Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.27 @ 00:58:52 Player: Zailor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (112) 560 Value Destroyed (4160) 4160 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (6000) 6000 TOTAL SCORE: 19360 Bonus ------- Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 345/350 System Corruption 0% Temperature Cool (4) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Field Propulsion Array Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Maneuvering Thrusters Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- Chainsword Force Lance Force Lance > --- INVENTORY (4) ---- Light Antimatter Reactor Q-thruster Advanced ECM Suite Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Maneuvering Thrusters Reaction Control System Advanced Phase Shifter Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Chainsword Force Lance Force Lance > --- INVENTORY -------- Light Antimatter Reactor Q-thruster Advanced ECM Suite Fusion Bomb Launcher [Rating: 166] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . . . . . . . 2 . . . . Utility 11 | . . 1 1 1 1 . . . . 2 . . . . . 2 1 . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 196 | 7 5 24 13 27 15 4 7 3 13 13 . 1 3 7 5 6 39 1 3 Power 26 | 1 1 4 1 1 1 . 1 . 1 1 . . 2 2 . . 9 . 1 Engine 10 | 1 1 4 1 1 1 . 1 . . . . . . . . . . . . Core 5 | . . . . . . . . . . 1 . . 1 2 . . 1 . . Reactor 11 | . . . . . . . . . 1 . . . 1 . . . 8 . 1 Propulsion 47 | 2 . 10 3 3 2 1 1 1 2 5 . . 1 1 2 2 11 . . Treads 17 | . . 4 3 3 2 1 1 1 1 . . . . . . 1 . . . Leg 8 | 2 . 6 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . 1 5 . . 1 1 2 1 11 . . Utility 52 | 2 2 1 3 5 4 . 1 2 2 5 . 1 . . 2 4 15 1 2 Device 20 | . . 1 1 1 2 . . 1 . 2 . 1 . . 1 . 7 1 2 Storage 6 | 2 2 . 1 . . . . . . 1 . . . . . . . . . Processor 9 | . . . . 2 . . . . . . . . . . . 3 4 . . Hackware 7 | . . . . . . . . . . 2 . . . . . 1 4 . . Protection 10 | . . . 1 2 2 . 1 1 2 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 2 9 6 18 8 3 4 . 8 2 . . . 4 1 . 4 . . Energy Gun 11 | 1 . 4 . 3 2 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 1 2 4 2 9 5 . 2 . 5 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . . 1 1 . 3 . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . 1 3 6 1 1 1 . . 1 . . . 2 . . 2 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . 1 . . . . 1 1 2 . . Parts Lost 49 | . 2 11 1 . 2 . 2 . 5 . . . 2 6 1 11 4 . 2 Power 7 | . . 1 . . . . 1 . 1 . . . 1 1 . 2 . . . Propulsion 15 | . . 4 . . 1 . 1 . 2 . . . 1 2 . 3 1 . . Utility 15 | . . . . . 1 . . . 1 . . . . 3 . 5 3 . 2 Weapon 12 | . 2 6 1 . . . . . 1 . . . . . 1 1 . . . Highest Loss Streak 10 | . 2 5 1 . 1 . 2 . 2 . . . 1 4 1 10 3 . 2 Average Slot Usage (%) 90 | . 99 97 96 99 91 100 99 100 91 78 76 76 72 60 56 76 80 91 85 Engine 6 | . 14 10 9 7 6 13 12 13 7 . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . 5 5 2 9 13 12 Treads 15 | . . 7 35 30 25 26 25 26 22 . . . . . . . . . . Leg 3 | . 28 24 . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . 1 18 17 17 16 12 12 17 16 17 16 Device 8 | . . 11 9 7 9 6 6 6 6 16 17 17 17 6 6 8 7 13 13 Storage 11 | . 28 22 18 15 13 13 13 13 13 5 5 5 5 5 5 3 . . . Processor 6 | . . . . 4 6 6 6 6 6 5 5 5 5 5 5 16 16 17 16 Hackware 4 | . . . . . . . . . . 10 11 11 11 11 10 9 16 17 16 Protection 6 | . . . 8 8 8 13 13 12 10 5 5 5 5 . . 3 . . . Energy Gun 2 | . 10 7 4 3 1 1 6 6 1 . . . . . . . . . . Ballistic Gun 9 | . 16 13 9 13 15 14 12 13 17 . . . . . . . . . . Slashing Weapon 2 | . . . 