 1095 | -10/Materials | Core integrity fell below 50% 1153 | -10/Materials | Repaired Ion Engine 1197 | -10/Materials | Entered another Materials area 1198 | -9/Materials | Core integrity fell below 50% 1199 | -9/Materials | Reached level 3 1199 | -9/Materials | Upgraded with Weapon slot (x1) 1598 | -9/Materials | Discovered new exit (range 11) 1745 | -9/Materials | Reached level 4 1748 | -9/Materials | Upgraded with Propulsion slot (x1) 1862 | -9/Materials | Upgraded with Utility slot (x1) 1917 | -9/Materials | Discovered new exit (range 6) 1954 | -9/Materials | Core integrity fell below 20% 2030 | -9/Materials | Entered another Materials area 2031 | -8/Materials | Core integrity fell below 50% 2031 | -8/Materials | Core integrity fell below 20% 2032 | -8/Materials | Reached level 5 2039 | -8/Materials | Upgraded with Utility slot (x1) 2182 | -8/Materials | Reached level 6 2184 | -8/Materials | Upgraded with Utility slot (x1) 2598 | -8/Materials | Build established: Tank 3740 | -8/Materials | Discovered new exit (range 17) 3864 | -8/Materials | Entered Factory 3865 | -7/Factory | Core integrity fell below 50% 3865 | -7/Factory | Core integrity fell below 20% 3866 | -7/Factory | Reached level 7 3866 | -7/Factory | Upgraded with Propulsion slot (x1) 3913 | -7/Factory | Discovered new exit (range 17) 3943 | -7/Factory | Reached level 8 4361 | -7/Factory | Upgraded with Utility slot (x1) 4762 | -7/Factory | Sucked down chute 4762 | -7/Factory | Entered Waste 4763 | -7/Waste | Joined by Warlord forces that had cleared the area 4870 | -7/Waste | Build established: Gunner 4907 | -7/Waste | Discovered new exit (range 13) 4934 | -7/Waste | Entered Factory 4934 | -7/Factory | Accompanied by 19 allies 5006 | -7/Factory | Repaired Imp. Kinecellerator 5064 | -7/Factory | Repaired Hvy. Mass Driver 5240 | -7/Factory | Reached level 9 5270 | -7/Factory | Lost 6 allies 5435 | -7/Factory | Lost 11 allies 5440 | -7/Factory | Reached level 10 5443 | -7/Factory | Upgraded with Utility slot (x1) 5510 | -7/Factory | Garrison activated, responded to threat 5931 | -7/Factory | Reached level 11 5968 | -7/Factory | Build established: Scavenger-Gunner 6437 | -7/Factory | Garrison activated, responded to threat 6437 | -7/Factory | Reached level 12 6534 | -7/Factory | First assault squad dispatched 6708 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- position but also has a chance to call more squads to reinforce the local area while you are within range. 06587_ K-01 Serf collects debris. 06588_ U-05 Engineer works on Assembly Bed. 06591_ K-01 Serf collects debris. 06594_ U-05 Engineer works on Assembly Bed. 06594_ K-01 Serf collects debris. 06599_ U-05 Engineer works on Assembly Bed. <x2> 06623_ System corrupted: Matter fused (-6). 06642_ System corrupted: Energy discharge (-78). 06666_ A %DBZ%L1V,BJF<RZKOMM4WDAW 06707_ C-30 ARC knocked back. 06708_ C-30 ARC bursts open, deploying its payload. 06708_ G-50 Soldier unfolds itself. 06708_ G-47 Trooper unfolds itself. 06708_ L-41 Fighter unfolds itself. 06708_ G-47 Trooper unfolds itself. 06708_ I-36 Angel unfolds itself. 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"" #?????? | | ????? ! #?????? | | ??????? #?????? | | ?????? ###########+######################???????? | | ?????????????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 21 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Significant Disruption We Are Legion Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Levels Raised 11 | . 1 2 2 2 . 4 XP Earned 20148 | 3000 1870 3360 3350 2100 200 6268 XP Spent 19475 | 2455 1970 2400 2570 3820 . 6260 Upgrades 59 | 14 7 3 8 11 . 16 Power Slot 1 | . 1 . . . . . Propulsion Slot 3 | 1 . 1 . 1 . . Utility Slot 5 | . . 1 2 1 . 1 Weapon Slot 3 | 2 . 1 . . . . Core Integrity 24 | 8 . . 4 6 . 6 Heat Dissipation 6 | . 2 . 1 1 . 2 Mass Support 1 | . . . 1 . . . Inventory Capacity 3 | . 2 . . . . 1 Sensor Range 3 | 2 . . . 1 . . Terrain Scan Density 2 | 1 . . . 1 . . Ranged Accuracy 1 | . 1 . . . . . Melee Accuracy 1 | . 1 . . . . . KI Resistance % 4 | . . . . . . 4 TH Resistance % 1 | . . . . . . 1 KI Damage % 1 | . . . . . . 1 Protomatter Created 838 | . 160 118 266 72 . 222 Protomatter Decayed 1089 | . 160 81 221 19 271 337 Game ------ Seed CloakingResetRipper Manual? 0 Play Time 01:56:45 Cumulative 16.9 hours Start 2025.01.01 @ 17:45:56 End 2025.01.01 @ 21:51:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 14 Rogue 5 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a08ae24-343a-46c7-aa95-cab5dd6497a5