Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 16:10:15 Player: Saddlefall Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (159) 795 Value Destroyed (5708) 5708 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-88) -88 TOTAL SCORE: 11435 Bonus ------- High Alert Combat Kills 66 Friendly Fire -154 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 74/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Target Analyzer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Wave Gun Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Arc Projector Heavy Laser Heavy Plasma Cannon Coil Gun CR-A16's Pointy Stick [Rating: 83] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Target Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Launcher Advanced EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 6 | . . . 1 1 . . . . 2 . . 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 229 | 9 17 6 13 23 17 28 9 4 17 5 53 28 Power 26 | 1 1 . 2 1 2 2 2 . 3 . 9 3 Engine 17 | 1 1 . 2 1 1 1 2 . 2 . 5 1 Core 9 | . . . . . 1 1 . . 1 . 4 2 Reactor . | . . . . . . . . . . . . . Propulsion 76 | 5 6 1 6 5 3 13 2 2 6 1 18 8 Treads 20 | 3 . . 1 1 2 4 . . 3 1 3 2 Leg 35 | . 2 . 4 4 1 3 . . 2 . 13 6 Wheel 11 | 2 4 1 1 . . . . . 1 . 2 . Hover . | . . . . . . . . . . . . . Flight 10 | . . . . . . 6 2 2 . . . . Utility 41 | 1 3 . 2 5 2 3 3 . 4 1 9 8 Device 20 | 1 1 . 1 2 1 . . . 3 1 6 4 Storage 4 | . 2 . . . . 1 1 . . . . . Processor 4 | . . . 1 . . . 1 . . . 1 1 Hackware 1 | . . . . . . . 1 . . . . . Protection 12 | . . . . 3 1 2 . . 1 . 2 3 Artifact . | . . . . . . . . . . . . . Weapon 86 | 2 7 5 3 12 10 10 2 2 4 3 17 9 Energy Gun 30 | 2 . 3 1 8 3 3 . 1 1 1 4 3 Energy Cannon 13 | . . . . 2 4 2 1 . 1 . 2 1 Ballistic Gun 31 | . 6 1 2 2 2 3 1 1 1 . 9 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 1 1 . . 1 2 . . 1 2 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . 7 . Parts Lost 95 | . 4 5 2 8 3 18 . . 2 2 26 25 Power 11 | . . 1 . 1 1 2 . . 1 1 2 2 Propulsion 28 | . 2 1 1 1 1 6 . . . 1 9 6 Utility 22 | . . . . 1 1 3 . . . . 7 10 Weapon 34 | . 2 3 1 5 . 7 . . 1 . 8 7 Highest Loss Streak 14 | . 2 3 1 4 2 9 . . 2 2 6 14 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 96 84 97 97 99 80 83 91 88 73 88 92 Engine 6 | . 14 1 10 8 8 4 7 7 6 2 4 5 Core 2 | . . . . . 5 4 . . . . 5 4 Treads 4 | . 9 . 5 . 6 10 . . 3 8 4 . Leg 14 | . 5 6 21 25 23 13 6 . 10 6 15 21 Wheel 3 | . 12 20 5 . . . . . 2 6 3 . Flight 4 | . . . . . . 3 21 30 7 . . . Device 7 | . 11 . 4 3 7 2 . . 10 13 12 20 Storage 11 | . 14 28 22 13 7 13 14 7 6 6 6 4 Processor 5 | . . . 6 9 7 1 5 7 6 6 9 8 Hackware 1 | . . . . . . . . 7 6 6 3 . Protection 4 | . . . . 9 6 3 7 7 6 6 3 5 Energy Gun 6 | . 1 10 6 13 4 5 7 8 8 1 2 7 Energy Cannon 1 | . . . . 1 4 4 . 2 4 . 1 . Ballistic Gun 9 | . 24 7 14 11 9 7 7 9 5 . 10 7 Launcher 1 | . . 7 . . 3 1 . . . 5 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 65 | 8 25 27 29 45 54 55 52 30 48 43 49 65 Greatest Support 68 | 40 20 24 30 47 49 49 32 32 33 16 68 68 Greatest Overweight (x) 7 | . 5 2 2 1 1 5 4 1 2 2 7 2 Average Overweight (x) . | . . . . . . . 2 . . 1 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 9 10 10 10 10 10 10 Average Carried 7 | 3 6 8 9 9 9 4 9 9 8 9 8 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 7 10 10 8 9 7 9 10 10 9 9 1 Class Distribution -------------------- 40% | Mutant 16% | Scavenger-Gunner 13% | Gunner 9% | Derelict-Mutant 8% | Scavenger-Mutant 3% | Derelict-Gunner 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Matter Collected 5158 | 290 414 177 165 424 369 213 64 107 371 446 1271 847 Remotely . | . . . . . . . . . . . . . Salvage Created 7625 | 128 538 217 569 611 515 569 . 