Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.15 @ 12:19:22

Player: Farfid

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (216)     1080
Value Destroyed (7566)     7566
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1362)               1362
              TOTAL SCORE: 17388

 Bonus
-------
High Alert Combat Kills    151
Follower Combat Kills      945
Met Data Miner             300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
                0b10 Decoder Chip [Scout]
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Antimatter Reactor
          Large Storage Unit
  High-capacity Storage Unit
                Matter Compressor (250)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
                Coolant Network
       Improved Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
          Small Battery
                0b10 Decoder Chip [Scout]
   Experimental Hacking Suite
       Improved Dynamic Insulation System
>               --- WEAPON -----------
       Improved Matter Neutralizer
          Heavy Machine Gun
  Hypervelocity Mass Driver
>               --- INVENTORY --------
          Large Storage Unit
  High-capacity Storage Unit
                Matter Compressor
                Bomb Drone Bay
       Improved Grenade Launcher
                Chainsword
[Rating: 103]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Wave Gun
  Energy Cannon            Improved Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   .   .   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   1   .   2   .   .   .   .   .   2   .   1   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             243  | 6   1   1   11  32  17  10  6   .   10  26  48  19  20  2   .   34  
  Power                    31   | 1   .   .   1   6   2   .   2   .   2   3   7   3   1   .   .   3   
    Engine                 10   | 1   .   .   .   2   1   .   .   .   1   3   1   1   .   .   .   .   
    Core                   17   | .   .   .   1   4   1   .   2   .   .   .   5   2   .   .   .   2   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   
  Propulsion               67   | 2   .   .   .   11  6   5   1   .   4   9   11  4   5   .   .   9   
    Treads                 13   | .   .   .   .   2   1   1   1   .   1   3   1   2   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Wheel                  48   | 2   .   .   .   9   5   4   .   .   1   5   10  2   4   .   .   6   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  55   | 1   1   .   4   5   3   2   1   .   1   3   10  7   8   1   .   8   
    Device                 27   | .   .   .   3   2   1   .   1   .   1   3   5   4   1   .   .   6   
    Storage                9    | 1   1   .   .   1   1   .   .   .   .   .   2   .   2   .   .   1   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   .   2   1   1   1   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             11   | .   .   .   1   1   .   2   .   .   .   .   1   2   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   .   1   6   10  6   3   2   .   3   11  20  5   6   1   .   14  
    Energy Gun             21   | .   .   .   .   .   1   .   1   .   .   6   5   2   3   .   .   3   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   3   
    Ballistic Gun          42   | 2   .   1   3   6   5   3   1   .   2   4   10  1   1   1   .   2   
    Ballistic Cannon       15   | .   .   .   3   4   .   .   .   .   .   .   2   2   2   .   .   2   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   3   3   .   .   .   1   3   5   .   2   .   .   2   
Parts Lost                 99   | .   .   1   2   14  1   2   4   .   4   8   15  5   1   .   .   42  
  Power                    10   | .   .   .   .   1   .   .   1   .   .   1   2   .   .   .   .   5   
  Propulsion               34   | .   .   .   .   5   1   1   1   .   2   2   6   2   .   .   .   14  
  Utility                  22   | .   .   .   1   3   .   1   1   .   1   .   4   1   .   .   .   10  
  Weapon                   33   | .   .   1   1   5   .   .   1   .   1   5   3   2   1   .   .   13  
  Highest Loss Streak      22   | .   .   1   2   8   1   2   2   .   4   3   8   3   1   .   .   22  
Average Slot Usage (%)     89   | .   85  85  98  89  98  93  91  92  87  92  91  89  90  94  94  55  
  Engine                   4    | .   14  14  4   2   4   7   .   .   1   10  4   4   .   .   .   .   
  Core                     3    | .   .   .   6   5   2   .   6   7   5   .   2   5   8   5   5   2   
  Treads                   6    | .   .   .   .   7   7   8   14  15  14  10  4   2   5   5   5   .   
