Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.22 @ 20:00:17 Player: Slow Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (98) 490 Value Destroyed (4684) 4684 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11534 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 189/300 Energy 66/265 System Corruption 17% Temperature Cool (2) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (6) --- Antigrav System Improved Antigrav System > --- UTILITY (9) ------ Enhanced Optical Array Advanced Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Armored Exoskeleton Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Energy Well Enhanced Optical Array Improved Sensor Array Terrain Scanner Targeting Computer Advanced Reaction Control System Recalibrator > --- WEAPON ----------- Plasma Rifle Quantum Rifle Gauss Rifle > --- INVENTORY -------- Myomer Leg Advanced VSS Leg Advanced VSS Leg Compact Battery Improved Kinecellerator Advanced ECM Suite Advanced Reaction Control System Phase Shifter Quantum Rifle Matter Neutralizer [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Particle Cannon Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . . . . . . 2 . . . Utility 7 | . . . 1 2 . . . 2 . . . . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 145 | 6 3 15 12 2 . 22 20 16 9 1 7 6 1 25 Power 26 | 1 . 1 1 . . 3 4 4 1 . 1 2 1 7 Engine 13 | 1 . 1 1 . . 1 1 4 . . . 1 . 3 Core 9 | . . . . . . 2 3 . 1 . . 1 1 1 Reactor 4 | . . . . . . . . . . . 1 . . 3 Propulsion 34 | 2 . 5 3 . . 10 4 3 1 . 1 . . 5 Treads 1 | . . . . . . . 1 . . . . . . . Leg 27 | 2 . 5 3 . . 7 3 3 1 . 1 . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight 3 | . . . . . . 3 . . . . . . . . Utility 48 | 1 2 4 4 2 . 6 8 8 3 1 2 2 . 5 Device 26 | . 1 1 1 1 . 2 6 4 1 1 2 2 . 4 Storage 8 | 1 . 2 . . . 2 . 1 1 . . . . 1 Processor 7 | . . 1 . 1 . . 2 2 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . 1 . 3 . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 1 5 4 . . 3 4 1 4 . 3 2 . 8 Energy Gun 11 | . . 1 . . . 1 1 . 1 . 1 2 . 4 Energy Cannon 11 | . . 3 3 . . . 2 . 2 . . . . 1 Ballistic Gun 10 | 2 . 1 1 . . 1 1 . 1 . 1 . . 2 Ballistic Cannon 3 | . 1 . . . . 1 . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . 1 . . . . . . . Parts Lost 77 | . . . . . 6 6 10 4 6 3 9 . 1 32 Power 20 | . . . . . 1 3 2 1 2 1 2 . 1 7 Propulsion 13 | . . . . . 2 1 5 . . . . . . 5 Utility 25 | . . . . . 3 1 2 1 3 1 3 . . 11 Weapon 19 | . . . . . . 1 1 2 1 1 4 . . 9 Highest Loss Streak 15 | . . . . . 6 3 4 3 2 2 4 . 1 15 To Critical Strikes 2 | . . . . . . . 1 . . . . . . 1 Average Backups 7 | 3 6 7 9 8 6 2 7 8 7 8 7 8 10 5 Power . | . . . . . . . . . . . . . . . Propulsion 1 | 1 2 . 1 3 3 . . 1 2 2 3 3 3 1 Utility 3 | . 2 5 5 2 1 1 3 4 3 2 1 4 6 3 Weapon 1 | 1 1 1 2 3 2 . 2 2 1 3 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 21 | . 5 2 1 1 1 1 2 2 . . . 3 . 3 Power 2 | . 1 . . . . 1 . . . . . . . . Propulsion 8 | . 2 . . 1 . . 1 2 . . . 1 . 1 Utility 7 | . 2 1 1 . . . 1 . . . . 1 . 1 Weapon 3 | . . 1 . . 1 . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 78 | . 98 99 99 99 58 82 71 90 79 71 58 70 72 55 Engine 6 | . 14 11 18 15 8 1 1 6 10 . . 4 . . Core 4 | . . . . . . 5 11 5 . 5 . 3 9 6 Leg 17 | . 