Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.23 @ 00:59:49

Player: Fleshy Vegetable Bird

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (227)     1135
Value Destroyed (9626)     9626
Prototype IDs (67)         1340
Alien Tech Used (8)        1600
Bonus (13409)              13409
              TOTAL SCORE: 37610

 Bonus
-------
High Alert Combat Kills    2208
Follower Combat Kills      1784
Network Hubs Disabled      200
Met Data Miner             300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met MAIN.C                 5000
Friendly Fire              -483

 Cogmind 
---------
Core Integrity             0/1600
Matter                     260/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (14) -----
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Advanced Armor Integrity Analyzer
>            --- WEAPON (4) -------
       Heavy Pick
>            --- INVENTORY (4) ----
    Advanced Heat Sink
  Long-range Phase Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
       Improved Quantum Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
         Cooled Linear Gravjet
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Power Amplifier
       Advanced Heat Sink
          Large Storage Unit
   Experimental Optical Array
       Advanced Sensor Array
   Experimental Signal Interpreter
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Armor Integrity Analyzer
       Advanced Cloaking Device
   Experimental Thermal Shield
       Advanced Force Field
                System Shield
>               --- WEAPON -----------
                Sigix Broadsword
                Sigix Broadsword
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Melee Analysis Suite
       Improved Propulsion Shielding
       Improved Propulsion Shielding
                Transdimensional Reconstructor
     Long-range Phase Cannon
  Hypervelocity Railgun
       Improved Remote Datajack
       Advanced Remote Datajack
[Rating: 199]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Gyrokinetic Inverter
  Treads                   Centrium Heavy Treads
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Advanced Melee Analysis Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Makeshift System Shield
  Protection               Centrium Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Chainsword
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Scatter Rocket Array
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   1   1   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             383  | 8   8   .   9   4   18  2   11  16  8   16  .   .   1   .   37  .   .   6   3   15  16  28  10  9   7   8   13  16  79  35  
  Power                    40   | 1   1   .   1   1   1   .   3   2   .   2   .   .   .   .   6   .   .   1   .   3   6   1   2   .   .   1   .   1   3   4   
    Engine                 12   | 1   1   .   1   1   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   16   | .   .   .   .   .   .   .   3   2   .   1   .   .   .   .   1   .   .   .   .   2   3   .   1   .   .   1   .   .   .   2   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   1   .   .   .   .   .   1   3   2   
  Propulsion               93   | 3   2   .   1   2   6   .   5   4   3   3   .   .   .   .   16  .   .   .   .   4   3   8   2   2   1   2   3   .   16  7   
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | 3   2   .   1   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  74   | .   .   .   .   .   1   .   5   4   3   3   .   .   .   .   14  .   .   .   .   4   3   4   2   2   1   2   3   .   16  7   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  146  | 2   3   .   2   .   4   1   3   3   2   5   .   .   1   .   11  .   .   5   3   4   4   4   4   5   3   5   2   10  43  17  
    Device                 85   | .   .   .   .   .   .   .   2   2   2   3   .   .   .   .   3   .   .   3   2   2   3   2   4   3   2   5   .   8   28  11  
    Storage                9    | 2   3   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              21   | .   .   .   .   .   1   .   .   1   .   2   .   .   1   .   3   .   .   .   .   1   .   .   .   1   1   .   1   1   8   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   1   .   .   .   1   .   2   
    Protection             22   | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   2   .   .   1   1   .   1   2   .   .   .   .   .   .   6   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   104  | 2   2   .   5   1   7   1   .   7   3   6   .   .   .   .   4   .   .   .   .   4   3   15  2   2   3   .   8   5   17  7   
    Energy Gun             26   | 2   2   .   3   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   1   .   3   1   3   .   
    Energy Cannon          14   | .   .   .   1   .   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   1   2   
    Ballistic Gun          23   | .   .   .   1   1   2   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   4   1   2   2   .   2   1   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   2   2   .   .   .   .   1   2   5   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  33   | .   .   .   2   .   3   .   .   2   .   2   .   .   .   .   3   .   .   2   .   1   .   5   .   1   .   .   3   4   3   2   
Parts Lost                 116  | .   .   .   9   .   10  .   .   3   3   .   .   1   .   .   14  .   .   .   4   1   1   4   1   3   .   4   .   6   19  33  
  Power                    20   | .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   4   .   .   .   2   .   .   .   1   .   .   1   .   .   2   5   
  Propulsion               35   | .   .   .   1   .   4   .   .   1   2   .   .   .   .   .   7   .   .   .   1   .   .   1   .   1   .   1   .   .   6   10  
  Utility                  43   | .   .   .   1   .   3   .   .   1   .   .   .   1   .   .   2   .   .   .   1   1   1   2   .   2   .   2   .   5   7   14  
  Weapon                   18   | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   4   4   
  Highest Loss Streak      16   | .   .   .   5   .   4   .   .   3   3   .   .   1   .   .   11  .   .   .   3   1   1   2   1   2   .   2   .   5   8   16  
Average Slot Usage (%)     92   | .   95  100 69  99  80  74  86  97  98  94  100 99  93  100 85  100 100 100 91  97  98  88  99  98  94  90  92  86  90  86  
  Engine                   4    | .   12  14  10  10  8   7   1   .   .   2   6   6   6   6   3   11  11  8   1   .   .   .   4   5   4   2   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   13  14  14  6   6   6   6   6   1   .   .   .   .   4   4   5   4   5   4   5   8   6   2   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   4   4   5   .   .   .   .   .   1   5   4   
  Wheel                    5    | .   26  28  15  32  22  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   25  29  29  25  26  26  26  26  12  23  23  23  22  20  21  3   21  21  19  19  21  21  17  16  
  Device                   12   | .   .   .   .   .   .   .   4   12  14  19  20  19  13  13  5   5   5   6   10  13  9   4   14  17  22  22  26  25  23  16  
  Storage                  8    | .   28  28  22  22  18  15  9   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                17   | .   .   .   .   .   3   7   7   8   15  20  20  20  20  26  30  35  35  33  29  27  30  26  21  18  14  13  14  17  21  23  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   10  10  10  10  9   9   8   4   1   2   1   
  Protection               3    | .   .   .   4   11  10  5   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   8   5   5   4   4   4   1   3   3   
  Energy Gun               4    | .   25  28  13  11  5   15  7   6   2   .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   4   4   2   1   1   .   
