Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 18:19:49 Player: Prince Malik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2641) 2641 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 7146 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 88 Entered Garrisons 200 Friendly Fire -4 Cogmind --------- Core Integrity 0/850 Matter 304/500 Energy 100/100 System Corruption 0% Temperature Cool (95) Movement Core (1400) Ox27 Location -6/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit High-capacity Matter Pod > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Carbon-fiber Leg Huge Storage Unit Large Battery (200) Large Battery (200) Large Matter Pod (134) Transmission Jammer Heavy Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Insulated Plating Authchip [R/Combat] Splice Drone Bay Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Transmission Jammer > --- WEAPON ----------- Shock Rifle Lightning Gun Arc Projector Heavy Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Large Battery Large Battery Large Matter Pod High-capacity Matter Pod Heavy Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Insulated Plating Splice Drone Bay Shock Rifle Plasma Cannon Minigun Rocket Launcher Missile Launcher [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Slots Evolved 8 | . . . 2 . 2 . 2 2 . Power 3 | . . . 1 . 1 . . 1 . Propulsion 1 | . . . . . 1 . . . . Utility 1 | . . . . . . . 1 . . Weapon 3 | . . . 1 . . . 1 1 . Parts Attached 81 | 6 5 . 2 13 7 2 31 3 12 Power 20 | 1 1 . 1 4 2 1 6 1 3 Engine 15 | 1 1 . 1 3 2 1 3 1 2 Core 5 | . . . . 1 . . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . . 7 1 1 9 . 1 Treads . | . . . . . . . . . . Leg 11 | . . . . 3 . . 7 . 1 Wheel 10 | 2 . . . 4 1 1 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 1 2 . . 1 1 . 6 1 2 Device 10 | . 1 . . 1 . . 6 1 1 Storage 3 | 1 1 . . . . . . . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 2 . 1 1 3 . 10 1 6 Energy Gun 8 | 1 1 . . . 2 . 2 1 1 Energy Cannon 5 | . . . . . 1 . 3 . 1 Ballistic Gun 4 | 1 . . . . . . 2 . 1 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 7 | . 1 . 1 1 . . 2 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 39 | . . . 1 3 . 2 11 1 21 Power 9 | . . . . . . 1 2 . 6 Propulsion 10 | . . . 1 1 . 1 4 . 3 Utility 6 | . . . . 1 . . 2 1 2 Weapon 14 | . . . . 1 . . 3 . 10 Highest Loss Streak 19 | . . . 1 1 . 2 4 1 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 92 96 100 98 96 91 76 Engine 13 | . 14 14 22 18 18 18 10 13 8 Core 7 | . . . . 3 9 9 11 13 14 Leg 9 | . . . . 11 . . 17 . . Wheel 11 | . 28 28 14 8 27 25 2 13 10 Device 10 | . 12 14 11 10 . . 12 11 6 Storage 9 | . 14 14 11 11 9 9 7 6 6 Protection 1 | . . . . . 9 9 2 . . Energy Gun 8 | . 8 14 11 11 17 18 2 20 14 Energy Cannon 8 | . . . . . 2 9 17 6 5 Ballistic Gun 8 | . 14 14 11 11 6 . 8 . . Launcher 2 | . 5 . 11 10 . . . . 4 Peak Build Rating 53 | 6 8 10 11 16 25 26 46 53 53 Average Rating 27 | 3 6 9 10 13 22 25 41 51 43 On Entrance 19 | . 6 8 9 11 15 25 25 46 53 Naked Turns . | . . . . . . . . . . Heaviest Build 132 | 14 90 90 96 99 109 109 123 132 132 Greatest Support 47 | 20 20 20 20 20 30 30 47 38 38 Greatest Overweight (x) 11 | 2 4 4 9 9 3 5 11 3 7 Average Overweight (x) 3 | . . 4 6 6 3 3 2 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 10 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 19 18 25 25 25 25 24 23 Average Carried 20 | 3 7 16 16 20 24 24 22 22 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 16 18 25 25 24 25 22 14 Class Distribution -------------------- 37% | Gunner 26% | Scavenger-Gunner 21% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Matter Collected 2144 | 162 70 104 96 580 65 30 820 76 141 Remotely 615 | . 70 104 96 345 . . . . . Salvage Created 2272 | . 70 . 95 133 157 60 1341 75 341 Parts 115 | . 8 . 10 3 8 5 67 4 10 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Combat Hostiles Destroyed 57 | . 4 . 4 6 3 1 28 1 10 Melee 1 | . . . . . . . . . 1 Guns 18 | . 1 . 