28 43 36 30 17 25 11 16 11 11 9 10 10 7 Device 12 | . 10 11 9 11 12 18 9 13 15 5 8 14 15 12 Storage 8 | . 14 11 9 7 4 6 7 8 8 11 10 10 10 6 Processor 6 | . . . . 7 4 . 2 10 11 17 15 10 10 8 Protection 2 | . 2 . 7 10 1 5 1 3 . . . . . . Energy Gun 3 | . . 1 . . . 2 5 4 . 5 4 9 10 5 Energy Cannon 4 | . . 7 9 15 8 . 5 5 9 5 . . . . Ballistic Gun 4 | . 20 4 8 . . 4 3 . 4 4 5 5 5 3 Ballistic Cannon 2 | . 8 7 . . . 6 2 4 . . 1 . . . Peak Build Rating 110 | 6 7 16 34 38 38 33 49 76 83 79 91 92 94 110 Average Rating 52 | 3 6 13 26 35 20 26 35 62 75 71 74 84 93 76 On Entrance 43 | . 6 7 15 34 38 1 17 48 76 79 67 72 92 94 Avg Prop Armor Cover (%) 7 | . . . . . . 2 8 6 . . . . . 19 Naked Turns 41 | . . . . . 41 . . . . . . . . . Heaviest Build 63 | 13 15 28 48 52 52 36 47 60 63 51 57 50 51 62 Greatest Support 100 | 20 20 40 55 55 55 45 45 73 73 65 100 100 100 100 Greatest Overweight (x) 11 | 3 . . . . 4 . 11 1 . . . . . 3 Average Overweight (x) . | 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 7 6 10 10 10 10 10 10 10 7 Most Carried 10 | 8 8 10 10 10 8 9 10 10 10 10 10 10 10 10 Average Carried 7 | 3 6 7 9 8 6 2 7 8 9 9 7 8 10 5 Final Capacity 10 | 8 8 10 10 10 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 8 5 9 10 9 10 10 10 10 10 1 Class Distribution -------------------- 25% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Mutant 15% | Gunner 14% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -4/Factory Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 3457 | 260 67 268 420 60 . 623 267 373 348 53 291 99 46 282 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4090 | . 61 154 671 155 . 494 310 640 422 126 377 78 133 469 Parts 199 | . 6 12 34 5 . 27 16 18 18 7 10 4 10 32 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 9 7 . 9 9 . Prevented 19 | . . . . . . . . . 6 12 . 1 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 90 | . 2 3 14 3 . 16 8 11 10 5 6 . 2 10 Melee 1 | . . . . . . 1 . . . . . . . . Guns 35 | . 1 . 2 . . 6 3 2 6 5 3 . 2 5 Cannons 46 | . 1 3 11 3 . 9 5 4 3 . 2 . . 5 AOE 5 | . . . . . . . . 5 . . . . . . Classes Destroyed 10 | . 2 1 1 . . 3 . 1 . . 1 1 . . Worker 2 | . . . . . . 1 . 1 . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . Watcher 5 | . 1 1 1 . . . . 2 . . . . . . Swarmer 25 | . . . . . . 6 3 . 6 5 . . . 5 Grunt 35 | . 2 . 9 3 . 8 1 6 1 . 5 . . . Brawler 1 | . . . . . . . . 1 . . . . . . Sentry 9 | . . 3 3 . . . 1 . 1 . 1 . . . Hunter 5 | . . . 2 . . . 1 . 2 . . . . . Programmer 15 | . . . . . . 2 2 4 . . . . 2 5 Decomposer 1 | . . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 5 | . 3 2 3 3 . 3 2 5 3 5 4 . 2 5 Combat Bots Only 5 | . 2 1 2 3 . 3 2 3 3 5 3 . 2 5 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 1034 | . 6 14 72 12 7 124 103 64 122 51 98 13 16 332 Missed 334 | . 3 4 12 6 . 50 26 24 45 14 32 4 4 110 Hits 700 | . 3 10 60 6 7 74 77 40 77 37 66 9 12 222 Melee 9 | . . . . . 7 2 . . . . . . . . Projectile 691 | . 3 10 60 6 . 72 77 40 77 37 66 9 12 222 Critical Strikes 28 | . . . 1 1 2 . 2 4 . . 3 . 3 12 Part Disruptions 3 | . . . . . . . . 2 . . . . . 1 Damage Taken 12756 | . 47 149 800 93 298 984 1019 1019 1032 560 1460 162 245 4888 Core 2416 | . . 14 58 . 266 206 218 86 74 36 114 17 19 1308 Absorbed by Shields 450 | . . . . . 