Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.16 @ 21:04:34 Player: ZK Result: Destroyed by Q433-j with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (186) 930 Value Destroyed (10800) 10800 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (8700) 8700 TOTAL SCORE: 30110 Bonus ------- High Alert Combat Kills 2023 Follower Combat Kills 3424 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1947 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 190/190 System Corruption 27% Temperature Warm (131) Movement Walking (180) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (12) ----- Huge Storage Unit Advanced Target Analyzer > --- WEAPON (4) ------- Phase Gun > --- INVENTORY (25) --- Improved Fusion Compressor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Core Stripper Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Layered Light Armor Plating Layered Medium Armor Plating EM Disruption Field Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Phase Gun Helical Railgun Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Biometal Leg Centrium Leg Beam Splitter Improved Remote Force Field Drone Bay Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Heavy Hardcell Cannon Enhanced Gamma Bomb Array Core Stripper [Rating: 179] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Core Stripper Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . . 1 . . . 1 . . . 1 Utility 10 | . . . . . . . 2 2 . 1 . . . . . . 1 1 . 2 . 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Parts Attached 293 | 6 . 7 31 1 . 1 24 2 12 12 . . 1 6 10 11 8 11 12 3 53 82 Power 37 | 1 . 1 4 . . . 2 . 1 1 . . . 1 1 . 1 . . . 12 12 Engine 10 | 1 . 1 3 . . . . . 1 1 . . . . . . 1 . . . 2 . Core 7 | . . . 1 . . . 2 . . . . . . 1 1 . . . . . 2 . Reactor 20 | . . . . . . . . . . . . . . . . . . . . . 8 12 Propulsion 102 | 2 . 3 15 1 . . 12 . 7 3 . . 1 3 3 . 3 5 1 1 16 26 Treads 5 | . . . . . . . 2 . . . . . . . . . . . . . . 3 Leg 95 | . . 3 15 1 . . 10 . 7 3 . . 1 3 3 . 3 5 1 1 16 23 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 82 | 1 . 2 2 . . . 6 2 2 7 . . . 2 3 4 3 6 4 2 14 22 Device 36 | . . 1 . . . . 3 . . 5 . . . 1 1 . 1 3 2 . 7 12 Storage 8 | 1 . 1 1 . . . . . . 1 . . . . . . . . . . . 4 Processor 14 | . . . . . . . 3 . 1 1 . . . 1 . . 1 1 1 1 1 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 24 | . . . 1 . . . . 2 1 . . . . . 2 4 1 2 1 1 6 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 . 1 10 . . 1 4 . 2 1 . . . . 3 7 1 . 7 . 11 22 Energy Gun 16 | . . . 3 . . . . . . . . . . . . . . . . . 1 12 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . 1 . 4 4 Ballistic Gun 36 | 2 . 1 5 . . 1 4 . 2 1 . . . . 2 6 . . 3 . 4 5 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Launcher 3 | . . . 1 . . . . . . . . . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . 1 . . . . . 2 . 1 1 . 7 2 Parts Lost 150 | . . 2 14 . . . 16 . 8 . . . 1 . 1 . . 1 4 1 28 74 Power 17 | . . . 2 . . . 1 . 1 . . . . . . . . . . . 3 10 Propulsion 53 | . . 1 7 . . . 10 . 5 . . . 1 . . . . . . 1 9 19 Utility 44 | . . . 1 . . . 3 . 1 . . . . . 1 . . 1 2 . 9 26 Weapon 36 | . . 1 4 . . . 2 . 1 . . . . . . . . . 2 . 7 19 Highest Loss Streak 18 | . . 1 6 . . . 7 . 7 . . . 1 . 1 . . 1 2 1 14 18 To Critical Strikes 5 | . . . . . . . 1 . . . . . . . . . . . . . 4 . Average Slot Usage (%) 92 | . 85 89 93 100 100 100 92 92 90 95 100 100 100 100 99 98 98 99 98 98 92 75 Engine 4 | . 14 14 4 11 11 11 2 . 2 6 6 6 6 5 5 5 4 4 4 4 2 . Core 2 | . . . 6 . . . 6 7 4 . . . . 5 5 5 5 4 4 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 7 Leg 26 | . . 15 39 44 44 44 29 15 17 25 26 26 26 29 29 29 26 28 28 24 25 18 Device 7 | . . 4 3 . . . 7 . . 2 6 6 6 5 4 5 9 10 7 8 13 14 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 5 5 5 5 4 4 4 4 3 Processor 16 | . . . . . . . 13 23 23 26 26 26 26 23 19 17 15 17 19 26 19 13 Protection 6 | . . . 6 11 11 11 3 7 7 6 6 6 6 5 8 10 10 9 8 8 4 3 Energy Gun 1 | . . . 6 . . . . . . . . . . . . . . . . . . 