Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 07:47:27

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (108)     540
Value Destroyed (2207)     2207
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (175)                175
              TOTAL SCORE: 4142

 Bonus
-------
High Alert Combat Kills    175

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
          Heavy Ion Engine
  High-capacity Matter Pod (200)
       Improved Sensor Array
                Signal Interpreter
                Pulse Rifle
                Pulse Rifle
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
                Datajack
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
       Improved Flight Unit
  High-capacity Matter Pod
       Improved Sensor Array
                Signal Interpreter
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Light Cannon
           Mini Grenade Launcher
                Datajack
                Datajack
                Mining Laser
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             80   | 3   22  11  44  
  Power                    15   | .   4   3   8   
    Engine                 14   | .   4   3   7   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   1   1   15  
    Treads                 14   | 2   1   1   10  
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   .   2   
  Utility                  16   | 1   5   .   10  
    Device                 2    | .   .   .   2   
    Storage                6    | 1   5   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   .   .   8   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | .   12  7   11  
    Energy Gun             16   | .   12  4   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          11   | .   .   3   8   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   
Parts Lost                 26   | .   5   4   17  
  Power                    3    | .   1   .   2   
  Propulsion               6    | .   .   1   5   
  Utility                  6    | .   .   .   6   
  Weapon                   11   | .   4   3   4   
  Highest Loss Streak      6    | .   2   2   6   
Average Slot Usage (%)     95   | .   96  94  94  
  Engine                   11   | .   13  14  8   
  Treads                   21   | .   27  27  15  
  Wheel                    2    | .   .   .   6   
  Device                   1    | .   .   .   4   
  Storage                  25   | .   27  28  22  
  Protection               6    | .   .   .   13  
  Energy Gun               12   | .   25  21  .   
  Energy Cannon            1    | .   .   .   4   
  Ballistic Gun            8    | .   .   1   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 13  43  42  53  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  16   | .   1   1   16  
  Average Overweight (x)   1    | .   .   .   2   
Largest Inventory Capacity 16   | 8   16  16  16  
  Average Capacity         14   | 7   12  16  16  
  Most Carried             16   | 8   16  16  16  
  Average Carried          14   | 7   12  15  15  
  Final Capacity           16   | 8   16  16  16  
  Final Carried            16   | 8   16  16  16  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -10  -9   
-----------                Run  | Scr  Mat  Min  Mat  
Matter Collected           1893 | 324  311  204  1054 
  Remotely                 .    | .    .    .    .    
Salvage Created            3350 | 350  458  233  2309 
  Parts                    223  | 32   46   14   131  
Haulers Intercepted        7    | .    2    .    5    
Recyclers Shooed           4    | .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  72   | .   10  12  50  
  Guns                     58   | .   9   11  38  
  Cannons                  12   | .   .   .   12  
  AOE                      2    | .   1   1   .   
Classes Destroyed          13   | 3   6   1   3   
  Worker                   5    | 4   .   1   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 12   | 9   3   .   .   
  Hauler                   7    | .   2   .   5   
  Recycler                 3    | 1   .   .   2   
  Mechanic                 1    | .   1   .   .   
  Watcher                  6    | .   3   .   3   
  Swarmer                  23   | .   6   6   11  
  Grunt                    34   | .   4   .   30  
  Brawler                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
  Assembled                6    | .   .   6   .   
Best Kill Streak           11   | 6   8   4   11  
  Combat Bots Only         7    | .   3   3   7   
Max Kills in Single Turn   6    | 1   6   2   2   
  Gunslinging              1    | .   .   1   1   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               3996 | .    441  576  2979 
  Core                     532  | .    33   90   409  
  Absorbed by Shields      77   | .    .    .    77   
Core Remaining (%)         75   | 100  .    50   .    
Volleys Fired              299  | 35   58   41   165  
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 80   100  85   136  
Shots Fired                577  | 70   110  73   324  
  Gun                      513  | 70   110  73   260  
  Cannon                   64   | .    .    .    64   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  258  | .    .    .    258  
  Thermal                  199  | 70   63   .    66   
  Explosive                .    | .    .    .    .    
  Electromagnetic          120  | .    47   73   .    
