Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 20:49:59

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1420)     1420
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (408)                408
              TOTAL SCORE: 5188

 Bonus
-------
High Alert Combat Kills    108
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             460/700
Matter                     300/300
Energy                     2/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (3) ---
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY (5) ------
      Small Storage Unit
   Improved Shield Generator
>           --- WEAPON (3) -------
            AWS/Autocannon
>           --- INVENTORY (8) ----
   Improved Deuterium Engine
      Light Treads
      Small Battery (100)
   Improved Light Armor Plating
            Plasma Cannon
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
      Small Storage Unit
            Sensor Array
   Improved Terrain Scanner
            Seismic Detector
            Hacking Suite
>           --- WEAPON -----------
            AWS/Thermal
            Rocket Launcher
>           --- INVENTORY --------
      Light Nuclear Core
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
            Plasma Cannon
            AWS/Autocannon
  Precision Grenade Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               AWS/Thermal
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             31   | 7   1   2   4   .   4   13  
  Power                    5    | 1   1   .   .   .   .   3   
    Engine                 3    | 1   1   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   .   .   5   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   5   
    Wheel                  2    | .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 2   .   .   1   .   2   4   
    Device                 7    | 1   .   .   1   .   2   3   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   3   .   2   1   
    Energy Gun             3    | .   .   .   2   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 13   | .   1   .   .   .   .   12  
  Power                    5    | .   1   .   .   .   .   4   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      11   | .   1   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   99  100 91  85  60  67  
  Engine                   9    | .   13  14  14  14  9   4   
  Core                     1    | .   .   .   .   .   .   5   
  Treads                   3    | .   28  .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   14  
  Wheel                    11   | .   .   28  28  28  12  1   
  Device                   14   | .   14  14  10  14  17  15  
  Storage                  10   | .   14  14  14  14  9   7   
  Hackware                 1    | .   .   .   .   .   .   4   
  Energy Gun               5    | .   .   .   3   14  11  4   
  Ballistic Gun            8    | .   28  28  19  .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   
  Launcher                 1    | .   .   .   .   .   .   4   
Peak Build Rating          48   | 9   10  10  24  25  31  48  
  Average Rating           26   | 6   9   9   13  24  26  43  
  On Entrance              14   | .   9   10  10  24  25  26  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             74   | 11  13  13  19  19  24  74  
  Greatest Support         54   | 40  40  20  20  20  20  54  
  Greatest Overweight (x)  23   | .   .   .   .   .   2   23  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   8   
  Average Carried          6    | 2   6   7   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 5   8   8   7   8   7   6   

 Class Distribution 
--------------------
 39% | Mutant
 32% | Skirmisher
 12% | Scavenger-Skirmisher
  9% | Tank
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           787  | 284 61  20  .   50  .   372 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1265 | 128 180 .   .   17  241 699 
  Parts                    76   | 9   11  .   .   2   11  43  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  25   | .   4   .   .   1   5   15  
  Guns                     10   | .   4   .   .   1   4   1   
  Cannons                  8    | .   .   .   .   .   .   8   
  AOE                      7    | .   .   .   .   .   1   6   
Classes Destroyed          10   | 2   2   .   .   1   1   4   
  Worker                   6    | .   .   .   .   .   1   5   
  Builder                  2    | .   .   .   .   .   .   2   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   2   
  Watcher                  2    | .   1   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   1   .   1   
  Grunt                    16   | .   4   .   .   .   5   7   
  Sentry                   4    | .   .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           6    | 3   3   .   .   1   6   6   
  Combat Bots Only         5    | .   2   .   .   1   5   5   
Max Kills in Single Turn   4    | 1   1   .   .   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        279  | .    41   .    .    .    7    231  
  Missed                   103  | .    7    .    .    .    5    91   
Damage Taken               1952 | .    373  .    .    .    70   1509 
  Core                     318  | .    42   .    .    .    36   240  
  Absorbed by Shields      35   | .    .    .    .    .    .    35   
Core Remaining (%)         92   | 100  .    .    .    83   93   .    