1 4 1 1 8 1 1 Cannons 22 | . . . . . 1 . 16 . 5 AOE 16 | . 3 . 3 2 1 . 4 . 3 Classes Destroyed 14 | . 2 . 1 4 1 1 5 . . Worker 2 | . . . . 1 . . 1 . . Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . . Swarmer 9 | . 3 . 2 . . . . . 4 Grunt 29 | . 1 . 2 1 2 . 18 . 5 Duelist 3 | . . . . . . . 2 . 1 Sentry 5 | . . . . . 1 . 3 1 . Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . . 5 . . Assembled 4 | . . . . 4 . . . . . Best Kill Streak 6 | . 3 . 3 2 2 1 6 1 6 Combat Bots Only 6 | . 3 . 2 2 2 1 4 1 6 Max Kills in Single Turn 3 | . 3 . 2 1 1 1 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . 1 1 1 . 1 . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Hostile Shots Fired 417 | . 10 . 11 27 8 36 191 18 116 Missed 120 | . 2 . 5 7 2 8 72 8 16 Damage Taken 5495 | . 65 38 95 312 123 388 2059 78 2337 Core 1143 | . 20 22 18 51 . 57 114 15 846 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 61 | . . . . . 23 38 . . . Core Remaining (%) 87 | 100 . 83 . 82 . 89 83 . . Volleys Fired 108 | . 4 . 5 19 6 4 54 3 13 Largest 5 | . 2 . 3 3 3 3 4 5 5 Hottest 283 | . 60 . 90 93 165 165 268 283 268 Shots Fired 367 | . 8 . 15 41 18 10 212 14 49 Gun 198 | . 7 . 10 38 17 8 87 8 23 Cannon 140 | . . . . . 1 2 113 6 18 Launcher 29 | . 1 . 5 3 . . 12 . 8 Special . | . . . . . . . . . . Kinetic 132 | . 4 . 5 19 5 . 88 3 8 Thermal 128 | . . . . . 1 2 109 3 13 Explosive 29 | . 1 . 5 3 . . 12 . 8 Electromagnetic 78 | . 3 . 5 19 12 8 3 8 20 Robot Hit Streak 10 | . 3 . . 3 5 3 8 10 6 Robot Miss Streak 6 | . 1 . . 3 2 2 6 1 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 169 | . 4 . . 15 10 6 107 11 16 Core Hits 142 | . 5 . 6 11 4 2 85 3 26 Critical Kills 2 | . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . 1 . 1 . 1 Destroy 2 | . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6335 | . 136 . 373 341 224 115 3745 199 1202 Guns 1890 | . 50 . 77 212 136 65 1098 99 153 Cannons 2078 | . . . . . 25 50 1676 100 227 Explosions 2346 | . 86 . 296 126 63 . 954 . 821 Melee . | . . . . . . . . . . Ramming 21 | . . . . 3 . . 17 . 1 Kinetic 1418 | . 11 . 28 62 57 . 1146 50 64 Thermal 2174 | . . . 138 . 88 50 1628 50 220 Explosive 2100 | . 86 . 156 126 . . 954 . 778 Electromagnetic 622 | . 39 . 51 150 79 65 . 99 139 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 8 . . Average Corruption 3 | . . . . . 2 2 3 . . Corruption Purged 5 | . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . . . . . 5 23 . . Message Errors 6 | . . . . . . 1 5 . . Matter Fused 2 | . . . . . . . 2 . . Heat Flow Errors 7 | . . . . . . 3 4 . . Energy Discharges 4 | . . . . . . . 4 . . Data Loss (minor) 5 | . . . . . . 1 4 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . 16 . 14 . . . 22 . 13 Projectiles 15 | . . . . . . . 15 . . Explosions 50 | . 16 . 14 . . . 7 . 13 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 225 | . . . 36 17 39 . 15 . 118 Shots 7 | . . . 1 1 1 . 1 . 3 Rammed 3 | . . . . . . . 1 . 2 Targets Rammed 6 | . . . . 1 . . 3 . 2 Kicked 3 | . . . . 1 . . 2 . . Crushed . | . . . . . . . . . . Highest Temperature 974 | . 18 . 108 57 399 593 443 510 974 Average Temperature 180 | . 14 . 53 17 162 282 113 260 440 Received Heat Transfer 1629 | . 24 . 18 24 63 117 441 24 918 Effects 73 | . . . . . 4 15 3 5 46 Shutdowns 28 | . . . . . 1 6 1 2 18 Energy Bleed 4 | . . . . . . 1 . 1 2 Interference 11 | . . . . . 3 1 1 1 5 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 6 | . . . . . . 2 . . 4 Damage (minor) 11 | . . . . . . 1 1 1 8 Damage (major) 9 | . . . . . . 4 . . 5 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 2 . 1 2 . . Heat Transferred 3038 | . . . 100 . 37 74 2405 74 348 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Peak Influence 566 | . 182 70 209 238 113 101 566 291 461 Initial 254 | . . 70 . 81 13 47 41 254 206 Average 135 | . 130 35 92 117 41 55 170 267 350 Maximum Alert Level 2 | . . . 1 1 . . 2 1 2 Low Security (%) 76 | 100 100 100 90 66 100 100 75 . . Level 1 14 | . . . 9 33 . . 4 100 88 Level 2 9 | . . . . . . . 