Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 18:44:33 Player: El Diablo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (795) 795 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2830 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 247/300 Energy 283/290 System Corruption 0% Temperature Warm (102) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner ECM Suite > --- WEAPON (3) ------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Medium Treads Aluminum Leg Flexi-carbon Leg Heat Sink Advanced Heat Sink Large Storage Unit Medium Battery (150) Improved Targeting Computer Advanced Targeting Computer Matter Filter Pulse Rifle Wave Gun Improved Light Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Aluminum Leg Flexi-carbon Leg Heat Sink Advanced Heat Sink Large Storage Unit Medium Battery Improved Targeting Computer Advanced Targeting Computer Matter Filter Pulse Rifle Improved Light Cannon Makeshift Axe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 7 4 14 . 2 . Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 4 . . . Treads . | . . . . . . Leg 7 | 2 1 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 . 3 . 1 . Device 3 | 1 . 1 . 1 . Storage 3 | 1 . 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 3 6 . . . Energy Gun 4 | . 3 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon 4 | . . 4 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . 1 4 . . . Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 2 | . 1 2 . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 94 77 94 . Engine 9 | . 14 10 . 8 . Leg 22 | . 28 20 22 22 . Device 16 | . 14 12 11 19 . Storage 13 | . 14 18 11 11 . Energy Gun 3 | . 25 3 . . . Ballistic Gun 6 | . . . 11 11 . Ballistic Cannon 21 | . . 27 22 22 . Naked Turns . | . . . . . . Heaviest Build 46 | 13 17 42 34 46 . Greatest Support 20 | 20 20 20 20 20 . Greatest Overweight (x) 2 | 1 . 2 1 2 . Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 Most Carried 15 | 7 8 9 5 15 15 Average Carried 8 | 2 5 7 4 11 15 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 3 8 4 5 15 15 Class Distribution -------------------- 68% | Skirmisher 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 920 | 310 30 303 22 255 . Remotely . | . . . . . . Salvage Created 941 | 138 271 532 . . . Parts 59 | 14 14 31 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 6 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 16 . . . Guns 10 | . 5 5 . . . Cannons 10 | . . 10 . . . AOE 2 | . 1 1 . . . Classes Destroyed 7 | 3 1 3 . . . Worker 2 | 2 . . . . . Tunneler 3 | 3 . . . . . Recycler 2 | 1 . 1 . . . Watcher 2 | . . 2 . . . Swarmer 6 | . . 6 . . . Grunt 11 | . 6 5 . . . Sentry 5 | . . 5 . . . Best Kill Streak 5 | 4 2 5 . . . Combat Bots Only 5 | . 2 5 . . . Max Kills in Single Turn 1 | 1 1 1 . . . Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1411 | . 203 1033 . . 175 Core 430 | . 27 309 . . 94 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 94 | 100 89 . . . . Volleys Fired 80 | 20 16 40 . 2 2 Largest 3 | 2 2 3 . 3 3 Hottest 135 | 40 90 135 . 111 111 Shots Fired 175 | 40 24 99 . 6 6 Gun 97 | 40 24 29 . 2 2 Cannon 78 | . . 70 . 4 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 125 | 40 . 73 . 6 6 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 50 | . 24 26 . . . Robot Hit Streak 8 | 7 5 8 . . 6 Robot Miss Streak 5 | 3 2 5 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 94 | 25 18 46 . . 5 Core Hits 47 | 13 9 24 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 4 . . . Blast 4 | . . 4 . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1835 | 216 420 1097 . . 102 Guns 789 | 216 304 239 . . 30 Cannons 845 | . . 773 . . 72 Explosions 201 | . 116 85 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1139 | 216 . 821 . . 102 Thermal 201 | . 116 85 . . . Explosive . | . . . . . . Electromagnetic 495 | . 304 191 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . 34 . . . Projectiles 15 | . . 15 . . . Explosions 19 | . . 19 . . . Melee . | . . . . . . Knockbacks 10 | . . 8 . . 2 Impact . | . . . . . . Kinetic 9 | . . 8 . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 70 | . 