Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 20:20:24 Player: jostin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (4268) 4268 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 9005 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 146 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -22 Cogmind --------- Core Integrity 344/700 Matter 189/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Cooled Ion Engine Improved Heat Sink Large Storage Unit Heavy Ion Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Heavy Deuterium Engine Heavy Deuterium Engine Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Medium Armor Plating Improved Shield Generator Heavy EM Shotgun Heavy Ion Cannon Gauss Rifle Flak Gun Magnetic Acceleration Cannon Mini Grenade Launcher Scythe [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . . . 1 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 116 | 7 12 27 15 17 18 18 2 Power 13 | 1 2 4 1 1 2 2 . Engine 13 | 1 2 4 1 1 2 2 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 41 | 2 8 9 5 6 2 8 1 Treads 4 | . . . . . . 4 . Leg 32 | 2 8 7 3 6 2 4 . Wheel 4 | . . 2 2 . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 22 | 2 . 3 1 5 7 3 1 Device 10 | 1 . . . 4 3 1 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 9 | . . 2 1 1 3 2 . Artifact . | . . . . . . . . Weapon 40 | 2 2 11 8 5 7 5 . Energy Gun 22 | . 1 8 2 5 5 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 2 . 2 4 . 2 1 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 2 . . Parts Lost 34 | . 2 3 9 2 4 14 . Power 4 | . 1 1 . . 1 1 . Propulsion 11 | . . . 4 . . 7 . Utility 8 | . . 1 1 1 2 3 . Weapon 11 | . 1 1 4 1 1 3 . Highest Loss Streak 4 | . 1 2 4 1 4 4 . To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 7 12 12 14 14 14 7 Power 1 | . 1 . 1 1 . 1 1 Propulsion 2 | 1 3 2 1 2 2 1 . Utility 4 | . 2 4 5 5 4 3 2 Weapon 4 | . . 4 4 5 6 7 3 Tool/Special . | . . . . . . . . Unused Backups 29 | . 5 9 . 8 1 . 6 Power 1 | . . 1 . . . . . Propulsion 6 | . 2 3 . . . . 1 Utility 10 | . 2 2 . 3 1 . 2 Weapon 12 | . 1 3 . 5 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 98 97 99 98 93 47 Engine 9 | . 13 11 11 9 7 6 2 Treads 1 | . . . . . . 10 7 Leg 24 | . 27 26 25 35 29 11 . Wheel 2 | . . 6 6 . . 2 . Device 8 | . 13 . . 9 13 14 11 Storage 9 | . 14 11 11 9 7 7 1 Processor 1 | . . . . . 6 7 1 Protection 7 | . . 10 11 9 7 6 3 Energy Gun 12 | . 5 19 5 21 11 13 3 Ballistic Gun 12 | . 21 7 25 5 10 6 1 Impact Weapon 1 | . . 4 . . . . . Peak Build Rating 49 | 7 9 27 27 29 42 49 38 Average Rating 23 | 5 7 17 20 27 37 40 19 On Entrance 21 | . 7 9 27 19 29 42 38 Avg Prop Armor Cover (%) 10 | . . 10 10 . 12 9 . Naked Turns 3 | . . . . . . . 3 Heaviest Build 56 | 13 14 42 42 43 52 56 50 Greatest Support 80 | 20 20 45 45 45 47 80 80 Greatest Overweight (x) 5 | 3 . 4 4 . 5 5 . Average Overweight (x) 1 | . . 2 2 . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 7 Most Carried 15 | 4 8 15 15 15 15 15 14 Average Carried 12 | 2 7 12 12 14 14 14 6 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 14 15 15 15 14 5 Class Distribution -------------------- 39% | Scavenger-Tank 21% | Mutant 16% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 3542 | 141 725 529 697 400 398 652 . Remotely . | . . . . . . . . Salvage Created 5228 | 29 592 1532 927 642 486 1020 . Parts 271 | 7 45 81 46 34 21 37 . Haulers Intercepted 5 | . 1 3 . 1 . . . Recyclers Shooed 3 | 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 121 | . 14 29 25 18 12 23 . Melee 1 | . . . 1 . . . . Guns 91 | . 14 28 10 16 8 15 . AOE 28 | . . 1 14 2 4 7 . Classes Destroyed 17 | 1 6 4 3 . 1 2 . Worker 4 | . . 