Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 18:16:30 // Halloween2020/ForbiddenLore Player: Sandwich Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (2878) 2878 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 8260 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 170 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Medium Treads Improved Heat Sink Improved Target Analyzer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Targeting Computer Makeshift Armor Plating > --- WEAPON ----------- Wave Gun Plasma Cannon Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Improved Treads Medium Treads Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Energy Well Improved Target Analyzer Makeshift Armor Plating Hacking Drone Bay CR-A16's Pointy Stick Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Fire Trap Fire Trap [Rating: 66] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Launcher Scatter Rocket Array Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . . 4 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . . 2 . . 3 . . . . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 109 | 6 5 . 5 . 6 17 . 27 14 6 7 16 Power 11 | 1 . . . . 1 1 . 4 2 . 1 1 Engine 5 | 1 . . . . . . . 2 1 . 1 . Core 6 | . . . . . 1 1 . 2 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 12 | 2 1 . . . 1 2 . 3 2 . . 1 Treads 7 | 1 . . . . 1 1 . 3 . . . 1 Leg . | . . . . . . . . . . . . . Wheel 5 | 1 1 . . . . 1 . . 2 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 2 . 5 . 2 3 . 10 4 3 4 3 Device 20 | . 1 . 5 . 1 . . 7 2 2 1 1 Storage 7 | 1 1 . . . . 1 . . 1 . 2 1 Processor 2 | . . . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . . 1 2 . 2 1 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 2 . . . 2 11 . 10 6 3 2 11 Energy Gun 32 | . 2 . . . 2 10 . 9 5 . 1 3 Energy Cannon 4 | . . . . . . 1 . . . 2 . 1 Ballistic Gun 5 | 2 . . . . . . . . 1 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 1 . . . 4 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . 2 . 3 . . . . Parts Lost 36 | . . . . . . . . . 18 1 . 17 Power 4 | . . . . . . . . . 3 . . 1 Propulsion 5 | . . . . . . . . . 2 . . 3 Utility 9 | . . . . . . . . . 6 . . 3 Weapon 18 | . . . . . . . . . 7 1 . 10 Highest Loss Streak 15 | . . . . . . . . . 15 1 . 6 Average Slot Usage (%) 90 | . 93 100 100 100 98 99 100 99 61 85 97 76 Engine 6 | . 14 14 14 14 3 . . 5 2 6 10 7 Core 2 | . . . . . 5 8 9 6 1 . . 1 Treads 5 | . 14 14 14 14 9 9 9 6 1 . . . Wheel 10 | . 14 14 14 14 9 9 9 6 9 13 13 9 Device 18 | . 7 14 14 14 18 18 18 26 12 20 22 13 Storage 11 | . 14 14 14 14 9 9 9 6 9 13 16 15 Protection 6 | . . . . . 7 8 9 12 . 5 6 4 Energy Gun 19 | . 23 28 28 28 36 31 36 25 16 6 6 9 Energy Cannon 1 | . . . . . . 4 . . . 8 2 . Ballistic Gun 4 | . 4 . . . . . . . 4 9 17 6 Naked Turns 82 | . . . . . . . . . . . . 82 Heaviest Build 108 | 12 28 28 35 28 39 56 54 89 84 66 95 108 Greatest Support 28 | 20 12 12 12 12 20 20 12 28 24 24 24 24 Greatest Overweight (x) 8 | 1 2 2 2 2 3 4 4 7 6 2 3 8 Average Overweight (x) 3 | . 1 2 2 2 1 2 4 6 2 2 2 2 Largest Inventory Capacity 20 | 6 12 10 10 10 10 12 12 12 12 12 20 20 Average Capacity 12 | 5 9 10 10 10 10 10 12 12 12 12 16 16 Most Carried 20 | 3 10 10 10 10 10 12 12 12 12 9 17 20 Average Carried 11 | 1 8 9 10 10 8 10 12 11 9 7 13 15 Final Capacity 20 | 6 10 10 10 10 10 12 12 12 12 12 20 4 Final Carried 17 | 3 10 10 10 10 10 12 12 12 8 9 17 3 Class Distribution -------------------- 26% | Mutant 22% | Tank 15% | Derelict-Tank 11% | Scavenger-Tank 11% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Tank | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1811 | 237 26 47 . 31 79 120 . 310 181 106 78 596 Remotely . | . . . . . . . . . . . . . Salvage Created 3195 | . 36 29 . . 145 74 5 1119 858 110 . 819 Parts 112 | . 7 9 . . 7 1 1 26 20 10 . 31 Haulers Intercepted 2 | . . . . . . 