Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.25 @ 15:17:20 Player: PYNTER Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (374) 1870 Value Destroyed (18832) 18832 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2803) 2803 TOTAL SCORE: 32105 Bonus ------- High Alert Combat Kills 2420 Follower Combat Kills 209 Met Data Miner 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/1600 Matter 291/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Advanced Heavy Treads Advanced Heavy Treads Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Layered Heavy Armor Plating Layered Heavy Armor Plating Centrium Light Armor Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Multirail Multirail Multirail > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector Centrium Light Armor Plating Advanced Recalibrator Gamma Rifle [Rating: 211] Favorites ----------- Power Reinforced Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Layered Heavy Armor Plating Weapon Autogun Energy Gun Gamma Rifle Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Special Weapon Improved Remote Datajack Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Slots Evolved 19 | . 1 2 . 2 2 2 . . . 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . . . . . . 2 . . . Utility 10 | . . 1 . 2 1 . . . . 1 . . 2 . 1 2 . Weapon 4 | . 1 1 . . 1 . . . . 1 . . . . . . . Parts Attached 371 | 7 2 8 19 4 34 2 14 . 7 10 6 38 21 68 37 76 18 Power 31 | 1 . . 2 1 4 . 2 . 1 . . 1 . 5 8 6 . Engine 8 | 1 . . 2 1 3 . 1 . . . . . . . . . . Core 2 | . . . . . 1 . 1 . . . . . . . . . . Reactor 21 | . . . . . . . . . 1 . . 1 . 5 8 6 . Propulsion 73 | 2 . 1 2 . 3 2 2 . . 2 2 18 2 27 2 8 . Treads 57 | 2 . 1 2 . 3 2 2 . . 2 2 9 2 21 2 7 . Leg 15 | . . . . . . . . . . . . 9 . 6 . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . Utility 133 | 2 . 2 1 3 9 . 4 . 2 3 3 13 9 21 17 30 14 Device 58 | . . . . 1 3 . 1 . 1 1 2 6 3 8 9 15 8 Storage 16 | 1 . . . . 3 . 2 . . . . . 2 3 1 1 3 Processor 17 | 1 . . . 2 1 . . . . 1 1 2 3 1 2 3 . Hackware 5 | . . . . . . . . . . . . 1 1 . . 2 1 Protection 37 | . . 2 1 . 2 . 1 . 1 1 . 4 . 9 5 9 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 134 | 2 2 5 14 . 18 . 6 . 4 5 1 6 10 15 10 32 4 Energy Gun 55 | 1 . 2 3 . 1 . . . . . . 3 9 6 5 21 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 66 | 1 2 1 8 . 16 . 5 . 4 4 1 1 1 8 4 10 . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 7 | . . 2 2 . . . . . . . . 1 . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . 2 . . . . 2 . . 1 4 . 4 1 Parts Lost 54 | . . . 2 . . . . . . 1 1 3 4 9 7 12 15 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . . . . 2 1 Utility 22 | . . . . . . . . . . . . . 2 5 6 3 6 Weapon 28 | . . . 2 . . . . . . 1 1 3 2 4 1 7 7 Highest Loss Streak 13 | . . . 1 . . . . . . 1 1 2 2 4 2 3 13 Average Slot Usage (%) 89 | . 98 100 99 100 97 93 98 100 100 92 89 93 93 79 81 83 78 Engine 1 | . 12 10 10 8 6 6 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . 4 5 5 5 5 3 8 7 6 Treads 15 | . 25 20 20 16 13 25 25 25 25 16 15 6 19 13 11 10 10 Leg 1 | . . . . . . . . . . . . 13 . . . . . Device 8 | . . . . 3 4 6 5 6 6 11 8 6 8 9 9 11 15 Storage 8 | . 12 10 10 8 9 6 10 12 12 11 11 10 5 5 7 5 4 Processor 11 | . 12 10 10 20 21 18 13 12 12 11 12 14 11 8 4 10 7 Hackware 1 | . . . . . . . . . . . . 2 8 2 . 2 1 Protection 7 | . . 10 10 8 6 6 6 6 6 5 5 2 5 6 13 8 6 Energy Gun 7 | . 12 10 7 . . . . . . . . 3 14 12 17 10 12 Ballistic Gun 17 | . 23 20 24 33 31 18 28 31 31 26 22 17 5 10 6 11 8 Slashing Weapon 1 | . . . . . 