Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.13 @ 22:04:09 Player: CyberVixen Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2300) 2300 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 7207 Bonus ------- Follower Combat Kills 169 Friendly Fire -22 Cogmind --------- Core Integrity 641/1000 Matter 20/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Targeting Computer Core Analyzer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Improved Hacking Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled VTOL Module > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Phase Shifter Phase Shifter Improved Hacking Suite > --- WEAPON ----------- Thermic Laser Advanced Plasma Cannon Autogun > --- INVENTORY -------- Improved Flight Unit Improved Hacking Suite Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Thermic Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 2 Power 2 | . . . . . 1 . . 1 . Propulsion 3 | . . . 1 . . . 1 . 1 Utility 4 | . . . 1 . 1 . 1 1 . Weapon 1 | . . . . . . . . . 1 Parts Attached 53 | 6 5 . 1 . 5 16 3 9 8 Power 9 | 1 . . . . 1 4 1 1 1 Engine 4 | 1 . . . . . 2 . 1 . Core 5 | . . . . . 1 2 1 . 1 Reactor . | . . . . . . . . . . Propulsion 13 | 2 2 . 1 . . 4 1 2 1 Treads 5 | 2 2 . 1 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . . . . . 4 1 2 1 Utility 19 | 1 1 . . . 4 5 1 3 4 Device 6 | . 1 . . . 1 1 . . 3 Storage 1 | 1 . . . . . . . . . Processor 6 | . . . . . 3 1 1 1 . Hackware 4 | . . . . . . 1 . 2 1 Protection 2 | . . . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 2 . . . . 3 . 3 2 Energy Gun 3 | 1 . . . . . 1 . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 6 | 1 2 . . . . 2 . 1 . Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 1 1 . Parts Lost 28 | . . . . . . 9 4 . 15 Power 8 | . . . . . . 4 2 . 2 Propulsion 5 | . . . . . . 1 . . 4 Utility 7 | . . . . . . 3 . . 4 Weapon 8 | . . . . . . 1 2 . 5 Highest Loss Streak 12 | . . . . . . 4 2 . 12 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . . . . . 1 3 2 4 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . 1 1 1 1 Utility . | . . . . . . . . . 1 Weapon . | . . . . . . 1 . 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 79 88 93 94 87 84 79 Engine 6 | . 14 14 11 11 9 5 . . . Core 5 | . . . . . 8 8 8 5 8 Treads 16 | . 28 28 24 33 26 9 . . . Flight 11 | . . . . . . 17 30 26 26 Device 5 | . 12 14 11 11 3 1 . . 6 Storage 6 | . 14 14 11 11 9 2 . . . Processor 16 | . . . . . 19 26 26 26 16 Hackware 2 | . . . . . . . 7 11 6 Energy Gun 2 | . 4 . . . . 2 6 5 4 Ballistic Gun 15 | . 22 28 22 22 17 15 6 . 4 Peak Build Rating 67 | 6 12 12 14 14 24 33 38 53 67 Average Rating 26 | 4 10 12 12 14 21 26 34 49 54 On Entrance 19 | . 6 12 12 14 14 24 31 33 53 Avg Prop Armor Cover (%) 5 | . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 30 | 13 18 18 18 18 25 25 16 30 23 Greatest Support 78 | 40 46 46 69 69 78 69 20 20 36 Greatest Overweight (x) 6 | . . . . . . 6 . 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 5 5 5 5 Most Carried 5 | . 2 . . 4 5 5 3 5 5 Average Carried 2 | . . . . 2 1 3 2 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 5 | . . . . 4 3 2 3 5 2 Class Distribution -------------------- 72% | Mutant 21% | Hacker-Sprinter 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Matter Collected 1523 | 224 87 18 48 71 188 757 . 53 77 Remotely . | . . . . . . . . . . Salvage Created 2601 | . 17 32 261 86 553 1286 6 89 271 Parts 141 | . 1 4 19 12 26 61 . 4 14 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Combat Hostiles Destroyed 55 | . . 2 5 5 10 23 1 2 7 Guns 48 | . . 2 5 5 10 23 1 . 2 Cannons 7 | . . . . . . . . 2 5 Classes Destroyed 10 | . 1 1 2 . 4 2 . . . Worker 1 | . . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . Watcher 6 | . 1 . 3 . 1 1 . . . Swarmer 13 | . . 2 2 5 . . . . 4 Grunt 27 | . . . 3 . 6 15 1 . 2 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . Sentry 11 | . . . . . 2 7 . 2 . Hunter 2 | . . . . . 1 . . . 1 Best Kill Streak 7 | . 1 2 5 4 3 7 1 1 5 Combat Bots Only 7 | . . 2 2 4 2 7 1 1 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Hostile Shots Fired 472 | . . . 13 20 63 130 48 51 147 Missed 129 | . . . 5 6 15 25 20 22 36 Hits 343 | . . . 