20 . 11 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 5 . 1 . 1 . 11 . . Investigation 3 | . 1 . . . 1 . 1 . . Extermination 4 | . . . . . . . 4 . . Reinforcement 8 | . 4 . 1 . . . 3 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 3 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Distress Signals 6 | . 1 . . 2 . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 9 . 8 11 3 3 38 1 12 Peak Tracking Total 6 | . 6 . 3 3 1 3 6 1 6 Tactical Retreats 5 | . 1 . . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Traps Triggered 12 | . 1 1 . . 2 . 5 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Machines Disabled 10 | . . . 3 1 . . 4 . 2 Max in Single Turn 2 | . . . 2 1 . . 1 . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Machines Accessed 12 | . 1 2 . . 2 4 2 1 . Terminals 5 | . 1 . . . 1 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 22 | . 1 2 . . 6 5 6 2 . Successful 13 | . 1 2 . . 3 4 2 1 . Failed 9 | . . . . . 3 1 4 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . 4 . . . . Terminals 7 | . 1 . . . 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . . . 3 2 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 5 | . 1 2 . . . 2 . . . Open Door 4 | . . 2 . . . 2 . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 2 2 . . Scan Component 4 | . . . . . 1 1 2 . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Track 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 1 1 1 . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 58 | . . . . . 32 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 . 3 Machine Destruction 3 | . . . . . . . . . 3 Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . 11 24 . . . . . Total Damage 385 | . . . 98 287 . . . . . Kills 7 | . . . 2 5 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Turns Passed 5731 | 62 258 787 203 900 342 315 2418 117 329 Spaces Moved 2696 | 46 228 463 99 338 211 209 892 74 136 Core 17 | 17 . . . . . . . . . Treads . | . . . . . . . . . . Legs 673 | . . . . 67 . . 605 . 1 Wheels 2006 | 29 228 463 99 271 211 209 287 74 135 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 140 125 125 135 135 135 Average Speed 175 | 97 87 140 182 235 125 126 229 135 138 Slowest Speed 890 | 150 140 140 215 400 125 155 890 135 610 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 41 96 12 75 20 40 29 2 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 183 | . 7 . 25 19 6 . 71 1 54 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 1 1 . AOE 181 | . 7 . 25 19 6 . 70 . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Gar Total 3415 | 63 279 603 111 400 279 255 1123 83 219 Wait 354 | . 31 130 2 9 38 26 86 3 29 Move 2688 | 45 227 462 98 337 210 208 891 74 136 Hop . | . . . . . . . . . . Pick Up 99 | 12 8 8 4 14 10 8 33 . 2 Fast Attach 3 | . . . . . . . 3 . . Attach 50 | 6 1 . 2 5 4 2 18 3 9 Detach . | . . . . . . . . . . Swap 28 | . 4 . . 8 3 . 10 . 3 Drop 50 | . 4 3 . 7 8 7 20 . 1 Fire 108 | . 4 . 5 19 6 4 54 3 13 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . 1 . 2 Kick 3 | . . . . 1 . . 2 . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . . . . 5 . 24 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 342 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 425 | -10/Mines | Discovered new exit (range 3) 503 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 591 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 627 | -10/Mines | Found the Drone Emporium 634 | -10/Mines | Found Prototype Device 689 | -10/Mines | Learned Materials terminal intel 1033 | -10/Mines | Learned location of Storage (-8) 1089 | -10/Mines | Discovered new exit (range 5) 1108 | -10/Mines | Entered Materials 1108 | -9/Materials | Accompanied by 3 allies 1108 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1109 | -9/Materials | Loaded intel: 12 terminal locations 1196 | -9/Materials | Discovered new exit (range 16) 1311 | -9/Materials | Entered Mines 1311 | -9/Mines | Accompanied by 3 allies 1379 | -9/Mines | Discovered new exit (range 13) 1386 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1416 | -9/Mines | Build established: Gunner 1747 | -9/Mines | Assembled infested the area 1752 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1757 | -9/Mines | Found Prototype Device 1760 | -9/Mines | Learned location of Zion (-7) 2211 | -9/Mines | Entered Materials 2211 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2310 | -8/Materials | Repaired Rocket Launcher 2499 | -8/Materials | Build established: Scavenger-Tank 2500 | -8/Materials | Discovered new exit (range 4) 2553 | -8/Materials | Entered Storage 2718 | -8/Storage | Repaired Wheel 2831 | -8/Storage | Discovered new exit (range 15) 2868 | -8/Storage | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3161 | -7/Factory | Build established: Gunner 4689 | -7/Factory | Lost 4 parts (2p2n) 4735 | -7/Factory | Garrison activated, responded to threat 4824 | -7/Factory | Build established: Scavenger-Gunner 5266 | -7/Factory | Discovered new exit (range 14) 5286 | -7/Factory | Entered another Factory area 5286 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5403 | -6/Factory | Identified exit to Garrison 5403 | -6/Factory | Entered Garrison 5439 | -6/Garrison | Triggered checkpoint 5556 | -6/Garrison | Garrison Relay disabled 5663 | -6/Garrison | Triggered checkpoint 5706 | -6/Garrison | Core integrity fell below 50% 5717 | -6/Garrison | Core integrity fell below 20% 5732 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Core damaged (-110). Carbon-fiber Leg broken. Overheating: Short circuit. Imp. Deuterium Engine destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-8). Overheating: Huge Storage Unit damaged (-77). Broken Carbon-fiber Leg destroyed. Overheating: Energy bleed (-21). Minigun destroyed. Broken Plasma Cannon destroyed. Critical hit (Burn: +37). Overheating: Hcp. Matter Pod damaged (-17). Imp. Heat Sink destroyed. Overheating: Core damaged (-119). The unstable cave ceiling collapses. Slammed into G-50 Soldier. G-50 Soldier destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ? ???????????????????? | | ???????????????????????# #? ??????????????????? | | ???????????????????????# ## ???## ?????????????? | | ???????????????????????# ?? ??????????????? | | ??????????????????????? ?? ???????????????? | | ???????????????????????# ?? ????????????????? | | ???????????????????????# #? ?????????????????? | | ??????????????????????? # ??????????????????? | | ???????????????????????# # ####???????????????? | | ??????????????????????? g #???????????????? | | ?????????????????????### % ?????????????????? | | ???????????????????### % ???????????????????? | | ???????????????????# % #????????????????????? | | ##################### %@%##????????????????????? | | ^ %= #????????????????????? | | ^ % ##????????????????????? | | #?????????????????????? | | ############### =### # # ###?????????????????????? | | ??????????????# ###?# # #???????????????????????? | | ###########???# ##### #???????????????????????? | | """"""""""#??## " #???????????????????????? | | """!!!!!!"#### #######???????????????????????? | | "" ###?????????????????????????????? | | "! * [ ##?????????????????????????????? | | "! #### % #?????????????????????????????? | | "! #?### *= #?????????????????????????????? | | "! #?#"# = ##?????????????????????????????? | | "" #?#" ^ #??????????????????????????????? | | """!!!! !"#?# #??????????????????????????????? | | """"""""""#?# ! #??????????????????????????????? | | ###########?#"# ##??????????????????????????????? | | ????????????### #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 42 Energy Capacity 655 Matter Stores 304 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 44 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireWeldingMembrane Manual? 0 Play Time 01:09:45 Cumulative 8.5 hours Start 2025.01.09 @ 17:01:34 End 2025.01.09 @ 18:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 49812d28-acaf-4e5c-99fc-a92c80b5a330