Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 22:15:51 Player: btmk16 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (94) 470 Value Destroyed (2787) 2787 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 11988 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Microactuators Advanced Actuator Array > --- WEAPON ----------- Longsword +1 Lance Force Lance Enhanced Force Lance > --- INVENTORY -------- Angular Momentum Engine Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Advanced Cooling System Improved Actuator Array Improved Reaction Control System Improved Phase Shifter Layered Light Armor Plating Drone Bay Splice Drone Bay Force Lance [Rating: 141] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 2 . 2 . . . . 1 1 . Utility 9 | . . . 2 . . . . . . 2 . . 2 . 1 2 Weapon 2 | . . . . . . . . 2 . . . . . . . . Parts Attached 138 | . 10 5 17 2 . . 13 23 14 11 . . 1 19 16 7 Power 19 | . 1 . 5 . . . . 1 2 2 . . . 3 4 1 Engine 10 | . 1 . 5 . . . . 1 1 1 . . . . 1 . Core 4 | . . . . . . . . . 1 1 . . . 1 1 . Reactor 5 | . . . . . . . . . . . . . . 2 2 1 Propulsion 48 | . 4 . 4 . . . 6 5 4 6 . . . 8 6 5 Treads 10 | . 1 . 2 . . . 4 3 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 8 | . 3 . 2 . . . 2 1 . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 Flight 26 | . . . . . . . . 1 4 6 . . . 8 6 1 Utility 37 | . 3 3 5 . . . 3 6 5 3 . . 1 3 5 . Device 23 | . 1 3 2 . . . 2 3 4 1 . . . 2 5 . Storage 4 | . 2 . . . . . . 1 . 1 . . . . . . Processor 6 | . . . 1 . . . . 1 1 1 . . 1 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . . Protection 3 | . . . 2 . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | . 2 2 3 2 . . 4 11 3 . . . . 5 1 1 Energy Gun 16 | . 1 1 2 1 . . 3 8 . . . . . . . . Energy Cannon 2 | . . . . . . . . 2 . . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . . 1 . 1 Piercing Weapon 7 | . . . . . . . . . 2 . . . . 4 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . . . 1 2 1 . . . . 2 . . Parts Lost 48 | . 3 . 3 . . . 3 11 3 1 . . . 2 12 10 Power 6 | . . . . . . . . 1 . . . . . 1 3 1 Propulsion 23 | . 2 . 1 . . . 2 5 2 1 . . . 1 5 4 Utility 10 | . . . 2 . . . 1 . 1 . . . . . 2 4 Weapon 9 | . 1 . . . . . . 5 . . . . . . 2 1 Highest Loss Streak 11 | . 2 . 1 . . . 1 11 3 1 . . . 1 11 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 99 100 100 100 97 96 65 78 82 82 78 86 71 29 Engine 7 | . 14 14 10 11 11 11 9 6 4 2 . . . . . . Core 1 | . . . . . . . . . 1 3 5 5 5 7 3 2 Treads 7 | . 6 14 11 11 11 11 17 15 . . . . . . . . Wheel 8 | . 15 14 10 11 11 11 15 13 . . . . . . . . Flight 7 | . . . . . . . . . 20 23 23 23 21 23 22 6 Device 12 | . 13 13 19 11 11 11 11 7 8 17 17 17 15 15 13 5 Storage 8 | . 14 14 11 11 11 11 9 6 . 3 5 5 5 4 2 . Processor 7 | . . . 1 11 11 11 9 7 10 9 11 11 15 17 15 9 Protection 2 | . . . 12 11 11 11 5 . . . . . . . . . Energy Gun 10 | . 7 14 11 19 22 22 17 23 . . . . . . . . Ballistic Gun 5 | . 20 14 10 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 5 5 5 5 5 4 4 1 Piercing Weapon 2 | . . . . . . . . . 7 11 11 11 10 10 5 . Naked Turns 7 | . . . . . . . . . . . . . . . . 7 Heaviest Build 111 | 14 50 52 63 58 58 58 61 111 22 48 48 48 48 58 66 20 Greatest Support 104 | 20 20 10 40 10 10 10 26 28 30 49 49 49 49 58 67 104 Greatest Overweight (x) 6 | . 4 5 6 5 5 5 5 3 1 . . . . 1 . . Average Overweight (x) 1 | . 2 4 5 5 5 5 2 2 . . . . . . . . Largest Inventory Capacity 25 | . 20 20 20 20 20 20 20 25 5 15 15 15 15 15 15 5 Average Capacity 16 | . 17 20 20 20 20 20 20 21 5 10 15 15 15 15 12 5 Most Carried 22 | . 