8 14 48 105 28 29 111 Projectile 343 | . . . 8 14 48 105 28 29 111 AOE 2 | . . . . . . . 2 . . Critical Strikes 11 | . . . 1 1 2 6 . . 1 Damage Taken 4010 | . . . 49 95 578 1304 335 155 1494 Core 893 | . . . 16 19 87 263 108 41 359 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1153 | . . . 17 31 168 371 94 47 425 Regen/Repaired (Parts) 614 | . . . . . 317 152 . 69 76 Core Remaining (%) 84 | 100 . 100 . 91 . 36 84 95 . Volleys Fired 198 | . 3 2 16 7 38 81 5 7 39 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 183 | . 46 46 46 46 46 86 86 129 183 Shots Fired 366 | . 6 4 32 14 76 161 8 14 51 Gun 334 | . 6 4 32 14 76 161 8 7 26 Cannon 32 | . . . . . . . . 7 25 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 308 | . 6 4 32 14 76 136 5 7 28 Thermal 58 | . . . . . . 25 3 7 23 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 68 | . 1 3 9 4 54 68 17 31 45 Robot Miss Streak 8 | . 2 2 2 1 1 2 . . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 1 . 2 2 3 . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 Shots Hit Robots 301 | . 2 2 21 8 65 146 7 14 36 Core Hits 127 | . 1 2 11 5 26 56 4 6 16 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Critical Strikes 9 | . . . 1 . 1 1 . 2 4 Burn 5 | . . . . . . . . 2 3 Destroy 3 | . . . 1 . 1 1 . . . Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5137 | . 40 31 337 140 937 2321 114 339 878 Guns 4290 | . 28 31 337 129 933 2299 114 126 293 Cannons 794 | . . . . . . . . 213 581 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 53 | . 12 . . 11 4 22 . . 4 Kinetic 4189 | . 28 31 337 129 933 1939 63 213 516 Thermal 895 | . . . . . . 360 51 126 358 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 3 | . . . . . . . . . 3 Projectiles 3 | . . . . . . . . . 3 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . . . . . 10 . . 2 Shots . | . . . . . . . . . . Rammed 9 | . 3 . . 1 . 3 . . 2 Targets Rammed 10 | . 3 . . 1 1 3 . . 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 505 | . . . . . 70 361 84 309 505 Average Temperature 149 | . . . . . 38 95 48 127 267 Received Heat Transfer 1671 | . . . 6 6 315 972 84 54 234 Effects 26 | . . . . . . 4 . . 22 Shutdowns 7 | . . . . . . 2 . . 5 Energy Bleed 5 | . . . . . . 1 . . 4 Interference 4 | . . . . . . . . . 4 Matter Decay 2 | . . . . . . 1 . . 1 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 2488 | . . . . . . 777 111 550 1050 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 143 | . 20 74 143 95 140 110 23 45 84 Initial 30 | . . . 10 30 26 . 23 . . Average 35 | . 2 28 63 34 63 46 4 9 10 Influence Increases 1873 | . 45 74 183 215 406 650 25 75 200 Destroy 0b10 Robot/C 1280 | . . 60 120 160 280 460 20 40 140 Destroy 0b10 Robot/NC 55 | . 5 . 20 . 20 10 . . . Destroy Leader 334 | . 2 10 36 20 94 132 . 20 20 Allied During Kill 27 | . . 4 6 11 6 . . . . Successful Hack 33 | . 8 . . . 6 14 5 . . Disable Machine 9 | . . . . 9 . . . . . Destroy Structure 15 | . . . 1 . . 4 . . 10 Partial Spotted 30 | . . . . . . . . 15 15 Lose Combat Pursuer 90 | . 30 . . 15 . 30 . . 15 Influence Decreases 1837 | . 45 40 124 228 486 590 85 75 164 Entered New Map 178 | . . . 24 63 54 . 37 . . Time Decay 1390 | . 45 40 80 165 412 450 48 75 75 Lost Part 169 | . . . . . . 80 . . 89 Lost Ally 100 | . . . 20 . 20 60 . . . Squads Dispatched 14 | . . . 2 . 2 4 . . 6 Investigation 4 | . . . . . 1 2 . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 9 | . . . 2 . 1 2 . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Distress Signals 7 | . 1 . 3 . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 6 3 11 9 21 30 4 2 17 Peak Tracking Total 9 | . 2 1 5 4 5 5 2 1 9 Tactical Retreats 5 | . 1 . . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Traps Triggered 3 | . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Machines Accessed 23 | . 1 . 2 . 3 7 4 2 4 Terminals 12 | . 1 . 2 . 2 6 1 . . Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 5 | . . . . . 1 1 1 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 1 1 Total Hacks 68 | . 2 . 5 . 19 23 8 5 6 Successful 42 | . 2 . 2 . 10 15 5 5 3 Failed 26 | . . . 3 . 9 8 3 . 3 Catastrophic 5 | . . . 3 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 . 2 . . . 2 . . Terminals 41 | . 