  Wheel                    15   | .   28  28  22  22  21  15  7   7   2   11  16  19  18  21  21  4   
  Device                   10   | .   .   .   17  7   7   7   14  15  14  12  15  14  5   5   5   9   
  Storage                  12   | .   14  14  11  11  15  15  15  15  15  13  11  11  10  10  10  9   
  Processor                3    | .   .   .   .   .   7   .   .   .   .   .   3   11  14  15  15  5   
  Hackware                 4    | .   .   .   .   3   7   7   7   7   7   6   3   .   2   5   5   3   
  Protection               1    | .   .   .   3   1   .   6   .   .   .   .   1   1   8   5   5   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   5   2   .   2   5   5   .   
  Ballistic Gun            15   | .   28  28  18  16  22  23  22  23  23  17  15  5   .   1   5   2   
  Ballistic Cannon         3    | .   .   .   15  9   .   .   .   .   .   .   1   7   9   8   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             132  | 11  23  23  35  47  70  73  73  67  70  88  125 123 132 126 119 124 
  Greatest Support         52   | 26  26  26  26  48  36  38  38  28  43  43  52  46  52  52  52  52  
  Greatest Overweight (x)  36   | .   .   .   1   8   3   2   2   2   5   8   7   4   3   2   2   36  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   2   1   3   3   2   2   2   2   3   
Largest Inventory Capacity 20   | 6   10  10  10  16  18  18  18  18  18  18  20  20  20  20  20  20  
  Average Capacity         17   | 5   7   10  10  11  17  18  18  18  18  18  19  20  19  20  20  18  
  Most Carried             20   | 4   5   8   10  16  18  18  18  16  18  18  20  20  20  20  20  19  
  Average Carried          15   | 1   2   6   8   10  16  17  16  16  15  17  18  19  19  20  20  9   
  Final Capacity           20   | 6   10  10  10  16  18  18  18  18  18  18  20  20  20  20  20  4   
  Final Carried            20   | .   4   8   10  16  18  17  16  16  15  18  20  20  20  20  20  4   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 12% | Gunner
 12% | Scavenger-Tank
 10% | Hauler-Gunner
  9% | Mutant
  7% | Scavenger-Mutant
  4% | Tank
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
       Skirmisher | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -5/Extension
    Hauler-Gunner | -4/Factory
    Hauler-Gunner | -4/Upper Caves
    Hauler-Gunner | -4/Upper Caves
    Hauler-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Matter Collected           8567 | 199  153  89   277  1260 757  374  315  .    402  1259 1300 793  693  84   .    612  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8643 | .    103  84   420  1313 887  414  162  .    308  1349 1769 399  436  75   .    924  
  Parts                    425  | .    5    3    28   70   57   29   6    .    16   54   71   19   11   3    .    53   
Haulers Intercepted        10   | .    .    .    2    2    3    .    .    .    .    1    2    .    .    .    .    .    
Recyclers Shooed           14   | .    .    .    3    1    .    .    .    .    .    .    6    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65   | .    .    .    .    .    .    26   5    .    31   .    .    .    .    3    .    .    
  Prevented                5    | .    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Combat Hostiles Destroyed  145  | .   2   2   8   28  6   10  3   .   9   15  23  7   13  4   .   15  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     96   | .   2   2   4   12  6   10  3   .   9   15  20  3   3   3   .   4   
  Cannons                  47   | .   .   .   4   16  .   .   .   .   .   .   3   4   10  1   .   9   
Classes Destroyed          16   | .   2   .   4   4   2   2   .   .   .   1   .   1   .   .   .   .   
  Worker                   18   | .   1   .   .   3   6   .   .   .   .   3   3   .   .   .   .   2   
  Builder                  12   | .   .   .   .   .   3   .   .   .   .   5   2   .   .   .   .   2   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Hauler                   10   | .   .   .   2   2   3   .   .   .   .   1   2   .   .   .   .   .   
  Recycler                 15   | .   .   .   .   4   4   .   .   .   .   2   3   .   .   .   .   2   
  Minesweeper              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   1   2   .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  5    | .   .   .   1   1   .   .   .   .   .   1   1   1   .   .   .   .   
  Swarmer                  43   | .   .   .   .   7   3   5   .   .   7   .   4   .   4   4   .   9   
  Grunt                    50   | .   2   2   6   12  .   2   1   .   1   11  8   .   5   .   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   
  Sentry                   22   | .   .   .   2   6   1   1   1   .   .   3   2   4   .   .   .   2   
  Hunter                   10   | .   .   .   .   1   .   .   1   .   .   .   4   2   2   .   .   .   