16 20 20 20 20 20 20 22 5 14 13 15 15 15 15 3 Average Carried 14 | . 11 19 19 20 20 20 18 18 4 9 13 13 14 14 11 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 15 15 15 15 15 5 5 Final Carried 20 | 6 16 20 20 20 20 20 20 4 5 13 13 15 15 14 2 1 Class Distribution -------------------- 29% | Mutant 18% | Skirmisher 18% | Scavenger-Mutant 12% | Scout 8% | Sprinter 7% | Scavenger-Skirmisher 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Scout | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Scout | -4/Factory Scavenger-Scout | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Matter Collected 2025 | 200 472 10 333 . . . 140 296 164 80 25 . 10 175 120 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4363 | . 561 . 753 46 . . 548 933 155 255 77 . 235 430 370 . Parts 221 | . 29 . 46 4 . . 31 44 3 7 4 . 6 22 25 . Haulers Intercepted 14 | . 2 . 3 . . . 2 1 1 1 . . 2 1 1 . Recyclers Shooed 5 | . 1 . . . . . 2 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 60 | . 7 . 12 4 . . 12 14 1 . 3 . . 3 4 . Melee 11 | . . . . . . . . . 1 . 3 . . 3 4 . Guns 35 | . 7 . 11 . . . 8 9 . . . . . . . . Cannons 3 | . . . . . . . . 3 . . . . . . . . AOE 8 | . . . . 4 . . 3 1 . . . . . . . . Classes Destroyed 16 | . 7 . 2 . . . 1 4 1 . . . . . 1 . Worker 1 | . 1 . . . . . . . . . . . . . . . Builder 5 | . 1 . 1 . . . 1 1 . . . . . . 1 . Hauler 14 | . 2 . 3 . . . 2 1 1 1 . . 2 1 1 . Recycler 4 | . 2 . . . . . . . . 1 . . . 1 . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 3 | . . . . . . . . 1 . 1 . . 1 . . . Watcher 6 | . 2 . 1 . . . . 1 . . . . . 2 . . Swarmer 19 | . 3 . . 4 . . 6 . . . 3 . . 3 . . Cutter 2 | . . . . . . . . . . . . . . . 2 . Grunt 23 | . 4 . 7 . . . 2 10 . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 6 | . . . 4 . . . 2 . . . . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . . . Programmer 4 | . . . . . . . . 1 1 . . . . . 2 . Best Kill Streak 7 | . 3 . 4 5 . . 4 7 1 2 3 . 2 3 3 . Combat Bots Only 6 | . 3 . 2 4 . . 4 6 1 . 3 . . 3 3 . Max Kills in Single Turn 3 | . 1 . 1 3 . . 2 1 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . 2 1 . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Damage Taken 8589 | . 482 . 589 67 . . 448 2165 339 86 150 . . 530 1209 2524 Core 2779 | . 135 . 65 . . . 29 275 134 . 63 . . 42 427 1609 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 46 . . . 83 94 60 84 . . 93 100 96 70 . Volleys Fired 177 | . 54 . 51 3 . . 29 40 . . . . . . . . Largest 4 | . 2 . 2 2 . . 2 4 . . . . . . . . Hottest 240 | . 70 . 98 90 . . 122 240 . . . . . . . . Shots Fired 417 | . 107 . 102 6 . . 57 145 . . . . . . . . Gun 380 | . 107 . 102 5 . . 56 110 . . . . . . . . Cannon 34 | . . . . . . . . 34 . . . . . . . . Launcher 3 | . . . . 1 . . 1 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 125 | . 79 . 46 . . . . . . . . . . . . . Thermal 207 | . 28 . 46 . . . 22 111 . . . . . . . . Explosive 3 | . . . . 1 . . 1 1 . . . . . . . . Electromagnetic 82 | . . . 10 5 . . 34 33 . . . . . . . . Robot Hit Streak 20 | . 20 . 19 3 . . 7 17 . . . . . . . . Robot Miss Streak 7 | . 4 . 4 1 . . 7 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . Shots Hit Robots 350 | . 73 . 77 2 . . 36 93 12 8 6 . 10 11 20 2 Core Hits 136 | . 24 . 26 4 . . 22 37 1 1 3 . 3 7 7 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 2 . 8 . . . 3 2 1 . 1 . . . 4 . Burn 14 | . 2 . 8 . . . 3 1 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . . . Sever 6 | . . . . . . . . . 1 . 1 . . . 4 . Melee Attacks 164 | . . . . . . . . . 20 17 6 . 12 58 36 15 Impact . | . . . . . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . 20 15 5 . 9 45 36 15 Piercing 19 | . . . . . . . . . . 2 1 . 3 13 . . Sneak Attacks 13 | . . . . . . . . . 3 3 . . 3 2 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 1 . 2 1 . . Damage Inflicted 9784 | . 917 . 1505 235 . . 790 2150 692 614 275 . 626 687 1174 119 Guns 4507 | . 917 . 1476 27 . . 613 1474 . . . . . . . . Cannons 520 | . . . . . . . . 520 . . . . . . . . Explosions 570 | . . . 29 208 . . 177 156 . . . . . . . . Melee 4161 | . . . . . . . . . 692 614 275 . 626 687 1174 93 Ramming 26 | . . . . . . . . . . . . . . . . 26 Kinetic 1234 | . 704 . 530 . . . . . . . . . . . . . Thermal 3085 | . 213 . 831 24 . . 411 1606 . . . . . . . . Explosive 250 | . . . . 184 . . 66 . . . . . . . . . Electromagnetic 1028 | . . . 144 27 . . 313 544 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 4045 | . . . . . . . . . 692 614 245 . 540 687 1174 93 Piercing 116 | . . . . . . . . . . . 30 . 86 . . . Highest Corruption 12 | . . . . . . . . . 12 1 1 1 . 1 6 2 Average Corruption 2 | . . . . . . . . . 12 1 1 1 . 1 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . 4 . 1 . . 3 3 1 Message Errors 2 | . . . . . . . . . . . . . . 2 . . Matter Fused 2 | . . . . . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . . . 1 . . . . 1 . . Energy Discharges 3 | . . . . . . . . . 1 . 1 . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 656 | . . . . . . . 15 64 164 242 . . 46 53 72 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 79 | . . . . . . . 15 64 . . . . . . . . Melee 577 | . . . . . . . . . 164 242 . . 46 53 72 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 476 | . . . . 20 . . . 444 . . . . . . . 12 Shots 8 | . . . . 2 . . . 6 . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 427 | . 63 . 189 60 . . 207 427 142 . . . . 396 16 . Average Temperature 53 | . 16 . 54 25 . . 49 112 78 . . . . 58 4 . Received Heat Transfer 1179 | . 192 . 228 . . . 153 468 . 9 9 . . 21 . 99 Effects 6 | . . . . . . . . 2 . . . . . 4 . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . 2 . . Interference 1 | . . . . . . . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . . . . Parts Melted 12 | . 1 . 5 . . . 4 2 . . . . . . . . Heat Transferred 6518 | . 777 . 2011 50 . . 977 2703 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 1 . . 2 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Peak Influence 416 | . 163 17 224 183 . . 271 416 255 202 . . 173 312 134 247 Initial 166 | . . 2 6 48 . . . 99 166 124 . . 107 90 111 76 Average 113 | . 48 16 88 172 . . 147 135 212 157 . . 125 183 107 134 Maximum Alert Level 2 | . . . 1 . . . 1 2 1 1 . . . 1 . 1 Low Security (%) 85 | . 100 100 95 100 . 100 66 85 28 97 . . 100 66 100 74 Level 1 14 | . . . 4 . . . 33 11 71 2 . . . 33 . 25 Level 2 . | . . . . . . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 2 . . . 1 12 1 2 . . . 1 2 . Investigation 3 | . . . . . . . . 1 . 1 . . . 1 . . Extermination 5 | . . . . . . . . 2 1 1 . . . . 1 . Reinforcement 9 | . . . 2 . . . 1 5 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Distress Signals 11 | . 1 . 2 . . . 1 2 . . . . . 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 163 | . 16 1 22 4 . . 20 31 5 4 5 . 3 17 11 24 Peak Tracking Total 19 | . 4 1 7 4 . . 4 9 1 4 4 . 2 7 9 19 Tactical Retreats 19 | . . . . . . . 3 3 . 2 1 . . 3 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Traps Triggered 4 | . . . . . . . 1 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Disabled 7 | . 1 . . . . . . 6 . . . . . . . . Max in Single Turn 4 | . 1 . . . . . . 