Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 14:41:55

Player: Holy_Ghost

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (70)      350
Value Destroyed (1612)     1612
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (158)                158
              TOTAL SCORE: 4040

 Bonus
-------
High Alert Combat Kills    100
Follower Combat Kills      58

 Cogmind 
---------
Core Integrity             533/550
Matter                     215/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (98) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Wheel
                Wheel
        Armored Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
                Kinecellerator
       Improved Light Armor Plating
>               --- WEAPON (3) -------
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (15) ---
          Light Treads
                Wheel
                Wheel
  High-capacity Battery (250)
        Compact Matter Pod (0)
                Seismic Detector
                Kinecellerator
                Kinecellerator
                Field Recycling Unit (0)
                Drone Bay (1/2)
                Assault Rifle
                Autogun
       Improved Light Cannon
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
                Kinecellerator
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Treads
  High-capacity Battery
        Compact Matter Pod
                Seismic Detector
                Kinecellerator
                Kinecellerator
                Field Recycling Unit
                Drone Bay
                Assault Rifle
          Heavy Assault Rifle
                Autogun
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             59   | .   5   31  13  10  
  Power                    7    | .   .   3   4   .   
    Engine                 7    | .   .   3   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | .   2   8   3   3   
    Treads                 1    | .   .   .   .   1   
    Leg                    2    | .   .   2   .   .   
    Wheel                  13   | .   2   6   3   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | .   1   2   3   4   
    Device                 6    | .   .   2   1   3   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | .   2   18  3   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          8    | .   1   6   .   1   
    Ballistic Cannon       13   | .   .   8   3   2   
    Launcher               3    | .   1   2   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   
Parts Lost                 17   | .   .   11  3   3   
  Power                    3    | .   .   3   .   .   
  Propulsion               7    | .   .   6   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   4    | .   .   1   1   2   
  Highest Loss Streak      5    | .   .   5   2   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  78  83  94  
  Engine                   9    | .   14  9   6   9   
  Leg                      5    | .   8   5   9   .   
  Wheel                    15   | .   20  14  11  19  
  Device                   6    | .   .   4   4   22  
  Storage                  11   | .   14  11  11  9   
  Protection               2    | .   .   .   6   4   
  Ballistic Gun            13   | .   27  20  .   1   
  Ballistic Cannon         18   | .   .   11  33  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 11  28  36  44  55  
  Greatest Support         32   | 20  20  26  22  32  
  Greatest Overweight (x)  10   | .   1   10  4   2   
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   11  15  15  15  
  Most Carried             15   | 6   10  15  15  15  
  Average Carried          12   | 6   8   12  13  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   10  12  14  15  