  Ballistic Gun            2    | .   .   .   1   10  12  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   5   4   3   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   8   13  13  13  13  10  11  11  11  11  9   7   1   .   .   .   .   1   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 17  57  57  63  63  71  72  41  42  40  40  40  40  39  39  40  36  36  41  41  50  55  78  70  56  55  67  79  75  101 88  
  Greatest Support         160  | 26  20  20  20  30  40  30  45  45  42  44  44  44  44  44  51  49  49  49  49  53  53  160 71  59  55  78  86  86  115 115 
  Greatest Overweight (x)  7    | .   2   2   6   2   7   7   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   1   1   1   .   1   4   .   1   1   
  Average Overweight (x)   .    | .   1   2   3   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 8   18  18  18  18  18  18  18  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 6   16  18  18  18  18  18  11  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             18   | 5   12  12  16  18  18  18  17  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | 3   8   12  13  15  17  17  10  9   9   9   10  10  9   9   8   9   10  9   9   9   9   9   9   9   8   9   9   9   9   8   
  Final Capacity           18   | 8   18  18  18  18  18  18  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            17   | 5   12  12  16  15  17  17  10  10  9   10  10  10  9   9   10  10  10  10  10  9   10  9   10  10  10  10  10  10  9   2   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 18% | Scavenger-Scout
 15% | Mutant
  8% | Scout
  5% | Alien-Gladiator
  4% | Alien-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Storage
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
         Assassin | -5/Factory
  Scavenger-Scout | -5/Upper Caves
  Scavenger-Scout | -5/Upper Caves
  Scavenger-Scout | -5/Zhirov
            Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
    Hacker-Mutant | -4/Extension
 Scavenger-Mutant | -4/Cetus
 Scavenger-Mutant | -4/Archives
 Scavenger-Mutant | -4/Hub_04(d)
  Scavenger-Scout | -3/Research
  Scavenger-Scout | -2/Research
  Scavenger-Scout | -2/Quarantine
  Scavenger-Scout | -2/Section 7
  Alien-Gladiator | -1/Access
 Scavenger-Mutant | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Matter Collected           5274  | 250  100  10   79   90   644  .    .    198  59   319  34   .    .    11   381  52   52   65   32   160  201  479  116  199  60   .    18   375  1013 277  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11922 | 161  188  50   413  253  1368 .    .    198  59   446  .    .    .    173  933  .    .    358  .    377  526  597  101  582  .    .    69   593  2882 1595 
  Parts                    589   | 16   8    2    25   21   78   .    .    8    .    22   .    .    .    3    47   .    .    4    .    17   31   25   10   18   .    .    2    16   151  85   
Haulers Intercepted        17    | .    1    .    2    .    3    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    3    .    .    .    1    2    .    
Recyclers Shooed           12    | 1    .    .    2    1    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  146  | .   .   1   5   6   23  .   .   4   .   1   .   .   .   .   11  .   .   .   .   5   9   8   .   1   .   .   1   4   42  25  
  Melee                    71   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   9   1   .   .   .   .   .   2   25  25  
  Guns                     49   | .   .   1   4   6   23  .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   1   .   .   .   .   2   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  AOE                      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   15  .   
Classes Destroyed          17   | 2   3   1   2   2   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Worker                   20   | .   1   .   2   2   2   .   .   1   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   1   .   .   1   .   3   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Tunneler                 9    | 4   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   1   .   2   .   3   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   3   .   .   .   1   2   .   
  Recycler                 12   | 1   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 11   | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   .   .   .   1   2   
  Watcher                  7    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Swarmer                  55   | .   .   .   .   3   6   .   .   4   .   .   .   .   .   .   4   .   .   .   .   5   2   .   .   .   .   .   .   .   16  15  
  Grunt                    32   | .   .   1   1   2   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   .   .   .   2   9   1   
  Brawler                  3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   
  Hunter                   9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   1   
  Programmer               20   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   11  3   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 3   3   1   4   5   7   .   .   3   1   3   .   .   .   .   5   .   .   .   .   8   4   4   2   5   .   .   1   1   13  13  
  Combat Bots Only         12   | .   .   1   2   5   4   .   .   3   .   1   .   .   .   .   5   .   .   .   .   5   4   4   .   1   .   .   1   1   11  12  
Max Kills in Single Turn   10   | 1   2   1   1   2   1   .   .   1   1   1   .   .   .   .   2   .   .   .   .   5   1   1   1   4   .   .   1   1   10  2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   8   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Fac   Was   Fac   Sto   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Res   Qua   Sec   Acc   Com   
Damage Taken               18096 | .     .     76    776   219   1171  .     .     345   547   110   .     72    .     104   1634  103   .     .     307   125   416   1109  359   568   48    214   164   1390  3244  4995  
  Core                     3129  | .     .     31    148   31    140   .     .     31    123   10    .     .     .     19    296   17    .     .     65    28    118   158   45    40    .     28    38    255   156   1352  
  Absorbed by Shields      1678  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     85    27    .     .     .     31    81    246   1208  .     
  Reduced by Siege Mode    40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     .     .     .     .     .     .     
Core Remaining (%)         79    | 100   .     87    .     55    74    .     .     .     78    .     .     .     .     96    .     .     .     .     62    .     .     .     .     66    100   .     .     77    .     .     
Volleys Fired              397   | 13    4     5     34    17    93    .     .     26    2     .     .     .     .     .     18    .     .     .     .     1     3     27    21    30    14    .     33    34    20    2     
  Largest                  3     | 2     2     2     2     2     2     .     .     2     2     .     .     .     .     .     1     .     .     .     .     1     1     2     1     2     1     .     2     2     3     1     
  Hottest                  277   | 90    90    90    113   65    100   .     .     119   119   .     .     .     .     .     33    .     .     .     .     50    35    240   240   275   80    .     201   201   277   50    
Shots Fired                608   | 25    8     10    56    32    173   .     .     37    3     .     .     .     .     .     18    .     .     .     .     1     3     43    23    37    14    .     38    35    50    2     
  Gun                      504   | 25    8     10    42    32    173   .     .     30    2     .     .     .     .     .     18    .     .     .     .     .     .     32    23    37    14    .     20    1     37    .     
  Cannon                   93    | .     .     .     14    .     .     .     .     7     1     .     .     .     .     .     .     .     .     .     .     .     3     11    .     .     .     .     15    34    8     .     
  Launcher                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     5     .     
  Special                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     2     
  Kinetic                  277   | .     .     .     3     15    149   .     .     23    .     .     .     .     .     .     18    .     .     .     .     .     .     30    20    8     .     .     11    .     .     .     
  Thermal                  201   | 12    4     5     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     13    3     29    14    .     24    35    38    .     
  Explosive                6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     5     .     