1 6 . . . 3 5 6 5 1 . . . Naked Turns 10 | . . . . . . . . . . . . . . . . . 10 Heaviest Build 203 | 16 17 25 30 31 61 60 65 65 81 88 86 99 104 121 151 203 193 Greatest Support 235 | 40 40 40 40 40 42 82 90 90 90 120 122 130 115 210 220 235 235 Greatest Overweight (x) 3 | 3 . . . . 1 . . . . . . 1 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 18 Average Capacity 11 | 7 8 8 8 8 11 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 7 8 8 8 8 12 11 12 11 12 12 12 12 12 12 12 12 12 Average Carried 11 | 3 7 7 7 6 11 10 10 11 11 11 11 11 11 11 11 11 11 Final Capacity 12 | 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 7 8 8 8 8 12 10 11 11 12 11 11 12 12 12 12 12 4 Class Distribution -------------------- 41% | Scavenger-Executioner 20% | Hacker-Gunner 19% | Scavenger-Gunner 4% | Hacker-Executioner 3% | Hacker-Tank 3% | Derelict-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Derelict-Executioner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Hacker-Tank | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Matter Collected 12398 | 129 181 132 370 203 848 105 454 . 278 98 975 1181 224 1882 694 3533 1111 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 23236 | . 42 309 356 259 900 . 354 . 190 98 1408 1535 612 4621 1843 7513 3196 Parts 1136 | . 3 26 29 15 61 . 16 . 10 6 10 75 30 255 83 390 127 Haulers Intercepted 6 | . . . 1 . . . . . . . . 1 1 1 1 1 . Recyclers Shooed 11 | . . 1 1 1 . . . . . . . 3 . 3 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Combat Hostiles Destroyed 260 | . 2 6 4 4 10 . 7 . 3 1 6 16 6 48 21 78 48 Melee 8 | . . . . . . . . . . . . 3 1 4 . . . Guns 237 | . 2 4 4 4 10 . 7 . 3 1 6 13 5 44 18 68 48 Cannons 2 | . . 2 . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . . . . . 3 . Classes Destroyed 17 | . 2 3 3 . 4 . . . 1 . 1 . . 1 . . 2 Worker 30 | . . . 3 . 3 . . . . . . 3 2 6 1 10 2 Builder 30 | . . . 1 . 5 . . . . . . 1 1 5 2 15 . Hauler 6 | . . . 1 . . . . . . . . 1 1 1 1 1 . Recycler 13 | . . . . . 3 . . . . . . 2 . 4 . 3 1 Operator 4 | . . . . . 1 . . . . . . . . . . 2 1 Watcher 30 | . 1 2 2 1 3 . . . . 1 . 1 . 5 1 9 4 Swarmer 42 | . 2 . . . 2 . 2 . . . . . . 9 3 12 12 Grunt 90 | . . 3 3 5 2 . 4 . 1 . . 5 3 11 6 28 19 Brawler 3 | . . . . . . . . . 1 . . . . . 1 1 . Duelist 4 | . . 1 . . . . . . . . . . . . . 1 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . 2 1 . 1 . 1 . . . . 2 1 5 2 3 3 Hunter 21 | . . . . . 1 . . . 1 1 . 3 . 4 2 7 2 Programmer 68 | . . . . . 4 . . . . . . 6 2 18 6 24 8 Behemoth 4 | . . . . . . . . . . . . . . 1 1 2 . Compactor 6 | . . . . . . . . . . . 6 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 20 | . 2 5 7 2 8 . 7 . 3 2 2 10 2 10 9 20 17 Combat Bots Only 15 | . 2 4 3 2 2 . 7 . 3 1 2 4 2 6 7 7 15 Max Kills in Single Turn 3 | . 1 1 1 2 3 . 2 . 1 1 1 2 1 2 3 3 3 Gunslinging 2 | . . . . . 1 . 1 . . . . 1 . 1 1 1 2 Exploded 3 | . . . . . . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Damage Taken 20660 | . 34 195 164 54 365 . 366 . 283 55 90 1097 898 4063 1740 6142 5114 Core 2331 | . 8 . 29 . 44 . 50 . 45 . 31 108 29 97 285 263 1342 Absorbed by Shields 1333 | . . . . . 6 . . . . . . 39 42 . . 558 688 Reduced by Siege Mode 996 | . . . . . . . . . . . . . . 118 131 382 365 Core Remaining (%) 92 | 100 96 . 92 100 93 . . . 88 . . 86 97 92 80 . . Volleys Fired 621 | . 5 13 42 9 32 . 12 . 8 4 34 49 18 106 46 178 65 Largest 6 | . 3 4 4 4 5 . 5 . 5 5 5 5 4 6 6 6 6 Hottest 485 | . 80 125 164 92 117 . 124 . 