Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 20:51:57 Player: Lazz Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (4362) 4362 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 9841 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Treads Improved Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser Wave Gun Mass Driver > --- INVENTORY -------- Deuterium Engine Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Light Treads Improved Treads Improved Treads Improved Heat Sink Large Storage Unit Huge Storage Unit Active Sensor Suite System Restoration Module Gatling Laser Mass Driver Rocket Launcher Flail Axe [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . . 1 Utility 5 | . . . . 2 . . 1 1 1 Weapon 3 | . . 1 1 . . . . 1 . Parts Attached 84 | 7 8 8 10 6 . 9 8 15 13 Power 11 | 1 . 1 1 . . 1 1 3 3 Engine 7 | 1 . 1 1 . . . 1 3 . Core 3 | . . . . . . 1 . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 29 | 2 4 1 5 1 . 6 1 5 4 Treads 20 | 2 . 1 5 1 . 5 1 5 . Leg 7 | . 4 . . . . 1 . . 2 Wheel 1 | . . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 20 | 2 2 1 1 3 . 2 2 3 4 Device 12 | 1 1 1 1 . . 2 2 1 3 Storage 3 | 1 1 . . . . . . . 1 Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 4 | . . . . 2 . . . 2 . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 5 3 2 . . 4 4 2 Energy Gun 12 | . . 2 2 1 . . 4 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 2 1 . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 2 | . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 1 2 Parts Lost 48 | . 2 1 3 . . 8 2 4 28 Power 7 | . . 1 . . . 1 . 1 4 Propulsion 15 | . . . 2 . . 2 . 1 10 Utility 11 | . 1 . . . . 1 1 1 7 Weapon 15 | . 1 . 1 . . 4 1 1 7 Highest Loss Streak 20 | . 1 1 3 . . 5 2 2 20 To Critical Strikes 2 | . . . . . . . . 1 1 Average Backups 15 | 4 7 14 17 17 20 19 15 17 12 Power 4 | 1 2 2 3 5 6 5 4 4 2 Propulsion 1 | 1 2 2 3 1 1 . 1 3 1 Utility 2 | . . . 1 1 3 3 4 5 4 Weapon 6 | 1 2 8 9 9 10 9 5 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 2 . 5 . . . 1 . 10 Power 5 | . 1 . 2 . . . . . 2 Propulsion 1 | . 1 . . . . . . . . Utility 5 | . . . . . . . . . 5 Weapon 7 | . . . 3 . . . 1 . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 95 97 99 100 99 98 98 68 Engine 7 | . 14 10 9 7 7 5 5 8 6 Core 1 | . . . . . . 1 6 1 . Treads 24 | . 2 20 35 30 30 29 26 22 18 Leg 3 | . 25 8 . . . . . . . Device 12 | . 13 11 8 7 7 8 18 23 15 Storage 7 | . 14 11 9 7 7 7 6 5 3 Hackware 3 | . . . . 6 7 7 6 1 . Protection 3 | . . . . 8 7 5 . 2 3 Energy Gun 17 | . . 7 21 22 23 21 24 23 14 Ballistic Gun 8 | . 27 23 10 6 7 8 . . . Ballistic Cannon 1 | . . . . . . . . 4 3 Peak Build Rating 75 | 9 10 19 30 42 42 44 53 71 75 Average Rating 39 | 4 8 15 26 37 42 42 50 66 54 On Entrance 31 | . 9 10 19 29 42 42 39 53 71 Avg Prop Armor Cover (%) 7 | . . . . . . 6 . . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 12 50 58 64 73 73 73 76 91 91 Greatest Support 118 | 40 40 66 86 91 91 91 80 95 118 Greatest Overweight (x) 13 | 1 2 2 1 . . 1 . 1 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 20 20 20 20 20 20 20 15 Most Carried 20 | 8 9 17 20 20 20 20 18 20 20 Average Carried 16 | 4 7 14 17 17 20 19 15 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 16 15 20 20 18 18 20 3 Class Distribution -------------------- 32% | Scavenger-Tank 26% | Gunner 21% | Scavenger-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 2228 | 289 207 234 247 199 . 