Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 14:15:54 Player: BOBIT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1265) 1265 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4258 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 47/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Great Axe > --- INVENTORY (4) ---- Particle Charger Shock Absorption System Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced Targeting Computer Particle Gun [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 2 . . . Weapon 3 | . . 2 . 1 . . Parts Attached 77 | 7 19 17 8 5 17 4 Power 10 | 1 2 3 1 . 3 . Engine 5 | 1 2 1 1 . . . Core 5 | . . 2 . . 3 . Reactor . | . . . . . . . Propulsion 20 | 3 7 2 2 . 4 2 Treads 1 | 1 . . . . . . Leg 6 | . 2 2 . . 2 . Wheel 2 | 2 . . . . . . Hover 4 | . . . 2 . . 2 Flight 7 | . 5 . . . 2 . Utility 18 | 1 3 6 3 2 3 . Device 8 | . 1 4 1 1 1 . Storage 1 | 1 . . . . . . Processor 8 | . 2 2 2 1 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 29 | 2 7 6 2 3 7 2 Energy Gun 5 | 2 . 1 1 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | . . 2 . . 3 . Ballistic Cannon 8 | . 6 2 . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . 1 . 3 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 16 | . 2 1 . 2 7 4 Power 3 | . . 1 . 1 . 1 Propulsion 8 | . 2 . . . 4 2 Utility 2 | . . . . . 2 . Weapon 3 | . . . . 1 1 1 Highest Loss Streak 5 | . 1 1 . 2 5 4 Average Slot Usage (%) 73 | . 85 93 93 68 52 42 Engine 3 | . 12 1 6 2 . . Core 4 | . . 8 2 . 3 5 Leg 6 | . 4 18 4 . 2 . Wheel 2 | . 12 . . . . . Hover 2 | . . . 13 15 . 2 Flight 4 | . 9 . . . 7 5 Device 3 | . 1 8 9 2 2 . Storage 1 | . 9 . . . . . Processor 16 | . 10 11 27 27 20 17 Energy Gun 3 | . 6 4 8 2 . . Ballistic Gun 5 | . . 7 12 2 5 5 Ballistic Cannon 10 | . 17 24 9 2 . . Slashing Weapon 3 | . . 4 . 12 5 . Special Melee Weapon 1 | . . . . . 2 5 Naked Turns 2 | . . . . . . 2 Heaviest Build 22 | 10 15 20 19 16 22 10 Greatest Support 26 | 26 26 20 20 16 25 22 Greatest Overweight (x) 6 | 1 4 6 2 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 4 Average Carried 3 | 4 4 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 2 3 4 4 4 2 Class Distribution -------------------- 61% | Mutant 13% | Gunner 9% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1362 | 230 273 424 202 . 212 21 Remotely . | . . . . . . . Salvage Created 1259 | . 273 450 112 . 375 49 Parts 79 | . 22 25 10 . 17 5 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . . 11 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 35 | . 10 14 2 . 8 1 Melee 13 | . . 5 . . 8 . Guns 5 | . . 3 1 . . 1 Cannons 17 | . 10 6 1 . . . Classes Destroyed 11 | . 3 4 2 . 1 1 Hauler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 3 4 . . 3 . Grunt 18 | . 7 7 . . 4 . Duelist 1 | . . 1 . . . . Sentry 3 | . . 2 1 . . . Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . . 1 Samaritan 2 | . . . . . 2 . Best Kill Streak 6 | . 6 6 2 . 3 1 Combat Bots Only 5 | . 5 5 2 . 3 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 2598 | . 517 387 14 216 1030 434 Core 927 | . 126 87 . 91 373 250 Absorbed by Shields 9 | . . . . . 9 . Core Remaining (%) 81 | 100 49 78 100 . . . Volleys Fired 58 | . 26 18 4 . 4 6 Largest 4 | . 2 4 4 . 1 1 Hottest 150 | . 78 150 150 . 28 55 Shots Fired 134 | . 52 59 13 . 4 6 Gun 34 | . . 15 9 . 4 6 Cannon 100 | . 52 44 4 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 123 | . 52 54 9 . 4 4 Thermal 9 | . . 5 4 . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 18 | . 6 18 13 . 17 4 Robot Miss Streak 5 | . 5 4 . . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 116 | . 24 44 10 . 34 4 Core Hits 52 | . 13 20 6 . 10 3 Critical Hits 2 | . . 1 . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . Melee Attacks 48 | . . 10 . . 36 2 Impact . | . . . . . . . Slashing 47 | . . 10 . . 35 2 Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 3300 | . 461 1054 157 . 1541 87 Guns 454 | . . 167 116 . 84 87 Cannons 1014 | . 461 512 41 . . . Explosions . | . . . . . . . Melee 1832 | . . 375 . . 1457 . Ramming . | . . . . . . . Kinetic 1319 | . 461 601 98 . 84 75 Thermal 137 | . . 78 59 . . . Explosive . | . . . . . . . Electromagnetic 12 | . . . . . . 12 Impact . | . . . . . . . Slashing 1832 | . . 375 . . 1457 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 181 | . . 5 . . 176 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 181 | . . 5 . . 176 . Knockbacks 9 | . 7 2 . . . . Impact . | . . . . . . . Kinetic 9 | . 7 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 434 | . 256 434 123 . . . Average Temperature 104 | . 90 134 49 . . . Received Heat Transfer 705 | . 207 153 9 . 336 . Effects 1 | . . 1 . . . . Shutdowns 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 333 | . . 185 148 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 418 | . 329 418 231 105 . . Average Influence 176 | . 138 250 171 89 . . Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 54 | 100 66 31 52 100 . . Level 1 39 | . 33 53 47 . . . Level 2 6 | . . 15 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 2 2 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 17 20 7 . 13 5 Peak Tracking Total 6 | . 5 5 3 . 6 3 Tactical Retreats 8 | . . 3 . . 