122 139 98 209 262 348 485 398 447 Shots Fired 2889 | . 15 45 87 36 156 . 58 . 40 20 164 186 58 492 210 968 354 Gun 2839 | . 15 39 56 36 156 . 58 . 40 20 164 186 56 492 210 957 354 Cannon 14 | . . . 3 . . . . . . . . . . . . 11 . Launcher . | . . . . . . . . . . . . . . . . . . Special 36 | . . 6 28 . . . . . . . . . 2 . . . . Kinetic 1746 | . 10 26 38 36 156 . 58 . 40 20 164 170 15 244 68 557 144 Thermal 713 | . 5 19 49 . . . . . . . . 8 20 245 142 80 145 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 428 | . . . . . . . . . . . . 8 21 3 . 331 65 Robot Hit Streak 147 | . 10 46 27 26 33 . 50 . 82 96 147 40 32 63 48 83 81 Robot Miss Streak 3 | . 1 2 1 1 2 . 1 . . . 1 1 2 2 2 3 1 Penetration Max 2 | . . . . . . . . . . 1 . 2 1 2 2 2 2 Secondary Targets 69 | . . . . 1 1 . 2 . . . 1 1 3 15 6 22 17 Max Gunslinging Chain 3 | . . . . 1 1 . 1 . . . 1 1 1 2 2 1 3 Shots Hit Robots 2266 | . 10 35 45 31 95 . 53 . 32 14 149 168 68 416 164 736 250 Core Hits 955 | . 4 31 20 13 42 . 20 . 12 7 27 59 23 145 56 313 183 Critical Hits 191 | . . . . . 8 . 2 . 2 1 2 16 1 63 7 65 24 Critical Kills 54 | . . . . . 5 . 1 . . . . 6 . 16 4 14 8 Critical Parts Destroyed 105 | . . . . . 3 . 1 . 2 1 . 10 1 37 1 34 15 Melee Attacks 52 | . . . . . . . 3 . . . . 10 16 23 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . 3 . . . . 10 16 23 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 56412 | . 87 405 543 446 1407 . 950 . 422 189 2946 2908 2165 10778 4757 19815 8594 Guns 52365 | . 87 374 524 446 1407 . 858 . 422 189 2946 2511 1188 9589 4707 18523 8594 Cannons 146 | . . . 19 . . . . . . . . . . . . 127 . Explosions 1315 | . . . . . . . . . . . . . . 160 . 1155 . Melee 2494 | . . . . . . . 92 . . . . 397 977 1028 . . . Ramming 61 | . . . . . . . . . . . . . . 1 50 10 . Kinetic 30727 | . 41 148 266 446 1407 . 858 . 422 189 2946 2271 370 4233 1330 11576 4224 Thermal 15462 | . 46 257 277 . . . . . . . . 130 537 5461 3377 2306 3071 Explosive 599 | . . . . . . . . . . . . . . . . 599 . Electromagnetic 7069 | . . . . . . . . . . . . 110 281 55 . 5324 1299 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2494 | . . . . . . . 92 . . . . 397 977 1028 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 5 . 2 1 1 . . . 14 13 8 6 3 22 29 Average Corruption 10 | . . . 4 . 1 1 1 . . . 8 9 7 4 2 16 23 Corruption Purged 16 | . . . . . 2 . 1 . . . 2 10 . 1 . . . Effects 634 | . . . 16 . 2 . 1 . . . 21 80 10 51 8 307 138 Message Errors 82 | . . . 3 . 1 . . . . . 3 18 . 10 3 35 9 Matter Fused 65 | . . . 4 . . . . . . . 4 11 2 8 1 26 9 Heat Flow Errors 36 | . . . 4 . . . . . . . . 7 . 4 . 12 9 Energy Discharges 41 | . . . 1 . 1 . 1 . . . . 11 3 2 . 16 6 Parts Rejected 7 | . . . . . . . . . . . . 2 . 1 . 3 1 Data Loss (minor) 37 | . . . 2 . . . . . . . 1 7 . 8 1 13 5 Data Loss (major) 10 | . . . . . . . . . . . 2 1 . . . 4 3 Misfires 14 | . . . . . . . . . . . . 2 . . . 9 3 Alerts 4 | . . . . . . . . . . . . . . . . 4 . Misdirections 32 | . . . . . . . . . . . . 5 . . . 16 11 Targeting Errors 253 | . . . 1 . . . . . . . 10 15 4 17 3 130 73 Weapon Failures 53 | . . . 1 . . . . . . . 1 1 1 1 . 39 9 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 289 | . . . . . . . . . . . . 41 43 149 5 51 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 88 | . . . . . . . . . . . . . . 37 . 51 . Melee 201 | . . . . . . . . . . . . 41 43 112 5 . . Knockbacks 1 | . . . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . . . . . . . . 55 . Shots 1 | . . . . . . . . . . . . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . 1 1 1 . Targets Rammed 3 | . . . . . . . . . . . . . . 1 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 612 | . 36 274 541 68 337 . 212 . 506 32 196 338 372 612 556 380 199 Average Temperature 140 | . 15 105 259 19 77 . 94 . 251 24 92 110 135 199 190 97 108 Received Heat Transfer 2289 | . . 93 141 54 93 . 132 . 51 . . 187 244 420 288 458 128 Effects 54 | . . . 16 . . . . . 6 . . 1 1 17 13 . . Shutdowns 17 | . . . 5 . . . . . 1 . . . 1 4 6 . . Energy Bleed 7 | . . . 3 . . . . . 1 . . . . 3 . . . Interference 4 | . . . 1 . . . . . . . . . . 1 2 . . Matter Decay 4 | . . . 2 . . . . . . . . . . 2 . . . Short Circuit 7 | . . . 2 . . . . . . . . 1 . 2 2 . . Damage (minor) 4 | . . . 2 . . . . . . . . . . 2 . . . Damage (major) 10 | . . . 1 . . . . . 4 . . . . 3 2 . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations 22 | . . . . . . . . . . . . . . 6 5 8 3 Total Turns 558 | . . . . . . . . . . . . . . 177 85 237 59 Longest Duration 77 | . . . . . . . . . . . . . . 77 29 67 30 Robots Corrupted 7 | . . . . . . . . . . . . . . . . 7 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . 7 . Parts Fried 78 | . . . . . . . . . . . . 1 2 1 . 70 4 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . Robots Melted 3 | . . . . . . . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 3 . . Parts Melted 57 | . . 1 . . . . . . . . . . 2 38 9 2 5 Heat Transferred 20299 | . 100 472 659 . . . . . . . . 222 666 7759 4144 2448 3829 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 1 . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Peak Influence 1241 | . 104 248 191 167 278 10 . . . 123 26 195 148 316 299 954 1241 Initial 332 | . . 31 74 39 54 10 . . . . 26 . 18 57 114 79 332 Average 240 | . 77 137 57 88 76 10 . . . 40 15 60 60 165 137 508 717 Maximum Alert Level 4 | . . 1 . . 1 . . . . . . . . 1 1 3 4 Low Security (%) 62 | 100 100 65 100 100 94 100 . . . 100 100 100 100 61 78 13 . Level 1 14 | . . 34 . . 5 . . . . . . . . 38 21 18 13 Level 2 13 | . . . . . . . . . . . . . . . . 47 38 Level 3 8 | . . . . . . . . . . . . . . . . 19 43 Level 4 . | . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . . 1 . 1 3 1 . . . 1 . 5 2 9 3 22 8 Investigation 7 | . . . . . . 1 . . . . . 1 . 1 . 1 3 Extermination 25 | . . . . . 3 . . . . 1 . 3 2 5 2 7 2 Reinforcement 14 | . . 1 . 1 . . . . . . . 1 . 3 1 5 2 Assault 6 | . . . . . . . . . . . . . . . . 5 1 Garrison 4 | . . . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 2 . 2 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Distress Signals 21 | . 2 2 1 2 . . . . . . . 2 . . 2 7 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 374 | . 4 10 12 12 15 . 8 . 5 2 6 25 12 65 25 106 67 Peak Tracking Total 10 | . 4 5 3 4 3 . 7 . 3 2 2 4 3 8 5 9 10 Tactical Retreats 27 | . 1 . . 2 . . 1 . 2 . . 1 2 4 . 11 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Traps Triggered 26 | . 1 . 5 . 7 . . . . 1 . 2 1 . 1 5 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Machines Disabled 20 | . . . . 1 . . 1 . . 4 . 1 . 2 2 6 3 Max in Single Turn 4 | . . . . 1 . . 1 . . 4 . 1 . 1 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Machines Accessed 40 | . 2 2 3 1 3 1 1 4 . 1 . 6 . 4 . 7 5 Terminals 26 | . 1 2 3 . 1 1 1 . . . . 4 . 2 . 6 5 Fabricators 4 | . . . . . . . . . . 1 . 1 . 1 . 1 . Repair Stations 4 | . 1 . . . 2 . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 130 | . 4 9 12 2 15 5 3 28 . 1 . 20 . 8 . 13 10 Successful 100 | . 4 6 8 2 15 3 3 28 . . . 12 . 5 . 7 7 Failed 30 | . . 