36 34 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 677 | . 171 677 . 75 96 Average Temperature 197 | . 55 253 . 40 64 Received Heat Transfer 519 | . 90 354 . . 75 Effects 27 | . . 27 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 3 | . . 3 . . . Interference 5 | . . 5 . . . Matter Decay 3 | . . 3 . . . Short Circuit 6 | . . 6 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 5 | . . 5 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 150 150 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 370 | 30 234 370 144 . . Initial 144 | . 19 98 144 . . Average 159 | 14 108 200 144 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 67 | 100 81 55 100 . . Level 1 32 | . 18 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 8 24 . . 3 Peak Tracking Total 5 | . 3 5 . . 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . 2 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 8 8 . . . Successful 10 | . 4 6 . . . Failed 6 | . 4 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 8 2 . . . Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3158 | 189 286 1065 93 1521 4 Spaces Moved 1259 | 109 146 333 48 623 . Core 15 | 15 . . . . . Treads . | . . . . . . Legs 1244 | 94 146 333 48 623 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 . Average Speed 212 | 111 120 237 190 240 . Slowest Speed 260 | 120 120 260 190 260 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 22 28 14 80 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 33 | . 9 24 . . . Melee . | . . . . . . Projectile 22 | . . 22 . . . AOE 11 | . 9 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1607 | 144 235 533 50 643 2 Wait 189 | . 57 125 2 5 . Move 1254 | 108 145 332 47 622 . Hop . | . . . . . . Pick Up 43 | 9 9 12 1 12 . Fast Attach 1 | 1 . . . . . Attach 24 | 6 3 13 . 2 . Detach . | . . . . . . Swap 2 | . 1 1 . . . Drop 14 | . 4 10 . . . Fire 80 | 20 16 40 . 2 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Build established: Skirmisher 978 | -9/Materials | Repaired Aluminum Leg 1004 | -9/Materials | Repaired Aluminum Leg 1368 | -9/Materials | Discovered new exit (range 9) 1497 | -9/Materials | Core integrity fell below 50% 1541 | -9/Materials | Entered Mines 1631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1634 | -9/Mines | Entered Zion 1704 | -7/Zion | Received a hallucinogenic algorithm 1719 | -7/Zion | Discovered new exit (range 14) 1807 | -7/Zion | Build established: Mutant 1934 | -7/Zion | Learned location of 1 exit from Factory 2285 | -7/Zion | Build established: Skirmisher 2726 | -7/Zion | Learned 4 Factory zone layouts 2751 | -7/Zion | Learned location of Warlord (-4) 3155 | -7/Zion | Entered Proximity Caves 3157 | -6/Proximity Caves | Core integrity fell below 20% 3159 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- caves. I used to work for Warlord, but damn if I'll ever go back there again. Nothing but crunch, crunch, crunch, all to keep up with MAIN.C. Where's the free time for personal projects! If you stop by HQ, say hi to all those poor bastards in the research wing for me! World map updated: -4/Warlord. Acquired Wave Gun. 7T-JUR(z) scatters some of the Twisted Machinery. BB-YUR(z) searches inside the Twisted Machinery. 98-3AM(z) scatters some of the Twisted Machinery. OD-ARM(z) pokes at the Twisted Machinery. Acquired 71 matter. Acquired 48 matter. Acquired 3 matter. TB-VGJ(z) disappears into the Twisted Machinery. Acquired 66 matter. LOCATION=UNKNOWN GOAL=ESCAPE G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ????????????????????????## #?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????#??# ##?????? ?????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# g% #???????????????????? | | ???????????????????????# gg ##???????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ##?????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????#?? ? ?????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponAdvancedAmplifier Manual? 0 Play Time 00:36:18 Cumulative 14.2 hours Start 2022.03.28 @ 19:00:06 End 2022.03.29 @ 18:44:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 6 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 714b3148-fb3d-43a6-a593-01e6ce53e740