Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 01:24:32 Player: ldi (hl). (hl) Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (118) 590 Value Destroyed (3938) 3938 Prototype IDs (61) 1220 Alien Tech Used (6) 1200 Bonus (17070) 17070 TOTAL SCORE: 33118 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 523 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -111 Cogmind --------- Core Integrity 150/1600 Matter 157/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Power VII Improved Quantum Reactor Dual-blade Saw Sigix Containment Pod Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Quantum Shading Machine Advanced Visual Processing Unit Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Experimental Cloaking Device Light Regenerative Plating Experimental Focal Shield Improved Thermal Shield System Mapper Improved System Guard > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Transdimensional Reconstructor Terrabomb Vortex Rifle Vortex Rail Vortex Rail [Rating: 156] Favorites ----------- Power Fusion Reactor Engine Heavy Ion Engine Power Core Backup Power VII Reactor Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion VII Flight Unit Improved Cesium-ion Thruster Utility Improved Signal Interpreter Device Mini Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Flail Energy Gun Backup Laser VII Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 1 1 1 . . . . . . . . . . . . . . . . . . 2 Utility 12 | . . 1 1 1 . . . . 2 2 . . . . 2 . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 6 2 9 25 9 4 5 . 20 16 26 1 4 8 1 6 1 1 15 . 11 18 35 19 Power 14 | 1 2 . 1 1 . . . 1 2 1 . 1 1 . . . . . . . 1 2 . Engine 7 | 1 2 . 1 1 . . . 1 . . . 1 . . . . . . . . . . . Core 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Propulsion 59 | 2 . 5 10 1 1 . . 3 2 6 1 . 3 . . . . 2 . 2 5 8 8 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 11 | 2 . 4 4 . . . . . . . . . . . . . . . . . . . 1 Wheel 3 | . . 1 1 . . . . . . . . . . . . . . 1 . . . . . Hover 8 | . . . 1 . . . . . . . . . . . . . . . . . 1 4 2 Flight 36 | . . . 4 1 1 . . 3 2 6 1 . 3 . . . . 1 . 2 4 4 4 Utility 98 | 1 . 2 8 5 . . . 5 7 11 . 1 2 . 5 1 1 7 . 8 11 17 6 Device 38 | . . 1 2 2 . . . 1 . 4 . 1 . . 1 . . 3 . 5 9 5 4 Storage 10 | 1 . . 1 . . . . 1 1 1 . . . . . . . 1 . . 1 2 1 Processor 17 | . . 1 2 1 . . . . . 2 . . . . 2 1 1 1 . 2 . 3 1 Hackware 10 | . . . 1 . . . . . 1 3 . . 1 . 2 . . 1 . 1 . . . Protection 23 | . . . 2 2 . . . 3 5 1 . . 1 . . . . 1 . . 1 7 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 . 2 6 2 3 5 . 11 5 8 . 2 2 1 1 . . 6 . 1 1 8 5 Energy Gun 6 | 1 . . . . . . . . . . . . . . . . . 2 . . . 2 1 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Ballistic Gun 6 | 1 . . 1 . . . . . . . . . . . . . . . . . . 3 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 1 1 1 . . 4 2 2 . 1 . 1 . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . 2 4 1 2 3 . 2 . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . 2 . 5 3 6 . 1 2 . 1 . . 2 . 1 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . 1 . 3 . . . . . . . . . 4 . . . . 8 . 2 6 7 1 Corrupted Parts 6 | . . . 4 . . . . 1 . . . . . . . . . . . . . 1 . System Corruption 34 | . . . 29 . . . . 2 . . . . . . . . . . . . . 3 . Parts Lost 74 | . . 3 11 . . . . 4 . 2 1 5 . 1 4 . 1 . . 1 13 11 17 Power 8 | . . . 1 . . . . 1 . 1 . 2 . . . . . . . . 2 1 . Propulsion 30 | . . 3 6 . . . . 1 . . 1 1 . . 1 . . . . . 5 4 8 Utility 31 | . . . 4 . . . . 2 . 1 . 2 . 1 2 . 1 . . 1 4 5 8 Weapon 5 | . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 Highest Loss Streak 10 | . . 2 3 . . . . 2 . 2 1 2 . 1 2 . 1 . . 1 6 10 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 85 80 73 97 100 100 100 93 93 88 87 79 75 94 86 92 93 95 100 97 83 85 42 Engine 3 | . 14 11 8 7 7 7 7 6 . . . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . 5 5 5 . . . . . . . . . . 4 3 Reactor 1 | . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 2 3 . Leg 3 | . 28 24 10 . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 16 4 Flight 18 | . . . . 