3 4 . . 2 . . . 1 . 8 . 3 . 6 3 Catastrophic 6 | . . 2 1 . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . 1 . . . . . . . 1 1 Terminals 76 | . 2 9 12 . 5 5 3 . . . . 16 . 4 . 10 10 Fabricators 6 | . . . . . . . . . . 1 . 1 . 1 . 3 . Repair Stations 15 | . 2 . . . 10 . . . . . . . . 3 . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 81 | . 2 6 8 . 5 3 3 28 . . . 11 . 3 . 5 7 Record 41 | . 1 2 3 . 3 3 3 11 . . . 7 . 3 . . 5 Part Schematic 9 | . . . 1 . . . . 8 . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . 3 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 3 . Level Access Points 2 | . . 1 . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . . . . . . . 1 . . . 1 . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 14 | . 2 . . . 10 . . . . . . . . 2 . . . Scan Component 7 | . 1 . . . 5 . . . . . . . . 1 . . . Repair 7 | . 1 . . . 5 . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . . . 2 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 2 3 . 3 1 1 . . 1 . 6 . 4 . 6 5 Full Trace Events 9 | . . 2 . . . 1 1 . . . . . . 1 . 1 3 Feedback Events 3 | . . . . . . 1 . . . . . . . . . . 2 Corruption 2 | . . . . . . 1 . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . Matter 252 | . . . . . . . . . . . . . . . . 252 . Time 44 | . . . . . . . . . . . . . . . . 44 . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . 4 . Part Schematics Acquired 10 | . . . 1 1 . . . 8 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . 5 . . . . . . . . 1 . . . Time 205 | . 26 . . . 165 . . . . . . . . 14 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . 10 . Programmers 10 | . . . . . . . . . . . . . . . . 10 . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Total Allies 16 | . . . 10 . . . . . 1 . 1 . . . 3 1 . Largest Group 10 | . . . 10 10 . . . . 1 . 1 . . . 3 1 . Highest-Rated Group 138 | . . . 88 88 . . . . 94 . 31 . . . 138 37 . Highest-Rated Ally 94 | . . . 16 16 . . . . 94 . 31 . . . 46 37 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 97 | . . . 11 36 . . . . 2 . 40 . . . 8 . . Total Damage 1336 | . . . 85 325 . . . . 105 . 586 . . . 235 . . Kills 9 | . . . 4 4 . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Robot Analysis Total 3 | . 1 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Turns Passed 17012 | 111 254 344 903 250 1443 191 1188 136 1234 313 263 1754 758 2366 1029 3312 1163 Spaces Moved 8402 | 62 122 164 406 117 587 122 703 88 746 158 103 1028 359 1031 485 1569 552 Core 19 | 15 . . . . . . . . . . . . . . . . 4 Treads 7673 | 47 122 164 406 117 587 122 703 88 746 158 103 334 359 1015 485 1569 548 Legs 710 | . . . . . . . . . . . . 694 . 16 . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 156 156 155 152 120 162 120 145 145 50 Average Speed 154 | 146 160 160 160 160 172 156 156 156 156 159 154 142 162 155 145 149 154 Slowest Speed 200 | 200 160 160 160 160 180 156 156 156 156 160 155 180 180 190 145 172 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 21 14 46 13 21 4 83 73 89 6 91 25 9 32 13 32 24 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . 1 . . . . . . . . . . Scrap Searched 8 | . . . . . . . 5 . 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 156 | . . . . . . . . . . 45 . . 2 14 12 83 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . . . . . 2 9 12 9 . AOE 124 | . . . . . . . . . . 45 . . . 5 . 74 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Dat Pro Fac Was Fac Fac Res Res Acc Com Total 10935 | 79 172 216 562 163 969 123 767 87 807 214 154 1204 480 1502 707 2051 678 Wait 971 | 4 36 18 75 20 250 . 