33 262 . . . 31 124 . . . Redirected to Shielding 229 | . 4 . 50 . . 78 35 62 . . . . . . Regen/Repaired (Parts) 59 | . . 59 . . . . . . . . . . . . Core Remaining (%) 82 | 100 100 96 89 . . 32 74 . . 80 . . 86 . Volleys Fired 305 | . 10 9 43 7 . 46 25 27 29 11 23 10 6 59 Largest 3 | . 2 2 2 2 . 2 3 3 3 2 3 3 2 3 Hottest 203 | . 50 98 150 60 . 90 195 195 203 116 156 163 122 197 Shots Fired 601 | . 20 18 86 14 . 81 60 78 65 18 49 26 11 75 Gun 327 | . 11 5 40 . . 43 22 26 31 18 32 26 11 62 Cannon 272 | . 9 13 46 14 . 38 38 52 34 . 17 . . 11 Launcher . | . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . 2 Kinetic 328 | . 20 14 40 . . 73 21 27 29 11 41 10 5 37 Thermal 229 | . . 4 46 14 . . 39 51 22 7 8 8 6 24 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 42 | . . . . . . 8 . . 14 . . 8 . 12 Robot Hit Streak 24 | . 7 9 9 16 . 11 13 14 8 5 24 11 7 16 Robot Miss Streak 11 | . 1 1 4 2 . 11 3 2 5 3 1 2 1 7 Penetration Max 1 | . . . . . . . . . 1 . 1 . 1 1 Secondary Targets 3 | . . . . . . . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . 1 Shots Hit Robots 407 | . 14 16 62 10 . 52 39 53 33 12 41 18 9 48 Core Hits 216 | . 6 8 52 6 . 38 16 25 18 5 16 5 5 16 Critical Kills 4 | . . . 1 . . . . 1 2 . . . . . Critical Parts Destroyed 4 | . . . . . . . 1 1 1 . 1 . . . Critical Strikes 31 | . 1 . 1 . . 7 2 5 3 1 8 . . 3 Burn 6 | . . . . . . . . . . 1 2 . . 3 Meltdown 2 | . . . 1 . . . . . 1 . . . . . Destroy 6 | . . . . . . . 1 2 2 . 1 . . . Blast 17 | . 1 . . . . 7 1 3 . . 5 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11463 | . 171 280 1419 271 . 1199 918 2574 1045 331 1171 379 293 1412 Guns 5204 | . 52 39 569 . . 442 307 517 470 331 716 379 293 1089 Cannons 5167 | . 119 226 850 271 . 710 611 1044 558 . 455 . . 323 Explosions 1013 | . . . . . . . . 1013 . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 79 | . . 15 . . . 47 . . 17 . . . . . Kinetic 5579 | . 171 182 569 . . 1060 342 564 470 234 984 183 92 728 Thermal 4755 | . . 83 850 271 . . 576 1469 245 97 187 108 201 668 Explosive 261 | . . . . . . . . 261 . . . . . . Electromagnetic 789 | . . . . . . 92 . 280 313 . . 88 . 16 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 3 4 4 4 . . 2 17 Average Corruption 3 | . . . . . . 1 2 3 4 4 . . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 76 | . . . . . . 2 14 5 31 5 . . 2 17 Message Errors 14 | . . . . . . . 2 2 5 1 . . . 4 Matter Fused 17 | . . . . . . . . 1 9 . . . 1 6 Heat Flow Errors 3 | . . . . . . . 1 . 1 1 . . . . Energy Discharges 17 | . . . . . . 1 5 . 9 . . . 1 1 Parts Rejected 4 | . . . . . . . 1 . 1 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 2 . 1 1 . . . 2 Data Loss (major) 3 | . . . . . . . . 1 2 . . . . . Misfires 3 | . . . . . . . 2 . 1 . . . . . Alerts 5 | . . . . . . . 1 1 2 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 495 | . 14 . 3 . . 16 . 450 . . 10 . . 2 Projectiles 172 | . 14 . 3 . . 16 . 127 . . 10 . . 2 Explosions 323 | . . . . . . . . 323 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 26 | . 3 . . . . 8 2 4 . . 9 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . 3 . . . . 7 1 4 . . 6 . . . Secondary 5 | . . . . . . 1 1 . . . 3 . . . Self-Inflicted Damage 245 | . . . . . . . . 