Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.27 @ 19:52:27 Player: Qhaecretes Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (84) 420 Value Destroyed (3499) 3499 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1313) 1313 TOTAL SCORE: 12332 Bonus ------- Pacifist 200 Follower Combat Kills 413 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 238/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Enhanced Optical Array Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Advanced Transmission Jammer Improved Force Field Improved Point Defense System Improved System Shield > --- WEAPON ----------- Plasma Rifle Improved Heavy Machine Gun KE Penetrator Scythe > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Arc Thrower Makeshift Shrapnel Gun [Rating: 96] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Gravmag Array Treads Armored Heavy Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Experimental Weapon Shielding Weapon Shotgun Energy Gun Medium Laser Energy Cannon Heavy Proton Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 4 . 2 . . . . 2 2 . . 2 Power 2 | . . 1 . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . Utility 8 | . . 1 . . . 1 . 1 . . . . 1 2 . . 2 Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . Parts Attached 103 | 6 . 7 2 1 1 3 6 16 1 3 4 4 17 9 2 2 19 Power 18 | 1 . 3 . . . . . 2 . 1 1 1 4 3 . . 2 Engine 5 | 1 . 2 . . . . . . . 1 . . 1 . . . . Core 11 | . . 1 . . . . . 2 . . 1 1 3 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 23 | 2 . 2 . . 1 1 2 3 . . . 1 4 . . . 7 Treads 3 | . . . . . . . . 1 . . . . . . . . 2 Leg 10 | 2 . 2 . . 1 1 2 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . 2 . . . 1 4 . . . 3 Flight . | . . . . . . . . . . . . . . . . . . Utility 26 | 1 . 2 1 . . 1 1 4 . . 2 1 5 4 1 1 2 Device 12 | . . 1 1 . . . . 2 . . 1 . 4 2 1 . . Storage 2 | 1 . . . . . . . . . . . . . . . . 1 Processor 8 | . . 1 . . . . 1 1 . . . . 1 2 . 1 1 Hackware 2 | . . . . . . . . 1 . . . 1 . . . . . Protection 2 | . . . . . . 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . . 1 1 . 1 3 7 1 2 1 1 4 2 1 1 8 Energy Gun 10 | 1 . . . 1 . . . 1 . 1 . 1 1 1 . 1 2 Energy Cannon 3 | . . . . . . . 1 . . . . . 1 . . . 1 Ballistic Gun 8 | 1 . . 1 . . . 1 1 . . . . 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . . . . 1 . . . . . . 1 Launcher 4 | . . . . . . 1 . 1 1 . . . . . . . 1 Special Weapon 2 | . . . . . . . 1 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 3 . . 1 . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . . . 1 . 3 . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . System Corruption 6 | . . . . . . . 6 . . . . . . . . . . Parts Lost 72 | . . . 1 1 2 . 12 6 . . 6 3 14 4 . 1 22 Power 13 | . . . . . 1 . 1 . . . 1 1 4 1 . . 4 Propulsion 17 | . . . . . 1 . 4 . . . . 1 3 . . . 8 Utility 19 | . . . . . . . 2 2 . . 2 1 3 3 . . 6 Weapon 23 | . . . 1 1 . . 5 4 . . 3 . 4 . . 1 4 Highest Loss Streak 10 | . . . 1 1 2 . 9 6 . . 6 3 7 2 . 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . 1 Average Backups 4 | . . 2 7 7 5 3 1 3 4 4 2 1 2 3 4 4 2 Power . | . . . 1 1 . . . . 1 1 . . . . . . . Propulsion 1 | . . . 2 2 1 . . 1 1 1 1 . . 2 2 2 . Utility 1 | . . . 1 2 2 1 . . . 1 . . . . 1 1 1 Weapon 1 | . . 1 1 1 1 . . 1 1 1 . 1 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . 2 . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 85 86 94 100 92 76 61 56 77 80 73 74 65 71 83 87 45 Engine 8 | . 14 15 22 22 15 7 5 . . . . . . 3 . . . Core 5 | . . . . . . . . 2 13 12 12 11 9 6 15 15 5 Leg 9 | . 28 22 22 22 21 23 14 . . . . . . . . . . Hover 5 | . . . . . . . . 