21 . 34 29 . 37 39 170 85 131 22 Move 8386 | 61 121 163 405 116 586 121 702 87 745 158 102 1027 358 1030 484 1568 552 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 178 | 7 5 6 3 7 21 . 4 . 6 2 6 14 12 34 19 28 4 Fast Attach 146 | 7 1 . 8 1 13 . 1 . . 8 3 15 6 29 12 35 7 Attach 75 | . 1 2 1 2 5 2 5 . . 2 1 2 4 20 11 12 5 Detach 36 | . . . . 1 8 . 4 . . 2 . 2 . 10 4 4 1 Swap 152 | . . 6 11 1 16 . 8 . 7 1 2 21 11 19 14 29 6 Drop 299 | . 3 8 15 6 30 . 7 . 7 8 6 27 16 60 31 64 11 Fire 621 | . 5 13 42 9 32 . 12 . 8 4 34 49 18 106 46 178 65 Melee 52 | . . . . . . . 3 . . . . 10 16 23 . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 1 1 1 . Escape Stasis 13 | . . . . . 8 . . . . . . . . . . . 5 Rewire 2 | . . . 2 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -2/Research -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Weapon x1 307 | -10/Materials | Repaired Assault Rifle 326 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Discovered exit to Materials (range 16) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 478 | -9/Materials | Identified exit to Materials 599 | -9/Materials | Build established: Hacker-Gunner 701 | -9/Materials | Identified exit to Storage 701 | -9/Materials | Discovered exit to Storage (range 6) 710 | -9/Materials | Entered Storage 1525 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1528 | -9/Storage | Identified exit to Recycling 1578 | -9/Storage | Discovered exit to Materials (range 5) 1613 | -9/Storage | Entered Materials 1613 | -8/Materials | Accompanied by 10 allies 1613 | -8/Materials | Evolved 2 slots: Utility x2 1764 | -8/Materials | Identified exit to Factory 1764 | -8/Materials | Discovered exit to Factory (range 10) 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2010 | -7/Factory | Repaired Lgt. Treads 2031 | -7/Factory | Build established: Scavenger-Gunner 3016 | -7/Factory | Repaired Minigun 3070 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3098 | -7/Factory | Repaired Lgt. Armor Plating 3137 | -7/Factory | Repaired Adv. Treads 3294 | -7/Factory | Identified exit to Factory 3294 | -7/Factory | Discovered exit to Factory (range 6) 3306 | -7/Factory | Entered another Factory area 3306 | -6/Factory | Evolved 2 slots: Propulsion x2 3485 | -6/Factory | Identified exit to Lower Caves 3485 | -6/Factory | Discovered exit to Lower Caves (range 7) 3497 | -6/Factory | Entered Lower Caves 3499 | -6/Lower Caves | Learned Factory terminal intel 3508 | -6/Lower Caves | Learned location of Extension (-6) 3587 | -6/Lower Caves | Spotted B-75 Beast 3679 | -6/Lower Caves | Attracted the attention of an 0b10 base 3752 | -6/Lower Caves | Destroyed 7 combat bots 4179 | -6/Lower Caves | Build established: Hacker-Gunner 4590 | -6/Lower Caves | Learned Factory emergency access door positions 4650 | -6/Lower Caves | Identified exit to Lower Caves 4650 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 4672 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4685 | -6/Lower Caves | Entered Data Miner 4685 | -6/Data Miner | Identified exit to Proximity Caves 4685 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4712 | -6/Data Miner | Met Data Miner 4749 | -6/Data Miner | Learned location of Section 7 (-2) 4749 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4778 | -6/Data Miner | Received God Mode back door access code from Data Miner 4821 | -6/Data Miner | Entered Proximity Caves 4860 | -5/Proximity Caves | Spotted