Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 20:03:49 Player: Florist Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (192) 960 Value Destroyed (3873) 3873 Prototype IDs (51) 1020 Alien Tech Used (3) 600 Bonus (6029) 6029 TOTAL SCORE: 20382 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 50 Follower Combat Kills 679 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 1469/1600 Matter 300/300 Energy 260/260 System Corruption 2% Temperature Cool (0) Movement Walking (118) Location -1/Command Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Biometal Heavy Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Heavy Shield Leg > --- UTILITY (10) ----- Improved Cooling System Medium Storage Unit Structural Scanner Triangulator Enhanced Optical Array Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Quantum Reactor Light Quantum Reactor Biometal Leg Advanced Transmission Jammer Cloak of Protection AEGIS Remote Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Leg Biometal Leg Biometal Leg Heavy Shield Leg Improved Cesium-ion Thruster Experimental Q-thruster > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Structural Scanner Triangulator Enhanced Optical Array Cloak of Protection Improved Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Light Angular Momentum Engine Light Quantum Reactor Light Quantum Reactor Advanced Transmission Jammer AEGIS Remote Shield [Rating: 198] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Shield Leg Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Improved Potential Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . 2 2 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 7 | . . 1 . . . 1 2 . . 1 . . . 1 . 1 . Utility 8 | . . . . . . 1 . . 2 . 2 2 . 1 . . . Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . Parts Attached 144 | 7 6 23 . 1 3 15 17 4 6 12 1 10 4 13 2 13 7 Power 15 | 1 1 3 . . . . 3 . . 1 . 2 . 3 1 . . Engine 11 | 1 1 3 . . . . 3 . . 1 . 1 . 1 . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . 1 . 2 1 . . Propulsion 53 | 2 1 11 . 1 2 10 7 . . 6 1 3 . 1 1 2 5 Treads 27 | 2 1 10 . 1 2 10 . . . . . . . . . 1 . Leg 6 | . . . . . . . . . . . . . . . . 1 5 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . 1 . . . . 7 . . 6 1 3 . 1 1 . . Utility 38 | 2 2 2 . . . 1 3 1 4 3 . 4 1 5 . 9 1 Device 14 | 1 . 1 . . . . . 1 2 1 . 1 1 2 . 3 1 Storage 4 | 1 2 . . . . . 1 . . . . . . . . . . Processor 7 | . . . . . . . 1 . 1 . . 1 . 1 . 3 . Hackware 11 | . . . . . . . 1 . 1 2 . 2 . 2 . 3 . Protection 2 | . . 1 . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | 2 2 7 . . 1 4 4 3 2 2 . 1 3 4 . 2 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . Ballistic Gun 21 | 2 1 7 . . 1 3 . 2 . . . . . 4 . . 1 Ballistic Cannon 4 | . . . . . . 1 . 1 . 1 . . 1 . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 . 2 1 . 1 1 . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 3 . . . . 3 3 . 4 . 4 4 1 2 . . Parts Lost 19 | . 4 5 . . 1 1 . 1 . . . . 2 2 1 . 2 Power 3 | . 1 1 . . . . . . . . . . . 1 . . . Propulsion 4 | . 1 1 . . . . . . . . . . 2 . . . . Utility 5 | . . 2 . . . . . 1 . . . . . 1 1 . . Weapon 7 | . 2 1 . . 1 1 . . . . . . . . . . 2 Highest Loss Streak 2 | . 2 2 . . 1 1 . 1 . . . . 2 2 1 . 2 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . 1 Average Backups 16 | 2 12 22 25 24 25 24 10 9 8 9 8 8 6 6 6 7 5 Power 1 | . . 1 1 1 1 1 . . . . . . . 1 2 2 2 Propulsion 3 | . 2 5 7 6 6 5 2 3 2 1 2 3 1 . . . . Utility 7 | . 5 9 10 10 11 11 5 3 2 4 3 1 2 3 2 2 2 Weapon 4 | . 3 6 7 7 7 5 3 3 3 4 3 3 2 1 1 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 10 . 1 . 2 12 . 1 2 1 . . 2 . . 5 Power 5 | . . 1 . . . . 1 . . . . . . . . . 3 Propulsion 4 | . . . . . . 2 . . 1 . . . . . . . 1 Utility 18 | . . 8 . 1 . . 6 . . . 1 . . 1 . . 1 Weapon 10 | . 1 1 . . . . 5 . . 2 . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 100 100 99 94 82 84 85 85 78 76 87 80 78 79 82 Engine 8 | . 