2 1 . 1 . . Builder 4 | . 1 1 1 1 . . . Tunneler 6 | 2 . 1 3 . . . . Hauler 5 | . 1 3 . 1 . . . Recycler 7 | . . 2 5 . . . . Mechanic 1 | . 1 . . . . . . Operator 3 | . 2 . . 1 . . . Watcher 2 | . . 2 . . . . . Swarmer 39 | . 3 11 3 7 4 11 . Cutter 3 | . . . . . . 3 . Grunt 42 | . 11 12 7 7 3 2 . Brawler 2 | . . . 1 . 1 . . Sentry 17 | . . 6 . 4 2 5 . Demolisher 2 | . . . 2 . . . . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . 2 1 . Assembled 14 | . . . 14 . . . . Best Kill Streak 15 | 2 3 6 15 4 4 4 . Combat Bots Only 14 | . 3 5 14 4 4 4 . Max Kills in Single Turn 3 | 1 1 2 3 3 2 3 . Gunslinging 1 | . . 1 . 1 . . . Exploded 3 | . . 1 3 2 2 3 . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 749 | . 61 91 98 62 108 329 . Missed 228 | . 13 24 21 14 37 119 . Hits 521 | . 48 67 77 48 71 210 . Melee 8 | . . . 2 . 4 2 . Projectile 513 | . 48 67 75 48 67 208 . AOE 20 | . . . 19 . . 1 . Critical Strikes 11 | . 1 1 2 1 2 4 . Part Disruptions 1 | . . . 1 . . . . Damage Taken 6910 | . 556 817 1585 583 1037 2332 . Core 837 | . 104 80 215 82 107 249 . Absorbed by Shields 372 | . . . . 21 . 351 . Regen/Repaired (Parts) 23 | . 23 . . . . . . Core Remaining (%) 67 | 100 58 . 26 85 . . . Volleys Fired 315 | 9 54 69 57 43 32 51 . Largest 3 | 2 2 3 3 3 3 3 . Hottest 189 | 40 100 144 135 189 189 177 . Shots Fired 726 | 18 103 152 137 124 69 122 1 Gun 709 | 18 102 152 127 124 68 117 1 Cannon 2 | . . . . . . 2 . Launcher 14 | . . . 10 . 1 3 . Special 1 | . 1 . . . . . . Kinetic 387 | 18 87 43 111 41 38 49 . Thermal 215 | . 16 36 3 82 17 60 1 Explosive 14 | . . . 10 . 1 3 . Electromagnetic 110 | . . 73 13 1 13 10 . Robot Hit Streak 30 | 5 13 30 8 25 11 20 . Robot Miss Streak 8 | 5 3 5 8 3 2 4 . Penetration Max 1 | . . . . . 1 1 . Secondary Targets 12 | . 1 2 3 3 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 507 | 8 69 119 65 90 47 109 . Core Hits 274 | 2 36 54 60 33 24 65 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . Critical Strikes 18 | . . 3 3 8 3 1 . Burn 11 | . . 2 1 8 . . . Destroy 4 | . . . 1 . 3 . . Smash 1 | . . 1 . . . . . Sever 2 | . . . 1 . . 1 . Melee Attacks 36 | . . 5 3 3 . 25 . Impact 5 | . . 5 . . . . . Slashing 31 | . . . 3 3 . 25 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12953 | 102 969 2522 2257 1625 1734 3744 . Guns 8481 | 102 927 1917 1076 1571 995 1893 . Cannons 26 | . . . . . . 26 . Explosions 2683 | . . 141 1099 33 739 671 . Melee 1581 | . . 365 62 . . 1154 . Ramming 182 | . 42 99 20 21 . . . Kinetic 3873 | 102 729 460 884 482 535 681 . Thermal 4449 | . 198 521 311 1112 878 1429 . Explosive 1244 | . . . 803 . 129 312 . Electromagnetic 1624 | . . 1077 177 10 192 168 . Impact 365 | . . 365 . . . . . Slashing 1216 | . . . 62 . . 1154 . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 2 4 . 7 10 10 Average Corruption 3 | . 1 2 2 . 6 7 8 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 101 | . 5 11 26 . 7 49 3 Message Errors 26 | . 1 3 8 . 2 12 . Matter Fused 27 | . 2 4 6 . 3 10 2 Heat Flow Errors 7 | . . . 2 . 1 4 . Energy Discharges 7 | . 1 1 3 . . 2 . Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 18 | . 1 2 2 . 1 12 . Data Loss (major) 3 | . . . 2 . . 1 . Misfires 8 | . . . 3 . . 4 1 Alerts 2 | . . 1 . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 365 | . . 238 27 . 79 21 . Projectiles 10 | . . . . . . 10 . Explosions 144 | . . 27 27 . 79 11 . Melee 211 | . . 211 . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 655 | . . 35 140 . 257 223 . Shots 13 | . . 1 4 . 4 4 . Rammed 9 | . . 7 2 . . . . Targets Rammed 36 | . 12 14 3 7 . . . Kicked 27 | . 12 7 1 7 . . . Crushed . | . . . . . . . . Highest Temperature 418 | . 