Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.23 @ 02:51:49

Player: Suslik

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (1842)     1842
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 4060

 Bonus
-------
Follower Combat Kills      34
Friendly Fire              -66

 Cogmind 
---------
Core Integrity             0/400
Matter                     215/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (4)
Movement                   Treading (220) Ox3
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
                Humpback
>               --- WEAPON (2) -------
                Flak Cannon
                Grenade Launcher
>               --- INVENTORY (36) ---
          Light Nuclear Core
          Light Treads
          Light Treads
        Compact Wheel
          Large Storage Unit
          Large Storage Unit
                Humpback
                Humpback
                Humpback
  High-capacity Matter Pod (200)
          Light Armor Plating
         Medium Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
   High-powered Tractor Beam
                EM Shotgun
                Spread Laser
                Particle Cannon
       Improved Light Cannon
                Flak Cannon
                Datajack
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
                Flak Cannon
                Flak Cannon
>               --- INVENTORY --------
                Nuclear Core
        Compact Wheel
                Cooling System
  High-capacity Matter Pod
          Heavy Armor Plating
          Heavy Armor Plating
                Reflective Plating
                Flak Cannon
                Flak Cannon
                Grenade Launcher
                Datajack
                Mining Claw
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Heavy Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             62   | 2   5   9   25  18  1   2   
  Power                    4    | .   .   1   1   2   .   .   
    Engine                 3    | .   .   1   1   1   .   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   1   3   4   .   .   
    Treads                 10   | 2   .   1   3   4   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   1   1   8   .   1   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                9    | .   1   1   6   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | .   3   6   13  12  .   2   
    Energy Gun             5    | .   2   2   1   .   .   .   
    Energy Cannon          7    | .   .   .   3   4   .   .   
    Ballistic Gun          2    | .   .   2   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   6   4   .   1   
    Launcher               10   | .   1   2   2   4   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 13   | .   2   2   .   8   .   1   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   1   .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   9    | .   1   2   .   5   .   1   
  Highest Loss Streak      4    | .   1   1   .   4   .   1   
Average Slot Usage (%)     97   | .   91  99  95  99  94  88  
  Engine                   9    | .   14  14  11  4   11  11  
  Core                     2    | .   .   .   .   6   .   .   
  Treads                   22   | .   24  23  22  21  22  22  
  Wheel                    1    | .   2   4   .   .   .   .   
  Storage                  35   | .   20  28  36  44  38  33  
  Protection               1    | .   .   .   3   .   .   .   
  Energy Gun               1    | .   13  2   .   .   .   .   
  Energy Cannon            5    | .   .   .   2   11  11  .   
  Ballistic Gun            6    | .   14  25  1   .   .   .   
  Ballistic Cannon         8    | .   .   .   17  8   11  16  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             129  | 12  30  33  83  83  129 128 
  Greatest Support         45   | 40  40  42  45  43  40  40  
  Greatest Overweight (x)  3    | .   1   2   1   3   3   3   
  Average Overweight (x)   1    | .   .   .   .   1   2   3   
Largest Inventory Capacity 36   | 6   12  14  28  28  36  36  
  Average Capacity         22   | 6   8   13  23  28  30  36  
  Most Carried             36   | 6   6   14  28  28  36  36  
  Average Carried          19   | 5   5   12  21  24  28  35  
  Final Capacity           36   | 6   12  14  28  28  36  36  
  Final Carried            36   | 4   6   14  27  28  36  35  

