Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.12 @ 01:48:40 Player: thomas Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (109) 545 Value Destroyed (2983) 2983 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 13470 Bonus ------- High Alert Combat Kills 62 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 133/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Signal Interpreter Hacking Suite Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Makeshift Armor Plating Improved Shock Absorption System EM Shield Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Tactical Quantum Warhead Chainsword > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Nuclear Pulse Array Advanced Signal Interpreter Hacking Suite Chainsword [Rating: 147] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg VSS Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Advanced Melee Analysis Suite Device Cooling System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . . . . . 1 . 1 2 Utility 10 | . . . 1 . . . . 1 . . 2 . . . . 2 . . 1 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 175 | . 8 5 21 1 3 7 11 33 . 11 14 4 3 4 2 13 . 9 4 6 7 9 Power 22 | . 1 . 3 . . 1 1 5 . 2 1 1 . 1 . 3 . . 1 . 2 . Engine 9 | . 1 . 3 . . 1 1 . . . . . . 1 . 2 . . . . . . Core 12 | . . . . . . . . 5 . 2 1 1 . . . 1 . . 1 . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 52 | . 2 1 8 1 3 . 4 11 . 3 1 . . 1 . 4 . 3 1 1 4 4 Treads 7 | . 1 1 4 . . . . 1 . . . . . . . . . . . . . . Leg 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . Wheel 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . . . . . . 4 10 . 3 1 . . 1 . 4 . 3 1 1 4 4 Utility 62 | . 3 1 2 . . 2 5 10 . 5 7 1 2 2 2 6 . 4 2 5 1 2 Device 23 | . . . 1 . . . . 5 . 1 3 . 1 1 1 3 . 1 . 3 1 2 Storage 5 | . 2 . . . . . 1 1 . 1 . . . . . . . . . . . . Processor 8 | . . . 1 . . . 1 . . . 3 1 1 . . . . 1 . . . . Hackware 7 | . . . . . . . 1 1 . . . . . . . 2 . . 1 2 . . Protection 19 | . 1 1 . . . 2 2 3 . 3 1 . . 1 1 1 . 2 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | . 2 3 8 . . 4 1 7 . 1 5 2 1 . . . . 2 . . . 3 Energy Gun 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 1 1 4 . . 2 . 2 . . 3 . . . . . . . . . . . Ballistic Cannon 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 2 . . 2 . 1 . . 1 . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 2 . 1 1 1 1 . . . . 2 . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Parts Lost 42 | . . 2 2 . . 2 . 8 1 . 5 1 . . . . . . . 3 1 17 Power 6 | . . . . . . 1 . 1 . . 1 1 . . . . . . . 1 . 1 Propulsion 14 | . . 1 . . . . . 6 1 . 1 . . . . . . . . . . 5 Utility 16 | . . 1 . . . . . 1 . . 2 . . . . . . . . 2 1 9 Weapon 6 | . . . 2 . . 1 . . . . 1 . . . . . . . . . . 2 Highest Loss Streak 17 | . . 2 1 . . 2 . 7 1 . 5 1 . . . . . . . 2 1 17 Average Slot Usage (%) 95 | . 100 100 99 100 99 99 79 83 94 93 95 97 100 99 100 95 94 94 94 89 89 69 Engine 7 | . 14 14 11 11 11 10 9 . . . . . . 5 6 5 5 5 5 4 . . Core 3 | . . . . . . . . 13 12 9 12 11 13 6 6 5 5 5 5 4 4 3 Treads 5 | . 13 20 13 . . . . . . . . . . . . . . . . . . . Leg 6 | . . . 8 22 25 33 1 . . . . . . . . . . . . . . . Wheel 4 | . 13 7 11 11 6 . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 34 33 35 37 32 33 33 33 33 29 29 26 26 19 20 16 Device 7 | . . . 7 11 11 4 . 4 7 1 7 13 8 9 6 17 17 16 10 10 16 12 Storage 8 | . 14 14 11 11 11 11 9 5 7 7 6 6 6 6 6 5 5 5 5 4 4 3 Processor 10 | . . . 