Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:09:02

Player: triplej

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (54)      270
Value Destroyed (1489)     1489
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5279

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     89/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (-100)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Cryofiber Web
    Medium Storage Unit
  Advanced Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Terrain Scan Processor
           Hardlight Generator
>          --- WEAPON -----------
           EM Pulse Cannon
           Rocket Launcher
           Rocket Launcher
           Impact Mace
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Cryofiber Web
  Advanced Heat Sink
    Medium Storage Unit
  Hardened Medium Armor Plating
    Medium Laser
  Advanced Beam Rifle
           Minigun
           Katana
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   1   .   1   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             69   | 6   8   5   .   6   25  5   14  
  Power                    9    | 1   1   .   .   2   3   1   1   
    Engine                 3    | 1   .   .   .   1   .   .   1   
    Core                   6    | .   1   .   .   1   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   1   .   1   8   1   1   
    Treads                 3    | .   .   .   .   .   3   .   .   
    Leg                    12   | 2   2   1   .   1   5   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   2   2   .   1   3   2   4   
    Device                 8    | .   .   1   .   1   2   2   2   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   1   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   2   .   2   11  1   8   
    Energy Gun             9    | 2   2   .   .   1   2   .   2   
    Energy Cannon          5    | .   .   1   .   1   3   .   .   
    Ballistic Gun          2    | .   .   .   .   .   1   .   1   
    Ballistic Cannon       2    | .   1   .   .   .   1   .   .   
    Launcher               8    | .   .   1   .   .   4   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      6    | .   .   .   .   .   6   .   .   
Parts Lost                 38   | .   1   1   .   3   11  .   22  
  Power                    6    | .   .   .   .   1   2   .   3   
  Propulsion               9    | .   .   .   .   2   3   .   4   
  Utility                  9    | .   .   .   .   .   3   .   6   
  Weapon                   14   | .   1   1   .   .   3   .   9   
  Highest Loss Streak      12   | .   1   1   .   3   7   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   89  94  100 87  92  87  69  
  Engine                   2    | .   11  .   .   2   1   .   .   
  Core                     10   | .   2   11  11  15  12  9   8   
  Treads                   1    | .   .   .   .   .   4   .   .   
  Leg                      21   | .   27  33  33  24  20  17  13  
  Device                   12   | .   .   4   11  9   14  20  16  
  Storage                  8    | .   14  11  11  9   7   6   5   
  Processor                2    | .   3   6   .   .   .   6   6   
  Hackware                 4    | .   .   6   11  9   6   .   .   
  Energy Gun               5    | .   18  1   .   2   5   .   4   
  Energy Cannon            6    | .   .   9   11  14  6   6   3   
  Ballistic Gun            1    | .   .   .   .   .   3   6   .   
  Ballistic Cannon         2    | .   9   6   .   .   1   .   .   
  Launcher                 4    | .   .   4   11  .   4   13  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             46   | 13  20  23  23  34  41  46  45  
  Greatest Support         68   | 20  20  30  30  30  68  47  47  
  Greatest Overweight (x)  9    | 3   1   .   .   1   2   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  9   9   
  Average Carried          7    | 4   8   9   10  8   8   4   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  7   5   9   .   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 23% | Scavenger-Mutant
 20% | Mutant
 10% | Tank
  6% | Gunner
  3% | Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
             Tank | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Matter Collected           1275 | 239 103 165 34  45  522 .   167 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1424 | .   197 206 49  113 701 .   158 
  Parts                    106  | .   11  19  12  8   46  .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   10  
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Combat Hostiles Destroyed  42   | .   6   5   7   5   14  .   5   
  Guns                     8    | .   2   .   .   .   5   .   1   
  Cannons                  19   | .   4   3   1   5   6   .   .   
  AOE                      15   | .   .   2   6   .   3   .   4   
Classes Destroyed          11   | .   4   4   .   .   3   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   2   .   .   2   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   
  Swarmer                  22   | .   2   .   7   4   6   .   3   
  Grunt                    12   | .   4   4   .   .   4   .   .   
  Sentry                   3    | .   .   1   .   1   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               2    | .   .   .   .   .   2   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   3   4   4   5   4   .   3   
  Combat Bots Only         5    | .   3   3   4   5   4   .   3   
Max Kills in Single Turn   3    | .   1   2   3   1   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   1   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Hostile Shots Fired        481  | .    65   41   4    26   141  .    204  
  Missed                   124  | .    16   8    4    10   41   .    45   
Damage Taken               5322 | .    508  468  23   142  1593 .    2588 
  Core                     1343 | .    124  117  23   24   203  .    852  
  Absorbed by Shields      4    | .    .    .    .    .    .    .    4    
Core Remaining (%)         76   | 100  50   .    65   95   71   .    .    