  Robot Hit Streak         16   | 7    10   16   13   
  Robot Miss Streak        4    | 4    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    2    1    4    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           388  | 40   65   49   234  
  Core Hits                164  | 15   27   25   97   
  Critical Hits            11   | .    .    .    11   
  Critical Kills           5    | .    .    .    5    
  Critical Parts Destroyed 5    | .    .    .    5    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5891 | 473  1738 566  3114 
  Guns                     4000 | 473  781  498  2248 
  Cannons                  863  | .    .    .    863  
  Explosions               1022 | .    954  68   .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    3    .    3    
  Kinetic                  2271 | .    .    .    2271 
  Thermal                  2785 | 473  1404 68   840  
  Explosive                .    | .    .    .    .    
  Electromagnetic          829  | .    331  498  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    2    3    
  Average Corruption       2    | .    1    2    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  28   | .    15   13   .    
    Message Errors         7    | .    5    2    .    
    Heat Flow Errors       5    | .    3    2    .    
    Energy Discharges      6    | .    2    4    .    
    Data Loss (minor)      6    | .    4    2    .    
    Targeting Errors       3    | .    .    3    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            304  | .    304  .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               304  | .    304  .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      176  | .    151  25   .    
  Shots                    4    | .    3    1    .    
  Rammed                   2    | .    1    .    1    
Targets Rammed             2    | .    1    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        356  | 110  282  356  137  
  Average Temperature      65   | 37   92   102  29   
  Received Heat Transfer   1485 | .    99   180  1206 
  Effects                  3    | .    3    .    .    
    Energy Bleed           2    | .    2    .    .    
    Interference           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    3    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | 2    1    .    2    
  Heat Transferred         4692 | 1075 1959 100  1558 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    3    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             712  | 70  304 179 712 
  Initial                  109  | .   .   109 .   
  Average                  184  | 38  93  60  329 
Maximum Alert Level        3    | .   1   .   3   
  Low Security (%)         65   | 100 74  100 35  
  Level 1                  13   | .   25  .   16  
  Level 2                  20   | .   .   .   46  
  Level 3                  .    | .   .   .   1   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   1   .   8   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  4    | .   .   .   4   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              131  | .   21  21  89  
  Peak Tracking Total      10   | .   3   3   10  
  Tactical Retreats        11   | .   .   5   6   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            8    | .   6   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          14   | .   10  2   2   
  Max in Single Turn       10   | .   10  1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          15   | .   7   .   8   
  Terminals                12   | .   6   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   21  .   19  
  Successful               29   | .   14  .   15  
  Failed                   11   | .   7   .   4   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   28   | .   16  .   12  
  Terminals                30   | .   18  .   12  
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   3   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   3   .   2   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     2    | .   1   .   1   
  Locate Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   3   .   4   
  Scan Component           4    | .   2   .   2   
  Repair                   3    | .   1   .   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         1    | .   .   .   1   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         14   | .   8   .   6   
  Terminals                14   | .   8   .   6   
    Track                  1    | .   1   .   .   
    Botnet                 12   | .   6   .   6   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   7   .   8   
  Full Trace Events        4    | .   1   .   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   .   2   
  Time                     109  | .   26  .   83  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   1   
  Highest-Rated Group      40   | .   .   40  16  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               25   | .   .   23  2   
  Total Damage             245  | .   .   230 15  
  Kills                    5    | .   .   5   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               5720 | 414  1526 1295 2485 
Spaces Moved               2621 | 191  744  669  1017 
  Core                     2    | .    .    .    2    
  Treads                   2272 | 176  744  669  683  
  Legs                     15   | 15   .    .    .    
  Wheels                   332  | .    .    .    332  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            110  | 120  160  160  110  
  Average Speed            167  | 156  167  169  167  
  Slowest Speed            850  | 160  180  180  850  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       68   | 5    99   96   73   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          81   | .    81   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      81   | .    81   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      3423 | 242  926  760  1495 
  Wait                     288  | .    46   31   211  
  Move                     2618 | 190  743  668  1017 
  Hop                      .    | .    .    .    .    
