Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 11:37:16 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (1690) 1690 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 7815 Bonus ------- Follower Combat Kills 115 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 882/1000 Matter 245/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (250) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Flight Unit > --- UTILITY (8) ------ Deep Structural Scanner Improved Trap Scanner Enhanced Optical Array 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite ECM Suite System Shield > --- WEAPON (2) ------- Remote Datajack Spear > --- INVENTORY (5) ---- Seismic Detector Transmission Jammer Layered Medium Armor Plating Heavy Plasma Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Deep Structural Scanner Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Layered Medium Armor Plating System Shield > --- WEAPON ----------- Remote Datajack Spear > --- INVENTORY -------- Seismic Detector Transmission Jammer ECM Suite Heavy Plasma Cannon Long-range Missile Launcher [Rating: 69] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon CPS Tube Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 . . . 4 . . 2 Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . 1 Utility 6 | . . 1 . 1 . . . 3 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 71 | 6 5 9 . 12 3 . 6 18 1 8 3 Power 4 | 1 1 . . . . . . 1 . 1 . Engine 4 | 1 1 . . . . . . 1 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 5 . 4 . . 5 5 . 4 . Treads 10 | . . 4 . 4 . . 2 . . . . Leg 5 | 2 2 1 . . . . . . . . . Wheel 3 | . . . . . . . 3 . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . 5 . 4 . Utility 25 | 1 1 2 . 4 2 . . 9 1 2 3 Device 10 | . . . . 2 1 . . 3 1 1 2 Storage 4 | 1 1 1 . . 1 . . . . . . Processor 5 | . . . . . . . . 4 . 1 . Hackware 2 | . . . . . . . . 2 . . . Protection 4 | . . 1 . 2 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 15 | 2 1 2 . 4 1 . 1 3 . 1 . Energy Gun 3 | . . . . 2 1 . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 7 | 2 . 2 . 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . Parts Lost 13 | . . . . 6 . . . 2 . 1 4 Power . | . . . . . . . . . . . . Propulsion 6 | . . . . 2 . . . . . 1 3 Utility 4 | . . . . 1 . . . 2 . . 1 Weapon 3 | . . . . 3 . . . . . . . Highest Loss Streak 4 | . . . . 4 . . . 1 . 1 2 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Backups 13 | 1 4 10 11 12 20 20 18 5 4 4 5 Power . | . 1 1 1 . . . . . . . . Propulsion 5 | . 2 5 6 7 7 7 6 . . . . Utility 5 | . . . 1 3 10 10 10 4 2 2 3 Weapon 1 | . . 2 3 1 3 3 2 1 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . 1 2 . 4 . . 4 4 . . 2 Power 4 | . 1 1 . 2 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 7 | . . . . 1 . . 3 3 . . . Weapon 4 | . . . . . . . 1 1 . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 86 81 88 92 99 100 100 94 97 98 81 Engine 8 | . 14 11 11 9 9 9 9 6 6 6 5 Treads 24 | . . 26 33 32 36 36 30 . . . . Leg 1 | . 28 5 . . . . . . . . . Wheel 1 | . . . . . . . 5 . . . . Flight 6 | . . . . . . . . 32 33 31 19 Device 10 | . . . . 13 13 9 9 17 17 14 16 Storage 11 | . 14 11 11 8 13 18 18 1 . . . Processor 3 | . . . . . . . . 15 13 18 17 Hackware 1 | . . . . . . . . 7 6 6 5 Protection 7 | . . 6 11 9 9 9 9 . 6 6 2 Energy Gun 1 | . . . . 6 4 . . . . . . Ballistic Gun 13 | . 27 19 22 11 13 18 18 . . . . Special Weapon 1 | . . . . . . . . 