Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.15 @ 22:05:34 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (199) 995 Value Destroyed (8685) 8685 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 14831 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 572/1150 Matter 364/550 Energy 236/240 System Corruption 12% Temperature Cool (-200) Movement Walking (120) Location -4/Armory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Enhanced Armored Leg Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Improved Coolant Injector Matter Compressor Advanced Targeting Computer Improved Target Analyzer Advanced Hacking Suite > --- WEAPON (4) ------- Improved Arc Projector > --- INVENTORY (4) ---- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Advanced Cooling System Improved Coolant Injector Matter Compressor Advanced Targeting Computer Improved Target Analyzer Advanced Thermal Defense Suite Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator Railgun Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Tesla Rifle [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Matter Pod Device Cooling System Storage Large Matter Pod Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Power Shielding Weapon Gauss Rifle Energy Gun Tesla Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Slots Evolved 13 | . 1 2 2 2 2 2 . 2 . Power 1 | . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 8 | . . . 2 1 2 1 . 2 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 129 | 7 3 4 29 6 13 2 8 45 12 Power 23 | 1 1 . 7 2 3 . 3 3 3 Engine 13 | 1 1 . 5 2 3 . 1 . . Core 8 | . . . 2 . . . 2 2 2 Reactor 2 | . . . . . . . . 1 1 Propulsion 35 | 2 2 2 9 . 4 . 1 11 4 Treads . | . . . . . . . . . . Leg 35 | 2 2 2 9 . 4 . 1 11 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 . . 5 1 3 1 2 17 1 Device 14 | . . . . 1 1 1 2 9 . Storage 4 | 1 . . 2 . . . . 1 . Processor 4 | . . . 1 . . . . 3 . Hackware 1 | . . . . . . . . 1 . Protection 9 | 1 . . 2 . 2 . . 3 1 Artifact . | . . . . . . . . . . Weapon 39 | 2 . 2 8 3 3 1 2 14 4 Energy Gun 4 | . . . . . . . 1 2 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | 2 . 2 7 1 3 1 1 8 3 Ballistic Cannon 6 | . . . . 2 . . . 4 . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 . Parts Lost 68 | . . . 12 4 7 1 22 14 8 Power 11 | . . . 2 1 2 . 4 2 . Propulsion 18 | . . . 7 2 1 . 4 3 1 Utility 17 | . . . 1 . 1 1 8 5 1 Weapon 22 | . . . 2 1 3 . 6 4 6 Highest Loss Streak 21 | . . . 5 3 3 1 21 9 4 Average Slot Usage (%) 91 | . 100 100 89 93 98 98 86 84 93 Engine 9 | . 25 20 14 12 10 11 10 . . Core 2 | . . . 1 . . . . 8 9 Leg 23 | . 25 40 23 23 24 22 19 18 18 Device 10 | . . . . 7 12 14 9 20 23 Storage 10 | . 12 10 16 14 12 11 10 4 5 Processor 6 | . . . 6 7 6 5 4 9 10 Protection 8 | . 12 10 9 7 12 11 9 5 3 Ballistic Gun 13 | . 25 20 15 15 6 16 14 10 12 Ballistic Cannon 4 | . . . . 5 11 5 4 4 4 Naked Turns 1 | . . . . . . . 1 . . Heaviest Build 78 | 16 21 23 39 56 73 78 75 67 72 Greatest Support 100 | 20 26 52 52 40 76 76 76 100 95 Greatest Overweight (x) 12 | 1 6 . 12 2 3 1 11 1 . Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 4 4 Average Capacity 7 | 6 8 8 9 10 10 10 9 4 4 Most Carried 10 | 4 8 7 10 10 8 1 2 4 4 Average Carried 5 | 1 6 5 5 9 5 . . 2 3 Final Capacity 10 | 8 8 8 10 10 10 10 4 4 4 Final Carried 10 | 4 7 7 10 8 2 1 . 3 4 Class Distribution -------------------- 28% | Hacker-Mutant 23% | Scavenger-Gunner 16% | Hacker-Gunner 12% | Hacker-Tank 9% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Extension Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Matter Collected 6605 | 248 133 313 809 1002 893 111 297 1453 1346 Remotely . | . . . . . . . . . . Salvage Created 8518 | . 78 567 1630 1425 998 168 719 1422 1511 Parts 438 | . 