Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.01 @ 21:27:45

Player: User

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (13)      65
Value Destroyed (355)      355
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (620)                620
              TOTAL SCORE: 2740

 Bonus
-------
Follower Combat Kills      76
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/400
Matter                     220/300
Energy                     119/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (3) ---
            Aluminum Leg
>           --- UTILITY (3) ------
      Small Storage Unit
            Weight Redist. System
   Advanced Signal Interpreter
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (6) ----
      Light Nuclear Core
            Weapon Shielding
            Hacking Drone Bay

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Flexi-carbon Leg
            Hover Unit
>           --- UTILITY ----------
      Small Storage Unit
            Weight Redist. System
   Advanced Signal Interpreter
>           --- WEAPON -----------
            Assault Rifle
  Makeshift Axe
>           --- INVENTORY --------
   Improved Ion Engine
            Weapon Shielding
            Hacking Drone Bay
   Improved EM Pulse Cannon
            Shotgun
            Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Flexi-carbon Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             24   | .   4   3   3   .   3   11  
  Power                    5    | .   .   1   1   .   .   3   
    Engine                 3    | .   .   .   1   .   .   2   
    Core                   2    | .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | .   2   .   1   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  3    | .   2   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | .   1   .   1   .   1   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | .   1   2   .   .   1   7   
    Energy Gun             3    | .   .   2   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          2    | .   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 10   | .   .   .   .   1   .   9   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   1   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      5    | .   .   .   .   1   .   5   
Average Slot Usage (%)     82   | .   98  98  85  84  81  70  
  Engine                   9    | .   14  4   7   11  11  5   
  Core                     1    | .   .   10  3   .   .   4   
  Leg                      4    | .   8   .   .   .   4   6   
  Hover                    11   | .   19  28  19  18  11  1   
  Device                   9    | .   .   .   11  11  11  11  
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                11   | .   12  14  11  11  10  11  
  Energy Gun               8    | .   14  13  11  11  8   .   
  Ballistic Gun            11   | .   13  14  11  11  11  9   
  Slashing Weapon          2    | .   .   .   .   .   2   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 12  13  13  14  14  16  24  
  Greatest Support         26   | 20  20  12  18  18  26  26  
  Greatest Overweight (x)  2    | .   1   1   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   6   6   6   
  Average Capacity         6    | .   6   6   6   6   6   6   
  Most Carried             6    | .   6   6   6   6   6   6   
  Average Carried          5    | .   5   5   5   6   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   6   
  Final Carried            6    | 6   6   6   6   6   5   3   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           562  | 200 47  122 32  .   18  143 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            473  | .   136 151 111 8   .   67  
  Parts                    32   | .   11  8   9   1   .   3   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  9    | .   .   4   2   1   .   2   
  Guns                     9    | .   .   4   2   1   .   2   
Classes Destroyed          8    | .   4   1   1   1   .   1   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   1   .   2   
  Grunt                    4    | .   .   4   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   1   
Best Kill Streak           2    | .   2   2   2   1   .   2   
  Combat Bots Only         2    | .   .   2   2   1   .   2   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1355 | .    .    203  91   12   .    1049 
  Core                     473  | .    .    71   29   .    .    373  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    .    .    .    
Volleys Fired              63   | .    20   18   4    2    .    19   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  102  | .    70   70   60   60   .    102  
Shots Fired                107  | .    39   31   8    4    .    25   
  Gun                      92   | .    39   31   8    4    .    10   
  Cannon                   6    | .    .    .    .    .    .    6    
  Launcher                 9    | .    .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  48   | .    20   13   4    2    .    9    
  Thermal                  44   | .    19   18   4    2    .    1    
  Explosive                9    | .    .    .    .    .    .    9    
  Electromagnetic          6    | .    .    .    .    .    .    6    
  Robot Hit Streak         12   | .    7    12   5    3    .    9    
  Robot Miss Streak        4    | .    3    3    1    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           77   | .    24   23   6    3    .    21   
  Core Hits                29   | .    5    10   4    1    .    9    
  Critical Hits            1    | .    1    .    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    3    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    3    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1314 | .    257  280  84   37   .    656  
  Guns                     752  | .    257  280  84   37   .    94   
  Cannons                  94   | .    .    .    .    .    .    94   
  Explosions               378  | .    .    .    .    .    .    378  
  Melee                    90   | .    .    .    .    .    .    90   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  365  | .    122  96   39   25   .    83   
  Thermal                  387  | .    135  184  45   12   .    11   
  Explosive                378  | .    .    .    .    .    .    378  
  Electromagnetic          94   | .    .    .    .    .    .    94   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 90   | .    .    .    .    .    .    90   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        243  | .    105  217  26   1    .    243  
  Average Temperature      73   | .    33   108  13   1    .    103  
  Received Heat Transfer   231  | .    .    120  27   .    .    84   