201 418 358 266 245 250 42 Average Temperature 91 | . 77 100 98 103 61 53 27 Received Heat Transfer 1457 | . 258 252 338 210 105 294 . Effects 7 | . . 4 3 . . . . Shutdowns 2 | . . 1 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . 1 1 . . . . Damage (major) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Robots Corrupted 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . 12 . . . . . Impact Corruptions 4 | . . 4 . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 13 | . 1 1 1 3 2 5 . Heat Transferred 9025 | . 444 1273 511 3060 1156 2581 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . 2 1 1 1 4 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Maximum Alert Level 3 | . . 1 . . 1 3 2 Low Security (%) 69 | 100 100 53 100 100 81 4 . Level 1 17 | . . 46 . . 18 30 11 Level 2 10 | . . . . . . 49 88 Level 3 2 | . . . . . . 16 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 907 | 10 106 390 180 197 262 907 476 Initial 476 | . . 35 137 12 57 172 476 Average 179 | . 36 190 77 115 68 528 435 Influence Increases 3959 | 10 476 931 496 589 502 955 . Destroy 0b10 Robot/C 2240 | . 280 580 260 360 240 520 . Destroy 0b10 Robot/NC 175 | 10 25 55 50 15 5 15 . Destroy Leader 434 | . 62 150 40 82 60 40 . Allied During Kill 41 | . . . 6 1 . 34 . Successful Hack 88 | . 17 46 . 1 3 21 . Select Force Hacks 120 | . 60 30 . 30 . . . Disable Machine 195 | . . 30 45 15 105 . . Anti-Garrison Action 200 | . . . . . . 200 . Destroy Structure 226 | . 2 10 50 10 59 95 . Partial Spotted 30 | . . 15 . 15 . . . Lose Combat Pursuer 210 | . 30 15 45 60 30 30 . Influence Decreases 3573 | 10 391 663 817 494 382 295 521 Entered New Map 862 | . . 50 216 20 70 75 431 Time Decay 2278 | 10 381 586 501 438 272 . 90 Lost Part 317 | . 10 27 80 20 40 140 . Lost Ally 116 | . . . 20 16 . 80 . Squads Dispatched 14 | . 3 4 . 3 4 . . Investigation 6 | . 2 3 . 1 . . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . 1 1 . 2 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 8 | . 3 4 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 183 | . 29 45 34 28 16 31 . Peak Tracking Total 12 | . 5 4 12 5 4 5 . Tactical Retreats 13 | . 2 1 3 4 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 7 | . 1 1 . . 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 16 | . . 2 3 1 7 3 . Max in Single Turn 6 | . . 1 3 1 6 2 . Garrison Relay 1 | . . . . . . 1 . Phase Generator 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 34 | . 10 12 . 6 3 3 . Terminals 23 | . 7 8 . 3 2 3 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 6 | . 2 2 . 2 . . . Scanalyzers 3 | . . 2 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 96 | . 38 35 . 14 5 4 . Successful 51 | . 22 16 . 8 3 2 . Failed 42 | . 15 18 . 5 2 2 . Catastrophic 6 | . . 3 . . 2 1 . Database Lockouts 3 | . 1 1 . 1 . . . Manual 43 | . 21 13 . 7 2 . . Terminals 65 | . 27 23 . 7 4 4 . Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 16 | . 6 5 . 5 . . . Scanalyzers 9 | . . 7 . 2 . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 20 | . 9 6 . 2 1 2 . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 4 | . 1 1 . . 1 1 . Locate Traps 5 | . 3 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 6 | . 3 1 . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 5 | . 1 2 . 2 . . . Report Inventory 5 | . 1 2 . 2 . . . Scanalyzer 4 | . . 3 . 1 . . . Retrieve Study 4 | . . 3 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 17 | . 8 5 . 3 1 . . Terminals 11 | . 5 4 . 1 1 . . Track 3 | . 2 1 . . . . . Botnet 8 | . 3 3 . 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 1 . 2 . . . Reject 2 | . 1 . . 1 . . . Tunnel 4 | . 