Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 16:17:06

Player: Jefffff

Result: Destroyed by 9P-HCT(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (774)      774
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1574

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     299/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
          Light Assault Rifle
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Wheel
                Wheel
                Wheel
                Wheel
                Heat Sink
                Huge Storage Unit
          Small Matter Pod (50)
  High-capacity Matter Pod (200)
                Sensor Array
                Signal Interpreter
                Terrain Scanner
                Terrain Scanner
                Terrain Scan Processor
                Targeting Computer
                ECM Suite
                Weapon Shielding
          Small Laser
                Datajack
                Mining Claw
                Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
           Weapon Shielding
     Small Laser
           Datajack
           Mining Claw
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 5   20  12  .   
  Power                    5    | 1   2   2   .   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   3   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   6   1   .   
    Device                 3    | .   2   1   .   
    Storage                5    | 1   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 1   9   5   .   
    Energy Gun             6    | 1   4   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | .   3   4   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   3   .   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   90  100 100 
  Engine                   7    | .   4   14  14  
  Core                     1    | .   1   .   .   
  Leg                      28   | .   28  28  28  
  Device                   13   | .   13  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               5    | .   3   6   14  
  Ballistic Gun            15   | .   17  14  14  
  Slashing Weapon          6    | .   6   7   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             89   | 9   89  89  87  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | .   4   4   4   
  Average Overweight (x)   3    | .   3   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 6   23  25  25  
  Most Carried             25   | 4   25  25  25  
  Average Carried          18   | 1   15  23  25  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 2   22  25  25  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1052 | 250 380 389 33  
  Remotely                 .    | .   .   .   .   
Salvage Created            1172 | .   922 117 133 
  Parts                    57   | .   40  8   9   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  22   | .   13  7   2   
  Guns                     22   | .   13  7   2   
Classes Destroyed          11   | .   6   3   2   
  Worker                   4    | .   2   2   .   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | .   3   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    13   | .   13  .   .   
  Demolisher               2    | .   .   2   .   
  Cobbler                  1    | .   .   .   1   
  Subdweller               2    | .   .   .   2   
  Assembled                2    | .   .   2   .   
Best Kill Streak           4    | .   4   3   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        145  | .    69   58   18   
  Missed                   34   | .    17   12   5    
Damage Taken               1314 | .    464  521  329  
  Core                     278  | .    73   65   140  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   389  | .    145  153  91   
  Regen/Repaired (Parts)   39   | .    39   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              119  | .    73   31   15   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    60   70   70   
Shots Fired                208  | .    143  35   30   
  Gun                      208  | .    143  35   30   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  155  | .    107  33   15   
  Thermal                  53   | .    36   2    15   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         28   | .    14   17   28   
  Robot Miss Streak        3    | .    3    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           154  | .    97   31   26   
  Core Hits                74   | .    47   16   11   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    
  Critical Strikes         6    | .    3    1    2    
    Burn                   3    | .    .    1    2    
    Destroy                3    | .    3    .    .    
Melee Attacks              2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Slashing                 2    | .    .    2    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1676 | .    1076 328  272  
  Guns                     1586 | .    1076 238  272  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    90   | .    .    90   .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1074 | .    763  214  97   
  Thermal                  512  | .    313  24   175  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 90   | .    .    90   .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        58   | .    58   2    .    
  Average Temperature      21   | .    24   1    .    
  Received Heat Transfer   405  | .    378  .    27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1539 | .    725  148  666  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             180  | .   180 70  .   
  Initial                  .    | .   .   .   .   
  Average                  20   | .   23  13  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   23  7   3   
  Peak Tracking Total      3    | .   3   3   1   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          9    | .   9   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   24  .   .   
  Successful               18   | .   18  .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   12  .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Transport Status         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   
  Terminals                7    | .   7   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   4   .   
  Total Damage             12   | .   .   12  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               7723 | 60   4986 1931 746  
Spaces Moved               1956 | 50   1271 459  176  
  Core                     20   | 20   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1936 | 30   1271 459  176  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  400  400  
  Average Speed            365  | 92   358  400  400  
  Slowest Speed            400  | 120  400  400  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 4    96   76   14   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2359 | 64   1575 529  191  
  Wait                     143  | 1    135  7    .    
  Move                     1953 | 49   1270 458  176  
  Hop                      .    | .    .    .    .    
  Pick Up                  66   | 8    49   9    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   12   | 5    4    3    .    
  Detach                   .    | .    .    .    .    
  Swap                     25   | .    16   9    .    
  Drop                     39   | 1    28   10   .    
  Fire                     119  | .    73   31   15   
  Melee                    2    | .    .    2    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  420 | -10/Materials | Repaired Sml. Laser
  432 | -10/Materials | Discovered new exit (range 3)
  786 | -10/Materials | Build established: Mutant
 2079 | -10/Materials | Discovered new exit (range 10)
 2492 | -10/Materials | Discovered new exit (range 16)
 2903 | -10/Materials | Discovered new exit (range 8)
 5047 | -10/Materials | Entered Mines
 5167 | -10/Mines     | Learned 2 Materials zone layouts
 5292 | -10/Mines     | Learned location of Zion (-6)
 5373 | -10/Mines     | Assembled infested the area
 5503 | -10/Mines     | Build established: Scavenger-Mutant
 5592 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 6063 | -10/Mines     | Found a hidden stash of uninstalled traps
 6113 | -10/Mines     | Core integrity fell below 50%
 6137 | -10/Mines     | Lost 3 allies
 6954 | -10/Mines     | Discovered new exit (range 5)
 6978 | -10/Mines     | Entered Subcaves
 7718 | -10/Subcaves  | Core integrity fell below 20%
 7724 | -10/Subcaves  | Destroyed by 9P-HCT(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
AMBIENT_HEAT=-10
GOAL=ESCAPE
06984_ 3S-IZF(O) collects matter. <x2>
07003_ 3S-IZF(O) cries out in pain.
07003_ 3S-IZF(O) destroyed.
07017_ Subatomizers dissect the Wheel. <x3>
07042_ Acquired 23 matter.
07070_ Subatomizers dissect the Wheel. <x3>
07107_ Sub. Power Source melted.
07107_ O4-M13(R) destroyed.
07110_ Acquired 3 matter.
07562_ Subatomizers dissect the Sub. Optics.
  <x2>
07682_ E6-T50(R) suffers critical hit (Burn).
  <x2>
07699_ Sub. Power Source melted.
07699_ E6-T50(R) destroyed.
07710_ Acquired 7 matter.
07721_ 9P-HCT(R) affixes Scrap Shield Fragment
  to Scrap Shield.