1 . 1 . . . . Recyclers Shooed 3 | . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . 17 15 . 20 Prevented 5 | . . . . . . . . . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 3 3 . . 4 2 1 8 17 2 . 20 Guns 44 | . 3 3 . . 3 2 1 8 16 1 . 7 Cannons 2 | . . . . . . . . . . 1 . 1 AOE 12 | . . . . . 1 . . . . . . 11 Classes Destroyed 12 | . 1 . . . 1 2 1 3 2 . . 2 Worker 1 | . . . . . . . . 1 . . . . Hauler 2 | . . . . . . 1 . 1 . . . . Recycler 4 | . . . . . . . . 4 . . . . Minesweeper 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . . 1 . . . . . Swarmer 12 | . 3 3 . . . . . . 5 . . 1 Grunt 24 | . . . . . 4 1 . 4 7 . . 8 Brawler 3 | . . . . . . . . . 1 . . 2 Duelist 6 | . . . . . . . . . 2 . . 4 Sentry 8 | . . . . . . 1 . 3 2 1 . 1 Hunter 2 | . . . . . . . . . . . . 2 Programmer 4 | . . . . . . . . 1 . 1 . 2 Best Kill Streak 10 | . 3 3 . . 4 1 1 4 10 1 . 7 Combat Bots Only 10 | . 3 3 . . 4 1 1 3 10 1 . 7 Max Kills in Single Turn 7 | . 2 1 . . 1 1 1 1 1 1 . 7 Gunslinging . | . . . . . . . . . . . . . Exploded 7 | . . . . . 1 . . . . . . 7 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Damage Taken 4973 | . 85 99 . . 152 82 . 432 1567 138 . 2418 Core 898 | . 27 10 . . . . . 29 216 22 . 594 Absorbed by Shields 344 | . . . . . . . . 176 168 . . . Core Remaining (%) 95 | 100 . . . 85 . . 100 . . . . . Volleys Fired 167 | . 5 5 . . 7 16 2 34 46 8 . 44 Largest 4 | . 2 2 . . 4 4 4 4 4 4 . 4 Hottest 281 | . 130 130 . . 260 260 252 264 281 232 . 212 Shots Fired 474 | . 10 10 . . 28 49 8 127 98 22 . 122 Gun 453 | . 10 10 . . 28 45 8 127 98 14 . 113 Cannon 15 | . . . . . . 4 . . . 8 . 3 Launcher 6 | . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 69 | . . . . . . . . . 12 7 . 50 Thermal 321 | . 10 10 . . 28 49 8 80 55 15 . 66 Explosive 6 | . . . . . . . . . . . . 6 Electromagnetic 78 | . . . . . . . . 47 31 . . . Robot Hit Streak 26 | . 4 5 . . 10 14 1 26 12 13 . 19 Robot Miss Streak 8 | . 8 5 . . 5 5 3 3 4 3 . 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 6 | . . . . . 1 . . . 4 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . 1 Shots Hit Robots 332 | . 8 9 . . 24 36 1 87 72 14 . 81 Core Hits 212 | . 8 7 . . 21 10 1 31 35 4 . 95 Critical Hits 6 | . . . . . . . . 1 2 1 . 2 Critical Kills 2 | . . . . . . . . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . . . . 1 1 1 . 1 Melee Attacks 3 | . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8047 | . 54 51 . . 278 492 16 1902 1399 268 . 3587 Guns 5613 | . 54 51 . . 235 492 16 1813 1347 181 . 1424 Cannons 164 | . . . . . . . . . . 87 . 77 Explosions 2270 | . . . . . 43 . . 89 52 . . 2086 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 834 | . . . . . . . . . 123 109 . 602 Thermal 3724 | . 54 51 . . 235 492 16 984 834 159 . 899 Explosive 2086 | . . . . . . . . . . . . 2086 Electromagnetic 1403 | . . . . . 43 . . 918 442 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 . . . 1 6 6 6 3 Average Corruption 3 | . 1 1 1 1 . . . 1 5 6 6 2 Corruption Purged . | . . . . . . . . . . . . . Effects 65 | . . 1 1 1 . . . 2 19 14 3 24 Message Errors 13 | . . 1 . 1 . . . 1 2 2 1 5 Matter Fused 11 | . . . . . . . . . 2 5 . 4 Heat Flow Errors 5 | . . . . . . . . . 2 . 1 2 Energy Discharges 7 | . . . . . . . . . 3 1 . 3 Data Loss (minor) 9 | . . . 1 . . . . 1 3 2 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . 2 2 . . Targeting Errors 9 | . . . . . . . . . 3 1 . 5 Weapon Failures 6 | . . . . . . . . . 2 1 . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 23 | . . . . . . . . . . . . 23 Projectiles . | . . . . . . . . . . . . . Explosions 23 | . . . . . . . . . . . . 23 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 183 | . 28 . . . 40 . . 61 . . . 54 Shots 7 | . 2 . . . 1 . . 1 . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 360 | . 184 199 . . 198 198 198 195 273 360 185 334 Average Temperature 116 | . 