Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 07:47:27 Player: Demise Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (108) 540 Value Destroyed (2207) 2207 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 4142 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (550) Ox10 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Heavy Ion Engine High-capacity Matter Pod (200) Improved Sensor Array Signal Interpreter Pulse Rifle Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Flight Unit High-capacity Matter Pod Improved Sensor Array Signal Interpreter Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Mini Grenade Launcher Datajack Datajack Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 80 | 3 22 11 44 Power 15 | . 4 3 8 Engine 14 | . 4 3 7 Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | 2 1 1 15 Treads 14 | 2 1 1 10 Leg . | . . . . Wheel 3 | . . . 3 Hover . | . . . . Flight 2 | . . . 2 Utility 16 | 1 5 . 10 Device 2 | . . . 2 Storage 6 | 1 5 . . Processor . | . . . . Hackware . | . . . . Protection 8 | . . . 8 Artifact . | . . . . Weapon 30 | . 12 7 11 Energy Gun 16 | . 12 4 . Energy Cannon 2 | . . . 2 Ballistic Gun 11 | . . 3 8 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 26 | . 5 4 17 Power 3 | . 1 . 2 Propulsion 6 | . . 1 5 Utility 6 | . . . 6 Weapon 11 | . 4 3 4 Highest Loss Streak 6 | . 2 2 6 Average Slot Usage (%) 95 | . 96 94 94 Engine 11 | . 13 14 8 Treads 21 | . 27 27 15 Wheel 2 | . . . 6 Device 1 | . . . 4 Storage 25 | . 27 28 22 Protection 6 | . . . 13 Energy Gun 12 | . 25 21 . Energy Cannon 1 | . . . 4 Ballistic Gun 8 | . . 1 16 Naked Turns . | . . . . Heaviest Build 53 | 13 43 42 53 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 16 | . 1 1 16 Average Overweight (x) 1 | . . . 2 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 14 | 7 12 16 16 Most Carried 16 | 8 16 16 16 Average Carried 14 | 7 12 15 15 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 8 16 16 16 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1893 | 324 311 204 1054 Remotely . | . . . . Salvage Created 3350 | 350 458 233 2309 Parts 223 | 32 46 14 131 Haulers Intercepted 7 | . 2 . 5 Recyclers Shooed 4 | . . 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 72 | . 10 12 50 Guns 58 | . 9 11 38 Cannons 12 | . . . 12 AOE 2 | . 1 1 . Classes Destroyed 13 | 3 6 1 3 Worker 5 | 4 . 1 . Builder 2 | . 2 . . Tunneler 12 | 9 3 . . Hauler 7 | . 2 . 5 Recycler 3 | 1 . . 2 Mechanic 1 | . 1 . . Watcher 6 | . 3 . 3 Swarmer 23 | . 6 6 11 Grunt 34 | . 4 . 30 Brawler 1 | . . . 1 Protector 1 | . . . 1 Sentry 7 | . . . 7 Assembled 6 | . . 6 . Best Kill Streak 11 | 6 8 4 11 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 6 | 1 6 2 2 Gunslinging 1 | . . 1 1 Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 3996 | . 441 576 2979 Core 532 | . 33 90 409 Absorbed by Shields 77 | . . . 77 Core Remaining (%) 75 | 100 . 50 . Volleys Fired 299 | 35 58 41 165 Largest 2 | 2 2 2 2 Hottest 136 | 80 100 85 136 Shots Fired 577 | 70 110 73 324 Gun 513 | 70 110 73 260 Cannon 64 | . . . 64 Launcher . | . . . . Special . | . . . . Kinetic 258 | . . . 258 Thermal 199 | 70 63 . 66 Explosive . | . . . . Electromagnetic 120 | . 47 73 . Robot Hit Streak 16 | 7 10 16 13 Robot Miss Streak 4 | 4 4 4 3 Penetration Max . | . . . . Secondary Targets 7 | . 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 388 | 40 65 49 234 Core Hits 164 | 15 27 25 97 Critical Hits 11 | . . . 11 Critical Kills 5 | . . . 5 Critical Parts Destroyed 5 | . . . 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5891 | 473 1738 566 3114 Guns 4000 | 473 781 498 2248 Cannons 863 | . . . 863 Explosions 1022 | . 954 68 . Melee . | . . . . Ramming 6 | . 3 . 3 Kinetic 2271 | . . . 2271 Thermal 2785 | 473 1404 68 840 Explosive . | . . . . Electromagnetic 829 | . 331 498 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 2 3 Average Corruption 2 | . 1 2 3 Corruption Purged . | . . . . Effects 28 | . 15 13 . Message Errors 7 | . 5 2 . Heat Flow Errors 5 | . 3 2 . Energy Discharges 6 | . 2 4 . Data Loss (minor) 6 | . 4 2 . Targeting Errors 3 | . . 3 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 304 | . 304 . . Projectiles . | . . . . Explosions 304 | . 304 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 176 | . 151 25 . Shots 4 | . 3 1 . Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 356 | 110 282 356 137 Average Temperature 65 | 37 92 102 29 Received Heat Transfer 1485 | . 99 180 1206 Effects 3 | . 3 . . Energy Bleed 2 | . 2 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 3 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | 2 1 . 2 Heat Transferred 4692 | 1075 1959 100 1558 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 3 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 712 | 70 304 179 712 Initial 109 | . . 109 . Average 184 | 38 93 60 329 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 65 | 100 74 100 35 Level 1 13 | . 