Volleys Fired              133  | .    29   14   3    12   43   .    32   
  Largest                  4    | .    2    2    2    2    3    .    4    
  Hottest                  190  | .    90   103  98   131  171  .    190  
Shots Fired                265  | .    52   24   4    24   118  .    43   
  Gun                      131  | .    36   .    .    .    63   .    32   
  Cannon                   115  | .    16   20   2    24   48   .    5    
  Launcher                 19   | .    .    4    2    .    7    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    16   10   .    .    38   .    4    
  Thermal                  160  | .    36   10   2    12   72   .    28   
  Explosive                16   | .    .    4    2    .    4    .    6    
  Electromagnetic          21   | .    .    .    .    12   4    .    5    
  Robot Hit Streak         10   | .    4    3    1    4    8    .    10   
  Robot Miss Streak        9    | .    6    2    1    4    9    .    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           128  | .    26   12   2    9    58   .    21   
  Core Hits                79   | .    10   14   7    5    31   .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    4    .    .    .    1    .    2    
    Burn                   5    | .    3    .    .    .    .    .    2    
    Blast                  2    | .    1    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3820 | .    458  401  255  209  1734 .    763  
  Guns                     1101 | .    254  .    .    .    562  .    285  
  Cannons                  1405 | .    200  192  20   209  707  .    77   
  Explosions               1310 | .    .    209  235  .    465  .    401  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    .    .    .    
  Kinetic                  699  | .    200  110  .    .    389  .    .    
  Thermal                  1610 | .    254  82   20   81   834  .    339  
  Explosive                1108 | .    .    209  235  .    317  .    347  
  Electromagnetic          399  | .    .    .    .    128  194  .    77   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    .    .    
  Average Corruption       6    | .    .    .    .    .    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    28   .    .    
    Message Errors         11   | .    .    .    .    .    11   .    .    
    Matter Fused           7    | .    .    .    .    .    7    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    3    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    4    11   .    12   
  Projectiles              6    | .    .    .    .    4    2    .    .    
  Explosions               21   | .    .    .    .    .    9    .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    38   23   .    58   .    45   
  Shots                    8    | .    .    3    1    .    3    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        622  | .    285  360  9    126  622  .    .    
  Average Temperature      163  | .    131  181  6    45   247  .    .    
  Received Heat Transfer   603  | .    177  219  .    9    162  .    36   
  Effects                  21   | .    2    5    .    .    14   .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           10   | .    2    4    .    .    4    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    2    .    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    1    5    .    1    
  Heat Transferred         3538 | .    927  148  37   148  1525 .    753  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Peak Influence             267  | .   197 207 267 247 177 49  .   
  Initial                  112  | .   .   .   80  104 112 49  .   
  Average                  98   | .   83  61  225 144 94  49  .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   
  Low Security (%)         92   | 100 100 94  42  77  100 100 .   
  Level 1                  7    | .   .   5   57  22  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   2   .   1   3   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            3    | .   .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Distress Signals           4    | .   .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   10  10  6   10  23  .   7   
  Peak Tracking Total      5    | .   5   4   4   4   5   .   3   
  Tactical Retreats        3    | .   1   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Traps Triggered            2    | .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Disabled          5    | .   .   1   1   2   1   .   .   
  Max in Single Turn       1    | .   .   1   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Machines Accessed          9    | .   2   .   1   3   3   .   .   
  Terminals                9    | .   2   .   1   3   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                13   | .   2   .   1   5   5   .   .   
  Successful               11   | .   2   .   1   3   5   .   .   
  Failed                   2    | .   .   .   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                13   | .   2   .   1   5   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   1   3   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  
Turns Passed               3529 | 84   428  187  190  382  1420 273  565  
Spaces Moved               2257 | 56   269  117  153  217  880  186  379  
  Core                     113  | 7    .    .    .    .    .    .    106  
  Treads                   126  | .    .    .    .    .    126  .    .    