316 123 362 251 Remotely . | . . . . . . . . . . Salvage Created 4478 | 114 237 583 380 209 . 953 469 1093 440 Parts 231 | 10 15 46 15 15 . 50 15 50 15 Haulers Intercepted 8 | . . 3 1 . . . 2 1 1 Recyclers Shooed 4 | 1 . 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 6 15 8 2 . 19 5 21 6 Guns 62 | . 6 8 7 2 . 15 4 17 3 Cannons 5 | . . . . . . . . 2 3 AOE 10 | . . 7 . . . 3 . . . Classes Destroyed 16 | 2 2 6 3 2 . 1 . . . Worker 5 | . . 2 1 1 . . . 1 . Builder 4 | . . 2 . . . . . 1 1 Tunneler 5 | 2 . . 1 . . 1 . 1 . Hauler 8 | . . 3 1 . . . 2 1 1 Recycler 3 | 1 . . . . . 1 1 . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 5 | . 1 1 . 2 . 1 . . . Swarmer 12 | . . 3 . . . 3 2 4 . Grunt 27 | . 6 7 2 . . 4 2 4 2 Brawler 3 | . . 2 . . . 1 . . . Sentry 12 | . . 3 2 1 . 2 1 3 . Specialist 6 | . . . 2 . . 2 . 2 . Hunter 6 | . . . 1 1 . 1 . . 3 Programmer 13 | . . . . . . 5 . 7 1 Heavy 3 | . . . 1 . . 1 . 1 . Best Kill Streak 10 | 3 2 5 2 3 . 5 3 10 5 Combat Bots Only 7 | . 2 4 2 1 . 5 2 7 3 Max Kills in Single Turn 3 | 1 1 2 1 3 . 3 2 3 1 Gunslinging 1 | . . . . . . 1 1 . . Exploded 3 | . . 2 . . . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 839 | . 37 43 69 66 . 107 23 95 399 Missed 324 | . 7 19 21 24 . 37 5 35 176 Hits 515 | . 30 24 48 42 . 70 18 60 223 Melee 1 | . . . . . . 1 . . . Projectile 514 | . 30 24 48 42 . 69 18 60 223 Critical Strikes 23 | . . 1 3 . . 2 1 6 10 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 8642 | . 360 290 882 367 . 1317 259 1424 3743 Core 1713 | . 48 50 145 27 . 111 12 167 1153 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . 47 55 Regen/Repaired (Parts) 196 | . . . 119 77 . . . . . Core Remaining (%) 85 | 100 80 87 73 . . 80 98 83 . Volleys Fired 240 | 9 31 32 31 13 . 39 14 39 32 Largest 5 | 2 2 3 4 4 . 4 4 5 5 Hottest 357 | 40 46 149 286 240 . 240 275 357 357 Shots Fired 737 | 18 56 92 80 47 . 134 54 189 67 Gun 653 | 18 56 84 80 47 . 133 51 149 35 Cannon 72 | . . . . . . . . 40 32 Launcher 12 | . . 8 . . . 1 3 . . Special . | . . . . . . . . . . Kinetic 258 | 18 56 54 10 13 . 35 . 40 32 Thermal 439 | . . 30 70 34 . 98 44 129 34 Explosive 12 | . . 8 . . . 1 3 . . Electromagnetic 28 | . . . . . . . 7 20 1 Robot Hit Streak 23 | 10 17 8 10 4 . 17 23 22 8 Robot Miss Streak 5 | 1 3 4 4 4 . 5 3 5 5 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 4 | . . . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 502 | 14 44 58 60 26 . 93 44 117 46 Core Hits 240 | 6 15 34 18 15 . 49 17 63 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 19 | . . 2 2 . . 3 3 3 6 Burn 13 | . . 1 2 . . 3 3 3 1 Destroy 1 | . . 1 . . . . . . . Blast 5 | . . . . . . . . . 5 Melee Attacks 5 | . . . 4 . . . . 1 . Impact 5 | . . . 4 . . . . 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10851 | 146 474 1647 1049 476 . 2046 934 2856 1223 Guns 8609 | 146 474 902 1032 451 . 1872 820 2265 647 Cannons 1019 | . . . . . . . . 458 561 Explosions 1162 | . . 742 . . . 174 114 132 . Melee . | . . . . . . . . . . Ramming 61 | . . 3 17 25 . . . 1 15 Kinetic 2710 | 146 474 480 79 115 . 397 . 458 561 Thermal 6632 | . . 422 953 336 . 1475 737 2084 625 Explosive 988 | . . 742 . . . 174 72 . . Electromagnetic 460 | . . . . . . . 125 313 22 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . 1 . . . 2 . 7 9 Average Corruption 1 | . . 1 . . . 1 . 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . 1 . . . 16 . 4 3 Message Errors 9 | . . . . . . 7 . . 2 Matter Fused 2 | . . 1 . . . 1 . . . Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 3 | . . . . . . 