Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 14:41:55 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1612) 1612 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 4040 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 58 Cogmind --------- Core Integrity 533/550 Matter 215/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (98) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Kinecellerator Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Light Treads Wheel Wheel High-capacity Battery (250) Compact Matter Pod (0) Seismic Detector Kinecellerator Kinecellerator Field Recycling Unit (0) Drone Bay (1/2) Assault Rifle Autogun Improved Light Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads High-capacity Battery Compact Matter Pod Seismic Detector Kinecellerator Kinecellerator Field Recycling Unit Drone Bay Assault Rifle Heavy Assault Rifle Autogun Improved Light Cannon Improved Light Cannon Grenade Launcher Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 59 | . 5 31 13 10 Power 7 | . . 3 4 . Engine 7 | . . 3 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | . 2 8 3 3 Treads 1 | . . . . 1 Leg 2 | . . 2 . . Wheel 13 | . 2 6 3 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 1 2 3 4 Device 6 | . . 2 1 3 Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 26 | . 2 18 3 3 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 8 | . 1 6 . 1 Ballistic Cannon 13 | . . 8 3 2 Launcher 3 | . 1 2 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 17 | . . 11 3 3 Power 3 | . . 3 . . Propulsion 7 | . . 6 1 . Utility 3 | . . 1 1 1 Weapon 4 | . . 1 1 2 Highest Loss Streak 5 | . . 5 2 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 85 78 83 94 Engine 9 | . 14 9 6 9 Leg 5 | . 8 5 9 . Wheel 15 | . 20 14 11 19 Device 6 | . . 4 4 22 Storage 11 | . 14 11 11 9 Protection 2 | . . . 6 4 Ballistic Gun 13 | . 27 20 . 1 Ballistic Cannon 18 | . . 11 33 25 Naked Turns . | . . . . . Heaviest Build 55 | 11 28 36 44 55 Greatest Support 32 | 20 20 26 22 32 Greatest Overweight (x) 10 | . 1 10 4 2 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 Most Carried 15 | 6 10 15 15 15 Average Carried 12 | 6 8 12 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 10 12 14 15 Class Distribution -------------------- 63% | Gunner 11% | Mutant 10% | Tank 5% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2132 | 198 48 959 558 369 Remotely 374 | . . 374 . . Salvage Created 1982 | . 118 1050 456 358 Parts 131 | . 10 72 29 20 Haulers Intercepted 9 | . . 4 4 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled 10 | . . 10 . . Retrieved Matter 91 | . . 91 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 47 | . 5 25 11 6 Guns 11 | . 2 7 . 2 Cannons 25 | . . 10 11 4 AOE 11 | . 3 8 . . Classes Destroyed 10 | . 3 5 1 1 Worker 5 | . . 4 1 . Builder 4 | . . 2 . 2 Hauler 9 | . . 4 4 1 Recycler 3 | . . 2 . 1 Operator 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 14 | . 3 11 . . Grunt 21 | . 2 8 6 5 Brawler 2 | . . . 1 1 Sentry 10 | . . 6 4 . Best Kill Streak 10 | . 3 10 4 4 Combat Bots Only 9 | . 3 9 4 2 Max Kills in Single Turn 4 | . 2 4 1 3 Gunslinging . | . . . . . Exploded 3 | . 2 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 233 | . 10 135 57 31 Missed 37 | . 2 19 12 4 Damage Taken 2405 | . 113 1263 581 448 Core 345 | . 27 208 93 17 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 232 | . . . 232 . Core Remaining (%) 71 | 100 89 . 24 . Volleys Fired 149 | . 10 72 44 23 Largest 3 | . 2 3 3 3 Hottest 117 | . 40 117 117 117 Shots Fired 417 | . 18 204 127 68 Gun 147 | . 16 125 . 6 Cannon 260 | . . 71 127 62 Launcher 6 | . 2 4 . . Special 4 | . . 4 . . Kinetic 407 | . 16 196 127 68 Thermal 4 | . . 4 . . Explosive 6 | . 2 4 . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 4 12 8 6 Robot Miss Streak 6 | . 4 4 6 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 222 | . 7 117 60 38 Core Hits 96 | . 8 52 18 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 2 4 3 Blast 9 | . . 2 4 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4659 | . 188 2317 1333 821 Guns 1268 | . 81 1103 . 84 Cannons 2629 | . . 559 1333 737 Explosions 762 | . 107 655 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3897 | . 81 1662 1333 821 Thermal . | . . . . . Explosive 762 | . 107 655 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 8 . Message Errors 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 72 | . 18 42 12 . Projectiles 39 | . . 