Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 23:10:05 Player: Tech Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2326) 2326 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 4839 Bonus ------- High Alert Combat Kills 138 Cogmind --------- Core Integrity 0/550 Matter 283/300 Energy 480/480 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Heat Sink Compact Battery > --- WEAPON (3) ------- Particle Gun Heavy Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Flight Unit Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun > --- INVENTORY -------- Backup Power I Improved Treads Heat Sink Compact Battery Light Armor Plating [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Recoil Stabilizer Device Recoil Stabilizer Storage Medium Matter Pod Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 104 | 13 9 33 25 24 Power 10 | 1 1 4 2 2 Engine 8 | 1 1 4 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 28 | 6 2 6 6 8 Treads 8 | . . 3 1 4 Leg 4 | . 2 1 1 . Wheel 6 | 6 . . . . Hover 4 | . . . . 4 Flight 6 | . . 2 4 . Utility 24 | 4 1 10 5 4 Device 16 | 2 . 7 4 3 Storage 4 | 2 . 1 . 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 42 | 2 5 13 12 10 Energy Gun 22 | 1 . 6 9 6 Energy Cannon 2 | . . . . 2 Ballistic Gun 9 | 1 2 3 2 1 Ballistic Cannon 5 | . 2 2 . 1 Launcher 4 | . 1 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Corrupted Parts 2 | . . . 2 . System Corruption 4 | . . . 4 . Parts Lost 30 | . 1 5 14 10 Power 4 | . . 1 2 1 Propulsion 11 | . 1 1 4 5 Utility 3 | . . 1 2 . Weapon 12 | . . 2 6 4 Highest Loss Streak 7 | . 1 2 7 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 98 90 74 79 Engine 10 | . 14 10 9 7 Core 2 | . . . 4 4 Treads 5 | . . 5 5 5 Leg 6 | . 12 11 . . Wheel 1 | . 14 . . . Hover 3 | . . . 4 11 Flight 3 | . . 4 8 1 Device 18 | . 17 18 17 17 Storage 4 | . . 6 . 8 Processor 1 | . 10 1 . . Protection 1 | . . 2 3 . Energy Gun 10 | . 4 10 15 9 Energy Cannon 1 | . . . . 6 Ballistic Gun 5 | . 13 5 3 2 Ballistic Cannon 6 | . 5 10 . 3 Launcher 1 | . 4 2 . . Peak Build Rating 30 | 9 10 22 30 30 Average Rating 17 | 5 9 16 18 23 On Entrance 10 | . 9 10 13 21 Naked Turns . | . . . . . Heaviest Build 29 | 15 12 25 27 29 Greatest Support 60 | 26 20 40 32 60 Greatest Overweight (x) 4 | 3 . 4 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 2 | . 2 3 2 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 5 4 5 3 Class Distribution -------------------- 40% | Gunner 26% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2477 | 328 324 996 296 533 Remotely 232 | 177 55 . . . Salvage Created 3197 | 100 442 989 952 714 Parts 196 | 7 35 79 42 33 Haulers Intercepted 6 | . 1 3 1 1 Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 8 20 11 16 Guns 22 | . 2 8 10 2 Cannons 17 | . . 4 . 13 AOE 15 | . 6 8 1 . Classes Destroyed 12 | 3 4 3 1 1 Worker 7 | 1 3 3 . . Builder 13 | . 5 7 1 . Tunneler 4 | 2 . 1 1 . Hauler 6 | . 1 3 1 1 Recycler 7 | 1 . 2 3 1 Watcher 7 | . 1 4 2 . Swarmer 11 | . . 7 . 4 Grunt 29 | . 8 9 8 4 Duelist 1 | . . 1 . . Sentry 11 | . . 3 1 7 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 12 | 1 12 7 4 5 Combat Bots Only 5 | . 5 5 2 5 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 438 | . 25 135 134 144 Missed 122 | . 4 36 46 36 Damage Taken 4371 | . 278 1226 1434 1433 Core 858 | . 81 217 312 248 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 138 | . . 46 . 92 Core Remaining (%) 70 | 100 67 45 . . Volleys Fired 240 | 8 30 88 64 50 Largest 3 | 2 2 3 3 3 Hottest 205 | 70 80 135 186 205 Shots Fired 492 | 16 59 169 144 104 Gun 338 | 16 44 81 143 54 Cannon 119 | . 2 67 . 50 Launcher 35 | . 13 21 1 . Special . | . . . . . Kinetic 207 | 8 31 103 27 38 Thermal 204 | 8 15 8 107 66 Explosive 35 | . 13 21 1 . Electromagnetic 46 | . . 37 9 . Robot Hit Streak 16 | 13 16 14 16 7 Robot Miss Streak 7 | . 3 4 6 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 283 | 13 37 98 86 49 Core Hits 147 | 5 26 55 39 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 1 . 2 6 2 Burn 8 | 1 . . 5 2 Blast 2 | . . 2 . . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6261 | 162 996 2144 1383 1576 Guns 3055 | 162 360 871 1333 329 Cannons 1856 | . 16 573 20 1247 Explosions 1349 | . 620 700 29 . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 2349 | 61 265 898 219 906 Thermal 1963 | 101 111 116 965 670 Explosive 1321 | . 620 672 29 . Electromagnetic 607 | . . 458 149 . Impact 20 | . . . 20 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 . 4 5 Average Corruption 4 | . 2 . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . . 12 14 Message Errors 6 | . . . 2 4 Matter Fused 6 | . . . 1 5 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 5 | . . . 3 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . 1 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 111 | . 10 34 . 67 Projectiles 83 | . . 16 . 67 Explosions 28 | . 10 18 . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 168 | . 19 149 . . Shots 7 | . 