Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 15:02:43 Player: DreamCore Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2640) 2640 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 7587 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 86/100 System Corruption 2% Temperature Cool (10) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Machine Analyzer Signal Interpreter Makeshift Transmission Jammer Core Shielding > --- WEAPON (3) ------- Ripper Makeshift Spear > --- INVENTORY (5) ---- Advanced Heat Sink Hacking Drone Bay (1/1) Heavy Riot Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Experimental Sensor Array Signal Interpreter Improved Target Analyzer Matter Filter > --- WEAPON ----------- Coil Gun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Weight Redist. System 0b10 Decoder Chip [Generic] Relay Coupler [Programmer] Z-Drone Bay Hacking Drone Bay Beamcaster Heavy Beamcaster Gauss Cannon [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Coil Gun Energy Gun Heavy Beamcaster Ballistic Gun Coil Gun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 110 | . 10 4 12 1 8 2 51 22 Power 14 | . 1 . . 1 . . 9 3 Engine 9 | . 1 . . . . . 6 2 Core 5 | . . . . 1 . . 3 1 Reactor . | . . . . . . . . . Propulsion 35 | . 3 2 3 . 1 1 19 6 Treads 4 | . . 2 1 . . . . 1 Leg 28 | . 3 . 2 . 1 1 16 5 Wheel 1 | . . . . . . . 1 . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 31 | . 2 . 3 . 3 1 15 7 Device 24 | . 1 . 2 . 3 1 11 6 Storage 1 | . . . . . . . 1 . Processor 5 | . 1 . 1 . . . 3 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 30 | . 4 2 6 . 4 . 8 6 Energy Gun 7 | . . 1 1 . 2 . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . 4 . 2 . . . 4 1 Ballistic Cannon 6 | . . 1 1 . 1 . 2 1 Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 2 | . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 48 | . 1 3 . 1 . 1 17 25 Power 7 | . . . . . . 1 3 3 Propulsion 15 | . . 2 . . . . 6 7 Utility 13 | . . . . . . . 5 8 Weapon 13 | . 1 1 . 1 . . 3 7 Highest Loss Streak 24 | . 1 3 . 1 . 1 8 24 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 100 100 99 91 92 84 Engine 7 | . 14 14 11 9 . . 7 9 Core 3 | . . . . 1 11 3 3 . Treads 6 | . . 26 20 . . . . . Leg 17 | . 27 . 1 22 22 22 23 21 Device 9 | . 11 . 11 11 11 11 12 10 Storage 10 | . 14 14 11 11 11 11 7 4 Processor 16 | . . 14 22 22 22 22 14 18 Energy Gun 10 | . . 13 7 . 20 11 3 9 Ballistic Gun 7 | . 27 7 3 11 . . 8 4 Ballistic Cannon 4 | . . 6 10 11 . 11 6 . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 12 15 16 20 19 25 25 55 49 Greatest Support 72 | 20 20 40 40 26 30 30 72 66 Greatest Overweight (x) 4 | . 4 3 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 10 10 Average Capacity 8 | . 8 8 8 8 8 8 9 8 Most Carried 10 | . 8 8 8 8 8 8 10 10 Average Carried 7 | . 7 7 7 8 7 8 7 8 Final Capacity 10 | 8 8 8 8 8 8 8 10 5 Final Carried 10 | 6 8 8 8 8 8 8 10 4 Class Distribution -------------------- 71% | Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Matter Collected 2695 | 161 324 124 195 59 60 117 1373 282 Remotely 228 | . . . . . . . 82 146 Salvage Created 3026 | . 389 92 542 51 . . 1633 319 Parts 138 | . 25 2 23 2 . . 75 11 Haulers Intercepted 4 | . 2 . 1 . . . 1 . Recyclers Shooed 9 | . 1 . 2 . . . 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 . 19 Prevented 7 | . . . . . . 6 . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 56 | . 11 2 12 1 . . 25 5 Melee 2 | . . . . . . . . 2 Guns 31 | . 11 2 . 1 . . 14 3 Cannons 12 | . . . 4 . . . 8 . AOE 11 | . . . 8 . . . 3 . Classes Destroyed 12 | . 4 . 3 . . . 5 . Worker 8 | . . . 3 . . . 5 . Builder 2 | . . . . . . . 2 . Hauler 4 | . 2 . 1 . . . 1 . Recycler 5 | . . . 2 . . . 3 . Operator 1 | . 