10 11 11 11 9 7 7 7 19 20 23 20 20 17 17 17 15 14 13 11 Hackware 2 | . . . . . . . 5 7 7 7 . . . . . . . . 4 13 13 10 Protection 4 | . 14 14 3 . . 6 2 1 . 5 2 . . 1 6 1 . 5 10 6 4 3 Energy Gun 1 | . 14 7 1 . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 7 | . 14 14 7 22 22 21 . 1 . . 2 . . . . . . . . . . . Ballistic Cannon 3 | . . 6 13 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 15 14 6 6 13 13 13 11 11 9 10 9 8 6 Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 44 | 13 33 38 40 35 35 38 34 27 23 26 27 25 24 26 26 29 29 31 35 35 40 44 Greatest Support 72 | 20 20 40 43 12 72 72 72 26 26 27 26 26 26 26 26 29 29 31 36 40 52 69 Greatest Overweight (x) 3 | . 3 3 3 2 2 . . 1 . . 1 . . . . 1 . . . . . 1 Average Overweight (x) . | . 1 1 1 2 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 11 | . 9 15 15 15 15 15 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 15 | . 12 14 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 10 | . 8 12 14 14 15 13 7 6 8 7 7 7 8 7 8 7 8 7 7 7 7 5 Final Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 15 | 6 12 14 15 15 15 13 7 8 8 8 8 8 8 8 8 8 8 8 8 7 8 4 Class Distribution -------------------- 53% | Mutant 32% | Sprinter 10% | Hacker-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Matter Collected 3045 | 200 188 102 844 123 . 230 144 132 . 286 279 25 50 29 . . . 100 112 96 38 67 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3051 | . 433 161 1115 121 . 227 30 253 . 100 248 . . . . . . 100 112 96 38 17 Parts 189 | . 32 7 71 20 . 13 . 9 . 2 18 . . . . . . 4 3 3 3 4 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 86 | . 11 4 33 9 . 6 . 8 . . 9 . . . . . . . . 1 . 5 Melee 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Guns 43 | . 11 2 12 9 . 3 . 4 . . 2 . . . . . . . . . . . Cannons 20 | . . 2 18 . . . . . . . . . . . . . . . . . . . AOE 20 | . . . 3 . . 3 . 3 . . 6 . . . . . . . . . . 5 Classes Destroyed 14 | . 7 . 3 . . 1 . 1 . . 2 . . . . . . . . . . . Worker 7 | . 1 . 1 . . 2 1 . . . 1 . . . . . . . . . . 1 Builder 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 6 | . 1 . 1 . . . . 1 . 1 . . . . . . . 1 1 . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 Swarmer 41 | . 6 . 10 9 . . . 7 . . 4 . . . . . . . . . . 5 Grunt 30 | . 5 4 13 . . 6 . . . . 2 . . . . . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 11 | . . . 10 . . . . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 7 | . 5 2 6 3 . 6 1 4 . 1 6 . . . . . . 1 1 1 1 7 Combat Bots Only 6 | . 3 2 6 3 . 3 . 4 . . 6 . . . . . . . . 1 . 5 Max Kills in Single Turn 4 | . 1 1 2 1 . 4 1 2 . 1 3 . . . . . . 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 . 2 . . 3 . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Damage Taken 8123 | . 358 368 1031 157 . 459 . 1288 37 83 671 106 20 . 92 78 . 82 . 437 291 2565 Core 3013 | . 69 66 104 16 . 90 . 474 37 5 183 35 . . 57 18 . 24 . 86 127 1622 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 46 . . . 47 100 . . 26 . . . . 67 . . 95 100 93 91 . Volleys Fired 202 | . 36 16 80 14 . 23 . 16 . . 15 . . . . . . . . . . 2 Largest 2 | . 2 2 2 2 . 2 . 2 . . 1 . . . . . . . . . . 1 Hottest 105 | . 70 70 94 46 . 46 . 105 . . 30 . . . . . . . . . . 20 Shots Fired 362 | . 72 32 155 28 . 37 . 21 . . 15 . . . . . . . . . . 2 Gun 246 | . 72 25 68 28 . 28 . 19 . . 6 . . . . . . . . . . . Cannon 89 | . . 7 82 . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . 5 . . 9 . 2 . . 9 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 267 | . 