92 121 . . 145 108 119 100 112 196 93 121 Received Heat Transfer 1048 | . . . . . 72 36 . 110 386 27 . 417 Effects 3 | . . . . . . . . . . 2 . 1 Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . . 6 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 20 | . . . . . . 1 . 5 9 . . 5 Heat Transferred 6655 | . 65 65 . . 290 937 37 1876 1496 296 . 1593 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 469 | . 130 212 . . 107 216 48 469 . . . . Initial 469 | . . 50 . . . 44 12 469 . . . . Average 165 | . 28 123 . . 75 121 30 256 . . . . Maximum Alert Level 2 | . . 1 . . . 1 . 2 . . . . Low Security (%) 58 | 100 100 75 . 100 100 75 100 26 . . . . Level 1 30 | . . 24 . . . 24 . 49 . . . . Level 2 11 | . . . . . . . . 24 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 2 1 . 3 . . . 1 Investigation 1 | . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 4 | . . . . . 2 1 . 1 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 4 | . . . . . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 6 6 . . 7 4 3 10 22 5 . 28 Peak Tracking Total 13 | . 6 3 . . 5 2 3 3 13 4 . 8 Tactical Retreats 7 | . . . . . . . . . 2 . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 7 | . . . . . . 2 . 5 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . . . . 1 . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 8 | . 2 . . . 1 4 . . 1 . . . Max in Single Turn 1 | . 1 . . . 1 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 10 | . 2 . . . . 2 2 4 . . . . Terminals 9 | . 2 . . . . 2 2 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 23 | . 3 . . . . 6 8 6 . . . . Successful 9 | . 1 . . . . 2 5 1 . . . . Failed 14 | . 2 . . . . 4 3 5 . . . . Catastrophic 3 | . . . . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 2 . 1 . . 5 . . . . . . Terminals 22 | . 3 . . . . 6 8 5 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . . . . . 2 5 1 . . . . Record 1 | . . . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . . 2 2 4 . . . . Full Trace Events 2 | . . . . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 5 | . . 3 . . . . . . 2 . . . Largest Group 3 | . . 3 3 3 3 . . . 2 1 . . Highest-Rated Group 58 | . . 40 40 40 40 . . . 58 29 . . Highest-Rated Ally 29 | . . 16 16 16 16 . . . 29 29 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 56 | . . 8 . . 12 . . . 24 12 . . Total Damage 709 | . . 55 . . 121 . . . 342 191 . . Kills 8 | . . 3 . . 1 . . . 2 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 6418 | 46 182 334 308 104 225 538 178 1448 696 353 1005 1001 Spaces Moved 4408 | 40 138 254 263 66 128 281 132 801 451 275 855 724 Core 338 | 2 . . . . . . . . . . . 336 Treads 158 | 1 . . . . 52 104 . 1 . . . . Legs . | . . . . . . . . . . . . . Wheels 3912 | 37 138 254 263 66 76 177 132 800 451 275 855 388 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 110 110 120 130 130 110 110 110 50 Average Speed 120 | 86 105 110 110 110 141 148 130 151 116 110 115 94 Slowest Speed 200 | 160 110 110 110 110 180 200 130 200 150 110 120 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 28 64 62 21 10 30 39 21 51 42 84 57 Regions Visited 12 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . 1 . 1 . . . . 1 3 3 4 Spaces Dug 2 | . . . . . . . . . . . . 2 Terrain Destroyed 167 | . 12 . . . . . . 4 14 . . 137 Melee 2 | . . . . . . . . . . . . 2 Projectile 8 | . . . . . . . . . 5 . . 3 AOE 157 | . 12 . . . . . . 4 9 . . 132 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total 5171 | 48 165 299 281 97 154 368 133 964 536 308 875 943 Wait 354 | . 3 37 8 32 8 43 . 55 15 17 . 136 Move 4396 | 39 137 253 262 65 127 280 131 800 450 274 854 724 Hop . | . . . . . . . . . . . . . Pick Up 58 | 3 9 2 1 . 4 3 . 11 4 3 9 9 Fast Attach 52 | 6 4 . 4 . 2 8 . 14 6 3 2 3 Attach 28 | . . . . . 3 . . 4 8 2 . 11 Detach 4 | . . . . . . . . 1 . . . 3 Swap 29 | . 1 . 1 . 1 9 . 9 . 1 5 2 Drop 56 | . 