1 . . . . . . . Swarmer 13 | . 6 . . . . . 7 . Grunt 31 | . 5 2 8 1 . . 11 4 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 Sentry 5 | . . . 4 . . . 1 . Hunter 2 | . . . . . . . 2 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 10 | . 3 2 10 1 . . 5 5 Combat Bots Only 8 | . 3 2 8 1 . . 4 5 Max Kills in Single Turn 3 | . 1 1 3 1 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Damage Taken 6774 | . 439 284 630 59 . 283 2767 2312 Core 1197 | . 73 121 105 . . 35 364 499 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 3 | . . . . . . . . 3 Regen/Repaired (Parts) 33 | . . . . . 33 . . . Core Remaining (%) 62 | 100 . 22 . . . 65 . . Volleys Fired 203 | . 51 13 30 5 . 5 88 11 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 168 | . 40 60 88 68 . 138 168 160 Shots Fired 487 | . 101 26 60 10 . 10 257 23 Gun 347 | . 101 26 22 5 . 5 166 22 Cannon 132 | . . . 30 5 . 5 91 1 Launcher 8 | . . . 8 . . . . . Special . | . . . . . . . . . Kinetic 401 | . 101 17 46 10 . 5 210 12 Thermal 58 | . . 9 6 . . 5 29 9 Explosive 8 | . . . 8 . . . . . Electromagnetic 20 | . . . . . . . 18 2 Robot Hit Streak 15 | . 8 10 8 2 . 1 10 15 Robot Miss Streak 6 | . 4 1 3 1 . 6 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 271 | . 58 20 28 5 . 2 132 26 Core Hits 147 | . 20 6 33 3 . . 71 14 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 8 | . 1 . 1 1 . 1 3 1 Critical Strikes 17 | . 1 . 1 1 . 1 12 1 Burn 3 | . . . . . . . 3 . Destroy 11 | . 1 . 1 1 . 1 6 1 Blast 3 | . . . . . . . 3 . Melee Attacks 7 | . . . . . . . . 7 Impact 7 | . . . . . . . . 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7027 | . 720 197 1196 69 . 79 4118 648 Guns 3586 | . 715 194 105 20 . 22 2074 456 Cannons 1810 | . . . 363 40 . 57 1325 25 Explosions 1349 | . . . 720 . . . 629 . Melee 167 | . . . . . . . . 167 Ramming 115 | . 5 3 8 9 . . 90 . Kinetic 4642 | . 715 114 445 60 . 57 2950 301 Thermal 1143 | . . 80 162 . . 22 709 170 Explosive 581 | . . . 581 . . . . . Electromagnetic 379 | . . . . . . . 369 10 Impact 167 | . . . . . . . . 167 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 Average Corruption 1 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . 8 13 Message Errors 6 | . . . . . . . . 6 Matter Fused 5 | . . . . . . . 3 2 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . . 5 . . . 111 . Projectiles 53 | . . . 3 . . . 50 . Explosions 57 | . . . 2 . . . 55 . Melee 6 | . . . . . . . 6 . Knockbacks 18 | . . . 2 . . . 16 . Impact . | . . . . . . . . . Kinetic 17 | . . . 2 . . . 15 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 163 | . . . 123 . . . 40 . Shots 4 | . . . 3 . . . 1 . Rammed 3 | . . 2 1 . . . . . Targets Rammed 18 | . 3 2 1 3 . 1 8 . Kicked 15 | . 3 . . 3 . 1 8 . Crushed . | . . . . . . . . . Highest Temperature 482 | . 12 136 149 36 . 93 482 71 Average Temperature 124 | . 7 62 46 21 . 41 160 23 Received Heat Transfer 2300 | . 138 159 231 33 . 89 714 936 Effects 24 | . . . . . . . 24 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 6 | . . . . . . . 6 . Interference 7 | . . . . . . . 7 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (major) 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1735 | . . 175 200 . . 37 1027 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Peak Influence 637 | . 250 69 464 192 . . 637 . Initial 145 | . . 49 . 145 . . . . Average 142 | . 68 20 124 155 . . 283 . Maximum Alert Level 2 | . 1 . 2 . . . 2 . Low Security (%) 73 | . 93 100 65 100 . . 45 . Level 1 17 | . 6 . 30 . . . 31 . Level 2 8 | . . . 3 . . . 23 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 . 1 . . . 5 . Investigation 2 | . 1 . . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . 1 . 1 . . . 