4 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Machines Accessed 31 | . 4 1 1 . 1 . 1 3 5 6 . . 2 4 3 . Terminals 19 | . 4 . 1 . . . 1 2 1 4 . . 1 4 1 . Fabricators 6 | . . . . . . . . 1 1 1 . . 1 . 2 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 1 . . . . . . Total Hacks 65 | . 9 1 2 . 1 . 3 6 8 19 . . 3 6 7 . Successful 20 | . 3 1 2 . 1 . . 3 3 5 . . . 1 1 . Failed 45 | . 6 . . . . . 3 3 5 14 . . 3 5 6 . Catastrophic 8 | . . . . . . . 1 1 . 2 . . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . 4 . . . 1 . . . 2 5 . . 3 4 4 . Terminals 44 | . 9 . 2 . . . 3 4 2 15 . . 1 6 2 . Fabricators 13 | . . . . . . . . 2 2 2 . . 2 . 5 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 3 2 . . . . . . Terminal Hacks 14 | . 3 1 2 . 1 . . 3 . 3 . . . . 1 . Part Schematic 3 | . . . . . . . . 3 . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . Alert Level 3 | . . . 1 . . . . . . 1 . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . 2 . . . 1 . . Terminals 3 | . . . . . . . . . . 2 . . . 1 . . Botnet 3 | . . . . . . . . . . 2 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . 1 . . . Used 2 | . . . . . . . . . . 1 . . 1 . . . Hacking Detections 24 | . 2 . . . . . 1 3 3 6 . . 2 4 3 . Full Trace Events 3 | . . . . . . . . 1 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total Allies 2 | . . . . . . . 1 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . . Highest-Rated Group 16 | . . . . . . . 15 16 . . . . . . . . Highest-Rated Ally 16 | . . . . . . . 15 16 . . . . . . . . Total Orders 4 | . . . . . . . 1 . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . . . 3 . RETURN 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 12 | . . . . . . . 4 8 . . . . . . . . Total Damage 61 | . . . . . . . 24 37 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . 1 1 . . . . Drone Launches 14 | . . . . . . . 4 7 . . . . . . 3 . Drone Recoveries 11 | . . . . . . . 4 6 . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Turns Passed 7082 | . 1304 230 924 47 326 123 665 1077 395 299 148 32 199 605 505 203 Spaces Moved 7466 | 1 853 135 415 23 210 80 355 584 768 682 352 91 274 1268 991 384 Core 15 | . . . . . . . . 5 . . . . . . . 10 Treads 6 | . . . 6 . . . . . . . . . . . . . Legs 208 | 1 207 . . . . . . . . . . . . . . . Wheels 2423 | . 646 135 409 23 210 80 355 565 . . . . . . . . Hover 114 | . . . . . . . . . 31 . . . . . . 83 Flight 4700 | . . . . . . . . 14 737 682 352 91 274 1268 991 291 Fastest Speed 25 | 120 110 140 155 155 155 155 120 40 28 28 33 33 33 28 25 30 Average Speed 69 | 120 126 151 157 155 155 155 127 127 39 31 33 33 33 29 27 37 Slowest Speed 240 | 120 140 155 240 155 155 155 155 145 160 34 33 33 33 112 35 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 1 . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 30 | 2 98 31 35 9 63 29 30 18 22 20 58 17 8 38 30 13 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . . . . . . 2 . . . . . Spaces Dug 96 | . . . . 9 . . 8 5 7 7 . . 1 34 13 12 Terrain Destroyed 195 | . . . 3 11 . . 13 94 7 7 . . 1 34 13 12 Melee 74 | . . . . . . . . . 7 7 . . 1 34 13 12 Projectile 5 | . . . . . . . . 5 . . . . . . . . AOE 116 | . . . 3 11 . . 13 89 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Res Acc Total 8874 | . 971 163 584 27 211 79 512 831 832 746 377 92 371 1464 1195 419 Wait 785 | . 43 13 85 . . . 103 128 21 25 21 . 87 99 146 14 Move 7436 | . 852 134 414 22 209 79 354 583 765 681 351 90 273 1267 990 372 Hop 5 | . . . . . . . . . 1 . . . . . . 4 Pick Up 63 | . 10 5 6 . 1 . 7 13 5 8 . 2 1 3 2 . Fast Attach 52 | . 2 3 4 . . . 3 7 10 7 . . . 9 3 4 Attach 42 | . 