2 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . Used 1 | . 1 . . . . . . Hacking Detections 28 | . 8 10 . 5 2 3 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 3 . 1 . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . Machine Destruction 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . 1 . . . 4 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies 8 | . . 1 3 . . 4 . Largest Group 4 | . . 1 3 1 . 4 . Highest-Rated Group 140 | . . 8 40 8 . 140 . Highest-Rated Ally 39 | . . 8 16 8 . 39 . Total Orders . | . . . . . . . . Ally Attacks 46 | . . 1 11 3 . 31 . Total Damage 537 | . . 11 130 32 . 364 . Kills 5 | . . . 2 . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Active Infowar (turns) 4468 | 32 1473 115 . 275 989 1408 176 Optics 2393 | . . . . . 946 1408 39 Sensors 1306 | . . . . 275 742 113 176 Seismic 1620 | 32 1473 115 . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 8515 | 133 1499 1830 1370 1105 989 1408 181 Spaces Moved 5121 | 76 980 1133 881 765 548 665 73 Core 12 | 6 . . . . . . 6 Treads 225 | . . . . . . 201 24 Legs 3280 | 70 980 443 249 765 517 256 . Wheels 1561 | . . 690 632 . 31 208 . Hover . | . . . . . . . . Flight 43 | . . . . . . . 43 Fastest Speed 40 | 50 120 105 115 105 101 105 40 Average Speed 126 | 121 120 119 132 105 141 160 80 Slowest Speed 260 | 200 120 260 190 108 176 257 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 98 71 99 41 9 59 2 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 . 1 . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . 1 . . 3 . . . Terrain Destroyed 247 | . 1 6 66 6 60 108 . Melee 3 | . . . . 3 . . . Projectile 5 | . 1 . . . 1 3 . AOE 239 | . . 6 66 3 59 105 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 6502 | 95 1200 1481 992 983 700 858 193 Wait 588 | . 119 152 17 99 56 34 111 Move 5114 | 75 979 1132 881 764 547 663 73 Hop . | . . . . . . . . Pick Up 88 | 4 8 30 8 17 11 10 . Fast Attach 44 | 7 4 8 3 2 4 10 6 Attach 34 | . 1 4 8 4 8 9 . Detach 8 | . . . 2 . 3 2 1 Swap 101 | . 10 26 9 19 22 15 . Drop 100 | . 13 38 2 25 12 8 2 Fire 315 | 9 54 69 57 43 32 51 . Melee 36 | . . 5 3 3 . 25 . Ram 8 | . . 7 1 . . . . Kick 27 | . 12 7 1 7 . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 5 3 . Rewire 31 | . . 3 . . . 28 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Central database locked down 284 | -10/Materials | Repaired Seismic Detector 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Repaired Aluminum Leg 349 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Discovered new exit (range 9) 550 | -10/Materials | Identified exit to Mines 598 | -10/Materials | Discovered new exit (range 13) 1066 | -10/Materials | Build established: Scavenger-Mutant 1202 | -10/Materials | Discovered new exit (range 3) 1633 | -10/Materials | Entered another Materials area 1633 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2299 | -9/Materials | Build established: Scavenger-Tank 2306 | -9/Materials | Central database locked down 2422 | -9/Materials | Discovered new exit (range 13) 2684 | -9/Materials | Discovered new exit (range 12) 2757 | -9/Materials | Build established: Mutant 2770 | -9/Materials | Discovered new exit (range 3) 3259 | -9/Materials | Discovered new exit (range 12) 3463 | -9/Materials | Entered Mines 3463 | -9/Mines | Accompanied by 1 ally 3601 | -9/Mines | Assembled infested the area 3606 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3672 | -9/Mines | Destroyed 14 combat bots 3683 | -9/Mines | Lost 4 parts (1n3w) 3696 | -9/Mines | Build established: Tank 3732 | -9/Mines | Core integrity fell below 50% 3759 | -9/Mines | Lost 4 parts (3n1u) 4332 