  Legs                     2000 | 49   269  117  153  217  754  186  255  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    18   | .    .    .    .    .    .    .    18   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  123  50   
  Average Speed            133  | 123  120  120  120  152  139  140  126  
  Slowest Speed            500  | 200  190  120  120  190  260  190  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 6    40   16   35   20   20   3    39   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          91   | .    .    23   12   .    30   .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      91   | .    .    23   12   .    30   .    26   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low 
Total                      2539 | 67  323 138 155 245 990 196 425 
  Wait                     18   | .   .   .   .   3   15  .   .   
  Move                     2250 | 55  268 116 152 216 879 185 379 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | 6   10  2   .   4   16  6   .   
  Fast Attach              21   | 6   2   2   .   1   6   2   2   
  Attach                   33   | .   2   2   .   4   14  2   9   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     15   | .   4   1   .   1   5   1   3   
  Drop                     24   | .   7   1   .   4   12  .   .   
  Fire                     133  | .   29  14  3   12  43  .   32  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   85 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  506 | -10/Materials  | Discovered new exit (range 6)
  512 | -10/Materials  | Identified exit to Materials
  513 | -10/Materials  | Entered another Materials area
  513 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  688 | -9/Materials   | Discovered new exit (range 9)
  700 | -9/Materials   | Entered Mines
  809 | -9/Mines       | Build established: Scavenger-Mutant
  839 | -9/Mines       | Discovered new exit (range 9)
  857 | -9/Mines       | Learned location of 1 exit from Materials
  890 | -9/Mines       | Entered Materials
  890 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  891 | -8/Materials   | Identified exit to Factory
 1184 | -8/Materials   | Met 7R-MNS
 1215 | -8/Materials   | Lost 3 parts (1p2n)
 1247 | -8/Materials   | Discovered exit to Factory (range 8)
 1272 | -8/Materials   | Entered Factory
 1272 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1607 | -7/Factory     | Build established: Scavenger-Gunner
 2575 | -7/Factory     | Discovered new exit (range 16)
 2642 | -7/Factory     | Lost 7 parts (2p1n1u3w)
 2692 | -7/Factory     | Entered another Factory area
 2692 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2729 | -6/Factory     | Discovered new exit (range 4)
 2965 | -6/Factory     | Entered Lower Caves
 3111 | -6/Lower Caves | Build established: Tank
 3291 | -6/Lower Caves | Spotted B-75 Beast
 3334 | -6/Lower Caves | Lost 4 parts (1p1n2w)
 3421 | -6/Lower Caves | Lost 12 parts (2p2n5u3w)
 3452 | -6/Lower Caves | Core integrity fell below 50%
 3493 | -6/Lower Caves | Core integrity fell below 20%
 3523 | -6/Lower Caves | Lost 6 parts (1n1u4w)
 3530 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03478_ Adv. Heat Sink destroyed.
03480_ Penetrated by Slug.
03480_ Impact Mace destroyed.
03481_ H-66 Slayer destroyed.
03486_ Targeting Computer fries itself beyond
  repair.
03487_ Hvy. Assault Rifle fries itself beyond
  repair.
03487_ Slug penetrates Wall.
03487_ Penetrated by Slug.
03492_ Acquired 48 matter.
03492_ Penetrated by Slug.
03492_ Critical hit (Destroy).
03492_ Med. Laser destroyed.
03493_ Flexi-carbon Leg fries itself beyond
  repair.
03498_ Penetrated by Slug.
03504_ Slug penetrates Wall. <x3>
03515_ Wall collapses.
03518_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????#####????????????????? |
| ???????????????????????????##   ##???????????????? |
| ???????????????????????????#     ##??????????????? |
| ???????????????????????????#  ^   #??????????????? |
| ???????????????????????????#      #???????#"#####? |
| ?????????????????? ?????????#     #???????# ##  ## |
| ?????????????????   ??????####    #????#####     # |
| ????????????????#     ????#  ##   ###### ##        |
| ????????????????#      ####                   ##   |
| ???????????????#         @                    ###  |
| ???????????#                       ####"      ###  |
| ?????????????#        #####        ##??###      ## |
| ?????????????#      ??????##        ###??##      # |
| ???????????       ?????????##          #??##    ## |
| ????????????    ????????????#  ##       #??#  ###? |
| ????????????  ??????????????#  ###     ##??#  #??? |
| ????????????????????????????##  ########???#  #??? |
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| ?????????????????????????        #       # ?   #?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          34
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicSignalGuard
  Manual?         0
Play Time         00:36:20
  Cumulative      5.5 hours
  Start           2024.04.06 @ 19:35:03
  End             2024.04.06 @ 20:09:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           7
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Dina
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89d61c21-5734-4328-9260-ee40e842c30d