7 13 13 13 12 10 10 10 10 5 Device 6 | . . 3 5 11 11 7 3 4 6 6 3 . 6 9 9 10 4 Storage 5 | . 14 11 11 11 11 7 7 2 . . . . . . . . . Processor 14 | . . 10 11 11 11 7 10 14 20 20 20 20 15 20 21 24 14 Hackware 2 | . . . . . . . . 4 6 6 . 3 5 5 5 5 2 Energy Gun 6 | . 14 11 11 11 11 7 4 3 . . 6 6 4 2 5 9 2 Ballistic Gun 6 | . 14 11 11 11 11 7 1 4 6 6 . . 1 5 10 5 1 Slashing Weapon 2 | . . . . . . . . 5 6 6 4 6 2 5 5 5 1 Peak Build Rating 96 | 6 6 11 13 17 17 18 23 56 65 70 66 70 79 89 96 93 95 Average Rating 40 | 4 6 8 11 13 16 17 16 36 62 62 61 60 63 75 89 91 57 On Entrance 41 | . 6 6 11 13 17 16 18 10 56 65 65 66 66 60 83 90 93 Naked Turns 20 | . . . . . . . . . . . . . . . . . 20 Heaviest Build 40 | 14 14 22 23 26 26 27 29 27 39 39 35 34 40 32 35 36 36 Greatest Support 95 | 20 20 20 20 20 20 30 30 40 40 40 40 40 40 40 40 40 95 Greatest Overweight (x) 5 | . . 1 1 1 1 . 2 3 . . . . . . . . 5 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 10 Average Capacity 6 | 6 8 8 8 8 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 1 8 8 8 7 4 3 6 5 5 5 4 5 5 5 5 6 Average Carried 4 | . . 3 7 7 5 2 1 3 4 4 3 1 2 3 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 1 8 8 7 5 2 . 5 5 5 4 1 5 3 5 5 . Class Distribution -------------------- 29% | Hacker-Mutant 26% | Mutant 17% | Scavenger-Mutant 13% | Hacker-Gunner 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -7/DSF Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Matter Collected 1863 | 171 . 290 63 47 . . 82 81 135 . 136 176 221 135 172 84 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3117 | . . 590 139 219 215 . 100 178 . 126 173 176 326 372 98 133 272 Parts 171 | . . 33 13 12 10 . 6 10 . 8 3 8 17 12 5 6 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . 2 5 . . 5 4 . Prevented 2 | . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 79 | . . 13 3 6 6 . 2 5 . 5 5 6 8 8 4 3 5 Melee 6 | . . . . . . . . 1 . 1 . . . . . . 4 Guns 55 | . . 13 3 5 6 . 1 2 . . 1 3 6 8 4 3 . Cannons 4 | . . . . . . . 1 . . 3 . . . . . . . AOE 12 | . . . . . . . . 2 . 1 4 3 1 . . . 1 Classes Destroyed 15 | . . 2 . 1 3 . 2 1 . . 1 . 4 . . . 1 Worker 1 | . . . . . . . . . . . . . 1 . . . . Builder 1 | . . . . . . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . 1 . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . . . 1 . . . . Swarmer 20 | . . . . . 1 . . 2 . . . 3 4 4 4 2 . Cutter 2 | . . . . . . . . . . . . . . . . . 2 Grunt 33 | . . 11 2 5 1 . . 2 . 4 4 3 . . . . 1 Brawler 1 | . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . Sentry 9 | . . 2 1 . 1 . . 1 . 1 . . . 2 . 1 . Specialist 1 | . . . . . . . 1 . . . . . . . . . . Hunter 4 | . . . . . . . 1 . . . . . 1 2 . . . Programmer 6 | . . . . . 2 . . . . . . . 2 . . . 2 Heavy 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 9 | . . 9 1 2 5 . 2 3 . 3 3 3 4 4 4 3 1 Combat Bots Only 9 | . . 9 1 2 5 . 2 3 . 3 3 3 4 4 4 3 1 Max Kills in Single Turn 3 | . . 1 1 1 2 . 1 2 . 1 2 3 2 1 2 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 . . Exploded 3 | . . . . . . . . 2 . 1 2 3 1 . . . 1 Melee 1 | . . . . . . . . 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 939 | . . 47 19 23 34 . 107 90 . 58 23 28 124 89 10 10 277 Missed 305 | . . 13 6 7 2 . 30 28 . 13 6 10 49 35 3 6 97 Hits 634 | . . 34 13 16 32 . 77 62 . 45 17 18 75 54 7 4 180 Melee 42 | . . . . . . . 1 . . . 2 . . . . . 39 Projectile 592 | . . 34 13 16 32 . 76 62 . 45 15 18 75 54 7 4 141 AOE 4 | . . . . . . . . . . . . . 2 . . . 2 Critical Strikes 45 | . . . . . 3 . 7 . . . . . 1 7 . . 27 Part Disruptions 3 | . . . . . 