2 . 1 . Parts Fused 2 | . . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 108 | . . 44 . . . . . 64 . Projectiles 19 | . . . . . . . . 19 . Explosions 89 | . . 44 . . . . . 45 . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . . . 2 5 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . . 2 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 32 | . . 19 . . . . 13 . . Shots 2 | . . 1 . . . . 1 . . Rammed 7 | . . 1 1 2 . . . 1 2 Targets Rammed 8 | . . 1 2 2 . . . 1 2 Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 473 | . 9 311 473 454 . 393 228 268 445 Average Temperature 132 | . 7 71 167 199 . 147 89 69 150 Received Heat Transfer 999 | . 201 117 225 66 . 126 84 162 18 Effects 19 | . . . 7 5 . 6 . . 1 Shutdowns 3 | . . . 1 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 10 | . . . 4 2 . 4 . . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 3 | . . . 1 1 . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . 1 . . 1 2 2 . Combat Hostiles 5 | . . . 1 . . 1 1 2 . Parts Melted 40 | . . 2 4 1 . 10 7 12 4 Heat Transferred 14555 | . . 999 2237 745 . 3226 1758 4246 1344 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Maximum Alert Level 2 | . . 1 . . . . . 2 1 Low Security (%) 91 | 100 100 94 100 100 100 100 100 33 97 Level 1 8 | . . 5 . . . . . 59 2 Level 2 . | . . . . . . . . 6 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 418 | 10 85 225 107 40 . 90 94 418 200 Initial 200 | . . . 94 11 . . 35 16 200 Average 62 | 1 23 63 67 4 . 38 31 233 52 Influence Increases 2739 | 15 213 500 263 89 . 549 199 712 199 Destroy 0b10 Robot/C 1640 | . 120 300 160 40 . 380 100 420 120 Destroy 0b10 Robot/NC 160 | 15 5 40 15 25 . 15 15 20 10 Destroy Leader 456 | . 22 98 62 24 . 102 24 92 32 Successful Hack 51 | . 21 12 7 . . 11 . . . Disable Machine 60 | . . . . . . 15 . 45 . Destroy Structure 177 | . . 50 4 . . 11 30 60 22 Lose Combat Pursuer 195 | . 45 . 15 . . 15 30 75 15 Influence Decreases 2739 | 15 213 275 463 114 . 475 239 336 609 Entered New Map 412 | . . . 131 14 . . 39 18 210 Time Decay 1926 | 15 188 174 302 100 . 395 185 288 279 Lost Part 305 | . 20 10 30 . . 80 15 30 120 Purge Threat 96 | . 5 91 . . . . . . . Squads Dispatched 28 | . 1 3 4 1 . 6 2 6 5 Investigation 5 | . . 1 2 . . . . 1 1 Extermination 8 | . . . . 1 . 2 1 2 2 Reinforcement 14 | . 1 2 2 . . 4 1 2 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 7 | . 2 2 1 . . 1 . 1 . Communications Jammed 11 | . . . 5 . . 6 . . . Distress Signals 5 | . . . 2 . . 3 . . . Times Spotted 126 | . 13 23 10 5 4 27 5 24 15 Peak Tracking Total 8 | . 5 8 3 2 4 5 2 7 6 Tactical Retreats 10 | . 2 . 1 . 1 1 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 9 | . . . 1 1 . 2 . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 4 | . . . . . . 1 . 3 . Max in Single Turn 2 | . . . . . . 1 . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 31 | . 4 4 4 5 . 8 2 2 2 Terminals 20 | . 3 2 3 3 . 5 1 2 1 Fabricators 3 | . . . . . . 2 . . 1 Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 3 | . 1 1 . . . 1 . . . Scanalyzers 3 | . . 1 . 1 . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 9 6 13 13 . 14 6 6 2 Successful 28 | . 4 3 8 4 . 4 3 1 1 Failed 41 | . 5 3 5 9 . 10 3 5 1 Catastrophic 8 | . . 1 . 3 . 2 . 2 . Database Lockouts . | . . . . . . . . . . Manual 29 | . 2 1 6 7 . 6 2 5 . Terminals 44 | . 7 3 10 8 . 7 2 6 1 Fabricators 7 | . . . . . . 6 . . 1 Repair Stations 7 | . . . 3 4 . . . . . Recycling Units 4 | . 