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 4 6 2 Ballistic Gun 13 | . 28 28 14 22 22 22 17 15 14 19 20 20 20 17 17 15 15 14 10 4 4 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 5 4 4 8 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 13 19 35 30 30 33 35 39 50 56 56 56 56 63 80 81 91 92 93 93 116 141 Greatest Support 199 | 20 20 25 40 40 40 40 45 43 69 70 70 70 70 86 90 90 107 138 150 150 161 199 Greatest Overweight (x) 9 | . . . 1 . . . 9 . 2 1 . . . . . . 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 8 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 Most Carried 16 | 6 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 15 16 Average Carried 13 | 3 6 8 13 15 15 15 14 14 13 14 15 14 14 14 14 13 13 14 13 10 11 10 Final Capacity 25 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Final Carried 15 | 6 7 10 15 15 15 15 14 15 14 15 15 15 14 15 15 15 15 15 12 11 13 7 Class Distribution -------------------- 40% | Scavenger-Gunner 27% | Scavenger-Mutant 25% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Matter Collected 7917 | 230 . 164 519 38 . 38 475 . 298 321 86 . 101 84 651 396 119 369 545 60 1519 1904 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9873 | . . 135 961 132 . 46 637 . 478 373 70 . 116 54 1057 222 . 225 605 . 1650 3112 Parts 508 | . . 11 62 8 . 5 46 . 33 15 1 . 8 5 58 15 . 6 40 . 75 120 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 1 2 11 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 174 | . . 5 25 3 . 1 16 . 8 6 1 . 3 1 16 3 . 3 11 . 24 48 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Guns 118 | . . 5 20 3 . 1 16 . 8 6 1 . 3 1 13 3 . 1 6 . 7 24 Cannons 40 | . . . . . . . . . . . . . . . . . . 2 5 . 13 20 AOE 7 | . . . 3 . . . . . . . . . . . 3 . . . . . 1 . Classes Destroyed 20 | . . 2 4 . . 1 2 . 1 . . . . 1 2 2 . . . . 2 3 Worker 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Watcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 26 | . . 3 7 . . . 7 . . . . . 2 . 4 . . . . . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 54 | . . 2 11 3 . . 4 . . 6 1 . . . 2 . . 2 1 . 7 15 Brawler 3 | . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 16 | . . . 5 . . . 3 . 1 . . . . . 5 . . . . . . 2 Specialist 7 | . . . . . . . . . 6 . . . . . 1 . . . . . . . Hunter 23 | . . . . . . 1 2 . 1 . . . 1 . 2 1 . . . . 4 11 Programmer 37 | . . . . . . . . . . . . . . 1 . 1 . . 10 . 12 13 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Cetus Guard 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . . 3 4 3 . 1 5 . 4 4 1 . 3 1 5 2 . 1 3 . 3 7 Combat Bots Only 7 | . . 3 4 3 . 1 5 . 4 4 1 . 3 1 4 1 . 1 3 . 3 7 Max Kills in Single Turn 3 | . . 1 2 1 . 1 1 . 1 1 1 . 2 1 3 1 . 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 Exploded 3 | . . . 2 . . . . . . . . . . . 3 . . . . . 1 . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Damage Taken 26142 | . 30 389 1958 91 . 174 1275 . 1562 323 44 . 245 51 597 261 174 130 1313 55 5608 11862 Core 3696 | . 7 126 312 8 . 41 148 . 240 37 . . . . 46 . 43 50 90 . 929 1619 Absorbed by Shields 579 | . . . . . . . . . . . 13 . 72 . 219 95 63 46 71 . . . Redirected to Shielding 319 | . . . 7 2 . 8 18 . . . . . . . . . 41 . 89 . 97 57 Regen/Repaired (Parts) 125 | . . . . . . . . . . . . . . . . . 125 . . . . . Core Remaining (%) 70 | 100 . 46 . . . 9 73 . 65 . . . 95 . . 95 96 . 89 . 35 . Volleys Fired 587 | . . 28 88 7 . 7 49 . 28 15 2 . 8 2 42 20 3 13 27 2 71 175 Largest 4 | . . 2 2 2 . 2 2 . 2 3 3 . 3 3 3 3 4 4 4 3 4 4 Hottest 388 | . . 40 115 43 . 43 51 . 56 84 84 . 84 84 84 89 146 146 230 150 388 308 Shots Fired 1524 | . . 52 161 14 . 14 94 . 56 45 6 . 24 6 124 50 11 52 107 5 266 437 Gun 1133 | . . 52 157 14 . 14 94 . 56 45 6 . 24 6 123 45 9 39 64 1 92 292 Cannon 381 | . . . . . . . . . . . . . . . . . 2 13 43 4 174 145 Launcher 10 | . . . 4 . . . . . . . . . . . 1 5 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1094 | . . 52 89 14 . 14 94 . 56 45 6 . 24 6 123 45 11 52 89 5 155 214 Thermal 343 | . . . 68 . . . . . . . . . . . . . . . 