  Programmer               13   | .   .   .   .   .   2   1   .   .   .   1   4   .   2   .   .   3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Best Kill Streak           7    | .   1   2   3   7   5   4   1   .   5   7   7   2   4   4   .   7   
  Combat Bots Only         5    | .   1   2   3   5   3   4   1   .   5   4   4   2   4   4   .   3   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   1   .   2   2   2   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Damage Taken               17670 | .    125  121  362  1767 530  711  671  .    762  1288 2531 840  1038 166  .    6758 
  Core                     2587  | .    34   .    12   245  74   101  76   .    96   267  229  74   77   .    .    1302 
  Absorbed by Shields      313   | .    .    .    .    .    .    .    .    .    .    .    54   101  .    .    .    158  
Core Remaining (%)         77    | 100  .    86   97   55   .    .    .    .    50   68   .    69   .    .    93   .    
Volleys Fired              592   | .    24   9    31   99   56   21   21   .    24   71   91   37   39   8    .    61   
  Largest                  4     | .    2    2    3    3    3    3    3    .    3    4    4    3    3    2    .    3    
  Hottest                  243   | .    40   40   117  117  78   81   118  .    81   243  154  174  222  141  .    220  
Shots Fired                1605  | .    48   18   91   285  167  64   65   .    56   246  282  82   82   16   .    103  
  Gun                      1260  | .    48   18   56   146  167  64   65   .    56   246  261  47   29   8    .    49   
  Cannon                   343   | .    .    .    35   139  .    .    .    .    .    .    21   35   53   8    .    52   
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1427  | .    48   18   91   285  167  64   60   .    56   183  239  77   55   8    .    76   
  Thermal                  160   | .    .    .    .    .    .    .    5    .    .    60   30   5    27   8    .    25   
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    3    13   .    .    .    .    .    
  Robot Hit Streak         15    | .    7    6    7    12   12   10   12   .    7    15   14   9    10   8    .    14   
  Robot Miss Streak        7     | .    3    1    5    5    3    4    5    .    6    7    4    4    7    2    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        12    | .    1    .    2    1    .    .    .    .    2    1    5    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           1056  | .    29   13   44   164  110  39   47   .    48   162  181  60   63   9    .    87   
  Core Hits                467   | .    9    7    23   65   33   20   14   .    29   80   75   25   34   4    .    49   
  Critical Hits            31    | .    .    1    .    2    .    .    .    .    .    .    2    3    4    .    .    19   
  Critical Kills           9     | .    .    .    .    2    .    .    .    .    .    .    2    1    .    .    .    4    
  Critical Parts Destroyed 17    | .    .    1    .    .    .    .    .    .    .    .    .    2    4    .    .    10   
Melee Attacks              18    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23390 | .    236  110  535  2946 1793 647  591  .    756  3118 4487 2471 2222 307  .    3171 
  Guns                     14795 | .    236  110  226  1343 1793 647  591  .    756  3118 3591 835  494  145  .    910  
  Cannons                  7759  | .    .    .    309  1465 .    .    .    .    .    .    896  1636 1728 162  .    1563 
  Explosions               305   | .    .    .    .    138  .    .    .    .    .    .    .    .    .    .    .    167  
  Melee                    492   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    492  
  Ramming                  39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Kinetic                  19135 | .    236  110  535  2808 1793 647  527  .    756  2186 3790 2369 1728 162  .    1488 
  Thermal                  3234  | .    .    .    .    138  .    .    64   .    .    884  422  102  494  145  .    985  
  Explosive                167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    167  
  Electromagnetic          323   | .    .    .    .    .    .    .    .    .    .    48   275  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 492   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    492  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    5    7    7    7    7    4    7    7    2    2    2    1    
  Average Corruption       5     | .    .    .    .    .    2    5    7    7    7    3    5    7    1    2    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  170   | .    .    .    .    .    10   18   33   2    26   20   23   32   2    4    .    .    
    Message Errors         29    | .    .    .    .    .    2    2    5    1    3    4    5    5    .    2    .    .    