6 2 5 . 2 9 . 20 . . 5 7 Fire 167 | . 5 5 . . 7 16 2 34 46 8 . 44 Melee 3 | . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . Rewire 7 | . . . . . . . . . 7 . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 7) 229 | -10/Materials | Entered Mines 259 | -10/Mines | Learned location of Recycling (-8) 274 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 293 | -10/Mines | Discovered new exit (range 5) 301 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 317 | -10/Mines | Build established: Mutant 452 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 455 | -10/Mines | Found Prototype Device 542 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 542 | -10/Mines | Discovered new exit (range 5) 563 | -10/Mines | Entered Exiles 563 | -10/Exiles | Accompanied by 3 allies 590 | -10/Exiles | Met 8R-AWN 609 | -10/Exiles | Met EX-HEX 639 | -10/Exiles | Met EX-BIN 655 | -10/Exiles | Aligned with FarCom system 656 | -10/Exiles | Given EX-Vault access code 683 | -10/Exiles | Opened EX-Vault 688 | -10/Exiles | Found Prototype Device 688 | -10/Exiles | Identified Cloak of Protection 692 | -10/Exiles | Found Prototype Device 692 | -10/Exiles | Identified Skeleton Box 699 | -10/Exiles | Found Prototype Device 699 | -10/Exiles | Identified Chronowheel 699 | -10/Exiles | Activated Chronowheel 727 | -10/Exiles | Warned to stay clear of 0b10 Research branches 811 | -10/Exiles | Met EX-DEC 851 | -10/Exiles | Discovered new exit (range 12) 871 | -10/Exiles | Left Exiles lab with Cloak of Protection 871 | -10/Exiles | Entered Mines 871 | -9/Mines | Accompanied by 3 allies 932 | -9/Mines | Discovered new exit (range 10) 975 | -9/Mines | Discovered new exit (range 16) 975 | -9/Mines | Entered Materials 975 | -8/Materials | Accompanied by 3 allies 975 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1077 | -8/Materials | Discovered new exit (range 13) 1200 | -8/Materials | Entered Storage 1268 | -8/Storage | Build established: Skirmisher 1733 | -8/Storage | Used back door to open Recycling access 1733 | -8/Storage | Discovered new exit (range 5) 1738 | -8/Storage | Entered Recycling 1802 | -8/Recycling | Spotter reported a threat 1843 | -8/Recycling | Spotter reported a threat 1843 | -8/Recycling | Spotter reported a threat 1896 | -8/Recycling | Discovered new exit (range 15) 1916 | -8/Recycling | Entered Factory 1916 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2218 | -6/Factory | Build established: Tank 2461 | -6/Factory | Discovered new exit (range 14) 2607 | -6/Factory | Found Prototype Processor 2607 | -6/Factory | Identified Exp. Signal Interpreter 2643 | -6/Factory | Found Prototype Launcher 2643 | -6/Factory | Identified Scatter Rocket Array 2648 | -6/Factory | Found Scatter Rocket Array 3273 | -6/Factory | Discovered new exit (range 11) 3364 | -6/Factory | Entered Lower Caves 3472 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3551 | -6/Lower Caves | Destroyed 10 combat bots 3575 | -6/Lower Caves | Lost 15 parts (3p2n6u4w) 3620 | -6/Lower Caves | Encountered a Warlord checkpoint 3911 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3995 | -6/Lower Caves | Discovered new exit (range 9) 4060 | -6/Lower Caves | Entered another Lower Caves area 4060 | -6/Lower Caves | Accompanied by 1 ally 4096 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4157 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4409 | -6/Lower Caves | Discovered new exit (range 3) 4413 | -6/Lower Caves | Entered Zion 4419 | -6/Zion | Build established: Scavenger-Tank 4432 | -6/Zion | Found CR-A16's Pointy Stick 4502 | -6/Zion | Discovered new exit (range 14) 4521 | -6/Zion | System corruption cleaned by Quarantine Array 4560 | -6/Zion | Learned location of 1 exit from Factory 4631 | -6/Zion | Learned location of Warlord (-4) 5009 | -6/Zion | Given the Hacking Drone Bay 5021 | -6/Zion | Found