  Electromagnetic          119   | 13    4     5     32    17    24    .     .     14    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Robot Hit Streak         22    | 6     3     7     12    10    22    .     .     5     2     .     .     .     .     .     9     .     .     .     .     .     .     20    4     7     .     .     7     8     6     2     
  Robot Miss Streak        15    | 2     1     1     3     3     4     .     .     3     2     .     .     .     .     .     1     .     .     .     .     10    12    15    4     7     .     .     1     2     4     .     
  Penetration Max          2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     
  Secondary Targets        4     | .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           671   | 13    4     9     41    22    123   .     .     21    12    19    .     .     .     5     53    .     .     5     .     10    24    31    13    19    .     .     12    32    132   71    
  Core Hits                379   | 6     5     3     19    13    60    .     .     9     1     8     .     .     .     2     30    .     .     4     .     15    13    17    6     16    .     .     2     11    100   39    
  Critical Hits            85    | .     .     .     1     1     4     .     .     2     .     .     .     .     .     .     8     .     .     .     .     1     1     15    4     4     .     .     .     4     28    12    
  Critical Kills           29    | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     1     8     2     2     .     .     .     .     3     6     
  Critical Parts Destroyed 49    | .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     5     .     .     .     .     .     .     5     1     1     .     .     .     2     25    6     
Melee Attacks              502   | .     .     .     .     .     .     .     .     .     15    49    6     2     .     5     56    4     2     5     12    31    37    7     .     .     .     .     7     21    149   94    
  Impact                   20    | .     .     .     .     .     .     .     .     .     15    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 347   | .     .     .     .     .     .     .     .     .     .     44    6     2     .     5     56    4     2     5     12    31    37    7     .     .     .     .     7     21    108   .     
  Piercing                 135   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    94    
  Sneak Attacks            40    | .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     9     .     .     .     .     4     2     .     .     .     .     .     1     2     10    5     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Follow-up Attacks        44    | .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     8     .     .     .     .     1     5     .     .     .     .     .     .     .     10    16    
Damage Inflicted           32793 | 154   107   119   827   345   2036  .     .     356   461   1263  .     .     .     526   2579  .     .     600   .     1057  1325  983   528   1206  .     .     510   2201  11309 4301  
  Guns                     6134  | 154   107   119   518   345   2036  .     .     328   30    .     .     .     .     .     139   .     .     .     .     .     .     600   528   598   .     .     95    .     537   .     
  Cannons                  1345  | .     .     .     162   .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     112   .     .     .     .     248   670   125   .     
  Explosions               3010  | .     .     .     147   .     .     .     .     .     .     .     .     .     .     .     218   .     .     .     .     334   .     .     .     608   .     .     .     .     1703  .     
  Melee                    22260 | .     .     .     .     .     .     .     .     .     431   1263  .     .     .     526   2222  .     .     600   .     723   1301  271   .     .     .     .     167   1511  8944  4301  
  Ramming                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     .     .     .     .     20    .     .     
  Kinetic                  3257  | .     .     .     37    87    1633  .     .     225   .     .     .     .     .     .     139   .     .     .     .     .     .     603   463   70    .     .     .     .     .     .     
  Thermal                  2996  | 76    38    62    385   .     .     .     .     .     .     .     .     .     .     .     218   .     .     .     .     .     .     109   65    528   .     .     343   670   502   .     
  Explosive                2037  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     334   .     .     .     .     .     .     .     .     1703  .     
  Electromagnetic          2199  | 78    69    57    405   258   403   .     .     131   30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     608   .     .     .     .     160   .     
  Impact                   431   | .     .     .     .     .     .     .     .     .     431   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 16017 | .     .     .     .     .     .     .     .     .     .     1263  .     .     .     526   2222  .     .     600   .     723   1301  271   .     .     .     .     167   1511  7433  .     
  Piercing                 5812  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1511  4301  
Highest Corruption         8     | .     .     .     .     .     6     .     8     8     8     2     2     2     2     2     3     3     3     3     3     3     5     7     7     1     .     .     3     7     .     .     
  Average Corruption       4     | .     .     .     .     .     3     .     8     8     8     2     2     2     2     2     2     3     3     3     3     3     4     6     4     1     .     .     2     6     .     .     
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     
  Effects                  145   | .     .     .     .     .     18    .     3     16    7     3     1     1     1     1     4     7     3     1     5     .     11    23    16    .     .     .     6     18    .     .     
    Message Errors         32    | .     .     .     .     .     4     .     .     6     2     1     .     .     .     1     .     2     .     .     .     .     1     4     5     .     .     .     1     5     .     .     
    Matter Fused           32    | .     .     .     .     .     3     .     .     2     3     .     .     .     .     .     1     1     2     1     2     .     4     5     3     .     .     .     2     3     .     .     
    Heat Flow Errors       16    | .     .     .     .     .     3     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     3     2     1     .     .     .     2     2     .     .     
    Energy Discharges      17    | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     1     2     1     .     2     .     2     3     1     .     .     .     .     3     .     .     
    Parts Rejected         4     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      12    | .     .     .     .     .     4     .     1     2     .     1     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     2     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Misfires               6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     .     .     .     .     .     
    Targeting Errors       23    | .     .     .     .     .     2     .     .     5     1     1     1     .     .     .     2     .     .     .     1     .     .     4     3     .     .     .     1     2     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     .     .     .     
Overflow Damage            2912  | .     .     .     29    .     .     .     .     .     119   265   .     .     .     230   305   .     .     97    .     181   41    .     .     .     .     .     142   189   963   351   
  Projectiles              75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    9     15    .     
  Explosions               59    | .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     
  Melee                    2778  | .     .     .     .     .     .     .     .     .     119   265   .     .     .     230   301   .     .     97    .     181   41    .     .     .     .     .     91    180   922   351   
Knockbacks                 1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      279   | .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     89    .     .     .     10    140   .     
  Shots                    9     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     7     .     
  Rammed                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
Targets Rammed             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        496   | 150   30    117   395   114   271   .     .     366   102   .     .     4     103   10    2     108   .     .     .     196   247   460   462   109   38    15    496   434   351   3     
  Average Temperature      115   | 55    17    65    158   59    55    .     .     166   40    .     .     2     92    10    2     57    .     .     .     87    65    130   226   24    12    7     145   143   181   3     
  Received Heat Transfer   2344  | .     .     36    207   48    396   .     .     .     222   12    .     30    .     45    252   36    .     .     21    9     89    136   54    18    9     67    13    229   226   189   
  Effects                  28    | .     .     .     .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     5     8     .     .     .     8     1     .     .     
    Shutdowns              8     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     4     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     .     .     