B-75 Beast 4862 | -5/Proximity Caves | Escorted by Enhanced Grunt 5372 | -5/Proximity Caves | Learned Factory security intel 5408 | -5/Proximity Caves | Learned Factory machine intel 5688 | -5/Proximity Caves | Identified exit to Factory 5688 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5792 | -5/Proximity Caves | Build established: Derelict-Gunner 6055 | -5/Proximity Caves | Entered Factory 6055 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6058 | -5/Factory | Loaded intel: 264 machine locations 6059 | -5/Factory | Loaded intel: 20 terminal locations 6368 | -5/Factory | Sucked down chute 6368 | -5/Factory | Entered Waste 6369 | -5/Waste | Met a frightened Derelict 6382 | -5/Waste | Spotted C-40 Crusher 6383 | -5/Waste | EMP discharged 6397 | -5/Waste | Destroyed C-40 Crusher 6420 | -5/Waste | Spotted C-40 Crusher 6433 | -5/Waste | Destroyed C-40 Crusher 6448 | -5/Waste | Spotted C-40 Crusher 6465 | -5/Waste | Destroyed C-40 Crusher 6475 | -5/Waste | Destroyed C-40 Crusher 6483 | -5/Waste | EMP discharged 6483 | -5/Waste | System corruption reached 10% 6488 | -5/Waste | Spotted C-40 Crusher 6514 | -5/Waste | Destroyed C-40 Crusher 6517 | -5/Waste | Spotted C-40 Crusher 6531 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6534 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6537 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6539 | -5/Waste | Destroyed C-40 Crusher 6583 | -5/Waste | EMP discharged 6606 | -5/Waste | Identified exit to Factory 6606 | -5/Waste | Discovered exit to Factory (range 13) 6631 | -5/Waste | Entered Factory 6833 | -5/Factory | Build established: Scavenger-Gunner 7867 | -5/Factory | Identified exit to Upper Caves 7992 | -5/Factory | Incoming investigation squad redirected 8217 | -5/Factory | Build established: Scavenger-Executioner 8224 | -5/Factory | Identified exit to Factory 8224 | -5/Factory | Discovered exit to Factory (range 10) 8385 | -5/Factory | Entered another Factory area 8385 | -4/Factory | Evolved 2 slots: Utility x2 8761 | -4/Factory | Build established: Hacker-Tank 9107 | -4/Factory | Identified exit to Research 9107 | -4/Factory | Discovered exit to Research (range 5) 9143 | -4/Factory | Entered Research 9143 | -3/Research | Evolved 2 slots: Propulsion x2 9430 | -3/Research | Build established: Hacker-Executioner 9541 | -3/Research | Spotted B-86 Titan 9619 | -3/Research | Destroyed B-86 Titan 9667 | -3/Research | Lost 4 parts (2u2w) 9823 | -3/Research | Found Prototype Device 9824 | -3/Research | Identified EM Dispersion Field 9929 | -3/Research | Build established: Scavenger-Executioner 10581 | -3/Research | Repaired Hrd. Heavy Armor Plating 11350 | -3/Research | Identified exit to Research 11350 | -3/Research | Discovered exit to Research (range 14) 11509 | -3/Research | Entered another Research area 11509 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11730 | -2/Research | Spotted B-90 Cyclops 11763 | -2/Research | Destroyed B-90 Cyclops 12372 | -2/Research | Destroyed 7 combat bots 12377 | -2/Research | Allied Derelicts emerged from ambush trap array 12498 | -2/Research | Identified exit to Access 12498 | -2/Research | Discovered exit to Access (range 4) 12538 | -2/Research | Entered Access 12538 | -1/Access | Evolved 2 slots: Utility x2 12713 | -1/Access | Identified exit to Command 12839 | -1/Access | Garrison activated, responded to threat 13056 | -1/Access | Lost 3 parts (1u2w) 13063 | -1/Access | Destroyed 7 combat bots 13093 | -1/Access | System corruption reached 10% 