4 6 6 5 Piercing Weapon 1 | . . . . . . . . 4 6 6 5 Peak Build Rating 69 | 6 12 19 18 34 34 33 35 56 57 68 69 Average Rating 33 | 4 7 17 18 26 33 33 33 49 55 60 60 On Entrance 29 | . 6 12 18 18 34 33 33 31 53 57 63 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 67 | 13 26 58 58 65 67 64 66 66 24 24 27 Greatest Support 80 | 20 26 60 60 80 80 80 80 36 24 33 26 Greatest Overweight (x) 3 | . 1 1 . 1 . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 5 5 5 Average Capacity 15 | 6 9 12 20 19 20 20 20 5 5 5 5 Most Carried 20 | 3 9 11 11 20 20 20 20 20 5 5 5 Average Carried 13 | 1 5 10 11 12 19 20 18 5 4 4 4 Final Capacity 20 | 8 10 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 3 9 11 11 20 20 20 18 5 4 5 5 Class Distribution -------------------- 77% | Mutant 17% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Matter Collected 1630 | 230 38 355 14 360 142 136 30 67 . 258 . Remotely . | . . . . . . . . . . . . Salvage Created 2812 | . 67 632 . 869 336 571 . 67 . 270 . Parts 130 | . 3 48 . 31 13 20 . 3 . 12 . Haulers Intercepted 6 | . . 2 . 2 2 . . . . . . Recyclers Shooed 9 | . . . . 1 . 8 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Combat Hostiles Destroyed 35 | . 1 14 . 13 4 1 . 1 . 1 . Melee 2 | . . . . . . . . 1 . 1 . Guns 32 | . 1 13 . 13 4 1 . . . . . Cannons 1 | . . 1 . . . . . . . . . Classes Destroyed 10 | . 2 4 . 2 . . . 1 . 1 . Builder 2 | . . 1 . . . 1 . . . . . Hauler 6 | . . 2 . 2 2 . . . . . . Recycler 9 | . . . . 1 . 7 . . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 9 | . 1 3 . 2 . . . 1 . 2 . Swarmer 6 | . . 6 . . . . . . . . . Grunt 16 | . 1 5 . 10 . . . . . . . Sentry 9 | . . 3 . 2 3 1 . . . . . Hunter 2 | . . . . 1 1 . . . . . . Programmer 2 | . . . . . . . . 1 . 1 . Best Kill Streak 6 | . 2 6 . 4 2 3 . 1 . 1 . Combat Bots Only 6 | . 1 6 . 4 1 1 . 1 . 1 . Max Kills in Single Turn 2 | . 1 1 . 1 1 2 . 1 . 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Hostile Shots Fired 328 | . 5 74 5 123 46 14 . 15 . 23 23 Missed 87 | . . 21 1 30 6 2 . 7 . 14 6 Hits 241 | . 5 53 4 93 40 12 . 8 . 9 17 Projectile 241 | . 5 53 4 93 40 12 . 8 . 9 17 Critical Strikes 10 | . . . . 6 2 . . 1 . 1 . Damage Taken 3342 | . 58 520 30 1379 500 127 . 121 . 269 338 Core 482 | . 12 119 . 99 48 11 . 29 . 46 118 Absorbed by Shields 151 | . . . . . 105 46 . . . . . Core Remaining (%) 85 | 100 95 . 70 . . . 71 . . 91 . Volleys Fired 189 | . 7 36 2 79 29 34 . 1 . . 1 Largest 2 | . 2 2 2 2 2 2 . 1 . . 1 Hottest 91 | . 88 91 43 83 78 43 . . . . 5 Shots Fired 362 | . 14 72 4 144 58 68 . 1 . . 1 Gun 353 | . 13 66 4 144 58 68 . . . . . Cannon 7 | . 1 6 . . . . . . . . . Launcher . | . . . . . . . . . . . . Special 2 | . . . . . . . . 1 . . 1 Kinetic 294 | . 13 66 4 104 39 68 . . . . . Thermal 9 | . 1 6 . 2 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 57 | . . . . 38 19 . . . . . . Robot Hit Streak 15 | . 4 15 3 9 13 13 . . . . 14 Robot Miss Streak 5 | . 1 5 1 4 3 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 4 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 246 | . 9 40 3 86 44 53 . 4 . 6 1 Core Hits 100 | . 3 26 . 38 10 17 . 2 . 4 . Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . 1 2 . . . . 3 . Destroy 1 | . . . . 1 . . . . . . . Corrupt 2 | . . . . . 2 . . . . . . Impale 3 | . . . . . . . . . . 3 . Melee Attacks 57 | . . . . . . . . 33 . 20 4 Impact 5 | . . . . . . . . 