    Matter Fused           33    | .    .    .    .    .    2    3    10   1    7    3    .    7    .    .    .    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    3    5    .    2    1    2    3    .    2    .    .    
    Energy Discharges      20    | .    .    .    .    .    2    3    3    .    2    4    4    2    .    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    4    4    .    3    1    3    5    1    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    1    2    .    1    .    .    2    .    .    .    .    
    Targeting Errors       30    | .    .    .    .    .    3    1    4    .    6    7    5    3    1    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    1    .    .    .    2    .    2    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            315   | .    .    .    .    17   .    .    .    .    .    .    18   39   31   4    .    206  
  Projectiles              109   | .    .    .    .    17   .    .    .    .    .    .    18   39   31   4    .    .    
  Explosions               44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Melee                    162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  
Knockbacks                 65    | .    .    .    3    17   .    .    .    .    .    .    12   6    20   3    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  60    | .    .    .    2    15   .    .    .    .    .    .    10   6    20   3    .    4    
  Secondary                5     | .    .    .    1    2    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Targets Rammed             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | .    18   18   176  336  10   139  255  .    257  285  252  198  327  194  .    226  
  Average Temperature      67    | .    9    11   63   63   6    42   68   .    70   70   62   77   118  44   .    70   
  Received Heat Transfer   2584  | .    72   72   150  567  18   105  162  .    174  420  318  61   69   .    .    396  
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    1    .    .    1    .    .    3    .    .    1    1    .    2    
  Heat Transferred         5019  | .    .    .    .    100  .    .    148  .    .    1839 666  148  740  222  .    1156 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Peak Influence             527  | .   50  63  286 477 219 .   .   .   .   244 322 212 527 .   .   174 
  Initial                  120  | .   .   23  .   120 93  .   .   .   .   93  115 44  5   .   .   62  
  Average                  147  | .   14  58  133 293 100 .   .   .   .   107 166 64  345 .   .   66  
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   .   .   1   1   1   2   .   .   .   
  Low Security (%)         74   | 100 100 100 77  13  96  .   .   .   .   94  70  98  19  .   .   100 
  Level 1                  19   | .   .   .   22  76  3   .   .   .   .   5   29  1   23  .   .   .   
  Level 2                  6    | .   .   .   .   9   .   .   .   .   .   .   .   .   56  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   1   .   2   2   2   .   .   .   .   7   4   3   5   .   .   6   
  Investigation            6    | .   .   .   1   1   .   .   .   .   .   .   .   1   1   .   .   2   
  Extermination            7    | .   .   .   .   .   1   .   .   .   .   1   2   .   2   .   .   1   
  Reinforcement            14   | .   1   .   1   1   1   .   .   .   .   3   1   2   1   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Distress Signals           15   | .   1   .   .   2   1   .   .   .   .   1   2   2   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              271  | .   8   2   11  41  16  14  9   .   15  23  35  24  27  5   .   41  
  Peak Tracking Total      12   | .   3   2   4   8   4   4   4   .   6   4   5   5   4   4   .   12  
  Tactical Retreats        19   | .   2   .   .   4   .   2   .   .   1   2   .   .   2   1   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Traps Triggered            12   | .   .   .   .   .   2   .   .   .   .   .   9   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   2   3   .   4   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Machines Disabled          14   | .   .   .   1   4   1   .   .   .   .   .   2   3   2   .   .   1   
  Max in Single Turn       2    | .   .   .   1   2   1   .   .   .   .   .   1   1   1   .   .   1   
Machines Sabotaged         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Machines Accessed          50   | .   5   1   1   7   4   .   .   4   1   5   6   8   3   1   .   4   
  Terminals                34   | .   4   .   1   7   2   .   .   .   1   3   4   7   1   .   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                133  | .   15  1   4   12  5   .   .   27  2   9   19  18  11  1   .   9   
  Successful               82   | .   8   1   1   6   2   .   .   27  2   2   12  8   8   1   .   4   
  Failed                   51   | .   7   .   3   6   3   .   .   .   .   7   7   10  3   .   .   5   
    Catastrophic           10   | .   2   .   1   1   1   .   .   .   .   .   2   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   6   .   2   7   1   .   .   .   .   2   8   8   .   .   .   .   