    Interference           13    | .     .     .     .     .     2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     3     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Total Turns              23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     .     .     .     .     
  Longest Duration         23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              10    | .     .     .     2     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Melted             9     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     2     2     
  Heat Transferred         4002  | 222   111   185   768   .     .     .     .     .     .     .     .     .     .     .     150   .     .     .     .     .     .     148   50    666   .     .     296   666   740   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Peak Influence             1353 | 25   153  204  273  140  486  220  87   179  239  291  .    .    .    .    774  .    .    .    .    306  791  703  503  624  362  285  395  337  1148 1353 
  Average Influence        342  | 11   45   174  147  110  191  220  75   112  147  157  .    .    .    .    188  .    .    .    .    208  352  619  376  269  332  244  244  214  632  1072 
Maximum Alert Level        4    | .    .    1    1    .    2    1    .    .    1    1    .    .    .    .    3    .    .    .    .    1    3    3    2    2    1    1    1    1    4    4    
  Low Security (%)         39   | 100  100  44   78   100  56   .    100  100  82   79   .    .    .    .    70   .    .    .    .    27   11   .    7    34   .    .    40   47   4    .    
  Level 1                  34   | .    .    55   21   .    34   100  .    .    17   20   .    .    .    .    18   .    .    .    .    72   64   .    49   45   100  100  60   52   30   .    
  Level 2                  12   | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   99   43   20   .    .    .    .    9    .    
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    2    .    .    .    .    .    .    .    53   43   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    56   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    .    .    .    .    4    .    .    1    .    3    .    .    .    .    2    .    .    .    .    1    1    .    .    1    1    .    1    4    8    5    
  Investigation            7    | .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    2    2    
  Reinforcement            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    5    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Distress Signals           20   | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   .   3   4   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              410  | .   1   5   16  6   41  .   6   5   18  12  3   5   .   7   13  7   .   .   8   10  29  15  17  13  4   6   3   33  76  51  
  Peak Tracking Total      16   | .   1   2   6   3   6   .   6   4   13  4   3   5   .   8   5   4   .   .   5   5   8   5   2   3   5   6   1   16  13  15  
  Tactical Retreats        52   | .   .   .   1   .   7   .   .   .   4   2   .   .   .   3   .   3   .   .   2   .   2   .   .   1   .   .   .   5   14  8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Traps Triggered            20   | .   2   .   .   .   1   3   .   1   1   3   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Disabled          38   | .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   12  .   .   .   .   .   1   1   1   6   .   .   5   7   1   .   
  Max in Single Turn       12   | .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   12  .   .   .   .   .   1   1   1   4   .   .   1   1   1   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Machines Accessed          105  | .   3   .   .   .   6   3   .   4   4   12  .   .   3   .   3   1   3   4   .   4   9   2   .   5   2   4   7   3   17  6   
  Terminals                68   | .   3   .   .   .   5   .   .   3   4   7   .   .   .   .   1   .   1   .   .   1   9   2   .   4   2   3   6   2   9   6   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   1   5   .   
Total Hacks                347  | .   18  .   .   .   18  7   .   7   10  26  .   .   21  .   6   1   14  17  .   18  30  10  .   15  11  10  33  9   48  18  
  Successful               185  | .   10  .   .   .   12  5   .   2   3   12  .   .   21  .   4   1   13  17  .   13  14  5   .   7   6   5   17  2   11  5   
  Failed                   161  | .   8   .   .   .   6   2   .   5   7   14  .   .   .   .   2   .   1   .   .   5   15  5   .   8   5   5   16  7   37  13  
    Catastrophic           32   | .   1   .   .   .   1   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   1   .   1   3   2   2   1   8   6   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Manual                   163  | .   15  .   .   .   12  .   .   6   6   13  .   .   .   .   .   .   2   .   .   3   22  4   .   11  6   8   21  8   17  9   
  Terminals                219  | .   18  .   .   .   14  .   .   6   10  14  .   .   .   .   1   .   2   .   .   3   30  10  .   13  11  9   26  8   26  18  
  Fabricators              24   | .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   7   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              32   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   7   .   7   .   
  Garrison Access          16   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   1   .   1   8   .   
Terminal Hacks             86   | .   4   .   .   .   2   .   .   .   1   .   .   .   21  .   .   1   13  17  .   2   5   4   .   2   3   2   4   .   3   2   
  Record                   29   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   11  5   .   .   .   4   .   .   .   .   3   .   .   .   
  Part Schematic           19   | .   1   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   4   .   .   3   .   .   .   1   .   .   .   1   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   
  Prototype ID Bank        12   | .   1   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   1   .   .   .   1   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   1   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           12   | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   .   .   3   2   .   .   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   5   .   2   .   
  Insert Component         11   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   1   .   