36 38 38 38 37 33 24 22 21 22 29 25 21 21 23 26 22 18 3 6 Device 8 | . . 2 6 4 7 7 7 6 6 7 11 12 11 11 9 5 4 4 10 15 18 13 6 Storage 4 | . 14 11 9 7 7 7 7 7 6 5 5 3 . . . . . . . . . 1 . Processor 16 | . . 7 4 9 15 15 15 15 13 16 17 17 17 17 16 29 31 28 26 27 27 20 15 Hackware 4 | . . . . 7 . . . . 6 7 5 5 6 5 9 10 10 10 10 9 4 3 . Protection 7 | . . . 11 6 7 7 7 5 13 11 11 7 6 11 10 10 10 9 10 5 1 10 3 Energy Gun 1 | . 14 7 . . . . . . . . . . . . . 5 5 . . . . 3 . Impact Weapon 4 | . . 7 18 15 14 13 15 4 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 5 6 5 5 4 6 5 5 5 5 8 5 6 6 . . Naked Turns 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Heaviest Build 88 | 11 16 19 29 30 31 29 29 33 34 34 31 33 29 31 33 25 25 30 30 32 35 88 33 Greatest Support 61 | 20 20 30 30 30 30 30 30 30 30 34 34 34 33 32 32 25 34 41 32 35 44 61 45 Greatest Overweight (x) 8 | . . 1 3 . 1 . . 8 1 1 . 1 . . 1 . . . . . . 3 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 15 15 10 10 10 5 5 5 5 5 5 5 5 5 15 20 Average Capacity 7 | 6 8 8 8 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 5 5 8 5 Most Carried 15 | 1 5 8 10 10 10 10 10 15 15 10 10 10 5 4 5 5 5 5 5 5 5 15 5 Average Carried 7 | . 3 5 7 9 9 10 10 10 9 9 9 7 4 4 4 5 5 4 5 4 4 7 4 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 5 8 10 10 10 10 10 15 10 10 10 5 4 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 25% | Sprinter 23% | Mutant 22% | Hacker-Sprinter 7% | Scavenger-Mutant 5% | Gladiator 4% | Hacker-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Commander-Sprinter | -6/Factory Sprinter | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 2776 | 222 38 134 187 147 65 50 . 247 171 88 105 96 . 12 111 174 67 176 . 120 205 345 16 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4627 | . 38 654 862 397 122 46 . 771 156 237 54 82 . 40 111 29 26 . . 286 577 101 38 Parts 197 | . 2 32 14 13 9 4 . 21 10 20 1 5 . 4 11 1 3 . . 19 25 . 3 Haulers Intercepted 9 | . . 1 2 2 . . . . 1 . . . . . . . . . . . 1 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . 1 4 . 30 . . 1 7 . 2 . . 3 41 . . . . . Prevented 17 | . . . . . 1 . . 6 . . 4 . . . . 1 . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 80 | . 1 12 15 5 4 1 . 11 4 9 1 3 . 4 1 . . . . 2 6 . 1 Melee 26 | . . 3 5 . . 1 . 5 1 . 1 1 . . 1 . . . . 2 6 . . Guns 11 | . 1 9 . . . . . . . . . . . . . . . . . . . . 1 AOE 29 | . . . . 2 4 . . 5 3 9 . 2 . 4 . . . . . . . . . Classes Destroyed 13 | . 1 6 3 . 1 1 . . . . . . . . 1 . . . . . . . . Worker 8 | . . 1 1 4 . . . . . 1 . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 9 | . . 1 2 2 . . . . 1 . . . . . . . . . . . 1 2 . Recycler 6 | . . 2 2 1 . . . 1 . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . Operator 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . . Watcher 8 | . . 1 . . . . . 1 . 2 . . . . . . . . . 3 1 . . Swarmer 36 | . . 6 3 4 4 . . 3 4 5 . 2 . 4 . . . . . . . . 1 Grunt 26 | . 1 5 9 . . . . 1 . 4 1 . . . . . . . . . 5 . . Brawler 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . Sentry 4 | . . . 2 . . . . 2 . . . . . . . . . . . . . . . Hunter 8 | . . . 1 1 . . . 3 . . . . . . . . . . . 2 1 . . Programmer 3 | . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | . 1 4 5 6 4 1 . 3 4 6 1 2 . 4 2 . 1 . . 2 2 1 1 Combat Bots Only 5 | . 1 3 3 2 4 1 . 3 4 5 1 2 . 4 1 . . . . 2 2 . 1 Max Kills in Single Turn 4 | . 1 1 1 2 3 1 . 2 3 4 1 1 . 3 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . 2 3 3 . 1 . 3 . . . . . . . . . Melee 1 | . . 1 1 . . 1 . 1 1 . 1 1 . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 11962 | . 85 597 1208 111 161 104 . 626 46 572 343 543 . 190 245 . 132 129 . 287 1751 925 3907 Core 2998 | . 34 152 228 . 14 . . 163 18 140 23 26 . 21 . . 28 9 . 58 496 138 1450 Absorbed by Shields 144 | . . . 144 . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 405 | . . . 29 . . . . . . 32 36 35 . 12 . . 17 5 . 8 . 129 102 Regen/Repaired (Parts) 521 | . . . . . . . . . 6 81 48 35 12 . 84 41 101 18 . 30 65 . . Core Remaining (%) 72 | 100 86 62 58 . . . . 74 97 . . . . 79 . . . . 96 . 50 90 9 Volleys Fired 92 | . 5 38 . 2 2 . . 