Cogmind - Beta 14 --- EXPLORER MODE // 2025.04.13 @ 15:15:32 Player: william Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (3095) 3095 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 6237 Bonus ------- Friendly Fire -3 Cogmind --------- Core Integrity 207/700 Matter 300/300 Energy 60/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Hacking Suite Recalibrator > --- WEAPON ----------- Shock Rifle Particle Gun Improved Medium Laser Remote Datajack > --- INVENTORY -------- (None) [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Slots Evolved 7 | . 1 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . 1 . . . 1 Weapon 2 | . . 1 . . 1 Parts Attached 95 | 10 6 15 18 4 42 Power 21 | 1 . 5 3 2 10 Engine 15 | 1 . 5 2 2 5 Core 6 | . . . 1 . 5 Reactor . | . . . . . . Propulsion 24 | 4 3 3 6 . 8 Treads 2 | 2 . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 8 | . 3 2 3 . . Flight 12 | . . 1 3 . 8 Utility 13 | 2 1 2 3 . 5 Device 9 | 1 . 1 2 . 5 Storage . | . . . . . . Processor 3 | 1 1 1 . . . Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 37 | 3 2 5 6 2 19 Energy Gun 17 | 2 1 2 2 . 10 Energy Cannon 5 | . 1 1 1 . 2 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 3 | . . 1 1 . 1 Launcher 5 | . . 1 . 2 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 2 . 2 Unidentified Prototypes 5 | . . 2 1 . 2 Parts Lost 36 | . . 3 5 . 28 Power 7 | . . . . . 7 Propulsion 12 | . . 1 4 . 7 Utility 3 | . . . . . 3 Weapon 14 | . . 2 1 . 11 Highest Loss Streak 8 | . . 3 2 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 87 88 85 100 81 Engine 6 | . 12 10 9 10 3 Core 4 | . . . . . 7 Hover 6 | . 15 24 10 . . Flight 14 | . . . 8 30 20 Device 11 | . 12 10 7 10 13 Processor 8 | . 17 20 10 10 3 Hackware 5 | . . . 9 10 7 Energy Gun 12 | . 12 9 10 10 14 Energy Cannon 4 | . . 6 9 10 2 Ballistic Gun 3 | . 11 . . . 3 Ballistic Cannon 1 | . . 2 1 . 1 Launcher 1 | . . 6 . 3 1 Special Weapon 1 | . . . . . 2 Special Melee Weapon 1 | . . . 7 6 . Peak Build Rating 43 | 7 10 18 23 22 43 Average Rating 24 | 5 7 13 16 21 33 On Entrance 13 | . 7 10 18 21 22 Naked Turns . | . . . . . . Heaviest Build 32 | 8 11 20 20 18 32 Greatest Support 40 | 40 20 19 19 15 20 Greatest Overweight (x) 9 | 1 1 1 2 1 9 Average Overweight (x) 1 | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 1 | . 2 2 3 4 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 3 2 4 5 . Class Distribution -------------------- 43% | Hacker-Gunner 33% | Hacker-Mutant 10% | Scavenger-Gunner 7% | Hacker-Skirmisher 4% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Matter Collected 2087 | 216 120 334 254 50 1113 Remotely . | . . . . . . Salvage Created 3291 | . 184 590 804 . 1713 Parts 186 | . 9 53 48 . 76 Haulers Intercepted 4 | . . 1 2 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Combat Hostiles Destroyed 64 | . 4 13 14 . 33 Guns 23 | . 4 2 4 . 13 Cannons 29 | . . 8 9 . 12 AOE 10 | . . 3 . . 7 Classes Destroyed 11 | . 2 4 2 . 3 Worker 3 | . . . 1 . 2 Builder 2 | . . 1 1 . . Hauler 4 | . . 1 2 . 1 Recycler 3 | . . . . . 3 Operator 3 | . . . 1 . 2 Watcher 9 | . 1 5 . . 3 Swarmer 6 | . . 3 . . 3 Grunt 36 | . 4 7 8 . 17 Sentry 13 | . . 3 6 . 4 Programmer 9 | . . . . . 9 Zionite 1 | . . . . . 1 Best Kill Streak 13 | . 3 13 4 . 6 Combat Bots Only 5 | . 2 5 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Hostile Shots Fired 531 | . 15 69 80 . 367 Missed 183 | . 9 24 24 . 126 Damage Taken 3255 | . 82 337 434 . 2402 Core 645 | . 26 39 87 . 493 Absorbed by Shields . | . . . . . . Ignored by Resistances 1676 | . 52 224 275 . 