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4357 | -9/Mines | Discovered new exit (range 7) 4813 | -9/Mines | Discovered new exit (range 9) 4833 | -9/Mines | Entered Materials 4833 | -8/Materials | Accompanied by 1 ally 4833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4834 | -8/Materials | Identified exit to Factory 4859 | -8/Materials | Build established: Scavenger-Tank 4993 | -8/Materials | Central database locked down 5223 | -8/Materials | Discovered new exit (range 5) 5811 | -8/Materials | Discovered exit to Factory (range 12) 5938 | -8/Materials | Entered Factory 5938 | -7/Factory | Evolved 2 slots: Utility x2 6264 | -7/Factory | Build established: Scavenger-Skirmisher 6723 | -7/Factory | Lost 4 parts (1p2u1w) 6846 | -7/Factory | Garrison activated, responded to threat 6924 | -7/Factory | Identified exit to Garrison 6927 | -7/Factory | Entered Garrison 6981 | -7/Garrison | Triggered checkpoint 6989 | -7/Garrison | Garrison Relay disabled 7112 | -7/Garrison | Lost 4 parts (3n1w) 7244 | -7/Garrison | Triggered checkpoint 7382 | -7/Garrison | Lost 3 allies 7417 | -7/Garrison | Phase Generator disabled 7430 | -7/Garrison | Installed Relay Interface Framework 7521 | -7/Garrison | Triggered checkpoint 7534 | -7/Garrison | Triggered checkpoint 7715 | -7/Garrison | Triggered checkpoint 7715 | -7/Garrison | Triggered checkpoint 7763 | -7/Garrison | Lost 3 parts (1u2w) 8078 | -7/Garrison | Build established: Scavenger-Tank 8181 | -7/Garrison | Triggered checkpoint 8259 | -7/Garrison | System corruption reached 10% 8268 | -7/Garrison | Core integrity fell below 50% 8317 | -7/Garrison | Discovered new exit (range 8) 8335 | -7/Garrison | Entered Factory 8374 | -7/Factory | Released all parts (13) 8516 | -7/Factory | Self-destructed Last Messages --------------- 08382_ System corrupted: Matter fused (-8). 08382_ Acquired Lrg. Storage Unit. 08383_ Dropped Imp. Heat Sink. 08386_ Acquired Scythe. 08388_ Acquired Hvy. Deuterium Engine. 08390_ Dropped Hvy. Deuterium Engine. 08403_ Acquired System Restoration Module. 08411_ System Restoration Module purges 1% system corruption (9%). 08425_ System Restoration Module purges 1% system corruption (8%). 08439_ System corrupted: Matter fused (-6). 08463_ System Restoration Module purges 1% system corruption (7%). 08470_ System Restoration Module purges 1% system corruption (6%). 08515_ System Restoration Module purges 1% system corruption (5%). [Achievement: Ew, Corruption] 08515_ System Restoration Module expended. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ########??????????????????????? | | # """ #??????????????????????? | | # """ #??????????????????????? | | # """ #??????????????????????? | | # #??????????????????????? | | # ! #??????????????????????? | | # @#??????????????????????? | | ?###+###??????????????????????? | | ??# ######??????????????????? | | ??# " ?????????????? | | ??# ######??????????????????? | | ??## ##???????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #????????????????????????? | | ???# #???###+#######??????????? | | ???# ##### ??????????? | | ???# #??????????????? | | ???# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Aluminum Leg | 95% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Wheel | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption My Bad Remodeling Challenges ------------ None Game ------ Seed SchematicLightpackRipteeth Manual? 0 Play Time 01:32:55 Cumulative 22.9 hours Start 2026.09.20 @ 18:43:02 End 2026.09.20 @ 20:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 8 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a51c885-2f44-4797-9081-4bd546500cd0