6 1 5 . 2 . 2 2 4 . 2 . . . 8 13 Largest 2 | . 2 2 . 1 1 . . 1 1 1 . 1 . 1 1 1 . 1 . . . 2 1 Hottest 146 | . 70 70 . 36 36 . . 36 36 36 . 36 . 36 36 40 . 36 . . . 146 113 Shots Fired 143 | . 10 76 . 2 2 . . 6 1 5 . 2 . 2 2 4 . 2 . . . 16 13 Gun 116 | . 10 76 . . . . . . . . . . . . . 4 . . . . . 15 11 Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Launcher 24 | . . . . 2 2 . . 6 1 5 . 2 . 2 2 . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 55 | . 5 38 . . . . . . . . . . . . . . . . . . . 1 11 Thermal 64 | . 5 38 . . . . . . . . . . . . . 4 . . . . . 15 2 Explosive 16 | . . . . . . . . 2 1 5 . 2 . 2 2 . . 2 . . . . . Electromagnetic 8 | . . . . 2 2 . . 4 . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 10 7 . 1 3 . . 7 1 3 . . . . . 2 . . . . . 15 17 Robot Miss Streak 5 | . . 2 . 1 . . . 1 . . . . . 1 3 1 . 2 . . . 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 261 | . 10 53 54 16 3 4 . 22 7 4 5 3 . . 6 3 1 . . 15 33 17 5 Core Hits 144 | . 2 21 7 7 5 1 . 21 7 17 1 6 . 3 6 1 1 8 . 8 14 4 4 Critical Kills 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 16 | . . . 13 2 . . . 1 . . . . . . . . . . . . . . . Critical Strikes 30 | . . 2 15 4 . . . 3 . . . . . . . . . . . . 5 1 . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Smash 21 | . . 1 15 4 . . . 1 . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . 2 . . . . . . . . . . . . 5 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 287 | . . 10 85 21 1 5 . 26 10 12 7 9 . . 8 . 2 9 . 33 47 2 . Impact 122 | . . 10 85 21 1 . . 5 . . . . . . . . . . . . . . . Slashing 163 | . . . . . . 5 . 21 10 12 7 9 . . 8 . 2 9 . 33 47 . . Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Sneak Attacks 34 | . . 2 9 9 1 . . 2 1 . . . . . 3 . 1 . . 3 2 1 . Combat Hostiles 4 | . . . 1 2 . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . 10 2 . . . 4 . . . . . . . . . . . 2 2 . . Damage Inflicted 13290 | . 98 835 1957 1148 243 147 . 1716 543 1398 290 381 . 327 503 40 94 310 . 924 1718 450 168 Guns 1101 | . 96 529 . . . . . . . . . . . . . 40 . . . . . 276 160 Cannons 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . Explosions 3438 | . . . . 157 127 . . 734 207 1269 . 227 . 327 80 . . 310 . . . . . Melee 8696 | . . 306 1953 991 116 147 . 982 336 129 290 154 . . 423 . 94 . . 924 1718 133 . Ramming 14 | . 2 . 4 . . . . . . . . . . . . . . . . . . . 8 Kinetic 383 | . 32 171 . . . . . . . . . . . . . . . . . . . 20 160 Thermal 1263 | . 64 358 . 43 . . . . . 461 . . . . . 40 . . . . . 297 . Explosive 2355 | . . . . . . . . 396 207 808 . 227 . 327 80 . . 310 . . . . . Electromagnetic 579 | . . . . 114 127 . . 338 . . . . . . . . . . . . . . . Impact 3488 | . . 306 1953 991 116 . . 122 . . . . . . . . . . . . . . . Slashing 5075 | . . . . . . 147 . 860 336 129 290 154 . . 423 . 94 . . 924 1718 . . Piercing 133 | . . . . . . . . . . . . . . . . . . . . . . 133 . Highest Corruption 29 | . 2 . 29 3 3 4 4 6 1 4 1 3 3 3 1 . . . . . . 9 3 Average Corruption 3 | . 2 . 12 3 3 3 4 4 1 1 1 2 3 3 1 . . . . . . 9 2 Corruption Purged 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 52 | . 2 . 9 1 1 2 . 17 3 3 1 3 1 2 1 . . . . . . 4 2 Message Errors 11 | . . . 3 . . 1 . 2 1 1 . . 1 . . . . . . . . 1 1 Matter Fused 15 | . . . 2 . 1 . . 7 . 1 1 . . 1 . . . . . . . 2 . Heat Flow Errors 4 | . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . Energy Discharges 7 | . 1 . . . . 1 . 1 . . . 1 . 1 1 . . . . . . 1 . Parts Rejected 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 7 | . 1 . 1 . . . . 3 1 1 . . . . . . . . . . . . . Data Loss (major) 4 | . . . 1 . . . . . 1 . . 1 . . . . . . . . . . 1 Alerts 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2016 | . . 53 705 410 46 . . 366 42 97 4 . . 57 60 . . . . 28 95 53 . Projectiles 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . Explosions 173 | . . . . 10 . . . 32 . 74 . . . 57 . . . . . . . . . Melee 1823 | . . 53 705 400 46 . . 334 42 23 4 . . . 60 . . . . 28 95 33 . Knockbacks 16 | . . . 12 3 . . . 1 . . . . . . . . . . . . . . . Impact 15 | . . . 11 3 . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 240 | . . . . . . . . 36 . 64 . 22 . 84 31 . . . . . . . 3 Shots 7 | . . . . . . . . 2 . 1 . 1 . 2 1 . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 Kicked 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 88 154 101 92 325 105 82 244 98 68 25 249 . . . . 28 10 . . 14 333 2 Average Temperature 47 | . 41 52 35 38 63 32 43 51 37 27 9 105 . . . . 13 9 . . 14 141 1 Received Heat Transfer 1549 | . 48 201 469 . . . . 63 . 54 138 21 . . 12 . 18 21 . 18 432 9 45 Effects 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . . Parts Fried 28 | . . 2 15 7 4 . . . . . . . . . . . . . . . . . . Impact Corruptions 45 | . . 3 28 10 2 . . 2 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2361 | . 185 1147 . 50 . . . . . 350 . . . . . 111 . . . . . 518 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 3 . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 687 | . 90 339 291 489 . . . . 283 687 . . . . 256 . . . . 252 548 213 526 Initial 192 | . . 37 61 132 . . . . 116 138 . . . . 50 . . . . . 141 192 62 Average 192 | . 38 172 179 228 . . . . 190 245 . . . . 116 . . . . 91 347 124 296 Maximum Alert Level 2 | . . 1 1 2 . . . . 1 2 . . . . 1 . . . . 1 2 1 2 Low Security (%) 54 | 100 100 61 57 50 . . . . 67 63 . . . . 80 . . . . 89 17 44 21 Level 1 38 | . . 38 42 38 . . . . 32 17 . . . . 19 . . . . 10 53 55 57 Level 2 7 | . . . . 10 . . . . . 18 . . . . . . . . . . 29 . 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 3 2 . . . . 4 2 . 1 . . 3 . . . . 5 2 1 8 Investigation 18 | . . . 2 1 . . . . 4 1 . . . . 1 . . . . 4 1 1 3 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . 2 . 1 . . . . . . . . . . . 2 . . . . 1 1 . 5 Assault 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 8 | . . . . . . . . . 2 1 . . . . 1 . . . . 1 . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 26 | . 2 2 . . . . . 2 . 2 . . . . 1 . . . . 2 1 9 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 7 23 29 9 4 1 . 23 6 23 17 25 . 7 11 . 8 30 1 16 34 17 63 Peak Tracking Total 17 | . 4 7 4 5 4 1 . 7 4 9 10 10 . 9 8 . 8 17 1 8 11 8 17 Tactical Retreats 51 | . . . 6 1 . . . 2 . 3 5 6 . . 1 . . 2 . 3 5 3 14 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 11 | . . . . 2 2 . . . . 1 . . . . 1 . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . 1 . . . . 4 1 . . . 2 . 7 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 16 | . . . . 1 . . . 3 1 5 . 1 . . 1 . . . . 1 3 . . Max in Single Turn 4 | . . . . 1 . . . 2 1 4 . 1 . . 1 . . . . 1 1 . . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 63 | . . 1 8 7 . . 4 1 6 3 . . 4 . 4 . 2 2 . 6 7 2 6 Terminals 37 | . . 1 6 5 . . . 1 2 1 . . . . 3 . 1 . . 6 6 . 5 Fabricators 6 | . . . . 1 . . . . 3 2 . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . 1 . . . . . . . . . . . 1 1 . Total Hacks 186 | . . 3 25 21 . . 27 1 17 6 . . 17 . 10 . 3 3 . 19 16 4 14 Successful 106 | . . 2 9 10 . . 27 1 5 2 . . 17 . 4 . 3 3 . 12 7 2 2 Failed 80 | . . 1 16 11 . . . . 12 4 . . . . 6 . . . . 7 9 2 12 Catastrophic 11 | . . . 1 1 . . . . 2 . . . . . 1 . . . . 1 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 26 | . . 3 9 1 . . . . 3 . . . . . . . 1 1 . . 7 . 1 Terminals 105 | . . 3 21 16 . . . 1 7 1 . . . . 9 . 2 . . 19 14 . 12 Fabricators 15 | . . . . 2 . . . . 8 5 . . . . . . . . . . . . . Repair Stations 9 | . . . 3 . . . . . . . . . . . 1 . . . . . . 3 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . 1 3 . . . . 2 . . . . . . . . . . . 2 1 . Terminal Hacks 90 | . . 2 6 8 . . 27 1 2 1 . . 17 . 3 . 3 3 . 12 4 . 1 Record 22 | . . . . . . . 11 . . . . . 5 . . . 2 2 . 1 1 . . Part Schematic 15 | . . 2 . 1 . . 8 . . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . 1 . . . 4 . 1 . . . . 1 . . . Prototype ID Bank 14 | . . . 1 3 . . 3 . . . . . 4 . 1 . . . . 1 1 . . Open Door 4 | . . . . . . . . 1 . . . . . . . . 1 1 . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . Registered Prototypes 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . 1 2 . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks 6 | . . . . 2 . . . . 