25 . 16 Level 2 20 | . . . 46 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 . 8 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault 4 | . . . 4 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 131 | . 21 21 89 Peak Tracking Total 10 | . 3 3 10 Tactical Retreats 11 | . . 5 6 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 8 | . 6 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 14 | . 10 2 2 Max in Single Turn 10 | . 10 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 7 . 8 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 40 | . 21 . 19 Successful 29 | . 14 . 15 Failed 11 | . 7 . 4 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 28 | . 16 . 12 Terminals 30 | . 18 . 12 Fabricators . | . . . . Repair Stations 7 | . 3 . 4 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 . 1 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 3 . 4 Scan Component 4 | . 2 . 2 Repair 3 | . 1 . 2 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 8 . 6 Terminals 14 | . 8 . 6 Track 1 | . 1 . . Botnet 12 | . 6 . 6 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 7 . 8 Full Trace Events 4 | . 1 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 . 2 Time 109 | . 26 . 83 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 1 Highest-Rated Group 40 | . . 40 16 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 25 | . . 23 2 Total Damage 245 | . . 230 15 Kills 5 | . . 5 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 5720 | 414 1526 1295 2485 Spaces Moved 2621 | 191 744 669 1017 Core 2 | . . . 2 Treads 2272 | 176 744 669 683 Legs 15 | 15 . . . Wheels 332 | . . . 332 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 160 160 110 Average Speed 167 | 156 167 169 167 Slowest Speed 850 | 160 180 180 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 5 99 96 73 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 81 | . 81 . . Melee . | . . . . Projectile . | . . . . AOE 81 | . 81 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3423 | 242 926 760 1495 Wait 288 | . 46 31 211 Move 2618 | 190 743 668 1017 Hop . | . . . . Pick Up 62 | 7 31 3 21 Fast Attach 35 | 1 11 3 20 Attach 17 | 2 3 4 8 Detach 3 | 2 . . 1 Swap 28 | . 8 4 16 Drop 71 | 5 25 6 35 Fire 299 | 35 58 41 165 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 415 | -11/Scrapyard | Entered Materials 416 | -10/Materials | Build established: Mutant 877 | -10/Materials | Discovered new exit (range 13) 1332 | -10/Materials | Discovered new exit (range 3) 1544 | -10/Materials | Discovered new exit (range 15) 1657 | -10/Materials | Identified exit to Mines 1892 | -10/Materials | Repaired Lrg. Storage Unit 1941 | -10/Materials | Entered Mines 1998 | -10/Mines | Identified exit to Materials 2481 | -10/Mines | Assembled infested the area 2707 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2897 | -10/Mines | Discovered exit to Materials (range 9) 3236 | -10/Mines | Entered Materials 3236 | -9/Materials | Accompanied by 1 ally 3236 | -9/Materials | Evolved 2 slots: Utility x2 3464 | -9/Materials | Lost 5 parts (1p2n1u1w) 3501 | -9/Materials | Build established: Scavenger-Mutant 3959 | -9/Materials | Discovered new exit (range 10) 4426 | -9/Materials | Discovered new exit (range 10) 4543 | -9/Materials | Destroyed 7 combat bots 4830 | -9/Materials | Discovered new exit (range 9) 4858 | -9/Materials | Build established: Mutant 4919 | -9/Materials | Core integrity fell below 50% 5028 | -9/Materials | Repaired Cld. Ion Engine 5062 | -9/Materials | Repaired Arm. Wheel 5067 | -9/Materials | Discovered new exit (range 16) 5236 | -9/Materials | First assault squad dispatched 5622 | -9/Materials | Identified exit to Mines 5711 | -9/Materials | Core integrity fell below 20% 5721 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 05700_ C-30 ARC bursts open, deploying its payload. 05700_ G-47 Trooper unfolds itself. 05700_ G-34 Mercenary unfolds itself. 05700_ B-36 Bruiser unfolds itself. 05700_ I-25 Savior unfolds itself. 05709_ Power Amplifier melted. 05709_ Remote Shield melted. 05709_ I-25 Savior destroyed. 05710_ Lgt. Treads destroyed. 05711_ C-30 ARC bursts open, deploying its payload. 05711_ G-47 Trooper unfolds itself. 05711_ G-34 Mercenary unfolds itself. 05711_ M-13 Machinist unfolds itself. 05715_ Cooling System destroyed. 05715_ Adv. Beam Cannon destroyed. 05718_ Cld. Ion Engine destroyed. 05718_ Adv. Beam Cannon destroyed. 05718_ Arm. Wheel destroyed. 05718_ System corrupted by crushing effect (+3). 05718_ Knocked back. 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Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileFieldArray Manual? 0 Play Time 00:40:11 Cumulative 30.6 hours Start 2020.10.21 @ 07:04:24 End 2020.10.21 @ 07:47:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d058188f-090b-4b31-aeee-b6970ce04785