 Map 
-----
+----------------------------------------------------+
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|            ##????????????????????????????????????? |
|   ##        #???????   ??????????????????????????? |
|    ##       #???????   ??????????????????????????? |
|         #####???????     ????????????????????????? |
|   #     #???????????     ?##?????????????????????? |
| #####  ##???????????     ? ##????????????????????? |
| ##?##%* #???????????#   ??  #????????????????????? |
| "### &  #???????????#  ???  #????????????????????? |
|       % #??????????## #?##  ###??????????????????? |
|        ##?????????##  #?#;;;; #?#????????????????? |
|   #   ##?????????##    ##    ;#"""???????????????? |
| #######?????????##      ;   ;;"""" ##   ?????????? |
| ???????????????##              "        #????????? |
| ????????###???##                       ??????????? |
| ????##### ##??#         [@             ??????????? |
| ???## ## % ####        R      "        ??????????? |
| ####        ##               ;"        ??????????? |
|                         ; ;;;##       ???????????? |
|                         ######???##   ???????????? |
|       %                    #?????????????????????? |
|      ##%  %         ##     #?????????????????????? |
| #   ############   ####    #?????????????????????? |
| #####??????????#####??######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceTimingGravjet
  Manual?         0
Play Time         00:24:03
  Cumulative      47.1 hours
  Start           2024.07.19 @ 15:53:01
  End             2024.07.19 @ 16:17:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          76
  Rogue           0
  Adventurer      76
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          27%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3c7c8c1-702e-409a-9de1-f09092e855f2