Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 22:11:43 Player: WarOn4Fun Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (521) 521 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2456 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 53/100 System Corruption 0% Temperature Cool (24) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Small Laser Small Laser CR-A16's Pointy Stick > --- INVENTORY (25) --- Ion Engine Carbon-fiber Leg Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Hacking Drone Bay Small Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Riot Gun Riot Gun Heavy Riot Gun > --- INVENTORY -------- Ion Engine Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Hacking Drone Bay Small Laser Small Laser Small Laser CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Small Laser Energy Gun Small Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 7 . 6 3 4 7 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 . . 4 Treads . | . . . . . . Leg 3 | 2 . . . . 1 Wheel 5 | . . 2 . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 . 1 1 1 . Device 2 | 1 . . 1 . . Storage 2 | 1 . 1 . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 2 2 3 3 Energy Gun 11 | 2 . 2 2 3 2 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 9 | . . 1 1 . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 6 | . . 1 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 80 98 99 91 Engine 11 | . 14 11 11 11 10 Leg 4 | . 28 9 . . . Wheel 17 | . . 11 22 22 18 Device 12 | . 14 11 20 12 10 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . . 9 11 Energy Gun 30 | . 28 25 33 32 28 Peak Build Rating 30 | 9 9 17 18 29 30 Average Rating 17 | 6 9 12 17 20 26 On Entrance 13 | . 9 9 17 18 29 Naked Turns . | . . . . . . Heaviest Build 99 | 15 15 95 95 99 99 Greatest Support 24 | 20 20 24 24 24 24 Greatest Overweight (x) 32 | 2 . 5 3 4 32 Average Overweight (x) 2 | . . 1 3 3 4 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 20 | 7 8 14 25 25 25 Most Carried 12 | . 2 8 8 11 12 Average Carried 5 | . . 4 5 6 11 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 11 | . 2 8 5 11 9 Class Distribution -------------------- 46% | Gunner 31% | Mutant 12% | Skirmisher 9% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 445 | 270 . . 60 29 86 Remotely . | . . . . . . Salvage Created 810 | 150 . 208 60 . 392 Parts 42 | 7 . 13 7 . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . 6 4 . 6 Guns 13 | . . 4 4 . 5 AOE 2 | . . 1 . . 1 Classes Destroyed 7 | 2 . 3 1 . 1 Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Recycler 1 | 1 . . . . . Swarmer 6 | . . 3 3 . . Grunt 8 | . . 3 . . 5 Sentry 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 6 | 3 . 6 3 . 3 Combat Bots Only 5 | . . 5 3 . 3 Max Kills in Single Turn 2 | 1 . 1 1 . 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . 1 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 144 | . . 40 21 . 83 Missed 36 | . . 7 5 . 24 Damage Taken 1525 | . . 372 156 . 997 Core 415 | . . 73 59 . 283 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 91 | . . . . 91 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 55 | 10 1 20 10 1 13 Largest 3 | 2 2 2 3 3 3 Hottest 160 | 80 80 80 120 160 160 Shots Fired 109 | 20 2 31 21 3 32 Gun 109 | 20 2 31 21 3 32 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 25 | . . . 21 . 4 Explosive . | . . . . . . Electromagnetic 84 | 20 2 31 . 3 28 Robot Hit Streak 9 | 3 4 7 5 . 9 Robot Miss Streak 4 | 2 . 3 3 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 1 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 66 | 12 2 19 8 . 25 Core Hits 39 | 3 . 9 5 . 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1281 | 158 44 405 101 . 573 Guns 968 | 158 44 263 88 . 415 Cannons . | . . . . . . Explosions 300 | . . 142 . . 158 Melee . | . . . . . . Ramming 13 | . . . 13 . . Kinetic . | . . . . . . Thermal 410 | . . 142 88 . 180 Explosive . | . . . . . . Electromagnetic 858 | 158 44 263 . . 393 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . 3 5 . . Message Errors 2 | . . 1 1 . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles . | . . . . . . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 146 | . . 28 6 . 112 Shots 3 | . . 1 . . 2 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | 108 18 192 100 51 324 Average Temperature 83 | 48 12 104 28 29 125 Received Heat Transfer 410 | . . 138 20 . 