 Class Distribution 
--------------------
 63% | Gunner
 11% | Mutant
 10% | Tank
  5% | Scavenger-Gunner
  5% | Scavenger-Tank
  4% | Commander-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -9/Storage
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           2132 | 198  48   959  558  369  
  Remotely                 374  | .    .    374  .    .    
Salvage Created            1982 | .    118  1050 456  358  
  Parts                    131  | .    10   72   29   20   
Haulers Intercepted        9    | .    .    4    4    1    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       10   | .    .    10   .    .    
  Retrieved Matter         91   | .    .    91   .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  47   | .   5   25  11  6   
  Guns                     11   | .   2   7   .   2   
  Cannons                  25   | .   .   10  11  4   
  AOE                      11   | .   3   8   .   .   
Classes Destroyed          10   | .   3   5   1   1   
  Worker                   5    | .   .   4   1   .   
  Builder                  4    | .   .   2   .   2   
  Hauler                   9    | .   .   4   4   1   
  Recycler                 3    | .   .   2   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  14   | .   3   11  .   .   
  Grunt                    21   | .   2   8   6   5   
  Brawler                  2    | .   .   .   1   1   
  Sentry                   10   | .   .   6   4   .   
Best Kill Streak           10   | .   3   10  4   4   
  Combat Bots Only         9    | .   3   9   4   2   
Max Kills in Single Turn   4    | .   2   4   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        233  | .    10   135  57   31   
  Missed                   37   | .    2    19   12   4    
Damage Taken               2405 | .    113  1263 581  448  
  Core                     345  | .    27   208  93   17   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   232  | .    .    .    232  .    
Core Remaining (%)         71   | 100  89   .    24   .    
Volleys Fired              149  | .    10   72   44   23   
  Largest                  3    | .    2    3    3    3    
  Hottest                  117  | .    40   117  117  117  
Shots Fired                417  | .    18   204  127  68   
  Gun                      147  | .    16   125  .    6    
  Cannon                   260  | .    .    71   127  62   
  Launcher                 6    | .    2    4    .    .    
  Special                  4    | .    .    4    .    .    
  Kinetic                  407  | .    16   196  127  68   
  Thermal                  4    | .    .    4    .    .    
  Explosive                6    | .    2    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    4    12   8    6    
  Robot Miss Streak        6    | .    4    4    6    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           222  | .    7    117  60   38   
  Core Hits                96   | .    8    52   18   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    .    2    4    3    
    Blast                  9    | .    .    2    4    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4659 | .    188  2317 1333 821  
  Guns                     1268 | .    81   1103 .    84   
  Cannons                  2629 | .    .    559  1333 737  
  Explosions               762  | .    107  655  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3897 | .    81   1662 1333 821  
  Thermal                  .    | .    .    .    .    .    
  Explosive                762  | .    107  655  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    
  Average Corruption       2    | .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    .    .    8    .    
    Message Errors         3    | .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            72   | .    18   42   12   .    
  Projectiles              39   | .    .    27   12   .    
  Explosions               33   | .    18   15   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 32   | .    .    11   12   9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  28   | .    .    10   12   6    
  Secondary                4    | .    .    1    .    3    
Self-Inflicted Damage      21   | .    .    21   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        408  | .    12   248  408  350  
  Average Temperature      92   | .    8    47   119  126  
  Received Heat Transfer   843  | .    24   321  273  225  
  Effects                  8    | .    .    1    6    1    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           3    | .    .    1    1    1    
    Interference           3    | .    .    .    3    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             548  | .   165 548 438 411 
  Initial                  226  | .   .   69  226 184 
  Average                  256  | .   76  258 319 278 
Maximum Alert Level        2    | .   .   2   2   2   
  Low Security (%)         33   | 100 100 38  .   30  
  Level 1                  45   | .   .   33  76  64  
  Level 2                  20   | .   .   28  23  5   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   5   4   4   
  Investigation            5    | .   .   2   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   3   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           14   | .   .   5   5   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   7   34  15  18  
  Peak Tracking Total      10   | .   3   10  4   7   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            5    | .   1   2   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          4    | .   .   1   3   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          15   | .   1   5   8   1   
  Terminals                13   | .   1   4   7   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   1   14  19  2   
  Successful               18   | .   .   8   9   1   
  Failed                   18   | .   1   6   10  1   