5 . . . Slashing . | . . . . . . . . . . . . Piercing 52 | . . . . . . . . 28 . 20 4 Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3525 | . 91 572 44 1260 670 480 . 153 . 255 . Guns 2921 | . 91 543 44 1166 667 410 . . . . . Cannons 21 | . . 21 . . . . . . . . . Explosions 94 | . . . . 94 . . . . . . . Melee 408 | . . . . . . . . 153 . 255 . Ramming 81 | . . 8 . . 3 70 . . . . . Kinetic 2306 | . 91 543 44 809 409 410 . . . . . Thermal 149 | . . 21 . 128 . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 581 | . . . . 323 258 . . . . . . Impact 56 | . . . . . . . . 56 . . . Slashing . | . . . . . . . . . . . . Piercing 352 | . . . . . . . . 97 . 255 . Highest Corruption 11 | . . . . . . . . 4 11 9 . Average Corruption 5 | . . . . . . . . 2 7 5 . Corruption Purged 7 | . . . . . . . . . 2 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . 2 2 8 . Message Errors 3 | . . . . . . . . . 1 2 . Matter Fused 2 | . . . . . . . . 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 76 | . . . . . . . . 21 . 55 . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 76 | . . . . . . . . 21 . 55 . Knockbacks 1 | . . . . . . 1 . . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 9 | . . 2 . . 1 6 . . . . . Targets Rammed 12 | . . 2 . . 1 9 . . . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . 3 . . . . . Highest Temperature 265 | . 39 113 . 77 114 10 . 2 265 7 . Average Temperature 22 | . 15 35 . 14 43 2 . 2 138 1 . Received Heat Transfer 1056 | . 30 99 . 666 117 36 . 9 . 18 81 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . 1 3 . . 1 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 161 | . . 37 . 124 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 97 | 100 100 80 100 100 100 100 . 100 100 100 100 Level 1 2 | . . 19 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 223 | . 32 223 83 87 50 21 . 119 1 43 34 Initial 83 | . . 4 83 . 9 . . . 1 . 10 Average 31 | . 8 129 36 25 17 1 . 32 . 9 7 Influence Increases 1685 | . 42 445 58 501 134 68 . 238 . 146 53 Destroy 0b10 Robot/C 800 | . 20 280 40 320 80 20 . 20 . 20 . Destroy 0b10 Robot/NC 135 | . 5 30 . 25 10 40 . 5 . 20 . Destroy Leader 240 | . 2 80 10 78 44 . . 12 . 14 . Allied During Kill 25 | . . . 8 17 . . . . . . . Successful Hack 25 | . . 8 . 5 . 7 . . . 5 . Disable Machine 30 | . . . . 15 . . . 15 . . . Destroy Structure 85 | . . 2 . 41 . 1 . 21 . 12 8 Partial Spotted 105 | . . 15 . . . . . 45 . 30 15 Lose Combat Pursuer 240 | . 15 30 . . . . . 120 . 45 30 Influence Decreases 1685 | . 30 242 273 478 157 68 . 233 5 124 75 Entered New Map 170 | . . 8 132 . 14 . . . 4 . 12 Time Decay 1377 | . 30 234 141 380 143 68 . 223 1 114 43 Lost Part 100 | . . . . 60 . . . 10 . 10 20 Lost Ally 38 | . . . . 38 . . . . . . . Squads Dispatched 26 | . 1 1 . 2 . . . 9 . 9 4 Investigation 17 | . . . . 1 . . . 7 . 6 3 Extermination 4 | . . . . . . . . 1 . 2 1 Reinforcement 5 | . 1 1 . 1 . . . 1 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Distress Signals 2 | . . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 92 | . 4 20 2 27 4 1 . 15 4 10 5 Peak Tracking Total 8 | . 2 4 2 5 3 1 . 8 4 3 4 Tactical Retreats 9 | . 1 2 . . . . . 2 . 3 1 ECM-based Alert Blocks 1 | . . . . . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Traps Triggered 5 | . . . . 1 . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Machines Disabled 2 | . . . . 1 . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Machines Accessed 39 | . . 2 . 3 . 5 2 12 . 11 4 Terminals 15 | . . 2 . 1 . 5 . 3 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 16 | . . . . . . . . 7 . 6 3 Scanalyzers 3 | . . . . 1 . . . 1 . 1 . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 102 | . . 2 . 6 . 14 24 18 . 29 9 Successful 47 | . . 1 . 2 . 1 24 10 . 7 2 Failed 55 | . . 1 . 4 . 13 . 8 . 22 7 Catastrophic 15 | . . . . . . 9 . 2 . 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 57 | . . 2 . . 1 14 . 9 . 24 7 Terminals 34 | . . 2 . 1 . 14 . 5 . 10 2 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . Recycling Units 31 | . . . . . . . . 8 . 16 7 Scanalyzers 7 | . . . . 3 . . . 3 . 1 . Garrison Access 4 | . . . . . . . . 2 . 2 . Terminal Hacks 31 | . . 1 . 1 . 1 24 2 . 1 1 Record 24 | . . . . . . . 24 . . . . Part Schematic 1 | . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 . . 1 Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . 1 . Insert Component 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 13 | . . . . . . . . 7 . 5 1 Terminals 1 | . . . . . . . . . . 1 . Track 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 12 | . . . . . . . . 7 . 4 1 Fedlink 12 | . . . . . . . . 7 . 4 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 20 | . . 1 . 1 . 5 . 4 . 6 3 Full Trace Events 7 | . . . . . . 3 . . . 2 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . Initial UFD Resources 58 | . . . . . . . . 22 46 46 58 Total Orders . | . . . . . . . . . . . . Ally Attacks 50 | . . . 4 46 . . . . . . . Total Damage 511 | . . . 39 472 . . . . . . . Kills 5 | . . . 2 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Active Infowar (turns) 2763 | . . . . 1051 186 . . 722 48 556 200 Optics 627 | . . . . . . . . . . 427 200 Sensors 1395 | . . . . . . . . 659 48 556 132 Structural 246 | . . . . . . . . . . 78 168 Traps 144 | . . . . . . . . . . . 144 Seismic 1933 | . . . . 1051 186 . . 585 . . 111 Decoding 1526 | . . . . . . . . 722 48 556 200 Jamming 1142 | . . . . . . . . 616 48 478 . ECM 32 | . . . . . . . . . . . 32 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . 13 . 12 5 Traps 22 | . . . . . . . . 9 . 8 5 Emergency Access 8 | . . . . . . . . 4 . 4 . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Turns Passed 7062 | 66 139 581 319 1420 345 822 1832 734 48 556 200 Spaces Moved 6235 | 51 80 241 185 645 141 416 1197 1532 74 1307 366 Core 9 | 9 . . . . . . . . . . . Treads 2410 | . . 172 185 645 141 416 851 . . . . Legs 191 | 42 80 69 . . . . . . . . . Wheels 347 | . . . . . . . 346 1 . . . Hover . | . . . . . . . . . . . . Flight 3278 | . . . . . . . . 1531 74 1307 366 Fastest Speed 26 | 50 120 120 170 170 170 170 105 26 26 26 31 Average Speed 90 | 107 122 156 170 170 170 170 151 26 26 27 43 Slowest Speed 250 | 120 190 190 170 250 170 170 170 105 26 31 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . 14 . 9 3 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 3 20 31 58 45 24 84 77 48 87 45 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 6 | . . . . . . . 5 1 . . . Known Exits Taken 4 | . . 1 . 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . . . . Scrap Searched 4 | . . . . . . . 4 . . . . Spaces Dug 37 | . . . . . . . . 21 . 12 4 Terrain Destroyed 85 | . . . . 48 . . . 21 . 12 4 Melee 37 | . . . . . . . . 21 . 12 4 Projectile . | . . . . . . . . . . . . AOE 48 | . . . . 