1125 Regen/Repaired (Parts) 123 | . 14 . 109 . . Core Remaining (%) 85 | 100 89 . . 68 . Volleys Fired 180 | . 11 32 38 1 98 Largest 4 | . 2 3 3 2 4 Hottest 215 | . 70 152 164 108 215 Shots Fired 410 | . 22 53 82 2 251 Gun 234 | . 22 7 35 1 169 Cannon 144 | . . 30 47 1 66 Launcher 32 | . . 16 . . 16 Special . | . . . . . . Kinetic 76 | . 11 1 9 . 55 Thermal 213 | . 11 29 55 1 117 Explosive 32 | . . 16 . . 16 Electromagnetic 89 | . . 7 18 1 63 Robot Hit Streak 40 | . 19 40 36 38 19 Robot Miss Streak 4 | . 1 2 1 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 305 | . 19 38 74 2 172 Core Hits 159 | . 11 29 23 . 96 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 15 | . 2 . 2 . 11 Burn 7 | . 1 . 1 . 5 Meltdown 2 | . . . 1 . 1 Destroy 2 | . 1 . . . 1 Blast 4 | . . . . . 4 Melee Attacks 13 | . . . 13 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . . 9 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6538 | . 208 1116 1130 31 4053 Guns 2490 | . 208 115 354 10 1803 Cannons 2510 | . . 477 775 21 1237 Explosions 1525 | . . 524 . . 1001 Melee . | . . . . . . Ramming 13 | . . . 1 . 12 Kinetic 1419 | . 83 23 127 . 1186 Thermal 3017 | . 125 492 847 21 1532 Explosive 1288 | . . 486 . . 802 Electromagnetic 801 | . . 115 155 10 521 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 28 | . . . . . 28 Average Corruption 20 | . . . . . 20 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 166 | . . . . . 166 Message Errors 36 | . . . . . 36 Matter Fused 46 | . . . . . 46 Heat Flow Errors 16 | . . . . . 16 Energy Discharges 20 | . . . . . 20 Parts Rejected 4 | . . . . . 4 Parts Fused 3 | . . . . . 3 Data Loss (minor) 12 | . . . . . 12 Data Loss (major) 8 | . . . . . 8 Misfires 8 | . . . . . 8 Alerts 7 | . . . . . 7 Misdirections 2 | . . . . . 2 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 46 | . . 20 . . 26 Projectiles 26 | . . 11 . . 15 Explosions 20 | . . 9 . . 11 Melee . | . . . . . . Knockbacks 6 | . . 1 . . 5 Impact 1 | . . . . . 1 Kinetic 5 | . . 1 . . 4 Secondary . | . . . . . . Self-Inflicted Damage 146 | . . 63 . . 83 Shots 9 | . . 5 . . 4 Rammed 5 | . . . 1 . 4 Targets Rammed 5 | . . . 1 . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 499 | . 136 361 499 24 483 Average Temperature 123 | . 69 171 147 13 104 Received Heat Transfer 1050 | . 36 99 342 . 573 Effects 17 | . . 3 8 . 6 Shutdowns 3 | . . . 1 . 2 Energy Bleed 1 | . . . 1 . . Interference 9 | . . 3 3 . 3 Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 2 . 2 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 16 | . 2 2 2 . 10 Heat Transferred 6403 | . 444 864 1726 37 3332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Alert | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Peak Influence 372 | . 97 282 372 43 334 Initial 85 | . . . 85 30 12 Average 72 | . 31 128 151 40 51 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 88 | 100 100 58 73 100 95 Level 1 11 | . . 41 26 . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . . . 5 . 17 Investigation 3 | . . . 2 . 1 Extermination 8 | . . . . . 8 Reinforcement 8 | . . . 2 . 6 Assault 1 | . . . 1 . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Distress Signals 7 | . . 5 . . 2 Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 102 | . 8 18 29 . 47 Peak Tracking Total 6 | . 4 4 6 . 4 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Traps Triggered 7 | . 2 . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Machines Accessed 29 | . 4 1 6 7 11 Terminals 15 | . 1 1 4 4 5 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 1 . 