1 . . . . . . . . . . . 2 Damage Taken 10061 | . 37 298 146 134 346 . 1352 711 . 502 414 223 1393 778 84 57 3586 Core 3101 | . . 79 . 33 100 . 608 188 . 69 49 49 470 122 12 9 1313 Absorbed by Shields 24 | . . . . . . . . . . . . . . . . . 24 Redirected to Shielding 109 | . . . . . . . . . . . 39 51 19 . . . . Ignored by Resistances 2860 | . 10 93 43 41 103 . 374 207 . 137 107 63 441 213 25 16 987 Core Remaining (%) 65 | 100 100 . . . 47 . 13 . . . . 58 53 . . 87 . Volleys Fired 225 | . . 37 16 20 11 . 20 16 . 14 8 9 26 23 5 5 15 Largest 3 | . . 2 2 2 2 . 2 2 . 3 3 2 3 3 3 3 2 Hottest 206 | . . 70 73 83 83 . 125 103 . 119 147 132 206 123 123 178 108 Shots Fired 405 | . . 74 31 34 23 . 30 19 . 29 18 10 41 49 15 14 18 Gun 351 | . . 74 31 34 23 . 12 18 . 14 10 9 35 49 15 14 13 Cannon 33 | . . . . . . . 11 . . 14 4 . 3 . . . 1 Launcher 14 | . . . . . . . . 1 . 1 4 1 3 . . . 4 Special 7 | . . . . . . . 7 . . . . . . . . . . Kinetic 172 | . . 37 15 14 11 . 1 5 . 28 8 . 2 26 10 6 9 Thermal 185 | . . 37 16 17 . . 18 13 . . 6 9 33 23 5 5 3 Explosive 10 | . . . . . . . . 1 . 1 4 1 3 . . . . Electromagnetic 38 | . . . . 3 12 . 11 . . . . . 3 . . 3 6 Robot Hit Streak 48 | . . 40 12 24 12 . 8 10 . 27 27 19 33 48 17 9 7 Robot Miss Streak 4 | . . 3 2 3 1 . 2 3 . 2 2 3 2 1 1 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 3 . . 1 . . . . . . . . 1 2 . . Max Gunslinging Chain 2 | . . 1 . . 1 . . . . . . . . 1 2 . . Shots Hit Robots 348 | . . 67 17 26 19 . 24 20 . 27 17 8 37 45 9 9 23 Core Hits 202 | . . 25 6 11 10 . 6 19 . 24 19 11 25 19 4 8 15 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 7 | . . 1 . 1 1 . . . . 1 . . . . 1 . 2 Burn 2 | . . . . 1 . . . . . . . . . . 1 . . Destroy 2 | . . 1 . . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . . . 3 . 2 . 1 . . . . 16 Impact . | . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . 3 . 2 . 1 . . . . 4 Piercing 12 | . . . . . . . . . . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8932 | . . 839 225 414 265 . 475 817 . 834 1037 489 1398 956 158 170 855 Guns 5049 | . . 839 225 414 265 . 211 360 . 164 221 209 716 956 158 170 141 Cannons 840 | . . . . . . . 245 . . 417 163 . 15 . . . . Explosions 2254 | . . . . . . . . 401 . 191 653 280 597 . . . 132 Melee 630 | . . . . . . . . 56 . 62 . . . . . . 512 Ramming 142 | . . . . . . . 2 . . . . . 70 . . . 70 Kinetic 2560 | . . 430 103 200 187 . 12 71 . 581 221 . 44 493 72 84 62 Thermal 2901 | . . 409 122 161 . . 262 289 . . 163 209 672 463 86 44 21 Explosive 2122 | . . . . . . . . 401 . 191 653 280 597 . . . . Electromagnetic 577 | . . . . 53 78 . 199 . . . . . 15 . . 42 190 Impact . | . . . . . . . . . . . . . . . . . . Slashing 149 | . . . . . . . . 56 . 62 . . . . . . 31 Piercing 481 | . . . . . . . . . . . . . . . . . 481 Highest Corruption 27 | . . . . . 4 . 6 . . 1 1 1 2 . . . 27 Average Corruption 3 | . . . . . 3 . 6 . . 1 1 1 1 . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . 9 . 1 . . . 2 1 7 . . . 6 Message Errors 6 | . . . . . 3 . . . . . . 1 1 . . . 1 Matter Fused 3 | . . . . . 1 . . . . . . . 2 . . . . Heat Flow Errors 4 | . . . . . 1 . . . . . . . 3 . . . . Energy Discharges 2 | . . . . . . . . . . . 1 . . . . . 1 Parts Rejected 3 | . . . . . . . 1 . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . 1 . . . . . . . 1 . . . 2 Data Loss (major) 2 | . . . . . 2 . . . . . . . . . . . . Misfires 2 | . . . . . 1 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 182 | . . . . . . . . 66 . 20 48 . . . . . 48 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 134 | . . . . . . . . 66 . 