  Pick Up                  62   | 7    31   3    21   
  Fast Attach              35   | 1    11   3    20   
  Attach                   17   | 2    3    4    8    
  Detach                   3    | 2    .    .    1    
  Swap                     28   | .    8    4    16   
  Drop                     71   | 5    25   6    35   
  Fire                     299  | 35   58   41   165  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    1    .    1    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 3)
  415 | -11/Scrapyard | Entered Materials
  416 | -10/Materials | Build established: Mutant
  877 | -10/Materials | Discovered new exit (range 13)
 1332 | -10/Materials | Discovered new exit (range 3)
 1544 | -10/Materials | Discovered new exit (range 15)
 1657 | -10/Materials | Identified exit to Mines
 1892 | -10/Materials | Repaired Lrg. Storage Unit
 1941 | -10/Materials | Entered Mines
 1998 | -10/Mines     | Identified exit to Materials
 2481 | -10/Mines     | Assembled infested the area
 2707 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2897 | -10/Mines     | Discovered exit to Materials (range 9)
 3236 | -10/Mines     | Entered Materials
 3236 | -9/Materials  | Accompanied by 1 ally
 3236 | -9/Materials  | Evolved 2 slots: Utility x2
 3464 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 3501 | -9/Materials  | Build established: Scavenger-Mutant
 3959 | -9/Materials  | Discovered new exit (range 10)
 4426 | -9/Materials  | Discovered new exit (range 10)
 4543 | -9/Materials  | Destroyed 7 combat bots
 4830 | -9/Materials  | Discovered new exit (range 9)
 4858 | -9/Materials  | Build established: Mutant
 4919 | -9/Materials  | Core integrity fell below 50%
 5028 | -9/Materials  | Repaired Cld. Ion Engine
 5062 | -9/Materials  | Repaired Arm. Wheel
 5067 | -9/Materials  | Discovered new exit (range 16)
 5236 | -9/Materials  | First assault squad dispatched
 5622 | -9/Materials  | Identified exit to Mines
 5711 | -9/Materials  | Core integrity fell below 20%
 5721 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
05700_ C-30 ARC bursts open, deploying its payload.
05700_ G-47 Trooper unfolds itself.
05700_ G-34 Mercenary unfolds itself.
05700_ B-36 Bruiser unfolds itself.
05700_ I-25 Savior unfolds itself.
05709_ Power Amplifier melted.
05709_ Remote Shield melted.
05709_ I-25 Savior destroyed.
05710_ Lgt. Treads destroyed.
05711_ C-30 ARC bursts open, deploying its payload.
05711_ G-47 Trooper unfolds itself.
05711_ G-34 Mercenary unfolds itself.
05711_ M-13 Machinist unfolds itself.
05715_ Cooling System destroyed.
05715_ Adv. Beam Cannon destroyed.
05718_ Cld. Ion Engine destroyed.
05718_ Adv. Beam Cannon destroyed.
05718_ Arm. Wheel destroyed.
05718_ System corrupted by crushing effect (+3).
05718_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| """     +   #??????#        ######## ####     !!#? |
| """     #!  #??????#   """  #     #######     !!#? |
|  ^  " " #%* #??????#   """  #                 //#? |
|     "R" #   #??????#   """  +  T              //#? |
|     """ #   #??????#        #                ][ #? |
| #########   #??????#   """  #     #######     [[#? |
| ?#!    *#=  #??????#   """  #######?????#   #####? |
| ?#  "" %"=! #??????#   """  #???????????#   #????? |
| ?#  """%#*  #??????#        #???????????#   #????? |
| ?#   S" #   #??????#####+####???????????#   #????? |
| ?#    = #   #??????????# #??????????????#   #????? |
| ?#      #   #??????????# #??????????????#   #????? |
| ?########   #??????????# #??????????????#   #????? |
| ????????#   #??????????# #??????????????#   #????? |
| ????????#   #??????????# #??????????????#   #????? |
| ????????#   #??????????# #####+#######??#   #????? |
| ????????# < #??????????#             #??#   #????? |
| ????????#   #???????####    %m       #??#   #????? |
| ????????#####???????#       %        #??#   #????? |
| ????????????????????# ######g#####   #???   ?????? |
| ????????????????????# #?# =g%g*  #???????????????? |
| ????????????????????# #?#  *=%   #???????????????? |
| ????????????????????# #?#    *[  #???????????????? |
| ????????????????????# ###    g[  #???????????????? |
| ????????????????????#   + m  [[  #???????????????? |
| ????????????????????#####@l      #???????????????? |
| ????????????????????????# b      #???????????????? |
| ????????????????????????#    "T" #???????????????? |
| ????????????????????????#        #???????????????? |
| ????????????????????????##########???????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileFieldArray
  Manual?         0
Play Time         00:40:11
  Cumulative      30.6 hours
  Start           2020.10.21 @ 07:04:24
  End             2020.10.21 @ 07:47:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          38
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d058188f-090b-4b31-aeee-b6970ce04785