 Class Distribution 
--------------------
 59% | Hauler-Mutant
 40% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1885 | 212 184 143 593 753 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2161 | 50  662 178 656 568 .   47  
  Parts                    144  | 1   33  31  46  30  .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  80   | .   15  13  26  24  .   2   
  Guns                     19   | .   12  7   .   .   .   .   
  Cannons                  33   | .   .   .   21  11  .   1   
  AOE                      28   | .   3   6   5   13  .   1   
Classes Destroyed          10   | 1   2   1   3   2   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 8    | 1   3   .   .   4   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  28   | .   6   12  7   3   .   .   
  Grunt                    28   | .   9   1   12  5   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Assembled                14   | .   .   .   .   14  .   .   
Best Kill Streak           12   | 1   4   3   5   12  .   2   
  Combat Bots Only         12   | .   4   3   5   12  .   2   
Max Kills in Single Turn   3    | 1   1   3   2   2   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   1   3   1   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3258 | .    513  226  713  1622 .    184  
  Core                     479  | .    63   9    55   284  .    68   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    .    .    .    
Volleys Fired              159  | 4    35   20   44   50   .    6    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  112  | 60   70   60   100  112  .    100  
Shots Fired                280  | 8    67   35   82   79   .    9    
  Gun                      104  | 8    64   32   .    .    .    .    
  Cannon                   148  | .    .    .    76   66   .    6    
  Launcher                 28   | .    3    3    6    13   .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  170  | 4    32   29   68   32   .    5    
  Thermal                  39   | 4    32   3    .    .    .    .    
  Explosive                28   | .    3    3    6    13   .    3    
  Electromagnetic          43   | .    .    .    8    34   .    1    
  Robot Hit Streak         17   | 3    17   13   16   13   .    4    
  Robot Miss Streak        18   | 2    4    5    18   5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           194  | 4    48   21   68   46   .    7    
  Core Hits                183  | 1    29   17   64   59   .    13   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4749 | 51   784  478  1455 1646 .    335  
  Guns                     844  | 51   607  186  .    .    .    .    
  Cannons                  1967 | .    .    .    1041 832  .    94   
  Explosions               1753 | .    166  262  350  734  .    241  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  185  | .    11   30   64   80   .    .    
  Kinetic                  1848 | 30   316  164  902  364  .    72   
  Thermal                  334  | 21   291  22   .    .    .    .    
  Explosive                1753 | .    166  262  350  734  .    241  
  Electromagnetic          629  | .    .    .    139  468  .    22   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    16   .    16   .    .    
  Projectiles              7    | .    .    .    .    7    .    .    
  Explosions               25   | .    .    16   .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    15   4    .    1    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  19   | .    .    .    15   3    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    .    63   .    47   
  Shots                    5    | .    .    .    .    3    .    2    
  Rammed                   20   | .    2    7    6    5    .    .    
Targets Rammed             22   | .    2    8    6    6    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    1    .    1    .    .    
Highest Temperature        303  | 2    81   6    258  303  .    53   
  Average Temperature      70   | 2    30   6    71   98   .    23   
  Received Heat Transfer   708  | .    186  30   252  195  .    45   
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         846  | 50   746  50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             375  | 5   375 322 340 132 .   46  
  Average Influence        134  | 3   187 157 176 72  .   31  
Maximum Alert Level        1    | .   1   1   1   .   .   .   
  Low Security (%)         76   | 100 60  75  55  100 .   100 
  Level 1                  23   | .   39  24  44  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   5   1   4   1   .   .   
  Investigation            6    | .   4   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           5    | .   1   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   18  11  38  28  .   4   
  Peak Tracking Total      9    | .   4   3   5   9   .   3   
  Tactical Retreats        2    | .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          2    | .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          9    | .   3   1   4   .   1   .   
  Terminals                6    | .   3   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                23   | .   15  1   6   .   1   .   
  Successful               9    | .   4   1   3   .   1   .   
  Failed                   14   | .   11  .   3   .   .   .   
    Catastrophic           3    | .   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   6   .   5   .   .   .   
  Terminals                20   | .   15  .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   4   1   2   .   1   .   
  Record                   2    | .   1   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   15  .   .   
  Total Damage             184  | .   .   .   .   184 .   .   
  Kills                    2    | .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               4763 | 31   448  955  1358 1529 424  18   
Spaces Moved               2346 | 12   224  580  641  690  198  1    
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2153 | 3    148  472  641  690  198  1    
  Legs                     9    | 9    .    .    .    .    .    .    
  Wheels                   184  | .    76   108  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            110  | 120  110  110  152  180  180  220  
  Average Speed            172  | 130  143  149  170  194  205  220  
  Slowest Speed            220  | 160  160  180  180  220  220  220  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    49   94   60   99   49   3    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 60   | .    .    .    6    54   .    .    
Terrain Destroyed          156  | .    23   11   24   78   .    20   
  Melee                    1    | .    .    .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      155  | .    23   11   23   78   .    20   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2776 | 19  282 633 822 794 217 9   
  Wait                     88   | .   13  3   56  16  .   .   
  Move                     2340 | 11  223 579 640 689 197 1   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  63   | .   4   10  21  11  17  .   
  Fast Attach              17   | .   1   2   11  2   1   .   
  Attach                   15   | .   2   2   2   8   .   1   
  Detach                   5    | .   .   1   4   .   .   .   
  Swap                     30   | 2   2   5   12  8   .   1   
  Drop                     36   | 2   .   3   25  4   2   .   
  Fire                     159  | 4   35  20  44  50  .   6   
  Melee                    1    | .   .   .   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    22   | .   2   8   6   6   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 15)
  464 | -10/Materials | Discovered new exit (range 12)
  480 | -10/Materials | Entered Mines
  666 | -10/Mines     | Discovered new exit (range 15)
  779 | -10/Mines     | Learned location of Storage (-9)
  791 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1041 | -10/Mines     | Discovered new exit (range 6)
 1435 | -10/Mines     | Entered Materials
 1435 | -9/Materials  | Evolved 2 slots: Utility x2
 2204 | -9/Materials  | Build established: Hauler-Mutant
 2515 | -9/Materials  | Discovered new exit (range 7)
 2675 | -9/Materials  | Discovered new exit (range 13)
 2738 | -9/Materials  | Discovered new exit (range 15)
 2793 | -9/Materials  | Entered Mines
 2821 | -9/Mines      | Assembled infested the area
 2824 | -9/Mines      | Met a Derelict bent on vengeance
 2923 | -9/Mines      | Destroyed 12 combat bots
 2925 | -9/Mines      | Core integrity fell below 50%
 2956 | -9/Mines      | Lost 4 parts (2n2w)
 3082 | -9/Mines      | Lost 3 parts (3w)
 3266 | -9/Mines      | Learned Materials stockpile data
 3488 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3548 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3550 | -9/Mines      | Discovered new exit (range 5)
 3640 | -9/Mines      | Discovered new exit (range 9)
 3646 | -9/Mines      | Discovered new exit (range 12)
 3814 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4022 | -9/Mines      | Core integrity fell below 20%
 4322 | -9/Mines      | Entered Exiles
 4370 | -9/Exiles     | Met 8R-AWN
 4404 | -9/Exiles     | Met EX-HEX
 4486 | -9/Exiles     | Met EX-DEC
 4496 | -9/Exiles     | Learned location of Zion (-6)
 4717 | -9/Exiles     | Discovered new exit (range 14)
 4746 | -9/Exiles     | Entered Mines
 4764 | -8/Mines      | Destroyed self with Grenade Launcher

