Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 23:08:42 Player: sideriver81 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (6) 30 Value Destroyed (111) 111 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4501 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 618/700 Matter 300/300 Energy 261/265 System Corruption 0% Temperature Cool (6) Movement Flying (31) Location -7/Zion Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY (5) ------ Visual Processing Unit Advanced Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Lightpack 2.0 Hacking Suite Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher > --- INVENTORY -------- Lightpack 2.0 Hacking Suite [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 19 | 2 4 1 1 . 6 4 . 1 . Power 5 | . 2 . 1 . 1 1 . . . Engine 4 | . 2 . 1 . . 1 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 6 | 2 2 . . . 2 . . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . 2 . . . 2 . . . . Utility 7 | . . 1 . . 3 3 . . . Device 1 | . . 1 . . . . . . . Storage . | . . . . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 1 | . . . . . . 1 . . . Protection 3 | . . . . . 1 2 . . . Artifact . | . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . Parts Lost 1 | . . 1 . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . 1 . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . Average Slot Usage (%) 79 | . 69 65 71 71 86 84 84 84 84 Engine 9 | . 12 14 14 14 5 7 7 7 7 Core 3 | . . . . . 3 7 7 7 7 Treads 2 | . 22 . . . . . . . . Flight 28 | . 5 28 28 28 35 30 30 30 30 Device 3 | . . 2 14 14 9 5 . . . Processor 9 | . . . . . 15 15 15 15 15 Hackware 2 | . . . . . . 1 7 7 7 Protection 8 | . . . . . 9 11 15 15 15 Energy Gun 2 | . 14 6 . . . . . . . Ballistic Gun 6 | . 14 14 14 14 9 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 18 | 6 6 6 6 6 15 18 17 17 17 Greatest Support 18 | 3 8 8 8 8 18 18 18 18 18 Greatest Overweight (x) 1 | 1 1 . . . . . . . . Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 4 4 4 Average Carried 3 | 5 3 4 3 4 3 3 4 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 53% | Sprinter 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 418 | 164 105 16 . . . . 65 40 28 Remotely . | . . . . . . . . . . Salvage Created 90 | . 49 . . . . . . 41 . Parts 6 | . 5 . . . . . . 1 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 6 | . 3 . . . . . . 3 . Guns 3 | . 3 . . . . . . . . AOE 3 | . . . . . . . . 3 . Classes Destroyed 1 | . 1 . . . . . . . . Swarmer 6 | . 3 . . . . . . 3 . Best Kill Streak 3 | . 3 . . . . . . 3 . Combat Bots Only 3 | . 3 . . . . . . 3 . Max Kills in Single Turn 3 | . 1 . . . . . . 3 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Damage Taken 349 | . 84 48 . 49 49 . 35 84 . Core 104 | . 7 15 . . . . 35 47 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 97 | 100 . . . 91 100 . . . . Volleys Fired 6 | . 5 . . . . . . 1 . Largest 2 | . 2 . . . . . . 1 . Hottest 60 | . 60 . . . . . . 36 . Shots Fired 11 | . 10 . . . . . . 1 . Gun 10 | . 10 . . . . . . . . Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special . | . . . . . . . . . . Kinetic 5 | . 5 . . . . . . . . Thermal 5 | . 5 . . . . . . . . Explosive 1 | . . . . . . . . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 5 | . 4 . . . . . . 5 . Robot Miss Streak 4 | . 4 . . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 6 | . 5 . . . . . . 1 . Core Hits 7 | . 3 . . . . . . 4 . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 226 | . 51 . . . . . . 175 . Guns 51 | . 51 . . . . . . . . Cannons . | . . . . . . . . . . Explosions 175 | . . . . . . . . 175 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 10 | . 10 . . . . . . . . Thermal 41 | . 41 . . . . . . . . Explosive 175 | . . . . . . . . 175 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . . . . . . 8 . Projectiles . | . . . . . . . . . . Explosions 8 | . . . . . . . . 8 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 23 | . . . . . 16 5 21 23 3 Average Temperature 7 | . . . . . 5 2 13 11 2 Received Heat Transfer 114 | . . 27 . 30 18 . 18 21 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Peak Influence 70 | . 70 27 . 15 67 30 . . . Average Influence 28 | . 26 21 . 2 39 30 . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . . . . 1 1 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 25 | . 3 3 . 2 5 . 3 9 . Peak Tracking Total 4 | . 3 2 . 2 4 . 3 3 . Tactical Retreats 6 | . . 1 . . 1 . 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 8 | . . 1 2 . 3 1 . 1 . Terminals 5 | . . 1 . . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . . 2 5 . 8 2 . 1 . Successful 10 | . . . 5 . 4 . . 1 . Failed 8 | . . 2 . . 4 2 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . 2 1 . 8 . . . . Terminals 12 | . . 2 . . 8 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 5 . 1 . . 1 . Record 4 | . . . 4 . . . . . . Open Door 1 | . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 7 . . . . Terminals 3 | . . . . . 3 . . . . Botnet 3 | . . . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 . . 3 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 995 | 6 97 132 79 38 177 58 98 121 189 Spaces Moved 2627 | 1 94 353 204 99 426 148 316 378 608 Core 65 | 1 64 . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2562 | . 30 353 204 99 426 148 316 378 608 Fastest Speed 31 | 100 37 37 37 37 31 31 31 31 31 Average Speed 34 | 100 74 37 37 37 32 31 31 31 31 Slowest Speed 100 | 100 100 37 37 37 34 31 31 31 31 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 22 | . 1 5 . . 