245 . . . . . . Shots 4 | . . . . . . . . 4 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 22 | . . 2 . . . 15 . . 5 . . . . . Kicked 22 | . . 2 . . . 15 . . 5 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 396 | . 20 117 396 16 . 227 373 241 72 98 63 323 229 213 Average Temperature 91 | . 8 41 93 8 . 41 168 76 29 68 35 173 130 85 Received Heat Transfer 1475 | . 27 54 297 72 . 324 57 198 99 . 245 12 . 90 Effects 7 | . . . 1 . . . 4 . . . . . 1 1 Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . 1 . . . 1 . . . . . . . Interference 3 | . . . . . . . 1 . . . . . 1 1 Short Circuit 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 2 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 1 . 1 . . . Combat Hostiles 3 | . . . 1 . . . . . 1 . 1 . . . Parts Melted 15 | . . . 1 3 . . 2 . 1 . 3 . 1 4 Heat Transferred 7028 | . . 148 1258 370 . . 814 1656 372 222 522 250 222 1194 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Maximum Alert Level 2 | . . . . . . 1 . 2 . . . . . . Low Security (%) 94 | 100 100 100 100 100 100 97 100 67 . . 100 . . 100 Level 1 3 | . . . . . . 2 . 24 . . . . . . Level 2 1 | . . . . . . . . 8 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 424 | . 47 37 162 107 23 207 81 424 . . 84 . . 64 Initial 81 | . . 2 . 65 23 . 81 . . . 44 . . . Average 50 | . 6 4 55 70 6 98 19 158 . . 17 . . 7 Influence Increases 3252 | . 57 97 409 72 . 614 283 676 355 110 227 45 50 257 Destroy 0b10 Robot/C 1800 | . 40 60 280 60 . 320 160 220 200 100 120 . 40 200 Destroy 0b10 Robot/NC 40 | . 5 5 5 . . 5 . 15 . . 5 . . . Destroy Leader 380 | . 12 32 82 10 . 50 40 44 20 10 30 . 10 40 Successful Hack 23 | . . . . . . 19 4 . . . . . . . Disable Machine 255 | . . . . . . 15 15 195 . . 30 . . . Destroy Structure 214 | . . . 12 2 . 10 4 172 . . 12 . . 2 Lose Combat Pursuer 540 | . . . 30 . . 195 60 30 135 . 30 45 . 15 Influence Decreases 3252 | . 50 104 263 151 67 447 450 312 604 153 299 45 50 257 Entered New Map 403 | . . 5 . 81 44 . 86 . 136 23 28 . . . Time Decay 2351 | . 50 99 263 70 10 387 321 272 421 100 191 45 40 82 Lost Part 485 | . . . . . . 60 43 40 47 30 80 . 10 175 Lost Ally 13 | . . . . . 13 . . . . . . . . . Squads Dispatched 24 | . . 2 5 1 . 4 2 4 . . 4 . . 2 Investigation 2 | . . 1 . . . 1 . . . . . . . . Extermination 9 | . . . . . . 2 2 2 . . 1 . . 2 Reinforcement 7 | . . 1 3 1 . 1 . 1 . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . Garrison 5 | . . . 2 . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 11 | . 1 4 2 . . 1 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 5 4 20 4 6 37 17 21 18 8 11 7 2 25 Peak Tracking Total 6 | . 3 2 6 3 6 5 4 6 5 4 4 4 2 6 Tactical Retreats 25 | . . . 1 . . 6 3 1 7 . 1 2 . 4 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 6 | . . . . 1 . 2 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . 2 . . Triggered 1 | . . . . . . . . . . . . 1 . . Most Traps Carried 2 | . . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 17 | . . . . . . 1 1 13 . . 2 . . . Max in Single Turn 4 | . . . . . . 1 1 4 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 15 | . 1 4 . . . 4 1 2 1 . 1 1 . . Terminals 6 | . 1 1 . . . 1 1 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations 4 | . . 