  Terminals                78   | .   13  .   4   12  3   .   .   .   2   6   10  17  2   .   .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   1   .   .   .   .   3   .   .   2   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   1   .   .   .   .   .   8   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             62   | .   6   1   1   5   2   .   .   27  2   .   5   7   1   1   .   4   
  Record                   17   | .   .   .   .   .   .   .   .   11  2   .   .   1   1   .   .   2   
  Part Schematic           8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          6    | .   1   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   .   .   .   6   .   5   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Used                     2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         36   | .   3   .   1   6   3   .   .   .   1   5   5   6   2   .   .   4   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   8   .   .   3   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   .   .   .   234 .   .   .   .   .   
    Time                   39   | .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Time                     39   | .   .   .   .   .   .   .   .   .   .   13  .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Total Allies               22   | .    .    .    .    .    .    .    .    .    1    .    .    21   .    .    .    .    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    1    .    .    8    5    .    .    .    
  Highest-Rated Group      334  | .    .    .    .    .    .    .    .    .    94   .    .    334  173  .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    94   .    .    156  37   .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  ROAM                     5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Ally Attacks               155  | .    .    .    .    .    .    .    .    .    30   .    .    70   39   .    .    16   
  Total Damage             4029 | .    .    .    .    .    .    .    .    .    945  .    .    2245 839  .    .    .    
  Kills                    28   | .    .    .    .    .    .    .    .    .    7    .    .    13   8    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   2   2   .   1   .   .   .   .   1   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Traps                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Turns Passed               11489 | 37   419  411  322  981  781  734  930  119  715  1537 1602 882  802  471  15   731  
Spaces Moved               7603  | 33   357  418  185  578  569  581  702  100  408  985  945  514  529  392  14   293  
  Core                     110   | 11   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    97   
  Treads                   251   | .    .    .    .    22   .    .    .    .    221  8    .    .    .    .    .    .    
  Legs                     192   | .    .    .    .    .    .    .    .    .    27   165  .    .    .    .    .    .    
  Wheels                   6997  | 22   357  418  185  554  569  581  702  100  160  812  945  514  529  392  14   143  
  Hover                    53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   86   90   96   100  120  120  100  100  105  112  112  112  50   
  Average Speed            112   | 76   90   90   98   99   98   104  118  120  153  121  113  110  115  112  112  132  
  Slowest Speed            1850  | 90   90   90   100  450  110  120  120  120  177  220  160  130  123  112  112  1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    40   72   24   39   17   64   79   74   56   24   22   80   15   69   4    14   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    .    1    1    .    1    1    1    .    1    1    1    1    .    
Scrap Searched             9     | .    .    3    .    .    .    1    1    .    2    .    .    .    .    2    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    3    
Terrain Destroyed          116   | .    .    .    3    14   .    .    1    .    .    3    16   23   41   9    .    6    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    
  Projectile               102   | .    .    .    3    6    .    .    1    .    .    1    16   23   41   9    .    2    
  AOE                      9     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Total                      9673 | 44   416  438  270  829  724  681  766  99   467  1226 1350 773  654  409  13   514  
  Wait                     766  | .    29   7    25   55   52   46   26   .    15   98   211  84   35   7    .    76   
  Move                     7587 | 32   356  417  184  577  568  580  701  99   407  984  944  513  528  391  13   293  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  187  | 5    5    4    12   35   14   8    6    .    7    21   28   10   16   .    .    16   
  Fast Attach              68   | 2    .    .    1    11   6    3    1    .    .    11   17   9    6    1    .    .    
  Attach                   125  | 4    .    1    10   16   6    3    5    .    8    8    21   8    5    .    .    30   
  Detach                   5    | .    .    .    1    1    .    .    .    .    1    .    2    .    .    .    .    .    
  Swap                     52   | .    1    .    .    7    5    4    .    .    2    7    10   2    9    1    .    4    
  Drop                     160  | 1    1    .    6    28   17   13   4    .    3    24   26   15   16   1    .    5    
  Fire                     592  | .    24   9    31   99   56   21   21   .    24   71   91   37   39   8    .    61   
  Melee                    18   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    16   
  Ram                      13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   95   | .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    .    