18 . 101 156 Explosive 10 | . . . 4 . . . . . . . . . . . 1 5 . . . . . . Electromagnetic 77 | . . . . . . . . . . . . . . . . . . . . . 10 67 Robot Hit Streak 56 | . . 9 15 19 . 8 10 . 10 18 5 . 6 6 8 7 9 3 5 8 15 56 Robot Miss Streak 7 | . . 3 4 1 . 1 3 . 2 3 1 . 2 . 3 3 4 5 3 1 7 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 1 . . 1 . 1 1 Secondary Targets 11 | . . . 1 . . . 2 . 3 . . . 1 . 1 1 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 . . . 1 . 1 1 . . . . . 1 Shots Hit Robots 967 | . . 35 112 12 . 11 63 . 43 33 5 . 15 5 75 34 4 22 52 4 145 297 Core Hits 444 | . . 9 46 7 . 5 32 . 16 19 3 . 7 2 54 23 2 12 24 2 62 119 Critical Kills 12 | . . . . . . . . . 1 . . . . . . . . 1 1 . 2 7 Critical Parts Destroyed 15 | . . 1 . . . . 1 . 2 . . . . . 1 . . 2 1 . 1 6 Critical Strikes 56 | . . 1 . . . . 2 . 3 . . . . . 1 1 . 4 5 . 6 33 Burn 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Destroy 26 | . . 1 . . . . 2 . 3 . . . . . 1 1 . 4 2 . 1 11 Blast 12 | . . . . . . . . . . . . . . . . . . . 3 . 3 6 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 12 | . . . 10 . . . . . . . . . . . . . . . 2 . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . 10 . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26456 | . . 374 1838 129 . 85 1142 . 698 681 102 . 230 110 1938 1375 74 713 1919 135 5035 9878 Guns 15510 | . . 374 1531 129 . 85 1142 . 698 678 102 . 230 110 1835 709 47 473 1012 20 1431 4904 Cannons 9731 | . . . . . . . . . . . . . . . . . 27 240 907 115 3511 4931 Explosions 1096 | . . . 191 . . . . . . . . . . . 103 666 . . . . 93 43 Melee 116 | . . . 116 . . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Kinetic 17496 | . . 374 679 129 . 85 1142 . 698 678 102 . 230 110 1835 709 74 713 1665 135 2520 5618 Thermal 6649 | . . . 852 . . . . . . . . . . . . . . . 254 . 2295 3248 Explosive 1096 | . . . 191 . . . . . . . . . . . 103 666 . . . . 93 43 Electromagnetic 1096 | . . . . . . . . . . . . . . . . . . . . . 127 969 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 116 | . . . 116 . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 9 . . . . . . 1 1 1 . 2 7 . 9 27 Average Corruption 4 | . . . . . . . 7 . . . . . . 1 1 1 . 1 3 . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 141 | . . . . . . . 18 . . . . . . . 8 7 . 7 13 . 29 59 Message Errors 26 | . . . . . . . 2 . . . . . . . 3 3 . 3 . . 4 11 Matter Fused 25 | . . . . . . . 2 . . . . . . . 2 2 . 1 3 . 6 9 Heat Flow Errors 18 | . . . . . . . 3 . . . . . . . 1 . . 1 3 . 4 6 Energy Discharges 19 | . . . . . . . 2 . . . . . . . 1 . . 1 3 . 4 8 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 2 Data Loss (minor) 15 | . . . . . . . 6 . . . . . . . . . . 1 1 . . 7 Data Loss (major) 12 | . . . . . . . 2 . . . . . . . 1 2 . . . . 2 5 Misfires 6 | . . . . . . . . . . . . . . . . . . . 1 . 2 3 Alerts 6 | . . . . . . . . . . . . . . . . . . . 1 . 1 4 Weapon Failures 10 | . . . . . . . 1 . . . . . . . . . . . . . 5 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 489 | . . . 12 . . . . . . . . . . . . . . . 70 . 146 261 Projectiles 449 | . . . . . . . . . . . . . . . . . . . 70 . 118 261 Explosions 40 | . . . 12 . . . . . . . . . . . . . . . . . 28 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 60 | . . . . . . . . . . . . . . . . . . 1 9 . 16 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 53 | . . . . . . . . . . . . . . . . . . 1 9 . 16 27 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Self-Inflicted Damage 87 | . . . 26 . . . . . . . . . . . . . . . . . 61 . Shots 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 912 | . . 27 393 6 . . 200 . 802 74 6 . 25 24 314 282 145 480 240 36 912 806 Average Temperature 145 | . . 15 131 3 . . 39 . 322 36 6 . 12 14 85 92 65 141 82 12 258 124 Received Heat Transfer 3246 | . . 129 546 51 . . 306 . 387 156 20 . 57 12 79 . . . . . 414 1089 Effects 108 | . . . 6 . . . . . 12 . . . . . 1 . . 2 1 . 60 26 Shutdowns 31 | . . . . . . . . . 2 . . . . . . . . 1 . . 21 7 Energy Bleed 11 | . . . 2 . . . . . 