48 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Was Fac Fac Total 7197 | 59 108 374 186 824 189 464 1225 1813 102 1456 397 Wait 508 | . 6 68 . 55 13 6 . 206 28 121 5 Move 6175 | 50 79 240 184 644 140 415 1196 1504 73 1290 360 Hop 24 | . . . . . . . . 14 . 7 3 Pick Up 59 | 3 5 8 . 25 . . 9 6 . 3 . Fast Attach 27 | 6 2 2 . 6 1 . . 3 . 5 2 Attach 31 | . . 5 . 5 . . 3 15 1 . 2 Detach 20 | . 2 2 . 1 1 . 2 10 . . 2 Swap 23 | . 3 3 . 3 3 . 3 3 . 3 2 Drop 57 | . 4 8 . 6 1 . 12 18 . 7 1 Fire 189 | . 7 36 2 79 29 34 . 1 . . 1 Melee 57 | . . . . . . . . 33 . 20 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . . 2 . . 1 9 . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 579 | -9/Materials | Discovered new exit (range 6) 679 | -9/Materials | Identified exit to Mines 787 | -9/Materials | Entered Mines 840 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 963 | -9/Mines | Learned 8 Materials zone layouts 1093 | -9/Mines | Discovered new exit (range 8) 1106 | -9/Mines | Entered Materials 1106 | -8/Materials | Accompanied by 3 allies 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1107 | -8/Materials | Identified exit to Storage 1108 | -8/Materials | Identified exit to Factory 1628 | -8/Materials | Lost 4 parts (2n2w) 2526 | -8/Materials | Entered Storage 2866 | -8/Storage | Used back door to open Recycling access 2866 | -8/Storage | Discovered new exit (range 4) 2871 | -8/Storage | Entered Recycling 3653 | -8/Recycling | Scanned before Scraplab entrance 3676 | -8/Recycling | Entered Scraplab 3690 | -8/Recycling | Discovered new exit (range 2) 3693 | -8/Recycling | Entered Scraptown 4041 | -8/Scraptown | Discovered new exit (range 13) 4129 | -8/Scraptown | Visited CPS Storage 4196 | -8/Scraptown | Visited UFD Registry 4196 | -8/Scraptown | Registered with UFD as "Ionbot" 4255 | -8/Scraptown | Visited Abandonware Association 4316 | -8/Scraptown | Visited Scrap Suit Storage 4381 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 4468 | -8/Scraptown | Visited Cartography Club 4490 | -8/Scraptown | Visited Derelict Rescue Squad 4514 | -8/Scraptown | Visited Scrapoid Pod Storage 4537 | -8/Scraptown | Visited Curators Association 4570 | -8/Scraptown | Visited Chapter 10 4614 | -8/Scraptown | Visited Infowarlord's Domain 4660 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4677 | -8/Scraptown | Found DCF Scrap (28 items) 5275 | -8/Scraptown | Learned location of Recycling (-8) 5275 | -8/Scraptown | Learned location of Warlord (-4) 5275 | -8/Scraptown | Learned location of Extension (-4) 5275 | -8/Scraptown | Learned location of Cetus (-4) 5275 | -8/Scraptown | Learned 12 Materials zone layouts 5275 | -8/Scraptown | Learned 8 Factory zone layouts 5275 | -8/Scraptown | Learned 12 Factory zone layouts 5275 | -8/Scraptown | Learned 4 Access zone layouts 5275 | -8/Scraptown | Learned 16 Lower Caves zone layouts 5275 | -8/Scraptown | Learned 20 Lower Caves zone layouts 5275 | -8/Scraptown | Learned 12 Upper Caves zone layouts 5275 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5275 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 5275 | -8/Scraptown | Learned location of 2 exits from Factory 5275 | -8/Scraptown | Identified exit to Factory 5275 | -8/Scraptown | Learned location of 1 exit from Research 5326 | -8/Scraptown | Found Deep Structural Scanner 5463 | -8/Scraptown | Met Optimus 5463 | -8/Scraptown | Accepted into 0bPrime 