13 10 11 11 11 9 7 7 6 10 10 7 4 2 . . . Reactor 1 | . . . . . . . . . . . . 1 4 5 8 8 8 Treads 20 | . 27 32 33 33 33 35 1 . . . . . . . . . 4 Flight 11 | . . . . . . . 43 46 40 38 30 22 29 25 26 27 12 Device 7 | . 14 9 . . . . . 2 12 5 10 17 19 18 17 15 14 Storage 8 | . 14 11 11 11 11 9 7 7 6 5 5 4 4 4 4 4 4 Processor 1 | . . . . . . . 6 7 6 5 5 4 4 4 4 4 4 Hackware 3 | . . . . . . . 6 4 6 9 10 12 14 12 13 15 16 Protection 4 | . . . 11 11 11 13 . . . . . . . . . . . Energy Gun 1 | . 7 . . . . . . . . . . . . . . . . Ballistic Gun 17 | . 20 32 33 33 32 21 . . . . . . . 2 . . . Slashing Weapon 1 | . . . . . . . 3 7 6 5 5 4 4 2 4 4 8 Peak Build Rating 198 | 7 8 19 19 20 21 29 48 51 60 80 86 115 130 137 125 191 198 Average Rating 45 | 6 7 14 19 19 20 25 41 45 52 69 76 103 103 121 121 163 190 On Entrance 60 | . 7 8 19 19 20 21 29 45 46 59 74 86 104 103 124 125 191 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 12 86 100 100 100 100 106 106 25 32 47 48 51 52 58 52 69 69 Greatest Support 194 | 40 40 60 60 60 60 82 82 32 32 45 48 53 45 56 56 75 194 Greatest Overweight (x) 18 | . 2 18 1 1 1 1 1 . . 1 . 1 1 1 . . . Average Overweight (x) . | . 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 Average Capacity 18 | 7 20 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 4 16 25 25 25 25 25 25 10 10 10 10 9 9 10 10 10 7 Average Carried 16 | 2 12 22 25 24 25 24 10 9 8 9 8 8 7 6 7 8 5 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 4 16 25 25 25 25 25 10 9 9 10 8 9 8 5 10 4 6 Class Distribution -------------------- 16% | Mutant 13% | Hacker-Ninja 11% | Scavenger-Skirmisher 9% | Scavenger-Tank 9% | Scavenger-Gunner 9% | Sprinter 6% | Tank 5% | Skirmisher 5% | Gunner 3% | Scout 3% | Hacker-Sprinter 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Scout | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Hacker-Assassin | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Matter Collected 4457 | 276 491 611 . . 193 1073 212 20 110 212 146 142 89 457 100 202 123 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7933 | 135 794 1303 . . 202 1369 642 87 665 824 352 399 89 363 100 511 98 Parts 440 | 14 56 83 . . 12 81 30 5 27 38 11 16 5 18 2 33 9 Haulers Intercepted 23 | . 2 5 . . . 4 1 2 3 3 . 1 . 1 . 1 . Recyclers Shooed 7 | 1 . 1 . . . 2 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 65 | . 18 18 . . 4 23 . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 58 | . 18 18 . . 4 18 . . . . . . . . . . . Cannons 6 | . . . . . . 5 . . . . . . . 1 . . . Classes Destroyed 15 | 2 5 5 . . 1 1 . . . . . . . 1 . . . Worker 21 | . . 2 . . . 3 2 . 3 3 1 . . 4 1 2 . Builder 12 | . 2 . . . . 2 . . 3 1 . . . . . 4 . Tunneler 12 | 4 . . . . . 2 2 . 1 1 . . . 1 . 1 . Hauler 23 | . 2 5 . . . 4 1 2 3 3 . 1 . 1 . 1 . Recycler 20 | 1 1 1 . . . 2 5 . 1 3 2 2 . 1 . 1 . Mechanic 5 | . 1 1 . . . 1 . . 1 1 . . . . . . . Operator 16 | . . 1 . . . 2 3 . 1 . 1 2 1 1 . 2 2 Watcher 18 | . . 3 . . . 2 5 . 1 1 1 . 2 . 2 1 . Swarmer 13 | . 6 . . . . 6 . . . . . . . . . . 1 Grunt 32 | . 12 8 . . 2 10 . . . . . . . . . . . Brawler 2 | . . 1 . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 14 | . . 9 . . . 5 . . . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 2 7 10 . . 3 4 3 1 4 3 2 1 1 2 1 3 1 Combat Bots Only 6 | . 5 6 . . 3 3 . . . . . . . 1 . . 1 Max Kills in Single Turn 2 | 1 2 2 . . 1 2 1 1 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Hostile Shots Fired 592 | . 68 104 . . 34 113 . 90 . . . . 12 34 3 . 134 Missed 204 | . 7 32 . . 12 26 . 55 . . . . 6 17 1 . 48 Hits 388 | . 61 72 . . 22 87 . 35 . . . . 6 17 2 . 86 Projectile 388 | . 61 72 . . 22 87 . 35 . . . . 6 17 2 . 86 Critical Strikes 10 | . . 2 . . 2 3 . . . . . . . 1 . . 2 Damage Taken 6104 | . 765 988 . . 342 1243 . 293 . . . . 388 373 71 90 1551 Core 732 | . 123 136 . . . 109 . 158 . . . . 52 23 . . 131 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 345 | . 57 . . . . . . . . . . . . . . 