36 23 132 28 . 28 . 14 . . 6 . . . . . . . . . . . Thermal 50 | . 36 9 . . . . . 5 . . . . . . . . . . . . . . Explosive 27 | . . . 5 . . 9 . 2 . . 9 . . . . . . . . . . 2 Electromagnetic 18 | . . . 18 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 28 9 11 6 . 14 . 5 . . 9 . . . . . . . . . . 1 Robot Miss Streak 7 | . 3 2 7 2 . 2 . 2 . . 2 . . . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 302 | . 55 25 110 18 . 18 1 32 . 1 20 . . . . . . 1 3 12 4 2 Core Hits 205 | . 26 9 90 9 . 18 . 15 . 1 20 . . . . . . 1 2 3 2 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 1 . . . . . . . . . . . . . . . . 1 1 . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Melee Attacks 102 | . . . . . . . 2 28 . 8 14 . . . . 3 . 6 7 13 11 10 Impact 26 | . . . . . . . 2 24 . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . 4 . 8 14 . . . . 3 . 6 7 13 11 10 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 1 . 1 . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 1 . . 1 . . . . . . . . 3 1 . Damage Inflicted 8918 | . 678 363 2198 288 . 755 55 1010 . 117 1354 . . . . . . 134 232 492 200 1042 Guns 2715 | . 678 246 768 288 . 288 . 340 . . 107 . . . . . . . . . . . Cannons 1297 | . . 117 1180 . . . . . . . . . . . . . . . . . . . Explosions 2719 | . . . 250 . . 467 . 197 . . 805 . . . . . . . . . . 1000 Melee 2187 | . . . . . . . 55 473 . 117 442 . . . . . . 134 232 492 200 42 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3154 | . 314 261 1738 288 . 288 . 158 . . 107 . . . . . . . . . . . Thermal 755 | . 364 102 107 . . . . 182 . . . . . . . . . . . . . . Explosive 2612 | . . . 143 . . 467 . 197 . . 805 . . . . . . . . . . 1000 Electromagnetic 210 | . . . 210 . . . . . . . . . . . . . . . . . . . Impact 278 | . . . . . . . 55 223 . . . . . . . . . . . . . . Slashing 1909 | . . . . . . . . 250 . 117 442 . . . . . . 134 232 492 200 42 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 4 4 1 . . . . . . 8 8 . . 1 2 Average Corruption 4 | . . . . . . . . 2 2 1 . . . . . . 8 8 . . 1 1 Corruption Purged 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . Effects 19 | . . . . . . . . 6 . . . . . . . . 1 12 . . . . Message Errors 6 | . . . . . . . . 3 . . . . . . . . . 3 . . . . Matter Fused 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . Heat Flow Errors 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Energy Discharges 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 377 | . . . 9 . . . 15 130 . . 44 . . . . . . . 112 . . 67 Projectiles 5 | . . . 5 . . . . . . . . . . . . . . . . . . . Explosions 56 | . . . 4 . . . . . . . 5 . . . . . . . . . . 47 Melee 316 | . . . . . . . 15 130 . . 39 . . . . . . . 112 . . 20 Knockbacks 41 | . . 3 38 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 37 | . . 3 34 . . . . . . . . . . . . . . . . . . . Secondary 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . 13 . . 46 . . . . 23 . . . . . . . . . . 87 Shots 6 | . . . 1 . . 2 . . . . 1 . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 252 370 378 . . 59 . 336 53 78 4 . 4 260 300 . . 258 . . 5 277 Average Temperature 94 | . 85 191 88 . . 24 . 130 24 27 2 . 2 105 146 . . 123 . . 5 76 Received Heat Transfer 1170 | . 132 207 315 . . 261 . 6 . 30 12 . . . 18 . . 27 . 72 36 54 Effects 6 | . . 1 . . . . . 3 . . . . . . 2 . . . . . . . Shutdowns 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Heat Transferred 1767 | . 897 370 150 . . . . 