  Analyze                  9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   
  Seal Access              7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   
Unauthorized Hacks         173  | .   16  .   .   .   16  .   .   7   6   16  .   .   .   .   .   .   .   .   .   2   21  2   .   13  7   8   22  10  16  11  
  Terminals                56   | .   6   .   .   .   7   .   .   2   2   4   .   .   .   .   .   .   .   .   .   1   9   1   .   4   3   3   8   2   1   3   
    Track                  18   | .   2   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   1   4   1   .   1   
    Botnet                 36   | .   3   .   .   .   4   .   .   2   2   3   .   .   .   .   .   .   .   .   .   1   7   1   .   2   2   2   4   1   1   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         80   | .   3   .   .   .   6   3   .   4   4   12  .   .   .   .   1   .   1   .   .   2   7   2   .   5   2   4   5   2   13  4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   1   .   .   .   1   1   .   .   .   .   .   .   8   .   .   .   1   4   .   3   3   .   .   .   1   .   2   .   2   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Matter                 803  | .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   438 .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   
    Time                   326  | .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   232 .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   .   .   .   .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   
  Part Schematics Acquired 8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  find_scanalyzer          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Total Allies               57   | .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    16   5    .    .    .    .    .    .    .    31   
  Largest Group            13   | .    .    3    3    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    9    8    4    3    .    .    .    .    .    13   
  Highest-Rated Group      647  | .    .    40   40   .    .    .    31   .    .    .    .    .    .    94   .    .    .    .    .    .    477  543  412  282  .    .    .    .    .    647  
  Highest-Rated Ally       243  | .    .    16   16   .    .    .    31   .    .    .    .    .    .    94   .    .    .    .    .    .    156  156  130  94   .    .    .    .    .    243  
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  GOTO                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               288  | .    .    8    12   .    .    .    5    .    .    .    .    .    .    6    .    .    .    .    .    .    73   63   19   24   .    .    .    .    .    78   
  Total Damage             7757 | .    .    79   169  .    .    .    83   .    .    .    .    .    .    276  .    .    .    .    .    .    2221 1685 844  681  .    .    .    .    .    1719 
  Kills                    52   | .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   8    4    5    .    .    .    .    .    7    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Qua Sec Acc Com 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   .   .   3   1   .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               12938 | 109  261  386  297  668  1095 211  61   334  165  632  132  132  35   113  782  343  367  97   140  325  621  570  862  288  252  180  510  549  1848 573  
Spaces Moved               13402 | 56   226  348  154  606  630  196  96   564  233  891  244  293  84   216  510  492  619  157  227  451  590  283  89   376  257  329  600  604  2338 643  
  Core                     28    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Treads                   344   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    143  .    .    .    .    .    .    201  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2209  | 49   226  348  154  606  630  196  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10821 | .    .    .    .    .    .    .    96   564  233  891  244  293  84   216  367  492  619  157  227  451  590  82   89   376  257  329  600  604  2338 622  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   80   100  100  100  90   100  43   40   40   40   40   40   40   40   40   40   40   40   40   35   35   35   48   48   48   48   44   44   44   46   
  Average Speed            58    | 78   97   100  113  100  104  100  43   41   40   41   40   40   40   40   79   40   40   40   41   38   55   134  52   49   48   48   52   44   50   49   
  Slowest Speed            240   | 100  100  100  140  100  150  150  43   43   45   45   40   40   40   40   240  40   40   40   45   130  105  160  105  112  48   102  190  44   94   112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       48    | 5    45   87   17   99   55   7    91   21   57   31   41   56   75   51   12   63   79   61   54   12   65   89   86   39   6    12   60   30   63   31   
  Regions Visited          30
    Branch Regions         18
  Pre-discovered Areas     7     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    .    .    .    .    .    .    1    .    .    1    1    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    .    .    .    1    1    .    .    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             8     | .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 128   | .    .    .    .    .    .    .    .    .    3    20   3    2    .    .    6    4    2    .    9    16   9    .    .    .    3    .    9    10   24   8    
Terrain Destroyed          426   | .    .    .    5    2    1    .    .    1    3    20   3    2    .    .    27   4    2    .    9    35   11   4    6    165  3    .    9    12   94   8    
  Melee                    112   | .    .    .    .    .    .    .    .    .    3    20   3    2    .    .    6    4    2    .    9    16   9    .    .    .    .    .    2    4    24   8    
  Projectile               44    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    4    6    7    3    .    7    8    5    .    
  AOE                      270   | .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    19   .    .    .    158  .    .    .    .    65   .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Qua  Sec  Acc  Com  
Total                      17402 | 96   259  376  219  636  900  212  116  630  282  1111 273  305  84   236  807  633  734  184  257  560  834  423  886  442  372  348  751  817  2765 854  
  Wait                     2048  | 2    .    24   11   6    106  .    1    5    4    122  26   11   .    16   146  134  114  .    18   52   92   40   746  10   83   1    73   99   46   60   
  Move                     13372 | 55   225  347  153  605  629  196  95   563  232  889  243  292  83   215  509  491  618  156  226  450  589  282  88   375  256  328  599  603  2337 643  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  418   | 15   17   .    12   3    33   4    4    12   5    25   .    .    .    .    37   2    .    9    1    11   20   21   12   10   7    7    13   25   85   28   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   245   | 7    5    .    8    3    11   2    8    6    2    6    .    .    1    .    28   .    .    3    1    7    10   16   7    3    4    7    5    17   52   26   