111 384 1135 1543 1305 Parts 341 | 8 31 14 30 38 22 21 . 10 24 1 79 63 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 19 . 4 . . . . Prevented 7 | . . . . . . 6 . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 145 | . 13 13 15 18 11 13 . 4 4 6 24 24 Melee 5 | . . . . . . . . . . . 5 . Guns 102 | . 10 5 15 17 8 10 . 1 4 . 14 18 Cannons 15 | . . . . 1 3 2 . 1 . . 3 5 AOE 20 | . 3 8 . . . 1 . 2 . 6 . . Classes Destroyed 16 | 2 4 1 2 . 1 . . . 1 1 3 1 Worker 4 | . . . . . . . . . 1 . 3 . Builder 5 | . 1 1 . . . . . . 1 . 1 1 Tunneler 2 | 2 . . . . . . . . . . . . Recycler 5 | 1 1 . 1 . . . . . 1 . 1 . Operator 2 | . . . 1 1 . . . . . . . . Watcher 3 | . 1 . . . . . . . 1 . . 1 Swarmer 42 | . 3 . 7 10 3 6 . 3 . . 5 5 Grunt 60 | . 10 5 5 6 6 7 . . 1 . 11 9 Brawler 2 | . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . 1 . Sentry 11 | . . . 3 2 1 . . . 1 . 2 2 Specialist 3 | . . . . . . . . . . . 3 . Programmer 11 | . . . . . 1 . . 1 2 . 1 6 Heavy 1 | . . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . . . 6 . . Assembled 8 | . . 8 . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 5 8 7 5 4 3 . 3 3 3 6 7 Combat Bots Only 8 | . 3 8 6 5 4 3 . 3 2 3 4 7 Max Kills in Single Turn 4 | 1 4 2 2 1 1 2 . 3 1 1 2 1 Gunslinging 1 | . . . . . . . . 1 . . 1 . Exploded 3 | . 3 2 . . . 1 . 2 . 1 . . Melee 1 | . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Damage Taken 14098 | . 607 540 772 1334 929 1908 . 72 542 124 3641 3629 Core 2669 | . 10 111 148 67 75 477 . 18 79 . 672 1012 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 470 | . . . 134 . . . 336 . . . . . Core Remaining (%) 55 | 100 . 51 63 87 . . . 18 . . 11 . Volleys Fired 462 | 10 48 36 43 40 36 34 . 4 28 29 71 83 Largest 3 | 2 2 2 2 3 3 3 . 3 3 1 3 3 Hottest 240 | 80 40 85 103 143 240 158 . 141 200 43 204 240 Shots Fired 985 | 20 90 56 85 110 71 57 . 12 68 30 163 223 Gun 852 | 20 88 49 85 106 58 45 . 10 49 . 139 203 Cannon 86 | . . . . 4 10 10 . 2 16 . 24 20 Launcher 47 | . 2 7 . . 3 2 . . 3 30 . . Special . | . . . . . . . . . . . . . Kinetic 493 | . 88 28 30 59 46 19 . 4 20 . 85 114 Thermal 316 | 20 . 21 55 32 10 10 . 2 33 . 24 109 Explosive 43 | . 2 7 . . . 1 . . 3 30 . . Electromagnetic 133 | . . . . 19 15 27 . 6 12 . 54 . Robot Hit Streak 16 | 3 10 9 9 11 14 14 . 2 5 6 16 15 Robot Miss Streak 5 | 2 2 3 4 4 3 2 . 2 4 4 4 5 Penetration Max 1 | . . . . . . 1 . . . . 1 1 Secondary Targets 9 | . 1 . . 1 2 . . 1 . . 3 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . . 1 1 Shots Hit Robots 635 | 12 60 39 52 59 55 38 . 6 34 24 126 130 Core Hits 300 | 4 26 25 25 28 23 25 . 6 16 13 53 56 Critical Kills 7 | . 1 . . . . . . . . . 4 2 Critical Parts Destroyed 8 | . . . 1 . . 1 . . . . 2 4 Critical Strikes 34 | . 1 . 1 2 . 1 . 1 2 . 13 13 Burn 14 | . . . . 2 . . . . 2 . 3 7 Destroy 15 | . 1 . 1 . . 1 . . . . 6 6 Corrupt 3 | . . . . . . . . 1 . . 2 . Impale 2 | . . . . . . . . . . . 2 . Melee Attacks 33 | . . . . . . . . . . . 30 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 33 | . . . . . . . . . . . 30 3 Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17403 | 136 1008 896 744 1032 1094 938 . 261 808 4392 3004 3090 Guns 9308 | 136 703 425 744 962 809 561 . 78 484 . 1860 2546 Cannons 1735 | . . . . 70 206 175 . 50 228 . 524 482 Explosions 5678 | . 