350 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Peak Influence 723 | . 255 129 484 269 . 174 180 354 53 84 338 . . . . 65 52 192 242 180 133 723 Initial 101 | . . 99 19 39 . . . 81 23 30 15 . . . . 46 22 36 93 79 101 73 Average 141 | . 114 66 237 127 . 32 102 148 38 36 218 . . . . 48 43 112 143 142 86 368 Maximum Alert Level 3 | . 1 . 2 1 . . . 1 . . 1 . . . . . . . 1 . . 3 Low Security (%) 76 | . 75 100 36 96 . 100 100 74 100 100 38 . . . . 100 100 100 92 100 100 32 Level 1 19 | . 24 . 47 3 . . . 25 . . 61 . . . . . . . 7 . . 27 Level 2 4 | . . . 15 . . . . . . . . . . . . . . . . . . 36 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 4 1 3 . . . 1 3 . . 5 . . . . 2 . 2 1 2 . 2 Investigation 6 | . 2 1 . . . . . 1 . . 1 . . . . 1 . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Reinforcement 15 | . 2 . 3 . . . 1 1 . . 1 . . . . 1 . 2 1 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Distress Signals 14 | . 3 . 3 . . . 1 2 . . . . . . . . . . 1 . 1 3 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . 13 . 4 16 Distress Signals 32 | . . . . . . . . . . . . . . . . . . . 12 . 4 16 Times Spotted 262 | . 25 4 56 9 . 6 9 27 6 3 14 3 5 . 10 3 3 6 16 3 6 48 Peak Tracking Total 18 | . 4 2 6 3 . 3 7 9 6 3 4 3 6 . 5 2 3 3 12 3 6 18 Tactical Retreats 24 | . . . 2 . . . 1 5 . . 1 . . . 3 . . 2 1 . 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Traps Triggered 16 | . 2 . . . . . . 4 . 1 1 . . . . 2 . . 4 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Max in Single Turn 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Machines Accessed 71 | . 6 1 8 1 2 . 5 10 . 9 8 . . . 1 4 . 7 5 2 2 . Terminals 45 | . 6 . 7 1 . . 5 6 . 5 3 . . . 1 . . 4 4 2 1 . Fabricators 5 | . . . . . . . . 2 . . . . . . . 2 . 1 . . . . Repair Stations 4 | . . . . . . . . . . 1 1 . . . . 1 . 1 . . . . Recycling Units 3 | . . . . . . . . . . . 1 . . . . . . 1 1 . . . Scanalyzers 3 | . . . 1 . . . . 1 . . 1 . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 1 . 3 2 . . . . 1 . . . . 1 . Total Hacks 207 | . 20 1 21 2 2 . 16 32 . 25 17 . . . 1 12 . 18 25 10 5 . Successful 112 | . 13 1 13 2 2 . 6 17 . 17 7 . . . 1 6 . 7 9 8 3 . Failed 94 | . 6 . 8 . . . 10 15 . 8 10 . . . . 6 . 11 16 2 2 . Catastrophic 15 | . 1 . 1 . . . 3 3 . 2 1 . . . . . . 2 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 9 . 8 . 1 . 10 11 . 15 2 . . 1 . 1 . 8 7 7 . . Terminals 146 | . 20 . 20 2 . . 16 18 . 20 5 . . . 1 . . 11 19 10 4 . Fabricators 17 | . . . . . . . . 7 . . . . . . . 8 . 2 . . . . Repair Stations 6 | . . . . . . . . . . 2 2 . . . . 1 . 1 . . . . Recycling Units 13 | . . . . . . . . . . . 3 . . . . . . 4 6 . . . Scanalyzers 10 | . . . 1 . . . . 5 . . 4 . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 2 . 3 3 . . . . 3 . . . . 1 . Terminal Hacks 64 | . 10 1 11 2 2 . 4 6 . 7 1 . . . 1 . . 4 7 6 2 . Record 8 | . . . 1 1 1 . . . . . . . . . 1 . . . 3 . 1 . Part Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . Robot Analysis 6 | . 2 . . . . . 1 . . 3 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Unreport Threat 7 | . . . 3 . . . . 3 . . . . . . . . . . 1 . . . Locate Traps 6 | . 2 . 2 . . . . . . 2 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 5 | . 1 . . . . . . . . . . . . . . . . 1 1 2 . . Hauler Manifests 4 | . 2 . . . . . . . . 1 . . . . . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . 1 . . 2 . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 2 . . . . . . . 5 . 1 . . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Build 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . 2 2 . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Repair 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 9 | . . . . . . . . 5 . . 4 . . . . . . . . . . . Insert Component 5 | . . . . . . . . 3 . . 2 . . . . . . . . . . . Analyze 4 | . . . . . . . . 2 . . 2 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 2 . . . . . . . . . . 1 . Seal Access 4 | . . . . . . . . 1 . 2 . . . . . . . . . . 1 . Unauthorized Hacks 22 | . 3 . 2 . . . 2 3 . 6 . . . . . 1 . 1 2 2 . . Terminals 19 | . 3 . 2 . . . 2 1 . 6 . . . . . . . 1 2 2 . . Botnet 17 | . 3 . 2 . . . 2 1 . 4 . . . . . . . 1 2 2 . . Operators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 . 8 1 . . 5 8 . 7 8 . . . . 3 . 7 5 2 1 . Full Trace Events 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 2 . 1 2 . . 14 . . . . . 1 . . Parts Built 6 | . . . . . . . . . . . . . . . . 4 . 2 . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Time 152 | . . . . . . . . . . . . . . . . 94 . 58 . . . . Total Part Build Rating 34 | . . . . . . . . . . . . . . . . 20 . 14 . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Time 66 | . . . . . . . . . . 22 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 2 . . 2 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 2 . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 6 6 2 2 2 2 . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 41 | . . . . . . . . . . . 41 . . . . . . . . . . . Highest-Rated Ally 41 | . . . . . . . . . . . 41 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Total Damage 22 | . . . . . . . . . . . 22 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Robot Analysis Total 6 | . 2 . . . . . 1 . . 3 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . . . . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Turns Passed 9915 | . 765 694 2115 774 254 603 240 718 27 600 389 104 115 224 147 251 30 373 369 280 598 245 Spaces Moved 15951 | 1 589 448 1197 564 234 580 662 1713 102 2004 1035 400 459 814 587 406 100 1056 1050 528 802 620 Core 148 | . . . . . . . . 59 . . . . . . . . . . . . . 89 Treads 550 | . . 168 382 . . . . . . . . . . . . . . . . . . . Legs 702 | 1 5 . . . 109 580 7 . . . . . . . . . . . . . . . Wheels 2368 | . 584 280 815 564 125 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 12183 | . . . . . . . 655 1654 102 2004 1035 400 459 814 587 406 100 1056 1050 528 802 531 Fastest Speed 23 | 120 95 125 120 120 90 90 26 23 24 24 24 24 24 24 24 24 27 26 25 25 26 26 Average Speed 47 | 120 102 141 140 120 106 90 26 25 24 24 24 24 24 24 24 26 27 28 25 27 27 32 Slowest Speed 240 | 120 125 240 240 120 170 90 90 106 27 27 92 24 24 24 24 109 27 29 25 28 32 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . . . . 5 19 . 28 8 2 2 . . 2 . 14 8 4 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 2 98 93 97 98 61 95 44 52 80 44 32 65 59 84 87 10 78 30 20 12 22 26 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 6 | . . 2 . 2 1 . . . . . . . . 1 . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . . 1 . . 1 . 1 . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . . . 1 1 . 1 . . . . 1 1 1 . Scrap Searched 15 | . . 2 . 4 . 1 . . . . . 2 3 2 1 . . . . . . . Spaces Dug 28 | . . . . . . . 1 4 . 4 . . . . . 2 . 3 3 1 5 5 Terrain Destroyed 251 | . . . 34 . . 57 1 17 . 4 27 . . . . 2 . 3 3 1 5 97 Melee 28 | . . . . . . . 1 4 . 4 . . . . . 2 . 