Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 22:03:58 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2671) 2671 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 7248 Bonus ------- Follower Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 68/100 System Corruption 11% Temperature Cool (41) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Carbon-fiber Leg Large Matter Pod (150) Energy Filter Plasma Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Energy Filter > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod Plasma Rifle Improved Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Hammer [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Scrap Shield Weapon Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 4 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . . 3 . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 8 1 3 20 13 3 26 2 Power 10 | 1 . 2 2 2 2 1 . Engine 9 | 1 . 2 2 2 2 . . Core . | . . . . . . . . Reactor 1 | . . . . . . 1 . Propulsion 25 | 2 . . 8 4 . 11 . Treads 5 | . . . 3 . . 2 . Leg 20 | 2 . . 5 4 . 9 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 . 1 5 5 1 8 . Device 16 | 1 . . 3 4 . 8 . Storage 2 | 1 . . 1 . . . . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 19 | 3 1 . 5 2 . 6 2 Energy Gun 6 | 1 . . . . . 5 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . . 2 1 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . . 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 3 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 3 | . . . 3 . . . . Parts Lost 29 | . . . 4 4 . 5 16 Power 4 | . . . 1 2 . . 1 Propulsion 9 | . . . 2 . . 3 4 Utility 10 | . . . 1 2 . 1 6 Weapon 6 | . . . . . . 1 5 Highest Loss Streak 16 | . . . 2 1 . 5 16 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 3 3 6 9 8 9 8 Power . | . 1 . . . . 1 1 Propulsion . | . . . . 1 1 1 1 Utility 1 | . . . 2 2 2 1 2 Weapon 3 | . 2 2 2 5 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . 1 1 . 2 3 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . 1 1 . . 2 Weapon 2 | . . . . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 87 85 95 100 91 79 Engine 9 | . 14 14 8 8 9 5 . Treads 1 | . . . 4 . . . . Leg 24 | . 28 28 16 27 27 23 20 Device 20 | . 14 2 21 27 27 26 24 Storage 6 | . 14 2 4 9 9 6 5 Processor 3 | . . . 6 . 8 6 6 Protection 4 | . . 11 4 3 . . . Energy Gun 3 | . 13 . . . . 10 14 Ballistic Gun 8 | . 14 15 8 1 18 9 . Launcher 2 | . . 12 . . . . . Impact Weapon 6 | . . . 9 16 . . . Peak Build Rating 60 | 7 7 10 28 32 32 60 60 Average Rating 23 | 5 7 8 21 27 31 44 47 On Entrance 21 | . 7 7 9 28 32 32 60 Naked Turns . | . . . . . . . . Heaviest Build 41 | 15 16 28 35 34 33 41 41 Greatest Support 60 | 20 20 20 45 47 47 60 60 Greatest Overweight (x) 4 | 4 . 1 2 . . 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 5 7 10 10 10 9 Most Carried 10 | 2 4 6 10 10 10 10 9 Average Carried 7 | 1 3 5 6 9 8 9 8 Final Capacity 10 | 8 8 5 10 10 10 10 5 Final Carried 10 | 2 4 5 10 9 10 9 5 Class Distribution -------------------- 46% | Mutant 26% | Scavenger-Gladiator 18% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gladiator | -8/Storage Scavenger-Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Matter Collected 1910 | 298 . 191 637 226 35 472 51 Remotely . | . . . . . . . . Salvage Created 2954 | 118 . 125 543 1069 . 889 210 Parts 107 | 14 . 8 16 31 . 32 6 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 3 | 1 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . 18 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Combat Hostiles Destroyed 59 | . . 5 10 22 . 18 4 Melee 16 | . . . 3 13 . . . Guns 18 | . . 1 1 . . 15 1 AOE 6 | . . 4 . . . 1 1 Classes Destroyed 15 | 2 . 3 5 4 . 1 . Worker 1 | . . . . 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | 1 . . 