7 30 86 80 56 7 34 69 69 Haulers Intercepted 4 | . . 1 . 2 . . . 1 . Recyclers Shooed 4 | . . 1 . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Combat Hostiles Destroyed 150 | . 3 9 27 27 22 3 12 21 26 Guns 108 | . 3 9 27 18 7 2 11 14 17 Cannons 42 | . . . . 9 15 1 1 7 9 Classes Destroyed 16 | . 2 5 4 2 . . 1 . 2 Worker 13 | . . 1 1 4 3 . 2 2 . Builder 5 | . . . . 3 1 . . 1 . Hauler 4 | . . 1 . 2 . . . 1 . Recycler 5 | . . 1 2 1 1 . . . . Operator 9 | . . . 1 4 . 1 . 2 1 Watcher 13 | . 1 2 4 . 4 . 1 . 1 Swarmer 18 | . 3 . 2 5 5 . 3 . . Saboteur 1 | . . . . . . . . . 1 Grunt 53 | . . 7 14 13 4 2 6 2 5 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . 1 . . 1 . . 1 Sentry 30 | . . 2 8 6 6 . 2 5 1 Specialist 7 | . . . . . . . . . 7 Hunter 17 | . . . 1 1 5 . . 6 4 Programmer 17 | . . . . 2 2 . . 6 7 Behemoth 3 | . . . . . . . 1 2 . Best Kill Streak 8 | . 4 5 5 8 6 3 8 7 5 Combat Bots Only 7 | . 3 3 5 4 3 3 5 7 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 2 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Damage Taken 11486 | . 40 283 1852 850 1119 97 2457 3495 1293 Core 1676 | . 11 56 254 133 71 9 564 416 162 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 95 86 53 81 91 . 42 . . Volleys Fired 525 | . 9 49 129 79 72 7 32 76 72 Largest 4 | . 2 2 2 3 3 4 4 4 4 Hottest 220 | . 40 43 53 121 124 132 132 220 198 Shots Fired 1413 | . 18 98 248 237 212 28 96 257 219 Gun 1026 | . 18 98 248 156 72 21 79 175 159 Cannon 387 | . . . . 81 140 7 17 82 60 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1376 | . 18 98 248 237 212 28 94 241 200 Thermal 2 | . . . . . . . 2 . . Explosive . | . . . . . . . . . . Electromagnetic 35 | . . . . . . . . 16 19 Robot Hit Streak 38 | . 13 12 38 31 36 15 28 37 30 Robot Miss Streak 4 | . 2 3 3 1 4 1 2 4 3 Penetration Max 1 | . . . 1 1 1 . 1 1 1 Secondary Targets 11 | . 1 1 3 5 . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . Shots Hit Robots 1102 | . 15 79 209 189 161 20 67 201 161 Core Hits 447 | . 7 27 75 74 59 9 29 110 57 Critical Hits 71 | . 1 1 2 6 7 1 4 34 15 Critical Kills 21 | . . . . 3 1 . 1 10 6 Critical Parts Destroyed 40 | . 1 1 2 3 6 1 2 16 8 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23339 | . 116 795 2875 3874 3447 469 1886 5442 4435 Guns 15274 | . 116 795 2875 2320 1183 358 1497 3154 2976 Cannons 7828 | . . . . 1554 2264 111 331 2109 1459 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 237 | . . . . . . . 58 179 . Kinetic 22634 | . 116 795 2875 3874 3447 469 1788 5050 4220 Thermal 40 | . . . . . . . 40 . . Explosive . | . . . . . . . . . . Electromagnetic 428 | . . . . . . . . 213 215 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 1 1 . . 3 12 Average Corruption 2 | . . . . 1 1 . . 3 6 Corruption Purged . | . . . . . . . . . . Effects 56 | . . . . 9 2 . . 2 43 Message Errors 11 | . . . . 3 . . . . 8 Matter Fused 12 | . . . . . . . . 1 11 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 5 | . . . . 2 . . . . 3 Data Loss (minor) 4 | . . . . 2 . . . . 2 Misfires 2 | . . . . . . . . . 2 Targeting Errors 14 | . . . . 2 . . . 1 11 Weapon Failures 6 | . . . . . 2 . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 248 | . . . . 81 23 . 55 . 89 Projectiles 248 | . . . . 81 23 . 55 . 89 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 65 | . . . . 10 22 1 3 20 9 Impact . | . . . . . . . . . . Kinetic 57 | . . . . 8 18 1 3 18 9 Secondary 8 | . . . . 2 4 . . 2 . Self-Inflicted Damage 29 | . . . . . . . . 29 . Shots . | . . . . . . . . . . Rammed 11 | . . . . . . . . 11 . Targets Rammed 37 | . . . . . . . 4 33 . Kicked 26 | . . . . . . . 4 22 . Crushed . | . . . . . . . . . . Highest Temperature 499 | . 25 36 141 42 80 57 499 24 . Average Temperature 43 | . 