Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 12:40:56 Player: Ceorik Result: Destroyed by 89-H31(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (552) 552 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 1605 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 0/250 Matter 251/300 Energy 160/160 System Corruption 0% Temperature Cool (12) Movement Rolling (155) Ox5 Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Proton Missile Launcher > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Subdweller Power Source Aluminum Leg Small Storage Unit High-capacity Matter Pod (200) Subdweller Optics Seismic Detector Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Subdweller Beam Cannon Flak Gun Flak Gun Flak Gun Flak Gun Improved Light Cannon Improved Light Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Proton Missile Launcher Mace > --- INVENTORY -------- Light Ion Engine Light Ion Engine Subdweller Power Source Aluminum Leg Small Storage Unit High-capacity Matter Pod Subdweller Optics Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Weapon] Subdweller Beam Cannon Flak Gun Flak Gun Flak Gun Flak Gun Proton Missile Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 6 13 2 10 5 Power 4 | 1 2 . . 1 Engine 3 | 1 2 . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 3 . 5 . Treads . | . . . . . Leg 5 | 2 1 . 2 . Wheel 5 | . 2 . 3 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 . 2 . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 15 | 2 4 2 3 4 Energy Gun 4 | . 3 . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 1 1 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . 2 . 7 . Power 1 | . 1 . . . Propulsion 3 | . . . 3 . Utility 2 | . . . 2 . Weapon 3 | . 1 . 2 . Highest Loss Streak 2 | . 2 . 2 . To Critical Strikes . | . . . . . Average Backups 12 | . 7 10 16 16 Power 1 | . . . 2 3 Propulsion 1 | . . . 2 1 Utility 6 | . 5 7 7 6 Weapon 3 | . 1 2 3 5 Tool/Special . | . . . . . Unused Backups 23 | . 2 . 3 18 Power 3 | . . . 1 2 Propulsion 1 | . 1 . . . Utility 10 | . 1 . 2 7 Weapon 9 | . . . . 9 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 100 99 100 Engine 12 | . 11 14 14 11 Leg 13 | . 27 . 4 14 Wheel 14 | . . 28 23 14 Device 11 | . 12 13 10 11 Storage 14 | . 14 14 14 14 Protection 2 | . 1 . 3 2 Energy Gun 3 | . 4 . 5 1 Energy Cannon 2 | . . . 5 . Ballistic Gun 16 | . 23 14 14 10 Impact Weapon 2 | . . . . 12 Slashing Weapon 1 | . . 13 . . Peak Build Rating 17 | 6 8 9 11 17 Average Rating 9 | 4 6 7 9 14 On Entrance 6 | . 6 7 9 9 Avg Prop Armor Cover (%) 8 | . . . 7 8 Naked Turns . | . . . . . Heaviest Build 59 | 11 49 48 55 59 Greatest Support 30 | 20 20 20 30 10 Greatest Overweight (x) 5 | . 2 2 5 5 Average Overweight (x) 2 | . . 2 2 4 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 15 | 6 8 20 20 20 Most Carried 20 | 1 8 20 20 19 Average Carried 13 | . 7 14 17 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 1 8 20 14 19 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 2010 | 243 634 221 657 255 Remotely . | . . . . . Salvage Created 1285 | . 549 19 232 485 Parts 66 | . 49 3 11 3 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . . 15 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 20 | . 13 . 7 . Guns 16 | . 12 . 4 . Cannons 3 | . . . 3 . AOE 1 | . 1 . . . Classes Destroyed 10 | . 8 . 2 . Worker 4 | . 3 1 . . Builder 3 | . 2 . . 1 Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 7 | . 2 . . 5 Operator 1 | . 1 . . . Turret 2 | . . . 2 . Swarmer 13 | . 9 . 4 . Grunt 4 | . 4 . . . Subdweller 3 | . . . 3 . Best Kill Streak 4 | . 4 1 4 2 Combat Bots Only 4 | . 3 . 4 . Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 167 | . 68 . 91 8 Missed 65 | . 23 . 37 5 Hits 102 | . 45 . 54 3 Projectile 102 | . 45 . 54 3 AOE 4 | . . . 4 . Critical Strikes 2 | . . . 1 1 Damage Taken 1496 | . 516 . 901 79 Core 263 | . 77 . 152 34 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 115 | . 80 . 33 2 Largest 2 | . 2 . 2 1 Hottest 120 | . 80 . 120 39 Shots Fired 218 | . 150 . 66 2 Gun 197 | . 150 . 47 . Cannon 9 | . . . 8 1 Launcher 12 | . . . 11 1 Special . | . . . . . Kinetic 159 | . 130 . 28 1 Thermal 27 | . . . 27 . Explosive 11 | . . . 11 . Electromagnetic 21 | . 20 . . 1 Robot Hit Streak 13 | . 13 . 10 . Robot Miss Streak 5 | . 5 . 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 130 | . 83 2 33 12 Core Hits 49 | . 30 1 18 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 3 | . . . . 3 Smash 3 | . . . . 3 Melee Attacks 39 | . . 3 14 22 Impact 22 | . . . . 22 Slashing 17 | . . 3 14 . Piercing . | . . . . . Sneak Attacks 8 | . . 2 . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2619 | . 1163 93 632 731 Guns 1221 | . 945 . 276 . Cannons 160 | . . . 160 . Explosions 412 | . 216 . 196 . Melee 824 | . . 93 . 731 Ramming 2 | . 2 . . . Kinetic 1009 | . 775 . 234 . Thermal 418 | . 216 . 202 . Explosive 196 | . . . 196 . Electromagnetic 170 | . 170 . . . Impact 731 | . . . . 731 Slashing 93 | . . 93 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 599 | . 104 8 18 469 Projectiles 16 | . . . 16 . Explosions 106 | . 104 . 2 . Melee 477 | . . 8 . 469 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 103 | . 94 . . 9 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 48 | . 48 . 27 22 Average Temperature 11 | . 10 . 13 8 Received Heat Transfer 412 | . 132 . 219 61 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . . 5 Combat Hostiles . | . . . . . Parts Fried 9 | . 1 . . 8 Impact Corruptions 18 | . . . . 18 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 522 | . 200 . 322 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 117 | . 105 27 . 117 Initial 117 | . . 27 . 117 Average 25 | . 42 1 . 13 Influence Increases 986 | . 492 5 420 69 Destroy 0b10 Robot/C 420 | . 260 . 160 . Destroy 0b10 Robot/NC 100 | . 50 5 . 45 Destroy Leader 52 | . 52 . . . Allied During Kill 5 | . . . 5 . Successful Hack 48 | . 32 . . 16 Disable Machine 30 | . 30 . . . Destroy Structure 31 | . 23 . . 8 Lose Combat Pursuer 300 | . 45 . 255 . Influence Decreases 986 | . 422 75 175 314 Entered New Map 171 | . . 43 . 128 Time Decay 765 | . 402 32 145 186 Lost Part 30 | . 20 . 10 . Lost Ally 20 | . . . 20 . Squads Dispatched 3 | . 3 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 33 . 17 2 Peak Tracking Total 6 | . 6 . 4 2 Tactical Retreats 7 | . 2 . 5 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed 6 | . . . 6 . Triggered . | . . . . . Most Traps Carried 5 | . . 5 5 . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 6 | . 3 . 3 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 13 | . 7 . . 6 Terminals 10 | . 5 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 18 . . 10 Successful 16 | . 11 . . 5 Failed 12 | . 7 . . 5 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 24 | . 15 . . 9 Terminals 25 | . 16 . . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . . 1 Branch Access Points 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 4 | . 3 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 5 . . 3 Terminals 8 | . 5 . . 3 Botnet 8 | . 5 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 5 . . 5 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 75 | . . . 75 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 5043 | . 