20 48 . . . . . . Melee 48 | . . . . . . . . . . . . . . . . . 48 Knockbacks 27 | . . . . . . . . . . 17 9 . 1 . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . Kinetic 24 | . . . . . . . . . . 15 9 . . . . . . Secondary 2 | . . . . . . . . . . 2 . . . . . . . Self-Inflicted Damage 375 | . . . . . . . 1 95 . . 110 . 33 . . . 136 Shots 15 | . . . . . . . . 2 . . 2 . . . . . 11 Rammed 29 | . . . . . . . 1 . . . . . 8 . . . 20 Targets Rammed 31 | . . . . . . . 1 . . . . . 8 . . . 22 Kicked 2 | . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 553 | . . 150 101 178 198 . 5 138 . 369 363 155 553 294 375 411 53 Average Temperature 108 | . . 49 40 71 100 . 5 42 . 133 161 65 170 124 189 153 21 Received Heat Transfer 2107 | . . 198 90 96 30 . 396 201 . 273 117 18 96 90 . 18 484 Effects 24 | . . . . . . . . . . 4 1 . 14 1 2 2 . Shutdowns 5 | . . . . . . . . . . 1 1 . 1 . . 2 . Energy Bleed 4 | . . . . . . . . . . 2 . . . 1 1 . . Interference 6 | . . . . . . . . . . 1 . . 5 . . . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 . . . . Parts Melted 12 | . . . 1 . . . . . . . . . 6 3 2 . . Heat Transferred 6985 | . . 1221 370 555 . . 483 650 . . 375 475 1356 1050 300 100 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 91 100 100 100 100 100 100 100 100 . . 100 100 . . 100 Level 1 . | . . 8 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 210 | . 4 210 112 153 78 . 55 84 15 72 . . 85 105 . . 40 Initial 61 | . . . 61 38 58 . . 1 15 . . . 55 . . . . Average 38 | . . 116 56 104 15 . 14 15 4 20 . . 31 17 . . 7 Influence Increases 2913 | . 4 324 517 205 128 . 95 170 . 168 140 140 434 217 90 60 221 Destroy 0b10 Robot/C 1900 | . . 260 340 180 100 . 40 100 . 100 100 120 160 160 80 60 100 Destroy 0b10 Robot/NC 35 | . . . 5 . 5 . . 5 . . . . 20 . . . . Destroy Leader 354 | . . 60 82 20 . . 10 30 . 20 10 20 42 40 10 . 10 Allied During Kill 80 | . . . 75 5 . . . . . . . . . . . . . Successful Hack 57 | . 4 4 15 . 13 . . . . 21 . . . . . . . Disable Machine 18 | . . . . . 9 . . 9 . . . . . . . . . Destroy Structure 79 | . . . . . 1 . . 26 . 12 . . 32 2 . . 6 Partial Spotted 30 | . . . . . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 360 | . . . . . . . 45 . . . 30 . 180 15 . . 90 Influence Decreases 2913 | . 4 154 619 120 281 . 90 121 54 131 147 70 534 112 195 60 221 Entered New Map 396 | . . . 109 30 95 . . 4 39 . 17 9 45 . 48 . . Time Decay 1806 | . 4 154 340 . 176 . . 76 15 131 110 40 366 82 147 50 115 Lost Part 470 | . . . 9 10 10 . 90 41 . . 20 21 123 30 . 10 106 Lost Ally 200 | . . . 120 80 . . . . . . . . . . . . . Purge Threat 41 | . . . 41 . . . . . . . . . . . . . . Squads Dispatched 22 | . . 3 2 . . . 2 2 . 2 . . 4 2 . . 5 Investigation 3 | . . 1 1 . . . . . . 1 . . . . . . . Extermination 6 | . . . . . . . . 1 . 1 . . 1 1 . . 2 Reinforcement 12 | . . 2 1 . . . 2 . . . . . 3 1 . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Distress Signals 3 | . . 1 1 . . . . . . 1 . . . . . . . Communications Jammed 16 | . . . . . . . . . . . . . . 15 . . 1 Distress Signals 16 | . . . . . . . . . . . . . . 15 . . 1 Times Spotted 161 | . . 17 16 9 5 . 13 11 . 8 6 6 30 10 3 3 24 Peak Tracking Total 10 | . . 8 4 2 5 . 8 5 . 4 4 3 10 4 2 3 9 Tactical Retreats 16 | . . . . . . . 3 . . . 2 . 5 1 . . 5 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Traps Triggered 9 | . 1 . . 2 . . 2 1 . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Machines Disabled 2 | . . . . . 1 . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Machines Accessed 23 | . 2 3 7 . 4 1 . 2 . 1 . . 2 . 1 . . Terminals 18 | . 2 3 6 . 3 1 . 1 . 1 . . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 . . . . Total Hacks 47 | . 4 7 13 . 12 1 . 3 . 3 . . 3 . 1 . . Successful 28 | . 2 3 10 . 8 1 . 1 . 1 . . 1 . 1 . . Failed 19 | . 2 4 3 . 4 . . 2 . 2 . . 2 . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . Terminals 40 | . 4 7 12 . 9 1 . 2 . 3 . . 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . 1 . . . . Terminal Hacks 23 | . 2 3 9 . 6 1 . . . 1 . . . . 1 . . Record 6 | . 1 1 2 . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . Open Door 3 | . . . 2 . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . 1 1 . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . Recycle Component 1 | . . . . . 1 . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 5 . 3 . . 2 . 1 . . 1 . . . . Full Trace Events 2 | . . 1 . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . 1 . . . . . . . . . . . . Recycled Matter 34 | . . . . . 34 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Total Allies 10 | . . . 10 . . . . . . . . . . . . . . Largest Group 10 | . . . 10 4 . . . . . . . . . . . . . Highest-Rated Group 88 | . . . 88 40 . . . . . . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 99 | . . . 81 18 . . . . . . . . . . . . . Total Damage 874 | . . . 736 138 . . . . . . . . . . . . . Kills 18 | . . . 15 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Active Infowar (turns) 3841 | . . . 118 503 770 8 113 53 79 380 117 1 442 359 354 192 352 Optics 1022 | . . . . . . . . . . . . . . 124 354 192 352 Sensors 1954 | . . . 118 503 770 8 113 . . . . . 442 . . . . IFF 516 | . . . . . . . . 53 79 380 4 . . . . . . Decoding 359 | . . . . . . . . . . . . . . . . 134 225 Jamming 1217 | . . . . . . . . . . . 113 1 . 359 354 192 198 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . . . 2 . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . . . . 5 Traps 3 | . . . . . . . . . . . . . . . . . 3 Emergency Access 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Turns Passed 6342 | 111 143 414 780 503 770 8 214 367 79 380 224 93 830 410 354 192 470 Spaces Moved 5380 | 92 111 206 327 222 384 5 77 342 136 247 305 95 1056 575 480 268 452 Core 77 | 12 . . . . . . 11 47 . . . . . . . . 7 Treads 92 | . . . . . . . . 54 . . . . . . . . 38 Legs 1438 | 80 111 206 327 222 384 5 66 . . . . . . . . . 37 Wheels . | . . . . . . . . . . . . . . . . . . Hover 3773 | . . . . . . . . 241 136 247 305 95 1056 575 480 268 370 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 100 50 56 56 56 56 52 56 56 56 50 Average Speed 88 | 110 120 131 190 190 190 120 144 79 56 56 56 56 56 56 56 56 71 Slowest Speed 300 | 120 120 190 190 190 190 120 190 200 56 56 56 56 60 56 56 56 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 35 16 53 38 75 . 53 8 69 6 62 13 29 18 71 28 24 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . . . 2 . . Known Exits Taken 11 | . . 1 1 . 1 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . . . 3 . . . 2 2 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 174 | . . . . . . . . 23 . 18 83 30 18 . 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . . . 1 . 1 AOE 172 | . . . . . . . . 23 . 18 83 30 18 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Fac DSF Fac Was Fac Low Low Fac Fac Upp Upp Res Total 6499 | 99 121 271 462 270 403 7 147 406 138 459 342 121 1241 618 554 298 542 Wait 649 | . 10 14 105 18 8 . 36 19 . 188 21 10 119 8 63 23 7 Move 5364 | 91 110 205 326 221 383 4 76 342 135 246 304 94 1055 574 479 267 452 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 35 | 2 1 6 6 . . . 2 3 1 . 2 . 8 1 2 1 . Fast Attach 70 | 4 . 3 1 . . . 