305 471 . . 79 202 . 133 96 4392 . . Melee 669 | . . . . . . . . . . . 607 62 Ramming 13 | . . . . . . . . . . . 13 . Kinetic 5682 | . 703 208 322 527 704 234 . 18 193 . 1224 1549 Thermal 3918 | 136 . 217 422 277 206 262 . 183 432 . 304 1479 Explosive 5264 | . 305 471 . . . . . . 96 4392 . . Electromagnetic 1857 | . . . . 228 184 442 . 60 87 . 856 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 669 | . . . . . . . . . . . 607 62 Highest Corruption 35 | . . . . . 3 3 3 1 1 25 35 24 Average Corruption 11 | . . . . . 2 3 3 1 1 16 27 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . 4 . Effects 164 | . . . . . 8 24 . . 6 13 91 22 Message Errors 44 | . . . . . 4 7 . . 1 5 20 7 Matter Fused 25 | . . . . . 3 1 . . . 1 18 2 Heat Flow Errors 17 | . . . . . . 4 . . 1 2 6 4 Energy Discharges 17 | . . . . . . 6 . . 1 . 9 1 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 26 | . . . . . . 3 . . . 3 18 2 Data Loss (major) 10 | . . . . . . 1 . . 3 1 4 1 Misfires 6 | . . . . . . 1 . . . 1 3 1 Alerts 3 | . . . . . . . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 14 | . . . . . 1 . . . . . 10 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 92 | . 22 22 . . . . . . 11 . 31 6 Projectiles 17 | . . . . . . . . . 11 . . 6 Explosions 44 | . 22 22 . . . . . . . . . . Melee 31 | . . . . . . . . . . . 31 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . 19 36 . . . 73 6 . Shots 6 | . . . . . 1 2 . . . 3 . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 362 | 126 18 302 32 362 180 321 . 168 159 207 337 285 Average Temperature 95 | 49 5 77 11 141 84 100 . 81 55 90 134 58 Received Heat Transfer 3775 | . 333 319 264 414 402 684 . . 123 . 984 252 Effects 7 | . . . . 1 . 1 . . . . 5 . Energy Bleed 3 | . . . . . . 1 . . . . 2 . Interference 4 | . . . . 1 . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Fried 4 | . . . . . 1 . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 16 | . . 1 3 1 . . . . 1 . . 10 Heat Transferred 8036 | 325 . 481 943 777 400 450 . 224 851 . 814 2771 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Peak Influence 500 | 15 306 280 398 362 292 . . . 313 194 447 500 Initial 202 | . 9 112 52 105 157 . . . 63 43 135 202 Average 200 | 10 177 184 233 210 165 . . . 156 130 165 336 Maximum Alert Level 2 | . 1 1 1 1 1 . . . 1 . 2 2 Low Security (%) 54 | 100 54 49 29 42 71 . . . 81 100 77 . Level 1 39 | . 45 50 70 57 28 . . . 18 . 18 60 Level 2 6 | . . . . . . . . . . . 4 39 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 3 1 3 6 4 . . . 2 . 7 6 Investigation 7 | . . 1 2 1 2 . . . . . 1 . Extermination 6 | . . . . . 1 . . . 1 . 2 2 Reinforcement 16 | . 3 . 1 5 1 . . . 1 . 4 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Distress Signals 6 | . 2 . 1 1 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 240 | . 24 17 26 30 17 20 . 4 7 6 46 43 Peak Tracking Total 13 | . 4 5 7 6 4 7 . 3 3 4 6 13 Tactical Retreats 26 | . 3 2 3 1 2 3 . . 1 . 10 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Traps Triggered 8 | . . . 1 1 2 . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Machines Disabled 7 | . 1 . . . 1 1 . . 1 . 3 . Max in Single Turn 1 | . 1 . . . 1 1 . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Machines Accessed 20 | . 1 1 7 2 2 2 . . 1 . 2 2 Terminals 15 | . 1 . 5 2 2 1 . . 1 . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 47 | . 3 1 19 4 3 9 . . 1 . 4 3 Successful 35 | . 3 1 15 4 1 9 . . 1 . . 1 Failed 12 | . . . 4 . 2 . . . . . 