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 22 2 18 3 . 6 37 17 Peak Tracking Total 9 | . 4 2 7 2 . 3 5 9 Tactical Retreats 12 | . 1 . . 1 . 2 3 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Machines Disabled 28 | . . . 2 . . . 26 . Max in Single Turn 6 | . . . 2 . . . 6 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Machines Accessed 17 | . 9 . 3 . . . 3 2 Terminals 9 | . 7 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 5 | . 2 . 1 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 39 | . 18 . 6 . . . 4 11 Successful 26 | . 8 . 4 . . . 3 11 Failed 13 | . 10 . 2 . . . 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . 2 . 6 . Terminals 17 | . 13 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 10 | . 5 . 2 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 6 . 2 . . . . 11 Record 10 | . . . . . . . . 10 Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 2 . . . 2 . Report Inventory 5 | . 2 . 2 . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Tunnel 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 7 . 1 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 4 . . Highest-Rated Group 153 | . . . . . 153 153 . . Highest-Rated Ally 39 | . . . . . 39 39 . . Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 6 | . . . . . . . 2 4 ROAM 3 | . . . . . . . 1 2 EXPLORE 2 | . . . . . . . . 2 RETURN 1 | . . . . . . . 1 . Ally Attacks 23 | . . . . . . 23 . . Total Damage 928 | . . . . . . 928 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 1 . 1 Drone Launches 6 | . . . . . . . 2 4 Drone Recoveries 4 | . . . . . . . 2 2 Decoded 0b10 Intel 37 | . . . . . . . 37 . Traps 4 | . . . . . . . 4 . Emergency Access 4 | . . . . . . . 4 . Items 22 | . . . . . . . 22 . Machines 4 | . . . . . . . 4 . Patrols 2 | . . . . . . . 2 . Guards 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Turns Passed 8294 | . 974 1331 992 98 1870 438 1781 810 Spaces Moved 5425 | 1 623 793 488 66 1487 329 1110 528 Core 113 | . 1 5 . . . . . 107 Treads 1220 | . . 785 428 . . . . 7 Legs 4092 | 1 622 3 60 66 1487 329 1110 414 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 125 120 50 Average Speed 129 | 120 120 160 155 120 123 125 120 109 Slowest Speed 250 | 120 250 200 190 120 125 125 125 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 2 90 100 43 31 89 46 18 81 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . . . . 3 . 1 1 Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 12 | . . 1 . . 2 . . 9 Spaces Dug . | . . . . . . . . . Terrain Destroyed 216 | . . . 104 2 . 4 105 1 Melee . | . . . . . . . . . Projectile 52 | . . . 14 2 . 4 31 1 AOE 164 | . . . 90 . . . 74 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Total 6251 | . 747 830 663 75 1517 345 1350 724 Wait 404 | . 50 14 124 . 6 8 61 141 Move 5417 | . 622 792 487 65 1486 328 1109 528 Hop . | . . . . . . . . . Pick Up 32 | . 6 3 3 . 7 . 9 4 Fast Attach 45 | . 4 1 4 . 3 1 22 10 Attach 28 | . 1 3 2 . . . 13 9 Detach 8 | . . 1 . . . . 7 . Swap 37 | . 5 . 6 1 5 1 16 3 Drop 44 | . 5 1 6 1 10 1 17 3 Fire 203 | . 51 13 30 5 . 5 88 11 Melee 7 | . . . . . . . . 7 Ram . | . . . . . . . . . Kick 15 | . 3 . . 3 . 1 8 . Crush 3 | . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . . . 8 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / *Ext) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 8) 904 | -10/Materials | Discovered new exit (range 11) 955 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Entered Mines 982 | -10/Mines | Met a Derelict bent on vengeance 999 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | Lost 3 parts (2n1w) 1643 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1670 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1674 | -10/Mines | Found Prototype Device 1688 | -10/Mines | Learned 2 Materials zone layouts 1694 | -10/Mines | Discovered new exit (range 12) 1712 | -10/Mines | Discovered new exit (range 16) 1734 | -10/Mines | Identified exit to Materials 2306 | -10/Mines | Entered Materials 2306 | -9/Materials | Evolved 2 slots: Utility x2 2334 | -9/Materials | Identified Exp. Sensor Array 2631 | -9/Materials | Discovered new exit (range 4) 2635 | -9/Materials | Identified exit to Materials 3000 | -9/Materials | Destroyed 8 combat bots 3253 | -9/Materials | Discovered new exit (range 7) 3259 | -9/Materials | Identified exit to Mines 3298 | -9/Materials | Entered Mines 3310 | -9/Mines | Learned Materials stockpile data 3385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3394 | -9/Mines | Identified exit to Zion 3396 | -9/Mines | Entered Zion 3502 | -7/Zion | Received a hallucinogenic algorithm 3687 | -7/Zion | Learned location of Armory (-4) 3921 | -7/Zion | Imprinted 3923 | -7/Zion | Declared Zion's savior 4169 | -7/Zion | Found Relay Coupler [Programmer] 4190 | -7/Zion | Learned location of Recycling (-7) 4200 | -7/Zion | Learned location of Quarantine (-3) 4799 | -7/Zion | Given the Hacking Drone Bay 4802 | -7/Zion | Found Prototype Device 5192 | -7/Zion | Found CR-A16's Pointy Stick 5201 | -7/Zion | Discovered new exit (range 13) 5224 | -7/Zion | Identified exit to Proximity Caves 5257 | -7/Zion | Identified Hacking Drone Bay 5266 | -7/Zion | Entered Proximity Caves 5266 | -6/Proximity Caves | Accompanied by 4 allies 5269 | -6/Proximity Caves | Ambushed by research squad 5395 | -6/Proximity Caves | Spotted B-75 Beast 5663 | -6/Proximity Caves | Discovered new exit (range 7) 5670 | -6/Proximity Caves | Identified exit to Factory 5704 | -6/Proximity Caves | Entered Factory 5704 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5705 | -6/Factory | Identified exit to Lower Caves 5983 | -6/Factory | Zion Recon squad teleported in 6032 | -6/Factory | Spotted B-75 Beast 6354 | -6/Factory | Lost 3 parts (1p1n1u) 6425 | -6/Factory | Discovered new exit (range 16) 6587 | -6/Factory | Build established: Scavenger-Gunner 6695 | -6/Factory | Lost 6 parts (1p2n2u1w) 6752 | -6/Factory | Identified exit to Factory 6933 | -6/Factory | Terminal network hard line cut 7104 | -6/Factory | First assault squad dispatched 7129 | -6/Factory | Discovered new exit (range 13) 7142 | -6/Factory | Identified exit to Extension 7186 | -6/Factory | Build established: Scavenger-Tank 7268 | -6/Factory | Lost 8 parts (1p3n2u2w) 7467 | -6/Factory | Discovered exit to Lower Caves (range 7) 7485 | -6/Factory | Entered Lower Caves 7611 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8019 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8044 | -6/Lower Caves | Core integrity fell below 50% 8132 | -6/Lower Caves | Core integrity fell below 20% 8184 | -6/Lower Caves | Lost 24 parts (3p7n7u7w) 8185 | -6/Lower Caves | Learned location of 1 exit from Factory 8185 | -6/Lower Caves | Learned Factory security intel 8185 | -6/Lower Caves | Learned Extension terminal intel 8185 | -6/Lower Caves | Learned Factory garrison access intel 8295 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08237_ Acquired Carbon-fiber Leg. 08239_ VF-UFK(l) heat damages core (-9). 08239_ Acquired 10 matter. 08242_ Acquired Adv. Heat Sink. 08243_ VF-UFK(l) heat damages Broken Carbon-fiber Leg, Carbon-fiber Leg, Ripper, Melee Analysis Suite. 08278_ Acquired Mak. Transmission Jammer. 08280_ Searching scrap... 08280_ Found Hcp. Storage Unit. 08280_ Found Angular Momentum Engine. 08280_ Found Med. Treads. 08280_ Found 15 Matter. 08281_ Acquired 10 matter. 08282_ Acquired Med. Treads. 08284_ Acquired 10 matter. 08291_ BD1NDDZMR7MOK8>G6ORIB9NKA