5525 | -8/Scraptown | Entered Factory 5525 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5526 | -6/Factory | Identified exit to Factory 5526 | -6/Factory | Identified exit to Lower Caves 5724 | -6/Factory | Loaded intel: 8 recycling unit locations 5760 | -6/Factory | Spotted B-75 Beast 5778 | -6/Factory | Learned location of Protoforge (-2) 5830 | -6/Factory | Build established: Sprinter 6259 | -6/Factory | Sucked down chute 6259 | -6/Factory | Entered Waste 6266 | -6/Waste | Spotted C-40 Crusher 6268 | -6/Waste | Spotted C-40 Crusher 6269 | -6/Waste | Spotted C-40 Crusher 6270 | -6/Waste | Spotted C-40 Crusher 6270 | -6/Waste | Spotted C-40 Crusher 6271 | -6/Waste | Spotted C-40 Crusher 6274 | -6/Waste | EMP discharged 6274 | -6/Waste | System corruption reached 10% 6276 | -6/Waste | Discovered new exit (range 12) 6307 | -6/Waste | Entered Factory 6341 | -6/Factory | Spotted B-75 Beast 6561 | -6/Factory | Discovered exit to Factory (range 5) 6631 | -6/Factory | Loaded intel: 8 recycling unit locations 6835 | -6/Factory | Discovered exit to Factory (range 15) 6863 | -6/Factory | Entered another Factory area 6863 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7002 | -5/Factory | Loaded intel: 8 recycling unit locations 7063 | -5/Factory | Self-destructed Last Messages --------------- | \\ ___// /_/ | | |___| / | \ | \ \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER UFD!NETWORK<650> UFD!RESOURCES<68> 0bP!READINESS UFD!SANITIZING UFD!... Loading Factory recycling unit intel (x8)... 07002_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 07010_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8N. 07016_ >> DECODED: Alarm Trap location. 07034_ U-05 Engineer builds a Wall. 07042_ >> DECODED: Alarm Trap location. 07052_ Penetrated by Slug. 07052_ Nuclear Pulse Thruster+ destroyed. 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" " # ?????????????? | | ???? ######+### # ???##########? | | ????#######+???? ## = # # ############ | | ???? ????+#### @ # ################## | | ???? ???? ### # ################## | | ???? ????? ### """"" ####???########T ##### | | ????????????????? ### """"" ########### | | ????????????????? ### """ ########### | | ????????????????? ### ########### | | ?????"Y"??????? ##################### | | ?????"""??????? ######## # | | ???????????????########### # #####+ | | ??????????????? ######### # ## | | ???????????????" ## # """ """ + ## """ | | ???????????????" ## """# """ """ # ## """ | | ### """ """ """ ## """# """ """ + ## """ | | ### ## R"# # ## """ | | ### ## """# """ """ # ## """ | | ##+##########+## "" # """ """ # ###### """ | | # # """ """ # ###### """ | | + # + ###### | | # """ # # ###### """ | | ##+######## # """ ############## ###### """ | | +#### # # """ ##### ### ###### """ | | # + + "" ##### # #### """ | | # ###### "" ##### "" # #### """ | | ?????????? ###### ####?????? + " #### """ | | ???????????????##############????????? #### """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Wheel | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Pulse Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Room For Error Challenges ------------ None Game ------ Seed ElectrostormFrostShielding Manual? 0 Play Time 00:55:53 Cumulative 161.1 hours Start 2026.09.22 @ 16:27:21 End 2026.09.23 @ 11:37:16 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f7d39e9-5948-4d75-8c85-2aed395609d2