  Trap                     5    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
    38 | -11/Scrapyard      | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 15)
   306 | -10/Materials      | Build established: Mutant
   457 | -10/Materials      | Entered Mines
   509 | -10/Mines          | Found the Drone Emporium
   514 | -10/Mines          | Found Prototype Device
   774 | -10/Mines          | Learned Materials emergency access door positions
   840 | -10/Mines          | Discovered new exit (range 10)
   868 | -10/Mines          | Entered Materials
   868 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   869 | -9/Materials       | Identified Bomb Drone Bay
  1165 | -9/Materials       | Discovered new exit (range 12)
  1190 | -9/Materials       | Entered another Materials area
  1190 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1327 | -8/Materials       | Lost 8 parts (1p3n1u3w)
  1747 | -8/Materials       | Identified exit to Factory
  1897 | -8/Materials       | Build established: Scavenger-Gunner
  2171 | -8/Materials       | Entered Factory
  2171 | -7/Factory         | Evolved 2 slots: Utility x2
  2900 | -7/Factory         | Discovered new exit (range 14)
  2952 | -7/Factory         | Entered Lower Caves
  2989 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3037 | -7/Lower Caves     | Learned Factory stockpile data
  3095 | -7/Lower Caves     | Learned Factory trap positions
  3292 | -7/Lower Caves     | Build established: Scavenger-Tank
  3414 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3613 | -7/Lower Caves     | Build established: Tank
  3681 | -7/Lower Caves     | Discovered new exit (range 5)
  3686 | -7/Lower Caves     | Entered another Lower Caves area
  3768 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4046 | -7/Lower Caves     | Spotted B-75 Beast
  4068 | -7/Lower Caves     | Build established: Gunner
  4368 | -7/Lower Caves     | Identified exit to Data Miner
  4395 | -7/Lower Caves     | Learned Factory security intel
  4616 | -7/Lower Caves     | Entered Data Miner
  4616 | -7/Data Miner      | Discovered new exit (range 6)
  4639 | -7/Data Miner      | Met Data Miner
  4663 | -7/Data Miner      | Learned location of Section 7 (-2)
  4663 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4684 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4735 | -7/Data Miner      | Entered Proximity Caves
  4849 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4929 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  4979 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
  5032 | -6/Proximity Caves | Learned location of Extension (-5)
  5053 | -6/Proximity Caves | Learned Factory garrison access intel
  5428 | -6/Proximity Caves | Discovered new exit (range 15)
  5450 | -6/Proximity Caves | Entered Factory
  5450 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
  5451 | -6/Factory         | Identified exit to Lower Caves
  5452 | -6/Factory         | Loaded intel: 91 trap records
  5455 | -6/Factory         | Loaded intel: 4 garrison access locations
  5586 | -6/Factory         | Repaired Lrg. Storage Unit
  5621 | -6/Factory         | Build established: Scavenger-Gunner
  5826 | -6/Factory         | Spotted B-75 Beast
  6127 | -6/Factory         | Garrison activated, responded to threat
  6553 | -6/Factory         | Discovered new exit (range 14)
  6658 | -6/Factory         | Lost 3 parts (2n1w)
  6987 | -6/Factory         | Entered another Factory area
  6987 | -5/Factory         | Evolved 2 slots: Utility x2
  7285 | -5/Factory         | Build established: Scavenger-Tank
  7557 | -5/Factory         | Lost 8 parts (2p2n1u3w)
  7769 | -5/Factory         | Fabricated Adv. Hardlight Generator?