    Catastrophic           4    | .   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   1   8   14  2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              6    | .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   4   5   1   
  Prototype ID Bank        2    | .   .   .   2   .   
  Open Door                2    | .   .   .   2   .   
  Branch Access Points     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              3    | .   .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   1   3   6   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     64   | .   .   .   64  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               10   | .   .   .   10  .   
  Largest Group            10   | .   .   .   10  .   
  Highest-Rated Group      88   | .   .   .   88  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               2    | .   .   .   1   1   
  ROAM                     1    | .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   1   
Ally Attacks               45   | .   .   .   45  .   
  Total Damage             429  | .   .   .   429 .   
  Kills                    7    | .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               2353 | 2    282  1076 664  329  
Spaces Moved               1304 | 2    233  612  312  145  
  Core                     2    | .    .    2    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     256  | 2    54   115  85   .    
  Wheels                   1046 | .    179  495  227  145  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 120  80   95   95   98   
  Average Speed            116  | 120  98   117  131  111  
  Slowest Speed            550  | 120  120  550  190  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 2    38   65   64   19   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    8    .    .    
Terrain Destroyed          68   | .    16   38   7    7    
  Melee                    .    | .    .    .    .    .    
  Projectile               25   | .    .    11   7    7    
  AOE                      43   | .    16   27   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1808 | 1   266 814 467 260 
  Wait                     258  | .   14  82  89  73  
  Move                     1300 | 1   232 611 311 145 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | .   4   6   4   5   
  Fast Attach              20   | .   1   8   9   2   
  Attach                   19   | .   .   11  2   6   
  Detach                   8    | .   .   6   .   2   
  Swap                     20   | .   4   12  2   2   
  Drop                     15   | .   1   6   6   2   
  Fire                     149  | .   10  72  44  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 3)
  285 | -10/Materials | Entered another Materials area
  285 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  307 | -9/Materials  | Identified exit to Mines
  307 | -9/Materials  | Identified exit to Storage
  599 | -9/Materials  | Build established: Gunner
  806 | -9/Materials  | Lost 3 parts (1p2n)
 1092 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1096 | -9/Materials  | Destroyed 9 combat bots
 1343 | -9/Materials  | Core integrity fell below 50%
 1361 | -9/Materials  | Entered Storage
 1409 | -9/Storage    | Repaired Imp. Light Cannon
 1442 | -9/Storage    | Repaired Imp. Light Cannon
 1468 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1685 | -9/Storage    | Garrison activated, responded to threat
 1978 | -9/Storage    | Discovered new exit (range 14)
 2025 | -9/Storage    | Entered Materials
 2025 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2152 | -8/Materials  | Garrison activated, responded to threat
 2354 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02303_ Acquired 43 matter.
02305_ Acquired 77 matter.
02309_ Dropped Lgt. Treads.
02311_ Acquired 3 matter.
02314_ Acquired Wheel.
02316_ Acquired 25 matter.
02321_ T-07 Excavator is excavating.
02321_ Acquired Wheel.
02322_ W-25 Informer sends out distress signal.
02336_ G-50 Soldier destroyed.
02338_ U-05 Engineer builds a Wall.
02340_ Acquired 41 matter.
02340_ Triggered Alarm Trap.
02340_ An alarm sounds.
02340_ ALERT: Alarm triggered, dispatching
  investigation squad.
02340_ U-05 Engineer lays Concrete. <x5>
02347_ Seismic Detector destroyed.
02348_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????#???????????? |
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| ????????????????????#                    ????????? |
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| ???????#   ?????????# t        g   ra    ????????? |
| ???????#   ?????????#     #######    [#??????????? |
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| ???????#   ??????????#u% #???????????????????????? |
| ???????#   ??????????#   #???????????????????????? |
| ???????#   #???????###   #???????????????????????? |
| ???????#   #???????# # u #???????????????????????? |
| ???????#   ########?## u #######?????????????????? |
| ???????+   #!!  ==#??#g  #     #?????????????????? |
| ???????#   #!!! ==#??#   #     #?????????????????? |
| ???????#   #      #??# g #     #?????????????????? |
| ???????#   #      ####wg       #?????????????????? |
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| ???????#         %* = !  #     #?????????????????? |
| ???????#        %[= !!*  #     #?????????????????? |
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|   #????#   #????#= =   #?????????????????????????? |
|   #????#   #????# *    #?????????????????????????? |
|   #????#   #????#      #?????????????????????????? |
|   #?####   #????#! ]   #?????????????????????????? |
| *=######   #????#!]]   #?????????????????????????? |
| % + !** =  #????#!]]   #?????????????????????????? |
| #########+##############?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerPhasingMicroactuators
  Manual?         0
Play Time         00:34:05
  Cumulative      30.1 hours
  Start           2024.05.24 @ 14:06:19
  End             2024.05.24 @ 14:41:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          24
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69186ffc-4002-40f1-800a-15a422f28e48