2 . . . . . . . . . . . 6 1 Interference 17 | . . . 3 . . . . . 2 . . . . . . . . . 1 . 3 8 Matter Decay 10 | . . . . . . . . . 2 . . . . . 1 . . . . . 5 2 Short Circuit 9 | . . . 1 . . . . . . . . . . . . . . . . . 6 2 Damage (minor) 7 | . . . . . . . . . . . . . . . . . . 1 . . 4 2 Damage (major) 21 | . . . . . . . . . 4 . . . . . . . . . . . 13 4 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . . . . . 1 . . 2 . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 Parts Melted 20 | . . . . . . . . . . . . . . . . . . . . . 10 10 Heat Transferred 9520 | . . . 1583 . . . . . . . . . . . . . . . 400 . 3034 4503 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Peak Influence 1196 | . 15 105 413 218 . 45 211 32 177 156 . . . 61 1056 1109 656 1196 785 400 599 994 Initial 565 | . . 5 . 148 . . 17 27 22 92 . . . 61 . 544 508 344 565 365 225 308 Average 390 | . 9 50 162 176 . 32 71 27 113 100 . . . 44 522 837 558 706 611 378 346 628 Maximum Alert Level 4 | . . . 2 1 . . 1 . . . . . . . 3 4 2 4 3 2 2 3 Low Security (%) 35 | 100 100 100 61 62 . 100 98 100 100 100 . . . 100 21 . . . . . . . Level 1 18 | . . . 38 37 . . 1 . . . . . . . 13 . . 14 . 60 66 18 Level 2 27 | . . . . . . . . . . . . . . . 29 14 100 51 91 39 33 38 Level 3 17 | . . . . . . . . . . . . . . . 35 77 . 22 8 . . 43 Level 4 . | . . . . . . . . . . . . . . . . 7 . 11 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 . . . . . 2 . . . . 1 4 . 1 2 3 . 8 13 Investigation 5 | . . . . . . . . . . . . . . . 1 . . . 1 . 2 1 Extermination 15 | . . . . . . . . . . . . . . 1 . . . 1 2 . 5 6 Reinforcement 7 | . . . 2 . . . . . 2 . . . . . 1 . . . . . 1 1 Assault 8 | . . . . . . . . . . . . . . . 2 . 1 1 . . . 4 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Distress Signals 15 | . . . 1 . . . 1 . . . . . . . 4 . . 2 . . . 7 Communications Jammed 180 | . . . . . . . . . . . . . . . . . . 2 32 . 91 55 Distress Signals 179 | . . . . . . . . . . . . . . . . . . 1 32 . 91 55 Times Spotted 350 | . 5 5 31 3 . 1 31 . 11 8 1 . 10 1 49 14 3 25 27 1 42 82 Peak Tracking Total 9 | . 3 3 5 3 . 1 8 . 5 4 1 . 5 1 7 4 2 4 5 1 7 9 Tactical Retreats 21 | . . . 3 . . . 3 . 2 . . . 1 . 2 . . 1 1 . 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Traps Triggered 8 | . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Machines Disabled 28 | . . . 1 . . 1 . . 1 . . . . . 8 2 1 1 2 . 6 5 Max in Single Turn 3 | . . . 1 . . 1 . . 1 . . . . . 2 . 1 . 1 . 3 1 Energy Cycler 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Machines Accessed 31 | . 2 1 3 . 1 1 5 2 . 2 . . . 2 3 2 1 . 2 . 1 3 Terminals 21 | . 1 . 2 . . 1 4 1 . 1 . . . 1 3 2 . . 2 . . 3 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . 1 . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . 3 1 7 . 6 3 19 3 . 6 . . . 3 7 2 2 . 3 . 1 5 Successful 39 | . 1 1 3 . 6 2 8 1 . 4 . . . 2 3 2 2 . 1 . . 3 Failed 32 | . 2 . 4 . . 1 11 2 . 2 . . . 1 4 . . . 2 . 1 2 Catastrophic 4 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 33 | . 2 . 2 . . 2 6 . . 2 . . . 3 3 1 . 3 2 2 2 3 Terminals 45 | . 1 . 4 . . 3 14 2 . 3 . . . 1 7 2 . . 3 . . 5 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 3 . . . 5 . . 3 . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . . 1 2 . 6 2 4 1 . 3 . . . 1 3 2 . . 1 . . 3 Record 11 | . . . 1 . 6 1 1 . . . . . . . . 1 . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Open Door 9 | . . 1 . . . . . . . . . . . 1 3 1 . . . . . 3 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . . . 4 . . 1 . . . 1 . . . . . . . . Insert Component 5 | . . . 1 . . . 2 . . 1 . . . 1 . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 3 . . 1 5 2 . 2 . . . 1 . 1 1 . 1 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 2 . . . . 15 . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Time 40 | . . . . . . . . . . . . . . . . . 40 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . 1 . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . . . . . . . . 18 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Total Allies 62 | . . . . . . . . . . . . 