Volleys Fired              61   | 7    28   .    .    .    5    21   
  Largest                  2    | 2    2    .    .    .    1    1    
  Hottest                  69   | 40   40   .    .    .    69   33   
Shots Fired                161  | 14   56   .    .    1    21   69   
  Gun                      101  | 14   56   .    .    1    17   13   
  Cannon                   35   | .    .    .    .    .    .    35   
  Launcher                 25   | .    .    .    .    .    4    21   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  105  | 14   56   .    .    .    .    35   
  Thermal                  31   | .    .    .    .    1    17   13   
  Explosive                25   | .    .    .    .    .    4    21   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 5    10   .    .    6    14   8    
  Robot Miss Streak        4    | 2    4    .    .    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
  Autonomous               66   | .    .    .    .    1    16   49   
Shots Hit Robots           111  | 9    36   .    .    1    17   48   
  Core Hits                69   | 5    11   .    .    1    11   41   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4838 | 78   289  .    .    30   650  3791 
  Guns                     1083 | 78   289  .    .    30   393  293  
  Cannons                  2247 | .    .    .    .    .    .    2247 
  Explosions               1498 | .    .    .    .    .    248  1250 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    9    1    
  Kinetic                  2614 | 78   289  .    .    .    .    2247 
  Thermal                  1055 | .    .    .    .    30   393  632  
  Explosive                1136 | .    .    .    .    .    248  888  
  Electromagnetic          23   | .    .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    2    3    
  Average Corruption       2    | .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    2    4    
    Message Errors         2    | .    .    .    .    .    1    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            303  | .    .    .    .    .    .    303  
  Projectiles              303  | .    .    .    .    .    .    303  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    .    .    .    40   129  
  Shots                    5    | .    .    .    .    .    1    4    
  Rammed                   4    | .    .    .    .    .    4    .    
Targets Rammed             5    | .    .    .    .    .    4    1    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        191  | .    24   .    .    .    16   191  
  Average Temperature      31   | .    8    .    .    .    12   75   
  Received Heat Transfer   671  | .    204  .    .    .    18   449  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    
  Heat Transferred         1088 | .    .    .    .    37   481  570  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             716  | 15  141 54  .   30  221 716 
  Initial                  100  | .   9   54  .   .   11  100 
  Average                  207  | 7   73  54  .   10  25  425 
Maximum Alert Level        3    | .   .   .   .   .   1   3   
  Low Security (%)         57   | 100 100 100 .   100 98  4   
  Level 1                  16   | .   .   .   .   .   1   37  
  Level 2                  22   | .   .   .   .   .   .   51  
  Level 3                  2    | .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   1   1   10  
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   1   .   .   .   1   3   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 4    | .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              38   | .   8   .   .   .   8   22  
  Peak Tracking Total      5    | .   4   .   .   .   3   5   
  Tactical Retreats        5    | .   1   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          11   | .   .   .   .   .   1   10  
  Max in Single Turn       4    | .   .   .   .   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          6    | .   .   .   4   1   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   .   .   41  1   .   1   
  Successful               43   | .   .   .   41  1   .   1   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   .   .   2   
  Terminals                1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             42   | .   .   .   41  1   .   .   
  Record                   40   | .   .   .   40  .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               2785 | 142  339  59   574  150  547  974  
Spaces Moved               2336 | 74   163  67   701  185  555  591  
  Core                     14   | 11   .    .    .    .    .    3    
  Treads                   226  | 63   163  .    .    .    .    .    
  Legs                     448  | .    .    .    .    .    .    448  
  Wheels                   1648 | .    .    67   701  185  555  140  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   80   80   80   110  
  Average Speed            109  | 143  160  80   80   80   95   152  
  Slowest Speed            1200 | 160  160  80   80   80   110  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    1    .    .    .    
Exploration Rate (%)       31   | 6    30   23   92   38   22   12   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          158  | .    .    .    .    .    26   132  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    3    7    
  AOE                      148  | .    .    .    .    .    23   125  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2481 | 99  197 72  716 187 569 641 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     2330 | 73  162 66  700 184 554 591 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | 12  5   2   4   2   2   13  
  Fast Attach              2    | .   .   .   1   .   .   1   
  Attach                   25   | 7   1   .   2   .   3   12  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     4    | .   .   2   1   .   1   .   
