Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 15:40:35 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (2) 10 Value Destroyed (23) 23 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2773 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (8) Movement Flying (29) Location -7/Garrison Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (8) ---- Deuterium Engine Signal Interpreter Utility Shielding Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Deuterium Engine Signal Interpreter Utility Shielding Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power 1 | . . . . 1 . Propulsion 3 | . . . 2 1 . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 18 | 7 2 . 6 3 . Power 4 | 1 . . 2 1 . Engine 4 | 1 . . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 2 . 1 1 . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 . 1 1 . Utility 4 | 2 . . 1 1 . Device 2 | 1 . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 2 . . 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Parts Lost 1 | . 1 . . . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 81 71 77 83 92 Engine 13 | . 14 14 9 11 15 Leg 5 | . 9 . . . . Flight 22 | . 18 28 27 27 30 Device 13 | . 14 14 9 12 15 Storage 12 | . 14 14 9 7 7 Processor 1 | . . . 5 7 7 Ballistic Gun 9 | . 10 . 18 15 15 Peak Build Rating 27 | 9 14 12 21 27 27 Average Rating 12 | 4 10 12 18 24 27 On Entrance 13 | . 9 12 12 19 27 Naked Turns . | . . . . . . Heaviest Build 19 | 13 13 9 19 19 19 Greatest Support 20 | 20 20 10 15 20 20 Greatest Overweight (x) 4 | 2 4 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 8 8 7 6 5 Average Carried 6 | 2 7 8 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 6 5 5 Class Distribution -------------------- 89% | Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Scout | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 432 | 145 17 . . . 270 Remotely . | . . . . . . Salvage Created 27 | 10 17 . . . . Parts 5 | 3 2 . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed . | . . . . . . Classes Destroyed 2 | 1 1 . . . . Tunneler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Best Kill Streak 1 | 1 1 . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn 1 | 1 1 . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 15 | . . 3 2 . 10 Missed 8 | . . 2 1 . 5 Damage Taken 61 | . . 19 15 . 27 Core . | . . . . . . Absorbed by Shields 12 | . . . . . 12 Core Remaining (%) 100 | 100 . 100 100 . . Volleys Fired 7 | 2 2 . 3 . . Largest 2 | 2 2 . 2 . . Hottest 40 | 40 40 . 40 . . Shots Fired 14 | 4 4 . 6 . . Gun 14 | 4 4 . 6 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 14 | 4 4 . 6 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 4 | 2 2 . 4 . . Robot Miss Streak 1 | 1 1 . 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 8 | 2 2 . 4 . . Core Hits 2 | 1 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 101 | 20 37 . 44 . . Guns 101 | 20 37 . 44 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 101 | 20 37 . 44 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature . | . . . . . . Average Temperature . | . . . . . . Received Heat Transfer 14 | . . 6 . . 8 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Peak Influence 48 | 5 25 . 48 21 14 Initial 21 | . 3 . 3 21 14 Average 16 | . 17 . 22 21 14 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 11 | . 1 3 4 . 3 Peak Tracking Total 4 | . 1 4 4 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 5 | . . . 3 2 . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . . . 9 6 . Successful 6 | . . . 5 1 . Failed 9 | . . . 4 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . . 8 . . Terminals 9 | . . . 9 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 3 | . . . 3 . . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Assimilate 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 3 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 716 | 63 391 115 58 69 20 Spaces Moved 849 | 33 150 311 100 211 44 Core 8 | 7 1 . . . . Treads . | . . . . . . Legs 123 | 26 97 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 718 | . 52 311 100 211 44 Fastest Speed 29 | 50 37 37 34 29 29 Average Speed 49 | 130 93 37 41 30 29 Slowest Speed 250 | 190 250 37 104 34 29 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . 1 . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 29 24 15 6 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 1122 | 45 397 310 108 211 51 Wait 232 | . 232 . . . . Move 838 | 32 147 310 99 206 44 Hop 3 | . 1 . . 2 . Pick Up 9 | 4 5 . . . . Fast Attach 13 | 7 3 . 1 2 . Attach 4 | . . . 3 1 . Detach 2 | . 2 . . . . Swap 2 | . . . 2 . . Drop 5 | . 5 . . . . Fire 7 | 2 2 . 3 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 7 | . . . . . 7 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 13) 144 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered Subcaves 461 | -10/Subcaves | Learned location of Zion (-7) 461 | -10/Subcaves | Met a Zionite searching for "candidates" 490 | -10/Subcaves | Discovered new exit (range 16) 570 | -10/Subcaves | Entered Materials 570 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 620 | -8/Materials | Discovered new exit (range 8) 628 | -8/Materials | Entered Factory 628 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 660 | -7/Factory | Discovered new exit (range 11) 697 | -7/Factory | Identified exit to Garrison 697 | -7/Factory | Entered Garrison 715 | -7/Garrison | Triggered checkpoint 717 | -7/Garrison | Triggered checkpoint 717 | -7/Garrison | Self-destructed Last Messages --------------- 00697_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00701_ Extracted 100 matter. 00702_ Extracted 70 matter. 00710_ Triggered Stasis Trap. 00710_ A bubble of rippling energy engulfs the area. 00710_ Field strength at 95. 00710_ Field strength at 90. 00711_ Field strength at 85. 00712_ Field strength at 80. 00713_ Field strength at 75. 00714_ Field strength at 70. 00715_ Beams of light sweep through the air. An alarm sounds. 00715_ Field strength at 65. 00716_ Field strength at 60. 00717_ Beams of light sweep through the air. An alarm sounds. 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Y#??????????????? | | ??????????????# #???????? #???###??????????????? | | ??????????????# #???????? #????????????????????? | | ??????????????# #???????? #????????????????????? | | ??????????????# #???????? #????????????????????? | | ????#####"""### ######### #????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ????########### ########## #????????????????????? | | ??????????????# #????????? #????????????????????? | | ??????????????# #????????? ?????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #####???????????????????????????? | | ??????????????# #!!!#???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #!!!#???????????????????????????? | | ??????????????# #####???????????????????????????? | | ?????########## #???????????????????????????????? | | ?????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageWeldingShield Manual? 0 Play Time 00:08:19 Cumulative 52.0 hours Start 2024.08.06 @ 15:31:22 End 2024.08.06 @ 15:40:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 149 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc9940e1-d346-44a2-9042-eee47be14ece