2 . 5 . 11 19 4 . . Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 20 | . . . . . 8 4 2 4 2 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 3 | . . . . . . . 1 1 1 Terminal Hacks 21 | . 1 . 2 . 4 11 3 . . Record 4 | . . . . . 4 . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . Open Door 2 | . . . . . . 2 . . . Emergency Access Points 3 | . . . . . . 3 . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . . Maintenance Status 2 | . . . . . . 1 1 . . Extermination Status 1 | . . . . . . . 1 . . Registered Components 2 | . . . 1 . . 1 . . . Zone Layout 2 | . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 16 | . . . . . 6 4 . 4 2 Scan Component 8 | . . . . . 3 2 . 2 1 Repair 8 | . . . . . 3 2 . 2 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 1 Seal Access 3 | . . . . . . . 1 1 1 Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . . 2 . 3 4 2 1 2 Full Trace Events 3 | . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 8 | . . . . . 3 2 . 2 1 Time 303 | . . . . . 96 70 . 102 35 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Total Allies 5 | . . 2 . 3 . . . . . Largest Group 4 | . . 2 2 4 2 . . . . Highest-Rated Group 68 | . . 42 42 68 24 . . . . Highest-Rated Ally 31 | . . 31 31 28 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . 3 17 6 25 . . . . Total Damage 538 | . . 22 168 73 275 . . . . Kills 12 | . . 1 1 3 7 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Active Infowar (turns) 112 | . . . . . . . . 2 110 Machine Analysis 112 | . . . . . . . . 2 110 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches 8 | . . . . . . 8 . . . Drone Recoveries 2 | . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Turns Passed 4056 | 81 295 168 205 453 844 1012 272 318 408 Spaces Moved 3002 | 47 154 102 96 266 363 472 472 261 769 Core 3 | 2 . . . . . 1 . . . Treads 1123 | 45 154 102 96 266 363 97 . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1876 | . . . . . . 374 472 261 769 Fastest Speed 27 | 50 160 160 160 160 160 34 31 29 27 Average Speed 85 | 155 160 160 160 160 160 98 32 29 27 Slowest Speed 350 | 160 160 160 160 160 160 350 37 97 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 . 5 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 24 27 16 69 30 66 19 6 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Fac Total 4116 | 52 194 103 115 279 549 855 582 482 905 Wait 769 | . 26 . 3 2 130 262 102 193 51 Move 2981 | 46 153 101 95 265 362 471 469 260 759 Hop 6 | . . . . . . . 1 . 5 Pick Up 18 | . . . . 4 4 3 2 5 . Fast Attach 49 | 6 3 . 1 . 7 15 2 8 7 Attach 12 | . . . . . 1 4 1 1 5 Detach 5 | . . . . . . 2 . 1 2 Swap 10 | . 2 . . . . 2 . 4 2 Drop 24 | . 4 . . . 6 8 . 3 3 Fire 198 | . 3 2 16 7 38 81 5 7 39 Melee . | . . . . . . . . . . Ram 5 | . . . . . . 3 . . 2 Kick . | . . . . . . . . . . Crush 5 | . 3 . . 1 1 . . . . Escape Stasis 30 | . . . . . . . . . 30 Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Met 8R-AWN 315 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 6) 377 | -10/Materials | Entered Mines 379 | -10/Mines | Followed 8R-AWN into the Mines 529 | -10/Mines | Discovered new exit (range 9) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Accompanied by 2 allies 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 550 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 638 | -9/Materials | Discovered new exit (range 13) 750 | -9/Materials | Entered Mines 750 | -9/Mines | Accompanied by 1 ally 878 | -9/Mines | Found a hidden stash of uninstalled traps 1125 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1192 | -9/Mines | Discovered new exit (range 8) 1203 | -9/Mines | Entered Materials 1203 | -8/Materials | Accompanied by 2 allies 1203 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1204 | -8/Materials | Identified exit to Storage 1246 | -8/Materials | Discovered exit to Storage (range 7) 1832 | -8/Materials | Repaired Hvy. Assault Rifle 1866 | -8/Materials | Repaired Imp. Treads 1900 | -8/Materials | Repaired Hvy. Assault Rifle 2047 | -8/Materials | Entered Storage 2155 | -8/Storage | Repaired Imp. Treads 2195 | -8/Storage | Repaired Nuclear Core 2607 | -8/Storage | Lost 3 parts (2p1u) 2821 | -8/Storage | Learned location