1 Recycling Units 8 | . 2 . 1 3 2 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Total Hacks 58 | . 7 1 18 14 18 Successful 46 | . 6 1 16 13 10 Failed 12 | . 1 . 2 1 8 Catastrophic 5 | . 1 . 1 . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 2 1 10 11 7 Fabricators 2 | . . . . . 2 Repair Stations 10 | . 2 . 6 . 2 Recycling Units 11 | . 3 . 2 3 3 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 23 | . 1 1 8 10 3 Part Schematic 3 | . . . 2 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . . 1 1 1 . Open Door 1 | . . . 1 . . Open DSF 2 | . . . . . 2 Terminal Index 1 | . . . . 1 . Recycling Unit Index 1 | . . . . 1 . Unreport Threat 1 | . . . . . 1 Security Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Recall Assault 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . . 1 . Zone Layout 3 | . . . 2 1 . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . 2 . 6 . 2 Scan Component 5 | . 1 . 3 . 1 Repair 4 | . 1 . 2 . 1 Refit 1 | . . . 1 . . Recycling Unit Hacks 10 | . 3 . 2 3 2 Process 1 | . 1 . . . . Report Inventory 6 | . 2 . 1 3 . Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 11 | . . . 4 1 6 Full Trace Events 4 | . . . 3 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 1 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . 1 . 2 . . Time 122 | . 26 . 58 . 38 Parts Recycled . | . . . . . . Recycled Matter 91 | . 91 . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . . . 9 . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . 6 . . Non-combat 5 | . . . 5 . . Combat 1 | . . . 1 . . Robot Hacks Applied 8 | . . . 8 . . parse_system 4 | . . . 4 . . no_distress 2 | . . . 2 . . find_station 1 | . . . 1 . . check_alert 1 | . . . 1 . . Relay Couplers Released 6 | . . . 2 . 4 Machine Destruction 2 | . . . 2 . . Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Turns Passed 7307 | 95 892 797 1154 219 4150 Spaces Moved 4275 | 64 502 352 694 592 2071 Core 384 | 15 . . . . 369 Treads 15 | 15 . . . . . Legs 138 | 34 104 . . . . Wheels . | . . . . . . Hover 1117 | . 398 352 367 . . Flight 2621 | . . . 327 592 1702 Fastest Speed 29 | 50 56 52 34 34 29 Average Speed 113 | 115 98 80 110 35 147 Slowest Speed 500 | 160 130 116 240 104 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . 2 3 . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 47 | 4 65 28 69 80 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 252 | . . 118 . . 134 Melee . | . . . . . . Projectile 6 | . . 1 . . 5 AOE 246 | . . 117 . . 129 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Total 6358 | 86 880 819 997 597 2979 Wait 1640 | . 347 406 182 . 705 Move 4260 | 63 501 351 689 585 2071 Hop 5 | . . . 2 3 . Pick Up 83 | 10 9 9 20 2 33 Fast Attach 4 | . . . 3 . 1 Attach 71 | 10 4 9 12 . 36 Detach 6 | . 2 2 1 . 1 Swap 21 | . 2 6 4 4 5 Drop 37 | 3 4 4 14 2 10 Fire 180 | . 11 32 38 1 98 Melee 13 | . . . 13 . . Ram 5 | . . . 1 . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 33 | . . . 18 . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Utility x1 166 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Discovered exit to Mines (range 8) 309 | -10/Materials | Discovered exit to Mines (range 8) 317 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Identified exit to Subcaves 361 | -10/Materials | Discovered exit to Subcaves (range 7) 600 | -10/Materials | Identified exit to Materials 600 | -10/Materials | Discovered exit to Materials (range 15) 630 | -10/Materials | Repaired Hover Unit 958 | -10/Materials | Discovered exit to Materials (range 10) 988 | -10/Materials | Entered another Materials