3 15 1 2 2 1 13 7 2 1 15 Attach 43 | 2 . . 1 1 1 3 4 3 . 1 4 4 6 2 1 1 9 Detach 18 | . . . . . . . . 5 . 2 1 2 2 1 1 . 4 Swap 8 | . . 6 . . . . . . . 2 . . . . . . . Drop 18 | . . . 6 . . . . . 1 2 . . 4 2 1 . 2 Fire 225 | . . 37 16 20 11 . 20 16 . 14 8 9 26 23 5 5 15 Melee 22 | . . . . . . . . 3 . 2 . 1 . . . . 16 Ram 28 | . . . . . . . 1 . . . . . 8 . . . 19 Kick 2 | . . . . . . . . . . . . . . . . . 2 Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis 15 | . . . . 10 . . 5 . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison -9/Recycling -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 305 | -9/Materials | Build established: Mutant 334 | -9/Materials | Discovered new exit (range 17) 457 | -9/Materials | Destroyed 9 combat bots 667 | -9/Materials | Identified exit to Storage 669 | -9/Materials | Entered Storage 686 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 726 | -9/Storage | Found Prototype Processor 865 | -9/Storage | Identified exit to Recycling 970 | -9/Storage | Lost 3 allies 989 | -9/Storage | Build established: Commander-Mutant 1447 | -9/Storage | Identified exit to Garrison 1449 | -9/Storage | Entered Garrison 1449 | -9/Garrison | Accompanied by 4 allies 1519 | -9/Garrison | Triggered checkpoint 1640 | -9/Garrison | Lost 3 allies 1667 | -9/Garrison | Triggered checkpoint 1695 | -9/Garrison | Build established: Scavenger-Mutant 1831 | -9/Garrison | Triggered checkpoint 1931 | -9/Garrison | Discovered exit to Recycling (range 10) 1952 | -9/Garrison | Entered Recycling 1953 | -9/Recycling | Met a Zionite searching for Scraptown 2261 | -9/Recycling | Core integrity fell below 50% 2548 | -9/Recycling | Build established: Mutant 2694 | -9/Recycling | Discovered new exit (range 15) 2720 | -9/Recycling | Identified exit to Factory 2722 | -9/Recycling | Entered Factory 2722 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2730 | -7/Factory | Identified exit to DSF 2730 | -7/Factory | Entered DSF 2749 | -7/DSF | Additional patrols routed to DSF 2798 | -7/DSF | Lost 3 parts (1n2w) 2846 | -7/DSF | Identified Exp. Targeting Computer 2918 | -7/DSF | Core integrity fell below 50% 2923 | -7/DSF | Discovered new exit (range 15) 2939 | -7/DSF | Core integrity fell below 20% 2943 | -7/DSF | Identified exit to Factory 2944 | -7/DSF | Entered Factory 2944 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2974 | -6/Factory | Lost 9 parts (1p3n2u3w) 3179 | -6/Factory | Garrison activated, responded to threat 3281 | -6/Factory | Lost 6 parts (2u4w) 3311 | -6/Factory | Sucked down chute 3311 | -6/Factory | Entered Waste 3311 | -6/Waste | The area was eerily silent 3335 | -6/Waste | Found Fusion Bomb Launcher 3382 | -6/Waste | Discovered new exit (range 12) 3390 | -6/Waste | Identified exit to Factory 3390 | -6/Waste | Entered Factory 3540 | -6/Factory | Build established: Hacker-Mutant 3735 | -6/Factory | Discovered new exit (range 9) 3769 | -6/Factory | Identified exit to Lower Caves 3770 | -6/Factory | Entered Lower Caves 3815 | -6/Lower Caves | Lost 6 parts (1p2u3w) 3892 | -6/Lower Caves | Spotted B-75 Beast 3987 | -6/Lower Caves | Discovered new exit (range 15) 3994 | -6/Lower Caves | Identified exit to Lower Caves 3994 | -6/Lower Caves | Entered another Lower Caves area 4031 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4077 | -6/Lower Caves | Discovered new exit (range 13) 4086 | -6/Lower Caves | Identified exit to Factory 4087 | -6/Lower Caves | Entered Factory 4087 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4515 | -5/Factory | Lost 5 parts (2p1u2w) 4720 | -5/Factory | Lost 7 parts (1p3n1u2w) 