11 9 31 13 26 24 153 6 . Received Heat Transfer 3558 | . . 216 936 345 219 72 1113 480 177 Effects 4 | . . . . . . . 4 . . Shutdowns 2 | . . . . . . . 2 . . Interference 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 74 | . . . . . . . 74 . . Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Peak Influence 606 | . 135 271 345 319 420 138 243 606 476 Initial 82 | . . 40 4 38 76 50 49 . 82 Average 151 | . 19 92 93 145 175 90 106 217 278 Maximum Alert Level 2 | . . 1 1 1 2 . 1 2 2 Low Security (%) 67 | 100 100 86 86 62 70 100 80 45 29 Level 1 29 | . . 13 13 37 29 . 19 45 57 Level 2 3 | . . . . . . . . 9 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . . 1 5 6 3 . 4 10 4 Investigation 14 | . . 1 4 2 . . 2 3 2 Extermination 8 | . . . . 1 2 . . 3 2 Reinforcement 8 | . . . 1 3 1 . 2 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 2 . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Distress Signals 12 | . . 1 2 . 3 . 4 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 211 | . 6 13 41 30 26 4 21 35 35 Peak Tracking Total 11 | . 2 4 4 4 3 3 11 7 6 Tactical Retreats 4 | . 1 1 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Traps Triggered 9 | . . 1 1 3 . . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Machines Disabled 16 | . . . 3 1 3 1 . 3 5 Max in Single Turn 1 | . . . 1 1 1 1 . 1 1 Garrison Access 2 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Machines Accessed 29 | . 3 3 6 3 2 . 3 7 2 Terminals 23 | . 3 3 4 2 2 . 3 5 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 2 | . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 93 | . 11 9 21 10 4 . 12 20 6 Successful 50 | . 10 6 12 5 2 . 6 7 2 Failed 43 | . 1 3 9 5 2 . 6 13 4 Catastrophic 2 | . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 1 . . . . 1 . . Terminals 77 | . 11 9 14 8 4 . 12 16 3 Fabricators 4 | . . . . . . . . 1 3 Repair Stations 7 | . . . 4 . . . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 3 2 . . . . . Terminal Hacks 41 | . 9 5 8 4 2 . 5 6 2 Record 2 | . 1 . . . . . . 1 . Part Schematic 2 | . . . . . . . 1 1 . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . . 1 Prototype ID Bank 2 | . . . . . . . 1 . 1 Open Door 1 | . . . . . . . 1 . . Branch Access Points 5 | . 1 . 1 1 . . 1 1 . Emergency Access Points 2 | . 1 . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . 1 . Unreport Threat 2 | . . 1 1 . . . . . . Locate Traps 5 | . 2 . 2 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 2 | . . 1 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 3 | . 1 1 . . . . . 1 . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 6 | . . . 2 2 1 . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . 3 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 3 | . 1 1 . . . . 1 . . Terminals 3 | . 1 1 . . . . 1 . . Track 3 | . 1 1 . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 5 | . . . . 2 . 1 . 1 1 Used 2 | . . . . 2 . . . . . Hacking Detections 24 | . 1 3 5 3 2 . 3 5 2 Full Trace Events 14 | . . 1 4 2 . . 2 3 2 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built 2 | . . . . . . . . 2 . Matter 285 | . . . . . . . . 285 . Time 152 | . . . . . . . . 152 . Total Robot Build Rating 10 | . . . . . . . . 10 . Part Schematics Acquired 2 | . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 28 | . . . . . . . . 28 . Highest-Rated Ally 14 | . . . . . . . . 14 . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Turns Passed 7870 | 68 365 549 1468 1526 862 212 517 1522 781 Spaces Moved 4307 | 50 226 331 716 812 464 130 300 893 385 Core 40 | 21 11 . 6 . . . 