1 . . 1 . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Turret 1 | . . 1 . . . . . Watcher 2 | . . . 1 1 . . . Swarmer 14 | . . 1 3 3 . 7 . Grunt 23 | . . . 3 11 . 8 1 Brawler 3 | . . . . . . 2 1 Duelist 1 | . . . 1 . . . . Sentry 10 | . . . 3 6 . 1 . Hunter 4 | . . . . 2 . . 2 Subdweller 4 | . . 4 . . . . . Best Kill Streak 6 | 2 . 2 4 4 . 6 4 Combat Bots Only 6 | . . 2 4 4 . 6 4 Max Kills in Single Turn 2 | 1 . 2 1 1 . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . 2 . . . 1 1 Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Hostile Shots Fired 470 | . . 20 85 98 . 87 180 Missed 125 | . . 3 22 25 . 32 43 Hits 345 | . . 17 63 73 . 55 137 Melee 9 | . . . 3 . . . 6 Projectile 336 | . . 17 60 73 . 55 131 Critical Strikes 9 | . . . 2 2 . 4 1 Damage Taken 5101 | . . 247 910 1123 . 988 1833 Core 1198 | . . 16 96 221 . 203 662 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . . . Core Remaining (%) 78 | 100 . 93 . . 42 . . Volleys Fired 87 | 6 . 15 14 . . 41 11 Largest 3 | 2 . 2 1 . . 3 3 Hottest 225 | 70 . 50 20 . . 225 225 Shots Fired 199 | 12 . 27 14 1 . 119 26 Gun 184 | 12 . 15 14 1 . 119 23 Cannon . | . . . . . . . . Launcher 15 | . . 12 . . . . 3 Special . | . . . . . . . . Kinetic 106 | 6 . 15 14 1 . 70 . Thermal 78 | 6 . . . . . 49 23 Explosive 15 | . . 12 . . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 7 . 2 3 . . 12 4 Robot Miss Streak 5 | 1 . 5 4 . . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 216 | 8 . 6 47 63 . 77 15 Core Hits 78 | 5 . 14 9 8 . 34 8 Critical Kills 5 | . . . 2 2 . 1 . Critical Parts Destroyed 25 | . . . 10 14 . . 1 Critical Strikes 38 | 1 . . 12 17 . 3 5 Burn 7 | 1 . . . . . 2 4 Destroy 2 | . . . 1 . . 1 . Smash 29 | . . . 11 17 . . 1 Melee Attacks 160 | . . . 55 100 . . 5 Impact 160 | . . . 55 100 . . 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 4 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 12 | . . . . 12 . . . Damage Inflicted 6619 | 96 . 561 1235 2447 . 1689 591 Guns 1914 | 96 . 44 65 . . 1468 241 Cannons . | . . . . . . . . Explosions 985 | . . 517 . . . 219 249 Melee 3718 | . . . 1170 2447 . . 101 Ramming 2 | . . . . . . 2 . Kinetic 1019 | 21 . 44 65 . . 889 . Thermal 1114 | 75 . . . . . 798 241 Explosive 766 | . . 517 . . . . 249 Electromagnetic . | . . . . . . . . Impact 3718 | . . . 1170 2447 . . 101 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 10 10 . 11 Average Corruption 5 | . . . 3 5 10 . 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . 5 27 7 . 1 Message Errors 7 | . . . 1 5 1 . . Matter Fused 10 | . . . 3 6 1 . . Heat Flow Errors 5 | . . . . 4 . . 1 Energy Discharges 7 | . . . 1 3 3 . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . . 4 2 . . Data Loss (major) 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 1151 | . . 20 364 731 . . 36 Projectiles . | . . . . . . . . Explosions 25 | . . 20 . . . . 5 Melee 1126 | . . . 364 731 . . 31 Knockbacks 8 | . . . 5 3 . . . Impact 7 | . . . 5 2 . . . Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 175 | . . . . . . 68 107 Shots 3 | . . . . . . 1 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 189 | 27 . . 3 189 . 83 109 Average Temperature 39 | 11 . . 3 77 . 36 16 Received Heat Transfer 1413 | . . 12 270 369 . 396 366 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 22 | . . . 8 13 . . 1 Combat Hostiles 16 | . . . 6 9 . . 1 Parts Fried 24 | . . . 4 20 . . . Impact Corruptions 50 | . . . 16 33 . . 1 Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Melted 14 | . . . . . . 3 11 Heat Transferred 2846 | 296 . . . . . 1600 950 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Maximum Alert Level 1 | . . . . 1 . 1 1 Low Security (%) 73 | 100 100 . 100 23 100 87 92 Level 1 26 | . . . . 76 . 