8 . . 22 5 . . . 2 . 25 Largest Group 15 | . . . . . . . . . . . . 8 8 3 12 7 5 5 . 2 2 15 Highest-Rated Group 698 | . . . . . . . . . . . . 246 246 114 468 698 480 461 . 244 244 345 Highest-Rated Ally 159 | . . . . . . . . . . . . 39 39 39 159 133 96 96 . 122 122 115 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 10 | . . . . . . . . . . . . . . 3 2 . . . . . . 5 FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . AID 1 | . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 8 | . . . . . . . . . . . . . . 3 . . . . . . . 5 Ally Attacks 549 | . . . . . . . . . . . . . 34 2 227 61 9 88 . 1 4 123 Total Damage 16229 | . . . . . . . . . . . . . 1241 10 5512 2348 232 3614 . 44 383 2845 Kills 93 | . . . . . . . . . . . . . 8 . 39 11 3 21 . 1 1 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 . 2 . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . 4 . . . . . . . 5 Drone Recoveries 5 | . . . . . . . . . . . . . . 2 . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Turns Passed 14878 | 57 144 417 1066 276 180 78 937 196 485 667 196 1176 479 416 1673 588 297 457 955 81 1627 2430 Spaces Moved 9134 | 49 178 306 512 201 151 48 495 118 172 429 149 953 352 246 1033 332 174 317 657 59 929 1274 Core 3 | 2 . . . . . . 1 . . . . . . . . . . . . . . . Treads 454 | . . . . . . . 47 118 97 . . . . . . . . . . . . 192 Legs 8286 | . . 140 512 201 151 48 447 . 75 429 149 953 352 246 1033 332 174 317 657 59 929 1082 Wheels 391 | 47 178 166 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 160 120 120 120 120 120 120 120 120 120 120 118 118 106 112 Average Speed 120 | 78 80 98 121 120 120 120 130 160 154 120 120 120 120 120 120 120 126 120 118 118 113 130 Slowest Speed 500 | 80 80 120 190 120 120 120 500 160 260 190 120 120 120 120 120 120 190 120 120 118 185 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 32 72 31 46 52 15 47 5 79 14 41 88 53 13 77 68 7 16 69 3 72 36 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 1 1 1 . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 . 1 . . . . . . . 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 1 . 1 . . . . . . 1 2 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 342 | . . . 45 . . . . . . 1 . . . . 20 76 2 9 8 1 90 90 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 143 | . . . . . . . . . . 1 . . . . 4 10 2 9 8 1 61 47 AOE 199 | . . . 45 . . . . . . . . . . . 16 66 . . . . 29 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Zio Pro Fac Ext Cet Fac Res Qua Res Tes Acc Total 11752 | 64 179 377 796 223 150 58 691 126 331 548 161 987 391 363 1378 488 242 362 768 66 1318 1685 Wait 1318 | 4 1 20 127 14 . . 107 . 117 77 11 29 29 101 101 104 53 10 55 1 238 119 Move 9112 | 48 177 305 511 200 150 47 494 117 171 428 148 952 351 245 1032 331 173 316 656 58 928 1274 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 127 | 6 1 9 15 . . 1 11 4 1 5 . 3 1 5 9 7 2 5 6 2 16 18 Fast Attach 111 | 6 . 2 9 . . . 7 1 5 7 . . . . 1 6 1 . 2 . 17 47 Attach 93 | . . 2 8 . . . 11 1 4 1 . . 1 2 2 5 2 3 7 3 16 25 Detach 16 | . . 1 . . . . . . . 1 . . . . . 3 . . 2 . 4 5 Swap 90 | . . 3 14 1 . 1 6 . 3 4 . . . 4 7 . 5 8 4 . 20 10 Drop 115 | . . 7 14 1 . 2 6 3 1 9 . 3 1 4 15 12 3 7 7 . 8 12 Fire 587 | . . 28 88 7 . 7 49 . 28 15 2 . 8 2 42 20 3 13 27 2 71 175 Melee 12 | . . . 10 . . . . . . . . . . . . . . . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 170 | . . . . . . . . . 1 . . . . . 