3 1 . . . . . . . . . . . . . Load Schematic 4 | . . . . 1 . . . . 2 1 . . . . . . . . . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 Refit 4 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Seal Access 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . Terminals 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . . 1 7 6 . . . . 6 2 . . . . 3 . 1 . . 6 5 1 6 Full Trace Events 18 | . . . 2 1 . . . . 4 1 . . . . 1 . . . . 4 1 1 3 Feedback Events 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . Corruption 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . 1 . . 8 . . . . . 4 . . . . . . . . . . Parts Built 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 177 | . . . . 25 . . . . 152 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . 1 . . . . 5 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . 13 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 38 | . . . . . . . . 14 1 . . . . . 3 . . . . . . . 20 Largest Group 13 | . . . . . . . . 8 7 . . . . . 3 . . . . . . . 13 Highest-Rated Group 231 | . . . . . . . . 231 231 . . . . . 138 . . . . . . . 185 Highest-Rated Ally 96 | . . . . . . . . 96 46 . . . . . 46 . . . . . . . 15 Total Orders 11 | . . . . . . . . . . 2 . . . 2 2 3 1 . . . . . 1 EXPLORE 9 | . . . . . . . . . . 2 . . . 1 2 2 1 . . . . . 1 RETURN 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . Ally Attacks 185 | . . . . . . . . 78 36 . . . . . 13 . . . . . . . 58 Total Damage 4210 | . . . . . . . . 1987 865 . . . . . 342 . . . . . . . 1016 Kills 22 | . . . . . . . . 9 5 . . . . . 2 . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 7 | . . . . . . . . . 1 . . . 4 . 1 . . . . 1 . . . Derelict Logs Recovered 10 | . . . . . 1 2 . . . . . 1 . 1 . 3 2 . . . . . . Drone Launches 32 | . . . . . . . . . . 9 . . . 9 3 2 1 . . . . . 8 Drone Recoveries 14 | . . . . . . . . . . 3 . . . 8 1 1 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 7013 | 46 166 486 779 306 185 120 19 602 389 376 143 186 88 206 252 123 364 332 58 242 463 683 399 Spaces Moved 10161 | 32 116 273 363 692 424 281 78 665 497 777 341 271 148 191 541 294 488 772 224 583 751 576 783 Core 230 | 3 . . . . . . . 2 . . . . . . . . . . . . . 2 223 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 558 | 29 116 228 185 . . . . . . . . . . . . . . . . . . . . Wheels 209 | . . 45 164 . . . . . . . . . . . . . . . . . . . . Hover 438 | . . . 1 . . . . . . . . . . . . . . . . . . 437 . Flight 8726 | . . . 13 692 424 281 78 663 497 777 341 271 148 191 541 294 488 772 224 583 751 137 560 Fastest Speed 15 | 50 120 95 26 24 24 24 24 23 23 24 34 34 27 27 27 28 18 15 25 24 18 32 31 Average Speed 40 | 113 120 118 135 24 24 24 24 30 24 28 34 41 35 27 28 28 27 29 25 24 30 98 42 Slowest Speed 450 | 120 120 190 260 26 92 24 24 450 92 100 34 119 42 27 101 28 28 33 25 28 37 285 100 Overloaded Moves 87 | . . . . . . . . . . . . . . . . . 20 7 . . 45 15 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . 2 . . . 2 1 1 2 1 11 Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 3 26 24 34 25 47 33 68 52 13 27 57 46 60 65 22 54 83 76 38 26 61 24 32 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . . 1 . . . . 1 3 . . . 2 . . . . . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . . . . . 1 1 . 1 1 . Scrap Searched 19 | . . . . . 8 2 . 1 . . 1 2 . . . 4 1 . . . . . . Spaces Dug 53 | . . . . . . . . . 1 7 . 12 . 11 1 . 1 6 . 12 . . 2 Terrain Destroyed 163 | . . . . . 12 . . 14 9 20 . 27 . 24 21 . 1 21 . 12 . . 2 Melee 29 | . . . . . . . . . 1 7 . 1 . . 1 . 1 6 . 12 . . . Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 AOE 132 | . . . . . 12 . . 14 8 13 . 26 . 24 20 . . 15 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 12451 | 39 135 350 530 802 502 328 77 1015 745 906 353 325 180 340 624 329 713 861 224 648 930 667 828 Wait 1329 | . 2 11 41 68 57 31 . 166 188 52 4 37 21 149 65 31 223 53 2 16 95 13 4 Move 10101 | 31 115 272 362 691 423 280 77 664 496 776 340 270 147 187 540 293 487 768 221 580 746 573 762 Hop 16 | . . . . . . . . . . . . . . 1 . . . 1 1 1 2 1 9 Pick Up 96 | 2 5 7 11 4 3 1 . 14 9 13 1 . 1 . 1 . . 3 . 