12 4 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 2 24 91 60 30 44 7 57 65 84 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . . 2 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 1 . . . . 5 1 5 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 13 | . . . . . . . . 13 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 13 | . . . . . . . . 13 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Total 2681 | 6 113 348 207 99 450 155 315 380 608 Wait 26 | . . . . 1 24 1 . . . Move 2576 | . 91 342 203 98 403 139 315 377 608 Hop 20 | . 1 5 . . 10 4 . . . Pick Up 12 | . 4 . 1 . 4 3 . . . Fast Attach 10 | . 3 1 . . 4 2 . . . Attach 5 | . 1 . . . 2 1 . 1 . Detach 3 | 1 1 . . . . . . 1 . Swap 4 | 2 . . 1 . . 1 . . . Drop 19 | 3 7 . 2 . 3 4 . . . Fire 6 | . 5 . . . . . . 1 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 12) 104 | -10/Materials | Entered Mines 138 | -10/Mines | Met a Derelict bent on vengeance 179 | -10/Mines | Discovered new exit (range 10) 230 | -10/Mines | Discovered new exit (range 14) 235 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 235 | -10/Mines | Discovered new exit (range 5) 236 | -10/Mines | Entered Exiles 245 | -10/Exiles | Met 8R-AWN 251 | -10/Exiles | Met EX-HEX 262 | -10/Exiles | Met EX-BIN 266 | -10/Exiles | Aligned with FarCom system 267 | -10/Exiles | Given EX-Vault access code 275 | -10/Exiles | Opened EX-Vault 280 | -10/Exiles | Found Lightpack 2.0 288 | -10/Exiles | Warned to stay clear of 0b10 Research branches 299 | -10/Exiles | Met EX-DEC 300 | -10/Exiles | Build established: Mutant 301 | -10/Exiles | Learned location of Zion (-7) 312 | -10/Exiles | Discovered new exit (range 10) 315 | -10/Exiles | Left Exiles lab with Lightpack 2.0 315 | -10/Exiles | Entered Mines 316 | -9/Mines | Met a Derelict testing a Signal Generator 324 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 348 | -9/Mines | Discovered new exit (range 15) 353 | -9/Mines | Entered Materials 353 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 528 | -8/Materials | Discovered new exit (range 5) 530 | -8/Materials | Entered Factory 530 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 531 | -7/Factory | Identified exit to Storage 578 | -7/Factory | Discovered new exit (range 17) 588 | -7/Factory | Entered Lower Caves 589 | -7/Lower Caves | Encountered a Warlord checkpoint 590 | -7/Lower Caves | Learned Factory stockpile data 685 | -7/Lower Caves | Discovered new exit (range 5) 686 | -7/Lower Caves | Entered another Lower Caves area 758 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 762 | -7/Lower Caves | Build established: Sprinter 764 | -7/Lower Caves | Encountered a Warlord checkpoint 764 | -7/Lower Caves | Learned 8 Factory zone layouts 774 | -7/Lower Caves | Learned Factory emergency access door positions 803 | -7/Lower Caves | Discovered new exit (range 7) 807 | -7/Lower Caves | Entered Zion 822 | -7/Zion | Discovered new exit (range 13) 843 | -7/Zion | Learned location of Recycling (-7) 874 | -7/Zion | Learned location of Warlord (-5) 996 | -7/Zion | Rebuked by Imprinter 996 | -7/Zion | Self-destructed Last Messages --------------- around the corner... 00935_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 6X-7O5(c): You! Can you lift heavy things? Would you like to pack a punch next time you meet Unaware nasties? I call it the "Storm Laser," and it's yours for the wonderful price of free. Even if you don't hit your target, it'll probably scare the hell out of them and they'll think twice before messing with you. No one else around here seems to think this is a good idea, though. Take it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. 00958_ W3-VHK(z) pokes at the Twisted Machinery. 00973_ 18-E3W(z) heat spikes uncontrollably. 00980_ 62-1KX(z) plays with the Twisted Machinery. 00990_ W3-VHK(z) examines a few pieces of the Twisted Machinery. Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. 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"##########"#""" "" | | ???????""" ###" "#????????###""" """ | | ?????? ?#""" "###????????#"" """ | | ?????"""""""???#""" """#??#######"" "" | | ???????????????##"" ""##?##""# """ " | | ???????????????#""" """###"""" """ | | ???????????????#### ""###" #""" | | ??????????##"""#### #""## """"" | | ??????????#" I @ #"###"" "" " | | ??????????#" #"#??# [?# "" | | ??????????#" #????##### "" | | ??????????## ####MMMM#???????#"" | | ???????????# ????######???????#"" | | ???????????# ??????????????????##"" | | ??????????""??????????????????###""" | | ??????????#???????????????????#"""""" | | ?????????????????????????????##"" """"" | | ???????????????????????????""#""" "" | | ??????????????????????????""""""" | | ??????????????????????????"#" | | ??????????????????????????#"" " | | ??????????????????????????"#"" | | ???????????????????????????#"" | | ???????????????????????????#"" """ | | ???????????????????????????#"" ""# | | ???????????????????????????##"" ""# | | ????????????????????????????##""" "" | | ?????????????????????????????#""" " | | ?????????????????????????????##" | | ??????????????????????????????#"" " | | ??????????????????????????????#""" "" | | ??????????????????????????????###"" "" """ | | ????????????????????????????????"#"""""""""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellPlasmaSheargun Manual? 0 Play Time 00:21:36 Cumulative 297.4 hours Start 2020.02.03 @ 22:48:30 End 2020.02.03 @ 23:08:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 37 Adventurer 48 Explorer 30 Win Type - Total 46 Types 30/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb2f50c0-f64f-42e2-b87c-ede77f2bac2a