3 . 6 . . . 5 7 2 1 . . 1 5 9 3 Detach 12 | . 1 . 2 . . . . 2 1 1 . . . 1 2 2 Swap 44 | . 5 2 7 2 . . 5 9 2 3 . . . 5 4 . Drop 82 | . 1 6 9 . 1 . 6 34 5 5 . . . 12 3 . Fire 177 | . 54 . 51 3 . . 29 40 . . . . . . . . Melee 145 | . . . . . . . . . 20 15 5 . 9 45 36 15 Ram 5 | . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . 8 . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 10) 531 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Core integrity fell below 50% 952 | -10/Materials | Discovered new exit (range 10) 1305 | -10/Materials | Entered Mines 1310 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1407 | -10/Mines | Found the Drone Emporium 1415 | -10/Mines | Found Prototype Device 1415 | -10/Mines | Identified Splice Drone Bay 1518 | -10/Mines | Discovered new exit (range 10) 1535 | -10/Mines | Entered Materials 1535 | -9/Materials | Evolved 2 slots: Utility x2 1855 | -9/Materials | Build established: Scavenger-Mutant 2410 | -9/Materials | Discovered new exit (range 6) 2459 | -9/Materials | Entered Mines 2487 | -9/Mines | Learned Materials emergency access door positions 2498 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2499 | -9/Mines | Discovered new exit (range 5) 2506 | -9/Mines | Entered Exiles 2527 | -9/Exiles | Discovered new exit (range 17) 2548 | -9/Exiles | Met 8R-AWN 2567 | -9/Exiles | Met EX-HEX 2613 | -9/Exiles | Met EX-BIN 2632 | -9/Exiles | Aligned with FarCom system 2634 | -9/Exiles | Given EX-Vault access code 2674 | -9/Exiles | Opened EX-Vault 2682 | -9/Exiles | Found Longsword +1 2716 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2762 | -9/Exiles | Met EX-DEC 2820 | -9/Exiles | Discovered new exit (range 10) 2832 | -9/Exiles | Left Exiles lab with Longsword +1 2832 | -9/Exiles | Entered Mines 2944 | -8/Mines | Discovered new exit (range 5) 2955 | -8/Mines | Entered Materials 2955 | -8/Materials | Evolved 2 slots: Propulsion x2 2976 | -8/Materials | Discovered new exit (range 14) 3338 | -8/Materials | Build established: Scavenger-Skirmisher 3605 | -8/Materials | Discovered new exit (range 10) 3620 | -8/Materials | Entered Factory 3620 | -7/Factory | Evolved 2 slots: Weapon x2 3668 | -7/Factory | Build established: Skirmisher 4282 | -7/Factory | Garrison activated, responded to threat 4622 | -7/Factory | Garrison activated, responded to threat 4638 | -7/Factory | Discovered new exit (range 12) 4697 | -7/Factory | Entered another Factory area 4697 | -6/Factory | Evolved 2 slots: Propulsion x2 4706 | -6/Factory | Lost 11 parts (1p5n5w) 4863 | -6/Factory | Spotted B-75 Beast 4890 | -6/Factory | Fabricated Lance? 4981 | -6/Factory | Crushed by falling debris 4981 | -6/Factory | System corruption reached 10% 5012 | -6/Factory | Lost 3 parts (2n1u) 5077 | -6/Factory | Discovered new exit (range 4) 5092 | -6/Factory | Entered another Factory area 5092 | -5/Factory | Evolved 2 slots: Utility x2 5252 | -5/Factory | Build established: Scout 5351 | -5/Factory | Discovered new exit (range 13) 5389 | -5/Factory | Discovered new exit (range 21) 5391 | -5/Factory | Entered Upper Caves 5404 | -5/Upper Caves | Learned Factory security intel 5474 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5535 | -5/Upper Caves | Discovered new exit (range 12) 5539 | -5/Upper Caves | Entered another Upper Caves area 5543 | -5/Upper Caves | Learned Factory stockpile data 5557 | -5/Upper Caves | Discovered new exit (range 15) 5571 | -5/Upper Caves | Entered Factory 5571 | -4/Factory | Evolved 2 slots: Utility x2 5707 | -4/Factory | Discovered new exit (range 14) 5770 | -4/Factory | Entered Research 5770 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6125 | -3/Research | Found Prototype Slashing Weapon 6125 | -3/Research | Identified Molecular Scythe 6242 | -3/Research | Found Enh. Force Lance 6303 | -3/Research | Build established: Scavenger-Scout 6373 | -3/Research | Discovered new exit (range 9) 6375 | -3/Research | Identified exit to Research 6375 | -3/Research | Entered another Research area 6375 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6491 | -2/Research | Discovered new exit (range 46) 6558 | -2/Research | Identified exit to Testing 6812 | -2/Research | Lost 11 parts (3p4n2u2w) 6852 | -2/Research | Discovered new exit (range 14) 6861 | -2/Research | Identified exit to Access 6880 | -2/Research | Entered Access 6880 | -1/Access | Evolved 2 slots: Utility x2 7007 | -1/Access | Core integrity fell below 50% 7030 | -1/Access | Lost 8 parts (1p2n4u1w) 7074 | -1/Access | Released all parts (6) 7078 | -1/Access | Core integrity fell below 20% 7083 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 07074_ Released Antigrav Array. 07074_ Released Quantum Reactor. 07074_ Released Antigrav Array. 07074_ Y-72 Warden IFF system glitched. 07074_ Slug penetrates Y-72 Warden. 07074_ Slug penetrates Wall. 07076_ Slammed into Y-72 Warden. 07076_ Drone sends a signal. 07076_ Slug penetrates Wall. 07077_ Penetrated by Slug. 07077_ Slug penetrates Wall. 07078_ Penetrated by Slug. 07078_ Slug penetrates H-88 Terminator. 07079_ Wall collapses. 07079_ Slug penetrates Wall. 07079_ Penetrated by Slug. 07079_ Slug penetrates Wall. 07079_ Biomechanical Wings destroyed. 07080_ ALERT: Security rotation in progress. 07082_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????#????????????????????? | | ??????????????##########?? ????????????????????? | | ??????????????# #?? #????????????H??????? | | ??????????????# #?? #???????????????????? | | ##########????# ### ###?????????????????? | | # #????# # #?????????????????? | | # ##???# # #?????????????????? | | # #???# + #?????????????????? | | # ##### # #?????????????????? | | + # #?????????????????? | | # ## #??????????????????? | | ########### #??????????????????? | | R t @ #??????????????????? | | h n hh #??????????????????? | | # Y h #??????????????????? | | # ##p;############ ##??????????????????? | | #"" # Y #?# #???????????????????? | | #"" # p #??# #????????????? ?????? | | #"T # #??# #????????????? ?????? | | #"" # * #??# #????????????? ?????? | | #"" # == !!! #??# #????????????? ?????? | | # # "= !! #??# #????????????# ?????? | | # #""" !! #??# ############## ?????? | | ##########"T #??# # ] # ?????? | | ?????????#""" #??# # # #????? | | ?????????# "" ! #??# # # #????? | | ?????????# #??# + # #????? | | ?????????# #??# # % #????? | | ?????????##############??# # ###### | | ????????????????????????? # | | ????????????????????????#### *%[ # | | ???????????????????????????# | | ???????????????????????????#= | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????##### # | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 74 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 3 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Lyr. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lance | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellUtilityNullifier Manual? 0 Play Time 01:47:47 Cumulative 240.8 hours Start 2022.05.19 @ 20:11:30 End 2022.05.19 @ 22:15:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 330 Rogue 330 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abbd15b5-f0e3-454a-a9d9-1b443423715f