1 4 2 . . . . 4 5 5 5 4 5 3 5 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 15 37 48 54 61 72 75 71 70 75 75 22 28 42 34 37 37 63 63 67 Greatest Support 91 | 20 20 60 80 91 91 91 91 91 91 71 29 29 37 34 45 75 69 69 69 Greatest Overweight (x) 2 | . 1 2 . . . . . . 1 1 . . 1 2 2 1 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 16 6 6 6 6 6 6 4 4 4 Average Capacity 12 | 6 8 16 16 16 16 16 16 16 16 6 6 6 6 6 6 5 4 4 4 Most Carried 16 | 4 9 16 16 16 16 16 16 16 16 16 6 6 6 6 6 6 4 4 4 Average Carried 11 | 3 5 13 15 15 15 16 16 16 15 6 6 6 6 6 6 4 3 4 4 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 16 6 6 6 6 6 6 4 4 4 4 Final Carried 16 | 4 9 15 16 16 16 16 16 16 16 6 6 6 6 6 6 4 4 4 4 Class Distribution -------------------- 28% | Scavenger-Mutant 20% | Scavenger-Tank 17% | Hacker-Mutant 13% | Mutant 6% | Hacker-Scout 5% | Scavenger-Skirmisher 4% | Hacker-Sprinter 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Matter Collected 4202 | 270 64 399 381 512 570 165 314 36 429 56 36 48 10 44 . 322 502 14 30 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4679 | 86 247 1441 601 461 395 152 281 . 476 56 . . . 87 . 96 118 14 168 Parts 282 | 2 13 90 43 26 16 16 8 . 28 2 . . . 13 . 2 11 1 11 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . 7 2 . 18 . . . 51 9 . . . . . Prevented 19 | . . . . . . . 4 . 4 . . . 11 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 94 | . 7 28 11 10 4 8 5 . 11 1 . . . 7 . 1 . . 1 Melee 4 | . . . . . . . . . . 1 . . . 1 . 1 . . 1 Guns 69 | . 7 27 9 10 4 . 4 . 8 . . . . . . . . . . AOE 21 | . . 1 2 . . 8 1 . 3 . . . . 6 . . . . . Classes Destroyed 13 | 1 3 3 4 1 . . . . . 1 . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . 4 . . 1 . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Watcher 8 | . . 1 1 . . . . . . . . . . . . . 3 1 2 Swarmer 31 | . 3 9 . 3 . 7 . . 4 . . . . 5 . . . . . Grunt 31 | . 4 13 5 2 . . 4 . 3 . . . . . . . . . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . Sentry 16 | . . 6 4 2 1 1 . . 1 . . . . . . 1 . . . Hunter 5 | . . . 1 . 1 . . . 3 . . . . . . . . . . Programmer 8 | . . . . 3 2 . . . . . . . . 2 . . . . 1 Best Kill Streak 7 | 1 4 7 3 3 1 4 3 . 4 1 . . . 5 . 1 1 1 3 Combat Bots Only 6 | . 3 6 3 3 1 4 3 . 4 1 . . . 5 . 1 . . 1 Max Kills in Single Turn 3 | 1 1 3 2 1 1 2 1 . 2 1 . . . 2 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 1 . . 2 1 . 2 . . . . 2 . . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Damage Taken 9424 | . 331 1630 568 685 731 196 496 . 1241 74 101 . 219 312 12 1870 578 123 257 Core 1554 | . 49 206 97 147 47 5 56 . 113 . 27 . . 41 . 488 179 99 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 80 48 82 79 . . . . 74 . . . . 93 100 62 . 80 100 Volleys Fired 292 | 13 32 105 33 25 26 7 16 . 27 . . . . 8 . . . . . Largest 3 | 1 2 2 2 3 3 3 3 . 3 . . . . 1 . . . . . Hottest 135 | 40 60 90 73 109 135 113 126 . 113 . . . . 43 . . . . . Shots Fired 603 | 13 63 185 60 71 74 11 46 . 72 . . . . 8 . . . . . Gun 580 | 13 63 185 56 71 74 6 44 . 68 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . 4 . . 5 2 . 4 . . . . 8 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 398 | . 41 108 34 66 52 4 29 . 64 . . . . . . . . . . Thermal 56 | 13 22 16 . 5 . . . . . . . . . . . . . . . Explosive 23 | . . . 4 . . 5 2 . 4 . . . . 8 . . . . . Electromagnetic 126 | . . 61 22 . 22 2 15 . 4 . . . . . . . . . . Robot Hit Streak 30 | 7 14 16 30 15 20 6 22 . 13 . . . . 