2 1 . . . 1 . . . Scanalyzers 7 | . . 2 . 1 . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 1 3 . . 1 . 1 1 Record 1 | . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 2 . . . . . Scan Component 2 | . . . 1 1 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 5 | . . 1 . 1 . . 3 . . Retrieve Study 5 | . . 1 . 1 . . 3 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 3 1 . 2 . . . Terminals 4 | . . . 3 1 . . . . . Botnet 4 | . . . 3 1 . . . . . Fabricators 1 | . . . . . . 1 . . . Fabnet 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Recyclers 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 4 2 3 4 . 6 1 2 1 Full Trace Events 4 | . . 1 2 . . . . 1 . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 1 . 1 . . 3 . . Parts Repaired 2 | . . . 1 1 . . . . . Time 64 | . . . 26 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Active Infowar (turns) 3258 | 11 105 . 566 757 103 1524 173 . 19 A.S.S. 19 | . . . . . . . . . 19 Terrain 116 | 11 105 . . . . . . . . Jamming 3123 | . . . 566 757 103 1524 173 . . Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 6402 | 113 558 558 674 795 103 1524 399 791 887 Spaces Moved 3143 | 55 280 238 314 429 65 737 199 373 453 Core 91 | 22 . . . . . . . . 69 Treads 2576 | 33 30 151 314 429 65 737 199 373 245 Legs 393 | . 250 87 . . . . . . 56 Wheels 63 | . . . . . . . . . 63 Hover 20 | . . . . . . . . . 20 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 167 167 50 Average Speed 158 | 129 139 175 160 160 160 171 167 167 131 Slowest Speed 700 | 160 260 260 240 160 160 225 167 223 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 61 31 28 15 70 25 6 14 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . 3 . . . . 1 . Terrain Destroyed 157 | . . 76 3 . . 8 30 27 13 Melee 4 | . . . 3 . . . . 1 . Projectile 23 | . . . . . . 1 . 9 13 AOE 130 | . . 76 . . . 7 30 17 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Total 4028 | 80 397 307 413 504 64 895 231 443 694 Wait 408 | . 63 7 26 44 . 98 . . 170 Move 3135 | 54 279 237 313 429 64 736 198 372 453 Hop . | . . . . . . . . . . Pick Up 71 | 10 10 14 11 6 . 3 7 6 4 Fast Attach 30 | 1 2 . . 1 . 3 1 1 21 Attach 47 | 6 1 6 9 3 . 4 6 7 5 Detach 5 | . . . . . . . 1 . 4 Swap 41 | . 5 6 7 4 . 7 2 10 . Drop 38 | . 6 4 10 2 . 5 2 6 3 Fire 240 | 9 31 32 31 13 . 39 14 39 32 Melee 5 | . . . 4 . . . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . 1 2 2 . . . 1 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 10) 646 | -10/Materials | Discovered new exit (range 9) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 973 | -9/Materials | Build established: Gunner 1166 | -9/Materials | Discovered new exit (range 14) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1724 | -8/Materials | Lost 3 parts (2n1w) 1837 | -8/Materials | Discovered new exit (range 8) 1886 | -8/Materials | Repaired Lgt. Treads 1904 | -8/Materials | Entered Factory 1904 | -7/Factory | Evolved 2 slots: Utility x2 2197 | -7/Factory | Build established: Scavenger-Tank 2201 | -7/Factory | Repaired Pulse Rifle 2699 | -7/Factory | Sucked down chute 2699 | -7/Factory | Entered Waste 2704 | -7/Waste | Spotted C-40 Crusher 2711 | -7/Waste | Spotted C-40 Crusher 2730 | -7/Waste | Spotted C-40 Crusher 2730 | -7/Waste | Spotted C-40 Crusher 2754 | -7/Waste | Spotted C-40 Crusher 2755 | -7/Waste | Spotted C-40 Crusher 2778 | -7/Waste | Discovered new exit (range 16) 2802 | -7/Waste | Entered Factory 3993 | -7/Factory | Lost 3 parts (1p1u1w) 