4 2 Catastrophic 2 | . . . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 37 | . 3 . 12 4 3 8 . . 1 . 4 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 29 | . 3 1 10 4 1 9 . . 1 . . . Record 17 | . . . 5 3 . 8 . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 4 1 2 1 . . 1 . 2 2 Full Trace Events 6 | . . . 3 1 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 70 | . . . 70 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . Total Damage 44 | . . . . . . . . . . 44 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Turns Passed 10846 | 125 639 508 1024 620 898 1646 1506 196 666 287 1681 1050 Spaces Moved 5969 | 69 399 407 614 303 567 789 512 377 448 176 817 491 Core 15 | 11 1 . . . . . . . . . 3 . Treads 191 | 26 20 . . . . 144 . . . . . 1 Legs 3248 | . 40 . 614 303 567 634 110 . 151 . 339 490 Wheels 1591 | 32 338 407 . . . . . . 163 176 475 . Hover . | . . . . . . . . . . . . . Flight 924 | . . . . . . 11 402 377 134 . . . Fastest Speed 46 | 50 80 90 120 125 126 125 46 46 46 115 100 113 Average Speed 142 | 110 105 97 121 136 129 183 290 46 117 120 137 149 Slowest Speed 535 | 160 300 120 260 200 196 535 425 139 195 130 400 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 63 65 54 25 12 71 74 60 10 78 13 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 . . . 1 . Scrap Searched 7 | . . 1 . . . 1 3 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 463 | . 22 39 . . . 20 . 7 55 309 3 8 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . . . 8 . 3 8 AOE 444 | . 22 39 . . . 20 . 7 47 309 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Fac Total 7485 | 99 535 469 811 430 669 935 532 388 546 219 1168 684 Wait 489 | . 41 5 118 32 12 68 2 . 23 4 139 45 Move 5956 | 68 398 406 613 302 566 788 511 374 448 175 816 491 Hop 1 | . . . . . . . . 1 . . . . Pick Up 133 | 9 12 11 12 10 20 6 2 1 13 . 25 12 Fast Attach 80 | 2 6 . 4 10 3 9 2 4 1 . 26 13 Attach 146 | 7 11 5 9 14 14 18 7 . 16 5 26 14 Detach 69 | 2 9 1 3 8 3 10 7 . 7 4 7 8 Swap 4 | . . 1 . . . 1 . . . . 1 1 Drop 103 | 1 10 4 9 14 15 1 1 4 10 2 18 14 Fire 462 | 10 48 36 43 40 36 34 . 4 28 29 71 83 Melee 33 | . . . . . . . . . . . 30 3 Ram 1 | . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / Ext) -6/Waste -6/Factory -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Discovered new exit (range 9) 765 | -10/Materials | Entered Mines 777 | -10/Mines | Met a Derelict bent on vengeance 982 | -10/Mines | Assembled infested the area 1037 | -10/Mines | Lost 3 parts (1n2w) 1065 | -10/Mines | Destroyed 8 combat bots 1127 | -10/Mines | Identified exit to Materials 1141 | -10/Mines | Met a Derelict shopkeep closing up shop 1273 | -10/Mines | Entered Materials 1273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -9/Materials | Discovered new exit (range 11) 1986 | -9/Materials | Discovered new exit (range 7) 2087 | -9/Materials | Discovered new exit (range 5) 2143 | -9/Materials | Repaired Imp. Ion Engine 2186 | -9/Materials | Repaired Carbon-fiber Leg 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2559 | -8/Materials | Lost 4 parts (1p3w) 2899 | -8/Materials | Discovered new exit (range 10) 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3475 | -7/Factory | Discovered new exit (range 4) 3815 | -7/Factory | Entered Lower Caves 3962 | -7/Lower Caves | Spotted B-75 Beast 4019 | -7/Lower Caves | Encountered a Warlord checkpoint 4031 | -7/Lower Caves | Learned Factory interactive machine intel 4100 | -7/Lower Caves | Lost 4 parts (1p1n2u) 4177 | -7/Lower Caves | Attracted the attention of an 0b10 base 4204 | -7/Lower Caves | Core integrity fell below 50% 4258 | -7/Lower Caves | Lost 9 parts (1p2n1u5w) 4354 | -7/Lower Caves | Learned location of Armory (-3) 4354 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4354 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4354 | -7/Lower Caves | Learned Research trap positions 4354 | -7/Lower Caves | Learned Research stockpile data 4354 | -7/Lower Caves | Learned Factory terminal intel 4354 | -7/Lower Caves | Learned Factory garrison access intel 4630 | -7/Lower Caves | Build established: Gunner 5068 | -7/Lower Caves | Build established: Mutant 5443 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5461 | -7/Lower Caves | Entered Zion 5540 | -7/Zion | System corruption cleaned by Quarantine Array 5776 | -7/Zion | Found Prototype Processor 5776 | -7/Zion | Identified Exp. Target Analyzer 5867 | -7/Zion | Given the Hacking Drone Bay 6028 | -7/Zion | Learned location of Recycling (-7) 6063 | -7/Zion | Build established: Derelict-Mutant 6168 | -7/Zion | Found CR-A16's Pointy Stick 6280 | -7/Zion | Visited the Megawrench Repair Shop 6297 | -7/Zion | Megawrench repaired 5 parts 6909 | -7/Zion | Learned Factory terminal intel 6959 | -7/Zion | Discovered new exit (range 16) 6961 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6967 | -7/Zion | Entered Proximity Caves 6968 | -6/Proximity Caves | Identified exit to Factory 7076 | -6/Proximity Caves | Core integrity fell below 20% 7130 | -6/Proximity Caves | Build established: Derelict-Gunner 7163 | -6/Proximity Caves | Entered Factory 7163 | -6/Factory | Evolved 2 slots: Utility x2 7164 | -6/Factory | Identified exit to Extension 7165 | -6/Factory | Loaded intel: 54 interactive machine locations 7166 | -6/Factory | Loaded intel: 28 terminal locations 7167 | -6/Factory | Loaded intel: 4 garrison access locations 7311 | -6/Factory | Discovered new exit (range 7) 7743 | -6/Factory | Discovered new exit (range 14) 7829 | -6/Factory | Sucked down chute 7829 | -6/Factory | Entered Waste 7830 | -6/Waste | Met a frightened Derelict 7837 | -6/Waste | Spotted C-40 Crusher 7844 | -6/Waste | EMP discharged 7844 | -6/Waste | System corruption reached 10% 7891 | -6/Waste | Destroyed C-40 Crusher 7905 | -6/Waste | Spotted C-40 Crusher 7913 | -6/Waste | Spotted C-40 Crusher 7919 | -6/Waste | Spotted C-40 Crusher 7944 | -6/Waste | EMP discharged 7947 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7957 | -6/Waste | Spotted C-40 Crusher 7978 | -6/Waste | Destroyed C-40 Crusher 8000 | -6/Waste | Destroyed C-40 Crusher 8005 | -6/Waste | Destroyed C-40 Crusher 8009 | -6/Waste | Destroyed C-40 Crusher 8030 | -6/Waste | Spotted C-40 Crusher 8044 | -6/Waste | EMP discharged 8069 | -6/Waste | Discovered new exit (range 12) 8072 | -6/Waste | Destroyed C-40 Crusher 8116 | -6/Waste | Entered Factory 8117 | -6/Factory | Loaded intel: 27 terminal locations 8135 | -6/Factory | Build established: Mutant 8328 | -6/Factory | Lost 6 parts (1p1n2u2w) 8803 | -6/Factory | Build established: Scavenger-Gunner 9049 | -6/Factory | Discovered new exit (range 13) 9206 | -6/Factory | Cargo convoy interrupted 9334 | -6/Factory | System corruption reached 30% 9394 | -6/Factory | Core integrity fell below 50% 9418 | -6/Factory | Lost 3 parts (1n1u1w) 9614 | -6/Factory | Lost 3 parts (1n2w) 9687 | -6/Factory | Lost 6 parts (1p3n1u1w) 9717 | -6/Factory | Core integrity fell below 20% 9767 | -6/Factory | Lost 3 