Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.01 @ 21:27:45 Player: User Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (355) 355 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 2740 Bonus ------- Follower Combat Kills 76 Met Imprinter 300 Was Imprinted 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/400 Matter 220/300 Energy 119/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System Advanced Signal Interpreter > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (6) ---- Light Nuclear Core Weapon Shielding Hacking Drone Bay Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Hover Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Signal Interpreter > --- WEAPON ----------- Assault Rifle Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Weapon Shielding Hacking Drone Bay Improved EM Pulse Cannon Shotgun Rocket Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Flexi-carbon Leg Hover Unit Hover Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 24 | . 4 3 3 . 3 11 Power 5 | . . 1 1 . . 3 Engine 3 | . . . 1 . . 2 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 5 | . 2 . 1 . 1 1 Treads . | . . . . . . . Leg 2 | . . . . . 1 1 Wheel . | . . . . . . . Hover 3 | . 2 . 1 . . . Flight . | . . . . . . . Utility 3 | . 1 . 1 . 1 . Device 1 | . . . 1 . . . Storage . | . . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | . 1 2 . . 1 7 Energy Gun 3 | . . 2 . . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 2 | . 1 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . 1 . 9 Power 2 | . . . . . . 2 Propulsion 3 | . . . . 1 . 2 Utility . | . . . . . . . Weapon 5 | . . . . . . 5 Highest Loss Streak 5 | . . . . 1 . 5 Average Slot Usage (%) 82 | . 98 98 85 84 81 70 Engine 9 | . 14 4 7 11 11 5 Core 1 | . . 10 3 . . 4 Leg 4 | . 8 . . . 4 6 Hover 11 | . 19 28 19 18 11 1 Device 9 | . . . 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 12 14 11 11 10 11 Energy Gun 8 | . 14 13 11 11 8 . Ballistic Gun 11 | . 13 14 11 11 11 9 Slashing Weapon 2 | . . . . . 2 8 Naked Turns . | . . . . . . . Heaviest Build 24 | 12 13 13 14 14 16 24 Greatest Support 26 | 20 20 12 18 18 26 26 Greatest Overweight (x) 2 | . 1 1 . 1 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 6 Average Capacity 6 | . 6 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 6 6 Average Carried 5 | . 5 5 5 6 5 4 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 5 3 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 562 | 200 47 122 32 . 18 143 Remotely . | . . . . . . . Salvage Created 473 | . 136 151 111 8 . 67 Parts 32 | . 11 8 9 1 . 3 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . . 4 2 1 . 2 Guns 9 | . . 4 2 1 . 2 Classes Destroyed 8 | . 4 1 1 1 . 1 Builder 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . . 1 . 2 Grunt 4 | . . 4 . . . . Sentry 2 | . . . 2 . . . Decomposer 1 | . . . . . . 1 Best Kill Streak 2 | . 2 2 2 1 . 2 Combat Bots Only 2 | . . 2 2 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1355 | . . 203 91 12 . 1049 Core 473 | . . 71 29 . . 373 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 71 . . . . Volleys Fired 63 | . 20 18 4 2 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 102 | . 70 70 60 60 . 102 Shots Fired 107 | . 39 31 8 4 . 25 Gun 92 | . 39 31 8 4 . 10 Cannon 6 | . . . . . . 6 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 48 | . 20 13 4 2 . 9 Thermal 44 | . 19 18 4 2 . 1 Explosive 9 | . . . . . . 9 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 12 | . 7 12 5 3 . 9 Robot Miss Streak 4 | . 3 3 1 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 77 | . 24 23 6 3 . 21 Core Hits 29 | . 5 10 4 1 . 9 Critical Hits 1 | . 1 . . . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 5 | . . . . . 3 2 Impact . | . . . . . . . Slashing 5 | . . . . . 3 2 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1314 | . 257 280 84 37 . 656 Guns 752 | . 257 280 84 37 . 94 Cannons 94 | . . . . . . 94 Explosions 378 | . . . . . . 378 Melee 90 | . . . . . . 90 Ramming . | . . . . . . . Kinetic 365 | . 122 96 39 25 . 83 Thermal 387 | . 135 184 45 12 . 11 Explosive 378 | . . . . . . 378 Electromagnetic 94 | . . . . . . 94 Impact . | . . . . . . . Slashing 90 | . . . . . . 90 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | . 105 217 26 1 . 243 Average Temperature 73 | . 33 108 13 1 . 103 Received Heat Transfer 231 | . . 120 27 . . 84 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 1076 | . 407 519 100 25 . 25 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 134 | . 24 109 134 92 . . Initial 52 | . . 9 42 52 . . Average 56 | . 15 67 104 64 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 19 | . 5 4 2 1 . 7 Peak Tracking Total 3 | . 2 2 2 1 . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 1 . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 . 2 . 3 . Successful 7 | . 2 . 2 . 3 . Failed 3 | . 3 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . . . 3 . Part Schematic 3 | . . . . . 3 . Alert Level 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 2 Highest-Rated Group 189 | . . . . 40 189 24 Highest-Rated Ally 39 | . . . . 16 39 16 Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . . 34 Total Damage 482 | . . . . . . 482 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2075 | . 196 139 124 63 1141 412 Spaces Moved 1629 | 1 94 61 133 87 932 321 Core 157 | . . . . . . 157 Treads . | . . . . . . . Legs 585 | 1 25 . . . 395 164 Wheels . | . . . . . . . Hover 887 | . 