12 7 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 362 | 10 . . 111 362 100 262 203 Initial 183 | . . . . 26 100 4 183 Average 116 | 1 . . 43 258 57 79 172 Influence Increases 2007 | 20 . 145 401 791 . 536 114 Destroy 0b10 Robot/C 1160 | . . 40 200 480 . 360 80 Destroy 0b10 Robot/NC 70 | 20 . . 20 25 . 5 . Destroy Leader 258 | . . . 46 122 . 80 10 Allied During Kill 12 | . . . . 12 . . . Successful Hack 27 | . . . . 13 . 14 . Disable Machine 90 | . . . . 45 . 45 . Destroy Structure 45 | . . . . 4 . 17 24 Lose Combat Pursuer 345 | . . 105 135 90 . 15 . Influence Decreases 1870 | 20 . 145 338 595 249 284 239 Entered New Map 281 | . . . . 37 159 6 79 Time Decay 1259 | 20 . 145 298 478 90 228 . Lost Part 290 | . . . 40 40 . 50 160 Lost Ally 40 | . . . . 40 . . . Squads Dispatched 8 | . . . . 5 . 3 . Investigation 3 | . . . . 2 . 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . . . 1 . . . Assault 2 | . . . . 2 . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . . 13 29 33 . 21 8 Peak Tracking Total 7 | . 1 4 4 4 . 6 7 Tactical Retreats 11 | . . 2 6 2 . 1 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Disabled 7 | . . 1 . 3 . 3 . Max in Single Turn 2 | . . 1 . 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Machines Accessed 9 | . . . 1 7 . 1 . Terminals 6 | . . . 1 5 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 18 | . . . 3 14 . 1 . Successful 6 | . . . . 5 . 1 . Failed 12 | . . . 3 9 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 3 1 . . . Terminals 12 | . . . 3 9 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . . . . 3 . . . Open Door 3 | . . . . 3 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used . | . . . . . . . . Hacking Detections 7 | . . . 1 6 . . . Full Trace Events 2 | . . . . 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 20 . . . Total Damage 297 | . . . . 297 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Active Infowar (turns) 3874 | 13 422 172 1154 1205 187 654 67 Sensors 1481 | . . . . 573 187 654 67 Traps 599 | . . . . 246 187 166 . Seismic 2523 | 13 422 172 1154 762 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Turns Passed 4789 | 119 422 904 1158 1231 187 654 114 Spaces Moved 2240 | 66 141 463 528 578 116 296 52 Core 13 | 12 . . . . . . 1 Treads 125 | . . . 107 . . 18 . Legs 2102 | 54 141 463 421 578 116 278 51 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 123 120 120 Average Speed 145 | 123 120 175 171 123 123 126 121 Slowest Speed 260 | 250 120 190 260 123 123 260 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . 1 Exploration Rate (%) 22 | 4 21 27 25 63 24 4 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 90 | . . 40 . 4 . 22 24 Melee 4 | . . . . 4 . . . Projectile 1 | . . . . . . 1 . AOE 85 | . . 40 . . . 21 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Gar Total 3425 | 88 393 536 696 990 162 486 74 Wait 758 | 7 250 35 43 293 38 89 3 Move 2233 | 65 140 462 527 577 115 295 52 Hop . | . . . . . . . . Pick Up 40 | 2 2 8 11 7 2 8 . Fast Attach 28 | 7 . . 9 6 . 6 . Attach 16 | . . 3 3 2 1 4 3 Detach 4 | . . 1 1 . 1 1 . Swap 59 | 1 1 4 17 11 2 23 . Drop 56 | . . 8 13 14 3 18 . Fire 87 | 6 . 15 14 . . 41 11 Melee 140 | . . . 55 80 . . 5 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Entered Subcaves 543 | -10/Subcaves | Approached by a straggling Scientist 599 | -10/Subcaves | Discovered new exit (range 15) 874 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1159 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1162 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1203 | -10/Subcaves | Discovered new exit (range 15) 1446 | -10/Subcaves | Entered Materials 1446 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2545 | -8/Materials | Discovered new exit (range 7) 2604 | -8/Materials | Entered Storage 2764 | -8/Storage | Met a pair of Derelict thieves 2794 | -8/Storage | Build established: Scavenger-Gladiator 3085 | -8/Storage | Repaired Seismic Detector 3312 | -8/Storage | Crushed by falling debris 3546 | -8/Storage | Core integrity fell below 50% 3830 | -8/Storage | System corruption reached 10% 3832 | -8/Storage | Used back door to open Recycling access 3832 | -8/Storage | Discovered new exit (range 4) 3835 | -8/Storage | Entered Recycling 3836 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3983 | -8/Recycling | Discovered new exit (range 15) 4000 | -8/Recycling | Identified exit to Factory 4022 | -8/Recycling | Entered Factory 4022 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4144 | -6/Factory | Build established: Scavenger-Skirmisher 4201 | -6/Factory | Lost 7 allies 4235 | -6/Factory | Lost 5 parts (3n1u1w) 4527 | -6/Factory | Garrison activated, responded to threat 4674 | -6/Factory | Identified exit to Garrison 4676 | -6/Factory | Entered Garrison 4693 | -6/Garrison | Installed Relay Interface Framework 4768 | -6/Garrison | System corruption reached 10% 4773 | -6/Garrison | Triggered checkpoint 4775 | -6/Garrison | Core integrity fell below 50% 4784 | -6/Garrison | Crushed by falling debris 4784 | -6/Garrison | Core integrity fell below 20% 4790 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04773_ Imp. Grenade Launcher destroyed. 04773_ Destroyed Imp. Grenade Launcher. 04773_ Beams of light sweep through the air. An alarm sounds. 04774_ Knocked back. 04774_ Critical hit (Burn: +37). 04777_ Imp. Grenade Launcher destroyed. 04777_ B-48 Gladiator destroyed. 04777_ Adv. Heat Sink destroyed. 04784_ The unstable cave ceiling collapses. 04784_ Crushed by falling debris. 04785_ Acquired 51 matter. 04786_ System corrupted: Heat flow error (+126). 04786_ G-50 Soldier suffers critical hit (Smash). 04786_ Destroyed Hvy. Laser. 04786_ G-50 Soldier system corrupted by crushing effect. 04787_ G-50 Soldier system terminally corrupted. 04788_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ####?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | #?????????# #????????????????????????????????? | | # #?????????" "????????????????????????????????? | | # #?????????" "????????????????????????????????? | | # #?????????" "????????????????????????????????? | | # #?????????# #????????????????????????????????? | | # #?????????# #????????????????????????????????? | | ########### ###########??????????????????????? | | # ##?????????????????????? | | # + ?????????????????????? | | ############## ####### ##????????????????????? | | ?????????????# #?????# ! #????????????????????? | | ?????????????# #????## g% #????????????????????? | | ?????????????# #????# @# #????????????????????? | | ?????????????# #### # !/* #????????????????????? | | ?????????????# # gY% ##????????????????????? | | ?????????????# ### ## = #?????????????????????? | | ?????????????# #????## #?????????????????????? | | ?????????????# #?????# ?????????????????????? | | ?????????????# ????? % ?????????????????????? | | ?????????????# ???? ????????????????????? | | ?????????????####???### ## ????????????????????? | | ??????????????????????# ? ???????????????????? | | ?????????????????????? ? ??????????????????? | | ?????????????????????? ? ?????????????????? | | ????????????????????? % ?? ?????????????????? | | ????????????????????? ! ?? ????????????????? | | ?????????????????????## #?? ##???????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpRingBrace Manual? 0 Play Time 00:34:30 Cumulative 69.5 hours Start 2025.09.16 @ 21:29:30 End 2025.09.16 @ 22:03:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 145 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa6b8923-142b-4e4c-b9db-fd2247378e61