Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 16:44:14 Player: Nephilimelody Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (645) 645 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 2833 Bonus ------- Follower Combat Kills 50 Entered Garrisons 200 Friendly Fire -237 Cogmind --------- Core Integrity 0/550 Matter 18/300 Energy 93/100 System Corruption 2% Temperature Cool (0) Movement Treading (480) Ox4 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Scythe > --- INVENTORY (25) --- Light Treads Small Storage Unit Field Recycling Unit (0) Medium Laser Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Field Recycling Unit > --- WEAPON ----------- Particle Gun Minigun Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Small Storage Unit Field Recycling Unit Medium Laser Medium Laser Light Assault Rifle Light Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Improved Datajack Scythe [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Field Recycling Unit Storage Huge Storage Unit Processor Visual Processing Unit Weapon Grenade Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 25 | 6 3 2 3 5 6 Power 3 | 1 . . 1 1 . Engine 2 | 1 . . 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 . 2 2 1 . Treads 2 | . . 2 . . . Leg 5 | 2 . . 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . . 1 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 . . 2 6 Energy Gun 3 | 1 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 1 1 1 14 Power 3 | . . . 1 . 2 Propulsion 5 | . . 1 . 1 3 Utility 1 | . . . . . 1 Weapon 8 | . . . . . 8 Highest Loss Streak 13 | . . 1 1 1 13 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 2 6 6 9 10 9 Power . | . 1 1 . . . Propulsion 1 | . 2 1 1 2 1 Utility 1 | . . 1 2 2 2 Weapon 4 | . 2 3 4 6 4 Tool/Special . | . . . . . . Unused Backups 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 84 | . 98 100 80 93 53 Engine 9 | . 14 14 9 9 3 Core 1 | . . . . 3 3 Treads 4 | . . 25 10 . 2 Leg 19 | . 28 2 16 26 9 Device 2 | . . . . 8 3 Storage 11 | . 14 14 11 9 9 Processor 10 | . 12 14 11 9 6 Energy Gun 2 | . . . . 9 3 Ballistic Gun 10 | . 14 14 11 9 3 Launcher 11 | . 13 14 11 9 8 Peak Build Rating 20 | 6 8 8 10 20 20 Average Rating 10 | 4 7 7 9 16 10 On Entrance 8 | . 6 8 8 10 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 109 | 11 87 87 89 109 109 Greatest Support 40 | 20 20 40 40 30 30 Greatest Overweight (x) 30 | . 4 2 4 5 30 Average Overweight (x) 2 | . 2 2 2 3 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 6 22 25 25 25 25 Most Carried 13 | 4 7 8 13 13 13 Average Carried 8 | 2 6 6 9 10 9 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 13 | 4 7 6 12 13 5 Class Distribution -------------------- 74% | Mutant 24% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 588 | 239 117 46 113 39 34 Remotely . | . . . . . . Salvage Created 520 | . 22 18 344 126 10 Parts 42 | . 1 5 26 10 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 19 | . 1 3 10 3 2 Guns 4 | . . . 2 2 . AOE 15 | . 1 3 8 1 2 Classes Destroyed 9 | . 2 1 4 . 2 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 7 | . . 3 4 . . Grunt 10 | . 1 . 6 3 . Protector 1 | . . . . . 1 Hunter 1 | . . . . . 1 Zionite 1 | . . . 1 . . Thug 1 | . . . 1 . . Best Kill Streak 5 | . 1 3 5 2 1 Combat Bots Only 4 | . 1 3 4 2 1 Max Kills in Single Turn 5 | . 1 2 5 1 1 Gunslinging . | . . . . . . Exploded 4 | . 1 2 4 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 133 | . 7 2 14 5 105 Missed 27 | . 2 2 6 . 17 Hits 106 | . 5 . 8 5 88 Projectile 106 | . 5 . 8 5 88 AOE 21 | . . . . . 21 Critical Strikes 3 | . . . . 1 2 Damage Taken 2102 | . 213 19 212 88 1570 Core 630 | . 42 . 38 . 550 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 83 90 . . Volleys Fired 45 | . 10 2 16 5 12 Largest 3 | . 2 2 2 3 3 Hottest 123 | . 50 50 50 120 123 Shots Fired 94 | . 19 4 31 13 27 Gun 56 | . 10 2 16 10 18 Cannon . | . . . . . . Launcher 38 | . 9 2 15 3 9 Special . | . . . . . . Kinetic 42 | . 10 2 16 5 9 Thermal 14 | . . . . 5 9 Explosive 38 | . 9 2 15 3 9 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 3 . 9 6 8 Robot Miss Streak 2 | . 1 . 2 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 35 | . 6 . 18 8 3 Core Hits 56 | . 8 3 32 7 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2088 | . 248 124 981 213 522 Guns 281 | . 23 . 65 98 95 Cannons . | . . . . . . Explosions 1800 | . 221 124 916 115 424 Melee . | . . . . . . Ramming 7 | . 4 . . . 3 Kinetic 181 | . 23 . 65 45 48 Thermal 100 | . . . . 53 47 Explosive 1800 | . 221 124 916 115 424 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 . 2 2 Average Corruption 1 | . 1 1 . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 1 . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 3 | . 1 . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 25 | . . 15 10 . . Projectiles . | . . . . . . Explosions 25 | . . 15 10 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 210 | . 54 20 128 8 . Shots 10 | . 2 2 5 1 . Rammed 1 | . . . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 483 | . 30 10 22 198 483 Average Temperature 123 | . 14 7 6 79 270 Received Heat Transfer 150 | . 39 . 48 63 . Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . . 111 139 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 60 100 100 Level 1 9 | . . . 39 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 313 | . 36 89 313 128 50 Initial 128 | . . . 14 128 39 Average 50 | . 4 66 126 56 24 Influence Increases 822 | . 