2 . . . 1 . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 23 | . 1 9 . . . 6 1 3 1 . 1 1 . . Successful 17 | . 1 8 . . . 3 1 1 1 . 1 1 . . Failed 6 | . . 1 . . . 3 . 2 . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 7 | . 1 1 . . . 1 1 3 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations 7 | . . 5 . . . 1 . . . . 1 . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 1 . . . 1 1 1 1 . . 1 . . Record 2 | . . 1 . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . . . . . 1 . . . Scan Component 3 | . . 2 . . . . . . . . 1 . . . Repair 2 | . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . . 2 . . . 2 . 1 . . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . . . . . Total Damage 147 | . . . . . 147 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Active Infowar (turns) 8564 | . 247 796 227 48 44 891 923 1029 1523 205 730 755 151 995 Optics 5558 | . . . . . . . 170 1029 1523 205 730 755 151 995 Sensors 4688 | . . 453 117 . . 891 909 479 515 . . 691 151 482 Terrain 1041 | . . . . . . . . . . . 5 692 15 329 Structural 1002 | . 247 343 168 48 44 . . . . . 152 . . . Jamming 390 | . . . . . . . 390 . . . . . . . ECM 334 | . . . . . . . . . . . . . . 334 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 3 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 9848 | 79 347 797 648 156 97 1027 1309 1029 1523 205 730 755 151 995 Spaces Moved 5821 | 45 231 549 317 98 123 605 609 616 1023 135 351 474 92 553 Core 112 | 22 . . . . 83 . 6 . . . . . . 1 Treads 25 | . . . . . . . 25 . . . . . . . Legs 5527 | 23 231 549 317 98 40 605 578 616 1023 135 351 474 92 395 Wheels . | . . . . . . . . . . . . . . . Hover 157 | . . . . . . . . . . . . . . 157 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 120 120 120 130 130 140 140 140 56 Average Speed 130 | 143 120 120 120 120 76 120 175 128 130 130 140 140 140 115 Slowest Speed 600 | 200 120 120 120 120 260 120 600 190 130 130 140 140 140 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 41 42 29 3 75 15 13 14 92 22 12 65 13 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 . 1 . . 1 1 1 . 1 . 1 1 . Scrap Searched 2 | . . . . . . . . . 1 . . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 149 | . . . 12 2 . 9 4 94 18 1 6 . . 3 Melee . | . . . . . . . . . . . . . . . Projectile 62 | . . . 12 2 . 9 4 7 18 1 6 . . 3 AOE 87 | . . . . . . . . 87 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Upp Res Total 7510 | 58 286 667 496 124 124 826 797 796 1161 148 545 549 103 830 Wait 945 | . 23 64 86 9 1 102 112 97 84 1 147 34 5 180 Move 5808 | 44 230 548 316 98 122 604 608 615 1022 134 350 473 91 553 Hop . | . . . . . . . . . . . . . . . Pick Up 130 | 8 12 11 13 3 . 19 13 12 7 1 11 12 . 8 Fast Attach 55 | 2 . 5 3 . . 6 9 8 4 . 2 1 1 14 Attach 77 | 4 1 3 4 3 . 12 12 10 2 1 9 4 . 12 Detach 11 | . . . . . . 2 4 3 . . 1 1 . . Swap 68 | . 3 14 17 1 1 8 8 8 4 . . 2 . 2 Drop 82 | . 7 11 14 3 . 7 6 16 4 . 2 10 . 2 Fire 305 | . 10 9 43 7 . 46 25 27 29 11 23 10 6 59 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 22 | . . 2 . . . 15 . . 