  Drop                     14   | .   1   2   8   1   .   2   
  Fire                     61   | 7   28  .   .   .   5   21  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   4   .   
  Kick                     1    | .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  143 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  430 | -10/Materials | Discovered new exit (range 16)
  482 | -10/Materials | Entered Mines
  534 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  535 | -10/Mines     | Discovered new exit (range 5)
  541 | -10/Mines     | Entered Exiles
  570 | -10/Exiles    | Met 8R-AWN
  591 | -10/Exiles    | Met EX-HEX
  634 | -10/Exiles    | Met EX-DEC
  655 | -10/Exiles    | Visited The Gauntlet
  778 | -10/Exiles    | Learned location of Zion (-7)
  808 | -10/Exiles    | Discovered new exit (range 14)
  886 | -10/Exiles    | Met EX-BIN
  904 | -10/Exiles    | Aligned with FarCom system
  905 | -10/Exiles    | Given EX-Vault access code
  938 | -10/Exiles    | Opened EX-Vault
  951 | -10/Exiles    | Found Prototype Energy Gun
  952 | -10/Exiles    | Identified AWS/Thermal
  957 | -10/Exiles    | Found Prototype Ballistic Cannon
  960 | -10/Exiles    | Found Prototype Device
  961 | -10/Exiles    | Identified Chronowheel
  961 | -10/Exiles    | Activated Chronowheel
  961 | -10/Exiles    | Spacetime reconverged on an earlier point
  966 | -10/Exiles    | Identified AWS/Autocannon
  995 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1115 | -10/Exiles    | Stole two prototypes: AWS/Thermal, AWS/Autocannon
 1115 | -10/Exiles    | Entered Mines
 1125 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1256 | -9/Mines      | Discovered new exit (range 5)
 1265 | -9/Mines      | Entered Materials
 1265 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1400 | -8/Materials  | Build established: Skirmisher
 1793 | -8/Materials  | Discovered new exit (range 14)
 1812 | -8/Materials  | Entered Factory
 1812 | -7/Factory    | Evolved 2 slots: Utility x2
 1814 | -7/Factory    | FarCom data flow suspended
 1998 | -7/Factory    | Garrison activated, responded to threat
 2313 | -7/Factory    | Build established: Scavenger-Skirmisher
 2366 | -7/Factory    | AWS/Thermal suddenly broke down
 2461 | -7/Factory    | Lost 11 parts (3p3n4u1w)
 2612 | -7/Factory    | First assault squad dispatched
 2786 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02688_ U-05 Engineer builds a Door.
02692_ U-05 Engineer builds a Wall.
02696_ U-05 Engineer lays Concrete. <x4>
02701_ U-05 Engineer builds a Wall.
02706_ U-05 Engineer lays Concrete.
02707_ U-05 Engineer builds a Wall.
02712_ U-05 Engineer lays Concrete. <x2>
02714_ U-05 Engineer builds a Wall.
02739_ U-05 Engineer lays Concrete. <x2>
02768_ G-47 Trooper destroyed.
02774_ C-30 ARC bursts open, deploying its
  payload.
02774_ G-50 Soldier unfolds itself.
02774_ B-48 Gladiator unfolds itself.
02774_ G-47 Trooper unfolds itself. <x2>
02774_ M-28 Smith unfolds itself.
02774_ Lgt. Nuclear Core destroyed.
02780_ Critical hit (Burn: +27).
02785_ Destroyed Lgt. Treads.
02785_ Destroyed Imp. Light Armor Plating.

 Map 
-----
+----------------------------------------------------+
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| ????? ?????"??????#       ??? ?#                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SpreadCobblerMonowheel
  Manual?         0
Play Time         00:34:11
  Cumulative      16.6 hours
  Start           2024.11.07 @ 20:12:33
  End             2024.11.07 @ 20:49:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ab086423-e8bd-48e2-9dc9-db0403f52379