34 254 Core Remaining (%) 86 | 100 50 . . . 66 80 . 77 100 100 100 . 96 . 98 . . Volleys Fired 310 | 9 76 81 . . 17 96 . . . 8 . 2 4 17 . . . Largest 3 | 2 2 3 . . 3 3 . . . 1 . 1 1 3 . . . Hottest 120 | 40 60 66 . . 66 79 . . . 33 . 33 33 120 . . . Shots Fired 786 | 18 152 242 . . 45 282 . . . 8 . 2 4 33 . . . Gun 707 | 18 152 242 . . 45 226 . . . . . . . 24 . . . Cannon 79 | . . . . . . 56 . . . 8 . 2 4 9 . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 759 | 18 125 242 . . 45 282 . . . 8 . 2 4 33 . . . Thermal 27 | . 27 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | 6 10 37 . . 8 22 . . . 11 . . . 6 . . . Robot Miss Streak 5 | 2 4 4 . . 2 5 . . . . . . . 4 . . . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 10 | . 2 6 . . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . . . . . Shots Hit Robots 632 | 10 97 165 . . 29 176 26 4 29 21 8 9 5 28 5 15 5 Core Hits 275 | 7 49 71 . . 13 66 9 1 8 11 4 4 4 16 4 7 1 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 7 | 1 . . . . . . 4 . . . . . . 2 . . . Critical Strikes 15 | 1 . . . . . 1 4 1 1 . 1 1 . 5 . . . Destroy 4 | 1 . . . . . 1 . . . . . . . 2 . . . Blast 1 | . . . . . . . . . . . . . . 1 . . . Smash 4 | . . . . . . . 4 . . . . . . . . . . Sever 6 | . . . . . . . . 1 1 . 1 1 . 2 . . . Melee Attacks 305 | . . . . . . . 51 13 44 35 12 26 20 32 19 44 9 Impact 11 | . . . . . . . 11 . . . . . . . . . . Slashing 294 | . . . . . . . 40 13 44 35 12 26 20 32 19 44 9 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 77 | . . . . . . . 19 3 15 13 4 3 . 6 3 10 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17628 | 118 1058 1661 . . 307 2931 2031 247 1970 1550 588 660 265 1198 373 2214 457 Guns 5380 | 118 974 1661 . . 307 2222 . . . . . . . 98 . . . Cannons 1011 | . . . . . . 705 . . . 30 . . . 276 . . . Explosions 84 | . 84 . . . . . . . . . . . . . . . . Melee 11117 | . . . . . . . 2031 247 1970 1520 588 660 265 792 373 2214 457 Ramming 36 | . . . . . . 4 . . . . . . . 32 . . . Kinetic 6217 | 118 800 1661 . . 307 2927 . . . 30 . . . 374 . . . Thermal 258 | . 258 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 647 | . . . . . . . 647 . . . . . . . . . . Slashing 10470 | . . . . . . . 1384 247 1970 1520 588 660 265 792 373 2214 457 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 3 1 1 2 . . 5 5 3 4 . 2 Average Corruption 2 | . . . . . . 2 1 1 1 . . 5 5 2 3 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 60 | . . . . . . 24 4 1 3 . . 9 4 7 1 . 7 Message Errors 18 | . . . . . . 4 3 . 2 . . 3 1 2 . . 3 Matter Fused 14 | . . . . . . 5 1 . . . . . 2 3 1 . 2 Heat Flow Errors 10 | . . . . . . 4 . . . . . 4 . 1 . . 1 Energy Discharges 6 | . . . . . . 3 . . . . . . 1 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . 3 . . . . . 1 . . . . . Data Loss (major) 2 | . . . . . . 1 . . 1 . . . . . . . . Alerts 2 | . . . . . . 1 . 1 . . . . . . . . . Weapon Failures 3 | . . . . . . 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 3126 | . 33 . . . . 36 821 50 609 212 97 141 48 111 31 756 181 Projectiles 36 | . . . . . . 36 . . . . . . . . . . . Explosions 33 | . 33 . . . . . . . . . . . . . . . . Melee 3057 | . . . . . . . 821 50 609 212 97 141 48 111 31 756 181 Knockbacks 12 | . . . . . . 7 2 . . . . . . 3 . . . Impact 2 | . . . . . . . 2 . . . . . . . . . . Kinetic 9 | . . . . . . 6 . . . . . . . 3 . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 113 | . 98 . . . . . . . . . . . . 15 . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . 1 . . . . . . . 3 . . . Targets Rammed 4 | . . . . . . 1 . . . . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 322 | . 76 142 . . 322 276 311 289 40 6 . 126 . 275 . . 179 Average Temperature 71 | . 24 25 . . 117 55 98 98 20 4 . 56 . 78 . . 91 Received Heat Transfer 1398 | . 312 432 . . 153 378 . 102 . . . . 21 . . . . Effects 6 | . . . . . 1 . 2 2 . . . . . 1 . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 2 . . . . . . 1 . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 2 4 . . . . . . . . . . Impact Corruptions 13 | . . . . . . 1 12 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . Heat Transferred 450 | . 450 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Maximum Alert Level 5 | . . . . . . 1 . 1 . 1 . . 5 4 5 4 3 Low Security (%) 79 | 100 100 100 100 . 100 84 100 95 100 54 100 100 . . . . . Level 1 5 | . . . . . . 15 . 4 . 45 . . . . . . . Level 2 2 | . . . . . . . . . . . . . . . . . 86 Level 3 8 | . . . . . . . . . . . . . . 96 . 79 13 Level 4 1 | . . . . . . . . . . . . . . 3 . 20 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 . 99 . . Peak Influence 1717 | 10 136 139 43 . 60 248 107 213 96 288 95 57 1677 1100 1717 1127 787 Initial 1100 | . . 1 43 . . . 107 17 96 . 88 57 20 1100 572 1100 633 Average 211 | . 33 66 9 . 4 92 25 42 46 184 77 10 1638 1049 1639 1066 629 Influence Increases 4927 | 25 557 621 . . 100 787 320 304 159 471 92 127 97 176 127 305 659 Destroy 0b10 Robot/C 1720 | . 360 360 . . 80 460 . . . . . . . 20 . 20 420 Destroy 0b10 Robot/NC 625 | 25 30 65 . . . 90 75 10 70 65 25 25 15 35 15 60 20 Destroy Leader 534 | . 94 146 . . 20 122 12 4 8 8 2 2 4 12 4 14 82 Allied During Kill 97 | . . . . . . . . . . . . . . . . 8 89 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . 20 . Successful Hack 408 | . 36 48 . . . 49 90 2 54 80 12 27 . 4 . . 6 Disable Machine 165 | . 15 . . . . 15 . 15 . . . . 60 . 45 . 15 Anti-Garrison Action 200 | . . . . . . . . . . 200 . . . . . . . Destroy Structure 318 | . 22 2 . . . 6 23 3 12 28 8 28 18 45 18 78 27 Partial Spotted 240 | . . . . . . 15 45 . 15 30 30 30 . 30 . 45 . Lose Combat Pursuer 600 | . . . . . . 30 75 270 . 60 15 15 . 30 45 60 . Influence Decreases 7234 | 25 551 516 111 . 100 551 517 130 371 291 163 201 36 993 456 1102 1120 Entered New Map 2731 | . . 5 68 . . . 129 22 117 1 93 53 16 735 446 688 358 Time Decay 3655 | 25 406 464 43 . 100 541 382 98 254 290 70 148 . 238 . 374 222 Lost Part 167 | . 30 47 . . . 10 . 10 . . . . 20 20 10 . 20 Lost Ally 566 | . . . . . . . 6 . . . . . . . . 40 520 Purge Threat 115 | . 115 . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 5 3 . . . 2 11 2 6 11 1 5 12 5 6 8 6 Investigation 24 | . 3 1 . . . 2 5 . 2 7 . . . 1 . 1 2 Extermination 14 | . . . . . . . 2 . 1 3 . 2 . 1 . 4 1 Reinforcement 25 | . 2 2 . . . . 4 2 3 1 1 3 . 3 . 1 3 Assault 20 | . . . . . . . . . . . . . 12 . 6 2 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Distress Signals 13 | . . 2 . . . 2 1 2 . 2 . 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 226 | . 27 37 . . 4 38 14 28 2 10 5 7 15 8 12 7 12 Peak Tracking Total 20 | . 6 7 . . 3 4 3 20 1 3 2 3 10 3 5 5 5 Tactical Retreats 18 | . . . . . . 2 3 5 . 2 1 1 . 2 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Traps Triggered 14 | . 2 1 . . . 3 1 . 1 1 . . 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . Reused 2 | . . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Machines Disabled 12 | . 1 . . . . 1 . 1 . . . . 5 . 3 . 1 Max in Single Turn 1 | . 1 . . . . 1 . 1 . . . . 1 . 1 . . Garrison Access 10 | . . . . . . 1 2 . 3 1 . 1 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Machines Accessed 104 | . 7 10 . 2 . 10 21 1 15 13 3 6 . 5 . 9 2 Terminals 77 | . 6 9 . . . 9 16 1 8 8 3 4 . 3 . 8 2 Fabricators 9 | . . . . . . . 2 . 2 3 . 1 . . . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . . . . 1 . 2 1 . . . . . . . Garrison Access 10 | . . . . . . 1 2 . 3 1 . 1 . 2 . . . Total Hacks 273 | . 19 32 . 2 . 35 49 2 36 40 8 14 . 8 . 22 6 Successful 166 | . 13 23 . 2 . 18 31 1 24 25 5 7 . 4 . 10 3 Failed 107 | . 6 9 . . . 17 18 1 12 15 3 7 . 4 . 12 3 Catastrophic 21 | . 1 1 . . . 2 5 . 2 2 1 1 . 1 . 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 154 | . 15 26 . 1 . 26 29 . 17 23 7 2 . 4 . 4 . Terminals 218 | . 18 27 . . . 33 41 2 22 26 8 9 . 6 . 20 6 Fabricators 20 | . . . . . . . 3 . 3 9 . 3 . . . 2 . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . 5 . . . . 3 . 6 3 . . . . . . . Garrison Access 15 | . . . . . . 2 2 . 5 2 . 2 . 2 . . . Terminal Hacks 46 | . 2 5 . 2 . 3 6 1 3 5 5 2 . 1 . 8 3 Record 7 | . . . . 1 . . . . . . 1 . . . . 3 2 Part Schematic 3 | . . 1 . . . . . . 1 1 . . . . . . . Robot Analysis 6 | . 1 3 . . . 1 . . . . . 1 . . . . . Prototype ID Bank 2 | . . . . . . . . . . 2 . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . 1 . 3 . Branch Access Points 7 | . . . . . . 1 1 . . 1 2 1 . . . 1 . Terminal Index 3 | . . . . . . . 1 . 1 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . . . 2 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 13 | . . . . . . . 1 . 3 5 . 3 . . . 1 . Network Status 7 | . . . . . . . 1 . 3 1 . 1 . . . 1 . Load Schematic 4 | . . . . . . . . . . 3 . 1 . . . . . Build 2 | . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 5 . . . . 1 . 5 2 . . . . . . . Insert Component 7 | . . 2 . . . . 1 . 3 1 . . . . . . . Analyze 6 | . . 3 . . . . . . 2 1 . . . . . . . Garrison Access Hacks 9 | . . . . . . 1 2 . 3 . . 1 . 2 . . . Seal Access 9 | . . . . . . 1 2 . 3 . . 1 . 2 . . . Unauthorized Hacks 85 | . 11 13 . . . 14 21 . 10 13 . 1 . 1 . 1 . Terminals 80 | . 10 13 . . . 14 21 . 10 10 . 1 . 1 . . . Assimilate 9 | . . . . . . 2 6 . . . . . . 1 . . . Botnet 37 | . 4 8 . . . 7 8 . 5 4 . 1 . . . . . Skim 34 | . 6 5 . . . 5 7 . 5 6 . . . . . . . Fabricators 3 | . . . . . . . . . . 2 . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . 1 . Recompile 2 | . . . . . . . . . . 2 . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 7 | . . . . . . 1 . . . . 1 1 . . . 3 1 Used 3 | . . . . . . . . . . . 1 . . . . 2 . Hacking Detections 79 | . 6 9 . . . 7 16 . 12 11 3 6 . 2 . 6 1 Full Trace Events 15 | . 1 1 . . . 1 5 . 2 3 . . . 1 . 1 . Feedback Events 3 | . . . . . . . 1 . 2 . . . . . . . . Corruption 3 | . . . . . . . 1 . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 3 . . . . . . 3 2 . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . 1 . . . . . Authchips 2 | . . . . . . . . . . 1 . 1 . . . . . Time 175 | . . . . . . . . . . 117 . 58 . . . . . Total Part Build Rating 14 | . . . . . . . . . . 7 . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . . 1 . 1 1 . . . . . . . Part Schematics Acquired 5 | . . 2 . . . . . . 2 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Total Allies 44 | . . . 2 . . . 4 . . . . . . 1 . 2 35 Largest Group 15 | . . . 2 2 . . 2 . . . . . . 1 . 2 15 Highest-Rated Group 611 | . . . 45 45 . . 36 . . . . . . 45 . 164 611 Highest-Rated Ally 234 | . . . 31 31 . . 26 . . . . . . 45 . 82 234 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . . . . . . . . . . . . 6 94 Total Damage 3379 | . . . . . . . . . . . . . . . . 185 3194 Kills 25 | . . . . . . . . . . . . . . . . 1 24 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Active Infowar (turns) 10008 | 104 2324 2171 . . . . 1107 159 543 690 148 507 257 518 141 875 464 Optics 5409 | . . . . . . . 1107 159 543 690 148 507 257 518 141 875 464 Structural 3380 | . . . . . . . . . 531 38 146 507 257 421 141 875 464 Seismic 4599 | 104 2324 2171 . . . . . . . . . . . . . . . Triangulation 1762 | . . . . . . . . . . . . . . 282 141 875 464 Cloaking 2547 | . . . . . . . . . 10 1 18 505 256 427 141 867 322 Robot Analysis Total 6 | . 1 3 . . . 1 . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Turns Passed 15445 | 186 2324 2435 246 671 1421 2634 1156 229 543 690 148 507 257 518 141 875 464 Spaces Moved 14358 | 96 768 835 94 278 570 889 2509 423 1575 1524 398 1044 547 978 377 1186 267 Core 6 | 6 . . . . . . . . . . . . . . . . . Treads 3760 | 90 768 834 94 278 570 889 16 . . . . . . . . 53 168 Legs 99 | . . . . . . . . . . . . . . . . . 99 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10493 | . . 1 . . . . 