of Armory (-3) 2917 | -8/Storage | Core integrity fell below 50% 2957 | -8/Storage | Lost 4 parts (1p1n1u1w) 2977 | -8/Storage | Destroyed 7 combat bots 2977 | -8/Storage | Lost 4 allies 3048 | -8/Storage | Discovered new exit (range 9) 3059 | -8/Storage | Entered Factory 3059 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3328 | -7/Factory | Discovered new exit (range 8) 3331 | -7/Factory | Entered another Factory area 3331 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3452 | -6/Factory | Repaired Imp. Flight Unit 3504 | -6/Factory | Repaired Imp. Flight Unit 3530 | -6/Factory | Discovered new exit (range 16) 3550 | -6/Factory | Build established: Hacker-Sprinter 3649 | -6/Factory | Entered another Factory area 3649 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3718 | -5/Factory | Repaired Enh. Nuclear Core 3951 | -5/Factory | Lost 3 parts (3u) 4057 | -5/Factory | Self-destructed Last Messages --------------- Imp. Flight Unit destroyed. Penetrated by Slug. R-10 Processor collects Autogun. R-10 Processor collects VTOL Module. Penetrated by Slug. U-05 Engineer builds a Wall. R-10 Processor collects VTOL Module. Penetrated by Slug. W-25 Informer destroyed. Destroyed Com. Wheel. Slammed into R-10 Processor. Critical hit (Burn: +37). Penetrated by Slug. Acquired 21 matter. Penetrated by Slug. Y-64 Sentinel Adv. Heat Sink blasted off. Hvy. Flak Cannon destroyed. Magnetic Acceleration Cannon destroyed. Penetrated by Slug. W-25 Informer distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ???????????# #????????????????????? | | ???????????# !!! #????????????????????? | | ???????????# !!! #????????????????????? | | ???????????# !!! #????????????????????? | | ???????????# #????????????????????? | | ???????????# """"""""" #????????????????????? | | ???????????# = #????????????????????? | | ???????????#########+########????????????????????? | | ???########### ### #?????????????????????????? | | ???# ## #?????????????????????????? | | ???# [ ## #?????????????????????????? | | ???# ! ## #?????????????????????????? | | ???# """ """ + #?????????????????????????? | | ???# """ """ ## #?????????????????????????? | | ???# =] """ """ ## #?????????????????????????? | | ???# ] ## #?????????????????????????? | | ???# """ ## #?????????????????????????? | | ???# "" "" """ ## #?????????????????????????? | | ???# ""F"" """ ## ################??????????? | | ???# """ ## ## + ??????????? | | ???# [ ## ## =% #???????????? | | ##########+####### ## = #???????????? | | ! # #???????????? | | R % #= #???????????? | | """ u % %#% ! #???????????? | | """ %Y@ #???????????? | | """ !# % #???????????? | | =#* #???????????? | | """ ^ pw # #???????????? | | """ ####+############## ! ! #???????????? | | """ # #????# #???????????? | | # ! #????##############???????????? | | """ # #?????????????????????????????? | | """ "# * #?????????????????????????????? | | """ "%/ #?????????????????????????????? | | # = #############?????????????????? | | # + #?????????????????? | | # ! ##### #?????????????????? | | ####### #???# """ #?????????????????? | | ??????# #???# """ #?????????????????? | | ??????# #???# """ #?????????????????? | | ??????# ! #???# #?????????????????? | | ??????##############???# #?????????????????? | | ""?????????????????????# #?????????????????? | | ""???????????????????### ######????????????? | | """??????????? #????????????? | | """?????????????#####+######### #????????????? | | """????????????????????# *# ##########???? | | ????""?????????????????# """ # #??? | | ""??""?????????????????# """ # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 1% | -8/Materials Imp. Treads | 7% | -8/Materials Hvy. Assault Rifle | 48% | -8/Materials Imp. Treads | 30% | -8/Storage Nuclear Core | 40% | -8/Storage Imp. Flight Unit | 2% | -6/Factory Imp. Flight Unit | 25% | -6/Factory Enh. Nuclear Core | 36% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Follow The Leader Oops Release The Drones! Challenges ------------ None Game ------ Seed FusionStasisNanovents Manual? 0 Play Time 00:50:34 Cumulative 5.6 hours Start 2026.07.13 @ 21:13:42 End 2026.07.13 @ 22:04:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c74d2c7-5b8a-4ff1-b89c-83b9be50c3ce