Prototype Device 5102 | -6/Zion | Build established: Derelict-Tank 5418 | -6/Zion | Entered Proximity Caves 5419 | -5/Proximity Caves | Identified exit to Factory 5487 | -5/Proximity Caves | Lost 3 parts (1u2w) 5822 | -5/Proximity Caves | Spotted B-75 Beast 5903 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5991 | -5/Proximity Caves | Learned Factory security intel 6105 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 6181 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6206 | -5/Proximity Caves | Destroyed 7 combat bots 6224 | -5/Proximity Caves | Core integrity fell below 50% 6228 | -5/Proximity Caves | Released all parts (7) 6233 | -5/Proximity Caves | Core integrity fell below 20% 6254 | -5/Proximity Caves | Crushed by falling debris 6257 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 6419 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06343_ Acquired 5 matter. 06344_ Acquired 2 matter. 06351_ E03OIA#UNRIPH4MQLQOMHAD3 :M%M7JE#ZNQ 06351_ Acquired 1 matter. 06352_ Acquired 3 matter. 06352_ Acquired 1 matter. 06353_ Acquired 2 matter. 06354_ Acquired 4 matter. 06355_ Acquired 5 matter. 06355_ Acquired 4 matter. 06356_ Acquired 2 matter. 06356_ Acquired 4 matter. 06357_ Acquired 1 matter. 06358_ Acquired 2 matter. 06360_ Acquired 1 matter. 06361_ Acquired 5 matter. 06361_ Acquired 2 matter. 06362_ Acquired 4 matter. 06363_ Acquired 16 matter. 06382_ System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | ????????##### """ | | ###?????# ## ##### | | #???### ### ### ######## | | #??## # ### ##?####??????## | | #### % ##????????????# #### | | ! ## % #????????????# #??# #### | | ## ##"# ##???????????# ##### #?## ##?? | | ##### ###?????????###???####### ##? | | ### "#????????????????????# #? | | ##### ##????????????????????## ## | | #???## #???????####???????????# # | | #????## %## #?????### #???????????# | | # ????## ## ####### #???????????# | | # ???#### ####????????# | | # ?????## #????????# ### | | # #?????## ########## ##???????# #?# | | # ??????# #???????## ##??????? ?# | | ## ## ??????# #???????# ##????? ### | | ??##### ???????# #???????# ## #?###### ## | | ???## ##???????# #???????## =% #??????##?### | | ??## #???????# #?????#####! ####???????????## | | ### ##??????# ####### ######?????????????##"# | | ######?# ##???????????????##### | | ## ### = #??????????????## ### | | ## !% ## ;;!%! ###????????????# #?? | | ?# =! ! ;;@BB ## ###????????# #?? | | ?## ## ###BB #???# ### | | ??### ## ##?# #???## ## | | ????# ## ###??# #### #??## ## | | ????# ######???? #??# #?## ### | | ##### ##????????? #??# ## ##?# | | #??????????# ??# ##?## | | #????????? ### #??# | | #### ####????????? ##### #### | | ???##### ###???????????? #??## | | ???????####?????????????? ### | | ????????????????????????? #?# ## | | ????????????????????????? # ##?# #? | | ????????????????????????? ##### #???## # | | ????????????????????????? ????????????## ## | | ????????????????????????? ?????????????#### ## | | ????????????????????????? ???????????????#" ##" | | ???????????????????????????????????????????#" | | ???????????????????????????????????????????# | | ?????????????????????????????????????????### | | ???????????????????????????????????? * | | ??????????????????????????????????? % | | ??????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 100 Energy Generation 31 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 20 Armor Coverage 150 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Imp. Hacking Suite | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed the cum monster Manual? 1 Play Time 00:48:32 Cumulative 172.9 hours Start 2020.11.09 @ 17:29:49 End 2020.11.09 @ 18:16:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 222 Rogue 179 Adventurer 3 Explorer 40 Win Type - Total 4 Types 3/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71b24213-d94a-4254-90b7-7868b0f854c1