2493 423 1575 1524 398 1044 547 978 377 1133 . Fastest Speed 17 | 50 160 240 240 240 240 236 20 20 20 17 22 17 17 20 20 17 117 Average Speed 78 | 153 263 241 240 240 240 237 22 20 20 19 22 26 19 21 20 22 135 Slowest Speed 1335 | 160 320 1335 240 240 240 240 238 20 20 92 25 98 89 97 22 145 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . 10 10 1 1 . . 3 1 . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 7 98 79 15 69 99 65 63 69 46 45 16 32 71 33 54 29 12 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 8 | . 1 1 2 1 . 3 . . . . . . . . . . . Known Exits Taken 7 | . . 1 . . 1 1 1 1 . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 . 1 1 . . . . 1 1 1 . 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . . . Spaces Dug 131 | . . . . . . . 23 3 12 19 4 14 10 13 6 26 1 Terrain Destroyed 154 | . 20 . . . . 1 23 3 12 19 4 14 10 15 6 26 1 Melee 118 | . . . . . . . 23 3 12 12 4 12 6 13 6 26 1 Projectile 16 | . . . . . . 1 . . . 7 . 2 4 2 . . . AOE 20 | . 20 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Tes Res Qua Acc Com Total 17535 | 115 938 1125 115 283 594 1210 3017 537 1735 1858 439 1231 661 1208 411 1705 353 Wait 2057 | . 68 124 22 . 3 187 391 105 83 231 21 125 81 117 7 436 56 Move 14287 | 95 767 834 93 277 569 888 2488 402 1572 1521 397 1043 540 975 376 1183 267 Hop 27 | . . . . . . . 10 10 1 1 . . 3 1 . 1 . Pick Up 103 | 4 17 27 . 2 . 5 10 . 3 8 1 5 . 10 4 4 3 Fast Attach 105 | 7 1 11 . . 1 4 6 3 2 13 1 11 5 18 3 12 7 Attach 63 | . 4 4 . . . 1 9 1 5 9 3 7 2 11 . 6 1 Detach 25 | . . . . . . . 1 . 3 8 1 1 2 4 . 4 1 Swap 45 | . 2 14 . 2 2 12 4 . 2 4 . . . 2 . 1 . Drop 172 | . 3 30 . 2 2 16 33 3 2 20 3 11 4 18 2 14 9 Fire 310 | 9 76 81 . . 17 96 . . . 8 . 2 4 17 . . . Melee 305 | . . . . . . . 51 13 44 35 12 26 20 32 19 44 9 Ram 3 | . . . . . . . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . Escape Stasis 32 | . . . . . . . 14 . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 4) 601 | -10/Materials | Discovered new exit (range 10) 687 | -10/Materials | Derelicts attacked the area 767 | -10/Materials | Discovered new exit (range 16) 1502 | -10/Materials | Identified exit to Subcaves 1570 | -10/Materials | Learned location of 2 exits from Materials 1589 | -10/Materials | Loaded intel: 14 trap records 1596 | -10/Materials | Learned location of Mines (-8) 1604 | -10/Materials | Learned 4 Subcaves zone layouts 2511 | -10/Materials | Entered another Materials area 2511 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2512 | -9/Materials | Identified exit to Materials 2512 | -9/Materials | Identified exit to Mines 2818 | -9/Materials | Build established: Gunner 3105 | -9/Materials | Discovered exit to Materials (range 16) 3406 | -9/Materials | Discovered exit to Mines (range 9) 3703 | -9/Materials | Build established: Scavenger-Gunner 4065 | -9/Materials | Learned Recycling recycling unit intel 4176 | -9/Materials | Learned location of 1 exit from Storage 4206 | -9/Materials | Learned location of 3 exits from Materials 4946 | -9/Materials | Entered Mines 4956 | -9/Mines | Learned location of Storage (-7) 4966 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4966 | -9/Mines | Discovered new exit (range 5) 5066 | -9/Mines | Learned location of Zion (-6) 5169 | -9/Mines | Build established: Scavenger-Tank 5192 | -9/Mines | Entered Exiles 5192 | -9/Exiles | Accompanied by 2 allies 5222 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5250 | -9/Exiles | Met 8R-AWN 5291 | -9/Exiles | Met EX-HEX 5356 | -9/Exiles | Met EX-BIN 5384 | -9/Exiles | Aligned with FarCom system 5387 | -9/Exiles | Given EX-Vault access code 5444 | -9/Exiles | Opened EX-Vault 5465 | -9/Exiles | Found Cloak of Protection 5509 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5588 | -9/Exiles | Met EX-DEC 5837 | -9/Exiles | Discovered new exit (range 14) 5863 | -9/Exiles | Left Exiles lab with Cloak of Protection 5863 | -9/Exiles | Entered Mines 6166 | -8/Mines | Build established: Scavenger-Skirmisher 6570 | -8/Mines | Discovered exit to Materials (range 5) 6965 | -8/Mines | Build