3 3 1 5 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 223 | . . . 34 . . 57 . 13 . . 27 . . . . . . . . . . 92 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Res Acc Total 17744 | . 682 477 1498 634 238 622 721 1918 103 2073 1127 404 460 843 591 545 102 1111 1137 641 1168 649 Wait 1110 | . 35 6 143 27 . 10 29 108 2 54 53 . . 16 3 115 3 42 26 96 341 1 Move 15741 | . 588 447 1196 563 233 579 651 1676 101 1949 1018 395 454 813 586 402 99 1028 1033 519 799 612 Hop 93 | . . . . . . . 5 18 . 26 8 2 2 . . 2 . 13 8 4 1 4 Pick Up 95 | . 8 3 25 1 . 1 7 15 . 4 4 1 . 4 . 3 . 5 3 3 4 4 Fast Attach 60 | . 1 . 2 . 2 . 3 19 . 6 4 2 1 2 . 6 . 2 . 2 5 3 Attach 48 | . . 2 4 . . 2 5 10 . 1 5 1 . 1 . 3 . 3 2 3 2 4 Detach 26 | . . . 2 . . . 6 8 . 2 1 . . 1 . 2 . 2 . . 1 1 Swap 67 | . 7 3 15 1 1 5 3 4 . 4 5 1 2 1 2 4 . 4 2 1 . 2 Drop 124 | . 7 . 31 2 2 2 10 17 . 9 1 2 1 5 . 6 . 8 2 3 7 9 Fire 202 | . 36 16 80 14 . 23 . 16 . . 15 . . . . . . . . . . 2 Melee 85 | . . . . . . . 2 27 . 5 13 . . . . 2 . 4 7 10 8 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . . . . . . . 13 . . . . . . . . 54 . . . Rewire 26 | . . . . 26 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Discovered new exit (range 7) 283 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 438 | -10/Materials | Central database locked down 475 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Entered Mines 1059 | -10/Mines | Found a hidden stash of uninstalled traps 1162 | -10/Mines | Core integrity fell below 50% 1234 | -10/Mines | Met a Derelict shopkeep closing up shop 1312 | -10/Mines | Discovered new exit (range 8) 1440 | -10/Mines | Learned location of Storage (-8) 1442 | -10/Mines | Discovered new exit (range 9) 1460 | -10/Mines | Entered Materials 1460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -9/Materials | Discovered new exit (range 4) 1922 | -9/Materials | Discovered new exit (range 16) 2326 | -9/Materials | Discovered new exit (range 11) 2660 | -9/Materials | Discovered new exit (range 8) 3442 | -9/Materials | Discovered new exit (range 5) 3575 | -9/Materials | Entered Mines 3623 | -9/Mines | Discovered new exit (range 7) 3648 | -9/Mines | Learned 2 Materials zone layouts 3945 | -9/Mines | Discovered new exit (range 13) 3977 | -9/Mines | Learned location of Recycling (-8) 4164 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4165 | -9/Mines | Discovered new exit (range 5) 4349 | -9/Mines | Entered Exiles 4378 | -9/Exiles | Met 8R-AWN 4399 | -9/Exiles | Met EX-HEX 4442 | -9/Exiles | Met EX-BIN 4456 | -9/Exiles | Aligned with FarCom system 4457 | -9/Exiles | Given EX-Vault access code 4487 | -9/Exiles | Opened EX-Vault 4500 | -9/Exiles | Found Potential Leg 4504 | -9/Exiles | Found Potential Leg 4528 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4554 | -9/Exiles | Met EX-DEC 4561 | -9/Exiles | Learned location of Zion (-6) 4595 | -9/Exiles | Discovered new exit (range 10) 4603 | -9/Exiles | Left Exiles lab with Potential Leg 4603 | -9/Exiles | Entered Mines 4787 | -8/Mines | Discovered new exit (range 8) 4915 | -8/Mines | Discovered new exit (range 15) 4956 | -8/Mines | Core integrity fell below 50% 5206 | -8/Mines | Entered Materials 5206 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5207 | -8/Materials | Identified exit to Factory 5207 | -8/Materials | Identified exit to Storage 5228 | -8/Materials | Discovered exit to Storage (range 15) 5446 | -8/Materials | Entered Factory 5446 