  Effects                  2    | .    .    2    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         1076 | .    407  519  100  25   .    25   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             134  | .   24  109 134 92  .   .   
  Initial                  52   | .   .   9   42  52  .   .   
  Average                  56   | .   15  67  104 64  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              19   | .   5   4   2   1   .   7   
  Peak Tracking Total      3    | .   2   2   2   1   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   2   .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   5   .   2   .   3   .   
  Successful               7    | .   2   .   2   .   3   .   
  Failed                   3    | .   3   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   .   3   .   
  Part Schematic           3    | .   .   .   .   .   3   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               7    | .   .   .   .   3   4   .   
  Largest Group            7    | .   .   .   .   3   7   2   
  Highest-Rated Group      189  | .   .   .   .   40  189 24  
  Highest-Rated Ally       39   | .   .   .   .   16  39  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   .   34  
  Total Damage             482  | .   .   .   .   .   .   482 
  Kills                    2    | .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               2075 | .    196  139  124  63   1141 412  
Spaces Moved               1629 | 1    94   61   133  87   932  321  
  Core                     157  | .    .    .    .    .    .    157  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     585  | 1    25   .    .    .    395  164  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    887  | .    69   61   133  87   537  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  116  56   56   56   120  50   
  Average Speed            107  | 120  117  94   56   66   120  105  
  Slowest Speed            150  | 120  120  116  56   120  120  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 2    25   26   15   24   88   53   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    .    1    3    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    .    .    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          31   | .    .    .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      31   | .    .    .    .    .    .    31   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      1833 | .   141 110 175 88  955 364 
  Wait                     72   | .   15  25  26  .   .   6   
  Move                     1623 | .   93  60  132 86  931 321 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | .   5   2   6   .   9   5   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   13   | .   1   1   2   .   2   7   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     11   | .   3   2   1   .   1   4   
  Drop                     19   | .   4   2   4   .   9   .   
  Fire                     63   | .   20  18  4   2   .   19  
  Melee                    5    | .   .   .   .   .   3   2   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  158 | -10/Materials      | Discovered new exit (range 6)
  197 | -10/Materials      | Entered Mines
  261 | -10/Mines          | Learned Materials stockpile data
  320 | -10/Mines          | Build established: Mutant
  328 | -10/Mines          | Discovered new exit (range 14)
  336 | -10/Mines          | Entered Materials
  336 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  424 | -9/Materials       | Repaired Hover Unit
  446 | -9/Materials       | Discovered new exit (range 11)
  460 | -9/Materials       | Entered Mines
  462 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  497 | -9/Mines           | Learned Materials emergency access door positions
  499 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  512 | -9/Mines           | Learned location of Storage (-9)
  523 | -9/Mines           | Entered Zion
  523 | -7/Zion            | Accompanied by 3 allies
  552 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  630 | -7/Zion            | Discovered new exit (range 14)
  737 | -7/Zion            | Given the Hacking Drone Bay
  738 | -7/Zion            | Found Prototype Device
  896 | -7/Zion            | Learned Factory garrison access intel
 1013 | -7/Zion            | Imprinted
 1015 | -7/Zion            | Declared Zion's savior
 1170 | -7/Zion            | Learned location of Warlord (-4)
 1552 | -7/Zion            | Learned location of Quarantine (-2)
 1662 | -7/Zion            | Identified exit to Proximity Caves
 1664 | -7/Zion            | Entered Proximity Caves
 1664 | -6/Proximity Caves | Accompanied by 2 allies
 1713 | -6/Proximity Caves | Spotted B-75 Beast
 1759 | -6/Proximity Caves | Core integrity fell below 50%
 1762 | -6/Proximity Caves | Allies destroyed B-75 Beast
 1789 | -6/Proximity Caves | Lost 5 parts (1p2n2w)
 2071 | -6/Proximity Caves | Core integrity fell below 20%
 2076 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01894_ Mercenary 2a destroyed.
01894_ S-27 Virus destroyed.
01898_ Imp. Ion Engine destroyed.
01900_ VTOL Module fries itself beyond repair.
01900_ S-27 Virus destroyed. <x2>
01903_ Acquired 23 matter.
01904_ VTOL Module fries itself beyond repair.
01906_ Acquired Lgt. Nuclear Core.
01908_ Acquired 27 matter.
01910_ Acquired Lgt. Nuclear Core.
01914_ Acquired 24 matter.
01919_ Acquired Aluminum Leg.
01920_ Acquired 39 matter.
01922_ Acquired Sml. Laser.
02017_ CD-ODE(k) breaks down the debris. <x2>
02058_ Trooper 2b suffers critical hit.
02058_ Trooper 2b destroyed.
02068_ Sml. Laser destroyed.
02068_ Shotgun destroyed.
02073_ Imp. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| % %%      %??????????????????????????????????????? |
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|  #???#  #??????###??##     ##????????????????????? |
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|  #???#  #????????????##   s %   ##???????????????? |
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|  ##??#  #??????????#     @##          #??????????? |
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|   #?#   #????????#              #????????????????? |
| ###?# ###????????#               ????????????????? |
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| #         ###     #?#               ?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                53
Targeting Accuracy         5

 Item Schematics 
-----------------
 Battle Rifle | -7/Zion | Free
  Barrage Gun | -7/Zion | Free
       Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronWeightAnalyzer
  Manual?         0
Play Time         00:20:15
  Cumulative      29.2 hours
  Start           2021.10.01 @ 21:07:27
  End             2021.10.01 @ 21:27:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          34
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64e90c9e-03fb-4989-881f-2788dcb8273f