92 99 469 102 60 Destroy 0b10 Robot/C 400 | . 20 60 240 60 20 Destroy 0b10 Robot/NC 40 | . 5 . 30 . 5 Destroy Leader 68 | . 2 10 46 10 . Allied During Kill 20 | . . . 20 . . Successful Hack 50 | . 15 . 28 7 . Disable Machine 90 | . . 15 60 15 . Destroy Structure 139 | . 50 14 45 10 20 Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 797 | . 92 60 203 346 96 Entered New Map 224 | . . . 25 177 22 Time Decay 469 | . 92 50 168 159 . Lost Part 104 | . . 10 10 10 74 Squads Dispatched 4 | . . . 3 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 5 1 17 3 9 Peak Tracking Total 4 | . 3 1 4 2 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 6 | . . 1 4 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 9 | . 4 . 2 3 . Terminals 6 | . 4 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 12 . 7 12 . Successful 16 | . 6 . 5 5 . Failed 15 | . 6 . 2 7 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 12 . 4 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . . 6 . Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 6 . 2 1 . Record 2 | . . . 2 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 1 3 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 47 | . . 47 47 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 125 | . . . 125 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 1543 | . 495 105 443 379 121 Optics 1543 | . 495 105 443 379 121 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1897 | 62 558 105 443 379 350 Spaces Moved 547 | 45 168 31 135 112 56 Core 15 | 6 . . . . 9 Treads 110 | . . 31 59 . 20 Legs 422 | 39 168 . 76 112 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 320 245 315 315 Average Speed 315 | 110 313 320 288 318 542 Slowest Speed 1550 | 120 400 320 400 455 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 3 38 10 22 14 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 207 | . 54 14 42 8 89 Melee . | . . . . . . Projectile . | . . . . . . AOE 207 | . 54 14 42 8 89 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 635 | 54 183 35 161 124 78 Wait 1 | . . . . 1 . Move 542 | 44 167 30 134 111 56 Hop . | . . . . . . Pick Up 15 | 4 2 . 7 2 . Fast Attach 10 | 6 1 . 1 2 . Attach 13 | . . 2 1 2 8 Detach 2 | . . 1 . . 1 Swap 5 | . 2 . 2 1 . Drop . | . . . . . . Fire 45 | . 10 2 16 5 12 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Entered Mines 694 | -10/Mines | Discovered new exit (range 11) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Accompanied by 2 allies 726 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 731 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1088 | -9/Materials | Discovered new exit (range 11) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1473 | -8/Materials | Build established: Scavenger-Skirmisher 1493 | -8/Materials | Identified exit to Storage 1543 | -8/Materials | Identified exit to Garrison 1548 | -8/Materials | Entered Garrison 1634 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Core integrity fell below 50% 1700 | -8/Garrison | Core integrity fell below 20% 1714 | -8/Garrison | Lost 13 parts (2p3n1u7w) 1898 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- D-53 Grenadier destroyed. The unstable cave ceiling collapses. W=TM18A:L#TQAL E4ZJOI%841FT The unstable cave ceiling collapses. Acquired 5 matter. The unstable cave ceiling collapses. Discarded Broken Visual Processing Unit. The unstable cave ceiling collapses. System corrupted: Component data lost. System corrupted: Matter fused (-1). C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. The unstable cave ceiling collapses. System corrupted: Energy discharge (-30). Slammed into S-10 Pest. Mni. Grenade Launcher destroyed. S-10 Pest destroyed. Acquired 11 matter. S-10 Pest destroyed. Acquired 18 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????### ?????????????????????? | | ????????????????????## # ##????????????????????? | | ????????????????????##### ## #???????????????????? | | ????????????????????# # # ##???????????????????? | | ???????????????????## #???????????????????? | | ???????????????????# # ##???????????????????? | | ????????????????????## #???????????????????? | | ?????????????????????# # ###?????????????????? | | ????????????????????## # # ###???????????????? | | ????????????????????# # # ##??????????????? | | ?????????????????###?# ## # # #??????????????? | | ?????????????????# # # # # ##?????????????? | | ??????????????## # ## ## # # #?????????????? | | ??????????# ^ ^^ ##?????????????? | | ????????????????# # # # # ### #?????????????? | | ????????????????# # # # ######?????????????? | | ???????????????????## # ## # # #####?????????????? | | ????????????????????#?# # # # #?????????????? | | ??????????????????????## ## #?????????????? | | ????????????????????? #s #?????????????? | | ????????????????????#### #?????????????? | | ???????????????????????# [##########?????????????? | | ???????????????????????#=@#??????????????????????? | | ???????????????????????#*[#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#s #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#% #??????????????????????? | | ???????????????????????^ #??????????????????????? | | ???????????????????????^ #??????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed SwarmRiotWarhead Manual? 0 Play Time 00:22:25 Cumulative 3.6 hours Start 2026.07.22 @ 16:23:09 End 2026.07.22 @ 16:44:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12265d2f-d12d-4642-9912-74e9ca94570e