27 12 . Explosions 33 | . 18 15 . . Melee . | . . . . . Knockbacks 32 | . . 11 12 9 Impact . | . . . . . Kinetic 28 | . . 10 12 6 Secondary 4 | . . 1 . 3 Self-Inflicted Damage 21 | . . 21 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 408 | . 12 248 408 350 Average Temperature 92 | . 8 47 119 126 Received Heat Transfer 843 | . 24 321 273 225 Effects 8 | . . 1 6 1 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . 1 1 1 Interference 3 | . . . 3 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 548 | . 165 548 438 411 Initial 226 | . . 69 226 184 Average 256 | . 76 258 319 278 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 33 | 100 100 38 . 30 Level 1 45 | . . 33 76 64 Level 2 20 | . . 28 23 5 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 5 4 4 Investigation 5 | . . 2 2 1 Extermination . | . . . . . Reinforcement 7 | . 1 3 1 2 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 14 | . . 5 5 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 7 34 15 18 Peak Tracking Total 10 | . 3 10 4 7 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 5 | . 1 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 15 | . 1 5 8 1 Terminals 13 | . 1 4 7 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 36 | . 1 14 19 2 Successful 18 | . . 8 9 1 Failed 18 | . 1 6 10 1 Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 1 8 14 2 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access . | . . . . . Terminal Hacks 10 | . . 4 5 1 Prototype ID Bank 2 | . . . 2 . Open Door 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 3 6 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 64 | . . . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders 2 | . . . 1 1 ROAM 1 | . . . 1 . EXPLORE 1 | . . . . 1 Ally Attacks 45 | . . . 45 . Total Damage 429 | . . . 429 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2353 | 2 282 1076 664 329 Spaces Moved 1304 | 2 233 612 312 145 Core 2 | . . 2 . . Treads . | . . . . . Legs 256 | 2 54 115 85 . Wheels 1046 | . 179 495 227 145 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 95 95 98 Average Speed 116 | 120 98 117 131 111 Slowest Speed 550 | 120 120 550 190 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 2 38 65 64 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 8 . . Terrain Destroyed 68 | . 16 38 7 7 Melee . | . . . . . Projectile 25 | . . 11 7 7 AOE 43 | . 16 27 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1808 | 1 266 814 467 260 Wait 258 | . 14 82 89 73 Move 1300 | 1 232 611 311 145 Hop . | . . . . . Pick Up 19 | . 4 6 4 5 Fast Attach 20 | . 1 8 9 2 Attach 19 | . . 11 2 6 Detach 8 | . . 6 . 2 Swap 20 | . 4 12 2 2 Drop 15 | . 1 6 6 2 Fire 149 | . 10 72 44 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 3) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 307 | -9/Materials | Identified exit to Mines 307 | -9/Materials | Identified exit to Storage 599 | -9/Materials | Build established: Gunner 806 | -9/Materials | Lost 3 parts (1p2n) 1092 | -9/Materials | Lost 5 parts (1p2n1u1w) 1096 | -9/Materials | Destroyed 9 combat bots 1343 | -9/Materials | Core integrity fell below 50% 1361 | -9/Materials | Entered Storage 1409 | -9/Storage | Repaired Imp. Light Cannon 1442 | -9/Storage | Repaired Imp. Light Cannon 1468 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1685 | -9/Storage | Garrison activated, responded to threat 1978 | -9/Storage | Discovered new exit (range 14) 2025 | -9/Storage | Entered Materials 2025 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -8/Materials | Garrison activated, responded to threat 2354 | -8/Materials | Self-destructed Last Messages --------------- 02303_ Acquired 43 matter. 02305_ Acquired 77 matter. 02309_ Dropped Lgt. Treads. 02311_ Acquired 3 matter. 02314_ Acquired Wheel. 02316_ Acquired 25 matter. 02321_ T-07 Excavator is excavating. 02321_ Acquired Wheel. 02322_ W-25 Informer sends out distress signal. 02336_ G-50 Soldier destroyed. 02338_ U-05 Engineer builds a Wall. 02340_ Acquired 41 matter. 02340_ Triggered Alarm Trap. 02340_ An alarm sounds. 02340_ ALERT: Alarm triggered, dispatching investigation squad. 02340_ U-05 Engineer lays Concrete. 02347_ Seismic Detector destroyed. 02348_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerPhasingMicroactuators Manual? 0 Play Time 00:34:05 Cumulative 30.1 hours Start 2024.05.24 @ 14:06:19 End 2024.05.24 @ 14:41:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69186ffc-4002-40f1-800a-15a422f28e48