  Detach                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    
  Swap                     146   | 1    3    .    1    1    7    .    3    10   6    10   .    .    .    .    9    .    .    4    2    8    6    12   3    6    3    1    9    1    31   9    
  Drop                     257   | 3    5    .    .    1    21   2    5    8    5    17   .    .    .    .    13   2    .    7    .    6    10   18   9    7    5    3    11   16   62   21   
  Fire                     397   | 13   4    5    34   17   93   .    .    26   2    .    .    .    .    .    18   .    .    .    .    1    3    27   21   30   14   .    33   34   20   2    
  Melee                    416   | .    .    .    .    .    .    .    .    .    13   40   4    2    .    5    45   4    2    5    9    25   31   7    .    .    .    .    7    21   131  65   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    8    .    .    13   1    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    
  Rewire                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])
-7/Waste
-7/Factory
-7/Storage
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 8 exits: *Res x3 / Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [*Sur] / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   110 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Identified exit to Mines
   318 | -10/Materials      | Build established: Mutant
   371 | -10/Materials      | Entered Mines
   373 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   455 | -10/Mines          | Discovered new exit (range 15)
   592 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   593 | -10/Mines          | Discovered new exit (range 5)
   652 | -10/Mines          | Learned location of Zion (-7)
   734 | -10/Mines          | Discovered new exit (range 5)
   757 | -10/Mines          | Entered Materials
   757 | -9/Materials       | Accompanied by 3 allies
   757 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   879 | -9/Materials       | Lost 3 parts (1n2w)
  1024 | -9/Materials       | Discovered new exit (range 13)
  1027 | -9/Materials       | Lost 5 parts (1p1u3w)
  1054 | -9/Materials       | Entered Mines
  1075 | -9/Mines           | Met a Derelict bent on vengeance
  1281 | -9/Mines           | Discovered new exit (range 7)
  1356 | -9/Mines           | Build established: Scavenger-Mutant
  1573 | -9/Mines           | Discovered new exit (range 8)
  1722 | -9/Mines           | Entered Materials
  1722 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1988 | -8/Materials       | Lost 4 parts (2n1u1w)
  2235 | -8/Materials       | Build established: Mutant
  2398 | -8/Materials       | Garrison activated, responded to threat
  2623 | -8/Materials       | Build established: Scavenger-Mutant
  2790 | -8/Materials       | Discovered new exit (range 7)
  2817 | -8/Materials       | Entered Factory
  2817 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  2818 | -7/Factory         | Identified exit to Storage
  2915 | -7/Factory         | Discovered new exit (range 11)
  3028 | -7/Factory         | Sucked down chute
  3028 | -7/Factory         | Entered Waste
  3029 | -7/Waste           | Met a frightened Derelict
  3043 | -7/Waste           | EMP discharged
  3044 | -7/Waste           | Spotted C-40 Crusher
  3050 | -7/Waste           | Spotted C-40 Crusher
  3056 | -7/Waste           | Spotted C-40 Crusher
  3069 | -7/Waste           | Spotted C-40 Crusher
  3069 | -7/Waste           | Spotted C-40 Crusher
  3076 | -7/Waste           | Spotted C-40 Crusher
  3079 | -7/Waste           | Discovered new exit (range 14)
  3089 | -7/Waste           | Entered Factory
  3299 | -7/Factory         | Lost 3 parts (1p1n1u)
  3341 | -7/Factory         | Discovered exit to Storage (range 14)
  3347 | -7/Factory         | Build established: Mutant
  3423 | -7/Factory         | Entered Storage
  3537 | -7/Storage         | Found Prototype Launcher
  3585 | -7/Storage         | Discovered new exit (range 7)
  3588 | -7/Storage         | Entered Factory
  3588 | -6/Factory         | Evolved 2 slots: Utility x2
  3613 | -6/Factory         | Lost 3 parts (1p2n)
  3653 | -6/Factory         | Fabricated Aerolev Unit (x1)
  3668 | -6/Factory         | Identified Scatter Rocket Array
  3722 | -6/Factory         | Repaired Aerolev Unit
  4020 | -6/Factory         | Discovered new exit (range 15)
  4054 | -6/Factory         | Repaired Lrn. Terrain Scanner
  4211 | -6/Factory         | Discovered new exit (range 14)
  4220 | -6/Factory         | Entered Lower Caves
  4222 | -6/Lower Caves     | Identified exit to Lower Caves
  4237 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
  4270 | -6/Lower Caves     | Spotted B-75 Beast
  4306 | -6/Lower Caves     | Learned 8 Factory zone layouts
  4352 | -6/Lower Caves     | Entered another Lower Caves area
  4353 | -6/Lower Caves     | Identified exit to Data Miner
  4361 | -6/Lower Caves     | Build established: Scout
  4419 | -6/Lower Caves     | Spotted B-75 Beast
  4430 | -6/Lower Caves     | Learned 4 Factory zone layouts
  4475 | -6/Lower Caves     | Ambushed by wild Derelicts
  4484 | -6/Lower Caves     | Entered Data Miner
  4484 | -6/Data Miner      | Discovered new exit (range 6)
  4490 | -6/Data Miner      | Met Data Miner
  4503 | -6/Data Miner      | Learned location of Section 7 (-2)
  4503 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4507 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4519 | -6/Data Miner      | Entered Proximity Caves
  4624 | -5/Proximity Caves | Discovered new exit (range 19)
  4632 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  4632 | -5/Proximity Caves | Entered Factory
  4632 | -5/Factory         | Evolved 2 slots: Utility x2
  4633 | -5/Factory         | Identified exit to Upper Caves
  4640 | -5/Factory         | Discovered new exit (range 17)
  4824 | -5/Factory         | Lost 11 parts (3p5n2u1w)
  5047 | -5/Factory         | Fabricated Aerolev Unit (x1)
  5118 | -5/Factory         | Lost 3 parts (1p2n)
  5244 | -5/Factory         | Fabricated Aerolev Unit (x1)
  5329 | -5/Factory         | Local fabrication network quarantined
  5414 | -5/Factory         | Entered Upper Caves
  5424 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  5536 | -5/Upper Caves     | Encountered a Warlord checkpoint
  5551 | -5/Upper Caves     | Build established: Scavenger-Scout
  5571 | -5/Upper Caves     | Discovered new exit (range 9)
  5755 | -5/Upper Caves     | Attacked by a faux Warlord
  5757 | -5/Upper Caves     | Entered another Upper Caves area
  5770 | -5/Upper Caves     | Identified exit to Factory
  5770 | -5/Upper Caves     | Learned 8 Factory zone layouts
  5770 | -5/Upper Caves     | Learned Factory trap positions
  5770 | -5/Upper Caves     | Learned Research emergency access door positions
  5770 | -5/Upper Caves     | Learned Factory stockpile data
  5770 | -5/Upper Caves     | Learned Extension emergency access door positions
  6075 | -5/Upper Caves     | Discovered new exit (range 17)
  6124 | -5/Upper Caves     | Entered Zhirov
  6124 | -5/Zhirov          | Discovered new exit (range 3)
  6132 | -5/Zhirov          | Met Zhirov
  6140 | -5/Zhirov          | Learned location of Quarantine (-2)