area 988 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1401 | -9/Materials | Identified exit to Storage 1401 | -9/Materials | Discovered exit to Storage (range 7) 1506 | -9/Materials | Lost 3 parts (1n2w) 1556 | -9/Materials | Identified exit to Materials 1556 | -9/Materials | Discovered exit to Materials (range 8) 1785 | -9/Materials | Entered Storage 2225 | -9/Storage | Met 01-MTF 2400 | -9/Storage | Repaired Particle Cannon 2428 | -9/Storage | Repaired Hover Unit 2909 | -9/Storage | Identified exit to Recycling 2909 | -9/Storage | Discovered exit to Recycling (range 9) 2939 | -9/Storage | Entered Recycling 2939 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2940 | -9/Recycling | Met a Zionite searching for Scraptown 3081 | -9/Recycling | Identified exit to Factory 3081 | -9/Recycling | Discovered exit to Factory (range 5) 3158 | -9/Recycling | Entered Factory 3158 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3340 | -7/Factory | Lost 3 parts (2p1u) 3421 | -7/Factory | Identified exit to Factory 3421 | -7/Factory | Discovered exit to Factory (range 12) 3478 | -7/Factory | Discovered exit to Factory (range 16) 3512 | -7/Factory | Found Prototype Launcher 3513 | -7/Factory | Identified Rocket Array 3845 | -7/Factory | Garrison activated, responded to threat 3848 | -7/Factory | Build established: Hacker-Gunner 3963 | -7/Factory | Crushed by falling debris 3963 | -7/Factory | System corruption reached 10% 3966 | -7/Factory | Garrison activated, responded to threat 3971 | -7/Factory | Crushed by falling debris 4002 | -7/Factory | Lost 7 parts (2p2n3w) 4142 | -7/Factory | Fabricated Hpw. Tractor Beam (x2) 4877 | -7/Factory | Build established: Scavenger-Gunner 5088 | -7/Factory | Identified exit to Lower Caves 5088 | -7/Factory | Discovered exit to Lower Caves (range 8) 5399 | -7/Factory | Core integrity fell below 50% 5416 | -7/Factory | Lost 3 parts (3w) 5823 | -7/Factory | Build established: Hacker-Gunner 7308 | -7/Factory | Self-destructed Last Messages --------------- Mainframe. 07249_ K-01 Serf collects debris. 07249_ K-01 Serf cleans the Manufacturing Mainframe. 07251_ FLBSUM3XDP| EZF UQZDK&7XWY 07253_ Cesium-ion Thruster destroyed. 07256_ K-01 Serf cleans the Nuclear Reactor. 07256_ Mic. Nuclear Core destroyed. 07261_ K-01 Serf cleans the Garrison Access. 07263_ Beam Rifle destroyed. 07264_ K-01 Serf cleans the Garrison Access. 07268_ DD/W7LN,55NU7LYZLA7LXVD4ZZE 07281_ Hpw. Shotgun destroyed. 07290_ Lgt. Deuterium Engine destroyed. 07293_ Manufacturing Mainframe disabled. 07297_ System corrupted: Matter fused (-5). 07301_ EM Pulse Cannon destroyed. 07301_ Beam Rifle destroyed. 07304_ Imp. Heat Sink destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ## #??????#! 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"????? ????????? ????????????????????????? | | ??? ????? ????????? ????????????????????????? | | ??? ?????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Field Recycling Unit | -9/Storage | Hacked Imp. Titanium Leg | -9/Storage | Hacked Hpw. Tractor Beam | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Hpw. Tractor Beam | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Just What I Needed Made in Tau Ceti IV Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed VampiricGaussBallwheel Manual? 0 Play Time 01:45:57 Cumulative 5.3 hours Start 2025.04.12 @ 23:08:41 End 2025.04.13 @ 15:15:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 7 Adventurer 8 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: da31ffc4-7af9-4dc9-9dac-cab17512a81f