1 6 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 367 | 27 108 365 293 367 Average Temperature 100 | 11 37 112 80 140 Received Heat Transfer 1749 | . 150 447 747 405 Effects 3 | . . 2 . 1 Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 3 2 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | 2 . . 5 3 Heat Transferred 5069 | 370 333 259 2738 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 668 | 20 364 668 490 643 Initial 282 | . 13 153 282 202 Average 260 | 8 260 208 314 381 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 37 | 100 25 65 1 . Level 1 48 | . 74 24 89 62 Level 2 13 | . . 9 8 37 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 4 2 4 Investigation 6 | . . 3 . 3 Extermination . | . . . . . Reinforcement 6 | . 2 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 11 38 26 29 Peak Tracking Total 8 | . 3 8 5 8 Tactical Retreats 17 | . . 4 8 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . 1 2 1 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 1 3 3 7 Terminals 7 | . 1 1 1 4 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . . . . 2 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 43 | . 2 15 8 18 Successful 30 | . 1 12 4 13 Failed 13 | . 1 3 4 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 16 | . 2 3 2 9 Fabricators . | . . . . . Repair Stations 9 | . . 3 3 3 Recycling Units 6 | . . . . 6 Scanalyzers 12 | . . 9 3 . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 2 . 6 Record 3 | . . 1 . 2 Open Door 1 | . . . . 1 Alert Level 1 | . . . . 1 Zone Layout 4 | . 1 1 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 2 1 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Refit 1 | . . . 1 . Recycling Unit Hacks 5 | . . . . 5 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer 11 | . . 8 3 . Insert Component 5 | . . 4 1 . Analyze 6 | . . 4 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 2 2 6 Full Trace Events 5 | . . 2 . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 77 | . . 26 . 51 Parts Recycled 1 | . . . . 1 Recycled Matter 3 | . . . . 3 Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 4 1 . Part Schematics Acquired 5 | . . 4 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3584 | 218 396 1516 661 793 Spaces Moved 2408 | 183 292 857 412 664 Core 75 | 37 . . . 38 Treads 478 | . . 217 158 103 Legs 496 | . 123 341 32 . Wheels 315 | 146 169 . . . Hover 417 | . . . . 417 Flight 627 | . . 299 222 106 Fastest Speed 34 | 50 80 37 34 34 Average Speed 108 | 90 96 139 101 81 Slowest Speed 340 | 200 120 340 240 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 10 35 46 29 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . . 9 . . Terrain Destroyed 269 | . 55 185 8 21 Melee . | . . . . . Projectile 21 | . . . . 21 AOE 248 | . 55 185 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2964 | 219 349 1057 525 814 Wait 104 | 5 2 26 13 58 Move 2402 | 182 291 856 409 664 Hop 1 | . . . 1 . Pick Up 19 | 3 4 8 2 2 Fast Attach 70 | 7 7 21 19 16 Attach 31 | 5 2 12 6 6 Detach 51 | 5 8 21 8 9 Swap 3 | 1 . . . 2 Drop 42 | 3 5 25 2 7 Fire 240 | 8 30 88 64 50 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 219 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 13) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1244 | -9/Materials | Build established: Gunner 1517 | -9/Materials | Repaired Lgt. Treads 2024 | -9/Materials | Discovered new exit (range 9) 2088 | -9/Materials | Core integrity fell below 50% 2131 | -9/Materials | Entered another Materials area 2131 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2132 | -8/Materials | Discovered new exit (range 14) 2152 | -8/Materials | Build established: Mutant 2221 | -8/Materials | Lost 7 parts (1p2n4w) 2785 | -8/Materials | Core integrity fell below 50% 2785 | -8/Materials | Discovered new exit (range 8) 2792 | -8/Materials | Entered Storage 2926 | -8/Storage | Learned location of Armory (-4) 3079 | -8/Storage | Build established: Gunner 3099 | -8/Storage | Repaired Hvy. Ion Engine 3278 | -8/Storage | Core integrity fell below 20% 3308 | -8/Storage | Lost 4 parts (1p2n1w) 3553 | -8/Storage | Discovered new exit (range 15) 3585 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Acquired Particle Gun. U-05 Engineer builds a Wall. Acquired 6 matter. U-05 Engineer builds a Wall. Acquired 15 matter. EXIT=FOUND Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Acquired Lgt. Treads. U-05 Engineer lays Concrete. Acquired 36 matter. POF 64EZF9C4VOWB6LRWP>>OGHRLIRBLSIGVBW3 Acquired 27 matter. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. U-05 Engineer builds a Wall. 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Laser | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Universal Adapter Use The Force Challenges ------------ None Game ------ Seed AblativeStructuralNanovents Manual? 0 Play Time 01:37:00 Cumulative 5.4 hours Start 2024.11.26 @ 21:28:35 End 2024.11.26 @ 23:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 65x17 Zoom Use 94% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66b8f9c1-1ed5-44a6-81a3-8ab07b960693