parts (1n2w) 9797 | -6/Factory | Entered another Factory area 9797 | -5/Factory | Evolved 2 slots: Utility x2 10038 | -5/Factory | Garrison activated, responded to threat 10166 | -5/Factory | Identified exit to Garrison 10652 | -5/Factory | Found Prototype Launcher 10666 | -5/Factory | Spotted B-75 Beast 10736 | -5/Factory | System corruption reached 10% 10789 | -5/Factory | Lost 8 parts (1p2n2u3w) 10791 | -5/Factory | Destroyed 7 combat bots 10806 | -5/Factory | Cargo convoy interrupted 10841 | -5/Factory | Core integrity fell below 50% 10842 | -5/Factory | Identified Mni. Smartbomb Launcher 10845 | -5/Factory | Core integrity fell below 20% 10847 | -5/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 10841_ P-70 Sage heat damages Tesla Rifle, Antigrav System, Antigrav System, Unknown Processor. 10841_ Slug penetrates P-70 Sage. 10841_ Penetrated by Slug. 10842_ System corrupted: Matter fused (-5). 10842_ Acquired 5 matter. 10842_ Identified Mni. Smartbomb Launcher. 10842_ Malfunction: System corrupted (+4). 10842_ Faulty Mni. Smartbomb Launcher destroyed. 10842_ Penetrated by Slug. 10842_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 10843_ Acquired 5 matter. 10844_ Penetrated by Slug. 10845_ P-70 Sage heat spikes uncontrollably. 10845_ Penetrated by Slug. 10846_ P-70 Sage heat short circuits Antigrav System. 10846_ Penetrated by Slug. 10846_ Slug penetrates Door. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????/ ??????????????????????????????????? | | ????????????# "??????????????????????????????????? | | ????????????# "T?????????????????????????????????? | | ????????????? "" ????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????##+#######????????#???????????????? | | ???????????????# !=%%#######;##??????????????? | | ???????????????# [!=hh==|= #??????????????? | | ???????? "%""%" %[p;%x!* #??????????????? | | ???????###########+## =[;hpph #??????????????? | | ????????????????????# #@%|[ #??????????????? | | ????????????????????# #% = #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# ; #??????????????? | | ????????????????????# # #??????????????? | | ???????????????????## ###########??????????????? | | ???????????????????# ##??##############??????? | | ???????????????????# ##### #??????? | | ???????????????????+ + ! #??????? | | ???????????????????# # #??????? | | ???????????????????# "" "" # #??????? | | ???????????????????# ""F"" # #??????? | | ???????????????????# """ # #??????? | | ?????????????????? # = #??????? | | ?????????????????# # #??????? | | ????????????????############ # #??????? | | ????????????????# #?# # #??????? | | ????????????????# = """ #?# + #??????? | | ????????????????# """ #?# # #??????? | | ????????????????# """ ### ###+############????? | | ????????????????# ## ???? | | ????????????????# """ + ???? | | ????????????????# """ ## ???? | | ????????????????# """ ## ############ #???? | | ????????????????# ## #??????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 38 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 10 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab I Survived The Infestation I'm Back, Baby! Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Power Corrupts Robot Respite Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed CryofiberDeepProcessor Manual? 0 Play Time 02:53:46 Cumulative 12.2 hours Start 2022.03.21 @ 20:56:23 End 2022.03.22 @ 16:10:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38e99ef9-32ce-424f-8f7d-64014448fb5d