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -7/Factory | Discovered new exit (range 7) 5550 | -7/Factory | Build established: Sprinter 5604 | -7/Factory | Discovered new exit (range 20) 5818 | -7/Factory | Lost 7 parts (1p6n) 5857 | -7/Factory | Core integrity fell below 50% 5943 | -7/Factory | Identified exit to Factory 6164 | -7/Factory | Sucked down chute 6164 | -7/Factory | Entered Waste 6167 | -7/Waste | Spotted C-40 Crusher 6179 | -7/Waste | Spotted C-40 Crusher 6180 | -7/Waste | Spotted C-40 Crusher 6182 | -7/Waste | Spotted C-40 Crusher 6183 | -7/Waste | Spotted C-40 Crusher 6183 | -7/Waste | Discovered new exit (range 20) 6186 | -7/Waste | Spotted C-40 Crusher 6187 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6191 | -7/Waste | Entered Factory 6382 | -7/Factory | Discovered exit to Factory (range 17) 6553 | -7/Factory | Repaired Chainsword 6791 | -7/Factory | Entered another Factory area 6791 | -6/Factory | Evolved 2 slots: Utility x2 6871 | -6/Factory | Garrison activated, responded to threat 6884 | -6/Factory | Lost 5 parts (1p1n2u1w) 6987 | -6/Factory | Discovered new exit (range 19) 7106 | -6/Factory | Repaired Chainsword 7149 | -6/Factory | Discovered new exit (range 15) 7180 | -6/Factory | Entered Lower Caves 7181 | -6/Lower Caves | Encountered a Warlord checkpoint 7263 | -6/Lower Caves | Discovered new exit (range 8) 7284 | -6/Lower Caves | Entered another Lower Caves area 7296 | -6/Lower Caves | Discovered new exit (range 4) 7325 | -6/Lower Caves | Identified exit to Factory 7379 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7393 | -6/Lower Caves | Discovered new exit (range 13) 7397 | -6/Lower Caves | Learned 4 Factory zone layouts 7398 | -6/Lower Caves | Identified exit to Zion 7399 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7399 | -6/Lower Caves | Entered Zion 7517 | -6/Zion | Given A8's code to call for help 7621 | -6/Zion | Discovered new exit (range 10) 7623 | -6/Zion | Entered Proximity Caves 7703 | -5/Proximity Caves | Learned Factory stockpile data 7769 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7770 | -5/Proximity Caves | Entered Factory 7770 | -5/Factory | Evolved 2 slots: Utility x2 7771 | -5/Factory | Identified exit to Factory 7890 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 7947 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 8021 | -5/Factory | Sucked down chute 8021 | -5/Factory | Entered Waste 8024 | -5/Waste | Spotted C-40 Crusher 8028 | -5/Waste | Spotted C-40 Crusher 8028 | -5/Waste | Spotted C-40 Crusher 8029 | -5/Waste | Spotted C-40 Crusher 8036 | -5/Waste | EMP discharged 8039 | -5/Waste | Discovered new exit (range 19) 8042 | -5/Waste | Spotted C-40 Crusher 8045 | -5/Waste | Spotted C-40 Crusher 8051 | -5/Waste | Entered Factory 8057 | -5/Factory | Discovered exit to Factory (range 12) 8244 | -5/Factory | Identified exit to Upper Caves 8244 | -5/Factory | Identified exit to Extension 8295 | -5/Factory | Fabricated Corruption Screen? 