2 . . . . . Robot Miss Streak 6 | 2 4 3 2 2 6 2 2 . 2 . . . . 3 . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 8 | . 1 3 . 1 . . 1 . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . 1 . . . . . . . . . . Shots Hit Robots 434 | 10 35 129 47 50 49 8 36 . 44 3 . . . 4 . 9 5 1 4 Core Hits 201 | 2 13 51 29 22 13 9 13 . 23 2 . . . 13 . 3 4 . 4 Critical Hits 7 | . 1 3 . 1 . . . . 1 . . . . . . . 1 . . Critical Kills 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . . . . . . . . . . . . 1 . . Melee Attacks 250 | . . 3 4 31 13 1 7 . . 26 2 6 14 5 3 18 76 23 18 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 167 | . . 3 4 31 13 1 7 . . 26 2 6 14 5 3 18 28 3 3 Piercing 83 | . . . . . . . . . . . . . . . . . 48 20 15 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 2 . 2 Damage Inflicted 9852 | 88 392 1679 1003 1077 1055 700 985 . 1235 83 . . . 612 . 365 245 91 242 Guns 6297 | 88 392 1504 708 1077 1017 84 717 . 710 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 2487 | . . 175 295 . 38 616 268 . 525 . . . . 570 . . . . . Melee 1066 | . . . . . . . . . . 83 . . . 42 . 363 245 91 242 Ramming 2 | . . . . . . . . . . . . . . . . 2 . . . Kinetic 4192 | . 184 694 346 991 799 48 461 . 669 . . . . . . . . . . Thermal 851 | 88 208 286 73 86 38 72 . . . . . . . . . . . . . Explosive 2129 | . . . 222 . . 544 268 . 525 . . . . 570 . . . . . Electromagnetic 1612 | . . 699 362 . 218 36 256 . 41 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 578 | . . . . . . . . . . 83 . . . 42 . 363 90 . . Piercing 488 | . . . . . . . . . . . . . . . . . 155 91 242 Highest Corruption 12 | . . 12 . 2 1 1 1 1 . . . . 1 2 . . 7 7 . Average Corruption 3 | . . 12 . 1 1 1 1 1 . . . . 1 1 . . 7 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 77 | . . 21 . 6 4 3 3 2 . . . . 1 1 . . 30 6 . Message Errors 17 | . . 1 . 4 2 1 2 2 . . . . . . . . 4 1 . Matter Fused 8 | . . 1 . . . . . . . . . . . . . . 6 1 . Heat Flow Errors 8 | . . 2 . . . . . . . . . . . . . . 5 1 . Energy Discharges 6 | . . 1 . . . 2 . . . . . . . . . . 1 2 . Parts Rejected 3 | . . 2 . . . . . . . . . . . . . . 1 . . Data Loss (minor) 11 | . . 2 . . . . 1 . . . . . 1 . . . 6 1 . Data Loss (major) 4 | . . 1 . . . . . . . . . . . . . . 3 . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . Misdirections 2 | . . 2 . . . . . . . . . . . . . . . . . Targeting Errors 16 | . . 8 . 2 1 . . . . . . . . 1 . . 4 . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 147 | . . . 25 . . 46 4 . 36 . . . . . . . . 36 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 111 | . . . 25 . . 46 4 . 36 . . . . . . . . . . Melee 36 | . . . . . . . . . . . . . . . . . . 36 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 295 | . . 50 109 . . 77 . . 59 . . . . . . . . . . Shots 7 | . . 1 3 . . 2 . . 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 94 162 9 146 54 30 49 . 10 . . . 14 . . . 303 113 4 Average Temperature 53 | . 27 34 3 27 21 22 21 . 6 . . . 7 . . . 112 35 4 Received Heat Transfer 1659 | . 120 474 162 75 96 18 216 . 141 . 27 . 57 12 . 216 45 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 1 1 . 3 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 1310 | 200 475 350 . 185 50 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 . 1 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Peak Influence 375 | 5 190 364 375 166 152 . . . . 107 . . . . 95 271 277 125 184 Average Influence 103 | 1 92 179 168 66 44 . . . . 51 . . . . 75 162 127 29 92 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . 1 1 . . Low Security (%) 87 | 100 100 57 61 100 100 . . . . 100 . . . . 100 60 94 100 100 Level 1 12 | . . 42 38 . . . . . . . . . . . . 39 5 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 5 1 3 2 . . . . . . . . . . . . 3 . Investigation 2 | . . 1 . . . . . . . . . . . . . . . 1 . Extermination 4 | . . . . 3 1 . . . . . . . . . . . . . . Reinforcement 10 | . 2 4 1 . 1 . . . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Distress Signals 26 | . . 8 3 1 1 . . . . 1 . . . . 1 1 6 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 10 46 16 13 6 7 5 . 11 3 3 . 16 10 9 15 44 17 17 Peak Tracking Total 11 | . 5 7 4 3 3 4 3 . 4 2 3 . 11 8 3 9 6 9 8 Tactical Retreats 32 | . . 6 1 . . . . . . 1 2 . 2 2 1 2 10 2 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Traps Triggered 3 | . . 1 . . . . . . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 3 . . . . . . . 3 . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . 1 . 1 2 6 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Disabled 8 | . . . 2 1 4 . . . . . . . . . . . . 1 . Max in Single Turn 2 | . . . 1 1 2 . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Machines Accessed 43 | . . 4 4 5 4 1 1 1 . 5 . 1 1 . 2 1 . 8 5 Terminals 32 | . . 4 3 5 2 . . . . 5 . . . . 1 1 . 7 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . . . . . . . . . 1 . . 1 1 Total Hacks 113 | . . 13 12 15 6 1 1 3 . 14 . 1 7 . 4 3 . 22 11 Successful 60 | . . 5 3 6 4 1 1 3 . 9 . 1 7 . . 2 . 12 6 Failed 53 | . . 8 9 9 2 . . . . 5 . . . . 4 1 . 10 5 Catastrophic 10 | . . 1 3 1 . . . . . 4 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 57 | . . 13 7 7 1 . . . . 8 . . . . 3 1 . 12 5 Terminals 92 | . . 13 9 15 4 . . . . 14 . . . . 3 3 . 21 10 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 3 . 1 . . . . . . . . . 1 . . 1 1 Terminal Hacks 44 | . . 3 2 5 1 1 1 3 . 6 . 1 7 . . 1 . 9 4 Record 1 | . . . . . . . . . . . . . . . . . . 1 . Part Schematic 4 | . . . . 1 . . . 3 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 7 . . . . . . Open Door 4 | . . . . . . 1 1 . . . . 1 . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Terminal Index 4 | . . . 1 1 . . . . . . . . . . . . . 1 1 Unreport Threat 8 | . . 1 1 . . . . . . 3 . . . . . . . 2 1 Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . 1 . . . . . . . 1 . Recall Reinforcements 2 | . . 1 . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Seal Access 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Unauthorized Hacks 34 | . . 9 2 2 2 . . . . 6 . . . . 3 2 . 4 4 Terminals 12 | . . 2 1 1 1 . . . . 3 . . . . . 1 . 2 1 Assimilate 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Botnet 9 | . . 2 1 1 . . . . . 2 . . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . . 4 4 5 3 . . . . 5 . . . . 2 1 . 7 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . . . 3 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . 3 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total Allies 2 | . . . . . 1 . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . 1 1 . . . . . . . . . . . 1 . Highest-Rated Group 44 | . . . . . 26 26 . . . . . . . . . . . 44 . Highest-Rated Ally 44 | . . . . . 26 26 . . . . . . . . . . . 44 . Total Orders 25 | . . . . . 8 1 . . . . . 2 . . . . 7 7 . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . GOTO 12 | . . . . . 4 1 . . . . . 1 . . . . 3 3 . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . FOLLOW 7 | . . . . . 4 . . . . . . . . . . . 