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . . 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 11 | . 3 2 5 . 1 . Terminals 9 | . 2 2 4 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 9 5 14 . 2 . Successful 16 | . 4 2 8 . 2 . Failed 14 | . 5 3 6 . . . Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 6 5 12 . 2 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 2 7 . 2 . Record 3 | . . . 1 . 2 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . 2 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Surveillance Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 1 . 1 . . . Scan Component 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 2 4 . 1 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 2047 | 69 428 477 191 62 695 125 Spaces Moved 1822 | 58 337 252 161 87 822 105 Core 31 | 3 2 15 . . 3 8 Treads 1 | 1 . . . . . . Legs 421 | . 23 237 30 . 131 . Wheels 217 | 54 163 . . . . . Hover 252 | . . . 131 87 4 30 Flight 900 | . 149 . . . 684 67 Fastest Speed 37 | 50 37 120 56 56 37 50 Average Speed 80 | 89 77 130 68 56 68 98 Slowest Speed 350 | 160 280 350 180 56 200 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . 5 . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 51 23 21 3 70 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 2 1 . . . . Melee . | . . . . . . . Projectile 3 | . 2 1 . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2214 | 71 454 343 234 100 893 119 Wait 123 | . 43 27 48 . 5 . Move 1804 | 57 326 251 160 86 819 105 Hop 6 | . 5 . . . 1 . Pick Up 28 | 7 8 5 4 2 2 . Fast Attach 53 | 5 13 13 4 5 11 2 Attach 20 | 1 5 3 3 . 6 2 Detach 22 | . 5 5 4 1 6 1 Swap 4 | 1 1 1 1 . . . Drop 51 | . 22 10 6 6 6 1 Fire 58 | . 26 18 4 . 4 6 Melee 45 | . . 10 . . 33 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Weapon x2 970 | -9/Materials | Discovered new exit (range 5) 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Utility x2 1159 | -8/Materials | Discovered new exit (range 4) 1166 | -8/Materials | Entered Factory 1166 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1210 | -7/Factory | Discovered new exit (range 3) 1228 | -7/Factory | Entered Lower Caves 1454 | -7/Lower Caves | Core integrity fell below 50% 1501 | -7/Lower Caves | Lost 5 parts (2n2u1w) 1889 | -7/Lower Caves | Discovered new exit (range 20) 1923 | -7/Lower Caves | Entered another Lower Caves area 2013 | -7/Lower Caves | Released all parts (4) 2022 | -7/Lower Caves | Core integrity fell below 20% 2048 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02012_ S-27 Virus unfolds itself. 02012_ Discarded Adv. Targeting Computer. 02012_ Lgt. Nuclear Core destroyed. 02013_ Released Gauss Rifle. 02013_ Released Enh. Optical Array. 02013_ Released Adv. Targeting Computer. 02013_ Released Imp. Datajack. 02013_ Acquired 11 matter. 02014_ Imp. Heat Sink fries itself beyond repair. 02015_ Acquired Gravmag System. 02016_ Acquired 10 matter. 02017_ Acquired Gravmag System. 02022_ Remote Datajack fries itself beyond repair. 02023_ Gravmag System destroyed. 02036_ S-27 Virus destroyed. 02038_ System corrupted: Arc Projector targeting data glitched. 02039_ Arc Projector destroyed. 02042_ Gravmag System destroyed. 02045_ VTOL Module fries itself beyond repair. 02048_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????###########????????????????? | | ??????????????????????? ####?????????????? | | ????????????????????????????# ####???####???? | | ????????????????????????????### ##??# %#???? | | ??????????????????????????????## ## #?## #???? | | ???????????????????????????????# ### ### ##### | | ???????????????????????????????# ##### | | ???????????????????????????????# ##?# ### | | ???????????????????????????????# #### ###?? | | ???????????????????????????????# #### ###???? | | ??????????????????????????????## ### #?????? | | ??????????????????????????????# ## #?????? | | ?????????????????#??????#????## ! # #?????? | | ?????????????????# ????# ??## % #?????? | | ?????????????????# ### ### % #?????# | | ????????????????# # ##### # | | ???????????????# % # | | ??????????? ### ####### | | ???????????? ????## ##???# | | ????????????# ## #???????### #??# | | ????????????????#????????????# ## [ #??# | | ???????????????????????????### #### /= "##?# | | ????????????????????###???## ##??# "##?### | | ???????????????????## #####s #???# "#???# | | ???????????????????# % ##???# % #???# | | ???????????????????# @ s ####????## #???# | | ?????????????????# #????????## ##???# | | ????????????????# #????????# ##????# | | ???????????????# ?????# #????? | | ???????????????######## #### #???# "#????# | | ??????????????????????# ##???# #???#"%"????# | | ??????????????????????# #?????## #??? " ???? | | ??????????????????????# #??????? #??? ?? ? | | ??????????????????????# #???????? #?? ## ??###? | | ??????????????????????# ?????????#?? ??# ????? | | ?????????????????????? ???????????? ???## ????? | | ?????????????????????? ??????????#?????? ???? | | ??????????????????????### #?????????????????##???? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaForceRifle Manual? 0 Play Time 00:30:58 Cumulative 30.0 hours Start 2019.11.17 @ 13:43:24 End 2019.11.17 @ 14:15:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5be467eb-7602-4f3f-a784-68c4bf31c0a1