1792 619 1518 1114 Seismic 5043 | . 1792 619 1518 1114 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 6118 | 59 2010 622 2073 1354 Spaces Moved 3027 | 47 628 420 1180 752 Core 10 | 10 . . . . Treads . | . . . . . Legs 659 | 37 620 . 2 . Wheels 2358 | . 8 420 1178 752 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 105 140 Average Speed 125 | 105 119 110 122 143 Slowest Speed 260 | 120 120 110 260 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 3 80 86 64 77 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 3 | . . 2 1 . Spaces Dug 8 | . . . . 8 Terrain Destroyed 49 | . 26 . 15 8 Melee 7 | . . . . 7 Projectile 2 | . . . 1 1 AOE 40 | . 26 . 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 5055 | 53 1744 572 1696 990 Wait 1691 | . 986 135 388 182 Move 3023 | 46 627 419 1179 752 Hop . | . . . . . Pick Up 52 | 1 12 12 13 14 Fast Attach 16 | 6 8 . 1 1 Attach 9 | . 1 . 7 1 Detach 1 | . . . 1 . Swap 66 | . 16 3 41 6 Drop 36 | . 13 . 13 10 Fire 115 | . 80 . 33 2 Melee 39 | . . 3 14 22 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 6 | . . . 6 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 15) 531 | -10/Materials | Discovered new exit (range 13) 1218 | -10/Materials | Discovered new exit (range 6) 1425 | -10/Materials | Identified exit to Mines 1841 | -10/Materials | Discovered new exit (range 8) 1963 | -10/Materials | Discovered new exit (range 12) 2070 | -10/Materials | Entered Mines 2116 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2136 | -10/Mines | Found a hidden stash of uninstalled traps 2360 | -10/Mines | Build established: Scavenger-Mutant 2493 | -10/Mines | Discovered new exit (range 9) 2494 | -10/Mines | Learned location of Storage (-7) 2530 | -10/Mines | Learned Materials emergency access door positions 2656 | -10/Mines | Discovered new exit (range 11) 2676 | -10/Mines | Discovered new exit (range 10) 2692 | -10/Mines | Entered Subcaves 2692 | -10/Subcaves | Accompanied by 3 allies 2693 | -10/Subcaves | Approached by a straggling Scientist 2894 | -10/Subcaves | Discovered new exit (range 14) 3099 | -10/Subcaves | Core integrity fell below 50% 3292 | -10/Subcaves | Build established: Mutant 3523 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3723 | -10/Subcaves | Build established: Scavenger-Mutant 4490 | -10/Subcaves | Identified exit to Recycling 4720 | -10/Subcaves | Core integrity fell below 20% 4765 | -10/Subcaves | Entered Recycling 5655 | -7/Recycling | Discovered new exit (range 16) 5725 | -7/Recycling | Scanned before Scraplab entrance 5744 | -7/Recycling | Entered Scraplab 5920 | -7/Recycling | Discovered new exit (range 2) 6095 | -7/Recycling | Angered Scraplab inhabitants 6119 | -7/Recycling | Destroyed by 89-H31(j) with Overtuned Pulse Rifle Last Messages --------------- prototype, you'll regret it." 05752_ MH-T5L(c) is busy at their terminal. 05761_ The wall retracts into the floor. 05764_ The floor rises up to form a wall. 05869_ The wall retracts into the floor. 05879_ The floor rises up to form a wall. 05881_ Door malfunctions. 05887_ The wall retracts into the floor. 05890_ The floor rises up to form a wall. 05905_ MH-T5L(c) is busy at their terminal. 05920_ EXIT=FOUND 05925_ A4-R5P(c) is busy at their terminal. 05968_ The wall retracts into the floor. 05971_ The floor rises up to form a wall. 06045_ Dropped Mace. 06046_ Acquired Imp. Light Cannon. 06071_ R-06 Scavenger collects Mace. 06110_ Critical hit (Burn: +50). 06110_ 89-H31(j) suffers critical hit (Burn). 06116_ U-05 Engineer builds a Wall. 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