8420 | -5/Factory | Discovered exit to Factory (range 9) 8424 | -5/Factory | Entered another Factory area 8424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8793 | -4/Factory | Discovered new exit (range 3) 8793 | -4/Factory | Entered Research 8793 | -3/Research | Evolved 2 slots: Utility x2 9065 | -3/Research | Discovered new exit (range 17) 9073 | -3/Research | Entered another Research area 9073 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9123 | -2/Research | Build established: Hacker-Sprinter 9635 | -2/Research | Spotted B-90 Cyclops 9669 | -2/Research | Discovered new exit (range 10) 9671 | -2/Research | Entered Access 9671 | -1/Access | Evolved 2 slots: Propulsion x2 9684 | -1/Access | Found Prototype Launcher 9816 | -1/Access | Identified Tactical Quantum Warhead 9862 | -1/Access | Spotted B-99 Colossus 9900 | -1/Access | Core integrity fell below 50% 9906 | -1/Access | Core integrity fell below 20% 9916 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09876_ Imp. System Shield destroyed. 09893_ Chainsword destroyed. 09893_ Adv. Melee Analysis Suite destroyed. 09893_ Hacking Suite destroyed. 09893_ Adv. Melee Analysis Suite destroyed. 09893_ Hacking Suite destroyed. 09894_ Acquired 10 matter. 09895_ Knocked back. 09896_ Acquired 10 matter. 09899_ Knocked back. 09900_ Acquired 9 matter. 09902_ Knocked back. 09904_ C-30 ARC bursts open, deploying its payload. 09904_ S-43 Plague unfolds itself. 09904_ Adv. Visual Processing Unit destroyed. 09904_ Critical hit (Blast). 09904_ Knocked back. 09905_ Acquired 15 matter. 09906_ Knocked back. 09907_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ????????????# #?????????????????? ??????????????? | | ????????????# #????????????????? #??????????????? | | ????????????# #???????????????? #??????????????? | | ????????????# ########????????? #??????????????? | | ?############ #???????? # ?????????????? | | ## ######### /??????????????? | | #??????????????? | | % #??????????????? | | #??????????????? | | % pH #??????????????? | | ## ### #####??????????????? | | ?### ######## % #?# #??????????????????? | | ???# #??????####/#####?# #??????????????????? | | ???# #???????? " ?????# u #??????????????????? | | ??? #??????? ?????# s #??????????????????? | | ???#+#????? ?????# s #??????????????????? | | ??????????? ?????# #??????????????????? | | ??????????? ????#ss #??????????????????? | | ???????????? ????#s #??????????????????? | | ??????????????""" ????# #???????o??????????? | | ??????????????""" |????# #??????????????????? | | ??????????????? ???#sR #??????????????????? | | ????????????????? ???# #??????????????????? | | ?????????????????###???# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ???????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ?????????? | | ???????????????????????# """" ??????????? | | ???????????????????????# ""F" ??????????? | | ???????????????????????# "" ??????????? | | ???????????????????????# ????? ???????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 44 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 300 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Hrd. Light Armor Plating | -7/Factory | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Imp. Gravmag System | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Enh. Optical Array | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Chainsword | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory | Authchip Nuclear Pulse Thruster | x2 | -5/Factory | Authchip Corruption Screen | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherNullReconfigurator Manual? 0 Play Time 03:29:43 Cumulative 50.3 hours Start 2021.11.11 @ 19:32:20 End 2021.11.12 @ 01:48:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 39 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 29 Gallery% 38 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(65) Filters SATURATION(65) Steam 1 RUN: 9b34bfd1-df31-43ff-b57e-04d541c289d9