1 2 . EXPLORE 4 | . . . . . . . . . . . . 1 . . . . 2 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 . 2 . 1 1 . 2 . . . . . Drone Launches 27 | . . . . . . . . . . . . 3 . . . . 6 18 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Turns Passed 11176 | 108 316 1069 944 1704 1076 502 642 341 775 447 155 141 549 296 153 271 1245 217 225 Spaces Moved 11073 | 57 172 433 484 870 562 296 352 211 403 741 364 316 873 244 202 584 2718 526 665 Core 64 | 5 . . . . . . . . . . . . . . . 11 48 . . Treads 3312 | . . 121 484 870 562 296 352 211 403 7 . . . . . 6 . . . Legs 536 | 52 172 312 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 7161 | . . . . . . . . . . 734 364 316 873 244 202 567 2670 526 665 Fastest Speed 22 | 50 120 150 160 160 160 160 160 160 160 29 37 37 32 32 29 26 22 27 27 Average Speed 81 | 113 121 153 160 160 160 160 160 160 163 44 37 37 56 105 67 35 34 27 27 Slowest Speed 184 | 120 150 180 160 160 160 160 160 160 180 180 37 37 120 178 178 180 184 27 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . 8 . . 2 2 . 2 2 . 3 Cave-ins Triggered 2 | . . 1 . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 6 37 40 43 20 15 51 53 14 57 18 68 65 85 53 7 19 78 93 21 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . . . 1 . 1 . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 10 | . . . . . . 2 1 1 1 . 2 3 . . . . . . . Spaces Dug 177 | . . 2 4 30 13 1 7 . . 22 2 6 6 4 3 8 49 14 6 Terrain Destroyed 496 | . . 10 41 32 17 77 42 . 58 22 2 6 6 103 3 8 49 14 6 Melee 177 | . . 2 4 30 13 1 7 . . 22 2 6 6 4 3 8 49 14 6 Projectile 4 | . . . . 2 1 . . . 1 . . . . . . . . . . AOE 315 | . . 8 37 . 3 76 35 . 57 . . . . 99 . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Total 12358 | 83 223 664 593 1087 670 312 383 216 458 823 380 330 903 261 210 619 2897 564 682 Wait 403 | 3 10 70 32 108 27 4 1 . 11 28 15 6 15 . . 8 45 13 7 Move 11016 | 56 171 432 483 869 561 295 351 210 402 726 363 315 868 239 201 579 2712 525 658 Hop 17 | . . . . . . . . . . 6 . . 2 2 . 2 2 . 3 Pick Up 76 | 4 4 20 13 10 12 . . . 1 1 . . . . . 2 9 . . Fast Attach 84 | 7 1 4 2 4 4 . 2 2 7 3 . 1 3 3 6 3 29 1 2 Attach 32 | . 1 12 1 2 1 . . . . 9 . . . . . 2 4 . . Detach 15 | . . 1 . . . . . . . 7 . . . . . 1 6 . . Swap 81 | . 3 8 10 21 10 4 5 1 6 1 . . . 4 . 1 6 . 1 Drop 109 | . 1 9 15 17 16 1 1 3 4 16 . 1 1 . . 2 21 . 1 Fire 292 | 13 32 105 33 25 26 7 16 . 27 . . . . 8 . . . . . Melee 218 | . . 3 4 31 13 1 7 . . 26 2 6 14 5 3 18 59 16 10 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . 1 . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 13 | . . . . . . . . . . . . 1 . . . . 3 9 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1007 | -9/Materials | Discovered new exit (range 14) 1220 | -9/Materials | Crushed by falling debris 1220 | -9/Materials | System corruption reached 10% 1259 | -9/Materials | Lost 5 parts (1p2n2w) 1388 | -9/Materials | Core integrity fell below 50% 1438 | -9/Materials | Discovered new exit (range 16) 1494 | -9/Materials | Entered another Materials area 1494 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -8/Materials | Build established: Scavenger-Mutant 2117 | -8/Materials | Discovered new exit (range 3) 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4054 | -7/Factory | Discovered new exit (range 9) 4142 | -7/Factory | Entered another Factory area 4142 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5117 | -6/Factory | Build established: Scavenger-Tank 5122 | -6/Factory | Identified exit to Lower Caves 