established: Skirmisher 7068 | -8/Mines | Discovered exit to Materials (range 10) 7284 | -8/Mines | Entered Materials 7284 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7285 | -8/Materials | Identified exit to Factory 7863 | -8/Materials | Build established: Scavenger-Skirmisher 8352 | -8/Materials | Learned 2 Lower Caves zone layouts 8383 | -8/Materials | Learned Factory fabricator intel 8420 | -8/Materials | Learned location of 1 exit from Storage 8442 | -8/Materials | Learned Storage trap positions 8466 | -8/Materials | Learned location of 2 exits from Factory 9036 | -8/Materials | Build established: Tank 9918 | -8/Materials | Entered Factory 9918 | -7/Factory | Evolved 2 slots: Propulsion x2 9919 | -7/Factory | Identified exit to Factory 9919 | -7/Factory | Identified exit to Storage 9919 | -7/Factory | Identified exit to Lower Caves 9921 | -7/Factory | Loaded intel: 6 fabricator locations 10263 | -7/Factory | Build established: Sprinter 10932 | -7/Factory | Learned location of 1 exit from Cetus 10962 | -7/Factory | Learned location of 2 exits from Proximity Caves 11001 | -7/Factory | Learned Extension interactive machine intel 11074 | -7/Factory | Entered Storage 11075 | -7/Storage | Identified exit to Recycling 11077 | -7/Storage | Loaded intel: 19 trap records 11240 | -7/Storage | Met 01-MTF 11303 | -7/Storage | Entered Factory 11303 | -6/Factory | Evolved 2 slots: Utility x2 11304 | -6/Factory | Identified exit to Lower Caves 11443 | -6/Factory | Discovered new exit (range 17) 11614 | -6/Factory | Build established: Scout 11635 | -6/Factory | Spotted B-75 Beast 11846 | -6/Factory | Entered another Factory area 11846 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12083 | -5/Factory | Discovered new exit (range 12) 12155 | -5/Factory | Discovered new exit (range 19) 12240 | -5/Factory | Build established: Hacker-Sprinter 12298 | -5/Factory | Fabricated Field Propulsion Array (x1) 12365 | -5/Factory | Identified exit to Upper Caves 12435 | -5/Factory | Learned Research security intel 12451 | -5/Factory | Discovered new exit (range 12) 12494 | -5/Factory | Learned location of 1 exit from Upper Caves 12536 | -5/Factory | Entered another Factory area 12536 | -4/Factory | Evolved 2 slots: Utility x2 12537 | -4/Factory | Identified exit to Extension 12624 | -4/Factory | Identified exit to Upper Caves 12624 | -4/Factory | Identified exit to Armory 12669 | -4/Factory | Spotted B-86 Titan 12673 | -4/Factory | Discovered new exit (range 19) 12684 | -4/Factory | Entered Research 12684 | -3/Research | Evolved 2 slots: Utility x2 12786 | -3/Research | Fabricated Field Propulsion Array (x1) 12817 | -3/Research | Found Prototype Hackware 12817 | -3/Research | Identified Exp. Hacking Suite 12820 | -3/Research | Found Prototype Processor 12820 | -3/Research | Identified Spectral Analyzer 12961 | -3/Research | Build established: Hacker-Ninja 12998 | -3/Research | Spotted B-86 Titan 13152 | -3/Research | Identified exit to Testing 13191 | -3/Research | Entered Testing 13192 | -3/Testing | Maximum security lockdown engaged 13199 | -3/Testing | Found Prototype Ballistic Cannon 13199 | -3/Testing | Identified Omega Cannon 13263 | -3/Testing | Unstable Terrabomb Derivative detonated 13313 | -3/Testing | Found Prototype Energy Cannon 13313 | -3/Testing | Identified Imp. Potential Cannon 13375 | -3/Testing | Found Prototype Device 13375 | -3/Testing | Identified AEGIS Remote Shield 13381 | -3/Testing | Discovered new exit (range 16) 13448 | -3/Testing | Entered Research 13448 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13533 | -2/Research | Found Prototype Processor 13801 | -2/Research | Identified Exp. Core Analyzer 13961 | -2/Research | Discovered new exit (range 8) 13966 | -2/Research | Entered Quarantine 13967 | -2/Quarantine | Maximum security lockdown engaged 14014 | -2/Quarantine | Found Alien Artifact 14014 | -2/Quarantine | Identified Core Reset