4261 | -7/Factory | Build established: Scavenger-Gunner 4287 | -7/Factory | Discovered new exit (range 9) 4325 | -7/Factory | Lost 5 parts (2n3w) 4326 | -7/Factory | Entered another Factory area 4326 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4716 | -6/Factory | Discovered new exit (range 5) 4725 | -6/Factory | Entered another Factory area 4725 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4923 | -5/Factory | Found Prototype Device 5093 | -5/Factory | Destroyed 7 combat bots 5199 | -5/Factory | Build established: Gunner 5479 | -5/Factory | Discovered new exit (range 15) 5496 | -5/Factory | Garrison activated, responded to threat 5516 | -5/Factory | Entered another Factory area 5516 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5819 | -4/Factory | Build established: Scavenger-Gunner 6152 | -4/Factory | Identified Active Sensor Suite 6201 | -4/Factory | Lost 20 parts (2p7n5u6w) 6250 | -4/Factory | Core integrity fell below 50% 6323 | -4/Factory | Core integrity fell below 20% 6351 | -4/Factory | Lost 3 parts (1n1u1w) 6393 | -4/Factory | Build established: Mutant 6403 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06326_ K-01 Serf collects debris. 06327_ Acquired 10 matter. 06328_ H-77 Assassin destroyed. 06329_ K-01 Serf collects debris. 06329_ Acquired Lgt. Antimatter Reactor. 06331_ Acquired 66 matter. 06333_ K-01 Serf collects debris. 06334_ Acquired Myomer Leg. 06336_ Acquired 39 matter. 06336_ K-01 Serf collects debris. 06345_ P-70 Sage resets K-01 Serf, system corruption cleaned. 06360_ Lgt. Antimatter Reactor destroyed. 06361_ IY74DA HKZGS&RNEEGHXAK5/2 06369_ Myomer Leg destroyed. 06390_ System corrupted: Myomer Leg fused. 06395_ Myomer Leg destroyed. 06396_ Acquired 13 matter. 06399_ Acquired Imp. Treads+. 06402_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ????????? ????????? | | ????????????????????????????" ???????? ""???? ?? | | ????????????????????????????" ???????? """"" ?? | | ????????????????????????????" ????????? ??? | | ??????????????????????????""" ??#?????? """ ??? | | ?????????????????????????"""" ? #???????"""""???? | | ??????????????????????????""" #???????"""""???? | | ??????????????????????????? *????????? ????? | | ???????????????????????????? ?????????? ????? | | ???????????"###+#############+#############+###### | | ??????????? k | | ??????????=!* % / | | ?????????? % =%!]** === | | ??????????% % %/!k=]!!%/g!!| == | | ?????????? k% k /=% [A@ gg%=! ! | | ?????????????##+#############g#############+###### | | ?????????????????????? # #?# | | ?????????????????????""" # #?# | | ???????????????????? "T" # #?# | | ??????????????????"" ?# #?# | | ????????????????? ?# " #?# "" | | ??????????????????"" """?# = " #?# "" ! | | ???????????????????" """?# " #?# "" | | ??????????????????????"??# """" #?# "" | | ?????????????????????????###########?# " | | ?????????????????????????????????????# " | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -8/Materials Pulse Rifle | 3% | -7/Factory Studied --------- Imp. Treads | -9/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Arm. Treads | -6/Factory | Hacked Deuterium Engine | -6/Factory | Hacked Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed TransportWeldingCloak Manual? 0 Play Time 01:08:08 Cumulative 70.7 hours Start 2025.11.13 @ 19:30:29 End 2025.11.13 @ 20:51:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 30% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: a49d003c-3ce8-43cb-8734-b3367115e5cd