252 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 5 | . . 3 . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 500 | . . 100 200 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . . 2 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 215 | 15 29 215 143 . . Initial 83 | . 9 11 83 . . Average 87 | 7 16 156 139 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 94 100 . . Level 1 1 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 3 13 7 . 16 Peak Tracking Total 13 | . 2 6 4 . 13 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 6 11 . . . Successful 10 | . 4 6 . . . Failed 7 | . 2 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 15 | . 4 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 6 . . . Record 3 | . . 3 . . . Alert Level 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 1 | . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2517 | 127 295 296 201 1363 235 Spaces Moved 1612 | 58 218 182 115 939 100 Core 21 | 19 . 1 . . 1 Treads . | . . . . . . Legs 317 | 39 218 59 . . 1 Wheels 1274 | . . 122 115 939 98 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 135 135 135 Average Speed 132 | 106 120 120 135 135 166 Slowest Speed 1650 | 150 120 300 135 150 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 21 21 42 81 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 10 . . 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 10 . . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1890 | 99 249 229 143 1029 141 Wait 172 | 25 29 8 14 79 17 Move 1607 | 57 217 181 114 938 100 Hop . | . . . . . . Pick Up 13 | . 2 8 . 3 . Fast Attach 19 | 7 . 5 . 3 4 Attach 8 | . . 1 3 1 3 Detach 6 | . . 1 . 4 1 Swap . | . . . . . . Drop 9 | . . 5 1 . 3 Fire 55 | 10 1 20 10 1 13 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 544 | -9/Materials | Discovered new exit (range 11) 719 | -9/Materials | Entered Mines 767 | -9/Mines | Assembled infested the area 772 | -9/Mines | Assisted by a Guerilla fighting off Assembled 812 | -9/Mines | Discovered new exit (range 12) 908 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 920 | -9/Mines | Entered Zion 969 | -7/Zion | System corruption cleaned by Quarantine Array 1032 | -7/Zion | Build established: Skirmisher 1138 | -7/Zion | Learned location of 1 exit from Factory 1284 | -7/Zion | Met Imprinter 1352 | -7/Zion | Build established: Gunner 1427 | -7/Zion | Received a hallucinogenic algorithm 1570 | -7/Zion | Found CR-A16's Pointy Stick 1748 | -7/Zion | Given the Hacking Drone Bay 1748 | -7/Zion | Found Prototype Device 1950 | -7/Zion | Visited the Megawrench Repair Shop 1950 | -7/Zion | Megawrench repaired 5 parts 1995 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2264 | -7/Zion | Discovered new exit (range 9) 2283 | -7/Zion | Entered Proximity Caves 2285 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2294 | -6/Proximity Caves | Core integrity fell below 50% 2487 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2487 | -6/Proximity Caves | Core integrity fell below 20% 2518 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02460_ G-67 Veteran destroyed. 02465_ Corrupted Plasma Rifle fries itself beyond repair. 02486_ Riot Gun destroyed. 02486_ B-48 Gladiator springs to life. 02487_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02487_ G-50 Soldier springs to life. 02491_ Y-64 Sentinel: "REQUESTING BACKUP." 02491_ Critical hit (Burn: +37). 02492_ G-50 Soldier misfires. 02502_ Arm. Wheel destroyed. 02505_ Hvy. Riot Gun destroyed. 02507_ Imp. Heat Sink destroyed. 02507_ Hvy. Ion Engine destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. 02513_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ????????????## ##???????????????????????????????? | | ????????????# ##??????????????????# ??????????? | | ????????????# ##????????????????? ????????? | | ??????####### ##???????????????? ??????? | | ????### ## ##??????????????? ?????? | | ????# ###########???## ?????? | | ????## #### ?????? | | ?????####??## #### ??????? | | ?????????#### ##?## #########????# ???????? | | ??????#### #??# #????????????# ????????? | | ??????# ##??# ##??????????## ##????????? | | ??????# ###???# #??????????# ?????????? | | ??????# ##?????## #?????????## #??????????? | | ??????# ##???????# #???####### #??????????? | | ??????# ##????????# #####bb ## #??????#???? | | ?????## ####??????# ## ggY #???? 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