1 8 10 2 Fast Attach 155 | 5 2 4 16 5 1 5 . 6 5 10 . 1 7 . 5 1 . 10 . 10 18 30 14 Attach 58 | 1 . 3 2 2 . . . 10 7 10 1 3 2 . 1 . . 2 . 1 5 3 5 Detach 22 | . 2 1 2 2 . . . 3 1 . . 1 . . 1 . . . . . . 3 6 Swap 36 | . . 2 7 2 3 . . 4 4 6 . . . 1 . . 1 3 . 1 . 2 . Drop 149 | . 3 2 13 9 5 6 . 7 14 20 . 2 2 . 1 . . 11 . 9 15 22 8 Fire 92 | . 5 38 . 2 2 . . 6 1 5 . 2 . 2 2 4 . 2 . . . 8 13 Melee 256 | . . 10 74 17 1 5 . 21 10 12 7 9 . . 8 . 2 8 . 29 41 2 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 124 | . . . . . . . . 114 10 . . . . . . . . . . . . . . Trap 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . 2 . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 2 exits: [*Sur] / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 12) 47 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 11) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 595 | -9/Materials | Discovered new exit (range 13) 699 | -9/Materials | Entered another Materials area 699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 993 | -8/Materials | Lost 3 parts (1p1n1u) 1400 | -8/Materials | System corruption reached 10% 1415 | -8/Materials | Identified exit to Factory 1434 | -8/Materials | Lost 3 parts (2n1u) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -7/Factory | Identified exit to Storage 1509 | -7/Factory | Identified exit to Lower Caves 1562 | -7/Factory | Fabricated Lrg. Storage Unit? 1696 | -7/Factory | Build established: Sprinter 1767 | -7/Factory | Garrison activated, responded to threat 1784 | -7/Factory | Entered Lower Caves 1965 | -7/Lower Caves | Discovered new exit (range 7) 1966 | -7/Lower Caves | Identified exit to Lower Caves 1968 | -7/Lower Caves | Learned location of 1 exit from Factory 1969 | -7/Lower Caves | Entered another Lower Caves area 2076 | -7/Lower Caves | Discovered new exit (range 10) 2078 | -7/Lower Caves | Identified exit to Data Miner 2081 | -7/Lower Caves | Learned location of 1 exit from Factory 2089 | -7/Lower Caves | Entered Data Miner 2089 | -7/Data Miner | Discovered new exit (range 6) 2094 | -7/Data Miner | Met Data Miner 2099 | -7/Data Miner | Learned location of Section 7 (-2) 2099 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2102 | -7/Data Miner | Received God Mode back door access code from Data Miner 2108 | -7/Data Miner | Identified exit to Proximity Caves 2108 | -7/Data Miner | Entered Proximity Caves 2110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2181 | -6/Proximity Caves | Escorted by Enhanced Grunt 2309 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2404 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 2552 | -6/Proximity Caves | Discovered new exit (range 7) 2696 | -6/Proximity Caves | Identified exit to Factory 2710 | -6/Proximity Caves | Entered Factory 2710 | -6/Factory | Accompanied by 7 allies 2710 | -6/Factory | Evolved 2 slots: Utility x2 2711 | -6/Factory | Identified exit to Factory 2823 | -6/Factory | Identified exit to Lower Caves 2853 | -6/Factory | Incoming investigation squad redirected 2911 | -6/Factory | Incoming investigation squad redirected 3036 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 3099 | -6/Factory | Entered another Factory area 3099 | -5/Factory | Evolved 2 slots: Utility x2 3249 | -5/Factory | Crushed by falling debris 3262 | -5/Factory | Discovered new exit (range 8) 3264 | -5/Factory | Identified exit to Factory 3430 | -5/Factory | Incoming assault squad redirected 3435 | -5/Factory | Discovered exit to Factory (range 8) 3455 | -5/Factory | Discovered new exit (range 6) 3459 | -5/Factory | Identified exit to Upper Caves 3475 | -5/Factory | Entered Upper Caves 3478 | -5/Upper Caves | Spotted B-75 Beast 3614 | -5/Upper Caves | Discovered new exit (range 12) 3618 | -5/Upper Caves | Identified exit to Upper Caves 3618 | -5/Upper Caves | Entered another Upper Caves area 3626 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3764 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 3770 | -5/Upper Caves | Build established: Gladiator 3802 | -5/Upper Caves | Discovered new exit (range 8) 3804 | -5/Upper Caves | Identified exit to Zhirov 3804 | -5/Upper Caves | Entered Zhirov 3804 | -5/Zhirov | Discovered new exit (range 3) 3812 | -5/Zhirov | Met Zhirov 3821 | -5/Zhirov | Learned location of Quarantine (-3) 3821 | -5/Zhirov | Learned location of Testing (-2) 3821 | -5/Zhirov | Learned location of Command (-1) 3824 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3832 | -5/Zhirov | Found Alien Artifact 3832 | -5/Zhirov | Identified Integrated Dissipator 3832 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3880 | -5/Zhirov | Found Alien Artifact 3892 | -5/Zhirov | Identified exit to Proximity Caves 3892 | -5/Zhirov | Entered Proximity Caves 3902 | -4/Proximity Caves | Learned Research garrison access intel 4097 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4097 | -4/Proximity Caves | Discovered exit to Factory (range 7) 4098 | -4/Proximity Caves | Entered Factory 4098 | -4/Factory | Evolved 2 slots: Utility x2 4099 | -4/Factory | Identified exit to Extension 4101 | -4/Factory | Identified exit to Upper Caves 4123 | -4/Factory | Incoming investigation squad redirected 4141 | -4/Factory | Build established: Sprinter 4318 | -4/Factory | Allied Derelicts emerged from ambush trap array 4350 | -4/Factory | Entered Upper Caves 4358 | -4/Upper Caves | Learned Research terminal intel 4373 | -4/Upper Caves | Learned Research security intel 4433 | -4/Upper Caves | Discovered new exit (range 25) 4469 | -4/Upper Caves | Identified exit to Upper Caves 4471 | -4/Upper Caves | Learned Research emergency access door positions 4473 | -4/Upper Caves | Entered another Upper Caves area 4480 | -4/Upper Caves | Build established: Hacker-Sprinter 4822 | -4/Upper Caves | Encountered a Warlord checkpoint 4835 | -4/Upper Caves | Discovered new exit (range 8) 4837 | -4/Upper Caves | Identified exit to Warlord 4837 | -4/Upper Caves | Entered Warlord 4879 | -4/Warlord | Visited the Vortex Lab 4882 | -4/Warlord | Found Prototype Energy Gun 4884 | -4/Warlord | Found Prototype Energy Gun 4886 | -4/Warlord | Found Prototype Energy Gun 4886 | -4/Warlord | Identified Vortex Rifle 4901 | -4/Warlord | Warlord's base attacked by MAIN.C 4993 | -4/Warlord | Met Warlord 5000 | -4/Warlord | Opened Warlord's prototype stash 5007 | -4/Warlord | Found Prototype Hackware 5007 | -4/Warlord | Identified System Mapper 5010 | -4/Warlord | Found Prototype Processor 5010 | -4/Warlord | Identified Exp. Core Analyzer 5012 | -4/Warlord | Found Prototype Device 5012 | -4/Warlord | Identified Exp. Focal Shield 5014 | -4/Warlord | Identified Vortex Rail (x2) 5018 | -4/Warlord | Found Prototype Device 5018 | -4/Warlord | Identified Exp. Cloaking Device 5111 | -4/Warlord | Warlord forces counterattacked 5167 | -4/Warlord | Discovered new exit (range 12) 5169 | -4/Warlord | Entered Proximity Caves 5220 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5224 | -3/Proximity Caves | Discovered new exit (range 10) 5227 | -3/Proximity Caves | Entered Research 5227 | -3/Research | Evolved 2 slots: Utility x2 5230 | -3/Research | Loaded intel: 25 terminal locations 5231 | -3/Research | Loaded intel: 4 garrison access locations 5267 | -3/Research | Incoming investigation squad redirected 5297 | -3/Research | Identified exit to Armory 5297 | -3/Research | Identified exit to Quarantine 5469 | -3/Research | Entered Quarantine 5485 | -3/Quarantine | Found Alien Artifact 5487 | -3/Quarantine | Identified Terrabomb 5487 | -3/Quarantine | Used Terrabomb 5499 | -3/Quarantine | Found Terrabomb 5576 | -3/Quarantine | Found Alien Artifact 5638 | -3/Quarantine | Discovered new exit (range 19) 5664 | -3/Quarantine | Lost 4 parts (1p1n2u) 5818 | -3/Quarantine | Found Alien Slashing Weapon 5818 | -3/Quarantine | Identified Sigix Broadsword 5821 | -3/Quarantine | Identified Core Reset Matrix 5821 | -3/Quarantine | Identified Transdimensional Reconstructor 5821 | -3/Quarantine | Used Core Reset Matrix 5825 | -3/Quarantine | Detected hypermatrix surge 5825 | -3/Quarantine | Sensed 10 artifacts in vicinity 5875 | -3/Quarantine | Found Dimensional Node Initializer 5891 | -3/Quarantine | Discovered