5 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 13) 80 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 9) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x2 607 | -9/Materials | Repaired Lgt. Cannon 633 | -9/Materials | Repaired Aluminum Leg 1189 | -9/Materials | Discovered new exit (range 12) 1224 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1356 | -8/Materials | Garrison activated, responded to threat 1574 | -8/Materials | Garrison activated, responded to threat 1724 | -8/Materials | Build established: Scavenger-Mutant 1803 | -8/Materials | Discovered new exit (range 14) 1872 | -8/Materials | Entered Factory 1872 | -7/Factory | Evolved 2 slots: Utility x2 2028 | -7/Factory | Sucked down chute 2028 | -7/Factory | Entered Waste 2029 | -7/Waste | Met a frightened Derelict 2037 | -7/Waste | Spotted C-40 Crusher 2042 | -7/Waste | Spotted C-40 Crusher 2055 | -7/Waste | Spotted C-40 Crusher 2056 | -7/Waste | Spotted C-40 Crusher 2066 | -7/Waste | Spotted C-40 Crusher 2075 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2078 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2079 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2081 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2083 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2084 | -7/Waste | Crushed by Compactor (1 part destroyed) 2102 | -7/Waste | Spotted C-40 Crusher 2115 | -7/Waste | Lost 6 parts (1p2n3u) 2119 | -7/Waste | Discovered new exit (range 13) 2125 | -7/Waste | Entered Factory 2789 | -7/Factory | Core integrity fell below 50% 2996 | -7/Factory | Discovered new exit (range 10) 3049 | -7/Factory | Fabricated Hvy. Particle Cannon (x2) 3103 | -7/Factory | Lost 3 parts (2p1u) 3152 | -7/Factory | Entered another Factory area 3152 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3409 | -6/Factory | Lost 3 parts (2n1u) 3678 | -6/Factory | Lost 4 parts (1p2n1u) 4275 | -6/Factory | Discovered new exit (range 3) 4334 | -6/Factory | Build established: Scavenger-Skirmisher 4335 | -6/Factory | Discovered new exit (range 4) 4461 | -6/Factory | Entered another Factory area 4461 | -5/Factory | Evolved 2 slots: Utility x2 5254 | -5/Factory | Build established: Scavenger-Gunner 5324 | -5/Factory | Lost 3 parts (1p2w) 5361 | -5/Factory | First assault squad dispatched 5442 | -5/Factory | Discovered new exit (range 11) 5490 | -5/Factory | Entered Upper Caves 5542 | -5/Upper Caves | Identified exit to Upper Caves 5590 | -5/Upper Caves | Spotted B-75 Beast 5621 | -5/Upper Caves | Build established: Gunner 5677 | -5/Upper Caves | Learned 4 Factory zone layouts 6809 | -5/Upper Caves | Build established: Scavenger-Gunner 6810 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7013 | -5/Upper Caves | Entered another Upper Caves area 7133 | -5/Upper Caves | Discovered new exit (range 20) 7207 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7218 | -5/Upper Caves | Entered Factory 7218 | -4/Factory | Evolved 2 slots: Propulsion x2 7219 | -4/Factory | Identified exit to Upper Caves 7336 | -4/Factory | Garrison activated, responded to threat 7399 | -4/Factory | Lost 4 parts (1p2u1w) 7407 | -4/Factory | Spotted B-86 Titan 7469 | -4/Factory | Lost 3 parts (1p2w) 7857 | -4/Factory | Build established: Mutant 7948 | -4/Factory | Entered Upper Caves 8210 | -4/Upper Caves | Attracted the attention of an 0b10 base 8285 | -4/Upper Caves | Build