2 . . Treads . | . . . . . . . . . . Legs 4267 | 29 215 331 710 812 464 130 298 893 385 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 122 122 120 120 120 Average Speed 132 | 97 135 120 140 155 126 142 124 120 120 Slowest Speed 650 | 120 350 120 650 180 210 152 600 150 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 26 | 3 38 29 67 27 19 3 35 23 25 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 75 | . . . 2 12 16 2 3 28 12 Melee . | . . . . . . . . . . Projectile 75 | . . . 2 12 16 2 3 28 12 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Fac Arm Total 5398 | 65 270 395 960 940 579 139 373 1136 541 Wait 350 | 5 27 10 72 42 30 . 19 75 70 Move 4298 | 49 225 330 715 811 463 129 299 892 385 Hop . | . . . . . . . . . . Pick Up 25 | 4 4 1 8 1 . 1 . 6 . Fast Attach 70 | 7 . . 12 1 4 . 6 32 8 Attach 33 | . 1 2 9 4 7 2 1 6 1 Detach 1 | . . . . . . . . 1 . Swap 26 | . 2 2 8 1 2 . 1 7 3 Drop 22 | . 2 1 7 1 1 . 1 7 2 Fire 525 | . 9 49 129 79 72 7 32 76 72 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 37 | . . . . . . . 4 33 . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory -5/Factory -5/Extension (discovered 2 exits: *Fac / Cet) -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 42 | -11/Scrapyard | Identified exit to Materials 42 | -11/Scrapyard | Discovered exit to Materials (range 15) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Power x1 270 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Identified exit to Materials 353 | -10/Materials | Discovered exit to Materials (range 4) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Identified exit to Materials 935 | -9/Materials | Discovered exit to Materials (range 15) 983 | -9/Materials | Entered another Materials area 983 | -8/Materials | Evolved 2 slots: Utility x2 1199 | -8/Materials | Repaired Imp. Aluminum Leg 1316 | -8/Materials | Crushed by falling debris 1352 | -8/Materials | Lost 5 parts (3n1u1w) 1987 | -8/Materials | Build established: Scavenger-Mutant 2098 | -8/Materials | Found Powered Armor 2422 | -8/Materials | Identified exit to Factory 2422 | -8/Materials | Discovered exit to Factory (range 10) 2451 | -8/Materials | Entered Factory 2451 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2759 | -7/Factory | Build established: Scavenger-Gunner 3057 | -7/Factory | Identified exit to Lower Caves 3057 | -7/Factory | Discovered exit to Lower Caves (range 15) 3221 | -7/Factory | Identified exit to Storage 3576 | -7/Factory | Build established: Hacker-Gunner 3712 | -7/Factory | Lost 3 parts (1p1n1w) 3961 | -7/Factory | Identified exit to Factory 3961 | -7/Factory | Discovered exit to Factory (range 8) 3977 | -7/Factory | Entered another Factory area 3977 | -6/Factory | Evolved 2 slots: Utility x2 4359 | -6/Factory | Lost 3 parts (1p1n1w) 4764 | -6/Factory | Identified exit to Factory 4764 | -6/Factory | Discovered exit to Factory (range 16) 4809 | -6/Factory | Build established: Hacker-Tank 4839 | -6/Factory | Entered another Factory area 4839 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5031 | -5/Factory | Identified exit to Extension 5031 | -5/Factory | Discovered exit to Extension (range 14) 5051 | -5/Factory | Entered Extension 5121 | -5/Extension | Identified exit to Cetus 5467 | -5/Extension | Spotted B-75 Beast 5483 | -5/Extension | Destroyed B-75 Beast 5489 | -5/Extension | Spotted B-75 Beast 5559 | -5/Extension | Core integrity fell below 50% 5565 | -5/Extension | Identified exit to Factory 5565 | -5/Extension | Discovered exit to Factory (range 3) 5568 | -5/Extension | Entered Factory 5568 | -4/Factory | Evolved 2 slots: Utility x2 5598 | -4/Factory | Lost 21 parts (4p4n7u6w) 5814 | -4/Factory | Build established: Hacker-Mutant 5875 | -4/Factory | Local fabrication network quarantined 5886 | -4/Factory | Fabricated E-15 Imp? 5895 | -4/Factory | Destroyed 7 combat bots 5947 | -4/Factory | Garrison activated, responded to