5218 | -6/Factory | Entered Lower Caves 5218 | -6/Lower Caves | Accompanied by 1 ally 5319 | -6/Lower Caves | Learned Factory terminal intel 5593 | -6/Lower Caves | Learned Factory trap positions 5601 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5676 | -6/Lower Caves | Discovered new exit (range 7) 5720 | -6/Lower Caves | Entered another Lower Caves area 6268 | -6/Lower Caves | Discovered new exit (range 21) 6290 | -6/Lower Caves | Learned 4 Factory zone layouts 6362 | -6/Lower Caves | Entered Zion 6499 | -6/Zion | Received a hallucinogenic algorithm 6511 | -6/Zion | Discovered new exit (range 7) 6578 | -6/Zion | Found Prototype Device 6578 | -6/Zion | Identified Phasing AFG 6611 | -6/Zion | System corruption cleaned by Quarantine Array 6703 | -6/Zion | Entered Proximity Caves 7110 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7189 | -5/Proximity Caves | Learned Factory stockpile data 7328 | -5/Proximity Caves | Learned Factory trap positions 7442 | -5/Proximity Caves | Discovered new exit (range 21) 7478 | -5/Proximity Caves | Entered Factory 7478 | -5/Factory | Evolved 2 slots: Utility x2 7480 | -5/Factory | Loaded intel: 97 trap records 7482 | -5/Factory | Loaded intel: 21 terminal locations 7811 | -5/Factory | Spotted B-75 Beast 7850 | -5/Factory | Identified exit to Upper Caves 7850 | -5/Factory | Identified exit to Extension 7925 | -5/Factory | Entered Upper Caves 7927 | -5/Upper Caves | Build established: Hacker-Mutant 7943 | -5/Upper Caves | Encountered a Warlord checkpoint 7947 | -5/Upper Caves | Learned Factory emergency access door positions 8032 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8071 | -5/Upper Caves | Discovered new exit (range 14) 8080 | -5/Upper Caves | Entered another Upper Caves area 8094 | -5/Upper Caves | Learned location of Armory (-4) 8126 | -5/Upper Caves | Spotted B-75 Beast 8219 | -5/Upper Caves | Discovered new exit (range 7) 8221 | -5/Upper Caves | Entered Warlord 8364 | -5/Warlord | Met Warlord 8380 | -5/Warlord | Warlord's base attacked by MAIN.C 8727 | -5/Warlord | Warlord forces counterattacked 8760 | -5/Warlord | Discovered new exit (range 12) 8770 | -5/Warlord | Entered Proximity Caves 8812 | -4/Proximity Caves | Lost 4 parts (2n2u) 8859 | -4/Proximity Caves | Spotted B-86 Titan 8873 | -4/Proximity Caves | Learned location of Quarantine (-3) 8876 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 9039 | -4/Proximity Caves | Discovered new exit (range 4) 9044 | -4/Proximity Caves | Learned Research emergency access door positions 9066 | -4/Proximity Caves | Entered Factory 9066 | -4/Factory | Evolved 2 slots: Propulsion x2 9067 | -4/Factory | Loaded intel: 96 trap records 9216 | -4/Factory | Discovered new exit (range 10) 9219 | -4/Factory | Entered Research 9219 | -3/Research | Evolved 2 slots: Utility x2 9241 | -3/Research | Identified exit to Research 9490 | -3/Research | Entered another Research area 9490 | -2/Research | Warlord forces began assault on 0b10 9490 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9519 | -2/Research | Lost 10 parts (1p3n5u1w) 9600 | -2/Research | Research machine network offline 9703 | -2/Research | Borebot progress halted 9711 | -2/Research | Met up with Warlord 9764 | -2/Research | Borebot progress halted 9787 | -2/Research | Spotted B-90 Cyclops 9846 | -2/Research | Found Fusion Bomb Launcher 9899 | -2/Research | Crushed by falling debris 9930 | -2/Research | Lost 3 parts (1n2u) 9936 | -2/Research | Spotted Striker 10030 | -2/Research | Borebot progress halted 10100 | -2/Research | Spotted Executioner 10102 | -2/Research | Found Prototype Processor 10102 | -2/Research | Identified Exp. Targeting Computer 10140 | -2/Research | Spotted Executioner 10144 | -2/Research | Spotted Striker 10198 | -2/Research | Spotted Executioner 10201 | -2/Research | Spotted Striker 10216 | -2/Research | Discovered new exit (range 21) 10221 | -2/Research | Identified exit to Access 10226 | -2/Research | Spotted B-90 Cyclops 10285 | -2/Research | Spotted Executioner 10335 | -2/Research | Discovered exit to Access (range 21) 10337 | -2/Research | Build established: Wizard-Sprinter 10534 | -2/Research | Spotted Striker 10555 | -2/Research | Spotted B-90 Cyclops 10688 | -2/Research | Discovered exit to Access (range 6) 10724 | -2/Research | Discovered new exit (range 14) 10734 | -2/Research | Identified exit to Testing 10735 | -2/Research | Entered Testing 10735 | -2/Testing | Accompanied by 2 allies 10795 | -2/Testing | Build established: Hacker-Scout 10812 | -2/Testing | Spotted Alpha 7 10812 | -2/Testing | Spotted 8Y-6TP(K) 10888 | -2/Testing | Spotted PD-B50SVO5NQF 10952 | -2/Testing | Entered Access 10952 | -1/Access | Evolved 2 slots: Utility x2 11007 | -1/Access | Spotted B-99 Colossus 11037 | -1/Access | Identified exit to Surface 11177 | *** | Escaped! Last Messages --------------- 11100_ W-44 Eye destroyed. 11104_ K-01 Serf collects debris. 11108_ R-10 Processor collects Sml. Battery. 11114_ Connecting with Garrison Access... >>Seal Access door sealed. 11137_ W-44 Eye sends out distress signal. 11142_ Dropped Lgt. Quantum Reactor. 11149_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 11153_ Slug penetrates Wall. 11155_ Acquired Reaction Control System. 11161_ Adv. Phase Shifter destroyed. 11162_ S-43 Plague suffers critical hit. 11165_ Adv. Heat Sink destroyed. 11174_ Connecting with Terminal... >>Open Sealed Barrier opened. 11175_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????# ??????# ## ]# #???????????? | | ????# ????????# [ ########### #???????????? | | ??????????????# #???????#"# ##??????????? | | ??????????#############/########## #??????????? | | ??????????# T" #??????????? | | ??????????# "" #??????????? | | ??????????# ##################### #??????????? | | ??????????# #???????????????????######??????????? | | ??????????# #??#################????????????????? | | ??????????# #?? #????????????????? | | ??????????# #? #????????????????? | | ??????????# #? #????????????????? | | ??????????# # ! ?????????????????? | | ??????????# # " " ???????????????????? | | ??????????+ + """ "?????????????????????? | | ??????????# s# """ ""?????????????????????? | | ??????????# # " "?????????????????????? | | ??????????# #?##############????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????#k "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# k "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# u#?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 61 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 54 Defensive Hacking 12 Item Schematics ----------------- Imp. Thermal Converter | -7/Factory | Hacked Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Dodgeball, But With Guns Challenges ------------ None Game ------ Seed BladeWeldingCycler Manual? 0 Play Time 02:43:44 Cumulative 109.4 hours Start 2020.03.25 @ 17:32:01 End 2020.03.27 @ 00:58:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bc41dd0-05dc-438f-beba-01fc65a154c3