69 61 133 87 537 . Flight . | . . . . . . . Fastest Speed 50 | 120 116 56 56 56 120 50 Average Speed 107 | 120 117 94 56 66 120 105 Slowest Speed 150 | 120 120 116 56 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 2 25 26 15 24 88 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . . . . 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . . . . . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1833 | . 141 110 175 88 955 364 Wait 72 | . 15 25 26 . . 6 Move 1623 | . 93 60 132 86 931 321 Hop . | . . . . . . . Pick Up 27 | . 5 2 6 . 9 5 Fast Attach . | . . . . . . . Attach 13 | . 1 1 2 . 2 7 Detach . | . . . . . . . Swap 11 | . 3 2 1 . 1 4 Drop 19 | . 4 2 4 . 9 . Fire 63 | . 20 18 4 2 . 19 Melee 5 | . . . . . 3 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 197 | -10/Materials | Entered Mines 261 | -10/Mines | Learned Materials stockpile data 320 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 14) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 424 | -9/Materials | Repaired Hover Unit 446 | -9/Materials | Discovered new exit (range 11) 460 | -9/Materials | Entered Mines 462 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 497 | -9/Mines | Learned Materials emergency access door positions 499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 512 | -9/Mines | Learned location of Storage (-9) 523 | -9/Mines | Entered Zion 523 | -7/Zion | Accompanied by 3 allies 552 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 630 | -7/Zion | Discovered new exit (range 14) 737 | -7/Zion | Given the Hacking Drone Bay 738 | -7/Zion | Found Prototype Device 896 | -7/Zion | Learned Factory garrison access intel 1013 | -7/Zion | Imprinted 1015 | -7/Zion | Declared Zion's savior 1170 | -7/Zion | Learned location of Warlord (-4) 1552 | -7/Zion | Learned location of Quarantine (-2) 1662 | -7/Zion | Identified exit to Proximity Caves 1664 | -7/Zion | Entered Proximity Caves 1664 | -6/Proximity Caves | Accompanied by 2 allies 1713 | -6/Proximity Caves | Spotted B-75 Beast 1759 | -6/Proximity Caves | Core integrity fell below 50% 1762 | -6/Proximity Caves | Allies destroyed B-75 Beast 1789 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 2071 | -6/Proximity Caves | Core integrity fell below 20% 2076 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01894_ Mercenary 2a destroyed. 01894_ S-27 Virus destroyed. 01898_ Imp. Ion Engine destroyed. 01900_ VTOL Module fries itself beyond repair. 01900_ S-27 Virus destroyed. 01903_ Acquired 23 matter. 01904_ VTOL Module fries itself beyond repair. 01906_ Acquired Lgt. Nuclear Core. 01908_ Acquired 27 matter. 01910_ Acquired Lgt. Nuclear Core. 01914_ Acquired 24 matter. 01919_ Acquired Aluminum Leg. 01920_ Acquired 39 matter. 01922_ Acquired Sml. Laser. 02017_ CD-ODE(k) breaks down the debris. 02058_ Trooper 2b suffers critical hit. 02058_ Trooper 2b destroyed. 02068_ Sml. Laser destroyed. 02068_ Shotgun destroyed. 02073_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | % %% %??????????????????????????????????????? | | ###?%% #??????????????????????????????????????? | | ##???% #??????????????????????????????????????? | | #????# #??????????????????????????????????????? | | ?????# ??????????????????????????????????????? | | ??##?# ???????????????????????????????????????? | | ?# ### ???????????????????????????????????????? | | # ## ####????????????????????????????????????? | | ## ## ###??????????????????????????????????? | | #??# ##?????????????????????????????????? | | #??# ###???????????????????????????????? | | ##### ##??????????????????????????????? | | ### ######?????????????????????????? | | ### ## ##????????????????????????? | | #?## #### #????????????????????????? | | #??## #??# #######??????????????????? | | #???# ### #??????????????????? | | ##??# ### #### #??????????????????? | | #??## #?#### #??# ##### #???????????? | | #???# ##????## #??# ###?????###?????????????? | | #???# #??????###??## ##????????????????????? | | #???# #????????????## ####?????????????????? | | #???# #?????????????# s ##????????????????? | | #???# #????????????## s % ##???????????????? | | #???# #??????????### s #???????????? | | ##??# #??????????# @## #??????????? | | #??# #???????# ## #???????? | | #?## #???????## ## ##########???????? | | #?# #????????# #????????????????? | | ###?# ###????????# ????????????????? | | ????# #?##???######## ???????????????? | | ##### ## ##?## #?# ??????????????? | | # ### #?# ?????????????? | | #### ##?# ????????????? | | #?## ###??## #### ###????????????? | | ### ##?????# #????# #??????????????? | | #??????# ??????# ??????????????? | | #### ####???## ???????# ???????????????? | | #??## #????## ????????????????????????? | | ##???# #??????#????????????????????????? | | # ##???# ## #???????????????????????????????? | | ###???# #### #???????????????????????????????? | | ??????# #??# #???????????????????????????????? | | ?????# #??# #???????????????????????????????? | | ?????# #??# #???????????????????????????????? | | ?????# ??# #???????????????????????????????? | | ?????## ## ##???????????????????????????????? | | ??????# ##????????????????????????????????? | | ??????## #?????????????????????????????????? | | ???????#### ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 53 Targeting Accuracy 5 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronWeightAnalyzer Manual? 0 Play Time 00:20:15 Cumulative 29.2 hours Start 2021.10.01 @ 21:07:27 End 2021.10.01 @ 21:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e90c9e-03fb-4989-881f-2788dcb8273f