established: Skirmisher 8553 | -4/Upper Caves | Discovered new exit (range 21) 8563 | -4/Upper Caves | Learned Research stockpile data 8703 | -4/Upper Caves | Entered another Upper Caves area 8797 | -4/Upper Caves | Discovered new exit (range 7) 8854 | -4/Upper Caves | Entered Research 8854 | -3/Research | Evolved 2 slots: Utility x2 8964 | -3/Research | Spotted B-86 Titan 9028 | -3/Research | Build established: Scavenger-Skirmisher 9335 | -3/Research | Lost 3 parts (1p1u1w) 9518 | -3/Research | Lost 15 parts (4p2n5u4w) 9530 | -3/Research | Spotted B-86 Titan 9697 | -3/Research | Core integrity fell below 50% 9727 | -3/Research | System corruption reached 10% 9780 | -3/Research | Core integrity fell below 20% 9802 | -3/Research | Build established: Mutant 9823 | -3/Research | Lost 12 parts (2p3n4u3w) 9849 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09830_ Acquired 64 matter. 09831_ Acquired Adv. Remote Datajack. 09832_ R-10 Processor collects Relay Coupler [Grunt]. 09833_ Acquired Imp. Antigrav System. 09833_ R-10 Processor collects Adv. Heat Sink. 09837_ R-10 Processor destroyed. 09842_ Acquired Imp. Ion Engine. 09843_ Jacked P-80 Master... >>parse_system Reading system data... 09844_ Jacked P-80 Master... 09844_ Command string: flee 09844_ No effect. 09846_ Gamma Rifle destroyed. 09847_ K-01 Serf collects debris. 09848_ System corrupted: Adv. Remote Datajack rejected. 09848_ R-10 Processor collects Terrain Scanner. Map ----- +----------------------------------------------------+ | ## !! #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# #????????????????#?????????????????? | | ?# #?????????????? #?????????????????? | | ?#####+#+##############+### #?????????????????? | | ###??# #?????????????????? | | #??# #?????????????????? | | #??# +?????????????????? | | #??# """" #?????????????????? | | #??# """" ####+#+### #?????????????????? | | #??# """" #???????????????????????????????? | | ######! """" #???????????????????????????????? | | % #???????????????????????????????? | | #???????????????????????????????? | | % #???????????????????????????????? | | =%! #???????????????????????????????? | | T############# ###???????????????????????????????? | | ##???????????#|#????????=????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????#+############????#?????????????????? | | ?????????????# ! !!= R #?? ###???????????????? | | ?????????????# p !!%|% R# T#???????????????? | | ?????????????# !!=! =@/ ""#???????????????? | | ?????????????# | k # ###???????????????? | | ?????????????# #?? #?????????????????? | | ?????????????##############????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 47 Energy Capacity 915 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 1 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Particle Cannon | x2 | -7/Factory Repaired ---------- Aluminum Leg | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Hydra Spot Them First Challenges ------------ None Game ------ Seed ShiftZipCompactor Manual? 0 Play Time 05:40:51 Cumulative 19.1 hours Start 2026.06.18 @ 18:47:37 End 2026.06.22 @ 20:00:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 19 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4222d44-fd77-444e-8861-13ec3346ba63