  6140 | -5/Zhirov          | Learned location of Testing (-3)
  6140 | -5/Zhirov          | Learned location of Command (-1)
  6143 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6151 | -5/Zhirov          | Found Alien Artifact
  6152 | -5/Zhirov          | Identified Integrated Reactor
  6152 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
  6204 | -5/Zhirov          | Found Alien Artifact
  6221 | -5/Zhirov          | Entered Proximity Caves
  6234 | -4/Proximity Caves | Learned Research stockpile data
  6276 | -4/Proximity Caves | Spotted B-86 Titan
  6313 | -4/Proximity Caves | Lost 3 parts (2p1u)
  6361 | -4/Proximity Caves | Entered Factory
  6361 | -4/Factory         | Evolved 2 slots: Utility x2
  6362 | -4/Factory         | Identified exit to Research
  6363 | -4/Factory         | Loaded intel: 110 trap records
  6375 | -4/Factory         | Discovered exit to Research (range 22)
  6560 | -4/Factory         | Fabricated Adv. Signal Interpreter (x2)
  6588 | -4/Factory         | Identified exit to Upper Caves
  6588 | -4/Factory         | Identified exit to Extension
  6588 | -4/Factory         | Identified exit to Armory
  6659 | -4/Factory         | Build established: Hacker-Scout
  6686 | -4/Factory         | Entered Extension
  6699 | -4/Extension       | Rescued a captive Derelict
  6700 | -4/Extension       | Rescued a captive Derelict
  7012 | -4/Extension       | Spotted B-86 Titan
  7050 | -4/Extension       | Rescued A7
  7103 | -4/Extension       | Rescued a captive Derelict
  7105 | -4/Extension       | Rescued a captive Derelict
  7133 | -4/Extension       | Rescued a captive Derelict
  7134 | -4/Extension       | Rescued a captive Derelict
  7199 | -4/Extension       | Rescued a captive Derelict
  7199 | -4/Extension       | Central database locked down
  7200 | -4/Extension       | Rescued a captive Derelict
  7225 | -4/Extension       | Incoming investigation squad redirected
  7235 | -4/Extension       | Build established: Hacker-Mutant
  7272 | -4/Extension       | Discovered exit to Research (range 10)
  7275 | -4/Extension       | Discovered new exit (range 6)
  7283 | -4/Extension       | Identified exit to Cetus
  7307 | -4/Extension       | Entered Cetus
  7307 | -4/Cetus           | Accompanied by 7 allies
  7312 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7314 | -4/Cetus           | Spotted Cetus Guard
  7315 | -4/Cetus           | Spotted Cetus Guard
  7317 | -4/Cetus           | Spotted Cetus Guard
  7317 | -4/Cetus           | Spotted Cetus Guard
  7338 | -4/Cetus           | Destroyed Cetus Guard
  7338 | -4/Cetus           | Allies destroyed Cetus Guard
  7344 | -4/Cetus           | Allies destroyed Cetus Guard
  7345 | -4/Cetus           | Allies destroyed Cetus Guard
  7587 | -4/Cetus           | Escorted A7 to Cetus Mainframe
  7602 | -4/Cetus           | Build established: Scavenger-Mutant
  7633 | -4/Cetus           | Started Cetus Manufacturing Module
  7642 | -4/Cetus           | Discovered new exit (range 22)
  7658 | -4/Cetus           | Manufactured an Enhanced Grunt
  7674 | -4/Cetus           | Spotted Cetus Guard
  7676 | -4/Cetus           | Spotted Cetus Guard
  7676 | -4/Cetus           | Spotted Cetus Guard
  7680 | -4/Cetus           | Spotted Cetus Guard
  7683 | -4/Cetus           | Manufactured an Enhanced Grunt
  7685 | -4/Cetus           | Discovered exit to Research (range 21)
  7699 | -4/Cetus           | Destroyed Cetus Guard
  7702 | -4/Cetus           | Destroyed Cetus Guard
  7708 | -4/Cetus           | Manufactured an Enhanced Grunt
  7708 | -4/Cetus           | Destroyed Cetus Guard
  7712 | -4/Cetus           | Destroyed Cetus Guard
  7733 | -4/Cetus           | Manufactured an Enhanced Grunt
  7745 | -4/Cetus           | Met Revision 17
  7758 | -4/Cetus           | Manufactured an Enhanced Grunt
  7833 | -4/Cetus           | Found Prototype Device
  7834 | -4/Cetus           | Identified Exp. Thermal Shield
  7863 | -4/Cetus           | Identified exit to Archives
  7877 | -4/Cetus           | Entered Archives
  7877 | -4/Archives        | Accompanied by 4 allies
  7882 | -4/Archives        | Received a hacking code to weaken MAIN.C
  7899 | -4/Archives        | Discovered exit to Research (range 12)
  7928 | -4/Archives        | Unable to access archive contents
  7930 | -4/Archives        | Discovered new exit (range 17)
  7932 | -4/Archives        | Discovered new exit (range 18)
  8732 | -4/Archives        | Identified exit to Hub_04(d)
  8739 | -4/Archives        | Entered Hub_04(d)
  8739 | -4/Hub_04(d)       | Accompanied by 3 allies
  8739 | -4/Hub_04(d)       | Discovered exit to Research (range 10)
  8751 | -4/Hub_04(d)       | Found Prototype Processor
  8752 | -4/Hub_04(d)       | Identified Exp. Signal Interpreter
  8755 | -4/Hub_04(d)       | Found Exp. Signal Interpreter
  8792 | -4/Hub_04(d)       | Adv. Hacking Suite fried by hacking feedback
  8944 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
  8969 | -4/Hub_04(d)       | Network Hub disabled
  8991 | -4/Hub_04(d)       | Spotted Lightning
  9011 | -4/Hub_04(d)       | Spotted Lightning
  9012 | -4/Hub_04(d)       | Spotted Lightning
  9016 | -4/Hub_04(d)       | Spotted Lightning
  9027 | -4/Hub_04(d)       | Entered Research
  9027 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9188 | -3/Research        | Discovered new exit (range 22)
  9279 | -3/Research        | Identified exit to Research
  9279 | -3/Research        | Entered another Research area
  9279 | -2/Research        | Evolved 2 slots: Utility x2
  9297 | -2/Research        | Spotted B-90 Cyclops
  9338 | -2/Research        | Build established: Scavenger-Scout
  9338 | -2/Research        | Identified exit to Quarantine
  9372 | -2/Research        | Spotted B-90 Cyclops
  9425 | -2/Research        | Spotted B-90 Cyclops
  9459 | -2/Research        | Entered Quarantine
  9469 | -2/Quarantine      | Found Alien Artifact
  9470 | -2/Quarantine      | Identified Phase Redirector
  9558 | -2/Quarantine      | Found Alien Slashing Weapon
  9585 | -2/Quarantine      | Incoming investigation squad redirected
  9614 | -2/Quarantine      | Found Alien Artifact
  9615 | -2/Quarantine      | Identified Core Reset Matrix
  9615 | -2/Quarantine      | Identified Transdimensional Reconstructor
  9615 | -2/Quarantine      | Identified Sigix Broadsword
  9615 | -2/Quarantine      | Used Core Reset Matrix
  9619 | -2/Quarantine      | Detected hypermatrix surge
  9619 | -2/Quarantine      | Sensed 13 artifacts in vicinity
  9637 | -2/Quarantine      | Cryocooling Duct disabled
  9652 | -2/Quarantine      | Ambient heat levels rising (+20)
  9652 | -2/Quarantine      | Non-combat units ordered to evacuate
  9700 | -2/Quarantine      | Found Subatomic Replicator
  9750 | -2/Quarantine      | Cryocooling Duct disabled
  9765 | -2/Quarantine      | Ambient heat levels rising (+20)
  9765 | -2/Quarantine      | Combat units ordered to evacuate
  9834 | -2/Quarantine      | Found Dimensional Node Initializer
  9865 | -2/Quarantine      | Quarantine Guard activated
  9934 | -2/Quarantine      | Spotted Fortress
  9966 | -2/Quarantine      | Discovered new exit (range 6)
  9968 | -2/Quarantine      | Identified exit to Section 7