 Last Messages 
---------------
04609_ Acquired Lgt. Treads.
04612_ Acquired Spread Laser.
04615_ Acquired Imp. Light Cannon.
04621_ Acquired Particle Cannon.
04624_ Acquired Reflective Plating. <x2>
04632_ Acquired Lrg. Storage Unit.
04636_ Acquired Lgt. Nuclear Core.
04641_ Acquired Lgt. Treads.
04646_ Acquired EM Shotgun.
04650_ Acquired Com. Wheel.
04655_ Acquired Flak Cannon.
04676_ Acquired Humpback. <x2>
04717_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04746_ H-55 Commando knocked back.
04747_ Lgt. EM Pulse Cannon destroyed.
04749_ Penetrated by Slug.
04750_ H-55 Commando destroyed.
04764_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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|         ???????????#  =%   #?????????????????????? |
|         ???????????#       #?????????????????????? |
|         ??????????   [gg   ??????????????????????? |
|         ????????    [      ??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeSniperWings
  Manual?         0
Play Time         00:25:03
  Cumulative      211.8 hours
  Start           2019.11.23 @ 02:27:08
  End             2019.11.23 @ 02:51:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           176
  Adventurer      10
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0
Lore%             66
Gallery%          82
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ad38626-67f1-43d7-8511-7c4de96ba859