Matrix 14014 | -2/Quarantine | Used Core Reset Matrix 14018 | -2/Quarantine | Detected hypermatrix surge 14018 | -2/Quarantine | Sensed 16 artifacts in vicinity 14071 | -2/Quarantine | Found Sigix Broadsword 14080 | -2/Quarantine | Found Subatomic Replicator 14101 | -2/Quarantine | Discovered new exit (range 5) 14107 | -2/Quarantine | Entered Access 14107 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 14124 | -1/Access | Used Subatomic Replicator to replicate Sigix Broadsword 14186 | -1/Access | Identified exit to Command 14357 | -1/Access | First assault squad dispatched 14982 | -1/Access | Entered Command 15019 | -1/Command | Disengaged cave seal 15019 | -1/Command | Assembled emerged from the dark tunnel 15161 | -1/Command | Lost 10 allies 15195 | -1/Command | Build established: Hacker-Assassin 15291 | -1/Command | Lost 5 allies 15379 | -1/Command | Spotted B-99 Colossus 15446 | -1/Command | Self-destructed Last Messages --------------- 15430_ B-99 Colossus activates siege mode. 15430_ Slug penetrates Wall. 15430_ Penetrated by Slug. 15430_ Slug penetrates Wall. 15430_ Penetrated by Slug. 15430_ Slug penetrates Wall. 15432_ W-44 Eye shuts down. 15433_ System corrupted: Matter fused (-10). 15433_ Knocked back. 15433_ Penetrated by Slug. 15433_ Slug penetrates Wall. 15437_ Penetrated by Slug. 15437_ Slug penetrates Wall. 15437_ Penetrated by Slug. 15440_ Sigix Broadsword destroyed. 15440_ Penetrated by Slug. 15440_ Slug penetrates Wall. 15444_ Penetrated by Slug. 15444_ Critical hit (Destroy). 15444_ Sigix Broadsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????p????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????????????????????????? | | ?????????????????# +????????????????????????? | | ????????########## #????????????????????????? | | ????????# ## p #????????????????????????? | | ????????# ## #????????????????????????? | | ????????# ## *#????????????????????????? | | ????????# ! ## #????????????????????????? | | ????????# ##%% #????????????????????????? | | ????????# "" w% #????????????????????????? | | ????????# #; #????????????????????????? | | ????????# ## % ###### ####??????????????? | | ????????# #; + = ????? | | ????????# #; % ###########??????????????? | | ????????# #; ;@ #?????????????????????? | | ??????####+#########;;;%;BB##????????????????????? | | ??????+ BB #????????????????????? | | ????+ #????????????????????? | | ??+ % % +????????????????????? | | + #????????????????????? | | ; * *=% #????????????????????? | | ## "##; =%%%;;;; #????????????????????? | | ?# #?## =g*=#### #????????????????????? | | ?####???# #??# +????????????????????? | | ????????# #??# #????????????????????? | | ????????# #??# +????????????????????? | | ????????# #??# % #????????????????????? | | ????????# #??# #????????????????????? | | ????????# #??# #????????????????????? | | ????????# #??# k###??????????????????? | | ????????# #??# ""#??????????????????? | | ????????# #??# % ""#??????????????????? | | ????????# #?## % ""#??????????????????? | | ????????# #?#; T#??????????????????? | | ????????# #??# ""#??????????????????? | | ????????# #??# %%%""#??????????????????? | | ????????# #??# %%""#???????????######## | | ????????# #??# ###########???# | | ????????# #??# % # = #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 49 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 60 Armor Coverage 300 Evasion (%) 66 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 38 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -5/Factory | Authchip Field Propulsion Array | x1 | -3/Research | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed SlugInsulatedActivator Manual? 0 Play Time 02:15:08 Cumulative 233.6 hours Start 2025.08.07 @ 16:50:04 End 2025.08.07 @ 20:03:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 12 Types 6/0/4/2/0/0/0/0/0/0 Lore% 78 Gallery% 73 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31ab2e4c-4ef3-4107-bb5c-5a4962193fe7