13249 | -1/Access | Destroyed 7 combat bots 13593 | -1/Access | Energy Cycler disabled 13642 | -1/Access | Spotted B-99 Colossus 13712 | -1/Access | Destroyed B-99 Colossus 13731 | -1/Access | Found Prototype Ballistic Gun 13731 | -1/Access | Identified Multirail 13735 | -1/Access | Found Multirail 14364 | -1/Access | Destroyed 7 combat bots 14421 | -1/Access | Spotted B-99 Colossus 14477 | -1/Access | Destroyed B-99 Colossus 14503 | -1/Access | Found Multirail 14673 | -1/Access | Garrison activated, responded to threat 14813 | -1/Access | First assault squad dispatched 14829 | -1/Access | Incoming assault squad redirected 14987 | -1/Access | Incoming investigation squad redirected 15001 | -1/Access | Fabricated I-36 Angel (x1) 15026 | -1/Access | Local fabrication network quarantined 15352 | -1/Access | Incoming assault squad redirected 15842 | -1/Access | Incoming assault squad redirected 15850 | -1/Access | Entered Command 16100 | -1/Command | First assault squad dispatched 16479 | -1/Command | Destroyed 15 combat bots 16505 | -1/Command | Identified exit to Surface 16505 | -1/Command | Imp. Hacking Suite fried by hacking feedback 16528 | -1/Command | Incoming investigation squad redirected 16639 | -1/Command | Destroyed 15 combat bots 16778 | -1/Command | Found Prototype Device 16779 | -1/Command | Identified Exp. ECM Suite 16979 | -1/Command | Spotted Alpha 7 16979 | -1/Command | Spotted Alpha 7 16979 | -1/Command | Spotted Striker 16979 | -1/Command | Spotted Striker 16979 | -1/Command | Spotted Executioner 16979 | -1/Command | Spotted Executioner 16979 | -1/Command | Spotted Executioner 16979 | -1/Command | Spotted Executioner 16981 | -1/Command | Spotted B-99 Colossus 16983 | -1/Command | Spotted B-99 Colossus 16998 | -1/Command | Destroyed Striker 17003 | -1/Command | Released all parts (10) 17006 | -1/Command | Core integrity fell below 50% 17012 | -1/Command | Core integrity fell below 20% 17013 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 17009_ Penetrated by Slug. 17009_ Slug penetrates Wall. 17009_ Penetrated by Slug. 17009_ Slug penetrates Wall. 17009_ Penetrated by Slug. 17009_ Slug penetrates Wall. 17010_ Penetrated by Slug. 17011_ Slug penetrates Wall. 17011_ Penetrated by Slug. 17011_ Slug penetrates Wall. 17011_ Penetrated by Slug. 17012_ Slug penetrates Wall. 17013_ Penetrated by Slug. 17013_ Knocked back. 17013_ Penetrated by Slug. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: This Is Interesting...] [Achievement: Punisher] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????###### #???????????????????????????? | | ?????????????+ #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????+ ! #???????????????????????????? | | ?????????????###### #???????????????????????????? | | ??????????????????# !#???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ????????########### #???????????????????????????? | | ????????# * #???????????????????????????? | | ????????# [ ! #???????????????????????????? | | ????????# [##/#########?#????????????????????????? | | ????????# # ## ???????????????????????? | | ????????# # ## ![???????????????????????? | | ????????# # ## ][???????????????????????? | | ????????# # ## ???????????????????????? | | ????????# " ## ???????????????????????? | | ????????# # ;; ???????????????????????? | | ????????# # K;; ###?####?#???? ?????? | | ????????# ;;;;;; #;## # # # #BB ^ ?????? | | ????????# ;;;;;;;;;;;;;##;; ^^^ ^ BB "???????? | | ????????# !=*7 * E "???????? | | ????????# *!=/ E ^ "??