  7850 | -5/Factory         | Identified exit to Upper Caves
  7850 | -5/Factory         | Identified exit to Extension
  8316 | -5/Factory         | Garrison activated, responded to threat
  8589 | -5/Factory         | Entered Extension
  8664 | -5/Extension       | Rescued A7
  8783 | -5/Extension       | Rescued a captive Derelict
  8784 | -5/Extension       | Rescued a captive Derelict
  8830 | -5/Extension       | Rescued a captive Derelict
  8830 | -5/Extension       | Rescued a captive Derelict
  8908 | -5/Extension       | Spotted B-75 Beast
  8940 | -5/Extension       | Rescued a captive Derelict
  8941 | -5/Extension       | Rescued a captive Derelict
  8944 | -5/Extension       | Spotted B-75 Beast
  8962 | -5/Extension       | Destroyed B-75 Beast
  8985 | -5/Extension       | Allies destroyed B-75 Beast
  9011 | -5/Extension       | Lost 3 parts (2n1w)
  9030 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
  9077 | -5/Extension       | Discovered new exit (range 3)
  9120 | -5/Extension       | Rescued a captive Derelict
  9121 | -5/Extension       | Rescued a captive Derelict
  9297 | -5/Extension       | Identified exit to Cetus
  9310 | -5/Extension       | Build established: Scavenger-Gunner
  9397 | -5/Extension       | Rescued a captive Derelict
  9450 | -5/Extension       | Discovered new exit (range 10)
  9471 | -5/Extension       | Entered Factory
  9471 | -4/Factory         | Accompanied by 5 allies
  9471 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9526 | -4/Factory         | Repaired Hcp. Storage Unit
  9586 | -4/Factory         | Spotted B-86 Titan
  9631 | -4/Factory         | Discovered new exit (range 9)
  9829 | -4/Factory         | Found Prototype Hackware
  9958 | -4/Factory         | Identified Exp. Hacking Suite
 10192 | -4/Factory         | Build established: Hauler-Gunner
 10249 | -4/Factory         | First assault squad dispatched
 10273 | -4/Factory         | Entered Upper Caves
 10282 | -4/Upper Caves     | Spotted B-86 Titan
 10618 | -4/Upper Caves     | Learned location of Testing (-2)
 10714 | -4/Upper Caves     | Discovered new exit (range 13)
 10744 | -4/Upper Caves     | Entered another Upper Caves area
 10744 | -4/Upper Caves     | Discovered new exit (range 13)
 10759 | -4/Upper Caves     | Entered Research
 10759 | -3/Research        | Evolved 2 slots: Utility x2
 10792 | -3/Research        | Spotted B-86 Titan
 10822 | -3/Research        | Spotted B-86 Titan
 10908 | -3/Research        | Destroyed B-86 Titan
 10962 | -3/Research        | Lost 22 parts (2p7n7u6w)
 11018 | -3/Research        | Identified exit to Quarantine
 11193 | -3/Research        | Spotted B-86 Titan
 11323 | -3/Research        | Lost 4 parts (1p3w)
 11331 | -3/Research        | Core integrity fell below 50%
 11403 | -3/Research        | Lost 11 parts (1p6n2u2w)
 11457 | -3/Research        | Core integrity fell below 20%
 11466 | -3/Research        | Incoming investigation squad redirected
 11490 | -3/Research        | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
11467_ W-44 Eye sends out distress signal.
11467_ Slammed into W-44 Eye. <x2>
11472_ Slammed into A-15 Conveyor.
11473_ A-15 Conveyor calls for reinforcements.
11473_ ALERT: Hostile activity reported, dispatching reinforcements to area.
11473_ A-15 Conveyor sends out distress signal.
11474_ Slammed into A-15 Conveyor.
11477_ Slammed into K-01 Serf.
11479_ Slammed into W-44 Eye. <x2>
11480_ W-44 Eye sends out distress signal.
11481_ Slammed into W-44 Eye.
11484_ Slammed into K-01 Serf.
11484_ 0b10 Decoder Chip [Scout] permanently disabled.
11484_ Destabilizing: Short circuit.
11486_ Slammed into W-44 Eye.
11487_ Slammed into K-01 Serf.
11488_ Slammed into W-44 Eye.
11489_ Slammed into H-77 Assassin.
11490_ Penetrated by Slug.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          80
Energy Generation          39
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
EM Shielding               3
Armor Coverage             825
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         14
Recoil Reduction           2
Offensive Hacking          16

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
           Hcp. Storage Unit | -5/Factory    | Scanalyzed
                  Arm. Wheel | -5/Factory    | Scanalyzed
        Tri-rail Accelerator | -5/Factory    | Scanalyzed
          Imp. Weapon Cycler | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Adv. Hardlight Generator | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              ActuatorPortableScanner
  Manual?         0
Play Time         02:35:44
  Cumulative      83.7 hours
  Start           2021.04.13 @ 20:07:55
  End             2021.04.15 @ 12:19:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          58
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 8f0f9295-ba46-4307-89dc-90dbb85c1abf