threat 6246 | -4/Factory | Spotted B-86 Titan 6268 | -4/Factory | Destroyed B-86 Titan 6328 | -4/Factory | Build established: Scavenger-Tank 6348 | -4/Factory | Identified exit to Upper Caves 6348 | -4/Factory | Identified exit to Armory 6762 | -4/Factory | Spotted B-86 Titan 6845 | -4/Factory | Destroyed B-86 Titan 6871 | -4/Factory | Lost 9 parts (1p2n4u2w) 7090 | -4/Factory | Entered Armory 7147 | -4/Armory | Build established: Scavenger-Gunner 7816 | -4/Armory | System corruption reached 10% 7868 | -4/Armory | Core integrity fell below 50% 7871 | -4/Armory | Self-destructed Last Messages --------------- 07826_ System corrupted: Matter fused (-10). 07828_ X-72 Disruptor destroyed. 07831_ Acquired Coil Gun. 07833_ Acquired 17 matter. 07837_ Acquired Imp. Arc Projector. 07839_ Acquired 77 matter. 07840_ ALERT: Rogue bot located, Programmers report to Armory Zone 6W. 07841_ Acquired Flexi-carbon Leg. 07847_ Acquired Lgt. Antimatter Reactor. 07848_ System corrupted: Imp. Arc Projector targeting data glitched. 07848_ System corrupted: Coil Gun targeting data glitched. 07848_ Slug penetrates P-70 Sage. 07848_ Slug penetrates Wall. 07849_ System corrupted: FCS attempts to trigger Railgun. 07849_ System corrupted: Railgun misfires. 07849_ Slug penetrates P-70 Sage. 07849_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07852_ Railgun destroyed. 07856_ Coil Gun destroyed. 07859_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????# ??? ?????????????????????? | | ??????????????????????# ??" "????????????????????? | | ??????????????????????# ??" ????????????????????? | | ??????????????????????# ?? ????????????????????? | | ??????????????????????# ?? ?????????????????????? | | ????????????????###+#?# ?? ????????????????????## | | ????????????????# ##;##;#####?????????????####" | | ????????????????# ?????????????? | | ????????????????# ^ ???????????????? | | ????????????????# ^ !#???????????????????# | | ????????????????#! #???????????????????# | | ????????????????# ^ p p#???????????????????# | | ????????????## ## #?????????########### | | ????????????# ####### | | ????????????# @ | | ??????????????# " " ! #####????+########### | | ??????????????# "" ! % #????????????# | | ??????????????# """ % % #????????????# | | ??????????????# "" !! #????????????# | | ??????????????# """ = #????????????######## | | ??????????????# "" % " ##################### | | ??????????????+ !! | | ??????????????# * = | | ??????????????# #####+##################"#### | | ??????????????# ??????????????????# [=% # | | ??????????????#######??????????????????# =| =! # | | ???????????????????????????????????????# ["|"" + | | ???????????????????????????????????????# "!!" # | | ???????????????????????????????????????# "!!" # | | ???????????????????????????????????????# "!!" # | | ???????????????????????????????????????# """" # | | ???????????????????????????????????????# ?? # | | ???????????????????????????????????????#####?##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 80 Energy Generation 35 Energy Capacity 490 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Matter Filtering 30 Particle Charging 20 Offensive Hacking 34 Item Schematics ----------------- Adv. Cooling System | -5/Extension | Hacked Adv. Coolant Injector | -4/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -5/Extension | Hacked Fabricated ------------ E-15 Imp | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldHypervelocityFlail Manual? 0 Play Time 01:20:21 Cumulative 943.7 hours Start 2021.05.06 @ 10:07:02 End 2021.05.15 @ 22:05:34 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 715 Rogue 62 Adventurer 0 Explorer 653 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57e17e7f-3c10-445a-b837-885a1772e093