169 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 202 | -10/Materials | Entered Mines 230 | -10/Mines | Learned Materials emergency access door positions 235 | -10/Mines | Found a hidden stash of uninstalled traps 265 | -10/Mines | Met a Derelict bent on vengeance 299 | -10/Mines | Learned location of Storage (-9) 304 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 489 | -10/Mines | Core integrity fell below 50% 554 | -10/Mines | Discovered new exit (range 7) 559 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Propulsion x2 780 | -9/Materials | Lost 4 parts (1p1n2w) 976 | -9/Materials | Core integrity fell below 50% 1021 | -9/Materials | Lost 6 parts (1p3n1u1w) 1092 | -9/Materials | Build established: Scavenger-Mutant 1274 | -9/Materials | Lost 4 parts (3n1w) 1394 | -9/Materials | Discovered new exit (range 10) 1619 | -9/Materials | Discovered new exit (range 9) 1685 | -9/Materials | Entered Mines 1704 | -9/Mines | Assembled infested the area 1876 | -9/Mines | Met 8R-AWN 1956 | -9/Mines | Discovered new exit (range 5) 1961 | -9/Mines | Entered Exiles 1994 | -9/Exiles | Welcomed by 8R-AWN 2015 | -9/Exiles | Met EX-HEX 2054 | -9/Exiles | Met EX-BIN 2071 | -9/Exiles | Met EX-DEC 2079 | -9/Exiles | Learned location of Zion (-6) 2126 | -9/Exiles | Discovered new exit (range 14) 2141 | -9/Exiles | Entered Mines 2144 | -8/Mines | Core integrity fell below 20% 2211 | -8/Mines | Discovered new exit (range 7) 2219 | -8/Mines | Entered Materials 2219 | -8/Materials | Evolved 2 slots: Utility x2 2651 | -8/Materials | Lost 7 parts (4n2u1w) 2878 | -8/Materials | Lost 4 parts (3n1w) 3091 | -8/Materials | Discovered new exit (range 14) 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Utility x2 3350 | -7/Factory | Identified exit to DSF 3352 | -7/Factory | Entered DSF 3412 | -7/DSF | Additional patrols routed to DSF 3726 | -7/DSF | Sterilization system engaged 3746 | -7/DSF | Ambient heat levels rising (+10) 3755 | -7/DSF | Lost 7 parts (1p4n1u1w) 3761 | -7/DSF | Ambient heat levels rising (+10) 3776 | -7/DSF | Ambient heat levels rising (+10) 3791 | -7/DSF | Ambient heat levels rising (+10) 3806 | -7/DSF | Ambient heat levels rising (+10) 3808 | -7/DSF | Discovered new exit (range 19) 3821 | -7/DSF | Ambient heat levels rising (+10) 3836 | -7/DSF | Ambient heat levels rising (+10) 3837 | -7/DSF | Entered Factory 3837 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3926 | -6/Factory | Identified exit to Lower Caves 4159 | -6/Factory | Build established: Scavenger-Gunner 4494 | -6/Factory | Discovered new exit (range 15) 4504 | -6/Factory | Entered Lower Caves 4505 | -6/Lower Caves | Encountered a Warlord checkpoint 4689 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4700 | -6/Lower Caves | Entered Zion 4835 | -6/Zion | Gained Derelict followers 4846 | -6/Zion | Given A8's code to call for help 5218 | -6/Zion | Received a hallucinogenic algorithm 5537 | -6/Zion | Imprinted 5539 | -6/Zion | Declared Zion's savior 5812 | -6/Zion | Discovered new exit (range 18) 5826 | -6/Zion | Found CR-A16's Pointy Stick 5876 | -6/Zion | Entered Proximity Caves 5876 | -5/Proximity Caves | Accompanied by 8 allies 6002 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6092 | -5/Proximity Caves | Spotted B-75 Beast 6185 | -5/Proximity Caves | Allies destroyed B-75 Beast 6323 | -5/Proximity Caves | Discovered new exit (range 17) 6355 | -5/Proximity Caves | Entered Factory 6355 | -5/Factory | Accompanied by 3 allies 6355 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6356 | -5/Factory | Loaded intel: 203 non-interactive machine locations 6766 | -5/Factory | Discovered new exit (range 6) 6771 | -5/Factory | Entered Extension 6861 | -5/Extension | Rescued A7 6903 | -5/Extension | Rescued a captive Derelict 7307 | -5/Extension | Spotted B-75 Beast 7338 | -5/Extension | Allies destroyed B-75 Beast 7342 | -5/Extension | Spotted B-75 Beast 7357 | -5/Extension | Destroyed B-75 Beast 7371 | -5/Extension | First assault squad dispatched 7789 | -5/Extension | Build established: Scavenger-Tank 7823 | -5/Extension | Discovered new exit (range 10) 7824 | -5/Extension | Discovered new exit (range 6) 7836 | -5/Extension | Disrupted transfer network 8116 | -5/Extension | Discovered new exit (range 3) 8174 | -5/Extension | Zion Heavy squad teleported in 8227 | -5/Extension | Terminal network hard line cut 8444 | -5/Extension | Entered Cetus 8444 | -5/Cetus | Accompanied by 3 allies (A7) 8449 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 8477 | -5/Cetus | Spotted Cetus Guard 8478 | -5/Cetus | Spotted Cetus Guard 8479 | -5/Cetus | Spotted Cetus Guard 8481 | -5/Cetus | Spotted Cetus Guard 8486 | -5/Cetus | Allies destroyed Cetus Guard 8487 | -5/Cetus | Allies destroyed Cetus Guard 8491 | -5/Cetus | Allies destroyed Cetus Guard 8495 | -5/Cetus | Destroyed Cetus Guard 8511 | -5/Cetus | Found Prototype Protection 8511 | -5/Cetus | Identified Zio. Heavy Carapace 8618 | -5/Cetus | Started Cetus Manufacturing Module 8643 | -5/Cetus | Manufactured an Enhanced Grunt 8668 | -5/Cetus | Manufactured an Enhanced Grunt 8693 | -5/Cetus | Manufactured an Enhanced Grunt 8718 | -5/Cetus | Manufactured an Enhanced Grunt 8730 | -5/Cetus | Escorted A7 to Cetus Mainframe 8743 | -5/Cetus | Manufactured an Enhanced Grunt 8898 | -5/Cetus | Discovered new exit (range 19) 8970 | -5/Cetus | Destroyed A7 8973 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 8991 | -5/Cetus | Found Prototype Protection 8991 | -5/Cetus | Identified Zio. Weapon Casing 9032 | -5/Cetus | Entered Factory 9032 | -4/Factory | Accompanied by 5 allies 9032 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9208 | -4/Factory | Repaired F-cell Engine 9270 | -4/Factory | Discovered new exit (range 14) 9282 | -4/Factory | First assault squad dispatched 9329 | -4/Factory | Entered Research 9329 | -3/Research | Accompanied by 5 allies 9329 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9484 | -3/Research | Found Enh. Force Lance 9618 | -3/Research | First assault squad dispatched 9774 | -3/Research | Discovered new exit (range 11) 9785 | -3/Research | Identified exit to Quarantine 9786 | -3/Research | Entered Quarantine 9947 | -3/Quarantine | Found Alien Impact Weapon 10247 | -3/Quarantine | Found Alien Artifact 10250 | -3/Quarantine | Identified Core Reset Matrix 10250 | -3/Quarantine | Identified Core Stripper 10250 | -3/Quarantine | Used Core Reset Matrix 10254 | -3/Quarantine | Detected hypermatrix surge 10254 | -3/Quarantine | Sensed 2 artifacts in vicinity 10550 | -3/Quarantine | Cryocooling Duct disabled 10565 | -3/Quarantine | Ambient heat levels rising (+20) 10565 | -3/Quarantine | Non-combat units ordered to evacuate 10737 | -3/Quarantine | Discovered new exit (range 4) 10739 | -3/Quarantine | Identified exit to Research 10741 | -3/Quarantine | Entered Research 10741 | -2/Research | Evolved 2 slots: Utility x2 10776 | -2/Research | Zion Heavy squad teleported in 10785 | -2/Research | Discovered new exit (range 17) 10810 | -2/Research | Identified exit to Testing 10822 | -2/Research | Entered Testing 10822 | -2/Testing | Accompanied by 2 allies 10900 | -2/Testing | Found Prototype Device 10901 | -2/Testing | Identified Exp. EM Disruption Field 10904 | -2/Testing | Found Prototype Device 10907 | -2/Testing | Found Prototype Device 10941 | -2/Testing | Build established: Scavenger-Gunner 11012 | -2/Testing | Identified Beam Splitter (x2) 11562 | -2/Testing | Lost 14 parts (2p4n4u4w) 11924 | -2/Testing | Spotted Alpha 7 12048 | -2/Testing | Destroyed Alpha 7 12079 | -2/Testing | Lost 6 parts (4n1u1w) 12109 | -2/Testing | Scanned by Researcher 12126 | -2/Testing | Core integrity fell below 50% 12164 | -2/Testing | Found Unknown Protection 12164 | -2/Testing | Identified Hvy. Reflective Plating 12283 | -2/Testing | Lost 3 parts (1n2u) 12379 | -2/Testing | Terminal network hard line cut 12424 | -2/Testing | Discovered new exit (range 19) 12447 | -2/Testing | Identified exit to Access 12449 | -2/Testing | Entered Access 12449 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12598 | -1/Access | Build established: Scavenger-Tank 12690 | -1/Access | Zion Light squad teleported in 12837 | -1/Access | Lost 6 parts (4u2w) 13093 | -1/Access | Spotted B-99 Colossus 13173 | -1/Access | Found Prototype Launcher 13193 | -1/Access | Build established: Scavenger-Gunner 13507 | -1/Access | Lost 14 parts (4n5u5w) 13621 | -1/Access | Discovered new exit (range 7) 13627 | -1/Access | Identified exit to Command 13657 | -1/Access | Terminal network hard line cut 13721 | -1/Access | Lost 12 parts (3p5n3u1w) 13725 | -1/Access | Spotted B-99 Colossus 13725 | -1/Access | Spotted B-99 Colossus 13949 | -1/Access | First assault squad dispatched 13977 | -1/Access | Found Unknown Device 13977 | -1/Access | Identified Antimissile System 14079 | -1/Access | Core integrity fell below 50% 14095 | -1/Access | Garrison activated, responded to threat 14129 | -1/Access | Lost 7 parts (1p3n2u1w) 14274 | -1/Access | System corruption reached 10% 14334 | -1/Access | Build established: Scavenger-Mutant 14360 | -1/Access | Destroyed 7 combat bots 14367 | -1/Access | Lost 10 parts (2p3n3u2w) 14442 | -1/Access | Emitted hypermatrix ping 14447 | -1/Access | Assembled emerged from beneath the floor 14527 | -1/Access | Assembled emerged from beneath the floor 14656 | -1/Access | Assembled emerged from beneath the floor 14768 | -1/Access | Build established: Scavenger-Gunner 14837 | -1/Access | Core integrity fell below 20% 14879 | -1/Access | Destroyed by Q433-j with Enhanced Gamma Rifle Last Messages --------------- 14834_ System corrupted: Component data lost. 14834_ Phase Gun destroyed. 14835_ Adv. Terrain Scan Processor destroyed. 14838_ System corrupted: Hvy. Laser failed to cycle. 14845_ Lgt. Quantum Reactor destroyed. 14847_ Hvy. Laser destroyed. 14850_ Adv. Heat Sink destroyed. 14850_ Critical hit (Burn: +37). 14853_ System corrupted: Heat flow error (+174). 14853_ Mic. Antimatter Reactor destroyed. 14860_ Hvy. Treads destroyed. 14862_ Adv. Heat Sink destroyed. 14863_ Hvy. Treads destroyed. 14866_ G-73 Enforcer destroyed. 14867_ Hvy. Treads destroyed. 14870_ System corrupted: Substantial component data lost. 14875_ Gamma Rifle destroyed. 14876_ Mic. Antimatter Reactor destroyed. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????? ????????????????????????? | | ??????????????? ??????????????????????? | | ??????????##### #????????????????????? | | ??????????? #????????????????????? | | ??????????? ?????????????????????? | | ??????????? ?????????????????????? | | ??????????? ??????????????????????? | | ???????????# ??????????????????????? | | ???????????# ???????????????????????? | | ???????????# ???????????????????????? | | ???????????# ????????????????????????? | | ???????????# ????????????????????????? | | ???????????# ?????????????????????????? | | ???????????#*% ?????????????????????????? | | ???????????##Q######????????????????????? | | ???????????#%[= #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# % #????????????????????? | | ???????????# @ #????????????????????? | | ???????????# #????????????????????? | | ???????????#g%= #????????????????????? | | ???????????# #????????????????????? | | ???????????# ! #????????????????????? | | ??????# ###Q#######???????????????????? | | ??????# % +???????????????????? | | ??????# ###+## ####???????????????????? | | ???????????? ?# #??????????????????????? | | ???????????? ?# #??????????????????????? | | ???????????? ?# #??????????????????????? | | ???????????? ?# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ??############## #??????????????????????? | | ??# = # #??????????????????????? | | ??# # #??????????????????????? | | ??# # #??????????????????????? | | ??# !!! # ######""" ""???????????? | | ??# !!! # ^ ????????? | | ??# !!! / % ????????? | | ??# # ????????? | | ??# # = ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 49 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Jamming Range 16 EM Shielding 4 Corruption Containment 12 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Resistance: EM 75 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Cld. Phase Gun | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Core Stripper Achievements -------------- 20k Club 30k Club Alien Roots Alien Tech Collateral Damage Generalissimo Oh No You Don't! Rockin' Loadout Challenges ------------ None Game ------ Seed ImpactInsulationGun Manual? 0 Play Time 03:29:41 Cumulative 57.7 hours Start 2022.05.08 @ 19:03:41 End 2022.05.16 @ 21:04:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bec4bec8-cf71-4e6a-8297-6e25e1d739be