new exit (range 5) 5896 | -3/Quarantine | Found Dimensional Node Initializer 5898 | -3/Quarantine | Initialized slip node 5927 | -3/Quarantine | Met incapacitated Sigix Warrior 5927 | -3/Quarantine | Lockdown squad dispatched 5927 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5928 | -3/Quarantine | Unlocked Sigix quarantine chamber 5930 | -3/Quarantine | Warped through subspace to slip node 5930 | -3/Quarantine | Spotted Lightning 5930 | -3/Quarantine | Spotted Lightning 5932 | -3/Quarantine | Spotted Lightning 5932 | -3/Quarantine | Entered Research 5932 | -2/Research | Warlord forces began assault on 0b10 5932 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5942 | -2/Research | Found Prototype Processor 5942 | -2/Research | Identified Exp. Signal Interpreter 5963 | -2/Research | Lost 6 parts (1p2n2u1w) 6006 | -2/Research | Spotted B-90 Cyclops 6015 | -2/Research | Met up with Warlord 6024 | -2/Research | Found Unknown Protection 6024 | -2/Research | Identified Hvy. Reflective Plating 6042 | -2/Research | Research machine network offline 6320 | -2/Research | Build established: Scavenger-Mutant 6456 | -2/Research | Found Prototype Device 6456 | -2/Research | Identified Exp. Terrain Scanner 6505 | -2/Research | Warlord destroyed during the assault 6511 | -2/Research | Spotted Striker 6544 | -2/Research | Crushed by falling debris 6566 | -2/Research | Found Prototype Processor 6566 | -2/Research | Identified Exp. Terrain Scan Processor 6575 | -2/Research | Lost 10 parts (4n5u1w) 6580 | -2/Research | Found Exp. Terrain Scanner 6592 | -2/Research | Discovered new exit (range 30) 6615 | -2/Research | Entered Access 6615 | -1/Access | Evolved 2 slots: Propulsion x2 6632 | -1/Access | Spotted B-99 Colossus 6650 | -1/Access | Incoming investigation squad redirected 6719 | -1/Access | Lost 3 parts (1n2u) 6746 | -1/Access | Discovered new exit (range 13) 6785 | -1/Access | Incoming investigation squad redirected 6865 | -1/Access | Search patrols dispatched 6878 | -1/Access | Lost 8 parts (3n4u1w) 6883 | -1/Access | Incoming investigation squad redirected 6898 | -1/Access | Core integrity fell below 50% 6925 | -1/Access | Lost 4 parts (2n2u) 6933 | -1/Access | Emitted hypermatrix ping 6938 | -1/Access | Assembled emerged from beneath the floor 6945 | -1/Access | Assembled emerged from beneath the floor 6984 | -1/Access | Assembled emerged from beneath the floor 7012 | -1/Access | Discovered new exit (range 6) 7014 | -1/Access | Spotted B-99 Colossus 7014 | -1/Access | Spotted B-99 Colossus 7014 | *** | Destroyed 0B10! Last Messages --------------- 06980_ W-44 Eye sends out distress signal. 06981_ Imp. Melee Analysis Suite severed. 06984_ Assembled emerge from beneath the floor. 06984_ Slug penetrates Wall. 06985_ as-28853 destroyed. 06986_ Acquired Unknown Energy Gun. 06986_ Identified Imp. Arc Projector. 06986_ C-57 Dissector destroyed. 06996_ Acquired Unknown Slashing Weapon. 06996_ Identified Dual-blade Saw. 06997_ Dropped Imp. Arc Projector. 06998_ Dropped Backup Laser VII. 06999_ W-44 Eye sends out distress signal. 07002_ Slug penetrates as-45018. 07004_ Slug penetrates W-44 Eye. 07012_ The Access Shell folds into the floor. 07012_ EXIT=FOUND 07013_ UY1:Q#GMFQXG6WV2A Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????################## ####### #????????? | | ??????????? #????????? | | ??????????? 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" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 47 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 1010 Cloak Strength 4 Power Amplification 40 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Core Shielding 40 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Terrabomb Sigix Broadsword Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MobileEfficiencyInverter Manual? 0 Play Time 02:56:41 Cumulative 544.6 hours Start 2022.04.11 @ 22:16:49 End 2022.04.13 @ 01:24:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 337 Adventurer 0 Explorer 0 Win Type 3 Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 840bd600-5d4f-4fc8-9662-32cb9614dfaa