4888 | -5/Factory | Discovered new exit (range 8) 4892 | -5/Factory | Identified exit to Factory 4917 | -5/Factory | Entered another Factory area 4917 | -4/Factory | Accompanied by 1 ally 4917 | -4/Factory | Evolved 2 slots: Utility x2 5120 | -4/Factory | Spotted B-86 Titan 5312 | -4/Factory | Discovered new exit (range 10) 5326 | -4/Factory | Identified exit to Upper Caves 5327 | -4/Factory | Entered Upper Caves 5551 | -4/Upper Caves | Learned location of Armory (-4) 5567 | -4/Upper Caves | Build established: Hacker-Gunner 5668 | -4/Upper Caves | Discovered new exit (range 13) 5674 | -4/Upper Caves | Identified exit to Upper Caves 5681 | -4/Upper Caves | Entered another Upper Caves area 5707 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5870 | -4/Upper Caves | Discovered new exit (range 6) 5872 | -4/Upper Caves | Identified exit to Research 5873 | -4/Upper Caves | Entered Research 5873 | -3/Research | Evolved 2 slots: Utility x2 6006 | -3/Research | Spotted B-86 Titan 6101 | -3/Research | Found Gamma Bomb Array 6167 | -3/Research | System corruption reached 10% 6201 | -3/Research | Core integrity fell below 50% 6205 | -3/Research | Lost 10 parts (3p4n3u) 6305 | -3/Research | Lost 9 parts (1p2n3u3w) 6330 | -3/Research | Core integrity fell below 20% 6343 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- B-74 Champion suffers critical hit (Destroy). Destroyed Med. Treads. HV Slug penetrates Wall. HV Slug penetrates B-74 Champion. HV Slug penetrates Wall. System corrupted: Hyp. Railgun rejected. Critical hit (Burn: +50). Acquired Com. HERF Cannon. Flexi-carbon Leg destroyed. Dropped Com. HERF Cannon. Slammed into G-67 Veteran. Critical hit (Burn: +50). System corrupted: Component data lost. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). Slammed into G-67 Veteran. Destabilizing: Core damaged (-65). Slammed into G-67 Veteran. ALERT: Security rotation in progress. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????###################?????????????????? | | ????#! ! =%/ * #?????????????????? | | ????# =#! #?????????????????? | | ????# # ] #?????????????????? | | ????# "" # k!! [ #?????????????????? | | ????# * " # * != #?????????????????? | | ????# " # = ####?#########????? | | ????# " # # ### = ?????? | | ????# # ! # ????? | | ????#] # % |!# # """ ""??? | | ############+##### # """ "" ?? | | %! # """ "" ? | | p # S # | | w + "" ? | | p p @g# """ "" ?? | | #####+#### ######## # # """ "" ?? | | ! # #??????##### # # """ ?? | | # #??????????### # ? | | !!! # #????????????# # ? ???? | | !!! =# #????????????# #########????? | | !!! # #????????????# #????????????? | | # #????????????# #????????????? | | # #????????????# #????????????? | | # #????????????# #????????????? | | ####/##### ##????????####/###??????????? | | #????????# #??????????? | | #????????# #??????????? | | #????????# ! != #??????????? | | #????????# != #??????????? | | #????????#] #??????????? | | #????????# [ #??????????? | | """ #????????########??????????? | | """" ??????????????????????? | | """" ???????????????????? | | """ ???????????????????? | | ???????????????????? | | ############???????????????????? | | +??????????????????????????????? | | ##########??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Knowing Is Half The Battle Challenges ------------ None Game ------ Seed TowerNodeStatue Manual? 0 Play Time 01:20:35 Cumulative 30.6 hours Start 2025.07.27 @ 18:16:49 End 2025.07.27 @ 19:52:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 49 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 326ba00f-56d8-4d3d-82fc-376604e50df6