  9969 | -2/Quarantine      | Entered Section 7
  9970 | -2/Section 7       | Sensed 24 artifacts in vicinity
  9989 | -2/Section 7       | Found Integrated Dissipator
 10032 | -2/Section 7       | Crushed by falling debris
 10036 | -2/Section 7       | Spotted S7 Guard
 10135 | -2/Section 7       | Spotted B-90 Cyclops
 10183 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 10187 | -2/Section 7       | Spotted S7 Guard
 10244 | -2/Section 7       | Destroyed S7 Guard
 10261 | -2/Section 7       | Lost 5 parts (4u1w)
 10266 | -2/Section 7       | Found Integrated Reactor
 10267 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 10300 | -2/Section 7       | Discovered new exit (range 11)
 10315 | -2/Section 7       | Identified exit to Access
 10458 | -2/Section 7       | Spotted B-90 Cyclops
 10470 | -2/Section 7       | Found Core Membrane
 10518 | -2/Section 7       | Entered Access
 10518 | -1/Access          | Evolved 2 slots: Weapon x2
 10519 | -1/Access          | Sensed 1 artifact in vicinity
 10520 | -1/Access          | Used Subatomic Replicator to replicate Sigix Broadsword
 10521 | -1/Access          | Installed Core Membrane, gained immunity to corruption
 11112 | -1/Access          | Build established: Alien-Gladiator
 11312 | -1/Access          | Warped through subspace
 11313 | -1/Access          | Destroyed 11 combat bots
 11337 | -1/Access          | Found Prototype Processor
 11339 | -1/Access          | Identified Exp. Armor Integrity Analyzer
 11615 | -1/Access          | Lost 7 parts (1p3n2u1w)
 11815 | -1/Access          | Found Prototype Device
 11816 | -1/Access          | Identified Femtoactuators
 11818 | -1/Access          | Found Femtoactuators
 11823 | -1/Access          | Found Femtoactuators
 12022 | -1/Access          | Spotted B-99 Colossus
 12022 | -1/Access          | Spotted B-99 Colossus
 12147 | -1/Access          | Build established: Alien-Mutant
 12165 | -1/Access          | Discovered new exit (range 5)
 12183 | -1/Access          | Spotted B-99 Colossus
 12211 | -1/Access          | Spotted B-99 Colossus
 12259 | -1/Access          | Garrison activated, responded to threat
 12265 | -1/Access          | Found Unknown Piercing Weapon
 12295 | -1/Access          | Identified Enh. Force Lance
 12334 | -1/Access          | Lost 8 parts (2n4u2w)
 12354 | -1/Access          | Discovered new exit (range 7)
 12366 | -1/Access          | Entered Command
 12449 | -1/Command         | Found Unknown Device
 12450 | -1/Command         | Identified Antimissile System
 12465 | -1/Command         | Spotted B-99 Colossus
 12552 | -1/Command         | Lost 12 parts (2p5n4u1w)
 12568 | -1/Command         | Destroyed 12 combat bots
 12576 | -1/Command         | Found Unknown Launcher
 12577 | -1/Command         | Identified Gamma Bomb Array
 12631 | -1/Command         | Found Unknown Device
 12632 | -1/Command         | Identified Quantum Capacitor
 12666 | -1/Command         | Disengaged cave seal
 12666 | -1/Command         | Assembled emerged from the dark tunnel
 12788 | -1/Command         | Spotted Striker
 12800 | -1/Command         | Core integrity fell below 50%
 12800 | -1/Command         | Destroyed Striker
 12801 | -1/Command         | Spotted Alpha 7
 12819 | -1/Command         | Destroyed Alpha 7
 12822 | -1/Command         | Found Prototype Device
 12823 | -1/Command         | Identified Exp. ECM Suite
 12850 | -1/Command         | Build established: Scavenger-Mutant
 12861 | -1/Command         | Lost 4 parts (1n1u2w)
 12863 | -1/Command         | Destroyed 7 combat bots
 12874 | -1/Command         | Spotted M Guard
 12877 | -1/Command         | Spotted M Guard
 12877 | -1/Command         | Spotted Combat Programmer
 12877 | -1/Command         | Spotted Combat Programmer
 12906 | -1/Command         | First assault squad dispatched
 12913 | -1/Command         | Met MAIN.C
 12915 | -1/Command         | Emitted hypermatrix ping
 12920 | -1/Command         | Assembled emerged from beneath the floor
 12920 | -1/Command         | 0b10 Conduit disabled
 12921 | -1/Command         | Incoming assault squad redirected
 12932 | -1/Command         | Core integrity fell below 20%
 12939 | -1/Command         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
12922_ EMDS Slug penetrates as-18201.
12922_ as-18201 destroyed.
12923_ MAIN.C suffers critical hit.
12923_ Destroyed Singularity Reactor.
12925_ EMDS Slug penetrates P-80 Master.
12925_ P-80 Master suffers critical hit.
12925_ P-80 Master destroyed.
12927_ as-67723 destroyed.
12927_ EMDS Slug penetrates as-77380.
12927_ as-77380 suffers critical hit.
12927_ EMDS Slug penetrates as-77380.
12927_ as-77380 destroyed.
12929_ Adv. Target Analyzer destroyed.
12929_ Core Membrane filtered system corruption (1).
12929_ Penetrated by EMDS Slug. <x2>
12931_ Core Membrane filtered system corruption (1).
12931_ Penetrated by EMDS Slug.
12932_ Core Membrane filtered system corruption (1). <x2>
12938_ EMDS Slug penetrates 0b10 Conduit.
12939_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#   " """  "  """""??????? |
| ????????????????????????#     """  "  "   "??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Energy Generation          84
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       410
Cloak Strength             4
Power Amplification        60
Additional Mass Support    6
Armor Coverage             900
Resistance: KI             30
Resistance: TH             30
Resistance: EX             50
Core Shielding             30
Propulsion Shielding       90
Point Defense Rating       240
Thermal Conversion         60
Reclamation Efficiency     20
Weapon Cycling             25
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                80
Targeting Accuracy         16
Melee Accuracy             24
Target Analysis            8
Armor Integrity Analysis   66
Recoil Reduction           4
Energy Filtering           30
Particle Charging          25
Offensive Hacking          14
Defensive Hacking          12

 Item Schematics 
-----------------
         Adv. Remote Datajack | -2/Quarantine | Scanalyzed
                 Hyp. Railgun | -2/Quarantine | Scanalyzed
         Lgt. Quantum Reactor | -1/Access     | Scanalyzed
 Adv. Reaction Control System | -1/Access     | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            Aerolev Unit | x1 | -6/Factory 
            Aerolev Unit | x1 | -5/Factory 
            Aerolev Unit | x1 | -5/Factory 
 Adv. Signal Interpreter | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
Core Reset Matrix
Integrated Dissipator
Sigix Broadsword
Subatomic Replicator
Core Membrane
Transdimensional Reconstructor

 Achievements 
--------------
Ambidextrous
Can't Touch This

 Challenges 
------------
None

 Game 
------
Seed              TargetEnergyFlamer
  Manual?         0
Play Time         03:31:52
  Cumulative      284.8 hours
  Start           2019.12.21 @ 23:28:28
  End             2019.12.23 @ 00:59:49
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          322
  Rogue           322
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/1/0/1/0/0/0
Lore%             66
Gallery%          84
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b50e476-2ca9-4c0c-92e9-ccf0758af595